Hidden Power (move): Difference between revisions
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Revision as of 20:31, 16 June 2014
Hidden Power めざめるパワー Awakening Power | ||||||||||||
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Hidden Power (Japanese: めざめるパワー Awakening Power) is a damage-dealing Normal-type move introduced in Generation II. Although it appears as a Normal-type move, Hidden Power's actual type varies. It has been TM10 since Generation II.
Effect
- Main article: Hidden Power (move)/Calculation
Generations II to V
Hidden Power inflicts damage using a type and base power determined by the user's IVs.
Hidden Power can receive same-type attack bonus. For instance, a Bug-type Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game's data, a Normal-type Hidden Power is not obtainable. Because of this, a pure Normal-type Pokémon will never receive same-type attack bonus when using Hidden Power unless it also has Normalize as its Ability.
Generation VI
Hidden Power's base power is now 60, and like in previous generations, its type is determined by the user's IVs. As the method for determining the type of Hidden Power is the same as Generation III to V, a Fairy-type Hidden Power is not possible.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
199 | Slowking | Water | Psychic | -- | -- | -- | ||||||||
201 | Unown | Psychic | -- | -- | -- | -- | -- | |||||||
307 | Meditite | Fighting | Psychic | 18 | 17 | 15 | 15 | 15 | ||||||
308 | Medicham | Fighting | Psychic | 18 | 17 | 15 | 15 | 15 | ||||||
412 | Burmy | Bug | 20 | 20 | 20 | |||||||||
413 | Wormadam | Bug | Grass | 20 | 20 | 20 | ||||||||
414 | Mothim | Bug | Flying | 20 | 20 | 20 | ||||||||
422 | Shellos | Water | 16 | 16 | 16 | |||||||||
423 | Gastrodon | Water | Ground | 16 | 16 | 16 | ||||||||
577 | Solosis | Psychic | 14 | 14 | ||||||||||
578 | Duosion | Psychic | 14 | 14 | ||||||||||
579 | Reuniclus | Psychic | 14 | 14 | ||||||||||
605 | Elgyem | Psychic | 22 | 22 | ||||||||||
606 | Beheeyem | Psychic | 22 | 22 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM10 |
III TM10 |
IV TM10 |
V TM10 |
VI TM10 | ||||||||||
All Pokémon who can learn TMs can learn Hidden Power except Wobbuffet, Wynaut, Kricketot, Tynamo and Spewpa. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon
The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters a dungeon, and does not change between floors. The type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including the ???-type, choosing again if the ???-type is chosen; if this is done 100 times consecutively, Hidden Power will be of the Fire-type). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17.
Pokémon Rumble series
Hidden Power is randomly assigned any of the 17 types whenever a Toy Pokémon has it as one of its moves. The type does not change for as long as the Pokémon keeps the move.
In the anime
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Umbreon's eyes glow white, and it unleashes black radiating waves of energy. | |||
Gary's Umbreon | Power Play! | Debut | |
Larvitar gets surrounded by a white aura and rows of small white orbs circle around it. The opponent then gets surrounded by a white aura and is lifted into the air. Larvitar then sends the opponent flying with energy, or Larvitar becomes surrounded by white orbs that combine into a giant blast of energy that is fired at the opponent, or Larvitar releases a green-yellow orb of energy at the opponent. | |||
Ash's Larvitar | Hatch Me if You Can | None | |
Chris's Larvitar | The Mystery of the Missing Cubchoo! | None | |
Two shining silver lines appear around Beautifly and the lines shine brightly, or a bunch of white circles appear in front of Beautifly and they morph with it and it shines brightly, releasing light beams at the opponent. | |||
Janet's Beautifly | All Things Bright and Beautifly! | None | |
Slakoth's body becomes surrounded in a white aura, and it puts its hands together. A ring of white circles appear in its hands and Slakoth shoots the ring at the opponent. The ring of circles surround the opponent, then pulls in and hits the opponent. | |||
Norman's Slakoth | Balance of Power | None | |
A ring of white circles appear over Masquerain's head. The ring raises up and shoots at the opponent, hitting it. | |||
Drew's Masquerain | Cruisin' for a Losin' | None | |
Two rings of white circles appear around Lunatone's body. The rings spin faster until they become two rings and the rings turn into a white beam that fires at the opponent. | |||
A wild Lunatone | Crazy as a Lunatone | None | |
Two rings of white circles appear and spin around Heracross's horn. Then, the rings form together into one big white ball in front of Heracross's horn, and fires a white beam from the ball at the opponent. | |||
Gordon's Heracross | Absol-ute Disaster | None | |
Two rings of white circles appear around Scizor's body. Scizor then shoots the white circles at the opponent. | |||
Katie's Scizor | A Judgment Brawl | None | |
Two rings of white circles appear and spin around Gligar in a 'X' formation. The rings spin faster until they becomes lines, and a white ball of energy is created in front of where the two lines meet in front of Gligar. Multiple white circles are launched from the ball at the opponent. | |||
Morrison's Gligar | Choose It or Lose It! | None | |
Two rings of white circles appear and spin around Phanpy in a 'X' formation. Then, the rings disappear and Phanpy blasts the opponent with a white energy beam from in front of its face. | |||
Ash's Phanpy | Hooked on Onix | None | |
Geodude's body becomes outlined in yellow and it crouches together. Light blue circles then appear around Geodude's body, and when it stretches its hands at the opponent, the circles are shot at it. | |||
Roark's Geodude | Shapes of Things to Come! | None | |
Alakazam's body becomes outlined in yellow and it points its spoons in front of it. Multiple light blue circles are then released and circle around Alakazam. | |||
Kenny's Alakazam | Settling a Not-So-Old Score! | None | |
Burmy's body becomes outlined in yellow and it becomes covered in light blue circles. Burmy then fires the circles at the opponent. | |||
Cheryl's Burmy | Some Enchanted Sweetening! | None | |
Shellos jumps into the air and its body becomes surrounded by light blue circles. The balls then form together in front of Shellos and it shoots multiple light blue balls from the ball at the opponent. | |||
Zoey's Shellos | A Stand-Up Sit-Down! | None | |
Unown shoots a red energy beam out of its eye at the opponent. | |||
Multiple wild Unown | Journey to the Unown! | None | |
Chingling's body becomes surrounded in a yellow outline and light blue circles appear around Chingling's body. It then points the tassels on its body at the opponent and the circles fire at the opponent. | |||
Francesca's Chingling | The Bells Are Singing! | None | |
The white ball on Mime Jr.'s head glows white and light blue circles surround its body. It then fires the circles at the opponent. | |||
James's Mime Jr. | The Bells Are Singing! | Used via Mimic | |
Wailmer's body becomes surrounded by yellow, and blue circles with yellow outlines appear around it. The circles then fire at the opponent in a spiraling motion. Then, Wailmer's eyes glow blue and it can control the circles. | |||
A Coordinator's Wailmer | Pruning a Passel of Pals! | None | |
Lopunny's body becomes outlined in yellow and light blue circles move around its body. Lopunny then fires them at the opponent. | |||
Paris's Lopunny | Arriving in Style! | None | |
Psyduck's body becomes outlined in yellow and the front of its body becomes covered by light blue circles. It then fires the circles at the opponent. | |||
Three wild Psyduck | The Psyduck Stops Here! | None | |
Regigigas's body becomes outlined in light blue, and the opponent's body glows light blue, healing or hurting it. | |||
A wild Regigigas | Pillars of Friendship! | None | |
Mamoswine's tusks glow yellow and light blue circles appear in between its tusks and circle around them. Mamoswine then fires the circles at the opponent, or Mamoswine releases a green-yellow orb of energy at the opponent. | |||
Dawn's Mamoswine | Promoting Healthy Tangrowth! | None | |
Growlithe's body becomes outlined in yellow and light blue circles appear and circle around Growlithe's body. It then fires the circles at the opponent. | |||
Officer Jenny's Growlithe | Beating the Bustle and Hustle! | None | |
Eevee's body becomes outlined in yellow and multiple light blue circles surround and spin around Eevee's body. Eevee can also float through the air while the circles surround its body. | |||
Ursula's two Eevee | Last Call - First Round! | None | |
Flareon's body becomes outlined in gold and multiple red circles surround and spin around Flareon's body. Flareon then fires the circles at the opponent. Flareon can also float through the air while the circles surround its body. | |||
Ursula's Flareon | Last Call - First Round! | None | |
Vaporeon's body becomes outlined in light blue and multiple light blue circles surround and spin around Vaporeon's body. Vaporeon then fires the circles at the opponent. Vaporeon can also float through the air while the circles surround its body. | |||
Ursula's Vaporeon | Last Call - First Round! | None | |
Emolga's body becomes outlined in light green and it puts its hands together in front of it. One or three green-yellow orbs of energy then appear in between Emolga's hands and Emolga separates its hands, firing the orbs at the opponent. | |||
Iris's Emolga | Emolga the Irresistible! | None | |
The tuft of hair on Gothita's head glows light green and it reaches up into the air. When it does, its body becomes surrounded in light green, and a large green-yellow orb of energy forms above Gothita's hands. Gothita then tosses the orb at the opponent. | |||
Katharine's Gothita | Scraggy and the Demanding Gothita! | None | |
Tornadus's body becomes outlined in light green energy, and the structures on its tail start to glow yellow. Tornadus then swings its tail and fires six light green orbs of energy from its tail, one for each glowing yellow structure on its tail, at the opponent. | |||
A wild Tornadus | Stopping the Rage of Legends! Part 1 | None | |
Beartic throws multiple light green orbs of energy at the opponent. | |||
Georgia's Beartic | Jostling for the Junior Cup! | None | |
Tornadus's wings glow light green and its body becomes surrounded by a light green aura. Then, a light green orb of energy appears between its wings and Tornadus fires it at the opponent. | |||
A wild Tornadus | Unova's Survival Crisis! | None | |
Watchog forms a light green orb of energy between its hands. It then fires the orb at the opponent. | |||
Mikael's Watchog | Curtain Up, Unova League! | None | |
Amoonguss crosses its arms and its body becomes outlined in light green energy. It then opens its arms, and multiple light green orbs of energy appear around it. Amoonguss then points the top if its head at the opponent and spins, firing the orbs at the opponent. It can also control where the orbs are going. | |||
James's Amoonguss | New Places... Familiar Faces! | None | |
Woobat forms a light green orb of energy between its wings. It then fires the orb at the opponent. | |||
Jessie's Woobat | The Pokémon Harbor Patrol! | None | |
Haxorus forms a light green orb of energy between its hands. It then fires the orb at the opponent. | |||
Rhoder's Haxorus | Team Plasma's Pokémon Manipulation! | None | |
Croconaw glows green and forms a light green orb of energy, then fires the orb at the opponent. | |||
Officer Jenny's Croconaw | The Pirates of Decolore! | None | |
Weavile glows green and forms a light green orb of energy between its hands, then fires the orb at the opponent. | |||
A wild Weavile | Eevee & Friends | None | |
Durant forms a light green orb of energy in front of its body, then fires the orb at the opponent. | |||
Three wild Durant | Genesect and the Legend Awakened | None | |
Mismagius's body and eyes glow green and it forms several green orbs of energy, then fires the orbs at the opponent. | |||
Two wild Mismagius | Mystery on a Deserted Island! | None | |
Ninetales's body and eyes glow green and it forms several green orbs of energy, then fires the orbs at the opponent. Ninetales's eyes and body glow green and it forms a light green orb of energy, then fires the orb at the opponent. | |||
A wild Ninetales | Mystery on a Deserted Island! | None | |
Fennekin opens its mouth and forms a light blue and blue ball of energy in front of it. It then fires the ball at the opponent. | |||
Serena's Fennekin | A PokéVision of Things to Come! | None |
In the manga
In the Pokémon Adventures manga
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Unown shocks the opponent with bursts of energy. Sometimes, Unown's eyes glow before doing so. | |||
Multiple wild Unown | Into the Unown | Debut | |
Grumpy | Halting Honchkrow | None | |
Flaky | Halting Honchkrow | None | |
Multiple wild Unown | Halting Honchkrow | None | |
Burmy jumps into the air and releases waves of energy from its body all around it, damaging the opponent. | |||
Paka's Burmy | Crowded by Croagunk & Advanced on by Abra I | None |
In the Pokémon Pocket Monsters manga
The user spins in circles and attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Unown spins in circles and attacks the opponent. | |||
Multiple wild Unown | Rampage at the Ruins of Alph!! | Debut |
In other generations
Trivia
- In Generation II, Shiny Pokémon could only use a Grass- or Dragon-type Hidden Power due to the spread of individual values required for alternate coloration.
- Prior to Generation IV, Hidden Power was one of the only two moves (along with Weather Ball) which could, depending on the Pokémon, be either physical or special, due to the damage category being determined by the type.
- Hidden Power's type variety has not been addressed in the anime.
In other languages
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Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages using duplicate arguments in template calls
- Generation II TM moves
- Generation III TM moves
- Generation IV TM moves
- Generation V TM moves
- Generation VI TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Smart moves
- Special moves
- Generation II moves
- Machine moves
- Game mechanics
- Moves that change type