Rollout (move): Difference between revisions
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* {{p|Lickitung}}, which evolves into {{p|Lickilicky}} when leveled up knowing this move, has been able to learn it in some way since the move's introduction. This trait is shared with {{m|AncientPower}}, which has had a similar history with {{p|Piloswine}}. | * {{p|Lickitung}}, which evolves into {{p|Lickilicky}} when leveled up knowing this move, has been able to learn it in some way since the move's introduction. This trait is shared with {{m|AncientPower}}, which has had a similar history with {{p|Piloswine}}. | ||
* Although the circumstances would be nearly impossible, using Rollout, a [[level]] 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, by using {{m|Helping Hand}}, {{DL|In-battle effect item|Metronome}} held item, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}} or {{a|Huge Power}}, and the {{m|Defense Curl}}/Rollout combo. Also, Shuckle's partner must have the ability {{a|Flower Gift}} and the weather must be sunny. On the 5th impact of Rollout, if used against a level 1 {{p|Ledyba}} that has been hit with negative Defense modifiers (such as {{m|Screech}}), it can deal 213,896,052 damage with a critical hit. | * Although the circumstances would be nearly impossible, using Rollout, a [[level]] 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, by using {{m|Helping Hand}}, {{DL|In-battle effect item|Metronome}} held item, {{m|Power Trick}}, a {{m|Skill Swap}} to {{a|Pure Power}} or {{a|Huge Power}}, and the {{m|Defense Curl}}/Rollout combo. Also, Shuckle's partner must have the ability {{a|Flower Gift}} and the weather must be sunny. On the 5th impact of Rollout, if used against a level 1 {{p|Ledyba}} that has been hit with negative Defense modifiers (such as {{m|Screech}}), it can deal 213,896,052 damage with a critical hit. | ||
*Actually the above isn't the most damage. Via calculations if the Shuckle is at level 100 and it has a defense enhancing nature with 31 IVs and 252 EVs in Defense and the Ledyba has a Defense hindering nature, after using all those powerup moves, without using Screech at all, and the Ledbya would still have a defense of 5, with a critical hit Rollout on the 5th turn, it can deal up to 821,360,590,800. But by sending Ledyba's defense to 1, almost 0 landing a critical hit on a level 1 Ledyba with any nature since 6 or 5/4 is approximately 1 as fractions don't exist in stats, on the 5th turn of Rollout, it can lash out 4,106,802,954,000 damage. 4 trillion 106 billion 802 million 954 thousand damage or 4 trillion 1 hundred 6 billion 8 hundred 2 million 9 hundred 54 thousand damage to make it easier to read this way. Almost an infinite amount of damage. This can be calculated by taking 2 of 100 and then using the forumla 5/2 * 614 which is Shuckle's highest defense stat at a Relaxed, Lax, Bold, or Impish nature with 31 Ivs and 252 Evs in the stat, +614/2 which gives | *Actually the above isn't the most damage. Via calculations if the Shuckle is at level 100 and it has a defense enhancing nature with 31 IVs and 252 EVs in Defense and the Ledyba has a Defense hindering nature, after using all those powerup moves, without using Screech at all, and the Ledbya would still have a defense of 5, with a critical hit Rollout on the 5th turn, it can deal up to 821,360,590,800. But by sending Ledyba's defense to 1, almost 0 landing a critical hit on a level 1 Ledyba with any nature since 6 or 5/4 is approximately 1 as fractions don't exist in stats, on the 5th turn of Rollout, it can lash out 4,106,802,954,000 damage. 4 trillion 106 billion 802 million 954 thousand damage or 4 trillion 1 hundred 6 billion 8 hundred 2 million 9 hundred 54 thousand damage to make it easier to read this way. Almost an infinite amount of damage. This can be calculated by taking 2 of 100 and then using the forumla 5/2 * 614 which is Shuckle's highest defense stat at a Relaxed, Lax, Bold, or Impish nature with 31 Ivs and 252 Evs in the stat, +614/2 which gives 50% of 614, 307 *2*960*480^2/50) since /1 is pointless +2) *1.5 for [[STAB]] *4*2 for [[critical hit]]. The problem is then worked out from there until all the stuff that needs to be added and multiplied is completed. | ||
*If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it. | *If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it. | ||
*Rollout can have a base power of 480 on the fifth turn. | *Rollout can have a base power of 480 on the fifth turn. |
Revision as of 01:44, 2 January 2012
Rollout ころがる Roll | ||||||||||||
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Rollout (Japanese: ころがる Roll) is a damage-dealing Template:Type2 move introduced in Generation II. In Generation IV and beyond, a Lickitung that levels up while knowing this move will be able to evolve into a Lickilicky.
Effect
Rollout inflicts damage over five turns, doubling in power for each consecutive hit. The power will reset after five turns or if Rollout is interrupted. The power of Rollout is also doubled if Defense Curl has been used previously by the Pokémon and the user has remained in battle since then.
Pokémon Mystery Dungeon
Red and Blue Rescue Teams
Rollout attacks 5 times in a single turn, with damage increasing by 50% of the first hit for each successive hit. The move ends once all 5 attacks are done or if the move misses, whichever occurs first.
Explorers of Time, Darkness, and Sky
Rollout works the same way, except that the damage is increased by 10% per successive hit.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
027 | Sandshrew | Ground | 21 | 21 | ' | |||||||||
028 | Sandslash | Ground | 21 | 21 | ' | |||||||||
039 | Jigglypuff | Normal | 19 | 19 | 17 | 21 | ' | |||||||
074 | Geodude | Rock | Ground | 31 | 26 | 22 | 18 | '''' | ||||||
075 | Graveler | Rock | Ground | 34 | 29 | 22 | 18 | '''' | ||||||
076 | Golem | Rock | Ground | 34 | 29 | 22 | '''' | |||||||
100 | Voltorb | Electric | 29 | 32 | 15 | 15 | ' | |||||||
101 | Electrode | Electric | 29 | 34 | 15 | 15 | ' | |||||||
108 | Lickitung | Normal | 33 | 33 | ' | |||||||||
138 | Omanyte | Rock | Water | 16 | 16 | '''' | ||||||||
139 | Omastar | Rock | Water | 16 | 16 | '''' | ||||||||
143 | Snorlax | Normal | 50 | 46 | 49 | 41 | 44 | ' | ||||||
155 | Cyndaquil | Fire | 40 | 49 | ' | |||||||||
156 | Quilava | Fire | 46 | 57 | ' | |||||||||
157 | Typhlosion | Fire | 46 | 61 | ' | |||||||||
183 | Marill | Water | 15 | 15 | 15 | 15 | ' | |||||||
184 | Azumarill | Water | 15 | 15 | 15 | 15 | ' | |||||||
206 | Dunsparce | Normal | 21 | 17 | 16 | ' | ||||||||
211 | Qwilfish | Water | Poison | 17 | ' | |||||||||
213 | Shuckle | Bug | Rock | 37 | '''' | |||||||||
231 | Phanpy | Ground | 33 | 33 | 15 | 15 | ' | |||||||
232 | Donphan | Ground | 33 | 33 | 15 | 15 | ' | |||||||
241 | Miltank | Normal | 34 | 34 | 19 | 19 | ' | |||||||
320 | Wailmer | Water | 14 | 11 | 11 | ' | ||||||||
321 | Wailord | Water | --, 14 | --, 11 | --, 11 | ' | ||||||||
399 | Bidoof | Normal | 13 | 13 | ' | |||||||||
400 | Bibarel | Normal | Water | 13 | 13 | ' | ||||||||
446 | Munchlax | Normal | 41 | 44 | ' | |||||||||
463 | Lickilicky | Normal | 33 | 33 | ' | |||||||||
498 | Tepig | Fire | 21 | ' | ||||||||||
499 | Pignite | Fire | 23 | ' | ||||||||||
500 | Emboar | Fire | 23 | ' | ||||||||||
543 | Venipede | Bug | Poison | -- | ' | |||||||||
544 | Whirlipede | Bug | Poison | -- | ' | |||||||||
545 | Scolipede | Bug | Poison | -- | ' | |||||||||
554 | Darumaka | Fire | 3 | ' | ||||||||||
555 | Darmanitan | Fire | --, 3 | ' | ||||||||||
564 | Tirtouga | Water | Rock | 5 | '''' | |||||||||
565 | Carracosta | Water | Rock | --, 5 | '''' | |||||||||
577 | Solosis | Psychic | 7 | ' | ||||||||||
578 | Duosion | Psychic | --, 7 | ' | ||||||||||
579 | Reuniclus | Psychic | --, 7 | ' | ||||||||||
597 | Ferroseed | Grass | Steel | 6 | ' | |||||||||
598 | Ferrothorn | Grass | Steel | --, 6 | ' | |||||||||
622 | Golett | Ground | Ghost | 9 | ' | |||||||||
623 | Golurk | Ground | Ghost | 9 | ' | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
095 | Onix | Rock | Ground | |||||||||
185 | Sudowoodo | Rock | ||||||||||
218 | Slugma | Fire | ||||||||||
299 | Nosepass | Rock | ||||||||||
322 | Numel | Fire | Ground | |||||||||
361 | Snorunt | Ice | ||||||||||
363 | Spheal | Ice | Water | |||||||||
399 | Bidoof | Normal | ||||||||||
417 | Pachirisu | Electric | ||||||||||
420 | Cherubi | Grass | ||||||||||
438 | Bonsly | Rock | ||||||||||
568 | Trubbish | Poison | ||||||||||
590 | Foongus | Grass | Poison | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By move tutor
By event
Generation III
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Generation V
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Other appearances
- Jigglypuff uses Rollout as its B attack in Super Smash Bros. Melee and Brawl. The longer the B button is held down before being released, the more powerful and harder to control this move will be.
In the anime
The Pokémon curls into a ball and rolls in incredible speed throught the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Donphan curls into a ball and rolls with incredible speed, dealing heavy damage to anything it hits. | |||
Raymond's Donphan | Mewtwo Strikes Back | Debut | |
Rochelle's Donphan | Roll on, Pokémon | None | |
A wild Donphan | Pikachu's PikaBoo | None | |
Multiple wild Donphan | Date Expectations | None | |
Tyson's Donphan | At the End of the Fray | None | |
Ash's Donphan | Reversing the Charges | None | |
A Donphan Kellyn captured with his Capture Styler | Pokémon Ranger and the Kidnapped Riolu! Part 2 | None | |
A Coordinator's Donphan | Battling the Generation Gap! | None | |
Ethan's Donphan | Zoroark: Master of Illusions | None | |
Golem pulls itself into a ball and rolls toward the opponent with incredible speed and power. | |||
A wild Golem | Hour of the Houndour | None | |
Gary's Golem | Can't Beat the Heat! | None | |
Multiple wild Golem | Hooked on Onix | None | |
Multiple wild Golem | A Maze-ing Race! | None | |
A wild Golem | Bucking the Treasure Trend! | None | |
Phanpy curls itself into a ball and rolls toward the opponent with incredible speed and power. | |||
Molly Hale's Phanpy | Spell of the Unown | None | |
Ash's Phanpy | Hatching a Plan | None | |
Miltank pulls itself into a ball and rolls toward the opponent with incredible speed and power. | |||
Whitney's Miltank | A Goldenrod Opportunity | None | |
Autumn's Ilta | Tanks for the Memories! | None | |
Geodude curls into a ball and rolls towards the opponent with incredible speed and power. | |||
Roxanne's Geodude | Gonna Rule the School! | None | |
Multiple wild Geodude | Hooked on Onix | None | |
Roark's Geodude | Shapes of Things to Come! | None | |
Electrode rolls at the opponent with great speed and power. | |||
Natasha's Electrode | What You Seed is What You Get | None | |
Graveler curls itself into a ball and rolls toward the opponent with incredible speed and power. | |||
Multiple wild Graveler | Hooked on Onix | None | |
Multiple wild Graveler | A Maze-ing Race! | None | |
Multiple wild Graveler | Bucking the Treasure Trend! | None | |
Jigglypuff rolls towards the opponent with incredible speed and power and slams into them. | |||
Lisa Mitchum's Jigglypuff | Rough, Tough Jigglypuff | None | |
Ursula's Jiggylpuff | Yes in Dee Dee, It's Dawn! | None | |
Lickitung rolls towards the opponent with incredible speed and power. | |||
Unknown Trainer's Lickitung | If the Scarf Fits, Wear It! | None | |
Lickilicky curls its body into a ball and rolls into the opponent with incredible speed and power. | |||
Unknown Trainer's Lickilicky | If the Scarf Fits, Wear It! | None |
In the manga
Pokémon Adventures
| |||
The user rolls into the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Miltank rolls at a high speed and into the opponent. | |||
Whitney's Mil Mil | Smeargle Smudge | Debut | |
Sandslash curls itself into a ball so its spines are sticking out, and it rolls into the opponent at a high speed. | |||
Multiple wild Sandslash | When Sandslash Gets Rowdy | None | |
Donphan curls its body into a ball and rolls into the opponent at a high speed. | |||
Sapphire's Dono | VS. Electrike II | None | |
Munchlax jumps into the air and curls its body into a round ball. It then rolls into the opopnent with incredible speed and power. | |||
Dia's Lax | VS. Drapion and Kricketune II | None | |
Lickitung jumps into the air, curls its body into a ball and rolls towards the opponent, slamming into the opponent with great force. | |||
Dia's Tung | VS. Lickitung | None | |
Qwilfish rolls around at a high speed and rams into the opponent. | |||
Battle Factory's Qwilfish | VS Ledian | None |
Pokémon Diamond and Pearl Adventure
The user rolls into the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Munchlax rolls on its sides. | |||
A wild Munchlax | Find Munchlax!! | Debut | |
Graveler curls into a ball and then rolls into the opponent. | |||
B-2's Graveler | Serious Training On Iron Island | None |
In other generations
Trivia
- Rollout was one of the first Generation II moves introduced and named. It was shown along with the third Generation II Pokémon introduced, Donphan, when Raymond used it in the first movie.
- Lickitung, which evolves into Lickilicky when leveled up knowing this move, has been able to learn it in some way since the move's introduction. This trait is shared with AncientPower, which has had a similar history with Piloswine.
- Although the circumstances would be nearly impossible, using Rollout, a level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, by using Helping Hand, Metronome held item, Power Trick, a Skill Swap to Pure Power or Huge Power, and the Defense Curl/Rollout combo. Also, Shuckle's partner must have the ability Flower Gift and the weather must be sunny. On the 5th impact of Rollout, if used against a level 1 Ledyba that has been hit with negative Defense modifiers (such as Screech), it can deal 213,896,052 damage with a critical hit.
- Actually the above isn't the most damage. Via calculations if the Shuckle is at level 100 and it has a defense enhancing nature with 31 IVs and 252 EVs in Defense and the Ledyba has a Defense hindering nature, after using all those powerup moves, without using Screech at all, and the Ledbya would still have a defense of 5, with a critical hit Rollout on the 5th turn, it can deal up to 821,360,590,800. But by sending Ledyba's defense to 1, almost 0 landing a critical hit on a level 1 Ledyba with any nature since 6 or 5/4 is approximately 1 as fractions don't exist in stats, on the 5th turn of Rollout, it can lash out 4,106,802,954,000 damage. 4 trillion 106 billion 802 million 954 thousand damage or 4 trillion 1 hundred 6 billion 8 hundred 2 million 9 hundred 54 thousand damage to make it easier to read this way. Almost an infinite amount of damage. This can be calculated by taking 2 of 100 and then using the forumla 5/2 * 614 which is Shuckle's highest defense stat at a Relaxed, Lax, Bold, or Impish nature with 31 Ivs and 252 Evs in the stat, +614/2 which gives 50% of 614, 307 *2*960*480^2/50) since /1 is pointless +2) *1.5 for STAB *4*2 for critical hit. The problem is then worked out from there until all the stuff that needs to be added and multiplied is completed.
- If a Pokémon levels up mid-battle and a new move is learned in place of Rollout while it is still being used, the Pokémon will continue using Rollout in spite of having forgotten it.
- Rollout can have a base power of 480 on the fifth turn.
- When used with Defense Curl, however, it can have a base power of 960.
- It shares this with Ice Ball, its Ice-type counterpart.
In other languages
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Variations of the move Rollout | ||
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages using duplicate arguments in template calls
- Pages with broken file links
- Generation II TM moves
- Emerald tutor moves
- Platinum tutor moves
- HeartGold and SoulSilver tutor moves
- Moves
- Moves that can target any adjacent Pokémon
- Rock-type moves
- Tough moves
- Physical moves
- Generation II moves
- Consecutively executed moves
- Machine moves
- Evolution inducing moves