Solar Beam (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox| | ||
n=76 | | n=76 | | ||
name= | name=SolarBeam | | ||
jname=ソーラービーム | | jname=ソーラービーム | | ||
jtrans= | jtrans=SolarBeam | | ||
desc= | desc=A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | | ||
type=Grass | | type=Grass | | ||
damagecategory=Special | | damagecategory=Special | | ||
Line 16: | Line 16: | ||
jam=0 | | jam=0 | | ||
cdesc=??? | | cdesc=??? | | ||
appealsc=1 | | |||
scdesc=Earn +3 if no other Pokémon has chosen the same Judge. | | |||
pokefordex=solarbeam | | pokefordex=solarbeam | | ||
footnotes= | | footnotes= | | ||
Line 25: | Line 27: | ||
sound=no}} | sound=no}} | ||
''' | '''SolarBeam''' is a very highly-damaging {{t|Grass}}-type move introduced in [[Generation I]]. | ||
=In the anime= | =In the anime= | ||
==Pokémon== | ==Pokémon== | ||
'''{{p|Solrock}}'''. As many of its attacks, | '''{{p|Solrock}}'''. As many of its attacks, SolarBeam is created in its top rock, is turned white when absorb sun light then creates a small light ball in the front and launches a growing withe beam. | ||
* Used by a wild Solrock in [[AG063|''Take the Lombre Home!'']]. | * Used by a wild Solrock in [[AG063|''Take the Lombre Home!'']]. | ||
=Effect= | =Effect= | ||
==Generation I== | ==Generation I== | ||
SolarBeam does nothing on the turn it is selected, other than say that the user took in | |||
sunlight. On the following turn, | sunlight. On the following turn, SolarBeam will do damage, PP will be deducted from it, and it | ||
will count as the last move used. Once | will count as the last move used. Once SolarBeam is selected, the user won't be able to switch | ||
out until it is disrupted or fully executed. | out until it is disrupted or fully executed. | ||
If | If SolarBeam is not fully executed, PP will not be deducted from it, and it will not count as | ||
the last move used. If the opponent uses Mirror Move during the turn that the user takes in | the last move used. If the opponent uses Mirror Move during the turn that the user takes in | ||
sunlight, Mirror Move will copy the move that the user executed immediately before using | sunlight, Mirror Move will copy the move that the user executed immediately before using | ||
SolarBeam (or fail if it can't). | |||
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of | Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of | ||
SolarBeam. | |||
In Stadium, Mirror Move will copy | In Stadium, Mirror Move will copy SolarBeam on either of the turns it takes to execute. | ||
==Generation II== | ==Generation II== | ||
SolarBeam will not need a turn to charge if used during the effects of the move Sunny Day and will only do half its normal damage if used during the effect of the move Rain Dance or Sandstorm. | |||
== Generation II and III == | == Generation II and III == | ||
SolarBeam will be executed in one turn when Sunny Day is in effect, and will be executed in three turns if Rain Dance is in effect. | |||
= Learnset = | = Learnset = | ||
Line 82: | Line 81: | ||
=== By [[TM]] === | === By [[TM]] === | ||
In Generation III, | In Generation III, SolarBeam is TM22. | ||
<div class="listcol"> | <div class="listcol"> | ||
* {{p|Bulbasaur}} | * {{p|Bulbasaur}} | ||
Line 226: | Line 225: | ||
</div> | </div> | ||
<div class="listcolend"></div> | <div class="listcolend"></div> | ||
=In other languages= | |||
French: '''lance-soleil''', German: '''solarstrahl''', Italian: '''solarraggio''', Spanish: '''rayo solar''', Dutch: '''zonnestraal''', Portuguese: '''Raio Solar'''. | |||
{{Project MoveDex notice}} | {{Project MoveDex notice}} |
Revision as of 13:23, 21 April 2007
SolarBeam ソーラービーム SolarBeam | ||||||||||||
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SolarBeam is a very highly-damaging Grass-type move introduced in Generation I.
In the anime
Pokémon
Solrock. As many of its attacks, SolarBeam is created in its top rock, is turned white when absorb sun light then creates a small light ball in the front and launches a growing withe beam.
- Used by a wild Solrock in Take the Lombre Home!.
Effect
Generation I
SolarBeam does nothing on the turn it is selected, other than say that the user took in sunlight. On the following turn, SolarBeam will do damage, PP will be deducted from it, and it will count as the last move used. Once SolarBeam is selected, the user won't be able to switch out until it is disrupted or fully executed.
If SolarBeam is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user takes in sunlight, Mirror Move will copy the move that the user executed immediately before using SolarBeam (or fail if it can't).
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of SolarBeam.
In Stadium, Mirror Move will copy SolarBeam on either of the turns it takes to execute.
Generation II
SolarBeam will not need a turn to charge if used during the effects of the move Sunny Day and will only do half its normal damage if used during the effect of the move Rain Dance or Sandstorm.
Generation II and III
SolarBeam will be executed in one turn when Sunny Day is in effect, and will be executed in three turns if Rain Dance is in effect.
Learnset
Generation III
By leveling up
By TM
In Generation III, SolarBeam is TM22.
In other languages
French: lance-soleil, German: solarstrahl, Italian: solarraggio, Spanish: rayo solar, Dutch: zonnestraal, Portuguese: Raio Solar.
Template:Project MoveDex notice
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |