Waterfall (move): Difference between revisions

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'''Waterfall''' (Japanese: '''たきのぼり''' ''Waterfall Climb'') is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]]. It is [[HM07]] in [[Generation II|Generations II]], {{gen|III}}, and {{gen|IV}}; it is [[HM05]] in [[Generation V]]. Prior to Generation II, it was the [[signature move]] of {{p|Goldeen}} and {{p|Seaking}}.
'''Waterfall''' (Japanese: '''たきのぼり''' ''Waterfall Climb'') is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]]. It is [[HM07]] in [[Generation II|Generations II]], {{gen|III}}, and {{gen|IV}}; it is [[HM05]] as of [[Generation V]]. Prior to Generation II, it was the [[signature move]] of {{p|Goldeen}} and {{p|Seaking}}.


==Effect==
==Effect==
Line 49: Line 51:
====Generation I-III====
====Generation I-III====
Waterfall does damage and has no secondary effect.
Waterfall does damage and has no secondary effect.
====Generation IV-V====
 
====Generation IV onwards====
Along with damage, Waterfall now also has a 20% chance of causing the target to {{status|flinch}}.
Along with damage, Waterfall now also has a 20% chance of causing the target to {{status|flinch}}.


===Outside of battle===
===Outside of battle===
====Generation II and on====
====Generation II and on====
Waterfall has an effect outside battle that allows players to climb waterfalls. Note that in Generations {{Gen|II}} and {{Gen|III}}, the HM move Waterfall is not required to go down waterfalls, whereas in {{3v2|Diamond|Pearl|Platinum}} versions, it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up. Despite this, in {{2v2|HeartGold|SoulSilver}} versions, it is no longer required to go down waterfalls, likely because of a lack of accessible down falls without first climbing up one.
Waterfall has an effect outside battle that allows players to climb waterfalls. Note that in Generations {{Gen|II}} and {{Gen|III}}, the HM move Waterfall is not required to go down waterfalls, whereas in {{3v2|Diamond|Pearl|Platinum}} versions, it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up. Despite this, in {{2v2|HeartGold|SoulSilver}} versions, it is no longer required to go down waterfalls, likely because of a lack of accessible down falls without first climbing up one.
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{{movedescentry|{{gameabbrev3|HGSS}}|The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br/>The user charges the foe at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}}
{{movedescentry|{{gameabbrev3|HGSS}}|The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br/>The user charges the foe at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br>The user charges the target at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br>The user charges the target at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}}
{{movedescentry|{{gameabbrev3|XY}}|The user charges at the target and may make it flinch. This can also be used to climb a waterfall.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[HM]]===
===By [[HM]]===
{{Moveheader/TM|Water|2|no|HM07|HM07|HM07|HM05|no}}
{{Moveheader/TM|Water|2|no|HM07|HM07|HM07|HM05|HM05}}
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|054|Psyduck|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|054|Psyduck|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|055|Golduck|1|Water|Water|yes|yes|yes|yes|STAB='''}}
{{Moveentry/TM2|055|Golduck|1|Water|Water|yes|yes|yes|yes|STAB='''}}

Revision as of 01:06, 15 October 2013

Waterfall
たきのぼり Waterfall Climb
Waterfall OW.png
Type  Water
Category  Physical
PP  15 (max. 24)
Power  80
Accuracy  100%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Usable outside of battle
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Waterfall (Japanese: たきのぼり Waterfall Climb) is a damage-dealing Water-type move introduced in Generation I. It is HM07 in Generations II, III, and IV; it is HM05 as of Generation V. Prior to Generation II, it was the signature move of Goldeen and Seaking.

Effect

In battle

Generation I-III

Waterfall does damage and has no secondary effect.

Generation IV onwards

Along with damage, Waterfall now also has a 20% chance of causing the target to flinch.

Outside of battle

Generation II and on

Waterfall has an effect outside battle that allows players to climb waterfalls. Note that in Generations II and III, the HM move Waterfall is not required to go down waterfalls, whereas in Diamond, Pearl, and Platinum versions, it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up. Despite this, in HeartGold and SoulSilver versions, it is no longer required to go down waterfalls, likely because of a lack of accessible down falls without first climbing up one.

Description

Games Description
The target is hit with a blow packing the power of fish traveling up waterfalls.
An aquatic charge attack.
RSE Attacks the foe with enough power to climb waterfalls.
FRLG A powerful charge attack. It can also be used to climb a waterfall.
Charges the target with speed to climb waterfalls.
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.*
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.*
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.*
The user charges the target at an awesome speed. It can also be used to climb a waterfall.*
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
118 Goldeen Goldeen Water Water 37 38 38 37 37 '
119 Seaking Seaking Water Water 39 41 41 40 40 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By HM

# Pokémon Type Machine
I
--
II
HM07
III
HM07
IV
HM07
V
HM05
VI
HM05
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
060 Poliwag Poliwag Water Water
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
072 Tentacool Tentacool Water Poison
073 Tentacruel Tentacruel Water Poison
086 Seel Seel Water Water
087 Dewgong Dewgong Water Ice
116 Horsea Horsea Water Water
117 Seadra Seadra Water Water
118 Goldeen Goldeen Water Water
119 Seaking Seaking Water Water
120 Staryu Staryu Water Water
121 Starmie Starmie Water Psychic
130 Gyarados Gyarados Water Flying
131 Lapras Lapras Water Ice
134 Vaporeon Vaporeon Water Water
138 Omanyte Omanyte Rock Water
139 Omastar Omastar Rock Water
140 Kabuto Kabuto Rock Water
141 Kabutops Kabutops Rock Water
147 Dratini Dratini Dragon Dragon
148 Dragonair Dragonair Dragon Dragon
149 Dragonite Dragonite Dragon Flying
151 Mew Mew Psychic Psychic
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
183 Marill Marill Water Water
184 Azumarill Azumarill Water Water
186 Politoed Politoed Water Water
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
211 Qwilfish Qwilfish Water Poison
223 Remoraid Remoraid Water Water
224 Octillery Octillery Water Water
226 Mantine Mantine Water Flying
230 Kingdra Kingdra Water Dragon
245 Suicune Suicune Water Water
249 Lugia Lugia Psychic Flying
258 Mudkip Mudkip Water Water
259 Marshtomp Marshtomp Water Ground
260 Swampert Swampert Water Ground
271 Lombre Lombre Water Grass
272 Ludicolo Ludicolo Water Grass
298 Azurill Azurill Normal Normal
318 Carvanha Carvanha Water Dark
319 Sharpedo Sharpedo Water Dark
320 Wailmer Wailmer Water Water
321 Wailord Wailord Water Water
339 Barboach Barboach Water Ground
340 Whiscash Whiscash Water Ground
341 Corphish Corphish Water Water
342 Crawdaunt Crawdaunt Water Dark
349 Feebas Feebas Water Water
350 Milotic Milotic Water Water
363 Spheal Spheal Ice Water
364 Sealeo Sealeo Ice Water
365 Walrein Walrein Ice Water
366 Clamperl Clamperl Water Water
367 Huntail Huntail Water Water
368 Gorebyss Gorebyss Water Water
369 Relicanth Relicanth Water Rock
370 Luvdisc Luvdisc Water Water
380 Latias Latias Dragon Psychic
381 Latios Latios Dragon Psychic
382 Kyogre Kyogre Water Water
384 Rayquaza Rayquaza Dragon Flying
393 Piplup Piplup Water Water
394 Prinplup Prinplup Water Water
395 Empoleon Empoleon Water Steel
400 Bibarel Bibarel Normal Water
418 Buizel Buizel Water Water
419 Floatzel Floatzel Water Water
423 Gastrodon Gastrodon Water Ground
456 Finneon Finneon Water Water
457 Lumineon Lumineon Water Water
458 Mantyke Mantyke Water Flying
489 Phione Phione Water Water
490 Manaphy Manaphy Water Water
493 Arceus Arceus Normal Normal
501 Oshawott Oshawott Water Water
502 Dewott Dewott Water Water
503 Samurott Samurott Water Water
515 Panpour Panpour Water Water
516 Simipour Simipour Water Water
550 Basculin Basculin Water Water
564 Tirtouga Tirtouga Water Rock
565 Carracosta Carracosta Water Rock
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
594 Alomomola Alomomola Water Water
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Super Smash Bros. Brawl

Squirtle using Waterfall.


In Super Smash Bros. Brawl, Waterfall is Squirtle's Special Up move. It can be used by Squirtle as a recovery move and offers high knockback at the very end of the move.

In the anime

Zoey Finneon Waterfall glowing.png
Eyes glowing
Zoey Finneon Waterfall.png
Finneon
The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Pokémon Method
User First Used In Notes
Finneon Finneon's eyes glow light blue and a column of water rises from the water, and Finneon swims up the column in a fast, spiraling motion.
Zoey's Finneon Staging a Heroes' Welcome! Debut


In the manga

In the Pokémon Adventures manga


In other generations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Outside of battle
Spr 1g 006.png The picture used in this section is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Generation III picture is not animated.

Trivia

  • Waterfall was the first move to gain HM status in a generation after it was introduced, doing so in Generation II. Only Rock Smash shares this trait, though it does not remain an HM in all subsequent generations.

In other languages

Language Title
Mandarin Chinese 魚躍龍門 Yú Yuè Lóngmén
Denmark Flag.png Danish Vandfald
The Netherlands Flag.png Dutch Waterval
France Flag.png French Cascade
Germany Flag.png German Kaskade
Greece Flag.png Greek Καταρράκτης
Italy Flag.png Italian Cascata
South Korea Flag.png Korean 폭포오르기 Pokpó-Olŭki
Portuguese Brazil Flag.png Brazil Cascata
Portugal Flag.png Portugal Cascata
Serbia Flag.png Serbian Vodopad
Spanish CELAC Flag.png Latin America Cascada
Spain Flag.png Spain Cascada



Variations of the move Waterfall
PhysicalIC HOME.png WaterfallPoison JabIron HeadZing Zap
SpecialIC HOME.png ExtrasensoryDark PulseScald


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
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