Dive Ball: Difference between revisions
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If used while the Pokémon is currently on or in water, the Dive Ball has a 3.5× [[catch rate]] modifier; otherwise, it has a 1× modifier. The bonus catch rate only applies to Pokémon that swim in water, or typically walk on land and have entered water. | If used while the Pokémon is currently on or in water, the Dive Ball has a 3.5× [[catch rate]] modifier; otherwise, it has a 1× modifier. The bonus catch rate only applies to Pokémon that swim in water, or typically walk on land and have entered water. | ||
Pokémon that always fly | Pokémon that always fly or hover do not benefit from this bonus, excluding instances where a Pokémon typically walks on land, but has an animation of "flying over water" instead of "swimming in water", such as {{p|Tropius}}.<ref>https://twitter.com/Sibuna_Switch/status/1610341834143711232</ref> | ||
Additionally, the pool of water | Additionally, the pool of water near the [[Firescourge Shrine]] is not properly considered "water" due to a bug, and therefore nothing benefits from an increased catch rate from Dive Balls there, even if the Pokémon would otherwise be eligible. | ||
===Description=== | ===Description=== |
Revision as of 08:59, 19 September 2024
The Dive Ball (Japanese: ダイブボール Dive Ball) is a type of Poké Ball introduced in Generation III. It can be used to catch a wild Pokémon, being more likely to succeed in water encounters, originally specifically underwater encounters. It was first developed in Mossdeep City.
In the core series games
Price
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Effect
When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon. It has an increased catch rate modifier in certain encounters.
The Dive Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle (except if used as a Snag Ball on a Shadow Pokémon), the opposing Trainer will deflect the ball, wasting the item. If used on the ghost Marowak, it will dodge the ball, wasting it.
Generation III
If used underwater, the Dive Ball has a 3.5× catch rate modifier; otherwise, it has a 1× modifier. Since there are no underwater areas in Pokémon FireRed and LeafGreen, it will always have a 1× modifier in those games. In Pokémon Colosseum and Pokémon XD: Gale of Darkness, Phenac Stadium is considered an underwater area, so the Dive Ball has a 3.5× catch rate modifier there.
Generation IV to VIII
If used while surfing, fishing, or underwater, the Dive Ball has a 3.5× catch rate modifier; otherwise, it has a 1× modifier. If used on an Ultra Beast, the catch rate modifier is instead always set to 410/4096× (~0.1×).
Generation IX
If used while the Pokémon is currently on or in water, the Dive Ball has a 3.5× catch rate modifier; otherwise, it has a 1× modifier. The bonus catch rate only applies to Pokémon that swim in water, or typically walk on land and have entered water.
Pokémon that always fly or hover do not benefit from this bonus, excluding instances where a Pokémon typically walks on land, but has an animation of "flying over water" instead of "swimming in water", such as Tropius.[1]
Additionally, the pool of water near the Firescourge Shrine is not properly considered "water" due to a bug, and therefore nothing benefits from an increased catch rate from Dive Balls there, even if the Pokémon would otherwise be eligible.
Description
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Acquisition
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Distribution
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NPC usage
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
Swimmers and Surfers keep their Pokémon in Dive Balls.
Pokémon Sword and Shield
Nessa keeps her Pokémon in Dive Balls.
The following Trainer classes keep their Pokémon in Dive Balls:
Gallery
Artwork
Artwork by Ken Sugimori |
Artwork from Scarlet and Violet |
Sprites
In-battle and Summary sprite from Generation III |
Summary sprite from Colosseum |
Summary sprite from XD: Gale of Darkness |
Summary sprite from Generations IV and V |
In-battle sprite in Generation IV |
Summary sprite from Battle Revolution |
In-battle sprite in Generation V |
Models
In-battle model X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, and Ultra Moon |
Model from Generation VIII |
In the anime
A Dive Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl.
In A Frenzied Factory Fiasco!, multiple Dive Balls were seen at the Poké Ball Factory.
In We Know Where You're Going, Eevee!, Lana caught her Eevee, Sandy, in a Dive Ball.
In Splash, Dash, and Smash for the Crown!, a Dive Ball appeared as a part of James's Poké Ball collection.
In Mad About Blue!, Gorman was shown to keep his Nidorina and Phanpy in Dive Balls.
In The Future I Choose, Ludlow was revealed to keep his Quagsire in a Dive Ball. In Transform! Hero of the Seas, Palafin, the same was also revealed to be true for his Sharpedo.
In the manga
Pokémon Adventures
Emerald arc
A Dive Ball first appeared in A Sketchy Smattering of Smeargle while Emerald was thinking which of his Poké Balls he should use to catch Jirachi.
More of Emerald's Dive Balls were seen in Sneaky Like Shedinja II, The Final Battle III, and The Final Battle V.
Sword & Shield arc
In Toasty!! Battle Against Toxapex, Nessa's Drednaw was shown to be housed in a Dive Ball.
In the TCG
- Main article: Dive Ball (Primal Clash 125)
Dive Ball was introduced as an Item card in the Pokémon Trading Card Game during the English XY Series (the Japanese XY Era). It debuted in English in the Primal Clash expansion, with artwork by Toyste Beach. In Japan, it debuted in the Tidal Storm expansion. It allows the player to search their deck for a Water-type Pokémon and put it into their hand.
Trivia
- In Pokémon Ruby, Sapphire, and Emerald, a Sailor in the Mossdeep City Poké Mart mentions that Dive Balls and Net Balls are only made in Mossdeep. In Pokémon Omega Ruby and Alpha Sapphire, the Sailor instead mentions that they used to be Mossdeep's specialties.
- In Pokémon Colosseum and XD, Phenac Stadium is considered an underwater location, so the Dive Ball has an increased catch rate in that location. Because Dive Balls are not normally available in those games, and trading is only unlocked during the postgame, the player cannot have Dive Balls in their possession until the postgame. The only catchable Shadow Pokémon that can appear in Phenac Stadium during the postgame are the Shadow Pokémon in the Card e Room, which is exclusive to the Japanese version of Colosseum and only accessible after scanning an appropriate e-Reader card; thus, these are the only Pokémon in either game for which the Dive Ball's increased catch rate can apply.
In other languages
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |