Mantine (Pokémon): Difference between revisions

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{{learnlist/tutor5null}}
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{{learnlist/tutorf|Mantine|water|flying|5|2}}
{{learnlist/tutorf|Mantine|water|flying|5|2}}
====By a prior [[evolution]]====
{{Learnlist/prevoh|Mantine|Water|Flying|5|2}}
{{Learnlist/prevo5null}}
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===={{pkmn|Dream World}}-only moves====
===={{pkmn|Dream World}}-only moves====

Revision as of 21:46, 25 February 2011

Delibird #225: Delibird
Pokémon
#227: Skarmory Skarmory
Mantine
マンタイン Mantain
#226
226Mantine.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water Flying
Category
Kite Pokémon
Abilities
Swift Swim or Water Absorb Water Veil
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#202
Hoenn
#365
Sinnoh
#141
Regional Browser numbers
Fiore
R-116
Almia
R-091
Oblivia
R-063
Height
6'11"
Imperial
2.1 m
Metric
Weight
485.0 lbs.
Imperial
220.0 kg
Metric
Dex color
Purple
Catch rate
25 (3.3%)
Body style
Body09.png BodyUnknown.png
Blue-Striped
Footprint
 F226.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 168 Battle Exp.: 1681*

Mantine (Japanese: マンタイン Mantain) is a dual-type Water/Flying Pokémon.

It evolves from Mantyke when it levels-up with a Remoraid in the party.

Biology

Physiology

Mantine's appearance changes from that of its pre-evolution in several ways. It is larger, has wider fins, and loses its original back markings, which are replaced by two ring-shaped marks. Its coloration is also greyer, and its back is a darker blue, along with gaining a wavy outline on its wings. It gains a streamer-like tail and longer "antennae". It also possesses two pairs of gill slits on its underside.

Gender differences

None.

Special abilities

Unlike real-life manta rays, which can only "fly" through water, Mantine can literally fly in the air if they gain enough speed. They soar gracefully out of the water. Mantine are also able to naturally learn moves considered enigmatic for a Water-type Pokémon, such as Psybeam, Bullet Seed, Signal Beam and Confuse Ray. However, several of these moves can be understood if one takes into consideration the Remoraid that is attached to Mantine's wing, as it learns all of these moves with the exception of Confuse Ray.

Behavior

Mantine are mostly docile. They allow Remoraid to latch onto themselves. When they build up speed, they jump out of the water.

Habitat

Mantine like to live in large open seas.

Diet

Main article: Pokémon food

Mantine is probably a filter feeder that lives on plankton.

In the anime

File:MantineAnime.jpg
Mantine in the anime

Major appearances

Mantine was used by a trainer that was searching for the Silver Wing in Mantine Overboard.

In Just Add Water, Mantine appeared under the ownership of Dorian, owner of the unofficial Coastline Gym.

In Steamboat Willies!, a Mantine which belongs to the owner of a ship helped Ash and Dawn saving the ship from falling off a waterfall.

Minor appearances

Mantine first appeared as a dreamed up Pokémon in Spell of the Unown. Molly Hale used it against Misty's Staryu.

Brock's mother, Lola, owns a Mantine which was used in her battle against Brock's Onix in A Family That Battles Together Stays Together!.

In Pokémon Ranger and the Temple of the Sea, Jack Walker uses his Capture Styler on one of these Kite Pokémon so it can help Jack get away from The Phantom during the beginning of the movie.

A Mantine appeared at the beginning of Zoroark: Master of Illusions.

Pokédex entries

Episode Pokémon Source Entry
EP214 Mantine Ash's Pokédex Mantine, the Kite Pokémon. Mantine swims about the ocean, majestically, and may fly out of the water if it builds up enough speed.

In the manga

Pokémon Adventures

Gold catches a Mantine as he floats in the sea in Volume 12, which helps him in his attempt to defeat Lugia, powered by the Remoraid Gold received for flight transport.

Mantine is seen as one of the Pokémon swimming in the headquarters of Team Aqua.

Noland later gives Emerald one of his Mantine from the Battle Factory.

In the TCG

Main article: Mantine (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Silver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Crystal It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
Stadium 2 As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation III
Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Sapphire
Emerald On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.
FireRed Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
LeafGreen As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation IV
Diamond When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
Pearl It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.
Platinum While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
HeartGold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
SoulSilver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Generation V
Black ゆうぜんと うみを およぐうちに たべのこしを ねらった テッポウオが ひれに くっつくが きにしていない。
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Rare Route 41 (Gold only)
Crystal
Rare Route 41
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Rare Tanoby Ruins, Trainer Tower (LeafGreen only)
Colosseum
One Pyrite Town (Shadow)
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Mantyke
Platinum
None Evolve Mantyke
HeartGold SoulSilver
Rare Route 41  (HeartGold only)
Pal Park
Sea
Pokéwalker
None
Generation V
Black White
Rare Sazanami Town, Sazanami Bay (Surfing spots)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Trozei! Secret Storage 14
Endless Level 12
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Grand Sea (30F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger Safra Sea
Pokémon Ranger:
Shadows of Almia
Puel Sea
Sea of Wailord
Pokémon Ranger:
Guardian Signs
Eastern Sea

Mantine will not appear in Pokémon Mystery Dungeon: Blue Rescue Team until a rescue mission involving it has been completed, using the following Wonder Mail code:

4 ? ? N 2 2 ... ? ? Q 6 J
H 3 ? ♂ 8 4 7 0 J N ? W
Objective: Escort Kirlia to Mantine on floor 3 of Tiny Woods.

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
40
40 - 101 76 - 196
70
67 - 134 130 - 262
80
76 - 145 148 - 284
140
130 - 211 256 - 416
70
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Psybeam Psychic Special 06565 100100% 20
00Start Bullet Seed Grass Physical 02525 100100% 30
00Start Signal Beam Bug Special 07575 100100% 15
00Start Tackle Normal Physical 05050 100100% 35
00Start Bubble Water Special 02020 100100% 30
00Start Supersonic Normal Status 0000 05555% 20
00Start BubbleBeam Water Special 06565 100100% 20
044 Supersonic Normal Status 0000 05555% 20
1010 BubbleBeam Water Special 06565 100100% 20
1313 Headbutt Normal Physical 07070 100100% 15
1919 Agility Psychic Status 0000 —% 30
2222 Wing Attack Flying Physical 06060 100100% 35
2828 Water Pulse Water Special 06060 100100% 20
3131 Take Down Normal Physical 09090 08585% 20
3737 Confuse Ray Ghost Status 0000 100100% 10
4040 Bounce Flying Physical 08585 08585% 5
4646 Aqua Ring Water Status 0000 —% 20
4949 Hydro Pump Water Special 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Flying Sprite.png TM62 Acrobatics Flying Physical 05555 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Ground Sprite.png TM78 Smooth Over Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroSlowkingWooper
QuagsireGorebyssBidoofBibarel
Amnesia Psychic Status —% 20
SquirtleWartortleBlastoisePoliwagPoliwhirlPoliwrath
PolitoedDratiniDragonairDragoniteWooperQuagsire
RemoraidOctilleryWingullPelipperSurskitMasquerain
FeebasMilotic
Haze Ice Status —% 30
SquirtleWartortleBlastoisePsyduckGolduckPoliwag
PoliwhirlHorseaSeadraKingdraGyaradosLapras
OmanyteOmastarTotodileCroconawFeraligatrMarill
AzumarillMantineMudkipLombrePelipperMilotic
HuntailGorebyssRelicanthPiplupPrinplupEmpoleon
TympoleGamagaruGamagerogePurotogaAbagouraAlomomola
Hydro Pump Water Special 120 80% 5
SquirtleWartortleBlastoiseCorsolaFeebasMilotic
ShellosShellosGastrodonGastrodon
Mirror Coat Psychic Special 100% 20
SquirtleWartortleBlastoiseSlowpokeSlowbroSlowking
TotodileCroconawFeraligatrWooperQuagsireMudkip
MarshtompSwampertCorphishCrawdauntFeebasMilotic
ClamperlHuntailGorebyssPiplupPrinplupEmpoleon
ShellosShellosGastrodonGastrodonMaggyo
Mud Sport Ground Status —% 15
DewgongHorseaSeadraKingdraRemoraidOctillery
MantineSurskitMasquerainSphealSealeoWalrein
Signal Beam Bug Special 75 100% 15
SeelDewgongOmanyteOmastarDratiniDragonair
DragoniteMarillAzumarillWooperQuagsire
Slam Normal Physical 80 75% 20
PoliwagPoliwhirlPoliwrathPolitoedHorseaSeadra
KingdraMagikarpGyaradosMarillAzumarillFeebas
Milotic
Splash Normal Status —% 40
HorseaSeadraKingdraGyaradosDratiniDragonair
DragoniteMiloticWingullPelipper
Twister Dragon Special 40 100% 20
PsyduckGolduckPoliwagPoliwhirlPoliwrathPolitoed
SeelDewgongTotodileCroconawFeraligatrLombre
LudicoloWingullPelipperSurskitMasquerainMilotic
SphealSealeoWalreinPiplupPrinplupEmpoleon
BidoofBibarelBuizelFloatzelKoaruhieSwanna
Alomomola
Water Sport Water Status —% 15
PurotogaAbagouraAlomomola
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Mantine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mantine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

Dream World-only moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream World Air Cutter Flying Special 55 95% 25
Dream World Mirror Coat Psychic Special 100% 20
  • A superscript level indicates that Mantine can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an Evolution of Mantine
  • Click on the generation numbers at the top to see event moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 33+ Purified moves
Shadow Rush File:Box colo 226.png Wing Attack Flying
-- Supersonic Normal
-- BubbleBeam Water
-- Take Down Normal

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 Trozeiani226.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 226.png Body size: 2
Recruit rate: 9.5%
Friend Area: Serene Sea
Phrases
51%-100% HP I don't let little things bother me.
26%-50% HP Uh-oh... My HP is at half already.
1%-25% HP I can't keep going... I don't even have the power to swim...
Level up I leveled up! Oh, what a glorious feeling it is!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up! Oh, what a glorious feeling it is!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 226.png Body size: 2
Recruit rate: 8.2%
IQ group: H
Pokémon Ranger
Group:  Water  Poké Assist: Water PA.png
( Water )
Field move: None
Loops: 8 Min. exp.: N/A Max. exp.: N/A
Browser entry  
Mantine leaps out of the water, then charges with its massive body.
Pokémon Ranger: Shadows of Almia
Group:  Water  Poké Assist: Water PA.png
( Water )
Field move: Swim - field move.png
(Swim ×-)
Browser entry  
It swims leisurely. It rams to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Water  Water Assist.png
( Water )
Past
Electric Assist.png
( Normal )
Cut 4 field move.png
(Cut ×4)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Mantyke
Baby form
Mantyke
 Water  Flying 
Remoraid
Level up
with Remoraid in party


Wave Incense
Breed
holding Wave Incense

Mantine
First Evolution
Mantine
 Water  Flying 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Spr 2g 226.png Spr 2s 226.png Spr 2c 226.png Spr b 2g 226.png
Spr 2g 226 s.png Spr 2s 226 s.png Spr 2c 226 s.png Spr b 2g 226 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 226.png Spr 3e 226.png Spr 3f 226.png Spr b 3r 226.png
Spr 3r 226 s.png Spr 3e 226 s.png Spr 3f 226 s.png Spr b 3r 226 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 226.png Spr 4p 226.png Spr 4h 226.png Spr b 4d 226.png
Spr 4d 226 s.png Spr 4p 226 s.png Spr 4h 226 s.png Spr b 4d 226 s.png
V Black White Black 2 White 2 Back
Spr 5b 226.png Spr 5b2 226.png Spr b 5b 226.png
Spr 5b 226 s.png Spr 5b2 226 s.png Spr b 5b 226 s.png
Mantine For other sprites and images, please see Mantine images on Bulbagarden Archives.

Trivia

  • Mantine can be seen as a parallel to Skarmory. Both of them are Flying-type Generation II Pokémon. Mantine is exclusive to Gold and HeartGold, while Skarmory is is exclusive to Silver and SoulSilver.
    • They also have the exact same base stats, except that Mantine is oriented towards the special stats, while Skarmory is more based in the physical stats.
  • Mantine is tied with Kyogre for having the highest Special Defense out of all Template:Type2 Pokémon.
    • Mantine has the highest Special Defense out of all non-legendary Flying-types.
  • Mantine is the fourth Pokémon to have more than one Pokémon in one of its sprites. The first is Kangaskhan, although Kangaskhan is just holding its own baby, not a Pokémon of an entirely different species. The second and third are the morphed Shellder in all of Slowbro's and Slowking's sprites.
    • However, Remoraid is absent from all of its Generation IV and V sprites.
  • Mantine's shiny sprites in the second and third Generations also show the Remoraid attached to it to be an alternate color; however, they are depicted as light blue rather than gray or pink, the usual color of a shiny Remoraid.
    • Mantine's shiny sprite's color may also be noted to be very similar to its pre-evolution, Mantyke's normal form's color tone.
    • Remoraid on Mantine's Ruby, Sapphire, Emerald, FireRed and LeafGreen sprite has the same color for both, normal and shiny sprite.

Origin

It is similar to a manta ray, with some kite-like aspects.

Name origin

Mantine's name, an anglicization of its Japanese name, may be a combination of manta and marine. It may also be a combination of manta and brine.

In other languages

  • German: Mantax - From manta.
  • French: Demanta - From Démon (Demon) referring to its horns, and manta.
  • Korean: 만타인 Mantain
  • Chinese (Taiwan): 巨翅飛魚 Jù Chì Fēi Yú - Literally "Giant wing flying fish".

External links

Delibird #225: Delibird
Pokémon
#227: Skarmory Skarmory
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.