Pokémon Masters EX: Difference between revisions
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Revision as of 06:56, 30 January 2020
- This article is about the game. For the type of Trainer, see Pokémon Master.
Pokémon Masters ポケモンマスターズ | |
---|---|
Logo of Pokémon Masters | |
Basic info
| |
Platform: | iOS, Android |
Category: | RPG |
Players: | N/A |
Connectivity: | N/A |
Developer: | DeNA |
Publisher: | DeNA |
Part of: | Generation VII spin-off |
Ratings
| |
CERO: | N/A |
ESRB: | E10+ |
ACB: | G |
OFLC: | N/A |
PEGI: | 3 |
GRAC: | N/A |
GSRR: | 6+ |
Release dates
| |
Japan: | August 29, 2019 |
North America: | August 28, 2019[note 1] |
Australia: | August 29, 2019 |
Europe: | August 29, 2019 |
South Korea: | August 29, 2019 |
Hong Kong: | August 29, 2019 |
Taiwan: | August 29, 2019 |
Websites
| |
Japanese: | Official site |
English: | Official site Pokemon.com |
Pokémon Masters (Japanese: ポケモンマスターズ) is a free-to-start spin-off Pokémon game for iOS and Android. It allows players to battle various Pokémon Trainers from the core series games. It was released worldwide on August 29, 2019.[note 1] This game is set on the artificial island of Pasio.
It was officially revealed at the Pokémon 2019 Press Conference on May 29, 2019. More details were revealed on June 27, 2019. A preview version of the game was released in Singapore on July 25, 2019 and in Canada on August 6, 2019.
Blurb
Start a new adventure in the Pokémon world! Explore the all-new island of Pasio!
There’s a tournament of 3-on-3 battles being held on Pasio called the Pokémon Masters League. Aim to become its champion as you battle with famous Trainers and make a dream team of friends on the way!
Form a team with three Trainers and their Pokémon to target your opponents' weaknesses and deal big damage!
Enjoy co-op play with friends all around the world! In co-op play, three players team up for fun, exciting battles! Work together to emerge victorious!
Gameplay
Sync pairs
- Main article: Sync pair
A sync pair is a pair consisting of one Pokémon Trainer and one Pokémon.
Each sync pair is able to know up to four moves and up to three passive skills which can be used in battle. There are three types of sync pairs:
- Strike sync pairs, which focus on attacking
- Support sync pairs, which focus on defending, healing HP, and increasing stats of the whole team
- Tech sync pairs, which focus on different tactics, such as inflicting status conditions
The level of a sync pair can be increased gaining experience through battles or by using Level-Up Manuals. Various sync pair stats, moves and skills can be further strengthened using the sync grid feature.
Sync pairs can be recruited by playing the main story, or through Sync Pair Scout at the shop.
Battle mechanics
Battles in Pokémon Masters are primarily three-on-three battles. Unlike the main games, they take place in real-time instead of being turn-based. As a result, the outcome can be largely affected by how fast a Trainer can issue its commands to their team.
Before a battle, a team of three sync pairs can be created or chosen through preset teams. A score is given for each team's strength, which can be compared to the battle's score; the higher a sync pair's level is, the higher the score will be. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a trainer with a type advantage will further increase the team strength score.
During battle, the player is able to select moves. Each move uses up a certain amount of energy from the move gauge. The more damaging a move is, the more energy is used up from the move gauge. The gauge initially maxes out at 4 units, but this can be increased to 6 by purchasing additional move gauge slots at the shop. The speed at which the gauge fills up depends on sum of the Speed stat of the sync pairs in the player's team. The player is also able to choose the opponent to be targeted. The default target is the sync pair in the center; however, the target can be changed by tapping on the sync pair the player wants to target.
The opponent will always first target the sync pair with the highest bulk, and will continue to do so until the player distracts them or the sync pair's Pokémon faints.
Sync moves are powerful moves that a sync pair can unleash once the sync move countdown reaches 0. The player's countdown begins at 9, while the opponent's countdown starts at 6. When a move is used, the countdown goes down by one. Once a sync move is used, the countdown resets to the original maximum value.
The battle is won when all sync pairs on a team have been eliminated. If the player wins, the sync pairs will gain experience and obtain items as rewards. If the player loses, they are sent back to the Pokémon Center.
Beside the real time mechanics, the battle system borrows the core mechanics from Pokémon Ultra Sun and Ultra Moon, with various differences:
- Flinch is now a status condition that makes the Pokémon in the pair unable to perform any move for a few seconds instead of just one move. While flinching, the move gauge also fills more slowly. To get out of the condition, the pair can use a sync move, switch out or wait a few seconds
- Stage multipliers for statistics no longer work with a base fraction of 2/2, resulting in a +6 multiplier which is around 1.8
- The critical hit stage is now capped at 3 and the critical hit rate for the +1 and +2 stages is 50% and 80% respectively
- Using a sync move increases the stage multiplier of a new effect, whose actual influence on the stats is currently not specified
Each sync pair can also know up to three passive skills. Similar to Abilities, these provide passive effects in battle, such as preventing stats from being lowered.
Co-op battle mechanics
To unlock co-op mode, players must complete "Co-op Pokémon Battles!" and "Co-op Unity Attacks!" tutorials in the training area. These tutorials become available after the player clears Interlude 1: Brock's Grit.
In co-op battles, three Trainers team up to battle the opponent. Each Trainer brings a team of three Pokémon but only has one Pokémon out on the field at one time, with each Trainer's Pokémon having their own move gauge. Each Trainer is able to switch between their Pokémon, although switching takes one turn. Once the player completes the "Switch-In Moves!" tutorial in the training area, the player will be able to choose a move during the same turn as switching. Switching has the same effect it has in the core series, in that all the alterations to statistics are reset and passive skills that are triggered at the beginning of the battle, such as Endure and Terrify, are triggered when the Pokémon is switched in.
Unity attacks are moves unique to co-op battles. These are powerful attacks that are unleashed by all three allied sync pairs combined and target all opponents. To use a unity attack, the team must fill the unity gauge. The unity gauge is filled by using moves in specific ways. When the Pokémon of two different players attack before an opponent's offensive move, a chain is created that will last until the opponent attacks the team. Any Pokémon moves (not Trainer moves) used during a chain will fill the unity gauge equal to the number of move gauge slots required to use the move. Critical hits will fill the unity gauge by an extra +1. If the Pokémon of all the three players manage to attack before the opponent attacks, the team will obtain a unity bonus for a short period of time. When the unity bonus is in effect, the attacks of the opponents won’t stop the chain and moves will do more damage to opponents. The duration of the bonus can be increased by using super effective moves. Once the unity gauge is charged, the team will unleash a unity attack. The move's type is a combination of all allied sync pair's types. Each player can choose one of their sync pairs to partake in the unity attack and to be used on the field afterwards, allowing the player to choose a type that would be advantageous against the opponent. Choosing a different Pokémon from the currently active one is considered a switch, resetting the alterations to statistics. Furthermore, during the attack animation it is possible to choose an action (either a move, a switch or a switch-in move) that will be performed immediately after the attack, before the opponent’s move.
Items
- Main article: List of items in Pokémon Masters
There are many items in Pokémon Masters with varied uses. They are often obtained as battle rewards or through item exchange at the shop.
Poryphone
The Poryphone is a multi-purpose information device that allows the player to communicate with other sync pairs in the team. It is given to the player by Trista once the player registers for the Pokémon Masters League. It has a sync stone embedded in it, allowing the player to use sync moves.
The Poryphone contains many useful functions for the player:
- Player details - including the player's number of badges, and the amount of coins and gems. The player's appearance and favourite sync pair can be edited here
- Missions - players can earn rewards by completing Daily, General and Event missions
- Friends - players can befriend up to 100 friends. Players can request and accept pending friend requests through this tab
- Bag - details the number of items the player has
- Settings - allows players to change certain settings such as the player's nickname and certain battle settings
- Other
- Google Play - allows connection with Google Play
- Account - allows connection with a Nintendo account
- Invitations - players can join co-op battles initiated by friends
The Poryphone is also used to recruit other sync pairs through sync pair scout.
Pokémon Center
The Pokémon Center acts as a central point for the player. The player returns here when they are defeated in battle. There are three receptionists at the Center:
- Trista staffs the reception desk. Talking with her opens the Explore menu.
- Tricia staffs the shop. Talking with her opens the Shop menu.
- Trinnia staffs the café. Talking with her opens the Team menu
Shop
Sync Pair Scout
- See also: Sync pair scout
Players can recruit sync pairs that are not available through the main story through Sync Pair Scout. It costs 300 gems (or 100 paid gems) to scout one sync pair, which is chosen randomly from a pool of sync pairs. There is a 73% chance of obtaining a 3★ sync pair, 20% chance of a 4★ sync pair, and 7% chance of a 5★ sync pair. If the background turns rainbow during the scouting process, then this guarantees the player at least one 5★ scout.
Item Exchange
Players can exchange coins or items for other items.
Item given | Item received | Notes | |
---|---|---|---|
General | |||
Daily Voucher ×10 | → | Scottie/Bettie & Pikachu | One time only exchange |
Daily Voucher ×30 | → | Scottie/Bettie & Pikachu | |
Daily Voucher ×60 | → | Scottie/Bettie & Pikachu | |
Daily Voucher ×180 | → | Scottie/Bettie & Pikachu | |
Pearl |
→ | 1,000 | Unlimited number of exchanges possible |
Big Pearl |
→ | 3,000 | |
10 Pearl |
→ | 10,000 | |
10 Big Pearl |
→ | 30,000 | |
10 Buff Blend |
→ | Great Buff Blend | |
10 Tech Tonic |
→ | Great Tech Tonic | |
10 Aid Ade |
→ | Great Aid Ade | |
10 Great Buff Blend* |
→ | Ultra Buff Blend | |
10 Great Tech Tonic* |
→ | Ultra Tech Tonic | |
10 Great Aid Ade* |
→ | Ultra Aid Ade | |
10 Ultra Buff Blend |
→ | Buff Blend + | |
10 Ultra Tech Tonic |
→ | Tech Tonic + | |
10 Ultra Aid Ade |
→ | Aid Ade + | |
100 Skill Capsule |
→ | Gym Leader Notes | |
100 Training Machine |
→ | Super Training Machine | |
30,000 | → | +1 move gauge slot |
One time only exchange |
100,000 | → | +1 move gauge slot | |
1,000 | → | 5 Evolution Shard |
Two time only exchange |
5,000 | → | 3 Evolution Crystal |
One time only exchange |
Monthly | |||
Daily Voucher ×7 | → | 1 Evolution Shard |
Max 5 exchanges a month |
Daily Voucher ×25 | → | 1 Evolution Crystal |
Max 3 exchanges a month |
Daily Voucher ×10 | → | 1 Replay Ticket |
Max 4 exchanges a month |
10,000 | → | 5 Evolution Shard |
Max 3 exchanges a month |
300,000 | → | Evolution Crystal |
Max 3 exchanges a month |
3,000 | → | Training Machine |
Max 15 exchanges a month |
1,000 | → | 1★ Level-Up Manual |
Max 30 exchanges a month |
10,000 | → | 2★ Level-Up Manual |
Max 20 exchanges a month |
100,000 | → | 3★ Level-Up Manual |
Max 10 exchanges a month |
100,000 | → | Replay Ticket |
Max 2 exchanges a month |
100,000 | → | Elite Four Notes |
Max 3 exchanges a month |
Daily | |||
Daily Voucher ×1 | → | 2★ Level-Up Manual ×2 |
Max 1 exchange a day |
Daily Voucher ×1 | → | Big Pearl ×5 | |
Daily Voucher ×1 | → | Buff Blend ×100 | |
Daily Voucher ×1 | → | Great Buff Blend ×50 | |
Daily Voucher ×1 | → | Ultra Buff Blend ×25 | |
Daily Voucher ×1 | → | Aid Ade ×100 | |
Daily Voucher ×1 | → | Great Aid Ade ×50 | |
Daily Voucher ×1 | → | Ultra Aid Ade ×25 | |
Daily Voucher ×1 | → | Tech Tonic ×100 | |
Daily Voucher ×1 | → | Great Tech Tonic ×50 | |
Daily Voucher ×1 | → | Ultra Tech Tonic ×25 | |
Event | |||
Players can use vouchers obtained through event co-op battles to exchange for items |
Plot
The game consists of several modes - main story, events, sync pair stories and training area. The main story, events and training area can also be played in co-op mode.
Main Story
- Main article: Pokémon Masters/Main Story
The main character is Scottie or Bettie with their partner Pokémon, Pikachu. The game starts with Blue introducing the player, a new Trainer in Pasio, to the Pokémon Masters League, or PML for short. The player registers for the PML at the Pokémon Center, and Trista introduces the player to Brock and Misty who are looking for a Trainer to join their team for the PML.
To enter the PML the player must collect at least five Badges by defeating the PML Leaders. As a team, Brock, Misty and the player explore Pasio to look for other Trainers and PML Leaders. Along the way, various Trainers join the team and they also battle members of Team Break whose goal is to steal strong Pokémon from other Trainers and disrupt the PML. They also meet Lear, the founder of Pasio and the PML, and his subordinates, Sawyer and Rachel.
After having collected five Badges, the player's team then enters the PML to battle against numerous other teams.
The story consists of multiple chapters, with the next chapter unlocked once the previous one is completed. Co-op mode is available from Interlude 1.
Chapter | Sync Pair recruited | |
---|---|---|
Chapter 1: New Adventure, New Goal | Rosa & Snivy | |
Chapter 2: New Friends, New Foes | Barry & Piplup | |
Chapter 3: Rise Beyond the Flames | Flannery & Torkoal | |
Chapter 4: From Bud to Blossom | Erika & Vileplume | |
Chapter 5: The High-Flying Girl | Skyla & Swanna | |
Chapter 6: A Telling Aura | Korrina & Lucario | |
Chapter 7: Bravery is Half the Victory | Norman & Slaking | |
Chapter 8: A Cold, Harsh Winter | Pryce & Seel | |
Chapter 9: The Beauty of Friendship | Iris & Haxorus | |
Chapter 10: A Matter of Pride | Hapu & Mudsdale | |
Interlude 1: Brock's Grit | Brock (Sygna Suit) & Tyranitar | |
Chapter 11: Alola's Rising Stars | Hau & Raichu | |
Chapter 12: Candle and Flame | Flint & Infernape | |
Chapter 13: Cold Confidence | Clair & Kingdra | |
Chapter 14: Bug Experts | Viola & Surskit | |
Chapter 15: Dubious Duo | Nanu & Alolan Persian | |
Chapter 16: Ninja Kin | Koga & Crobat | |
Chapter 17: Ghostly Trio | Acerola & Palossand | |
Chapter 18: Team Unova | Cheren & Stoutland | |
Interlude 2: A Stubborn Obstacle | ||
Chapter 19: Rematch vs. Lear | ||
Chapter 20: Shifting Shadows | Calem & Espurr | |
Chapter 21: Face the Fight! | ||
Interlude 3: The Truth about Pasio |
Events
There are three main types of events:
- Story event - involves a single player story structured like the chapters of Story mode
- Training event - single player battles that provide increased experience points to the sync pairs whose type matches the type of the training events
- Legendary event - a special event that focuses on a sync pair with a Legendary Pokémon
Both these events include co-op battles that reward the player with vouchers that can be exchanged for items at the shop. The items of story events are generally rarer, such as power-up items.
There are also other events that do not provide new battles or storyline, but give smaller amount of extra content, such as special log-in bonuses or special mission rewards.
All events are started and ended at 6 AM (UTC).
Story events
- Main article: List of story events in Pokémon Masters
Event | Featured sync pair(s) | Duration |
---|---|---|
Reach for the Top | Blue & Pidgeot | September 3 to 30, 2019 |
The Girl in Black and White | Hilda & Tepig | September 30 to October 17, 2019 |
The Importance of Elegance | Caitlin & Reuniclus | October 31 to November 14, 2019 |
Rosa's Party | Rosa (Holiday 2019) & Delibird Siebold (Holiday 2019) & Octillery |
December 12, 2019 to January 1, 2020 |
A Special Present | - | December 24 to 25, 2019 |
Two Champions | Lance & Dragonite Cynthia & Garchomp |
December 26, 2019 to January 22, 2020 |
Training events
- Main article: List of training events in Pokémon Masters
Event | Featured sync pair | Duration |
---|---|---|
Rock-type Training Event | Olivia & Lycanroc | September 10 to 24, 2019 |
Grass-type Training Event | Lyra & Chikorita | September 17 to 30, 2019 |
Water-type Training Event | Hilbert & Oshawott | September 24 to October 8, 2019 |
Electric-type Training Event | Elesa & Zebstrika | October 17 to 31, 2019 |
Grass-type Training Event | Brendan & Treecko | October 24 to November 7, 2019 |
Ice-type Training Event | Glacia & Glalie | November 14 to 28, 2019 |
Water-type Training Event | Kris & Totodile | November 21 to December 5, 2019 |
Training Events | - | January 1 to 15, 2020 |
Fire-type Training Event | Ethan & Cyndaquil | January 15 to 30, 2020 |
Ice-type Training Event | - | January 22 to February 6, 2020 |
Legendary events
- Main article: List of legendary events in Pokémon Masters
Event | Featured sync pair | Duration |
---|---|---|
Lurking Shadow | Giovanni & Mewtwo | December 5 to 18, 2019 |
The Beast That Devours the Sun | Scottie/Bettie & Solgaleo | January 1 to 22, 2020 |
The Dragon That Rules the Sky | Zinnia & Rayquaza | January 30 to February 14, 2020 |
Other events
Event | Features | Duration |
---|---|---|
Launch Celebration Special Rally | Special log-in bonus Event missions |
August 29 to October 17, 2019 |
Co-op Battle Rally | Increased the ability to complete Supercourses from three to six times | October 7 to 17, 2019 |
Evolution Material Mining! | Special event consisting of an investigation-based single player stage where players can find Evolution Shards and Evolution Crystals Special log-in bonus |
October 17 to November 28, 2019 |
Main Story Support Missions | New mission rewards for completing main story missions | October 24 to November 7, 2019 |
Special Log-in Bonus! | Special log-in bonus | November 1 to December 1, 2019 |
The Story Continues! Special Rally | Special log-in bonus Event missions |
November 7 to 28, 2019 |
Legendary Rally | Special log-in bonus | November 28 to December 19, 2019 |
Rosa's Party! Special Rally | Special log-in bonus | December 12 to 26, 2019 |
New Year's Missions | Event missions | December 19, 2019 to January 1, 2020 |
Countdown to 2020 Log-In Bonus | Special log-in bonus | December 25, 2019 to January 1, 2020 |
New Year's Rally | Special log-in bonus Event missions |
January 1 to 22, 2020 |
Sync Pair Support Log-in bonus | Special log-in bonus | January 15 to 30, 2020 |
Sync pair stories
Each sync pair has a unique sync pair story. Sync pair stories are unlocked once a sync pair is recruited.
Sync pair stories mainly consists of dialogue as the player meets the sync pair in Pasio. Some sync pair stories involve a battle which allows the sync pair to evolve their Pokémon. Unlike the usual three-on-three battle system seen in Pokémon Masters, these evolution story battles are one-on-one and require the player to bring evolution material. If the player is defeated in these evolution sync pair stories, the evolution material will not be used up.
Training area
- Main article: Training area
The Training area is a mode in Pokémon Masters that allows players to repeatedly battle other Trainers to collect useful items.
Reception
Before its release, Pokémon Masters had surpassed 5 million preregistrations.[1] Since launch, it surpassed 10 million downloads in four days[2] and made $25 million in revenue in its first week.[3]
Amid the lukewarm reception from the community, particularly on the lack of content, unfulfilling completion rewards, and difficulty of the game's mechanics, DeNA released out a letter from the producers, where they apologized for the delay on addressing the game's problems and promised to focus on the community's complaints first.[4]
Staff
- Main article: Staff of Pokémon Masters
Version history
iOS
Version | Release date | Official note |
---|---|---|
0.0.1 | July 23, 2019 | N/A |
1.1.0 | August 28, 2019 |
Pokémon Masters Now Available! |
1.1.1 | September 6, 2019 |
Minor bug fixes and improvements implemented. |
1.2.0 | September 25, 2019 |
Update details: |
1.2.1 | October 8, 2019 |
Update Details |
1.3.0 | October 28, 2019 |
Update Details |
1.3.1 | November 5, 2019 |
Update Details |
1.4.0 | November 25, 2019 |
Update Details |
1.5.0 | December 23, 2019 |
Update Details |
1.5.5 | January 15, 2020 |
Update Details |
1.6.0 | January 27, 2020 |
Update Details |
Android
Version | Release date | Official note |
---|---|---|
1.1.0 | August 28, 2019 |
Pokémon Masters Now Available! |
1.1.1 | September 6, 2019 |
Minor bug fixes and improvements implemented. |
1.2.0 | September 25, 2019 |
Update details: |
1.2.1 | October 8, 2019 |
Update Details |
1.3.0 | October 28, 2019 |
Update Details |
1.3.1 | November 5, 2019 |
Update Details |
1.4.0 | November 25, 2019 |
Update Details |
1.5.0 | December 23, 2019 |
Update Details |
1.5.5 | January 15, 2020 |
Update Details |
1.6.0 | January 27, 2020 |
Update Details |
Compatibility
The game can be played on:[5]
- iOS devices: iPhone, iPad, and iPod touch, requires iOS 11 or later.
- Android devices: 64-bit devices, requires Android 5.0 or later.
Release
Unlike most other Pokémon games, Pokémon Masters was not released in Belgium or the Netherlands, likely due to bans on loot boxes.
Date | Locations |
---|---|
August 28, 2019[note 1] August 29, 2019 |
Argentina, Australia, Austria, Belarus, Brazil, Brunei, Bulgaria, Canada, Chile, Colombia, Croatia, Cyprus, Czech Republic, Denmark, Ecuador, Egypt, Estonia, Finland, France, Germany, Greece, Hong Kong, Hungary, Iceland, India, Indonesia, Ireland, Israel, Italy, Japan, Kazakhstan, Kuwait, Latvia, Lithuania, Luxembourg, Macau, Malaysia, Malta, Mexico, Morocco, New Zealand, Nigeria, Norway, Oman, Pakistan, Panama, Peru, Philippines, Poland, Portugal, Qatar, Romania, Russia, Saudi Arabia, Serbia, Singapore, Slovakia, Slovenia, South Korea, Spain, Sweden, Switzerland, Taiwan, Thailand, Turkey, Turkmenistan, Ukraine, United Arab Emirates, United Kingdom, United States, Venezuela, Vietnam |
Gallery
In other languages
|
See also
Notes
References
- ↑ "Pokémon Masters Surpasses 5 Million Preregistrations" - The Pokémon Company International Official Press Site
- ↑ "Hit Mobile Game Pokémon Masters Surpasses 10 Million Downloads In Just 4 Days" - The Pokémon Company International Official Press Site
- ↑ ‘Pokémon Masters’ Is Shaping Up To Be A Hit With $25 Million In Week 1 Revenue
- ↑ A Message from the Pokémon Masters Team (Vol. 1)
- ↑ FAQ | Pokémon Masters
External links
- Pokémon Masters on the App Store
- Pokémon Masters on Google Play
- English:
- Japanese:
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |