Pokémon UNITE: Difference between revisions

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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Seed Bomb.png|x40px]] '''Seed Bomb'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Ranged</span><br>Hurl a large seed at the designated area, dealing damage to enemies in the area of effect.
| colspan="7" | [[File:UNITE Seed Bomb.png|x40px]] '''Seed Bomb'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Ranged</span><br>Hurls a large seed at the designated area, dealing damage to enemies in the area of effect.


'''''Seed Bomb Upgrade Choices'''''
'''''Seed Bomb Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Giga Drain.png|x40px]] '''Giga Drain'''
! style="width:50%;"| [[File:UNITE Giga Drain.png|x40px]] '''Giga Drain'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br>Hurl unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased area of effect.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br>Hurls unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased area of effect.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#3BEE44">Affect: Recovery</span><br><span style="color:#FFA40B">Level 5</span><br>Drain HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increases amount of HP restored.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#3BEE44">Affect: Recovery</span><br><span style="color:#FFA40B">Level 5</span><br>Drains HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased amount of HP restored.
|}
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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Razor Leaf.png|x40px]] '''Razor Leaf'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Area</span><br>Launch many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.
| colspan="7" | [[File:UNITE Razor Leaf.png|x40px]] '''Razor Leaf'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Area</span><br>Launches many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.


'''''Razor Leaf Upgrade Choices'''''
'''''Razor Leaf Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Petal Dance.png|x40px]] '''Petal Dance'''
! style="width:50%;"| [[File:UNITE Petal Dance.png|x40px]] '''Petal Dance'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Blast a bundled beam of light, dealing damage to enemies in a line.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Blasts a bundled beam of light, dealing damage to enemies in a line.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Scatter petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.<br><span style="color:#FFA40B">Level 13</span><br>Increased area of effect.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Scatters petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.<br><span style="color:#FFA40B">Level 13</span><br>Increased area of effect.
|}
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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Flame Burst.png|x40px]] '''Flame Burst'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Ranged</span><br>Attack with a bursting flame. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time.
| colspan="7" | [[File:UNITE Flame Burst.png|x40px]] '''Flame Burst'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Ranged</span><br>Attacks with a bursting flame. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time.


'''''Flame Burst Upgrade Choices'''''
'''''Flame Burst Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Fire Punch.png|x40px]] '''Fire Punch'''
! style="width:50%;"| [[File:UNITE Fire Punch.png|x40px]] '''Fire Punch'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 5.5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br>Attack with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage and the damage caused by burning.
| <span style="color:#a098ef">Cooldown: 5.5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br>Attacks with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage and the damage caused by burning.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Punch with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.<br><span style="color:#FFA40B">Level 11</span><br>Reduced cooldown every time a basic attack hits.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Punches with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.<br><span style="color:#FFA40B">Level 11</span><br>Reduced cooldown every time a basic attack hits.
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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Charge forward cloaked in fire, granting the user a shield and throwing enemies hit.<br><span style="color:#FFA40B">Level 13</span><br>Decreases movement speed of enemies for a short time when they are thrown.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Charges forward cloaked in fire, granting the user a shield and throwing enemies hit.<br><span style="color:#FFA40B">Level 13</span><br>Decreases movement speed of enemies for a short time when they are thrown.
|}
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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Seismic Slam.png|x40px]] '''Seismic Slam'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Fly up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.
| colspan="7" | [[File:UNITE Seismic Slam.png|x40px]] '''Seismic Slam'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Flies up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.
|}
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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Thunder Shock.png|x40px]] '''Thunder Shock'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Sure Hit</span><br>Release electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.
| colspan="7" | [[File:UNITE Thunder Shock.png|x40px]] '''Thunder Shock'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Sure Hit</span><br>Releases electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.
'''''Thunder Shock Upgrade Choices'''''
'''''Thunder Shock Upgrade Choices'''''


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! style="width:50%;"| [[File:UNITE Thunder.png|x40px]] '''Thunder'''
! style="width:50%;"| [[File:UNITE Thunder.png|x40px]] '''Thunder'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 4</span><br>Hurl an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move's damage increases the lower the enemies remaining HP is.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 4</span><br>Hurls an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move's damage increases the lower the enemies remaining HP is.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Drop wicked thunderbolts, dealing damage to enemies in the area of effect.<br><span style="color:#FFA40B">Level 11</span><br>Increases the number of times this move attacks.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Drops wicked thunderbolts, dealing damage to enemies in the area of effect.<br><span style="color:#FFA40B">Level 11</span><br>Increases the number of times this move attacks.
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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Has the user electrify itself and charge ahead, throwing opposing Pokémon.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Has the user electrify itself and charge ahead, throwing opposing Pokémon.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Attack with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Attacks with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
|}
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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Powder Snow.png|x40px]] '''Powder Snow'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Area</span><br>Attack with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.
| colspan="7" | [[File:UNITE Powder Snow.png|x40px]] '''Powder Snow'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Area</span><br>Attacks with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.


'''''Powder Snow Upgrade Choices'''''
'''''Powder Snow Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Dazzling Gleam.png|x40px]] '''Dazzling Gleam'''
! style="width:50%;"| [[File:UNITE Dazzling Gleam.png|x40px]] '''Dazzling Gleam'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Attack with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.<br><span style="color:#FFA40B">Level 11</span><br>Also decreases the movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Attacks with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.<br><span style="color:#FFA40B">Level 11</span><br>Also decreases the movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 4</span><br>Attack with a powerful cone of blinding light, leaving enemies unable to act when this move hits.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage dealt and stun duration.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 4</span><br>Attacks with a powerful cone of blinding light, leaving enemies unable to act when this move hits.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage dealt and stun duration.
|}
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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Icy Wind.png|x40px]] '''Icy Wind'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Ranged</span><br>Attack with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.
| colspan="7" | [[File:UNITE Icy Wind.png|x40px]] '''Icy Wind'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Ranged</span><br>Attacks with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.


'''''Icy Wind Upgrade Choices'''''
'''''Icy Wind Upgrade Choices'''''
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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 6</span><br>Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 6</span><br>Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 6</span><br>Create an aurora around the user, reducing damage received by the user and nearby allies in the area of effet. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.<br><span style="color:#FFA40B">Level 13</span><br>Further reduces damage allies receive.
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 6</span><br>Creates an aurora around the user, reducing damage received by the user and nearby allies in the area of effect. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.<br><span style="color:#FFA40B">Level 13</span><br>Further reduces damage allies receive.
|}
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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Snow Globe.png|x40px]] '''Snow Globe'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Attack with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.
| colspan="7" | [[File:UNITE Snow Globe.png|x40px]] '''Snow Globe'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Attacks with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.
|}
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! colspan=6 style="background:#ffca96 | Passive / Basic
! colspan=6 style="background:#ffca96 | Passive / Basic
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Cute Charm.png|x40px]] '''Cute Charm'''<br><span style="color:#FFA40B">Passive Ability</span><br> When hit by an enemies attack at close range, make that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.
| colspan="7" | [[File:UNITE Cute Charm.png|x40px]] '''Cute Charm'''<br><span style="color:#FFA40B">Passive Ability</span><br> When hit by an enemies attack at close range, makes that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.
[[File:UNITE Attack.png|x40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.
[[File:UNITE Attack.png|x40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.
|- style="background:#fff"
|- style="background:#fff"
! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Pound.png|x40px]] '''Pound'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br>Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.
| colspan="7" | [[File:UNITE Pound.png|x40px]] '''Pound'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br>Performs a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.


'''''Pound Upgrade Choices'''''
'''''Pound Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Dazzling Gleam 2.png|x40px]] '''Dazzling Gleam'''
! style="width:50%;"| [[File:UNITE Dazzling Gleam 2.png|x40px]] '''Dazzling Gleam'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 6</span><br>Perform a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.<br><span style="color:#FFA40B">Level 10</span><br>Increased number of attacks.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 6</span><br>Performs a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.<br><span style="color:#FFA40B">Level 10</span><br>Increased number of attacks.
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 6</span><br>Emit a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.<br><span style="color:#FFA40B">Level 10</span><br>Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 6</span><br>Emits a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.<br><span style="color:#FFA40B">Level 10</span><br>Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.
|}
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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Defense Curl.png|x40px]] '''Defense Curl'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br>Perform a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.
| colspan="7" | [[File:UNITE Defense Curl.png|x40px]] '''Defense Curl'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br>Performs a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.


'''''Defense Curl Upgrade Choices'''''
'''''Defense Curl Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Sing.png|x40px]] '''Sing'''
! style="width:50%;"| [[File:UNITE Sing.png|x40px]] '''Sing'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 4</span><br>Perform a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.<br><span style="color:#FFA40B">Level 12</span><br>Increases the length of time enemies are thrown.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 4</span><br>Performs a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.<br><span style="color:#FFA40B">Level 12</span><br>Increases the length of time enemies are thrown.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move's area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.<br><span style="color:#FFA40B">Level 12</span><br>Increased sleep duration.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move's area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.<br><span style="color:#FFA40B">Level 12</span><br>Increased sleep duration.
|}
|}
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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Starlight Recital.png|x40px]] '''Starlight Recital'''<br><span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Unlocks at level 8</span><br>Begin performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.
| colspan="7" | [[File:UNITE Starlight Recital.png|x40px]] '''Starlight Recital'''<br><span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Unlocks at level 8</span><br>Begins performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Karate Chop.png|x40px]] '''Karate Chop'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Melee</span><br>Attack opposing Pokémon with a sharp chop.
| colspan="7" | [[File:UNITE Karate Chop.png|x40px]] '''Karate Chop'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Melee</span><br>Attacks opposing Pokémon with a sharp chop.


'''''Karate Chop Upgrade Choices'''''
'''''Karate Chop Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Cross Chop.png|x40px]] '''Cross Chop'''
! style="width:50%;"| [[File:UNITE Cross Chop.png|x40px]] '''Cross Chop'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Unleash a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.<br><span style="color:#FFA40B">Level 13</span><br>Deals increased damage to enemies that are afflicted by a status condition.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Unleashes a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.<br><span style="color:#FFA40B">Level 13</span><br>Deals increased damage to enemies that are afflicted by a status condition.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user's critical-hit rate.<br><span style="color:#FFA40B">Level 13</span><br>Increases Attack with each basic attack, up to a set max.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user's critical-hit rate.<br><span style="color:#FFA40B">Level 13</span><br>Increases Attack with each basic attack, up to a set max.
|}
|}
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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Bulk Up.png|x40px]] '''Bulk Up'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#FF8C00">Affect: Buff</span><br>Become immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.
| colspan="7" | [[File:UNITE Bulk Up.png|x40px]] '''Bulk Up'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#FF8C00">Affect: Buff</span><br>Becomes immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.


'''''Bulk Up Upgrade Choices'''''
'''''Bulk Up Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Submission.png|x40px]] '''Submission'''
! style="width:50%;"| [[File:UNITE Submission.png|x40px]] '''Submission'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Jump to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.<br><span style="color:#FFA40B">Level 11</span><br>Increased Attack and movement speed.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Jumps to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.<br><span style="color:#FFA40B">Level 11</span><br>Increased Attack and movement speed.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 5</span><br>Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user's critical-hit rate and basic attack speed are increased for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased critical-hit rate and basic attack speed.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 5</span><br>Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user's critical-hit rate and basic attack speed are increased for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased critical-hit rate and basic attack speed.
|}
|}
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! style="width:50%;"| [[File:UNITE Surf.png|x40px]] '''Surf'''
! style="width:50%;"| [[File:UNITE Surf.png|x40px]] '''Surf'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 4</span><br>Deal damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam's area are left burned and have their movement speed decreased.<br><span style="color:#FFA40B">Level 11</span><br>Increased area of effect.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 4</span><br>Deals damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam's area are left burned and have their movement speed decreased.<br><span style="color:#FFA40B">Level 11</span><br>Increased area of effect.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 4</span><br>Charge forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.<br><span style="color:#FFA40B">Level 11</span><br>The second and third waves become larger and also throw opposing Pokémon like the first wave does.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 4</span><br>Charges forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.<br><span style="color:#FFA40B">Level 11</span><br>The second and third waves become larger and also throw opposing Pokémon like the first wave does.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Slack Off.png|x40px]] '''Slack Off'''<br><span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#3BEE44">Affect: Recovery</span><br>Lay down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.
| colspan="7" | [[File:UNITE Slack Off.png|x40px]] '''Slack Off'''<br><span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#3BEE44">Affect: Recovery</span><br>Lays down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.


'''''Slack Off Upgrade Choices'''''
'''''Slack Off Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Telekinesis.png|x40px]] '''Telekinesis'''
! style="width:50%;"| [[File:UNITE Telekinesis.png|x40px]] '''Telekinesis'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#3BEE44">Affect: Recovery</span><br><span style="color:#FFA40B">Level 6</span><br>Nullify some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increase the damage dealt by the next use of Scald or Surf.<br><span style="color:#FFA40B">Level 13</span><br>Increases Sp. Attack.
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#3BEE44">Affect: Recovery</span><br><span style="color:#FFA40B">Level 6</span><br>Nullifies some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increases the damage dealt by the next use of Scald or Surf.<br><span style="color:#FFA40B">Level 13</span><br>Increases Sp. Attack.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Make opposing Pokémon float with psychic power. If used again, pull the opposing Pokémon toward the user.<br><span style="color:#FFA40B">Level 13</span><br>Increased range and firing speed.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Makes opposing Pokémon float with psychic power. If used again, pulls the opposing Pokémon toward the user.<br><span style="color:#FFA40B">Level 13</span><br>Increased range and firing speed.
|}
|}


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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Slowbeam.png|x40px]] '''Slowbeam'''<br><span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Stare at an enemy and attack continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.
| colspan="7" | [[File:UNITE Slowbeam.png|x40px]] '''Slowbeam'''<br><span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Stares at an enemy and attacks continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Will-o-Wisp.png|x40px]] '''Will-o-Wisp'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br>Shoot multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.
| colspan="7" | [[File:UNITE Will-o-Wisp.png|x40px]] '''Will-o-Wisp'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br>Shoots multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.


'''''Will-o-Wisp Upgrade Choices'''''
'''''Will-o-Wisp Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Sludge Bomb 2.png|x40px]] '''Sludge Bomb'''
! style="width:50%;"| [[File:UNITE Sludge Bomb 2.png|x40px]] '''Sludge Bomb'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br>Hurl a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br>Hurls a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 5</span><br>Hurl unsanitary sludge to the designated area, leaving enemies poisoned when it hits.<br><span style="color:#FFA40B">Level 11</span><br>Increased poison duration.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 5</span><br>Hurls unsanitary sludge to the designated area, leaving enemies poisoned when it hits.<br><span style="color:#FFA40B">Level 11</span><br>Increased poison duration.
|}
|}


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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage and HP restored.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage and HP restored.
| <span style="color:#a098ef">Cooldown: 7.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Disappear and move to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 7.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Disappears and moves to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
|}
|}


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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Phantom Ambush.png|x40px]] '''Phantom Ambush'''<br><span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Jump to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.
| colspan="7" | [[File:UNITE Phantom Ambush.png|x40px]] '''Phantom Ambush'''<br><span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Jumps to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Fake Out.png|40px]] '''Fake Out'''<br><span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br>Slap its hands together, shoving enemies in front of it.
| colspan="7" | [[File:UNITE Fake Out.png|40px]] '''Fake Out'''<br><span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br>Slaps its hands together, shoving enemies in front of it.


'''''Fake Out Upgrade Choices'''''
'''''Fake Out Upgrade Choices'''''
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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Light Screen.png|40px]] '''Light Screen'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br>Create a wall of light in the designated area that prevents enemies from passing.
| colspan="7" | [[File:UNITE Light Screen.png|40px]] '''Light Screen'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br>Creates a wall of light in the designated area that prevents enemies from passing.


'''''Light Screen Upgrade Choices'''''
'''''Light Screen Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Guard Swap.png|40px]] '''Guard Swap'''
! style="width:50%;"| [[File:UNITE Guard Swap.png|40px]] '''Guard Swap'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 2s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.<br><span style="color:#FFA40B">Level 13</span><br>Increases the max number of uses that can be kept in reserve.
| <span style="color:#a098ef">Cooldown: 2s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Creates a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.<br><span style="color:#FFA40B">Level 13</span><br>Increases the max number of uses that can be kept in reserve.
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#C332FF">Affect: Debuff</span><br><span style="color:#FFA40B">Level 6</span><br>Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.<br><span style="color:#FFA40B">Level 13</span><br>Also continually restores the HP of the user and the ally while this move is in effect.
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#C332FF">Affect: Debuff</span><br><span style="color:#FFA40B">Level 6</span><br>Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.<br><span style="color:#FFA40B">Level 13</span><br>Also continually restores the HP of the user and the ally while this move is in effect.
|}
|}
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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Showtime.png|40px]] '''Showtime'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.
| colspan="7" | [[File:UNITE Showtime.png|40px]] '''Showtime'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Jumps to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Tackle.png|40px]] '''Tackle'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Charge forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user's next basic attack becomes a boosted attack.
| colspan="7" | [[File:UNITE Tackle.png|40px]] '''Tackle'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Charges forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user's next basic attack becomes a boosted attack.


'''''Tackle Upgrade Choices'''''
'''''Tackle Upgrade Choices'''''
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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 8</span><br>Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.<br><span style="color:#FFA40B">Level 14</span><br>Reduces the damage the user receives while this move is in effect.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 8</span><br>Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.<br><span style="color:#FFA40B">Level 14</span><br>Reduces the damage the user receives while this move is in effect.
| <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 8</span><br>Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.<br><span style="color:#FFA40B">Level 14</span><br>Decrease the movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 8</span><br>Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.<br><span style="color:#FFA40B">Level 14</span><br>Decreases the movement speed of enemies for a short time when this move hits.
|}
|}


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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Power Nap.png|40px]] '''Power Nap'''<br><span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Unlocks at level 10</span><br>Go to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throw them. While sleeping, become immune to hindrances and continually restore HP.
| colspan="7" | [[File:UNITE Power Nap.png|40px]] '''Power Nap'''<br><span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Unlocks at level 10</span><br>Goes to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throws them. While sleeping, become immune to hindrances and continually restore HP.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Feint.png|40px]] '''Feint'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Dash in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.
| colspan="7" | [[File:UNITE Feint.png|40px]] '''Feint'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Dashes in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.


'''''Feint Upgrade Choices'''''
'''''Feint Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Pursuit.png|40px]] '''Pursuit'''
! style="width:50%;"| [[File:UNITE Pursuit.png|40px]] '''Pursuit'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Dash in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user's critical-hit rate. The lower the enemies HP, the more the user's critical-hit rate is increased.<br><span style="color:#FFA40B">Level 11</span><br>Using this move again will restore the user's HP.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Dashes in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user's critical-hit rate. The lower the enemies HP, the more the user's critical-hit rate is increased.<br><span style="color:#FFA40B">Level 11</span><br>Using this move again will restore the user's HP.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Dash to the designated location and quickly charge an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move's cooldown is reduced.<br><span style="color:#FFA40B">Level 11</span><br>Increased movement speed.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Dashes to the designated location and quickly charges an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move's cooldown is reduced.<br><span style="color:#FFA40B">Level 11</span><br>Increased movement speed.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Slash.png|40px]] '''Slash'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Melee</span><br>Slash with sharp claws in front of the user, increasing this move's critical-hit rate.
| colspan="7" | [[File:UNITE Slash.png|40px]] '''Slash'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Melee</span><br>Slashes with sharp claws in front of the user, increasing this move's critical-hit rate.


'''''Slash Upgrade Choices'''''
'''''Slash Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Sucker Punch.png|40px]] '''Sucker Punch'''
! style="width:50%;"| [[File:UNITE Sucker Punch.png|40px]] '''Sucker Punch'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Attack with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.<br><span style="color:#FFA40B">Level 13</span><br>Also increases movement speed for a short time when the user gets close to the enemy that this move hit.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Attacks with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.<br><span style="color:#FFA40B">Level 13</span><br>Also increases movement speed for a short time when the user gets close to the enemy that this move hit.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 7</span><br>Look for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charge forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attack immediately and shove the enemy.<br><span style="color:#FFA40B">Level 13</span><br>Increases basic attack speed for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 7</span><br>Looks for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charges forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attacks immediately and shove the enemy.<br><span style="color:#FFA40B">Level 13</span><br>Increases basic attack speed for a short time when this move hits.
|}
|}


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! style="width:50%;"| [[File:UNITE Dragon Rush.png|40px]] '''Dragon Rush'''
! style="width:50%;"| [[File:UNITE Dragon Rush.png|40px]] '''Dragon Rush'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Burrow underground and move quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.<br><span style="color:#FFA40B">Level 12</span><br>Damage received is reduced for a short time after jumping out of the ground.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Burrows underground and moves quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.<br><span style="color:#FFA40B">Level 12</span><br>Damage received is reduced for a short time after jumping out of the ground.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Back up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.<br><span style="color:#FFA40B">Level 12</span><br>Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Backs up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.<br><span style="color:#FFA40B">Level 12</span><br>Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.
|}
|}


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! style="width:50%;"| [[File:UNITE Dragon Claw.png|40px]] '''Dragon Claw'''
! style="width:50%;"| [[File:UNITE Dragon Claw.png|40px]] '''Dragon Claw'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 8</span><br>Jump high into the air and crash forcefully to the ground, dealing damage to enemies in the area of effect.<br><span style="color:#FFA40B">Level 14</span><br>Decrease the movement speed of enemies for a short time if they are in this move's area of effect.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 8</span><br>Jumps high into the air and crashes forcefully to the ground, dealing damage to enemies in the area of effect.<br><span style="color:#FFA40B">Level 14</span><br>Decrease the movement speed of enemies for a short time if they are in this move's area of effect.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Attack twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.<br><span style="color:#FFA40B">Level 14</span><br>Increase damage dealt.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Attacks twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.<br><span style="color:#FFA40B">Level 14</span><br>Increases damage dealt.
|}
|}


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! style="width:50%;"| [[File:UNITE Power-Up Punch.png|40px]] '''Power-Up Punch'''
! style="width:50%;"| [[File:UNITE Power-Up Punch.png|40px]] '''Power-Up Punch'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user's HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.<br><span style="color:#FFA40B">Level 11</span><br>Increases Attack for a short time when this move is used.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Charges forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user's HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.<br><span style="color:#FFA40B">Level 11</span><br>Increases Attack for a short time when this move is used.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move's cooldown is reduced every time one of the user's moves hits.<br><span style="color:#FFA40B">Level 11</span><br>Become immune to hindrances while charging power.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move's cooldown is reduced every time one of the user's moves hits.<br><span style="color:#FFA40B">Level 11</span><br>Become immune to hindrances while charging power.
|}
|}
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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Meteor Mash.png|40px]] '''Meteor Mash'''<br><span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br>Blast forward with a punch like a comet, dealing damage to enemies and shoving them.
| colspan="7" | [[File:UNITE Meteor Mash.png|40px]] '''Meteor Mash'''<br><span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br>Blasts forward with a punch like a comet, dealing damage to enemies and shoving them.


'''''Meteor Mash Upgrade Choices'''''
'''''Meteor Mash Upgrade Choices'''''
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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.<br><span style="color:#FFA40B">Level 13</span><br>Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.<br><span style="color:#FFA40B">Level 13</span><br>Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Unleash a combo attack, dealing multiple blows to enemies and shoving them.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Unleashes a combo attack, dealing multiple blows to enemies and shoving them.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage.
|}
|}


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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.<br><span style="color:#FFA40B">Level 11</span><br>Decreases the movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.<br><span style="color:#FFA40B">Level 11</span><br>Decreases the movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 4</span><br>Convert a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increase movement speed for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased conversion rate.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 4</span><br>Converts a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increases movement speed for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased conversion rate.
|}
|}


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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 6</span><br>Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.<br><span style="color:#FFA40B">Level 13</span><br>Increases the duration of this move's effects and decreases the movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 6</span><br>Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.<br><span style="color:#FFA40B">Level 13</span><br>Increases the duration of this move's effects and decreases the movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 6</span><br>Dash forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 6</span><br>Dashes forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Bubble.png|40px]] '''Bubble'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br>Attack with a spray of bubbles, decreasing the movement speed of enemies when it hits.
| colspan="7" | [[File:UNITE Bubble.png|40px]] '''Bubble'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br>Attacks with a spray of bubbles, decreasing the movement speed of enemies when it hits.


'''''Bubble Upgrade Choices'''''
'''''Bubble Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Surf 2.png|40px]] '''Surf'''
! style="width:50%;"| [[File:UNITE Surf 2.png|40px]] '''Surf'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Throw shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user's HP when it hits. Also increases the user's movement speed while using this move.<br><span style="color:#FFA40B">Level 11</span><br>Increases the number of shurikens thrown.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Throws shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user's HP when it hits. Also increases the user's movement speed while using this move.<br><span style="color:#FFA40B">Level 11</span><br>Increases the number of shurikens thrown.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Ride a wave, dealing damage to enemies and restoring the user's HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.<br><span style="color:#FFA40B">Level 11</span><br>Increases the amount of HP restored.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Rides a wave, dealing damage to enemies and restoring the user's HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.<br><span style="color:#FFA40B">Level 11</span><br>Increases the amount of HP restored.
|}
|}


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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown.
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.<br><span style="color:#FFA40B">Level 13</span><br>Increased attack for a short time when the user stops sneaking.
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.<br><span style="color:#FFA40B">Level 13</span><br>Increased Attack for a short time when the user stops sneaking.
|}
|}


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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Waterburst Shuriken.png|40px]] '''Waterburst Shuriken'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Throw a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.
| colspan="7" | [[File:UNITE Waterburst Shuriken.png|40px]] '''Waterburst Shuriken'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Throws a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Peck.png|40px]] '''Peck'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br>Fly toward an enemy and attack 3 times.
| colspan="7" | [[File:UNITE Peck.png|40px]] '''Peck'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br>Flies toward an enemy and attack 3 times.


'''''Peck Upgrade Choices'''''
'''''Peck Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Aerial Ace.png|40px]] '''Aerial Ace'''
! style="width:50%;"| [[File:UNITE Aerial Ace.png|40px]] '''Aerial Ace'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 6.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Fly in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.<br><span style="color:#FFA40B">Level 11</span><br>After this move hits, moves and basic attacks partially ignore defense.
| <span style="color:#a098ef">Cooldown: 6.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Flies in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.<br><span style="color:#FFA40B">Level 11</span><br>After this move hits, moves and basic attacks partially ignore defense.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Fly at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage dealt.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Flies at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage dealt.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Acrobatics.png|40px]] '''Acrobatics'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Fly toward the designated area and attack multiple times. Escape in a direction of your choice after using this move.
| colspan="7" | [[File:UNITE Acrobatics.png|40px]] '''Acrobatics'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Flies toward the designated area and attack multiple times. Escapes in a direction of your choice after using this move.


'''''Acrobatics Upgrade Choices'''''
'''''Acrobatics Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Brave Bird.png|40px]] '''Brave Bird'''
! style="width:50%;"| [[File:UNITE Brave Bird.png|40px]] '''Brave Bird'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Fly up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.<br><span style="color:#FFA40B">Level 13</span><br>Also throws enemies when this move hits.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Flies up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.<br><span style="color:#FFA40B">Level 13</span><br>Also throws enemies when this move hits.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Dive to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.<br><span style="color:#FFA40B">Level 13</span><br>Reduced recoil damage taken.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Dives to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.<br><span style="color:#FFA40B">Level 13</span><br>Reduced recoil damage taken.
|}
|}


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! colspan=6 style="background:#ffca96 | Passive / Basic
! colspan=6 style="background:#ffca96 | Passive / Basic
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Volt Absorb.png|40px]] '''Volt Absorb'''<br><span style="color:#FFA40B">Passive Ability</span><br> Gain an electric charge when receiving damage, converting a portion of that damage into additional Attack.
| colspan="7" | [[File:UNITE Volt Absorb.png|40px]] '''Volt Absorb'''<br><span style="color:#FFA40B">Passive Ability</span><br> Gains an electric charge when receiving damage, converting a portion of that damage into additional Attack.
[[File:UNITE Attack.png|40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP.
[[File:UNITE Attack.png|40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP.
|- style="background:#fff"
|- style="background:#fff"
! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Agility.png|40px]] '''Agility'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Perform a quick dash and increase basic attack speed for a short time afterward.
| colspan="7" | [[File:UNITE Agility.png|40px]] '''Agility'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Performs a quick dash and increases basic attack speed for a short time afterward.


'''''Agility Upgrade Choices'''''
'''''Agility Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Spark.png|40px]] '''Spark'''
! style="width:50%;"| [[File:UNITE Spark.png|40px]] '''Spark'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Perform a high-speed dash, dealing damage to enemies hit and increase basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.<br><span style="color:#FFA40B">Level 12</span><br>Increased damage and basic attack speed buff duration.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Performs a high-speed dash, dealing damage to enemies hit and increases basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.<br><span style="color:#FFA40B">Level 12</span><br>Increased damage and basic attack speed buff duration.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Leap at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leap at the closest enemy and deal damage to it. This move can be used 3 times before going on cooldown.<br><span style="color:#FFA40B">Level 12</span><br>Also restore HP if performing a basic attack before reaching the targeted enemy.
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Leaps at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leaps at the closest enemy and deals damage to it. This move can be used 3 times before going on cooldown.<br><span style="color:#FFA40B">Level 12</span><br>Also restores HP if performing a basic attack before reaching the targeted enemy.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Slash 2.png|40px]] '''Slash'''<br><span style="color:#a098ef">Cooldown: 8.5s</span> <span style="color:#B62282">Range: Melee</span><br>Pounce at an enemy and attack with sharp claws. This move's final attack throws enemies.
| colspan="7" | [[File:UNITE Slash 2.png|40px]] '''Slash'''<br><span style="color:#a098ef">Cooldown: 8.5s</span> <span style="color:#B62282">Range: Melee</span><br>Pounces at an enemy and attacks with sharp claws. This move's final attack throws enemies.


'''''Slash Upgrade Choices'''''
'''''Slash Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Wild Charge.png|40px]] '''Wild Charge'''
! style="width:50%;"| [[File:UNITE Wild Charge.png|40px]] '''Wild Charge'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Release an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.<br><span style="color:#FFA40B">Level 14</span><br>Decreases movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Releases an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.<br><span style="color:#FFA40B">Level 14</span><br>Decreases movement speed of enemies for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Charge in the designated direction. If this move hits an enemy, unleash a combo attack that also deals a set amount of damage to itself. If the user hit an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.<br><span style="color:#FFA40B">Level 14</span><br>Also deals damage to nearby enemies when this hits.
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Charges in the designated direction. If this move hits an enemy, unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.<br><span style="color:#FFA40B">Level 14</span><br>Also deals damage to nearby enemies when this hits.
|}
|}


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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Plasma Gale.png|40px]] '''Plasma Gale'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 10</span><br>Unleash a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while inside this zone.
| colspan="7" | [[File:UNITE Plasma Gale.png|40px]] '''Plasma Gale'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 10</span><br>Unleashes a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while inside this zone.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Ember.png|40px]] '''Ember'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Sure Hit</span><br>Shoot out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.
| colspan="7" | [[File:UNITE Ember.png|40px]] '''Ember'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Sure Hit</span><br>Shoots out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.


'''''Ember Upgrade Choices'''''
'''''Ember Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Blaze Kick.png|40px]] '''Blaze Kick'''
! style="width:50%;"| [[File:UNITE Blaze Kick.png|40px]] '''Blaze Kick'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Kick a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.<br><span style="color:#FFA40B">Level 11</span><br>Reduces the cooldown of Flame Charge or Feint when this move hits.
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Kicks a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.<br><span style="color:#FFA40B">Level 11</span><br>Reduces the cooldown of Flame Charge or Feint when this move hits.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 7</span><br>Perform a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.<br><span style="color:#FFA40B">Level 11</span><br>Increases basic attack speed for a short time when this move hits.
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 7</span><br>Performs a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.<br><span style="color:#FFA40B">Level 11</span><br>Increases basic attack speed for a short time when this move hits.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 2
! colspan=6 style="background:#ffca96 | Move 2
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Low Sweep.png|40px]] '''Low Sweep'''<br><span style="color:#a098ef">Cooldown: 7.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Make a swift low sweep in the designated direction, dealing damage to any enemy it hits.
| colspan="7" | [[File:UNITE Low Sweep.png|40px]] '''Low Sweep'''<br><span style="color:#a098ef">Cooldown: 7.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Makes a swift low sweep in the designated direction, dealing damage to any enemy it hits.


'''''Low Sweep Upgrade Choices'''''
'''''Low Sweep Upgrade Choices'''''
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! style="width:50%;"| [[File:UNITE Feint 2.png|40px]] '''Feint'''
! style="width:50%;"| [[File:UNITE Feint 2.png|40px]] '''Feint'''
|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 8</span><br>Charge forward cloaked in flame, dealing damage to any enemy hit.<br><span style="color:#FFA40B">Level 13</span><br>The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 8</span><br>Charges forward cloaked in flame, dealing damage to any enemy hit.<br><span style="color:#FFA40B">Level 13</span><br>The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 8</span><br>Increases movement speed for a short time and become invincible.<br><span style="color:#FFA40B">Level 13</span><br>After this move is used, basic attacks that hit enemies restore HP (up to 3 times).
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 8</span><br>Increases movement speed for a short time and become invincible.<br><span style="color:#FFA40B">Level 13</span><br>After this move is used, basic attacks that hit enemies restore HP (up to 3 times).
|}
|}
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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Blazing Bicycle Kick.png|40px]] '''Blazing Bicycle Kick'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.
| colspan="7" | [[File:UNITE Blazing Bicycle Kick.png|40px]] '''Blazing Bicycle Kick'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Creates a giant ball of flame and kicks it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.
|}
|}


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! colspan=6 style="background:#ffca96 | Move 1
! colspan=6 style="background:#ffca96 | Move 1
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Leafage.png|40px]] '''Leafage'''<br><span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Ranged</span><br>Pelt the target with leaves, decreasing the movement speed of enemies for a short time when it hits.
| colspan="7" | [[File:UNITE Leafage.png|40px]] '''Leafage'''<br><span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Ranged</span><br>Pelts the target with leaves, decreasing the movement speed of enemies for a short time when it hits.


'''''Leafage Upgrade Choices'''''
'''''Leafage Upgrade Choices'''''
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! colspan=6 style="background:#ffca96 | Unite Move
! colspan=6 style="background:#ffca96 | Unite Move
|- style="background:#fff"
|- style="background:#fff"
| colspan="7" | [[File:UNITE Cotton Cloud Crash.png|40px]] '''Cotton Cloud Crash'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Float into the air and become invincible. If used again, pound the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.
| colspan="7" | [[File:UNITE Cotton Cloud Crash.png|40px]] '''Cotton Cloud Crash'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Floats into the air and become invincible. If used again, pounds the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.
|}
|}


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|- style="background:#fff"
|- style="background:#fff"
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 4</span><br>Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.<br><span style="color:#FFA40B">Level 11</span><br>Increases the user's movement speed for a short time.
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 4</span><br>Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.<br><span style="color:#FFA40B">Level 11</span><br>Increases the user's movement speed for a short time.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 4</span><br>Shoot out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move's cooldown when it hits.<br><span style="color:#FFA40B">Level 11</span><br>Restores the user's HP every time a blade of air hits an enemy.
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 4</span><br>Shoots out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move's cooldown when it hits.<br><span style="color:#FFA40B">Level 11</span><br>Restores the user's HP every time a blade of air hits an enemy.
|}
|}



Revision as of 23:35, 5 September 2021

Pokémon UNITE
Pokémon UNITE
Pokémon UNITE logo.png
Logo of Pokémon UNITE
Basic info
Platform: Nintendo Switch, iOS, Android
Category: Multiplayer Online Battle Arena (MOBA)
Players: 1‒10
Connectivity: N/A
Developer: The Pokémon Company, TiMi Studios
Publisher: The Pokémon Company
Part of: Generation VIII spin-off
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: ALL
GSRR: 7+ (IARC)
Release dates
Japan: July 21, 2021 (Nintendo Switch)
September 22, 2021 (iOS, Android)
North America: July 21, 2021 (Nintendo Switch)
September 22, 2021 (iOS, Android)
Australia: July 21, 2021 (Nintendo Switch)
September 22, 2021 (iOS, Android)
Europe: July 21, 2021 (Nintendo Switch)
September 22, 2021 (iOS, Android)
South Korea: July 21, 2021 (Nintendo Switch)
September 22, 2021 (iOS, Android)
Mainland China: TBA
Hong Kong: July 21, 2021 (Nintendo Switch)
September 22, 2021 (iOS, Android)
Taiwan: July 21, 2021 (Nintendo Switch)
September 22, 2021 (iOS, Android)
Websites
Japanese: Official website
English: Official website
Pokémon.com

Pokémon UNITE (Japanese: Pokémon UNITE) is a free-to-start spin-off Pokémon game for the Nintendo Switch, iOS, and Android. It is developed by TiMi Studios, a subsidiary of Tencent Games. The game was released on July 21, 2021 on the Nintendo Switch[1] and is scheduled to be released on September 22, 2021 for mobile devices.[2] It is playable in nine languages, with Japanese, English, Korean, Simplified Chinese, and Traditional Chinese having been available since launch and German, Spanish, French, and Italian set to be added in the second half of 2021.

It was announced during Pokémon Presents on June 24, 2020. A closed beta test occurred in mainland China beginning in January 2021, and a regional beta test on Android devices occurred in Canada in March 2021.[3] A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.[4]

Blurb

Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!

Gameplay

Players compete in Unite Battles, where two teams attempt to score points in the opposing team's goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team, which they must then bring to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.

Pokémon begin a match at level one in their least evolved form (discounting baby Pokémon) and gain experience gradually over time, a process which is sped up by defeating wild Pokémon. As Pokémon gain experience and level up, they learn new moves that they then have access to for the rest of the battle, and Pokémon with evolutions (besides Pikachu) evolve as well, much like in the core series. Initially, a Pokémon has two moves and the player chooses which one to keep; the move that they did not choose is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon's final level, it unlocks its Unite Move, a separate, powerful attack that must charge over time.

Participating in Unite Battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.

Game modes

Standard Battle

Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of any size.

Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.

Ranked Battle

Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.

Rank Classes
Beginner Rank 3
Great Rank 4
Expert Rank 5
Veteran Rank 5
Ultra Rank 5
Master Rank Points - 0-99999

Quick Battle

Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 matches. The Quick Battles' maps rotate periodically, allowing players to only choose from one available Quick Battle map at a time. Each map has different rules.

Wild Pokémon

Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers' Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle. The following is a list of wild Pokémon that can appear.

Pokémon Appeared Stages Evolves into Point Value
UNITE Aipom Wild.png
Aipom
Remoat Island, Mer Stadium Ambipom 2-5
UNITE Ambipom Wild.png
Ambipom
Remoat Island, Mer Stadium Does Not Evolve 3-7
UNITE Corphish Wild.png
Corphish
Remoat Island, Mer Stadium Crawdaunt 3
UNITE Crawdaunt Wild.png
Crawdaunt
Remoat Island, Mer Stadium Does Not Evolve 4-5
UNITE Audino Wild.png
Audino
Remoat Island, Mer Stadium Does Not Evolve 5-8
UNITE Combee Wild.png
Combee
Remoat Island Does Not Evolve 2-3
UNITE Vespiquen Wild.png
Vespiquen
Remoat Island Does Not Evolve 4-6
UNITE Lillipup Wild.png
Lillipup
Remoat Island Herdier 2
UNITE Herdier Wild.png
Herdier
Remoat Island Does Not Evolve 3
UNITE Abra Wild.png
Abra
Auroma Park Does Not Evolve 20-23
UNITE Venomoth Wild.png
Venomoth
Auroma Park Does Not Evolve 5-8
UNITE Ledyba Wild.png
Ledyba
Auroma Park Ledian 2
UNITE Ledian Wild.png
Ledian
Auroma Park Does Not Evolve 3
UNITE Sunkern Wild.png
Sunkern
Auroma Park Sunflora 2
UNITE Sunflora Wild.png
Sunflora
Auroma Park Does Not Evolve 3
UNITE Dewpider Wild.png
Dewpider
Auroma Park Does Not Evolve 2-3
UNITE Araquanid Wild.png
Araquanid
Auroma Park Does Not Evolve 15-20
UNITE Alolan Meowth Wild.png
Alolan Meowth
Shivre City Alolan Persian 2
UNITE Alolan Persian Wild.png
Alolan Persian
Shivre City Does Not Evolve 3
UNITE Electrode Wild.png
Electrode
Shivre City Does Not Evolve 10-13
UNITE Snom Wild.png
Snom
Shivre City Frosmoth 3
UNITE Frosmoth Wild.png
Frosmoth
Shivre City Does Not Evolve 5

Special wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team's goal's defenses. This allows goals to be scored faster. The following is a list of special wild Pokémon that can appear.

Wild Pokémon Appeared Stages Point Value Bonus
UNITE Zapdos Wild.png
Zapdos
Remoat Island, Mer Stadium 20-30 Causes instant scoring of opposing goals for 30 seconds and unleashes damage to the opponents
UNITE Ludicolo Wild.png
Ludicolo
Remoat Island, Mer Stadium 4-7 Higher damage against enemy Pokémon with low health
UNITE Bouffalant Wild.png
Bouffalant
Remoat Island, Mer Stadium 4-7 Normal attack will slow down enemy Pokémon
UNITE Rotom Wild.png
Rotom
Remoat Island 20 After defeating, it will move to the nearest enemy goal and give a quick boost to give instant scoring for 15 seconds
UNITE Drednaw Wild.png
Drednaw
Remoat Island 20 After defeating, you will receive a shield and everyone in your team gets an experience boost
UNITE Regigigas Wild.png
Regigigas
Auroma Park 50-55 N/A
UNITE Avalugg Wild.png
Avalugg
Shivre City 20-30 After defeating, gives players an ice aura that slows opponents and gives your goal a shield

Beginner bonuses

New accounts receive bonuses for a time, such as additional Battle Points for completing matches and gifts for logging in for the first two weeks. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.

Login Bonuses

Day Reward
Day 1 680 Aeos Coins
Day 2 Alolan Ninetales Unite License
Or Aeos Coins if Already Purchased
Day 3 Beach Style: Venusaur
Day 4 600 Aeos Tickets
Day 5 Sporty Set: Headwear
Day 6 Sporty Set: Innerwear
Day 7 880 Aeos Coins
Day 8 Cinderace Unite License
Or Aeos Coins if Already Purchased
Day 9 700 Aeos Tickets
Day 10 Sporty Set: Bottoms
Day 11 700 Aeos Tickets
Day 12 Sporty Set: Shoes
Day 13 800 Aeos Tickets
Day 14 Greninja Unite License
Or Aeos Coins if Already Purchased

Beginner Challenge

Day Challenge Challenge Reward Day Reward
Day 1 Complete the Tutorial
(Basics 1 and 2)
Muscle Band Crustle Set: Headwear
Complete the Advanced 1 tutorial 400 Aeos Coins
Obtain 3 Unite licenses 500 Aeos Coins
Participate in a Standard Battle four times 800 Aeos Coins
Day 2 Complete the Advanced 2 tutorial Wise Glasses Crustle Set: Innerwear
Score a total of 50 points 400 Aeos Coins
Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow 500 Aeos Coins
Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow 800 Aeos Coins
Day 3 Reach Trainer level 9 400 Aeos Coins Crustle Set: Bottoms
Participate in 1 ranked match 400 Aeos Coins
Score three goals in a single battle 500 Aeos Coins
Knockout a total of 10 opponent Pokémon 800 Aeos Coins
Day 4 Participate in 1 battle with a Held Item Exp. Share Crustle Set: Back Item
Participate in 1 battle with a Battle Item
(Except Potion)
20 Item Enhancers
Score 50 or more points in a single battle 30 Item Enhancers
Make a total of 10 assists 40 Item Enhancers
Day 5 Participate in 1 Ranked Match Shell Bell Crustle Set: Accessory
Score a total of 150 points in Ranked Matches 20 Item Enhancers
Obtain one Fashion Item 30 Item Enhancers
Score a single goal worth 30 or more points in a battle 40 Item Enhancers
Day 6 Reach Trainer level 13 Assault Vest Crustle Set: Shoes
Participate in 1 battle as: Attacker 20 Item Enhancers
Participate in 3 Ranked Matches 30 Item Enhancers
Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow 40 Item Enhancers
Day 7 Block one goal 30 Item Enhancers Crustle Unite License
Reach Great rank
(Rank level)
30 Item Enhancers
Complete all beginner challenges up through day 6 50 Item Enhancers
Become the MVP one time 50 Item Enhancers

Stages

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs Map images

Unite Battles take place in various places on Aeos Island due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by Professor Phorus.

Stage Details
Remoat Stadium 5-on-5
Five goals per team
Used in Standard Battle and Random Match
Auroma Park 3-on-3
Two shared goal zones
Used in Quick Battle
Shivre City 4-on-4
One goal zone each
Used in Quick Battle
Mer Stadium 4-on-4
Three goal zones per team
Used in Quick Battle

Pokémon

Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Venusaur.png
Venusaur
Intermediate UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Attacker / Ranged Offense: 4.5
Endurance: 2
Mobility: 2
Scoring: 2.5
Support: 1
UNITE Bulbasaur.png
Bulbasaur
Evolves at Lv. 5
File:UNITE002.png
Ivysaur
Evolves at Lv. 9
Abilities
Passive / Basic
File:UNITE Overgrow.png Overgrow
Passive Ability
When HP is low, increases all damage dealt.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls enemies inward between the vines.

Move 1
File:UNITE Seed Bomb.png Seed Bomb
Cooldown: 6s Range: Ranged
Hurls a large seed at the designated area, dealing damage to enemies in the area of effect.

Seed Bomb Upgrade Choices

File:UNITE Sludge Bomb.png Sludge Bomb File:UNITE Giga Drain.png Giga Drain
Cooldown: 9s Range: Ranged
Level 5
Hurls unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.
Level 11
Increased area of effect.
Cooldown: 7s Affect: Recovery
Level 5
Drains HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.
Level 11
Increased amount of HP restored.
Move 2
File:UNITE Razor Leaf.png Razor Leaf
Cooldown: 9s Range: Area
Launches many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect.

Razor Leaf Upgrade Choices

File:UNITE Solar Beam.png Solar Beam File:UNITE Petal Dance.png Petal Dance
Cooldown: 10s Range: Area
Level 7
Blasts a bundled beam of light, dealing damage to enemies in a line.
Level 13
Reduced cooldown.
Cooldown: 11s Range: Area
Level 7
Scatters petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.
Level 13
Increased area of effect.
Unite Move
File:UNITE Verdant Anger.png Verdant Anger
Range: Area
Unlocks at level 9
Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Charizard.png
Charizard
Novice UNITE Aeos coin.png 6,000 Aeos Coins
UNITE Aeos gem.png 345 Aeos Gems
All-Rounder / Melee Offense: 3.5
Endurance: 3
Mobility: 2.5
Scoring: 3
Support: 0.5
UNITE Charmander.png
Charmander
Evolves at Lv. 5
File:UNITE005.png
Charmeleon
Evolves at Lv. 9
Abilities
Passive / Basic
File:UNITE Blaze.png Blaze
Passive Ability
While at half HP or less, critical-hit rate is increased.

UNITE Attack.png Attack
Basic Ability
Deals continual damage. Deals increased damage to enemies that are burned and increases in range when the user evolves.

Move 1
File:UNITE Flame Burst.png Flame Burst
Cooldown: 6s Range: Ranged
Attacks with a bursting flame. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time.

Flame Burst Upgrade Choices

File:UNITE Flamethrower.png Flamethrower File:UNITE Fire Punch.png Fire Punch
Cooldown: 5.5s Range: Ranged
Level 5
Attacks with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time.
Level 11
Increased damage and the damage caused by burning.
Cooldown: 6s Affect: Dash
Level 5
Punches with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.
Level 11
Reduced cooldown every time a basic attack hits.
Move 2
File:UNITE Fire Spin.png Fire Spin
Cooldown: 10s Range: Area
Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time.

Fire Spin Upgrade Choices

File:UNITE Fire Blast.png Fire Blast File:UNITE Flare Blitz.png Flare Blitz
Cooldown: 8s Range: Area
Level 7
Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.
Level 13
Increased damage.
Cooldown: 10s Affect: Dash
Level 7
Charges forward cloaked in fire, granting the user a shield and throwing enemies hit.
Level 13
Decreases movement speed of enemies for a short time when they are thrown.
Unite Move
File:UNITE Seismic Slam.png Seismic Slam
Range: Sure Hit
Unlocks at level 9
Flies up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Blastoise.png
Blastoise
Intermediate UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Defender / Ranged Offense: 4
Endurance: 7
Mobility: 4
Scoring: 4
Support: 6
File:UNITE007.png
Squirtle
Evolves at lv. 5
File:UNITE008.png
Wartortle
Evolves at lv. 9
Abilities
Passive / Basic
File:UNITE Torrent 2.png Torrent
Passive Ability
When the Pokémon is at half HP or less, its Attack and Sp. Attack are increased.

UNITE Attack.png Attack
Basic Ability
Blastoise’s third auto attack is empowered - dealing 3 instances of damage, slowing enemies hit and reducing Blastoise’s move cooldowns by 1 second each.

Move 1
File:UNITE Water Gun 2.png Water Gun
Cooldown: 9s Range: Ranged
Blastoise shoots a jet of water in a straight line, damaging, stunning, and knocking back enemies hit. Enemies hit are also slowed for 1 second.

Water Gun Upgrade Choices

File:UNITE Hydro Pump.png Hydro Pump File:UNITE Water Spout.png Water Spout
Cooldown: 8.5s Range: Ranged
Level 5
Blastoise shoots a large amount of water; damaging, stunning, and knocking back enemies hit.
Level 11
Hydro Pump deals increased damage.
Cooldown: 9s Range: Area
Level 5
Blastoise calls down a barrage of water in a targeted radius. Enemies within the radius are struck 6 times over its duration, damaging and slowing them.
Level 11
Water Spout deals increased damage.
Move 2
File:UNITE Skull Bash.png Skull Bash
Cooldown: 10s Affect: Dash
Blastoise dashes forward damaging and stunning all enemies hit.

Skull Bash Upgrade Choices

File:UNITE Surf 4.png Surf File:UNITE Rapid Spin.png Rapid Spin
Cooldown: 12s Affect: Dash
Level 7
Blastoise rides a large wave in the designated direction, damaging, stunning, and knocking back enemies hit. Blastoise is unstoppable while surfing, and once it ends, Blastoise can jump in a designated direction. The wave continues for a short duration after Blastoise has leapt off and continues to knock back enemies hit but inflicts no damage.
Level 13
Blastoise gains a small shield when hitting an enemy with Surf.
Cooldown: 11s Affect: Buff
Level 7
Blastoise withdraws into its shell and begins rapidly spinning, resetting the cooldown of its other move. Blastoise is unstoppable for the duration of Rapid Spin and can freely move about the battlefield. While spinning, Blastoise will damage and slow nearby enemies. Blastoise’s next basic attack after Rapid Spin ends is empowered. For the duration of Rapid Spin, the mechanics of Blastoise’s Basic attacks as well as Hydro Pump and Water Spout are changed.


Level 13
Blastoise gains a massive amount of Def and SpDef for the duration of Rapid Spin.

Unite Move
File:UNITE Hydro Typhoon.png Hydro Typhoon
Affect: Hindrance
Unlocks at level 9
Has the user spout water to attack while spinning, throwing enemies in a large area. This also grants the user a shield.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Pikachu.png
Pikachu
Novice UNITE Aeos coin.png 6,000 Aeos Coins
UNITE Aeos gem.png 345 Aeos Gems
Attacker / Ranged Offense: 4.5
Endurance: 1.5
Mobility: 2.5
Scoring: 2
Support: 1.5
Does Not Evolve
Abilities
Passive / Basic
File:UNITE Static.png Static
Passive Ability
Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it's triggered.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes enemies for a short time when it hits.

Move 1
File:UNITE Thunder Shock.png Thunder Shock
Cooldown: 5s Range: Sure Hit
Releases electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time.

Thunder Shock Upgrade Choices

File:UNITE Electro Ball.png Electro Ball File:UNITE Thunder.png Thunder
Cooldown: 5s Range: Sure Hit
Level 4
Hurls an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move's damage increases the lower the enemies remaining HP is.
Level 11
Increased damage.
Cooldown: 8s Range: Area
Level 4
Drops wicked thunderbolts, dealing damage to enemies in the area of effect.
Level 11
Increases the number of times this move attacks.
Move 2
File:UNITE Electro Web.png Electro Web
Cooldown: 9s Affect: Hindrance
Attacks and captures enemies using an electric net, leaving them unable to move.

Electro Web Upgrade Choices

File:UNITE Volt Tackle.png Volt Tackle File:UNITE Thunderbolt.png Thunderbolt
Cooldown: 10s Affect: Hindrance
Level 6
Has the user electrify itself and charge ahead, throwing opposing Pokémon.
Level 13
Reduced cooldown.
Cooldown: 8s Affect: Hindrance
Level 6
Attacks with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.
Level 13
Increased damage.
Unite Move
File:UNITE Thunderstorm.png Thunderstorm
Range: Area
Unlocks at level 9
Attacks enemies near the user with tremendous bolts of lightning.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Alolan Ninetales.png
Alolan Ninetales
Intermediate UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Attacker / Ranged Offense: 4
Endurance: 1.5
Mobility: 1.5
Scoring: 2.5
Support: 3
File:UNITE037A.png
Alolan Vulpix
Evolves at Lv. 4
Abilities
Passive / Basic
File:UNITE Snow Warning.png Snow Warning
Passive Ability
Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.

Move 1
File:UNITE Powder Snow.png Powder Snow
Cooldown: 5s Range: Area
Attacks with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits.

Powder Snow Upgrade Choices

File:UNITE Avalanche.png Avalanche File:UNITE Dazzling Gleam.png Dazzling Gleam
Cooldown: 7s Range: Area
Level 4
Attacks with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.
Level 11
Also decreases the movement speed of enemies for a short time when this move hits.
Cooldown: 7s Affect: Hindrance
Level 4
Attacks with a powerful cone of blinding light, leaving enemies unable to act when this move hits.
Level 11
Increased damage dealt and stun duration.
Move 2
File:UNITE Icy Wind.png Icy Wind
Cooldown: 8s Range: Ranged
Attacks with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits.

Icy Wind Upgrade Choices

File:UNITE Blizzard.png Blizzard File:UNITE Aurora Veil.png Aurora Veil
Cooldown: 11s Range: Ranged
Level 6
Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.
Level 13
Increased damage.
Cooldown: 13s Affect: Buff
Level 6
Creates an aurora around the user, reducing damage received by the user and nearby allies in the area of effect. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.
Level 13
Further reduces damage allies receive.
Unite Move
File:UNITE Snow Globe.png Snow Globe
Range: Area
Unlocks at level 9
Attacks with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Wigglytuff.png
Wigglytuff
Intermediate UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Supporter / Ranged Offense: 1
Endurance: 2.5
Mobility: 2.5
Scoring: 2
Support: 4.5
UNITE Jigglypuff.png
Jigglypuff
Evolves at lv. 4
Abilities
Passive / Basic
File:UNITE Cute Charm.png Cute Charm
Passive Ability
When hit by an enemies attack at close range, makes that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits.

Move 1
File:UNITE Pound.png Pound
Cooldown: 5s Range: Melee
Performs a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.

Pound Upgrade Choices

File:UNITE Double Slap.png Double Slap File:UNITE Dazzling Gleam 2.png Dazzling Gleam
Cooldown: 5s Range: Melee
Level 6
Performs a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.
Level 10
Increased number of attacks.
Cooldown: 4.5s Range: Area
Level 6
Emits a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.
Level 10
Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them.
Move 2
File:UNITE Defense Curl.png Defense Curl
Cooldown: 8s Affect: Hindrance
Performs a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.

Defense Curl Upgrade Choices

File:UNITE Rollout.png Rollout File:UNITE Sing.png Sing
Cooldown: 10s Affect: Hindrance
Level 4
Performs a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.
Level 12
Increases the length of time enemies are thrown.
Cooldown: 10s Range: Area
Level 4
Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move's area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.
Level 12
Increased sleep duration.
Unite Move
File:UNITE Starlight Recital.png Starlight Recital
Affect: Buff
Unlocks at level 8
Begins performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Machamp.png
Machamp
Intermediate UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
All-rounder / Melee Offense: 4
Endurance: 2.5
Mobility: 2.5
Scoring: 2.5
Support: 1
File:UNITE066.png
Machop
Evolves at lv. 5
File:UNITE067.png
Machoke
Evolves at lv. 9
Abilities
Passive / Basic
File:UNITE Guts.png Guts
Passive Ability
Increases Attack when afflicted by a status condition.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of enemies for a short time.

Move 1
File:UNITE Karate Chop.png Karate Chop
Cooldown: 6s Range: Melee
Attacks opposing Pokémon with a sharp chop.

Karate Chop Upgrade Choices

File:UNITE Close Combat.png Close Combat File:UNITE Cross Chop.png Cross Chop
Cooldown: 9s Range: Melee
Level 7
Unleashes a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.
Level 13
Deals increased damage to enemies that are afflicted by a status condition.
Cooldown: 6s Affect: Dash
Level 7
Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user's critical-hit rate.
Level 13
Increases Attack with each basic attack, up to a set max.
Move 2
File:UNITE Bulk Up.png Bulk Up
Cooldown: 9s Affect: Buff
Becomes immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack.

Bulk Up Upgrade Choices

File:UNITE Dynamic Punch.png Dynamic Punch File:UNITE Submission.png Submission
Cooldown: 8s Affect: Dash
Level 5
Jumps to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.
Level 11
Increased Attack and movement speed.
Cooldown: 11s Affect: Hindrance
Level 5
Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user's critical-hit rate and basic attack speed are increased for a short time.
Level 11
Increased critical-hit rate and basic attack speed.
Unite Move
File:UNITE Barrage Blow.png Barrage Blow
Affect: Buff
Unlocks at level 9
Increases the user's movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Slowbro.png
Slowbro
Intermediate UNITE Aeos coin.png 6,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Defender / Ranged Offense: 1.5
Endurance: 4
Mobility: 1.5
Scoring: 1.5
Support: 4
File:UNITE079.png
Slowpoke
Evolves at lv. 4
Abilities
Passive / Basic
File:UNITE Oblivious.png Oblivious
Passive Ability
When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target's Sp. Defense.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, deal damage to nearby opposing Pokémon and decrease their movement speed.

Move 1
File:UNITE Water Gun.png Water Gun
Cooldown: 5s Range: Melee
Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled.

Water Gun Upgrade Choices

File:UNITE Scald.png Scald File:UNITE Surf.png Surf
Cooldown: 5s Range: Melee
Level 4
Deals damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam's area are left burned and have their movement speed decreased.
Level 11
Increased area of effect.
Cooldown: 9s Affect: Dash
Level 4
Charges forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.
Level 11
The second and third waves become larger and also throw opposing Pokémon like the first wave does.
Move 2
File:UNITE Slack Off.png Slack Off
Cooldown: 11s Affect: Recovery
Lays down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect.

Slack Off Upgrade Choices

File:UNITE Amnesia.png Amnesia File:UNITE Telekinesis.png Telekinesis
Cooldown: 13s Affect: Recovery
Level 6
Nullifies some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increases the damage dealt by the next use of Scald or Surf.
Level 13
Increases Sp. Attack.
Cooldown: 11s Affect: Hindrance
Level 6
Makes opposing Pokémon float with psychic power. If used again, pulls the opposing Pokémon toward the user.
Level 13
Increased range and firing speed.
Unite Move
File:UNITE Slowbeam.png Slowbeam
Affect: Hindrance
Unlocks at level 9
Stares at an enemy and attacks continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Gengar.png
Gengar
Expert UNITE Aeos coin.png 10,000 Aeos Coins
UNITE Aeos gem.png 575 Aeos Gems
Speedster / Melee Offense: 3.5
Endurance: 2
Mobility: 4
Scoring: 3
Support: 0.5
File:UNITE092.png
Gastly
Evolves at lv. 5
File:UNITE093.png
Haunter
Evolves at lv. 9
Abilities
Passive / Basic
File:UNITE Levitate.png Levitate
Passive Ability
Increases movement speed when out of combat. (8s after leaving combat)

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, lunging at an enemy and dealing damage.

Move 1
File:UNITE Will-o-Wisp.png Will-o-Wisp
Cooldown: 5s Range: Ranged
Shoots multiple sinister flames, dealing damage to enemies and leaving them burned when it hits.

Will-o-Wisp Upgrade Choices

File:UNITE Shadow Ball.png Shadow Ball File:UNITE Sludge Bomb 2.png Sludge Bomb
Cooldown: 4.5s Range: Ranged
Level 5
Hurls a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.
Level 11
Increased damage.
Cooldown: 8s Range: Area
Level 5
Hurls unsanitary sludge to the designated area, leaving enemies poisoned when it hits.
Level 11
Increased poison duration.
Move 2
File:UNITE Lick.png Lick
Cooldown: 7s Range: Area
Attacks with the user's tongue and pulls enemies toward the user.

Lick Upgrade Choices

File:UNITE Dream Eater.png Dream Eater File:UNITE Hex.png Hex
Cooldown: 8s Range: Ranged
Level 7
Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.
Level 13
Increased damage and HP restored.
Cooldown: 7.5s Affect: Dash
Level 7
Disappears and moves to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.
Level 13
Increased damage.
Unite Move
File:UNITE Phantom Ambush.png Phantom Ambush
Affect: Dash
Unlocks at level 9
Jumps to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Mr Mime.png
Mr. Mime
Intermediate UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Supporter / Melee Offense: 2.5
Endurance: 4
Mobility: 1
Scoring: 1.5
Support: 4
Does Not Evolve
Abilities
Passive / Basic
File:UNITE Filter.png Filter
Passive Ability
Reduced damage received for a short time after using a move.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage and throwing enemies when it hits.

Move 1
File:UNITE Fake Out.png Fake Out
Cooldown: 7s Range: Melee
Slaps its hands together, shoving enemies in front of it.

Fake Out Upgrade Choices

File:UNITE Confusion.png Confusion File:UNITE Psychic.png Psychic
Cooldown: 6s Range: Ranged
Level 4
Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Level 11
Increased damage.
Cooldown: 6s Affect: Debuff
Level 4
Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time.
Level 11
Also decreases the movement speed of enemies for a short time.
Move 2
File:UNITE Light Screen.png Light Screen
Cooldown: 8s Affect: Hindrance
Creates a wall of light in the designated area that prevents enemies from passing.

Light Screen Upgrade Choices

File:UNITE Barrier.png Barrier File:UNITE Guard Swap.png Guard Swap
Cooldown: 2s Affect: Hindrance
Level 6
Creates a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.
Level 13
Increases the max number of uses that can be kept in reserve.
Cooldown: 4.5s Affect: Debuff
Level 6
Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.
Level 13
Also continually restores the HP of the user and the ally while this move is in effect.
Unite Move
File:UNITE Showtime.png Showtime
Range: Area
Unlocks at level 9
Jumps to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Snorlax.png
Snorlax
Novice UNITE Aeos coin.png 6,000 Aeos Coins
UNITE Aeos gem.png 345 Aeos Gems
Defender / Melee Offense: 2.5
Endurance: 5
Mobility: 2
Scoring: 1.5
Support: 2.5
Does Not Evolve
Abilities
Passive / Basic
File:UNITE Gluttony.png Gluttony
Passive Ability
Increases the effects gained from eating Berries.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby enemies and decreases their movement speed for a short time.

Move 1
File:UNITE Tackle.png Tackle
Cooldown: 6s Affect: Dash
Charges forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user's next basic attack becomes a boosted attack.

Tackle Upgrade Choices

File:UNITE Heavy Slam.png Heavy Slam File:UNITE Flail.png Flail
Cooldown: 7s Affect: Dash
Level 6
Has the user slam its heavy body down, dealing damage to enemies in the area of effect and throwing them.
Level 12
Increased damage.
Cooldown: 6.5s Affect: Hindrance
Level 6
Has the user flail about, increasing the user's basic attack damage the lower the user's HP is.
Level 12
Increased damage. If the user has low HP while using this move, its basic attacks that hit enemies will restore the user's HP.
Move 2
File:UNITE Rest.png Rest
Cooldown: 10s Affect: Hindrance
Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect.

Rest Upgrade Choices

File:UNITE Block.png Block File:UNITE Yawn.png Yawn
Cooldown: 11s Affect: Hindrance
Level 8
Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.
Level 14
Reduces the damage the user receives while this move is in effect.
Cooldown: 12s Affect: Hindrance
Level 8
Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.
Level 14
Decreases the movement speed of enemies for a short time when this move hits.
Unite Move
File:UNITE Power Nap.png Power Nap
Affect: Buff
Unlocks at level 10
Goes to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throws them. While sleeping, become immune to hindrances and continually restore HP.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Blissey.png
Blissey
Novice UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Supporter / Melee Offense: 1
Endurance: 3.5
Mobility: 1.5
Scoring: 1.5
Support: 4.5
File:UNITE113.png
Chansey
Evolves at lv. 4
Abilities
Passive / Basic
File:UNITE Natural Cure.png Natural Cure
Passive Ability
Removes all status conditions from the Pokémon. This Ability goes on cooldown after it's triggered.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack after a set amount of time passes, dealing increased damage.

Move 1
File:UNITE Pound 2.png Pound
Cooldown: 6s Range: Ranged
Has the user attack by pounding in the designated direction, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time when it hits.

Pound Upgrade Choices

File:UNITE Egg Bomb.png Egg Bomb File:UNITE Helping Hand.png Helping Hand
Cooldown: 7.5s Range: Ranged
Level 6
Hurls an egg at the designated location. The egg then explodes, dealing damage to opposing Pokémon in the area of effect and throwing them.
Level 10
Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move
Cooldown: 6s Affect: Buff
Level 6
For a short time, greatly increases the user's and nearby ally Pokémon movement speed and basic attack speed. While the move's effects last, all of the user's basic attacks become boosted attacks.
Level 10
Increases the damage of basic attacks while this move's effects last.
Move 2
File:UNITE Heal Pulse.png Heal Pulse
Cooldown: 10s Affect: Recovery
Continually restores the user's and designated ally Pokémon HP for a short time.

Heal Pulse Upgrade Choices

File:UNITE Soft-Boiled.png Soft-Boiled File:UNITE Safeguard.png Safeguard
Cooldown: 2s Affect: Recovery
Level 4
Throws an egg to an ally Pokémon, restoring its HP as well as the user's. A maximum of three uses can be kept in reserve for this move.
Level 12
Increases the maximum number of uses that can be kept in reserve for this move.
Cooldown: 11s Affect: Buff
Level 4
Removes all status conditions from the designated ally Pokémon and makes it immune to hindrances for a short time.
Level 12
Also grants the designated ally Pokémon a shield.
Unite Move
File:UNITE Bliss Assistance.png Bliss Assistance
Affect: Buff
Unlocks at level 8
Has the user dash to the designated ally to give it an egg, granting that Pokémon a shield and increasing its Attack and Sp. Atk for a short time. The user also intercepts a portion of the damage received by that Pokémon for a short time. While dashing, the user throws nearby opposing Pokémon and those it comes in contact with.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Gardevoir.png
Gardevoir
Intermediate UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Attacker / Ranged Offense: 4.5
Endurance: 1.5
Mobility: 1.5
Scoring: 3
Support: 1.5
File:UNITE280.png
Ralts
Evolves at lv. 6
File:UNITE281.png
Kirlia
Evolves at lv. 10
Abilities
Passive / Basic
File:UNITE Synchronize.png Synchronize
Passive Ability
When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it's triggered.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their Sp. Defense for a short time.

Move 1
File:UNITE Confusion 2.png Confusion
Cooldown: 4.5s Range: Ranged
Attacks straight in the designated direction.

Confusion Upgrade Choices

File:UNITE Psychic 2.png Psychic File:UNITE Moonblast.png Moonblast
Cooldown: 7s Range: Ranged
Level 8
After hitting an enemy or traveling its maximum distance, deals damage over time to enemies in the area of effect and decreases their movement speed for a short time.
Level 14
Reduced cooldown.
Cooldown: 6s Range: Ranged
Level 8
Has the user attack while moving back to create distance. When the move's blast hits, it deals damage to enemies in a cone and leaves the enemy closest to the user unable to act for a short time.
Level 14
Also grants a shield when this move is used.
Move 2
File:UNITE Teleport.png Teleport
Cooldown: 11s Affect: Dash
Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.

Teleport Upgrade Choices

File:UNITE Psyshock.png Psyshock File:UNITE Future Sight.png Future Sight
Cooldown: 10s Range: Area
Level 6
Attacks the designated location three times. This move's cooldown is reduced each time one of these attacks hits an enemy.
Level 12
Increase the damage this move deals each time one of its attacks hits.
Cooldown: 9s Range: Area
Level 6
Sets a delayed explosion. When the explosion hits an enemy, it reduces this move's cooldown.
Level 12
Reset this move's cooldown when the explosion hits an enemy.
Unite Move
File:UNITE Fairy Singularity.png Fairy Singularity
Affect: Hindrance
Unlocks at level 10
Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Absol.png
Absol
Expert UNITE Aeos coin.png 10,000 Aeos Coins
UNITE Aeos gem.png 575 Aeos Gems
Speedster / Melee Offense: 3.5
Endurance: 2
Mobility: 4
Scoring: 2.5
Support: 0.5
Does Not Evolve
Abilities
Passive / Basic
File:UNITE Super Luck.png Super Luck
Passive Ability
Increased critical-hit rate.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing damage to enemies and lowering their Defense when it hits. If this boosted attack hits only a single target, it deals increased damage.

Move 1
File:UNITE Feint.png Feint
Cooldown: 8s Affect: Dash
Dashes in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies.

Feint Upgrade Choices

File:UNITE Night Slash.png Night Slash File:UNITE Pursuit.png Pursuit
Cooldown: 5s Affect: Dash
Level 5
Dashes in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user's critical-hit rate. The lower the enemies HP, the more the user's critical-hit rate is increased.
Level 11
Using this move again will restore the user's HP.
Cooldown: 5s Affect: Dash
Level 5
Dashes to the designated location and quickly charges an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move's cooldown is reduced.
Level 11
Increased movement speed.
Move 2
File:UNITE Slash.png Slash
Cooldown: 6s Range: Melee
Slashes with sharp claws in front of the user, increasing this move's critical-hit rate.

Slash Upgrade Choices

File:UNITE Psycho Cut.png Psycho Cut File:UNITE Sucker Punch.png Sucker Punch
Cooldown: 7s Range: Melee
Level 7
Attacks with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.
Level 13
Also increases movement speed for a short time when the user gets close to the enemy that this move hit.
Cooldown: 7s Affect: Hindrance
Level 7
Looks for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charges forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attacks immediately and shove the enemy.
Level 13
Increases basic attack speed for a short time when this move hits.
Unite Move
File:UNITE Midnight Slash.png Midnight Slash
Range: Area
Unlocks at level 9
Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Garchomp.png
Garchomp
Intermediate UNITE Aeos coin.png 10,000 Aeos Coins
UNITE Aeos gem.png 575 Aeos Gems
All-rounder / Melee Offense: 3.5
Endurance: 3.5
Mobility: 2.5
Scoring: 2.5
Support: 0.5
File:UNITE443.png
Gible
Evolves at lv. 6
File:UNITE444.png
Gabite
Evolves at lv. 10
Abilities
Passive / Basic
File:UNITE Rough Skin.png Rough Skin
Passive Ability
When struck by a melee attack, a portion of the damage received is reflected back at the attacker.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every fifth attack, dealing increased damage and restoring the user's HP. Every time a basic attack or move hits an enemy, basic attack speed is increased.

Move 1
File:UNITE Sand Attack.png Sand Attack
Cooldown: 6s Affect: Debuff
Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed.

Sand Attack Upgrade Choices

File:UNITE Dig.png Dig File:UNITE Dragon Rush.png Dragon Rush
Cooldown: 6s Affect: Dash
Level 6
Burrows underground and moves quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.
Level 12
Damage received is reduced for a short time after jumping out of the ground.
Cooldown: 8s Affect: Dash
Level 6
Backs up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.
Level 12
Decreases the movement speed of enemies for a short time when they are shoved the maximum distance.
Move 2
File:UNITE Bulldoze.png Bulldoze
Cooldown: 5s Range: Area
Stomp down on the ground, dealing damage to enemies in the area of effect.

Bulldoze Upgrade Choices

File:UNITE Earthquake.png Earthquake File:UNITE Dragon Claw.png Dragon Claw
Cooldown: 7s Range: Area
Level 8
Jumps high into the air and crashes forcefully to the ground, dealing damage to enemies in the area of effect.
Level 14
Decrease the movement speed of enemies for a short time if they are in this move's area of effect.
Cooldown: 5s Range: Melee
Level 8
Attacks twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.
Level 14
Increases damage dealt.
Unite Move
File:UNITE Livid Outrage.png Livid Outrage
Range: Melee
Unlocks at level 10
Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Lucario.png
Lucario
Expert UNITE Aeos coin.png 10,000 Aeos Coins
UNITE Aeos gem.png 575 Aeos Gems
All-rounder / Melee Offense: 3
Endurance: 2.5
Mobility: 3.5
Scoring: 3
Support: 0.5
Does Not Evolve
Abilities
Passive / Basic
File:UNITE Steadfast.png Steadfast
Passive Ability
While at low HP, gain a shield and increased movement speed.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to enemies in the area of effect and throws them.

Move 1
File:UNITE Quick Attack.png Quick Attack
Cooldown: 6s Affect: Dash
Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with.

Quick Attack Upgrade Choices

File:UNITE Extreme Speed.png Extreme Speed File:UNITE Power-Up Punch.png Power-Up Punch
Cooldown: 9s Affect: Dash
Level 5
Charges forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user's HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.
Level 11
Increases Attack for a short time when this move is used.
Cooldown: 7s Affect: Dash
Level 5
Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move's cooldown is reduced every time one of the user's moves hits.
Level 11
Become immune to hindrances while charging power.
Move 2
File:UNITE Meteor Mash.png Meteor Mash
Cooldown: 7s Range: Melee
Blasts forward with a punch like a comet, dealing damage to enemies and shoving them.

Meteor Mash Upgrade Choices

File:UNITE Bone Rush.png Bone Rush File:UNITE Close Combat 2.png Close Combat
Cooldown: 10s Range: Melee
Level 7
Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.
Level 13
Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.
Cooldown: 9s Range: Melee
Level 7
Unleashes a combo attack, dealing multiple blows to enemies and shoving them.
Level 13
Increased damage.
Unite Move
File:UNITE Aura Cannon.png Aura Cannon
Range: Ranged
Unlocks at level 9
Deals damage to enemies in the area of effect. Increases the damage dealt by the user's next Power-Up Punch after using this move.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Crustle.png
Crustle
Novice UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Defender / Melee Offense: 2.5
Endurance: 4
Mobility: 1.5
Scoring: 2
Support: 3
File:UNITE557.png
Dwebble
Evolves at lv. 4
Abilities
Passive / Basic
File:UNITE Sturdy.png Sturdy
Passive Ability
When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP).

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to enemies in the area of effect and decreases their movement speed for a short time.

Move 1
File:UNITE Rock Slide.png Rock Slide
Cooldown: 6s Range: Area
Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time.

Rock Slide Upgrade Choices

File:UNITE Rock Tomb.png Rock Tomb File:UNITE Shell Smash.png Shell Smash
Cooldown: 5s Range: Area
Level 4
Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.
Level 11
Decreases the movement speed of enemies for a short time when this move hits.
Cooldown: 7s Affect: Buff
Level 4
Converts a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increases movement speed for a short time.
Level 11
Increased conversion rate.
Move 2
File:UNITE Fury Cutter.png Fury Cutter
Cooldown: 3.5s Range: Melee
Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt.

Fury Cutter Upgrade Choices

File:UNITE Stealth Rock.png Stealth Rock File:UNITE X-Scissor.png X-Scissor
Cooldown: 6s Range: Area
Level 6
Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.
Level 13
Increases the duration of this move's effects and decreases the movement speed of enemies for a short time when this move hits.
Cooldown: 9s Range: Melee
Level 6
Dashes forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.
Level 13
Reduced cooldown.
Unite Move
File:UNITE Rubble Rouser.png Rubble Rouser
Affect: Buff
Unlocks at level 9
Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Greninja.png
Greninja
Expert UNITE Aeos coin.png 10,000 Aeos Coins
UNITE Aeos gem.png 575 Aeos Gems
Attacker / Ranged Offense: 4
Endurance: 2
Mobility: 3
Scoring: 3
Support: 0.5
File:UNITE656.png
Froakie
Evolves at lv. 5
File:UNITE657.png
Frogadier
Evolves at lv. 7
Abilities
Passive / Basic
File:UNITE Torrent.png Torrent
Passive Ability
While HP is at 50% or less, Attack and movement speed are increased.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack every third attack. At long range, a boosted attack deals increased damage to enemies and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the enemies remaining HP is.

Move 1
File:UNITE Bubble.png Bubble
Cooldown: 9s Range: Ranged
Attacks with a spray of bubbles, decreasing the movement speed of enemies when it hits.

Bubble Upgrade Choices

File:UNITE Water Shuriken.png Water Shuriken File:UNITE Surf 2.png Surf
Cooldown: 5s Range: Ranged
Level 7
Throws shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user's HP when it hits. Also increases the user's movement speed while using this move.
Level 11
Increases the number of shurikens thrown.
Cooldown: 9s Range: Melee
Level 7
Rides a wave, dealing damage to enemies and restoring the user's HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.
Level 11
Increases the amount of HP restored.
Move 2
File:UNITE Substitute.png Substitute
Cooldown: 8s Affect: Dash
Leaves behind a substitute doll for the user while it's moving forward.

Substitute Upgrade Choices

File:UNITE Double Team.png Double Team File:UNITE Smokescreen.png Smokescreen
Cooldown: 9s Affect: Dash
Level 5
Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.
Level 13
Reduced cooldown.
Cooldown: 13s Affect: Dash
Level 5
Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.
Level 13
Increased Attack for a short time when the user stops sneaking.
Unite Move
File:UNITE Waterburst Shuriken.png Waterburst Shuriken
Range: Area
Unlocks at level 9
Throws a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Talonflame.png
Talonflame
Novice UNITE Aeos coin.png 6,000 Aeos Coins
UNITE Aeos gem.png 345 Aeos Gems
Speedster / Melee Offense: 2.5
Endurance: 1.5
Mobility: 5
Scoring: 3.5
Support: 0.5
File:UNITE661.png
Fletchling
Evolves at lv. 5
File:UNITE662.png
Fletchinder
Evolves at lv. 7
Abilities
Passive / Basic
File:UNITE Gale Wings.png Gale Wings
Passive Ability
While at high HP, movement speed is increased.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack every third attack, creating a fiery whirlwind that deals damage to enemies in the area of effect. This boosted attack remains readied even after leaving combat for a prolonged period of time.

Move 1
File:UNITE Peck.png Peck
Cooldown: 5s Range: Melee
Flies toward an enemy and attack 3 times.

Peck Upgrade Choices

File:UNITE Flame Charge.png Flame Charge File:UNITE Aerial Ace.png Aerial Ace
Cooldown: 6.5s Affect: Dash
Level 5
Flies in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.
Level 11
After this move hits, moves and basic attacks partially ignore defense.
Cooldown: 6s Affect: Dash
Level 5
Flies at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.
Level 11
Increased damage dealt.
Move 2
File:UNITE Acrobatics.png Acrobatics
Cooldown: 8s Affect: Dash
Flies toward the designated area and attack multiple times. Escapes in a direction of your choice after using this move.

Acrobatics Upgrade Choices

File:UNITE Fly.png Fly File:UNITE Brave Bird.png Brave Bird
Cooldown: 11s Affect: Dash
Level 7
Flies up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.
Level 13
Also throws enemies when this move hits.
Cooldown: 10s Affect: Dash
Level 7
Dives to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.
Level 13
Reduced recoil damage taken.
Unite Move
File:UNITE Flame Sweep.png Flame Sweep
Affect: Dash
Unlocks at level 9
Has the user perform an aerial somersault before charging forward, dealing damage to opposing Pokémon in this move's path and shoving them.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Zeraora.png
Zeraora
Expert Not Available for Purchase Speedster / Melee Offense: 3.5
Endurance: 1.5
Mobility: 4
Scoring: 3
Support: 0.5
Does Not Evolve
Abilities
Passive / Basic
File:UNITE Volt Absorb.png Volt Absorb
Passive Ability
Gains an electric charge when receiving damage, converting a portion of that damage into additional Attack.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP.

Move 1
File:UNITE Agility.png Agility
Cooldown: 6s Affect: Dash
Performs a quick dash and increases basic attack speed for a short time afterward.

Agility Upgrade Choices

File:UNITE Volt Switch.png Volt Switch File:UNITE Spark.png Spark
Cooldown: 8s Affect: Dash
Level 6
Performs a high-speed dash, dealing damage to enemies hit and increases basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.
Level 12
Increased damage and basic attack speed buff duration.
Cooldown: 10s Affect: Dash
Level 6
Leaps at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leaps at the closest enemy and deals damage to it. This move can be used 3 times before going on cooldown.
Level 12
Also restores HP if performing a basic attack before reaching the targeted enemy.
Move 2
File:UNITE Slash 2.png Slash
Cooldown: 8.5s Range: Melee
Pounces at an enemy and attacks with sharp claws. This move's final attack throws enemies.

Slash Upgrade Choices

File:UNITE Discharge.png Discharge File:UNITE Wild Charge.png Wild Charge
Cooldown: 12s Range: Melee
Level 8
Releases an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.
Level 14
Decreases movement speed of enemies for a short time when this move hits.
Cooldown: 11s Range: Melee
Level 8
Charges in the designated direction. If this move hits an enemy, unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.
Level 14
Also deals damage to nearby enemies when this hits.
Unite Move
File:UNITE Plasma Gale.png Plasma Gale
Range: Sure Hit
Unlocks at level 10
Unleashes a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while inside this zone.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Cinderace.png
Cinderace
Novice UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 460 Aeos Gems
Attacker / Ranged Offense: 4
Endurance: 1.5
Mobility: 3
Scoring: 2.5
Support: 0.5
File:UNITE813.png
Scorbunny
Evolves at lv. 5
File:UNITE814.png
Raboot
Evolves at lv. 7
Abilities
Passive / Basic
File:UNITE Blaze 2.png Blaze
Passive Ability
When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, dealing increased damage when it hits.

Move 1
File:UNITE Ember.png Ember
Cooldown: 6s Range: Sure Hit
Shoots out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time.

Ember Upgrade Choices

File:UNITE Pyro Ball.png Pyro Ball File:UNITE Blaze Kick.png Blaze Kick
Cooldown: 7s Range: Ranged
Level 7
Kicks a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.
Level 11
Reduces the cooldown of Flame Charge or Feint when this move hits.
Cooldown: 8s Range: Sure Hit
Level 7
Performs a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.
Level 11
Increases basic attack speed for a short time when this move hits.
Move 2
File:UNITE Low Sweep.png Low Sweep
Cooldown: 7.5s Affect: Dash
Makes a swift low sweep in the designated direction, dealing damage to any enemy it hits.

Low Sweep Upgrade Choices

File:UNITE Flame Charge 2.png Flame Charge File:UNITE Feint 2.png Feint
Cooldown: 6s Affect: Dash
Level 8
Charges forward cloaked in flame, dealing damage to any enemy hit.
Level 13
The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time.
Cooldown: 13s Affect: Buff
Level 8
Increases movement speed for a short time and become invincible.
Level 13
After this move is used, basic attacks that hit enemies restore HP (up to 3 times).
Unite Move
File:UNITE Blazing Bicycle Kick.png Blazing Bicycle Kick
Range: Sure Hit
Unlocks at level 9
Creates a giant ball of flame and kicks it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Eldegoss.png
Eldegoss
Novice UNITE Aeos coin.png 6,000 Aeos Coins
UNITE Aeos gem.png 345 Aeos Gems
Supporter / Ranged Offense: 1.5
Endurance: 2
Mobility: 2.5
Scoring: 2.5
Support: 4
File:UNITE829.png
Gossifleur
Evolves at lv. 4
Abilities
Passive / Basic
File:UNITE Cotton Down.png Cotton Down
Passive Ability
Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to the enemy. The user's basic attacks against an enemy with cotton fluff on it deal increased damage and decreases the enemies movement speed for a short time.

Move 1
File:UNITE Leafage.png Leafage
Cooldown: 4.5s Range: Ranged
Pelts the target with leaves, decreasing the movement speed of enemies for a short time when it hits.

Leafage Upgrade Choices

File:UNITE Pollen Puff.png Pollen Puff File:UNITE Leaf Tornado.png Leaf Tornado
Cooldown: 6s Range: Ranged
Level 4
Throws a Pollen Puff, which attaches to an enemy. The Pollen Puff restores HP for allies and deals damage to enemies.
Level 11
If a Pollen Puff attaches to enemies, it also deals them damage over time. If a Pollen Puff attaches to an ally, it also reduces the damage they receive.
Cooldown: 9s Range: Ranged
Level 4
Attack with a tornado of sharp leaves, leaving a path in its wake that increases ally movement speed for a short time.
Level 11
Also decreases the accuracy of enemies for a short time when this move hits.
Move 2
File:UNITE Synthesis.png Synthesis
Cooldown: 8s Affect: Recovery
Restores the HP of the user and nearby allies.

Synthesis Upgrade Choices

File:UNITE Cotton Guard.png Cotton Guard File:UNITE Cotton Spore.png Cotton Spore
Cooldown: 9s Affect: Buff
Level 6
Protects the user and nearby allies with cotton. The cotton absorbs damage and when the move ends, the cotton restores some HP.
Level 13
Also increases the user's movement speed while using this move.
Cooldown: 7.5s Range: Area
Level 6
Gathers spores around the user, increasing the user's movement speed while this move is in effect. The spores burst after a short time, dealing damage to enemies in the area of effect, throwing them, and decreasing their movement speed for a short time.
Level 13
Reduced damage taken while using this move.
Unite Move
File:UNITE Cotton Cloud Crash.png Cotton Cloud Crash
Range: Area
Unlocks at level 9
Floats into the air and become invincible. If used again, pounds the ground, attacking and shoving enemies and restoring HP to allies in the area of effect.
Pokémon Difficulty Shop Price Battle Style Stats Evolves
UNITE Cramorant.png
Cramorant
Expert UNITE Aeos coin.png 8,000 Aeos Coins
UNITE Aeos gem.png 345 Aeos Gems
Attacker / Ranged Offense: 4
Endurance: 3
Mobility: 3
Scoring: 1.5
Support: 1
Does Not Evolve
Abilities
Passive / Basic
File:UNITE Gulp Missle.png Gulp Missle
Passive Ability
When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user's HP.

UNITE Attack.png Attack
Basic Ability
Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokémon at the enemy and deals area damage near the target when it hits.

Move 1
File:UNITE Whirlpool.png Whirlpool
Cooldown: 5s Range: Area
Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.

Whirlpool Upgrade Choices

File:UNITE Surf 3.png Surf File:UNITE Dive.png Dive
Cooldown: 8s Affect: Hindrance
Level 6
Attacks with a wave that deals damage to enemies. Once the wave has traveled its full distance, it returns the way it came, dealing damage to enemies once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.
Level 13
When the first wave hits enemies, it also decreases their movement speed for a short time.
Cooldown: 1.5s Affect: Dash
Level 6
Changes the designated area into a puddle and has the user dive to that area, dealing damage to enemies and shoving them when they're hit. The user also catches Arrokuda or other wild Pokémon as they emerge from the puddle. A maximum of 3 uses can be kept in reserve for this move.
Level 13
Increased damage.
Move 2
File:UNITE Feather Dance.png Feather Dance
Cooldown: 8s Affect: Hindrance
Decreases the Attack and movement speed of enemies for a short time.

Feather Dance Upgrade Choices

File:UNITE Hurricane.png Hurricane File:UNITE Air Slash.png Air Slash
Cooldown: 9s Range: Ranged
Level 4
Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.
Level 11
Increases the user's movement speed for a short time.
Cooldown: 5s Range: Ranged
Level 4
Shoots out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move's cooldown when it hits.
Level 11
Restores the user's HP every time a blade of air hits an enemy.
Unite Move
File:UNITE Gatling Gulp Missile.png Gatling Gulp Missile
Range: Ranged
Unlocks at level 9
Creates a puddle at the user's current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect.

Release

Date Pokémon
July 21, 2021 Venusaur, Charizard, Pikachu, Alolan Ninetales, Wigglytuff, Machamp, Slowbro, Gengar, Mr. Mime, Snorlax, Absol, Garchomp, Lucario, Crustle, Greninja, Talonflame, Zeraora, Cinderace, Eldegoss, Cramorant
July 28, 2021 Gardevoir
August 18, 2021 Blissey
September 1, 2021 Blastoise
TBA Mamoswine, Sylveon

Holowear

Main article: Holowear

Pokémon may change their appearance by wearing Holowear, a type of hylographic clothing made from Aeos energy.

Items

Held Items

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Need Flat Stats level 1(X), level 20(Y), and level Max(Z) numbers

Each trainer's Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. Held items can still be upgraded beyond Grade 20 to increase their flat stats, although the cost per upgrade will gradually become more and more expensive.

Held Item Upgrade Effects Flat Stats
File:UNITE Aeos Cookie Sprite.png

Aeos Cookie

HP +240
When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)
100 / 150 / 200 Max HP
HP +8>+Y>+Z
UNITE Attack Weight.png

Attack Weight

Attack +18
When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)
6 / 9 / 12 Attack
Attack +0.6>+Y>+Z
UNITE Special Attack Specs.png

Special Attack Specs

Sp. Attack +24
When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)
8 / 12 / 16 Sp. Attack
Sp. Atk +0.8>+Y>+Z
UNITE Shell Bell.png

Shell Bell

Sp. Attack +24
CD Reduction +4.5%
Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)
45 / 60 / 75 HP
Sp.Atk +1.6>+Y>+Z
Cooldown -X%>-Y%>-Z%
UNITE Float Stone.png

Float Stone

Attack +24
Speed +120
Increases movement speed while out of combat. (8s after leaving combat)
10% / 15% / 20% speed
Attack +1.6>+Y>+Z
Movement Speed +X>+Y>+Z
UNITE Muscle Band.png

Muscle Band

Attack +15
Attack Speed +7.5%
Deal additional damage with basic attacks based on the target's remaining HP.
1% / 2% / 3% remaining HP
Attack +1>+Y>+Z%
Basic Attack Speed +0%>+Y%>+Z%
UNITE Scope Lens.png

Scope Lens

Critical-Hit Chance +6%
Critical-Hit Damage +12%
Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.
Critical-Hit Rate +0.4%>+Y%>+Z%
Critical-Hit Damage +0%+Y%>+Z%
UNITE Wise Glasses.png

Wise Glasses

Sp. Attack +39
Further increase Sp. Attack damage.
3% / 5% / 7% Sp. Attack
Sp. Atk +10>+29>+Z
UNITE Leftovers.png

Leftovers

HP +240
HP Recovery +9
Recovers health over time while out of combat. (8s after leaving combat)
1% / 1.50% / 2% max HP/s
HP +16>+Y>+Z
HP Recovery +0>+Y>+Z
UNITE Exp Share.png

Exp Share

HP +240
Speed +150
Bonus experience every second while you're the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.
2 / 3 / 4 exp/s
HP +16>+Y>+Z
Movement Speed +0>+Y>+Z
UNITE Focus Band.png

Focus Band

Sp. Defense +30
Defense +30
When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)
8% / 11% / 14% HP lost
Defense +2>+Y>+Z
UNITE Energy Amplifier.png

Energy Amplifier

Energy Gather Rate +6%
CD Reduction +4.5%
After using your Unite move, deal increased damage for a short time. (4s duration)
7% / 14% / 21% damage
Unite Move Charge Rate +0.4%>+Y>+Z
UNITE Buddy Barrier.png

Buddy Barrier

HP +600
Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)
20% / 30% / 40% of HP
HP +20>+Y>+Z
UNITE Score Shield.png

Score Shield

HP +450
Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)
5% / 7.50% / 10% of HP
HP +15>+Y>+Z
UNITE Assault Vest.png

Assault Vest

HP +270
Sp. Defense +42
Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)
9% / 12% / 15% of HP
HP +18>+Y>+Z
UNITE Rocky Helmet.png

Rocky Helmet

HP +240
Defense +42
After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.
3% / 4% / 5% max HP
HP +18>+Y>+Z

Battle Items

Battle Item Effect Cooldown
UNITE Potion.png

Potion

Restores some of your Pokémon's HP. 30s
UNITE X Attack.png

X Attack

Raises your Pokémon's Attack and Sp. Atk for a short time. 40s
UNITE X Speed.png

X Speed

Raises your Pokémon's movement speed and become immune to move speed reduction for a short time. 50s
UNITE Fluffy Tail.png

Fluffy Tail

Incapacitate a wild Pokémon and increase damage dealt to it. 25s
UNITE Eject Button.png

Eject Button

Quickly move in a designated direction. 70s
UNITE Slow Smoke.png

Slow Smoke

Create a ring of smoke around your Pokémon, greatly slowing enemies within. 40s
UNITE Full Heal.png

Full Heal

Remove all status conditions and become immune to hindrances for a short time. 40s
UNITE Goal-Getter.png

Goal-Getter

Doubles goal scoring speed for a short time. 90s

Trainer

Level

Level Exp Required Rewards
2 100 Slowbro
3 250 Aeos coins × 950
4 450 Potion
5 700 Venusaur
6 950 Unlocked Ranked Mode
7 1,400 X Attack
8 2,050 X Speed
9 2,900 Item Upgrade × 50
10 3,950 Fluffy Tail
11 5,200 Eject Button
12 6,650 Item Upgrade × 50
13 8,300 Slow Smoke
14 10,150 Full Heal
15 12,200 Item Upgrade × 50
16 14,400 Goal Getter
17 16,750 Aeos tickets × 300
18 19,250 Item Upgrade × 80
19 21,900 Item Upgrade × 80
20 24,700 Aeos tickets × 300
21 28,050 Item Upgrade × 80
22 31,950 Item Upgrade × 80
23 36,400 Aeos tickets × 300
24 41,400 Item Upgrade × 80
25 46,950 Aeos coins × 950
26 52,550 Aeos tickets × 300
27 58,200 Item Upgrade × 80
28 63,900 Aeos coins × 950
29 69,650 Aeos tickets × 300
30 75,450 Item Upgrade × 100
31 81,350 Aeos coins × 950
32 87,350 Aeos tickets × 300
33 93,450 Item Upgrade × 100
34 99,650 Aeos coins × 950
35 105,950 Aeos tickets × 300
36 112,300 Item Upgrade × 100
37 118,700 Aeos coins × 950
38 125,150 Aeos tickets × 300
39 131,650 Item Upgrade × 100
40 138,600 Item Upgrade × 100

Closet

  • Bags
  • Bottoms
  • Gloves
  • Hats
  • Innerwear
  • Jackets
  • Sets
  • Shirts
  • Shoes
  • Socks

Badges

After finishing the match players will receive Badges according to the following conditions:

  • Assist - player had the most assists in the match.
  • Best Score - player scored the most goals in the match.
  • Healed - player healed the most damage in the match.
  • Injured - player received the most damage in the match.
  • KO - player inflicted the most KOs in the match.
  • Goal Interrupt - player interrupted the most goals in the match.
  • Silver All-Rounder - player earned MVP score of 70+ in the match.
  • Silver Attack - player earned MVP score of 70+ in the match.
  • Silver Defense - player earned MVP score of 70+ in the match.
  • Silver Speedster - player earned MVP score of 70+ in the match.
  • Silver Supporter - player earnerd MVP score of 70+ in the match.

Battle Pass

Season 1 First Half
Duration: July 21, 2021 - September 21, 2021

Battle Pass Rewards

Level Rewards Free?
1 Hip-Hop Style: Pikachu No
2 150 Aeos Tickets Yes
3 Vivid Set: Headwear No
4 150 Aeos Tickets Yes
5 Vivid Set: Shoes No
6 150 Aeos Tickets Yes
7 Vivid Set: Bottoms No
8 15 Item Enhancers Yes
9 15 Item Enhancers Yes
10 Vivid Set: Innerwear No
11 Socks (Off-White) Yes
12 Canvas High-Tops (Yellow) No
13 15 Item Enhancers Yes
14 300 Aeos Tickets No
15 15 Item Enhancers Yes
16 Egg-Shaped Backpack (White) No
17 15 Item Enhancers Yes
18 300 Aeos Tickets No
19 15 Item Enhancers Yes
20 Star Hoodie (Lime Green) No
21 Sandals (Orange) Yes
22 Knee-High Socks (Green) No
23 15 Item Enhancers Yes
24 30 Item Enhancers No
25 15 Item Enhancers Yes
26 High-Top Sneakers No
27 150 Aeos Tickets Yes
28 30 Item Enhancers No
29 30 Item Enhancers Yes
30 Overalls (Indigo) No
31 Skinny Pants (Gray) Yes
32 Design Socks (Black) No
33 150 Aeos Tickets Yes
34 300 Aeos Tickets No
35 15 Item Enhancers Yes
36 Turtleneck Sweater (Green) No
37 150 Aeos Tickets Yes
38 300 Aeos Tickets No
39 15 Item Enhancers Yes
40 Gingham Set: Innerwear No

Energy Rewards

Available when Level 5, can accumulate 1,400 Energy per week. This energy can be randomly added to get items listed below. If the energy reward is a clothing item that the player already owns, then the duplicate is converted into Fashion Tickets.

Rewards Drop rate
Item Upgrade x 10 20%
Aeos coins × 320 10%
Aeos tickets × 200 5%
Windbreaker (Orange) 3%
Windbreaker (Gray) 3%
Holowear tickets x 10 3%
Fashion Tickets x 20 3%
Three-Quarter-Sleeve Shirt 2.50%
Straw Hat 2.50%
Leather Lace-Ups 2.50%
Sandals 2.50%
Striped Knee-High Socks 2.50%
Socks Sailor Set 2%
Headwear Eldegoss Set 2%
Socks Eldegoss Set 2%
Shoes Eldegoss Set 2%
Headwear Pit Crew Set 2%
Gloves Pit Crew Set 2%
Shoes Pit Crew Set 2%
Star Hoodie 2%
Short Socks 2%
High-Top Sneakers 2%
Hoodie 2%
Denim Jacket 2%
Gradient Board Shorts 2%
Denim Pants 2%
Shoes Sailor Set 1.80%
Bottoms Eldegoss Set 1.80%
Innerwear Pit Crew Set 1.80%
Bottoms Pit Crew Set 1.80%
Clothing: Varsity Jacket 1.80%
Headwear Sailor Set 1%
Tops and Bottoms Sailor Set 1%
Innerwear Eldegoss Set 1%
Talonflame Pilot Style 0.50%

Events

Main article: List of events in Pokémon UNITE

Currencies

Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and Holowear. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.

Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through events. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.

Aeos gems

Aeos gems are a premium currency that can only be obtained by buying them with real money.

Item US Canada Eurozone UK Australia Japan Hong Kong Taiwan
60 gems $0.99 $1.39 1.09 € £0.99 $1.49
245 gems $3.99 $5.49 4.49 € £3.99 $5.99
490 gems $7.99 $10.99 8.99 € £7.99 $12.99
1,220 gems $19.99 $27.99 21.99 € £19.99 $30.99
2,450 gems $39.99 $54.99 43.99 € £38.99
3,050 gems $49.99 $69.99 54.99 € £48.99 $79.99
6,000 gems $99.99 $139.99 109.99 € £99.99 $159.99

Staff

Main article: Staff of Pokémon UNITE

Version history

Main article: Pokémon UNITE/Version history

iOS

Version Release date Official note
September 22, 2021
  • Initial release

Android

Version Release date Official note
N/A February 15, 2021
  • Alpha test
September 22, 2021
  • Initial release

Nintendo Switch

Version Release date Official note Other changes
1.1.1.2 July 21, 2021
  • Initial release
1.1.1.3 July 28, 2021[5]
  • Gardevoir arrives to Aeos Island tonight at midnight PDT!
  • Along with the release of Gardevoir, we'll be addressing a few bugs including an issue with the Muscle Band not acting as intended when equipped by Charizard.
1.1.1.4 August 04, 2021[6]
  • Bug Fixes
  • Text Fixes
  • Spectate Feature Test Release:
    • A test release of the Spectate feature will be performed from 8-4-2021 at 12AM PDT/7:00 UTC until 8-6-2021 at 12AM PDT/7:00 UTC.

Changes are being made to some Pokémon stats and moves to adjust the balance of Unite Battles.

Charizard
Flamethrower:

  • Cooldown reduced.
  • Effects on opposing Pokémon strengthened.

Fire Punch:

  • Effects on opposing Pokémon strengthened.

Fire Blast:

  • Cooldown reduced.
  • Effects on opposing Pokémon strengthened.

Talonflame
Acrobatics:

  • Damage dealt to opposing Pokémon increased.

Aerial Ace:

  • Damage dealt to opposing Pokémon increased.

Aerial Ace+:

  • Damage dealt to opposing Pokémon increased.

Fly:

  • Damage dealt to opposing Pokémon increased.

Venusaur
Sludge Bomb:

  • Damage dealt to opposing Pokémon increased.
  • Effects on opposing Pokémon strengthened.

Petal Dance:

  • Move Upgrade

Solar Beam:

  • Cooldown reduced.

Unite Move: Verdant Anger

  • Damage dealt to opposing Pokémon increased.

Absol
Basic Attack:

  • Bug Fixes

Night Slash:

  • Damage dealt to opposing Pokémon increased.

Sucker Punch:

  • Damage dealt to opposing Pokémon increased.

Wigglytuff
The following stats have been increased:

  • Defense, Sp. Def, HP

Double Slap

  • Damage dealt to opposing Pokémon increased.
  • Effects on opposing Pokémon strengthened.

Sing

  • Effects on opposing Pokémon strengthened.

Dazzling Gleam

  • Bug Fixes

Eldegoss
Cotton Guard

  • Cooldown lengthened.
  • HP restoration decreased.

Cotton Spore

  • Cooldown reduced.
  • Effects on opposing Pokémon strengthened.
  • This move’s Defense, Sp. Def increase has been strengthened.

Unite Move: Cotton Cloud Crash

  • HP restoration decreased.

Cinderace
The following stats have been decreased:

  • Attack

Blaze Kick

  • Damage dealt to opposing Pokémon decreased.

Feint

  • Move Downgrade

Pyro Ball

  • Damage dealt to opposing Pokémon increased.

Gengar
Basic Attack

  • Bug Fixes

Shadow Ball

  • Damage dealt to opposing Pokémon increased.

Hex

  • Move Downgrade

Dream Eater

  • Move Upgrade

Zeraora
Spark

  • Bug Fixes

Wild Charge

  • Damage dealt to opposing Pokémon increased.
  • Cooldown reduced.

Unite Move: Plasma Gale

  • Damage dealt to opposing Pokémon decreased.

Cramorant
Whirlpool

  • Damage dealt to opposing Pokémon decreased.

Dive

  • Damage dealt to opposing Pokémon increased.

Machamp
Basic Attack

  • Bug Fixes

Cross Chop

  • Damage dealt to opposing Pokémon decreased.

Close Combat

  • Damage dealt to opposing Pokémon increased.

Lucario
Power-Up Punch

  • Bug Fixes

Bone Rush

  • Bug Fixes

Greninja
Basic Attack

  • Bug Fixes

Alolan Ninetales
Snow Warning

  • Bug Fixes
  • Added Absol Fashionable Style
  • Adds Spectator Mode
1.1.1.5 August 6, 2021[7]
  • Fixed a bug where Gengar's "Hex" did no damage under certain conditions.
  • Adjusted the increase/decrease of rank after a match since Master Rank position was declining more than expected.
  • Added Greninja Fashionable Style
  • Spectator Mode has been removed
1.1.1.6 August 18, 2021[8]
  • Bug Fixes
  • Text Fixes
  • Shop Updates

Changes are being made to some Pokémon stats and moves to adjust the balance of Unite Battles.

Crustle
Stealth Rock

  • Cooldown reduced.
  • Damage dealt to opposing Pokémon increased.

Rock Tomb

  • Damage dealt to opposing Pokémon increased.

Garchomp
Movement speed changed.
Bulldoze

  • Damage dealt to opposing Pokémon increased.

Dragon Rush

  • Cooldown reduced.

Slowbro
Surf

  • Duration of effects on opposing Pokémon decreased.

Scald

  • Bug Fixes
  • Damage dealt to opposing Pokémon increased.

Snorlax
Heavy Slam

  • Damage dealt to opposing Pokémon decreased.

Block

  • Duration of effects on opposing Pokémon decreased.

Flail

  • Move Upgrade

Unite Move: Power Nap

  • HP restoration decreased.

Greninja
Smokescreen

  • Move Downgrade
  • Cooldown lengthened.

Water Shuriken

  • Cooldown reduced.
  • Damage dealt to opposing Pokémon increased.

Double Team

  • Cooldown reduced.

Wigglytuff
Unite Move: Starlight Recital

  • Bug Fixes

Cinderace
Basic Attack

  • Bug Fixes

Alolan Ninetales
Snow Warning

  • Bug Fixes

Aurora Veil

  • Bug Fixes

Gardevoir
Basic Attack

  • Bug Fixes

Psychic

  • Bug Fixes

Cramorant
Hurricane

  • Bug Fixes

Wild Pokémon
Avalugg

  • Stat Decrease

Battle Items
Eject Button

  • Stat Decreases

Goal-Getter

  • Stat Increases

Fluffy Tail

  • Stat Increases

X Attack

  • Stat Increases
  • Added Blissey
  • Added Snorlax Berry Style
  • Added Pikachu Fashionable Style
  • Added Eldegoss Fashionable Style
1.1.1.7 September 1, 2021[9]
  • Added Blastoise
  • Added Blastoise Fashionable Style
  • Other Fixes
  • Shop Updates

Compatibility

Pokémon UNITE will support cross-platform play.

The beta test (March 2021) was played on:

  • Android devices: 3 GB of RAM or more and Android 5.0 and up. Canada exclusive.


Trailers

Teaser

By Pokemon
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Cinematic trailer

By Pokemonunite
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Gallery

In other languages

Language Title
Chinese Cantonese Pokémon UNITE(寶可夢大集結)
Mandarin Pokémon UNITE(寶可夢大集結)
宝可梦大集结
France Flag.png French Pokémon UNITE
Germany Flag.png German Pokémon UNITE
Italy Flag.png Italian Pokémon UNITE
South Korea Flag.png Korean Pokémon UNITE
Spain Flag.png Spanish Pokémon UNITE

References

External links


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon Shuffle
Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon QuestPokémon Café ReMixPokémon UNITEPokémon TV
PC: Pokémon Project Studio Red and BluePokéROMsPokémon the Movie 2000 Adventure
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Pokémon GardenPokémon Medallion BattlePokémon Tower Battle
Pokémon Scoop Disc (2004 Winter, 2004 Summer, 2006 Spring)
Mobile: PokématePokémon Say Tap?Pokédex for iOSPokémon TVCamp PokémonPokémon Jukebox
Learn Real English Through Pokémon: XY Translation ScopePokémon Shuffle Mobile
Dancing? Pokémon BandPokémon Photo BoothPokémon GOPokémon Duel
Pokémon: Magikarp JumpPokémon PlayhousePokémon QuestPokémon PassPokémon Masters EX
Pokémon Wave HelloPokémon SmilePokémon Café ReMixPokémon UNITEPokémon Sleep
Smart speakers: Pikachu Talk
Arcade: Print Club Pokémon BDance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
Pokémon: Wobbuffet Fell Down!Pokémon Get Round and Round
Pokémon Tug of War Tournament: Absolutely Get Medal!Pokémon Medal World
Pokémon Card Game GachaPokémon: Battle NinePokkén TournamentPokémon Corogarena
Sega Pico: Pokémon: Catch the Numbers!
Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
CoCoPad: Pocket Monsters Advanced Generation: Pokémon Super Drill Let's Learn Numbers from 1 to 20!!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
Self-contained: Pokémon PikachuPokémon Pikachu 2 GSPokémon Poké BallCyber Poké Ball
Cyber PokédexCyclone 2Digital Poké Ball D & PElectronic Hand-Held Yahtzee
Eevee × Tamagotchi
Pokémon game templates


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