Hail (move): Difference between revisions

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When Hail is used, a {{weather|Hail|hailstorm}} will begin on the field.  This effect will last for 5 turns.  This clears any other [[Weather conditions|weather effect]].
When Hail is used, a {{weather|Hail|hailstorm}} will begin on the field.  This effect will last for 5 turns.  This clears any other [[Weather conditions|weather effect]].


While Hail is in effect, all Pokémon not of the {{type|Ice}} will be damaged at the end of each turn. {{m|Synthesis}}, {{m|Morning Sun}} and {{m|Moonlight}} will recover only ¼ of the user's maximum HP. Additionally, {{p|Castform}} and the move  {{m|Weather Ball}} become Ice-type.
While Hail is in effect, all Pokémon not of the {{type|Ice}} will be damaged for <sup>1</sup>/<sub>16</sub> of their maximum HP at the end of each turn. {{m|Synthesis}}, {{m|Morning Sun}} and {{m|Moonlight}} will recover only ¼ of the user's maximum HP. Additionally, {{p|Castform}} and the move  {{m|Weather Ball}} become Ice-type.


===Generation IV===
===Generation IV===

Revision as of 03:15, 3 October 2014

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Hail
あられ Hail
Hail V.png
Type  Ice
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All: Affects all Pokémon on the field
Availability
Introduced  Generation III
Condition  Beauty
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Beauty
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Beauty
Appeal  0  
Jamming  0  

Hail (Japanese: あられ Hail) is a non-damaging Ice-type move introduced in Generation III. It has been TM07 since Generation III.

Effect

Generation III

When Hail is used, a hailstorm will begin on the field. This effect will last for 5 turns. This clears any other weather effect.

While Hail is in effect, all Pokémon not of the Ice-type will be damaged for 1/16 of their maximum HP at the end of each turn. Synthesis, Morning Sun and Moonlight will recover only ¼ of the user's maximum HP. Additionally, Castform and the move Weather Ball become Ice-type.

Generation IV

Blizzard's accuracy increases to 100% during Hail. In Diamond and Pearl, it can strike through Protect and Detect with 30% accuracy. This was fixed in Platinum.

Pokémon with the Ice Body Ability recover 1/16 of their maximum HP each round. Pokémon with the Snow Cloak Ability increase their evasion by 20%. If an Icy Rock is held by the Pokémon using Hail at the time of use, the duration of Hail will increase from 5 to 8 turns.

Generation V

Blizzard will now hit during Hail regardless of target's evasion and user's accuracy.

Description

Games Description
RSE Summons a hailstorm that strikes every turn.*
Summons a hailstorm that hurts all types except Ice.RS*
Creates a hailstorm that damages all types except Ice.E*
FRLG A hailstorm lasting five turns damages all Pokémon except the Ice-type.
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.*
Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.*

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
086 Seel Seel Water Water     53 53
087 Dewgong Dewgong Water Ice     65 65
144 Articuno Articuno Ice Flying   85 85 57
351 Castform Castform Normal Normal 20 20 30 20 20
361 Snorunt Snorunt Ice Ice 37 40 40 40
362 Glalie Glalie Ice Ice 42 40 40 40
363 Spheal Spheal Ice Water 31 31 31 31
364 Sealeo Sealeo Ice Water 31 31 31 31
365 Walrein Walrein Ice Water 31 31 31 31
471 Glaceon Glaceon Ice Ice   64 64 37 37
473 Mamoswine Mamoswine Ice Ground   25 25 21 21
478 Froslass Froslass Ice Ghost   40 40 40
582 Vanillite Vanillite Ice Ice     40 40
583 Vanillish Vanillish Ice Ice     42 42
584 Vanilluxe Vanilluxe Ice Ice     42 42
613 Cubchoo Cubchoo Ice Ice     49 49
614 Beartic Beartic Ice Ice     53 53
698 Amaura Amaura Rock Ice       38
699 Aurorus Aurorus Rock Ice       38
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
--
III
TM07
IV
TM07
V
TM07
VI
TM07
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
060 Poliwag Poliwag Water Water
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
072 Tentacool Tentacool Water Poison
073 Tentacruel Tentacruel Water Poison
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
086 Seel Seel Water Water
087 Dewgong Dewgong Water Ice
090 Shellder Shellder Water Water
091 Cloyster Cloyster Water Ice
098 Krabby Krabby Water Water
099 Kingler Kingler Water Water
113 Chansey Chansey Normal Normal
115 Kangaskhan Kangaskhan Normal Normal
116 Horsea Horsea Water Water
117 Seadra Seadra Water Water
118 Goldeen Goldeen Water Water
119 Seaking Seaking Water Water
120 Staryu Staryu Water Water
121 Starmie Starmie Water Psychic
124 Jynx Jynx Ice Psychic
130 Gyarados Gyarados Water Flying
131 Lapras Lapras Water Ice
134 Vaporeon Vaporeon Water Water
138 Omanyte Omanyte Rock Water
139 Omastar Omastar Rock Water
140 Kabuto Kabuto Rock Water
141 Kabutops Kabutops Rock Water
144 Articuno Articuno Ice Flying
147 Dratini Dratini Dragon Dragon
148 Dragonair Dragonair Dragon Dragon
149 Dragonite Dragonite Dragon Flying
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
183 Marill Marill Water Fairy
184 Azumarill Azumarill Water Fairy
186 Politoed Politoed Water Water
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
199 Slowking Slowking Water Psychic
211 Qwilfish Qwilfish Water Poison
215 Sneasel Sneasel Dark Ice
220 Swinub Swinub Ground Ice
221 Piloswine Piloswine Ground Ice
222 Corsola Corsola Water Rock
225 Delibird Delibird Ice Flying
226 Mantine Mantine Water Flying
230 Kingdra Kingdra Water Dragon
238 Smoochum Smoochum Ice Psychic
242 Blissey Blissey Normal Normal
245 Suicune Suicune Water Water
249 Lugia Lugia Psychic Flying
258 Mudkip Mudkip Water Water
259 Marshtomp Marshtomp Water Ground
260 Swampert Swampert Water Ground
270 Lotad Lotad Water Grass
271 Lombre Lombre Water Grass
272 Ludicolo Ludicolo Water Grass
278 Wingull Wingull Water Flying
279 Pelipper Pelipper Water Flying
298 Azurill Azurill Normal Fairy
318 Carvanha Carvanha Water Dark
319 Sharpedo Sharpedo Water Dark
320 Wailmer Wailmer Water Water
321 Wailord Wailord Water Water
339 Barboach Barboach Water Ground
340 Whiscash Whiscash Water Ground
341 Corphish Corphish Water Water
342 Crawdaunt Crawdaunt Water Dark
349 Feebas Feebas Water Water
350 Milotic Milotic Water Water
351 Castform Castform Normal Normal
359 Absol Absol Dark Dark
361 Snorunt Snorunt Ice Ice
362 Glalie Glalie Ice Ice
363 Spheal Spheal Ice Water
364 Sealeo Sealeo Ice Water
365 Walrein Walrein Ice Water
366 Clamperl Clamperl Water Water
367 Huntail Huntail Water Water
368 Gorebyss Gorebyss Water Water
369 Relicanth Relicanth Water Rock
370 Luvdisc Luvdisc Water Water
378 Regice Regice Ice Ice
382 Kyogre Kyogre Water Water
393 Piplup Piplup Water Water
394 Prinplup Prinplup Water Water
395 Empoleon Empoleon Water Steel
418 Buizel Buizel Water Water
419 Floatzel Floatzel Water Water
422 Shellos Shellos Water Water
423 Gastrodon Gastrodon Water Ground
440 Happiny Happiny Normal Normal
456 Finneon Finneon Water Water
457 Lumineon Lumineon Water Water
458 Mantyke Mantyke Water Flying
459 Snover Snover Grass Ice
460 Abomasnow Abomasnow Grass Ice
461 Weavile Weavile Dark Ice
471 Glaceon Glaceon Ice Ice
473 Mamoswine Mamoswine Ice Ground
478 Froslass Froslass Ice Ghost
484 Palkia Palkia Water Dragon
489 Phione Phione Water Water
490 Manaphy Manaphy Water Water
493 Arceus Arceus Normal Normal
501 Oshawott Oshawott Water Water
502 Dewott Dewott Water Water
503 Samurott Samurott Water Water
515 Panpour Panpour Water Water
516 Simipour Simipour Water Water
535 Tympole Tympole Water Water
536 Palpitoad Palpitoad Water Ground
537 Seismitoad Seismitoad Water Ground
550 Basculin Basculin Water Water
580 Ducklett Ducklett Water Flying
581 Swanna Swanna Water Flying
582 Vanillite Vanillite Ice Ice
583 Vanillish Vanillish Ice Ice
584 Vanilluxe Vanilluxe Ice Ice
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
594 Alomomola Alomomola Water Water
613 Cubchoo Cubchoo Ice Ice
614 Beartic Beartic Ice Ice
615 Cryogonal Cryogonal Ice Ice
646 Kyurem Kyurem Dragon Ice
647 Keldeo Keldeo Water Fighting
690 Skrelp Skrelp Poison Water
691 Dragalge Dragalge Poison Dragon
698 Amaura Amaura Rock Ice
699 Aurorus Aurorus Rock Ice
703 Carbink Carbink Rock Fairy
706 Goodra Goodra Dragon Dragon
712 Bergmite Bergmite Ice Ice
713 Avalugg Avalugg Ice Ice
716 Xerneas Xerneas Fairy Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Paul Froslass Hail.png
Froslass


The user summons a hail storm.
Pokémon Method
User First Used In Notes
Froslass Froslass's body glows light blue and it floats into the sky. Then, thick clouds appear above the battlefield and a thick fog forms. Froslass then floats into the clouds. Snow starts to fall from the clouds, and occasionally large balls of hail fly down and hit the opponent repeatedly. When Froslass takes a lot of damage, the clouds fade away and disappear.
Paul's Froslass A Real Rival Rouser! Debut


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Trivia

  • Hail is the only weather-inducing move that was not introduced in Generation II.

In other languages

Language Title
Mandarin Chinese 冰雹 Bīng​báo
The Netherlands Flag.png Dutch Hagel
France Flag.png French Grêle
Germany Flag.png German Hagelsturm
Greece Flag.png Greek Χαλάζι
Indonesia Flag.png Indonesian Kabut Salju
Italy Flag.png Italian Grandine
South Korea Flag.png Korean 싸라기눈 Ssaragi Nun
Norway Flag.png Norwegian Hagle
Poland Flag.png Polish Grad
Brazil Flag.png Brazilian Portuguese Granizo
Serbia Flag.png Serbian Grad
Spain Flag.png Spanish Granizo


Moves that cause weather conditions
StatusIC HOME.png SandstormRain DanceSunny DayHailSnowscape
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


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