Fly (move): Difference between revisions

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====Special move====
====Special move====
{{Learnlistspecial|Flying}}
{{Learnlistspecial|Flying}}
{{Moveentry|025|Pikachu|1|Electric||[[Pokéwalker]] -<br>[[Yellow Forest (Pokéwalker area)|Yellow Forest]]}}
{{Moveentry|025|Pikachu|1|Electric||[[Pokéwalker]] -<br>{{pw|Yellow Forest}}}}
{{Learnlist/footer}}
{{Learnlist/footer}}



Revision as of 09:34, 4 April 2010

This article is about the move Fly. For the field move, see Field Move.

Fly
そらをとぶ Fly
Type  Flying
Category  Physical
PP  15 (max. 24)
Power  90
Accuracy  95%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Usable outside of battle
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Smart
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Smart
Appeal  0  
Jamming  0  

Fly (Japanese: そらをとぶ Fly) is a damage-dealing Template:Type2 move introduced in Generation I. It is HM02 in all generations.

Effect

In battle

Generation I

On the turn that Fly is selected, the user will fly up high, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Fly will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.

If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it can't).

Full paralysis and self-inflicted damage due to confusion will disrupt Fly. Additionally, if the user is fully paralyzed during the mostly-invulnerable turn of Fly, the mostly-invulnerable part will not be reset until the user switches out or fully executes Fly.

In Pokémon Stadium, Fly will allow the user to avoid damage reversed by Bide. Full paralysis will reset the mostly-invulnerable part of Fly. Mirror Move will copy Fly on either of the turns it takes to execute.

Generation II

Same as Generation I, however, the user cannot avoid Gust, Thunder, Twister, or Whirlwind whilst flying up high, and will receive double damage from Gust and Twister.

The user may also be hit in the air if it was previously targeted by Lock-On or Mind Reader, and then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn of Fly.

Generation III

Same as Generation II, however, the user is now unable to avoid Sky Uppercut whilst flying up high.

Generation IV

Same as Generation III, however, the base Power has increased to 90, instead of 70.

Outside of battle

Players can fly to select spots they've been to, usually outside the entrance to a town's Pokémon Center. The only exceptions are the character's home town, where they land outside their house, the Regional Pokémon League, where they land at the entrance to the main building, and the Sinnoh Pal Park, where they land at the entrance to it. A another notable exception is the lake of Rage, where the player simply lands near the lake, the only place not to have the player land in front of a building.

Super Smash Bros. Brawl

Charizard uses Fly as its Up Special move. It rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.

Learnset

Generation I

By HM02

#   Pokémon Type
0006 Charizard Charizard
Fire Flying
0016 Pidgey Pidgey
Normal Flying
0017 Pidgeotto Pidgeotto
Normal Flying
0018 Pidgeot Pidgeot
Normal Flying
0021 Spearow Spearow
Normal Flying
0022 Fearow Fearow
Normal Flying
0083 Farfetch'd Farfetch'd
Normal Flying
0084 Doduo Doduo
Normal Flying
0085 Dodrio Dodrio
Normal Flying
0142 Aerodactyl Aerodactyl
Rock Flying
0144 Articuno Articuno
Ice Flying
0145 Zapdos Zapdos
Electric Flying
0146 Moltres Moltres
Fire Flying
0151 Mew Mew
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By HM02

#   Pokémon Type
0006 Charizard Charizard
Fire Flying
0016 Pidgey Pidgey
Normal Flying
0017 Pidgeotto Pidgeotto
Normal Flying
0018 Pidgeot Pidgeot
Normal Flying
0021 Spearow Spearow
Normal Flying
0022 Fearow Fearow
Normal Flying
0083 Farfetch'd Farfetch'd
Normal Flying
0084 Doduo Doduo
Normal Flying
0085 Dodrio Dodrio
Normal Flying
0142 Aerodactyl Aerodactyl
Rock Flying
0144 Articuno Articuno
Ice Flying
0145 Zapdos Zapdos
Electric Flying
0146 Moltres Moltres
Fire Flying
0149 Dragonite Dragonite
Dragon Flying
0151 Mew Mew
Psychic
0163 Hoothoot Hoothoot
Normal Flying
0164 Noctowl Noctowl
Normal Flying
0169 Crobat Crobat
Poison Flying
0176 Togetic Togetic
Normal Flying
0178 Xatu Xatu
Psychic Flying
0198 Murkrow Murkrow
Dark Flying
0227 Skarmory Skarmory
Steel Flying
0249 Lugia Lugia
Psychic Flying
0250 Ho-Oh Ho-Oh
Fire Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0373 Salamence Salamence
Dragon Flying 50
0384 Rayquaza Rayquaza
Dragon Flying 45
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By HM02

#   Pokémon Type
0006 Charizard Charizard
Fire Flying
0016 Pidgey Pidgey
Normal Flying
0017 Pidgeotto Pidgeotto
Normal Flying
0018 Pidgeot Pidgeot
Normal Flying
0021 Spearow Spearow
Normal Flying
0022 Fearow Fearow
Normal Flying
0083 Farfetch'd Farfetch'd
Normal Flying
0084 Doduo Doduo
Normal Flying
0085 Dodrio Dodrio
Normal Flying
0142 Aerodactyl Aerodactyl
Rock Flying
0144 Articuno Articuno
Ice Flying
0145 Zapdos Zapdos
Electric Flying
0146 Moltres Moltres
Fire Flying
0149 Dragonite Dragonite
Dragon Flying
0151 Mew Mew
Psychic
0163 Hoothoot Hoothoot
Normal Flying
0164 Noctowl Noctowl
Normal Flying
0169 Crobat Crobat
Poison Flying
0176 Togetic Togetic
Normal Flying
0178 Xatu Xatu
Psychic Flying
0198 Murkrow Murkrow
Dark Flying
0227 Skarmory Skarmory
Steel Flying
0249 Lugia Lugia
Psychic Flying
0250 Ho-Oh Ho-Oh
Fire Flying
0276 Taillow Taillow
Normal Flying
0277 Swellow Swellow
Normal Flying
0278 Wingull Wingull
Water Flying
0279 Pelipper Pelipper
Water Flying
0329 Vibrava Vibrava
Ground Dragon
0330 Flygon Flygon
Ground Dragon
0333 Swablu Swablu
Normal Flying
0334 Altaria Altaria
Dragon Flying
0357 Tropius Tropius
Grass Flying
0373 Salamence Salamence
Dragon Flying
0380 Latias Latias
Dragon Psychic
0381 Latios Latios
Dragon Psychic
0384 Rayquaza Rayquaza
Dragon Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0373 Salamence Salamence
Dragon Flying 50
0384 Rayquaza Rayquaza
Dragon Flying 45
0384 Rayquaza Rayquaza
Dragon Flying 65
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By HM02

#   Pokémon Type
0006 Charizard Charizard
Fire Flying
0016 Pidgey Pidgey
Normal Flying
0017 Pidgeotto Pidgeotto
Normal Flying
0018 Pidgeot Pidgeot
Normal Flying
0021 Spearow Spearow
Normal Flying
0022 Fearow Fearow
Normal Flying
0041 Zubat Zubat
Poison Flying
0042 Golbat Golbat
Poison Flying
0083 Farfetch'd Farfetch'd
Normal Flying
0084 Doduo Doduo
Normal Flying
0085 Dodrio Dodrio
Normal Flying
0142 Aerodactyl Aerodactyl
Rock Flying
0144 Articuno Articuno
Ice Flying
0145 Zapdos Zapdos
Electric Flying
0146 Moltres Moltres
Fire Flying
0149 Dragonite Dragonite
Dragon Flying
0151 Mew Mew
Psychic
0163 Hoothoot Hoothoot
Normal Flying
0164 Noctowl Noctowl
Normal Flying
0169 Crobat Crobat
Poison Flying
0176 Togetic Togetic
Normal Flying
0178 Xatu Xatu
Psychic Flying
0198 Murkrow Murkrow
Dark Flying
0227 Skarmory Skarmory
Steel Flying
0249 Lugia Lugia
Psychic Flying
0250 Ho-Oh Ho-Oh
Fire Flying
0276 Taillow Taillow
Normal Flying
0277 Swellow Swellow
Normal Flying
0278 Wingull Wingull
Water Flying
0279 Pelipper Pelipper
Water Flying
0329 Vibrava Vibrava
Ground Dragon
0330 Flygon Flygon
Ground Dragon
0333 Swablu Swablu
Normal Flying
0334 Altaria Altaria
Dragon Flying
0357 Tropius Tropius
Grass Flying
0373 Salamence Salamence
Dragon Flying
0380 Latias Latias
Dragon Psychic
0381 Latios Latios
Dragon Psychic
0384 Rayquaza Rayquaza
Dragon Flying
0396 Starly Starly
Normal Flying
0397 Staravia Staravia
Normal Flying
0398 Staraptor Staraptor
Normal Flying
0426 Drifblim Drifblim
Ghost Flying
0430 Honchkrow Honchkrow
Dark Flying
0441 Chatot Chatot
Normal Flying
0468 Togekiss Togekiss
Normal Flying
0487 Giratina Giratina
Ghost Dragon
0487 Giratina Giratina
Ghost Dragon
0493 Arceus Arceus
Electric
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special move

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric Pokéwalker -
Yellow Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user soars into the air, then strikes. It can also be used for flying anywhere.
Pokémon Method
User First Used In Notes
Pidgeot Pidgeot flies into the sky while carrying a Trainer on its back.
Corey's Pidgeot Mewtwo Strikes Back Debut
Ash's Pidgeot Pallet Party Panic None
Falkner's Pidgeot Fighting Flyer with Fire! None
Officer Jenny's Pidgeot Hoenn Alone! None
Sir Aaron's Pidgeot Lucario and the Mystery of Mew None
Charizard Charizard takes to the sky while being able to carry its Trainer on its back.
Ash's Charizard Charizard Chills! None
Liza's Charla Charizard's Burning Ambition None
Corey Demario's Don Those Darn Electabuzz! None
Dragonite Dragonite flies into the sky while carrying a Trainer on its back.
Lance's Dragonite Talkin' 'Bout an Evolution None
Flygon Flygon flies to the sky while carrying a passenger on its back.
A wild Flygon Jirachi: Wish Maker None
Salamence Salamence takes to the sky while carrying a passenger on its back.
Butler's Salamence Jirachi: Wish Maker None
Silver's Salamence The Search for the Legend! None
J's Salamence Mutiny in the Bounty! None
Skarmory Skarmory flies through the skies while carrying a passenger on its back.
Winona's Skarmory Who's Flying Now? None
Vibrava Vibrava takes to the skies while holding a passenger with its legs.
Multiple wild Vibrava Beg, Burrow, and Steal None
Staraptor Staraptor flies into the sky with its Trainer on its back.
A Staraptor captured by Kellyn's Capture Styler Pokémon Ranger and the Kidnapped Riolu! Part 2 None
A Staraptor captured by Natsuya's Capture Styler SS023 None
Fearow Fearow flies into the sky while its Trainer holds onto its leg.
J's Client's Fearow Pokémon Ranger and the Kidnapped Riolu! Part 2 None


Trivia

  • In Pokémon Colosseum, Charizard dives on the ground on the second turn of Fly.
  • As of Generation IV, Fly is one of three HM moves that can be learned by level-up; the other two are Whirlpool and Waterfall.
    • The two Pokémon that learn it this way are dual-type Dragon/Flying Pokémon introduced in Generation III.
    • Fly is also the only one of the three mentioned that was an HM in all generations.
  • Many Pokémon which are noted for their ability to fly (as well as carry a passenger) over long distances are unable to learn this move, such as Garchomp. Likewise, many Flying-types cannot learn this apparently due to their size (Drifloon) while their evolutions can, while others can learn it despite their size (Pidgey at 1'0").
  • Doduo and Dodrio are both able to learn Fly, despite not having any wings. This is because the Japanese name for the move can also be translated as "sky jump", and both are known for their prowess at jumping.
  • Until Generation III, the only Pokémon able to learn Fly (with the exception of Mew, who can learn any TM and HM move) were Flying-types. Since Generation III, the only non-Flying-types able to learn Fly have been Dragon-types or Legendaries. Mew, Arceus (not in Sky Plate or Draco Plate) and Pikachu caught in the
0925Maushold.png This page contains material that may not be suitable for young readers.
Viewer discretion is advised.

are the only non-Flying or Dragon-types to be able to learn Fly, and Pikachu is the only non-Legendary, non-Dragon and non-Flying type.

  • Interestingly, Fly cannot travel between even the closest of areas in Kanto and Johto, despite being able to fly over either of the regions. This is most evident in Mt. Silver.

In other languages

  • Portuguese: voar
  • French: Vol
  • German: Fliegen
  • Italian: Volo
  • Spanish: Vuelo
  • Korean: 공중날기 Gongjungnalgi
  • Dutch: Vlieg
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708

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