Pokémon UNITE: Difference between revisions
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Seed Bomb.png|x40px]] '''Seed Bomb'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Ranged</span><br> | | colspan="7" | [[File:UNITE Seed Bomb.png|x40px]] '''Seed Bomb'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Ranged</span><br>Hurls a large seed at the designated area, dealing damage to enemies in the area of effect. | ||
'''''Seed Bomb Upgrade Choices''''' | '''''Seed Bomb Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Giga Drain.png|x40px]] '''Giga Drain''' | ! style="width:50%;"| [[File:UNITE Giga Drain.png|x40px]] '''Giga Drain''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br>Hurls unsanitary sludge to the designated area, dealing damage to enemies in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Defense for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased area of effect. | ||
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#3BEE44">Affect: Recovery</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#3BEE44">Affect: Recovery</span><br><span style="color:#FFA40B">Level 5</span><br>Drains HP from enemies in the area of effect, dealing damage to them and restoring HP when this hits. Also reduces damage received for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased amount of HP restored. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Razor Leaf.png|x40px]] '''Razor Leaf'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Area</span><br> | | colspan="7" | [[File:UNITE Razor Leaf.png|x40px]] '''Razor Leaf'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Area</span><br>Launches many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect. | ||
'''''Razor Leaf Upgrade Choices''''' | '''''Razor Leaf Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Petal Dance.png|x40px]] '''Petal Dance''' | ! style="width:50%;"| [[File:UNITE Petal Dance.png|x40px]] '''Petal Dance''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Blasts a bundled beam of light, dealing damage to enemies in a line.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown. | ||
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Scatters petals around the user, increasing movement speed for a short time and dealing damage over time to enemies in the area of effect.<br><span style="color:#FFA40B">Level 13</span><br>Increased area of effect. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Flame Burst.png|x40px]] '''Flame Burst'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Ranged</span><br> | | colspan="7" | [[File:UNITE Flame Burst.png|x40px]] '''Flame Burst'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Ranged</span><br>Attacks with a bursting flame. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time. | ||
'''''Flame Burst Upgrade Choices''''' | '''''Flame Burst Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Fire Punch.png|x40px]] '''Fire Punch''' | ! style="width:50%;"| [[File:UNITE Fire Punch.png|x40px]] '''Fire Punch''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 5.5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 5.5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br>Attacks with an intense blast of fire. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage and the damage caused by burning. | ||
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Punches with a fiery fist, dealing damage and shoving enemies when it hits. Also leaves the enemies it shoves burned.<br><span style="color:#FFA40B">Level 11</span><br>Reduced cooldown every time a basic attack hits. | ||
|} | |} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage. | | <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 7</span><br>Blasts intense, all-consuming fire, dealing damage over time to enemies while the flames continue to burn on the ground and decreasing the movement speed of enemies for a short time.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage. | ||
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Charges forward cloaked in fire, granting the user a shield and throwing enemies hit.<br><span style="color:#FFA40B">Level 13</span><br>Decreases movement speed of enemies for a short time when they are thrown. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Seismic Slam.png|x40px]] '''Seismic Slam'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br> | | colspan="7" | [[File:UNITE Seismic Slam.png|x40px]] '''Seismic Slam'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Flies up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Thunder Shock.png|x40px]] '''Thunder Shock'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Sure Hit</span><br> | | colspan="7" | [[File:UNITE Thunder Shock.png|x40px]] '''Thunder Shock'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Sure Hit</span><br>Releases electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time. | ||
'''''Thunder Shock Upgrade Choices''''' | '''''Thunder Shock Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Thunder.png|x40px]] '''Thunder''' | ! style="width:50%;"| [[File:UNITE Thunder.png|x40px]] '''Thunder''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 4</span><br> | | <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 4</span><br>Hurls an electric orb, dealing damage to enemies in the area of effect and leaving them paralyzed for a short time. This move's damage increases the lower the enemies remaining HP is.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage. | ||
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br> | | <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Drops wicked thunderbolts, dealing damage to enemies in the area of effect.<br><span style="color:#FFA40B">Level 11</span><br>Increases the number of times this move attacks. | ||
|} | |} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Has the user electrify itself and charge ahead, throwing opposing Pokémon.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown. | | <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Has the user electrify itself and charge ahead, throwing opposing Pokémon.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown. | ||
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Attacks with a strong electric blast, dealing damage to enemies in the area of effect and leaving them unable to act.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Powder Snow.png|x40px]] '''Powder Snow'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Area</span><br> | | colspan="7" | [[File:UNITE Powder Snow.png|x40px]] '''Powder Snow'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Area</span><br>Attacks with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits. | ||
'''''Powder Snow Upgrade Choices''''' | '''''Powder Snow Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Dazzling Gleam.png|x40px]] '''Dazzling Gleam''' | ! style="width:50%;"| [[File:UNITE Dazzling Gleam.png|x40px]] '''Dazzling Gleam''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br> | | <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Attacks with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time this wall melts and collapses, dealing damage to enemies in the area of effect.<br><span style="color:#FFA40B">Level 11</span><br>Also decreases the movement speed of enemies for a short time when this move hits. | ||
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 4</span><br> | | <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 4</span><br>Attacks with a powerful cone of blinding light, leaving enemies unable to act when this move hits.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage dealt and stun duration. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Icy Wind.png|x40px]] '''Icy Wind'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Ranged</span><br> | | colspan="7" | [[File:UNITE Icy Wind.png|x40px]] '''Icy Wind'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Ranged</span><br>Attacks with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits. | ||
'''''Icy Wind Upgrade Choices''''' | '''''Icy Wind Upgrade Choices''''' | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 6</span><br>Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage. | | <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 6</span><br>Summons a howling blizzard in two blasts in front of the user. The first blast deals damage to enemies in the area of effect and decreases their movement speed for a short time. The second blast deals damage to enemies in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to enemies near the point of impact.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage. | ||
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 6</span><br>Creates an aurora around the user, reducing damage received by the user and nearby allies in the area of effect. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.<br><span style="color:#FFA40B">Level 13</span><br>Further reduces damage allies receive. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Snow Globe.png|x40px]] '''Snow Globe'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br> | | colspan="7" | [[File:UNITE Snow Globe.png|x40px]] '''Snow Globe'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Attacks with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Passive / Basic | ! colspan=6 style="background:#ffca96 | Passive / Basic | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Cute Charm.png|x40px]] '''Cute Charm'''<br><span style="color:#FFA40B">Passive Ability</span><br> When hit by an enemies attack at close range, | | colspan="7" | [[File:UNITE Cute Charm.png|x40px]] '''Cute Charm'''<br><span style="color:#FFA40B">Passive Ability</span><br> When hit by an enemies attack at close range, makes that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession. | ||
[[File:UNITE Attack.png|x40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits. | [[File:UNITE Attack.png|x40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack with every third attack, dealing damage to enemies and spinning them around when it hits. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Pound.png|x40px]] '''Pound'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br> | | colspan="7" | [[File:UNITE Pound.png|x40px]] '''Pound'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br>Performs a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits. | ||
'''''Pound Upgrade Choices''''' | '''''Pound Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Dazzling Gleam 2.png|x40px]] '''Dazzling Gleam''' | ! style="width:50%;"| [[File:UNITE Dazzling Gleam 2.png|x40px]] '''Dazzling Gleam''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 6</span><br>Performs a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits.<br><span style="color:#FFA40B">Level 10</span><br>Increased number of attacks. | ||
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 6</span><br>Emits a powerful flash in the designated direction, dealing damage to enemies in the area of effect twice.<br><span style="color:#FFA40B">Level 10</span><br>Also decreases the movement speed of enemies for a short time when the first hit of this move deals damage to them. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Defense Curl.png|x40px]] '''Defense Curl'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br> | | colspan="7" | [[File:UNITE Defense Curl.png|x40px]] '''Defense Curl'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br>Performs a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam. | ||
'''''Defense Curl Upgrade Choices''''' | '''''Defense Curl Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Sing.png|x40px]] '''Sing''' | ! style="width:50%;"| [[File:UNITE Sing.png|x40px]] '''Sing''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 4</span><br> | | <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 4</span><br>Performs a quick roll, granting the user a shield. Also deals damage to enemies hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.<br><span style="color:#FFA40B">Level 12</span><br>Increases the length of time enemies are thrown. | ||
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move's area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.<br><span style="color:#FFA40B">Level 12</span><br>Increased sleep duration. | | <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Has the user sing, decreasing the movement speed of nearby enemies for a short time. Enemies that stay in the move's area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Defense.<br><span style="color:#FFA40B">Level 12</span><br>Increased sleep duration. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Starlight Recital.png|x40px]] '''Starlight Recital'''<br><span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Unlocks at level 8</span><br> | | colspan="7" | [[File:UNITE Starlight Recital.png|x40px]] '''Starlight Recital'''<br><span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Unlocks at level 8</span><br>Begins performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Karate Chop.png|x40px]] '''Karate Chop'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Melee</span><br> | | colspan="7" | [[File:UNITE Karate Chop.png|x40px]] '''Karate Chop'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Melee</span><br>Attacks opposing Pokémon with a sharp chop. | ||
'''''Karate Chop Upgrade Choices''''' | '''''Karate Chop Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Cross Chop.png|x40px]] '''Cross Chop''' | ! style="width:50%;"| [[File:UNITE Cross Chop.png|x40px]] '''Cross Chop''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Unleashes a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.<br><span style="color:#FFA40B">Level 13</span><br>Deals increased damage to enemies that are afflicted by a status condition. | ||
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user's critical-hit rate.<br><span style="color:#FFA40B">Level 13</span><br>Increases Attack with each basic attack, up to a set max. | | <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Has the user deliver a double chop with forearms crossed while dashing forward. This increases the user's critical-hit rate.<br><span style="color:#FFA40B">Level 13</span><br>Increases Attack with each basic attack, up to a set max. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Bulk Up.png|x40px]] '''Bulk Up'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#FF8C00">Affect: Buff</span><br> | | colspan="7" | [[File:UNITE Bulk Up.png|x40px]] '''Bulk Up'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#FF8C00">Affect: Buff</span><br>Becomes immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack. | ||
'''''Bulk Up Upgrade Choices''''' | '''''Bulk Up Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Submission.png|x40px]] '''Submission''' | ! style="width:50%;"| [[File:UNITE Submission.png|x40px]] '''Submission''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Jumps to the designated location, dealing damage to enemies in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances, their movement speed and basic attack speed is increased. The next basic attack also becomes a boosted attack.<br><span style="color:#FFA40B">Level 11</span><br>Increased Attack and movement speed. | ||
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 5</span><br>Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user's critical-hit rate and basic attack speed are increased for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased critical-hit rate and basic attack speed. | | <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 5</span><br>Increases movement speed and become immune to hindrances. When the next basic attack hits, the attack deals increased damage and slams the enemy onto the ground, leaving it unable to act. Once this move ends, the user's critical-hit rate and basic attack speed are increased for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased critical-hit rate and basic attack speed. | ||
|} | |} | ||
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! style="width:50%;"| [[File:UNITE Surf.png|x40px]] '''Surf''' | ! style="width:50%;"| [[File:UNITE Surf.png|x40px]] '''Surf''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 4</span><br> | | <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 4</span><br>Deals damage to opposing Pokémon and create steam when it hits. Opposing Pokémon inside the steam's area are left burned and have their movement speed decreased.<br><span style="color:#FFA40B">Level 11</span><br>Increased area of effect. | ||
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 4</span><br> | | <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 4</span><br>Charges forward on a wave, dealing damage in an area and knock opponents back. This is followed by two more waves that deal damage and decrease enemy movement speed.<br><span style="color:#FFA40B">Level 11</span><br>The second and third waves become larger and also throw opposing Pokémon like the first wave does. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Slack Off.png|x40px]] '''Slack Off'''<br><span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#3BEE44">Affect: Recovery</span><br> | | colspan="7" | [[File:UNITE Slack Off.png|x40px]] '''Slack Off'''<br><span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#3BEE44">Affect: Recovery</span><br>Lays down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect. | ||
'''''Slack Off Upgrade Choices''''' | '''''Slack Off Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Telekinesis.png|x40px]] '''Telekinesis''' | ! style="width:50%;"| [[File:UNITE Telekinesis.png|x40px]] '''Telekinesis''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#3BEE44">Affect: Recovery</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#3BEE44">Affect: Recovery</span><br><span style="color:#FFA40B">Level 6</span><br>Nullifies some damage before it takes effect. For a short time after using this move, become immune to hindrances and gain increased defense. Also increases the damage dealt by the next use of Scald or Surf.<br><span style="color:#FFA40B">Level 13</span><br>Increases Sp. Attack. | ||
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Makes opposing Pokémon float with psychic power. If used again, pulls the opposing Pokémon toward the user.<br><span style="color:#FFA40B">Level 13</span><br>Increased range and firing speed. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Slowbeam.png|x40px]] '''Slowbeam'''<br><span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br> | | colspan="7" | [[File:UNITE Slowbeam.png|x40px]] '''Slowbeam'''<br><span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Stares at an enemy and attacks continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Will-o-Wisp.png|x40px]] '''Will-o-Wisp'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br> | | colspan="7" | [[File:UNITE Will-o-Wisp.png|x40px]] '''Will-o-Wisp'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br>Shoots multiple sinister flames, dealing damage to enemies and leaving them burned when it hits. | ||
'''''Will-o-Wisp Upgrade Choices''''' | '''''Will-o-Wisp Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Sludge Bomb 2.png|x40px]] '''Sludge Bomb''' | ! style="width:50%;"| [[File:UNITE Sludge Bomb 2.png|x40px]] '''Sludge Bomb''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 5</span><br>Hurls a shadowy blob at the target, decreasing the movement speed and Sp. Defense of enemies for a short time when it hits.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage. | ||
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 5</span><br>Hurls unsanitary sludge to the designated area, leaving enemies poisoned when it hits.<br><span style="color:#FFA40B">Level 11</span><br>Increased poison duration. | ||
|} | |} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage and HP restored. | | <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Puts enemies to sleep when it hits. If used again while a nearby enemy is asleep, the user appears behind the target and attacks, restoring HP and reducing the cooldown of Shadow Ball or Sludge Bomb.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage and HP restored. | ||
| <span style="color:#a098ef">Cooldown: 7.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 7.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Disappears and moves to the designated location, dealing damage to enemies in the area of effect when the user reappears. If this hits an enemy that is afflicted by a status condition, it deals increased damage and its cooldown is reduced.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Phantom Ambush.png|x40px]] '''Phantom Ambush'''<br><span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br> | | colspan="7" | [[File:UNITE Phantom Ambush.png|x40px]] '''Phantom Ambush'''<br><span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Jumps to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Fake Out.png|40px]] '''Fake Out'''<br><span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br> | | colspan="7" | [[File:UNITE Fake Out.png|40px]] '''Fake Out'''<br><span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br>Slaps its hands together, shoving enemies in front of it. | ||
'''''Fake Out Upgrade Choices''''' | '''''Fake Out Upgrade Choices''''' | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Light Screen.png|40px]] '''Light Screen'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br> | | colspan="7" | [[File:UNITE Light Screen.png|40px]] '''Light Screen'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#C332FF">Affect: Hindrance</span><br>Creates a wall of light in the designated area that prevents enemies from passing. | ||
'''''Light Screen Upgrade Choices''''' | '''''Light Screen Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Guard Swap.png|40px]] '''Guard Swap''' | ! style="width:50%;"| [[File:UNITE Guard Swap.png|40px]] '''Guard Swap''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 2s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 2s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 6</span><br>Creates a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move.<br><span style="color:#FFA40B">Level 13</span><br>Increases the max number of uses that can be kept in reserve. | ||
| <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#C332FF">Affect: Debuff</span><br><span style="color:#FFA40B">Level 6</span><br>Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.<br><span style="color:#FFA40B">Level 13</span><br>Also continually restores the HP of the user and the ally while this move is in effect. | | <span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#C332FF">Affect: Debuff</span><br><span style="color:#FFA40B">Level 6</span><br>Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time.<br><span style="color:#FFA40B">Level 13</span><br>Also continually restores the HP of the user and the ally while this move is in effect. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Showtime.png|40px]] '''Showtime'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br> | | colspan="7" | [[File:UNITE Showtime.png|40px]] '''Showtime'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Jumps to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Tackle.png|40px]] '''Tackle'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br> | | colspan="7" | [[File:UNITE Tackle.png|40px]] '''Tackle'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Charges forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user's next basic attack becomes a boosted attack. | ||
'''''Tackle Upgrade Choices''''' | '''''Tackle Upgrade Choices''''' | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 8</span><br>Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.<br><span style="color:#FFA40B">Level 14</span><br>Reduces the damage the user receives while this move is in effect. | | <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 8</span><br>Has the user spread its arms wide to create a wall and grants it a shield. Prevents enemies from passing through the wall and shoves them if they run into it.<br><span style="color:#FFA40B">Level 14</span><br>Reduces the damage the user receives while this move is in effect. | ||
| <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 8</span><br>Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.<br><span style="color:#FFA40B">Level 14</span><br> | | <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 8</span><br>Has the user let loose a huge yawn that lulls enemies into a sleepy haze, putting enemies hit by this move to sleep.<br><span style="color:#FFA40B">Level 14</span><br>Decreases the movement speed of enemies for a short time when this move hits. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Power Nap.png|40px]] '''Power Nap'''<br><span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Unlocks at level 10</span><br> | | colspan="7" | [[File:UNITE Power Nap.png|40px]] '''Power Nap'''<br><span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Unlocks at level 10</span><br>Goes to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throws them. While sleeping, become immune to hindrances and continually restore HP. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Feint.png|40px]] '''Feint'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br> | | colspan="7" | [[File:UNITE Feint.png|40px]] '''Feint'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Dashes in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies. | ||
'''''Feint Upgrade Choices''''' | '''''Feint Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Pursuit.png|40px]] '''Pursuit''' | ! style="width:50%;"| [[File:UNITE Pursuit.png|40px]] '''Pursuit''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Dashes in an outward arc, dealing damage to enemies. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to enemies and increasing the user's critical-hit rate. The lower the enemies HP, the more the user's critical-hit rate is increased.<br><span style="color:#FFA40B">Level 11</span><br>Using this move again will restore the user's HP. | ||
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Dashes to the designated location and quickly charges an enemy with the next basic attack. If the basic attack lands from behind, its damage is increased and this move's cooldown is reduced.<br><span style="color:#FFA40B">Level 11</span><br>Increased movement speed. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Slash.png|40px]] '''Slash'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Melee</span><br> | | colspan="7" | [[File:UNITE Slash.png|40px]] '''Slash'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Melee</span><br>Slashes with sharp claws in front of the user, increasing this move's critical-hit rate. | ||
'''''Slash Upgrade Choices''''' | '''''Slash Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Sucker Punch.png|40px]] '''Sucker Punch''' | ! style="width:50%;"| [[File:UNITE Sucker Punch.png|40px]] '''Sucker Punch''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Attacks with blades formed by psychic power that decrease the movement speed of enemies for a short time when this move hits. Also increases basic attack damage dealt to the affected enemy for up to 3 attacks after this move hits.<br><span style="color:#FFA40B">Level 13</span><br>Also increases movement speed for a short time when the user gets close to the enemy that this move hit. | ||
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#C332FF">Affect: Hindrance</span><br><span style="color:#FFA40B">Level 7</span><br>Looks for an opening to attack an enemy, decreasing the movement speed of the user and the target enemy for the duration. After a short time, charges forward to attack the enemy. However, if the user receives damage or gets attacked before it charges, attacks immediately and shove the enemy.<br><span style="color:#FFA40B">Level 13</span><br>Increases basic attack speed for a short time when this move hits. | ||
|} | |} | ||
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! style="width:50%;"| [[File:UNITE Dragon Rush.png|40px]] '''Dragon Rush''' | ! style="width:50%;"| [[File:UNITE Dragon Rush.png|40px]] '''Dragon Rush''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Burrows underground and moves quickly in the designated direction, jumping out when coming in contact with an enemy or when traveling the maximum distance. This jump deals damage to enemies in the area of effect and throws them.<br><span style="color:#FFA40B">Level 12</span><br>Damage received is reduced for a short time after jumping out of the ground. | ||
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Backs up to create distance before diving to attack in the designated direction, shoving enemies. The user can use Dragon Claw while creating distance at the start of this move to create a combo attack.<br><span style="color:#FFA40B">Level 12</span><br>Decreases the movement speed of enemies for a short time when they are shoved the maximum distance. | ||
|} | |} | ||
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! style="width:50%;"| [[File:UNITE Dragon Claw.png|40px]] '''Dragon Claw''' | ! style="width:50%;"| [[File:UNITE Dragon Claw.png|40px]] '''Dragon Claw''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 8</span><br> | | <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 8</span><br>Jumps high into the air and crashes forcefully to the ground, dealing damage to enemies in the area of effect.<br><span style="color:#FFA40B">Level 14</span><br>Decrease the movement speed of enemies for a short time if they are in this move's area of effect. | ||
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br> | | <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Attacks twice in front of itself using its claws. The first attack deals damage to enemies and throws them. The second attack deals increased damage. After the move ends, basic attack speed is increased for a short time.<br><span style="color:#FFA40B">Level 14</span><br>Increases damage dealt. | ||
|} | |} | ||
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! style="width:50%;"| [[File:UNITE Power-Up Punch.png|40px]] '''Power-Up Punch''' | ! style="width:50%;"| [[File:UNITE Power-Up Punch.png|40px]] '''Power-Up Punch''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Charges forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user's HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession.<br><span style="color:#FFA40B">Level 11</span><br>Increases Attack for a short time when this move is used. | ||
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move's cooldown is reduced every time one of the user's moves hits.<br><span style="color:#FFA40B">Level 11</span><br>Become immune to hindrances while charging power. | | <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move's cooldown is reduced every time one of the user's moves hits.<br><span style="color:#FFA40B">Level 11</span><br>Become immune to hindrances while charging power. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Meteor Mash.png|40px]] '''Meteor Mash'''<br><span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br> | | colspan="7" | [[File:UNITE Meteor Mash.png|40px]] '''Meteor Mash'''<br><span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Melee</span><br>Blasts forward with a punch like a comet, dealing damage to enemies and shoving them. | ||
'''''Meteor Mash Upgrade Choices''''' | '''''Meteor Mash Upgrade Choices''''' | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.<br><span style="color:#FFA40B">Level 13</span><br>Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch. | | <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies.<br><span style="color:#FFA40B">Level 13</span><br>Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch. | ||
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Unleashes a combo attack, dealing multiple blows to enemies and shoving them.<br><span style="color:#FFA40B">Level 13</span><br>Increased damage. | ||
|} | |} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.<br><span style="color:#FFA40B">Level 11</span><br>Decreases the movement speed of enemies for a short time when this move hits. | | <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 4</span><br>Splits open the ground toward the designated area, dealing damage to enemies in the area of effect and creating a barricade of rock. Activating this move again removes the barricade.<br><span style="color:#FFA40B">Level 11</span><br>Decreases the movement speed of enemies for a short time when this move hits. | ||
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 4</span><br> | | <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 4</span><br>Converts a set percentage of Defense and Sp. Defense into Attack and Sp. Attack and increases movement speed for a short time.<br><span style="color:#FFA40B">Level 11</span><br>Increased conversion rate. | ||
|} | |} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 6</span><br>Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.<br><span style="color:#FFA40B">Level 13</span><br>Increases the duration of this move's effects and decreases the movement speed of enemies for a short time when this move hits. | | <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Level 6</span><br>Throws many small rocks. When a rock hits an enemy or when the rocks have flown their full distance, a zone of many levitating rocks is created dealing slowly-increasing damage over time to enemies in the area of effect.<br><span style="color:#FFA40B">Level 13</span><br>Increases the duration of this move's effects and decreases the movement speed of enemies for a short time when this move hits. | ||
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 6</span><br>Dashes forward with crossed claws, dealing damage to enemies multiple times and shoving them. Leaves enemies unable to act if they hit an object when shoved.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Bubble.png|40px]] '''Bubble'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br> | | colspan="7" | [[File:UNITE Bubble.png|40px]] '''Bubble'''<br><span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br>Attacks with a spray of bubbles, decreasing the movement speed of enemies when it hits. | ||
'''''Bubble Upgrade Choices''''' | '''''Bubble Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Surf 2.png|40px]] '''Surf''' | ! style="width:50%;"| [[File:UNITE Surf 2.png|40px]] '''Surf''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Throws shurikens made of water in quick succession. Decreases the movement speed of enemies for a short time and restores the user's HP when it hits. Also increases the user's movement speed while using this move.<br><span style="color:#FFA40B">Level 11</span><br>Increases the number of shurikens thrown. | ||
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 7</span><br>Rides a wave, dealing damage to enemies and restoring the user's HP. If this move knocks out an enemy, its cooldown is reset. In addition, this move deals increased damage to enemies with low HP.<br><span style="color:#FFA40B">Level 11</span><br>Increases the amount of HP restored. | ||
|} | |} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown. | | <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Quickly moves the user away from the current position, creating illusory copies of it to aid in battle.<br><span style="color:#FFA40B">Level 13</span><br>Reduced cooldown. | ||
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.<br><span style="color:#FFA40B">Level 13</span><br>Increased | | <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.<br><span style="color:#FFA40B">Level 13</span><br>Increased Attack for a short time when the user stops sneaking. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Waterburst Shuriken.png|40px]] '''Waterburst Shuriken'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br> | | colspan="7" | [[File:UNITE Waterburst Shuriken.png|40px]] '''Waterburst Shuriken'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Throws a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Peck.png|40px]] '''Peck'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br> | | colspan="7" | [[File:UNITE Peck.png|40px]] '''Peck'''<br><span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Melee</span><br>Flies toward an enemy and attack 3 times. | ||
'''''Peck Upgrade Choices''''' | '''''Peck Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Aerial Ace.png|40px]] '''Aerial Ace''' | ! style="width:50%;"| [[File:UNITE Aerial Ace.png|40px]] '''Aerial Ace''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 6.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 6.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Flies in the designated direction while cloaked in flame, attacking enemies in the path. This also increases the movement speed for a short time.<br><span style="color:#FFA40B">Level 11</span><br>After this move hits, moves and basic attacks partially ignore defense. | ||
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br> | | <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 5</span><br>Flies at the designated enemy, dealing damage. Also makes the next basic attack a boosted attack.<br><span style="color:#FFA40B">Level 11</span><br>Increased damage dealt. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Acrobatics.png|40px]] '''Acrobatics'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br> | | colspan="7" | [[File:UNITE Acrobatics.png|40px]] '''Acrobatics'''<br><span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Flies toward the designated area and attack multiple times. Escapes in a direction of your choice after using this move. | ||
'''''Acrobatics Upgrade Choices''''' | '''''Acrobatics Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Brave Bird.png|40px]] '''Brave Bird''' | ! style="width:50%;"| [[File:UNITE Brave Bird.png|40px]] '''Brave Bird''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Flies up into the sky. Using this move again will cause you to dive to the designated area and attack, dealing damage to enemies in the area of effect. Your next basic attack becomes a boosted attack.<br><span style="color:#FFA40B">Level 13</span><br>Also throws enemies when this move hits. | ||
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 7</span><br>Dives to the designated location while cloaked in flame, dealing damage to enemies in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown of Flame Charge or Aerial Ace.<br><span style="color:#FFA40B">Level 13</span><br>Reduced recoil damage taken. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Passive / Basic | ! colspan=6 style="background:#ffca96 | Passive / Basic | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Volt Absorb.png|40px]] '''Volt Absorb'''<br><span style="color:#FFA40B">Passive Ability</span><br> | | colspan="7" | [[File:UNITE Volt Absorb.png|40px]] '''Volt Absorb'''<br><span style="color:#FFA40B">Passive Ability</span><br> Gains an electric charge when receiving damage, converting a portion of that damage into additional Attack. | ||
[[File:UNITE Attack.png|40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP. | [[File:UNITE Attack.png|40px]] '''Attack'''<br><span style="color:#FFA40B">Basic Ability</span><br>Becomes a boosted attack with every third attack, dealing increased damage and paralyzing the enemy while restoring some of Zeraora's HP. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Agility.png|40px]] '''Agility'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br> | | colspan="7" | [[File:UNITE Agility.png|40px]] '''Agility'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Performs a quick dash and increases basic attack speed for a short time afterward. | ||
'''''Agility Upgrade Choices''''' | '''''Agility Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Spark.png|40px]] '''Spark''' | ! style="width:50%;"| [[File:UNITE Spark.png|40px]] '''Spark''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Performs a high-speed dash, dealing damage to enemies hit and increases basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to the original position.<br><span style="color:#FFA40B">Level 12</span><br>Increased damage and basic attack speed buff duration. | ||
| <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br> | | <span style="color:#a098ef">Cooldown: 10s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 6</span><br>Leaps at an enemy dealing damage to them. If using your basic attack before reaching the targeted enemy, instead leaps at the closest enemy and deals damage to it. This move can be used 3 times before going on cooldown.<br><span style="color:#FFA40B">Level 12</span><br>Also restores HP if performing a basic attack before reaching the targeted enemy. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Slash 2.png|40px]] '''Slash'''<br><span style="color:#a098ef">Cooldown: 8.5s</span> <span style="color:#B62282">Range: Melee</span><br> | | colspan="7" | [[File:UNITE Slash 2.png|40px]] '''Slash'''<br><span style="color:#a098ef">Cooldown: 8.5s</span> <span style="color:#B62282">Range: Melee</span><br>Pounces at an enemy and attacks with sharp claws. This move's final attack throws enemies. | ||
'''''Slash Upgrade Choices''''' | '''''Slash Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Wild Charge.png|40px]] '''Wild Charge''' | ! style="width:50%;"| [[File:UNITE Wild Charge.png|40px]] '''Wild Charge''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br> | | <span style="color:#a098ef">Cooldown: 12s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Releases an electrical discharge, dealing damage to nearby enemies and grant the user a shield when it hits. If this move hits enemies that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act.<br><span style="color:#FFA40B">Level 14</span><br>Decreases movement speed of enemies for a short time when this move hits. | ||
| <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br> | | <span style="color:#a098ef">Cooldown: 11s</span> <span style="color:#B62282">Range: Melee</span><br><span style="color:#FFA40B">Level 8</span><br>Charges in the designated direction. If this move hits an enemy, unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an enemy with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased.<br><span style="color:#FFA40B">Level 14</span><br>Also deals damage to nearby enemies when this hits. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Plasma Gale.png|40px]] '''Plasma Gale'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 10</span><br> | | colspan="7" | [[File:UNITE Plasma Gale.png|40px]] '''Plasma Gale'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 10</span><br>Unleashes a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while inside this zone. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Ember.png|40px]] '''Ember'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Sure Hit</span><br> | | colspan="7" | [[File:UNITE Ember.png|40px]] '''Ember'''<br><span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#B62282">Range: Sure Hit</span><br>Shoots out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time. | ||
'''''Ember Upgrade Choices''''' | '''''Ember Upgrade Choices''''' | ||
Line 1,642: | Line 1,642: | ||
! style="width:50%;"| [[File:UNITE Blaze Kick.png|40px]] '''Blaze Kick''' | ! style="width:50%;"| [[File:UNITE Blaze Kick.png|40px]] '''Blaze Kick''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 7s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 7</span><br>Kicks a ball of flame in the designated direction, dealing damage to enemies and leaving them burned for a short time when this move hits.<br><span style="color:#FFA40B">Level 11</span><br>Reduces the cooldown of Flame Charge or Feint when this move hits. | ||
| <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 7</span><br> | | <span style="color:#a098ef">Cooldown: 8s</span> <span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Level 7</span><br>Performs a fiery flying kick. This move is always a critical hit, and it shoves enemies and leaves them burned for a short time. In addition, become immune to hindrances while using this move.<br><span style="color:#FFA40B">Level 11</span><br>Increases basic attack speed for a short time when this move hits. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 2 | ! colspan=6 style="background:#ffca96 | Move 2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Low Sweep.png|40px]] '''Low Sweep'''<br><span style="color:#a098ef">Cooldown: 7.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br> | | colspan="7" | [[File:UNITE Low Sweep.png|40px]] '''Low Sweep'''<br><span style="color:#a098ef">Cooldown: 7.5s</span> <span style="color:#2ADCDC">Affect: Dash</span><br>Makes a swift low sweep in the designated direction, dealing damage to any enemy it hits. | ||
'''''Low Sweep Upgrade Choices''''' | '''''Low Sweep Upgrade Choices''''' | ||
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! style="width:50%;"| [[File:UNITE Feint 2.png|40px]] '''Feint''' | ! style="width:50%;"| [[File:UNITE Feint 2.png|40px]] '''Feint''' | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 8</span><br> | | <span style="color:#a098ef">Cooldown: 6s</span> <span style="color:#2ADCDC">Affect: Dash</span><br><span style="color:#FFA40B">Level 8</span><br>Charges forward cloaked in flame, dealing damage to any enemy hit.<br><span style="color:#FFA40B">Level 13</span><br>The next boosted attack after this move ends also decreases the movement speed of enemies hit for a short time. | ||
| <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 8</span><br>Increases movement speed for a short time and become invincible.<br><span style="color:#FFA40B">Level 13</span><br>After this move is used, basic attacks that hit enemies restore HP (up to 3 times). | | <span style="color:#a098ef">Cooldown: 13s</span> <span style="color:#FF8C00">Affect: Buff</span><br><span style="color:#FFA40B">Level 8</span><br>Increases movement speed for a short time and become invincible.<br><span style="color:#FFA40B">Level 13</span><br>After this move is used, basic attacks that hit enemies restore HP (up to 3 times). | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Blazing Bicycle Kick.png|40px]] '''Blazing Bicycle Kick'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br> | | colspan="7" | [[File:UNITE Blazing Bicycle Kick.png|40px]] '''Blazing Bicycle Kick'''<br><span style="color:#B62282">Range: Sure Hit</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Creates a giant ball of flame and kicks it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits. | ||
|} | |} | ||
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! colspan=6 style="background:#ffca96 | Move 1 | ! colspan=6 style="background:#ffca96 | Move 1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Leafage.png|40px]] '''Leafage'''<br><span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Ranged</span><br> | | colspan="7" | [[File:UNITE Leafage.png|40px]] '''Leafage'''<br><span style="color:#a098ef">Cooldown: 4.5s</span> <span style="color:#B62282">Range: Ranged</span><br>Pelts the target with leaves, decreasing the movement speed of enemies for a short time when it hits. | ||
'''''Leafage Upgrade Choices''''' | '''''Leafage Upgrade Choices''''' | ||
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! colspan=6 style="background:#ffca96 | Unite Move | ! colspan=6 style="background:#ffca96 | Unite Move | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| colspan="7" | [[File:UNITE Cotton Cloud Crash.png|40px]] '''Cotton Cloud Crash'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br> | | colspan="7" | [[File:UNITE Cotton Cloud Crash.png|40px]] '''Cotton Cloud Crash'''<br><span style="color:#B62282">Range: Area</span><br><span style="color:#FFA40B">Unlocks at level 9</span><br>Floats into the air and become invincible. If used again, pounds the ground, attacking and shoving enemies and restoring HP to allies in the area of effect. | ||
|} | |} | ||
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|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 4</span><br>Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.<br><span style="color:#FFA40B">Level 11</span><br>Increases the user's movement speed for a short time. | | <span style="color:#a098ef">Cooldown: 9s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 4</span><br>Creates a fierce wind, dealing damage to enemies that get caught in it and throw them.<br><span style="color:#FFA40B">Level 11</span><br>Increases the user's movement speed for a short time. | ||
| <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 4</span><br> | | <span style="color:#a098ef">Cooldown: 5s</span> <span style="color:#B62282">Range: Ranged</span><br><span style="color:#FFA40B">Level 4</span><br>Shoots out many blades of air while moving backward to create distance. Deals damage to enemies in the area of effect and reduces this move's cooldown when it hits.<br><span style="color:#FFA40B">Level 11</span><br>Restores the user's HP every time a blade of air hits an enemy. | ||
|} | |} | ||
Revision as of 23:35, 5 September 2021
Pokémon UNITE Pokémon UNITE | |
---|---|
Logo of Pokémon UNITE | |
Basic info
| |
Platform: | Nintendo Switch, iOS, Android |
Category: | Multiplayer Online Battle Arena (MOBA) |
Players: | 1‒10 |
Connectivity: | N/A |
Developer: | The Pokémon Company, TiMi Studios |
Publisher: | The Pokémon Company |
Part of: | Generation VIII spin-off |
Ratings
| |
CERO: | A |
ESRB: | E |
ACB: | G |
OFLC: | N/A |
PEGI: | 3 |
GRAC: | ALL |
GSRR: | 7+ (IARC) |
Release dates
| |
Japan: | July 21, 2021 (Nintendo Switch) September 22, 2021 (iOS, Android) |
North America: | July 21, 2021 (Nintendo Switch) September 22, 2021 (iOS, Android) |
Australia: | July 21, 2021 (Nintendo Switch) September 22, 2021 (iOS, Android) |
Europe: | July 21, 2021 (Nintendo Switch) September 22, 2021 (iOS, Android) |
South Korea: | July 21, 2021 (Nintendo Switch) September 22, 2021 (iOS, Android) |
Mainland China: | TBA |
Hong Kong: | July 21, 2021 (Nintendo Switch) September 22, 2021 (iOS, Android) |
Taiwan: | July 21, 2021 (Nintendo Switch) September 22, 2021 (iOS, Android) |
Websites
| |
Japanese: | Official website |
English: | Official website Pokémon.com |
Pokémon UNITE (Japanese: Pokémon UNITE) is a free-to-start spin-off Pokémon game for the Nintendo Switch, iOS, and Android. It is developed by TiMi Studios, a subsidiary of Tencent Games. The game was released on July 21, 2021 on the Nintendo Switch[1] and is scheduled to be released on September 22, 2021 for mobile devices.[2] It is playable in nine languages, with Japanese, English, Korean, Simplified Chinese, and Traditional Chinese having been available since launch and German, Spanish, French, and Italian set to be added in the second half of 2021.
It was announced during Pokémon Presents on June 24, 2020. A closed beta test occurred in mainland China beginning in January 2021, and a regional beta test on Android devices occurred in Canada in March 2021.[3] A network test was held for the Nintendo Switch version in Japan from June 24 to June 26, 2021.[4]
Blurb
Experience a new kind of Pokémon battle in Pokémon UNITE. Team up and face off in 5-on-5 team battles to see who can score the most points within the allotted time. Work together with your fellow Trainers to catch wild Pokémon, level up and evolve your partner Pokémon, and defeat the opposing team’s Pokémon to prevent them from scoring points. Put your teamwork to the test, and take home the win!
Gameplay
Players compete in Unite Battles, where two teams attempt to score points in the opposing team's goals while guarding their own. To score, players collect Aeos energy by defeating wild Pokémon or members of the enemy team, which they must then bring to an opposing goal. The team with the highest score after ten minutes wins; if there is a tie, the team that reached the tied score first wins.
Pokémon begin a match at level one in their least evolved form (discounting baby Pokémon) and gain experience gradually over time, a process which is sped up by defeating wild Pokémon. As Pokémon gain experience and level up, they learn new moves that they then have access to for the rest of the battle, and Pokémon with evolutions (besides Pikachu) evolve as well, much like in the core series. Initially, a Pokémon has two moves and the player chooses which one to keep; the move that they did not choose is then unlocked at level three. These moves are upgraded at proceeding levels with the player choosing one of two moves to replace the move with. At the Pokémon's final level, it unlocks its Unite Move, a separate, powerful attack that must charge over time.
Participating in Unite Battles will earn the player Battle Points, Aeos coins, and (after reaching Trainer level six) Aeos energy.
Game modes
Standard Battle
Standard Battle is the default game mode and has three types of matches within its umbrella: Random Match, CPU Match, and Friendly Match. They are all 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of any size.
Random Matches will randomly match players of comparable skill into two teams. CPU Matches will randomly match one team of five against a team of CPUs. Friendly Matches allow up to 10 players to join two teams, with CPUs filling in any empty spots. Rewards such as Aeos coins and Battle Points are not awarded in Friendly Matches.
Ranked Battle
Ranked Battles are unlocked at Trainer level six. They are 10 minute 5-on-5 matches that take place in Remoat Stadium. Players may play solo or form in groups of two, three, or five. Team members must be within similar ranks to each other.
Rank | Classes |
---|---|
Beginner Rank | 3 |
Great Rank | 4 |
Expert Rank | 5 |
Veteran Rank | 5 |
Ultra Rank | 5 |
Master Rank | Points - 0-99999 |
Quick Battle
Quick battles are unlocked at level 8. They are shorter than Standard Battles at 5 minutes with 4v4 or 3v3 matches. The Quick Battles' maps rotate periodically, allowing players to only choose from one available Quick Battle map at a time. Each map has different rules.
Wild Pokémon
Defeating wild Pokémon is the primary way of collecting Aeos energy. They will generally attack Trainers' Pokémon that come near or attack them and chase after them a limited distance. As the Unite Battle progresses, some will despawn while other, more powerful Pokémon will spawn. Additionally, some wild Pokémon may evolve at later stages of the battle. The following is a list of wild Pokémon that can appear.
Pokémon | Appeared Stages | Evolves into | Point Value |
---|---|---|---|
Aipom |
Remoat Island, Mer Stadium | Ambipom | 2-5 |
Ambipom |
Remoat Island, Mer Stadium | Does Not Evolve | 3-7 |
Corphish |
Remoat Island, Mer Stadium | Crawdaunt | 3 |
Crawdaunt |
Remoat Island, Mer Stadium | Does Not Evolve | 4-5 |
Audino |
Remoat Island, Mer Stadium | Does Not Evolve | 5-8 |
Combee |
Remoat Island | Does Not Evolve | 2-3 |
Vespiquen |
Remoat Island | Does Not Evolve | 4-6 |
Lillipup |
Remoat Island | Herdier | 2 |
Herdier |
Remoat Island | Does Not Evolve | 3 |
Abra |
Auroma Park | Does Not Evolve | 20-23 |
Venomoth |
Auroma Park | Does Not Evolve | 5-8 |
Ledyba |
Auroma Park | Ledian | 2 |
Ledian |
Auroma Park | Does Not Evolve | 3 |
Sunkern |
Auroma Park | Sunflora | 2 |
Sunflora |
Auroma Park | Does Not Evolve | 3 |
Dewpider |
Auroma Park | Does Not Evolve | 2-3 |
Araquanid |
Auroma Park | Does Not Evolve | 15-20 |
Alolan Meowth |
Shivre City | Alolan Persian | 2 |
Alolan Persian |
Shivre City | Does Not Evolve | 3 |
Electrode |
Shivre City | Does Not Evolve | 10-13 |
Snom |
Shivre City | Frosmoth | 3 |
Frosmoth |
Shivre City | Does Not Evolve | 5 |
Special wild Pokémon will give the Pokémon that knocked them out buffs. These buffs include damage shields, increased damage against wild Pokémon with low HP, and decreasing the movement speed of enemies hit by the buffed Pokémon. Other wild Pokémon will assist the Pokémon that knocked them out by lowering the opposing team's goal's defenses. This allows goals to be scored faster. The following is a list of special wild Pokémon that can appear.
Wild Pokémon | Appeared Stages | Point Value | Bonus |
---|---|---|---|
Zapdos |
Remoat Island, Mer Stadium | 20-30 | Causes instant scoring of opposing goals for 30 seconds and unleashes damage to the opponents |
Ludicolo |
Remoat Island, Mer Stadium | 4-7 | Higher damage against enemy Pokémon with low health |
Bouffalant |
Remoat Island, Mer Stadium | 4-7 | Normal attack will slow down enemy Pokémon |
Rotom |
Remoat Island | 20 | After defeating, it will move to the nearest enemy goal and give a quick boost to give instant scoring for 15 seconds |
Drednaw |
Remoat Island | 20 | After defeating, you will receive a shield and everyone in your team gets an experience boost |
Regigigas |
Auroma Park | 50-55 | N/A |
Avalugg |
Shivre City | 20-30 | After defeating, gives players an ice aura that slows opponents and gives your goal a shield |
Beginner bonuses
New accounts receive bonuses for a time, such as additional Battle Points for completing matches and gifts for logging in for the first two weeks. At Trainer level five, players also unlock the Beginner Challenge, a set of missions that are only available for 30 days.
Login Bonuses
Day | Reward |
---|---|
Day 1 | 680 Aeos Coins |
Day 2 | Alolan Ninetales Unite License Or Aeos Coins if Already Purchased |
Day 3 | Beach Style: Venusaur |
Day 4 | 600 Aeos Tickets |
Day 5 | Sporty Set: Headwear |
Day 6 | Sporty Set: Innerwear |
Day 7 | 880 Aeos Coins |
Day 8 | Cinderace Unite License Or Aeos Coins if Already Purchased |
Day 9 | 700 Aeos Tickets |
Day 10 | Sporty Set: Bottoms |
Day 11 | 700 Aeos Tickets |
Day 12 | Sporty Set: Shoes |
Day 13 | 800 Aeos Tickets |
Day 14 | Greninja Unite License Or Aeos Coins if Already Purchased |
Beginner Challenge
Day | Challenge | Challenge Reward | Day Reward |
---|---|---|---|
Day 1 | Complete the Tutorial (Basics 1 and 2) |
Muscle Band | Crustle Set: Headwear |
Complete the Advanced 1 tutorial | 400 Aeos Coins | ||
Obtain 3 Unite licenses | 500 Aeos Coins | ||
Participate in a Standard Battle four times | 800 Aeos Coins | ||
Day 2 | Complete the Advanced 2 tutorial | Wise Glasses | Crustle Set: Innerwear |
Score a total of 50 points | 400 Aeos Coins | ||
Deal damage to Rotom and defeat it once, with you or one of your teammates dealing the final blow | 500 Aeos Coins | ||
Deal damage to Zapdos and defeat it once, with you or one of your teamates dealing the final blow | 800 Aeos Coins | ||
Day 3 | Reach Trainer level 9 | 400 Aeos Coins | Crustle Set: Bottoms |
Participate in 1 ranked match | 400 Aeos Coins | ||
Score three goals in a single battle | 500 Aeos Coins | ||
Knockout a total of 10 opponent Pokémon | 800 Aeos Coins | ||
Day 4 | Participate in 1 battle with a Held Item | Exp. Share | Crustle Set: Back Item |
Participate in 1 battle with a Battle Item (Except Potion) |
20 Item Enhancers | ||
Score 50 or more points in a single battle | 30 Item Enhancers | ||
Make a total of 10 assists | 40 Item Enhancers | ||
Day 5 | Participate in 1 Ranked Match | Shell Bell | Crustle Set: Accessory |
Score a total of 150 points in Ranked Matches | 20 Item Enhancers | ||
Obtain one Fashion Item | 30 Item Enhancers | ||
Score a single goal worth 30 or more points in a battle | 40 Item Enhancers | ||
Day 6 | Reach Trainer level 13 | Assault Vest | Crustle Set: Shoes |
Participate in 1 battle as: Attacker | 20 Item Enhancers | ||
Participate in 3 Ranked Matches | 30 Item Enhancers | ||
Deal damage to Drednaw and defeat it once, with you or one of your teammates dealing the final blow | 40 Item Enhancers | ||
Day 7 | Block one goal | 30 Item Enhancers | Crustle Unite License |
Reach Great rank (Rank level) |
30 Item Enhancers | ||
Complete all beginner challenges up through day 6 | 50 Item Enhancers | ||
Become the MVP one time | 50 Item Enhancers |
Stages
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Needs Map images |
Unite Battles take place in various places on Aeos Island due to the Aeos energy that is found there. The Aeos Research Institute studies Aeos energy and is headed by Professor Phorus.
Stage | Details |
---|---|
Remoat Stadium | 5-on-5 Five goals per team Used in Standard Battle and Random Match |
Auroma Park | 3-on-3 Two shared goal zones Used in Quick Battle |
Shivre City | 4-on-4 One goal zone each Used in Quick Battle |
Mer Stadium | 4-on-4 Three goal zones per team Used in Quick Battle |
Pokémon
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Venusaur |
Intermediate | 8,000 Aeos Coins 460 Aeos Gems |
Attacker / Ranged | Offense: 4.5 Endurance: 2 Mobility: 2 Scoring: 2.5 Support: 1 |
Bulbasaur Evolves at Lv. 5 File:UNITE002.png Ivysaur Evolves at Lv. 9 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Overgrow.png Overgrow Passive Ability When HP is low, increases all damage dealt. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Seed Bomb.png Seed Bomb Cooldown: 6s Range: Ranged Hurls a large seed at the designated area, dealing damage to enemies in the area of effect. Seed Bomb Upgrade Choices
| ||||||||||
Move 2 | ||||||||||
File:UNITE Razor Leaf.png Razor Leaf Cooldown: 9s Range: Area Launches many sharp-edged leaves in a quick succession of attacks, dealing damage to enemies in the area of effect. Razor Leaf Upgrade Choices
| ||||||||||
Unite Move | ||||||||||
File:UNITE Verdant Anger.png Verdant Anger Range: Area Unlocks at level 9 Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Charizard |
Novice | 6,000 Aeos Coins 345 Aeos Gems |
All-Rounder / Melee | Offense: 3.5 Endurance: 3 Mobility: 2.5 Scoring: 3 Support: 0.5 |
Charmander Evolves at Lv. 5 File:UNITE005.png Charmeleon Evolves at Lv. 9 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Blaze.png Blaze Passive Ability While at half HP or less, critical-hit rate is increased. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Flame Burst.png Flame Burst Cooldown: 6s Range: Ranged Attacks with a bursting flame. When this move hits, it leaves enemies burned and increases the user's movement speed for a short time. Flame Burst Upgrade Choices
| ||||||||||
Move 2 | ||||||||||
File:UNITE Fire Spin.png Fire Spin Cooldown: 10s Range: Area Encircles enemies in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of enemies for a short time. Fire Spin Upgrade Choices
| ||||||||||
Unite Move | ||||||||||
File:UNITE Seismic Slam.png Seismic Slam Range: Sure Hit Unlocks at level 9 Flies up into the air, allowing the user to move freely over obstacles. While this move is being used, basic attacks deal increased damage and leave enemies burned. In addition, when dealing damage to an enemy, recover HP. Using this move again on an enemy will grab it and slam it onto the ground. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | ||||
---|---|---|---|---|---|---|---|---|---|
Blastoise |
Intermediate | 8,000 Aeos Coins 460 Aeos Gems |
Defender / Ranged | Offense: 4 Endurance: 7 Mobility: 4 Scoring: 4 Support: 6 |
File:UNITE007.png Squirtle Evolves at lv. 5 File:UNITE008.png Wartortle Evolves at lv. 9 | ||||
Abilities | |||||||||
Passive / Basic | |||||||||
File:UNITE Torrent 2.png Torrent Passive Ability When the Pokémon is at half HP or less, its Attack and Sp. Attack are increased. Attack | |||||||||
Move 1 | |||||||||
File:UNITE Water Gun 2.png Water Gun Cooldown: 9s Range: Ranged Blastoise shoots a jet of water in a straight line, damaging, stunning, and knocking back enemies hit. Enemies hit are also slowed for 1 second. Water Gun Upgrade Choices
| |||||||||
Move 2 | |||||||||
File:UNITE Skull Bash.png Skull Bash Cooldown: 10s Affect: Dash Blastoise dashes forward damaging and stunning all enemies hit. Skull Bash Upgrade Choices
| |||||||||
Unite Move | |||||||||
File:UNITE Hydro Typhoon.png Hydro Typhoon Affect: Hindrance Unlocks at level 9 Has the user spout water to attack while spinning, throwing enemies in a large area. This also grants the user a shield. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Pikachu |
Novice | 6,000 Aeos Coins 345 Aeos Gems |
Attacker / Ranged | Offense: 4.5 Endurance: 1.5 Mobility: 2.5 Scoring: 2 Support: 1.5 |
Does Not Evolve | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Static.png Static Passive Ability Paralyzes all enemies nearby for a short time when receiving damage. This ability goes on cooldown after it's triggered. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Thunder Shock.png Thunder Shock Cooldown: 5s Range: Sure Hit Releases electricity, dealing damage to enemies in the area of effect. Also paralyzes enemies for a short time. Thunder Shock Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Electro Web.png Electro Web Cooldown: 9s Affect: Hindrance Attacks and captures enemies using an electric net, leaving them unable to move. Electro Web Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Thunderstorm.png Thunderstorm Range: Area Unlocks at level 9 Attacks enemies near the user with tremendous bolts of lightning. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Alolan Ninetales |
Intermediate | 8,000 Aeos Coins 460 Aeos Gems |
Attacker / Ranged | Offense: 4 Endurance: 1.5 Mobility: 1.5 Scoring: 2.5 Support: 3 |
File:UNITE037A.png Alolan Vulpix Evolves at Lv. 4 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Snow Warning.png Snow Warning Passive Ability Causes snow to fall on an enemy, dealing damage to it and decreasing their movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze it for a short time. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Powder Snow.png Powder Snow Cooldown: 5s Range: Area Attacks with a chilly gust of powdery snow, decreasing the movement speed of enemies for a short time when it hits. Powder Snow Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Icy Wind.png Icy Wind Cooldown: 8s Range: Ranged Attacks with a gust of freezing air, dealing damage to enemies in the area of effect and decreases their movement speed for a short time when it hits. Icy Wind Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Snow Globe.png Snow Globe Range: Area Unlocks at level 9 Attacks with a chilly snow and ice, dealing damage to enemies in the area of effect when it hits. Deals increased damage to enemies that are frozen. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Wigglytuff |
Intermediate | 8,000 Aeos Coins 460 Aeos Gems |
Supporter / Ranged | Offense: 1 Endurance: 2.5 Mobility: 2.5 Scoring: 2 Support: 4.5 |
Jigglypuff Evolves at lv. 4 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Cute Charm.png Cute Charm Passive Ability When hit by an enemies attack at close range, makes that enemy infatuated for a short time. Infatuated enemies become enthralled and approach Wigglytuff against their will. The effects of this ability have a cooldown and cannot trigger on the same enemy in quick succession. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Pound.png Pound Cooldown: 5s Range: Melee Performs a combo attack in front, dealing damage to enemies and decreasing their movement speed for a short time when the attack hits. Pound Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Defense Curl.png Defense Curl Cooldown: 8s Affect: Hindrance Performs a quick roll, granting the user a shield and throwing any enemies hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam. Defense Curl Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Starlight Recital.png Starlight Recital Affect: Buff Unlocks at level 8 Begins performing a recital, granting the user and nearby allies a shield as well as removing all status conditions from the affected allies and make them immune to hindrances for a short time. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Machamp |
Intermediate | 8,000 Aeos Coins 460 Aeos Gems |
All-rounder / Melee | Offense: 4 Endurance: 2.5 Mobility: 2.5 Scoring: 2.5 Support: 1 |
File:UNITE066.png Machop Evolves at lv. 5 File:UNITE067.png Machoke Evolves at lv. 9 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Guts.png Guts Passive Ability Increases Attack when afflicted by a status condition. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Karate Chop.png Karate Chop Cooldown: 6s Range: Melee Attacks opposing Pokémon with a sharp chop. Karate Chop Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Bulk Up.png Bulk Up Cooldown: 9s Affect: Buff Becomes immune to hindrances for a short time. Increases movement speed, basic attack speed, and Attack. The next basic attack also becomes a boosted attack. Bulk Up Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Barrage Blow.png Barrage Blow Affect: Buff Unlocks at level 9 Increases the user's movement speed, Attack, Defense, and Sp. Defense for a short time. If used again, unleash a combo attack, dealing damage to enemies in the area of effect and shoving them. The final blow deals an especially large amount of damage. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Slowbro |
Intermediate | 6,000 Aeos Coins 460 Aeos Gems |
Defender / Ranged | Offense: 1.5 Endurance: 4 Mobility: 1.5 Scoring: 1.5 Support: 4 |
File:UNITE079.png Slowpoke Evolves at lv. 4 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Oblivious.png Oblivious Passive Ability When Slowbro receives damage, the HP loss is gradual. When damaging an opponent with a move, restore some of the remaining gradual HP loss and decrease the target's Sp. Defense. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Water Gun.png Water Gun Cooldown: 5s Range: Melee Slowbro channels a fierce stream of water which deals damage and lowers movement speed. Increase the area of effect and damage the longer this move is channeled. Water Gun Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Slack Off.png Slack Off Cooldown: 11s Affect: Recovery Lays down and take a rest, continuously regaining health. Damage taken will reduce the recovery effect. Slack Off Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Slowbeam.png Slowbeam Affect: Hindrance Unlocks at level 9 Stares at an enemy and attacks continually, dealing damage and rooting them. Grants a shield and makes the user immune to hindrances while using this move. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Gengar |
Expert | 10,000 Aeos Coins 575 Aeos Gems |
Speedster / Melee | Offense: 3.5 Endurance: 2 Mobility: 4 Scoring: 3 Support: 0.5 |
File:UNITE092.png Gastly Evolves at lv. 5 File:UNITE093.png Haunter Evolves at lv. 9 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Levitate.png Levitate Passive Ability Increases movement speed when out of combat. (8s after leaving combat) Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Will-o-Wisp.png Will-o-Wisp Cooldown: 5s Range: Ranged Shoots multiple sinister flames, dealing damage to enemies and leaving them burned when it hits. Will-o-Wisp Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Lick.png Lick Cooldown: 7s Range: Area Attacks with the user's tongue and pulls enemies toward the user. Lick Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Phantom Ambush.png Phantom Ambush Affect: Dash Unlocks at level 9 Jumps to the designated area and start sneaking with increased movement speed. If this move is used again, it deals damage to enemies in the area of effect and decreases their movement speed for a short time. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Mr. Mime |
Intermediate | 8,000 Aeos Coins 460 Aeos Gems |
Supporter / Melee | Offense: 2.5 Endurance: 4 Mobility: 1 Scoring: 1.5 Support: 4 |
Does Not Evolve | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Filter.png Filter Passive Ability Reduced damage received for a short time after using a move. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Fake Out.png Fake Out Cooldown: 7s Range: Melee Slaps its hands together, shoving enemies in front of it. Fake Out Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Light Screen.png Light Screen Cooldown: 8s Affect: Hindrance Creates a wall of light in the designated area that prevents enemies from passing. Light Screen Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Showtime.png Showtime Range: Area Unlocks at level 9 Jumps to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Snorlax |
Novice | 6,000 Aeos Coins 345 Aeos Gems |
Defender / Melee | Offense: 2.5 Endurance: 5 Mobility: 2 Scoring: 1.5 Support: 2.5 |
Does Not Evolve | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Gluttony.png Gluttony Passive Ability Increases the effects gained from eating Berries. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Tackle.png Tackle Cooldown: 6s Affect: Dash Charges forward belly first, dealing damage when it hits and shoving the first enemy it comes in contact with. After this move, the user's next basic attack becomes a boosted attack. Tackle Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Rest.png Rest Cooldown: 10s Affect: Hindrance Has the user fall asleep on the spot and restores its HP. Blocks the movement of all enemies while this move is in effect. Rest Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Power Nap.png Power Nap Affect: Buff Unlocks at level 10 Goes to sleep and begin snoring, dealing damage over time to enemies in the area of effect and throws them. While sleeping, become immune to hindrances and continually restore HP. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Blissey |
Novice | 8,000 Aeos Coins 460 Aeos Gems |
Supporter / Melee | Offense: 1 Endurance: 3.5 Mobility: 1.5 Scoring: 1.5 Support: 4.5 |
File:UNITE113.png Chansey Evolves at lv. 4 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Natural Cure.png Natural Cure Passive Ability Removes all status conditions from the Pokémon. This Ability goes on cooldown after it's triggered. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Pound 2.png Pound Cooldown: 6s Range: Ranged Has the user attack by pounding in the designated direction, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time when it hits. Pound Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Heal Pulse.png Heal Pulse Cooldown: 10s Affect: Recovery Continually restores the user's and designated ally Pokémon HP for a short time. Heal Pulse Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Bliss Assistance.png Bliss Assistance Affect: Buff Unlocks at level 8 Has the user dash to the designated ally to give it an egg, granting that Pokémon a shield and increasing its Attack and Sp. Atk for a short time. The user also intercepts a portion of the damage received by that Pokémon for a short time. While dashing, the user throws nearby opposing Pokémon and those it comes in contact with. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Gardevoir |
Intermediate | 8,000 Aeos Coins 460 Aeos Gems |
Attacker / Ranged | Offense: 4.5 Endurance: 1.5 Mobility: 1.5 Scoring: 3 Support: 1.5 |
File:UNITE280.png Ralts Evolves at lv. 6 File:UNITE281.png Kirlia Evolves at lv. 10 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Synchronize.png Synchronize Passive Ability When an enemy inflicts decreased movement speed or a damge-over-time condition on the Pokémon, the same is inflicted on that opponent. This ability goes on cooldown after it's triggered. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Confusion 2.png Confusion Cooldown: 4.5s Range: Ranged Attacks straight in the designated direction. Confusion Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Teleport.png Teleport Cooldown: 11s Affect: Dash Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping. Teleport Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Fairy Singularity.png Fairy Singularity Affect: Hindrance Unlocks at level 10 Warps Space in the designated area, drawing in enemies to the center. Shoves and deals damage to enemies the instant the warped space disappears. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Absol |
Expert | 10,000 Aeos Coins 575 Aeos Gems |
Speedster / Melee | Offense: 3.5 Endurance: 2 Mobility: 4 Scoring: 2.5 Support: 0.5 |
Does Not Evolve | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Super Luck.png Super Luck Passive Ability Increased critical-hit rate. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Feint.png Feint Cooldown: 8s Affect: Dash Dashes in an arc, attacking enemies that come in contact with Absol. This move ignores the defense stat and shield effects of enemies. Feint Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Slash.png Slash Cooldown: 6s Range: Melee Slashes with sharp claws in front of the user, increasing this move's critical-hit rate. Slash Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Midnight Slash.png Midnight Slash Range: Area Unlocks at level 9 Unleashes a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to enemies and shove them. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Garchomp |
Intermediate | 10,000 Aeos Coins 575 Aeos Gems |
All-rounder / Melee | Offense: 3.5 Endurance: 3.5 Mobility: 2.5 Scoring: 2.5 Support: 0.5 |
File:UNITE443.png Gible Evolves at lv. 6 File:UNITE444.png Gabite Evolves at lv. 10 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Rough Skin.png Rough Skin Passive Ability When struck by a melee attack, a portion of the damage received is reflected back at the attacker. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Sand Attack.png Sand Attack Cooldown: 6s Affect: Debuff Hurls sand, narrowing the field of vision of enemies and decreases their movement speed for a short time. Also increases movement speed and basic attack speed. Sand Attack Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Bulldoze.png Bulldoze Cooldown: 5s Range: Area Stomp down on the ground, dealing damage to enemies in the area of effect. Bulldoze Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Livid Outrage.png Livid Outrage Range: Melee Unlocks at level 10 Has the user unleash a powerful chain attack while dashing forward. The final attack throws enemies but also leaves the user unable to act for a short time. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Lucario |
Expert | 10,000 Aeos Coins 575 Aeos Gems |
All-rounder / Melee | Offense: 3 Endurance: 2.5 Mobility: 3.5 Scoring: 3 Support: 0.5 |
Does Not Evolve | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Steadfast.png Steadfast Passive Ability While at low HP, gain a shield and increased movement speed. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Quick Attack.png Quick Attack Cooldown: 6s Affect: Dash Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with. Quick Attack Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Meteor Mash.png Meteor Mash Cooldown: 7s Range: Melee Blasts forward with a punch like a comet, dealing damage to enemies and shoving them. Meteor Mash Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Aura Cannon.png Aura Cannon Range: Ranged Unlocks at level 9 Deals damage to enemies in the area of effect. Increases the damage dealt by the user's next Power-Up Punch after using this move. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Crustle |
Novice | 8,000 Aeos Coins 460 Aeos Gems |
Defender / Melee | Offense: 2.5 Endurance: 4 Mobility: 1.5 Scoring: 2 Support: 3 |
File:UNITE557.png Dwebble Evolves at lv. 4 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Sturdy.png Sturdy Passive Ability When losing a certain amount of HP, Defense and Sp. Defense are increased. (Stacks up to 10 times based on remaining HP). Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Rock Slide.png Rock Slide Cooldown: 6s Range: Area Drops large rocks on the designated area. When this move hits, it deals damage to enemies in the area of effect and leaves them unable to act for a short time. Rock Slide Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Fury Cutter.png Fury Cutter Cooldown: 3.5s Range: Melee Slashes enemies with claws, dealing damage to them. Hitting the same enemy multiple times in succession with this move increases the damage dealt. Fury Cutter Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Rubble Rouser.png Rubble Rouser Affect: Buff Unlocks at level 9 Gain a shield for a short time and leave nearby enemies unable to act, dealing damage over time to them. If the user receives damage while this move is in effect, the move deals additional hits to nearby enemies. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Greninja |
Expert | 10,000 Aeos Coins 575 Aeos Gems |
Attacker / Ranged | Offense: 4 Endurance: 2 Mobility: 3 Scoring: 3 Support: 0.5 |
File:UNITE656.png Froakie Evolves at lv. 5 File:UNITE657.png Frogadier Evolves at lv. 7 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Torrent.png Torrent Passive Ability While HP is at 50% or less, Attack and movement speed are increased. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Bubble.png Bubble Cooldown: 9s Range: Ranged Attacks with a spray of bubbles, decreasing the movement speed of enemies when it hits. Bubble Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Substitute.png Substitute Cooldown: 8s Affect: Dash Leaves behind a substitute doll for the user while it's moving forward. Substitute Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Waterburst Shuriken.png Waterburst Shuriken Range: Area Unlocks at level 9 Throws a giant water shuriken toward the designated area, dealing damage to enemies in the area of effect and decreasing their movement speed for a short time when this move hits. The water shuriken then immediately explodes, dealing damage to enemies in the area of effect and throws them. Once this move ends, the user may jump in a designated direction. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Talonflame |
Novice | 6,000 Aeos Coins 345 Aeos Gems |
Speedster / Melee | Offense: 2.5 Endurance: 1.5 Mobility: 5 Scoring: 3.5 Support: 0.5 |
File:UNITE661.png Fletchling Evolves at lv. 5 File:UNITE662.png Fletchinder Evolves at lv. 7 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Gale Wings.png Gale Wings Passive Ability While at high HP, movement speed is increased. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Peck.png Peck Cooldown: 5s Range: Melee Flies toward an enemy and attack 3 times. Peck Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Acrobatics.png Acrobatics Cooldown: 8s Affect: Dash Flies toward the designated area and attack multiple times. Escapes in a direction of your choice after using this move. Acrobatics Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Flame Sweep.png Flame Sweep Affect: Dash Unlocks at level 9 Has the user perform an aerial somersault before charging forward, dealing damage to opposing Pokémon in this move's path and shoving them. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Zeraora |
Expert | Not Available for Purchase | Speedster / Melee | Offense: 3.5 Endurance: 1.5 Mobility: 4 Scoring: 3 Support: 0.5 |
Does Not Evolve | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Volt Absorb.png Volt Absorb Passive Ability Gains an electric charge when receiving damage, converting a portion of that damage into additional Attack. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Agility.png Agility Cooldown: 6s Affect: Dash Performs a quick dash and increases basic attack speed for a short time afterward. Agility Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Slash 2.png Slash Cooldown: 8.5s Range: Melee Pounces at an enemy and attacks with sharp claws. This move's final attack throws enemies. Slash Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Plasma Gale.png Plasma Gale Range: Sure Hit Unlocks at level 10 Unleashes a blast of lightning, dealing damage to enemies in the area of effect and throw them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt while inside this zone. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Cinderace |
Novice | 8,000 Aeos Coins 460 Aeos Gems |
Attacker / Ranged | Offense: 4 Endurance: 1.5 Mobility: 3 Scoring: 2.5 Support: 0.5 |
File:UNITE813.png Scorbunny Evolves at lv. 5 File:UNITE814.png Raboot Evolves at lv. 7 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Blaze 2.png Blaze Passive Ability When using a move, the next basic attack becomes a boosted attack. When hitting an enemy with a basic attack or move, a cinder is placed on that enemy. Attacking a cindered enemy a certain number of times will cause the cinder to flare, dealing damage to the enemy. When at half HP or less, critical-hit rate and basic attack speed are increased for a short time. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Ember.png Ember Cooldown: 6s Range: Sure Hit Shoots out a small flame, dealing damage to enemies, leaving them burned and decreasing their Attack for a short time. Ember Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Low Sweep.png Low Sweep Cooldown: 7.5s Affect: Dash Makes a swift low sweep in the designated direction, dealing damage to any enemy it hits. Low Sweep Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Blazing Bicycle Kick.png Blazing Bicycle Kick Range: Sure Hit Unlocks at level 9 Creates a giant ball of flame and kicks it toward the designated location. The ball releases a fierce shock wave that deals damage to enemies in the area of effect. Also increases movement speed for a short time when it hits. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Eldegoss |
Novice | 6,000 Aeos Coins 345 Aeos Gems |
Supporter / Ranged | Offense: 1.5 Endurance: 2 Mobility: 2.5 Scoring: 2.5 Support: 4 |
File:UNITE829.png Gossifleur Evolves at lv. 4 | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Cotton Down.png Cotton Down Passive Ability Damages an enemy and decreases its movement speed for a short time after receiving a certain amount of damage. When that happens, also recover HP and gain increased movement speed for a short time. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Leafage.png Leafage Cooldown: 4.5s Range: Ranged Pelts the target with leaves, decreasing the movement speed of enemies for a short time when it hits. Leafage Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Synthesis.png Synthesis Cooldown: 8s Affect: Recovery Restores the HP of the user and nearby allies. Synthesis Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Cotton Cloud Crash.png Cotton Cloud Crash Range: Area Unlocks at level 9 Floats into the air and become invincible. If used again, pounds the ground, attacking and shoving enemies and restoring HP to allies in the area of effect. |
Pokémon | Difficulty | Shop Price | Battle Style | Stats | Evolves | |||||
---|---|---|---|---|---|---|---|---|---|---|
Cramorant |
Expert | 8,000 Aeos Coins 345 Aeos Gems |
Attacker / Ranged | Offense: 4 Endurance: 3 Mobility: 3 Scoring: 1.5 Support: 1 |
Does Not Evolve | |||||
Abilities | ||||||||||
Passive / Basic | ||||||||||
File:UNITE Gulp Missle.png Gulp Missle Passive Ability When Cramorant uses a move, it catches some form of prey in its mouth. Afterward, when Cramorant receives damage, it spits the prey out as a counterattack at an enemy. The type of prey and effect differ based on the user's HP. Attack | ||||||||||
Move 1 | ||||||||||
File:UNITE Whirlpool.png Whirlpool Cooldown: 5s Range: Area Creates a whirlpool that deals damage to enemies in the area of effect. The area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of enemies in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool. Whirlpool Upgrade Choices
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Move 2 | ||||||||||
File:UNITE Feather Dance.png Feather Dance Cooldown: 8s Affect: Hindrance Decreases the Attack and movement speed of enemies for a short time. Feather Dance Upgrade Choices
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Unite Move | ||||||||||
File:UNITE Gatling Gulp Missile.png Gatling Gulp Missile Range: Ranged Unlocks at level 9 Creates a puddle at the user's current location. The user continuously uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest enemy. The user cannot move or use other moves while this move is in effect. |
Release
Date | Pokémon |
---|---|
July 21, 2021 | Venusaur, Charizard, Pikachu, Alolan Ninetales, Wigglytuff, Machamp, Slowbro, Gengar, Mr. Mime, Snorlax, Absol, Garchomp, Lucario, Crustle, Greninja, Talonflame, Zeraora, Cinderace, Eldegoss, Cramorant |
July 28, 2021 | Gardevoir |
August 18, 2021 | Blissey |
September 1, 2021 | Blastoise |
TBA | Mamoswine, Sylveon |
Holowear
- Main article: Holowear
Pokémon may change their appearance by wearing Holowear, a type of hylographic clothing made from Aeos energy.
Items
Held Items
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Need Flat Stats level 1(X), level 20(Y), and level Max(Z) numbers |
Each trainer's Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-20. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. Held items can still be upgraded beyond Grade 20 to increase their flat stats, although the cost per upgrade will gradually become more and more expensive.
Held Item | Upgrade Effects | Flat Stats |
---|---|---|
File:UNITE Aeos Cookie Sprite.png
Aeos Cookie |
HP +240 When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks) 100 / 150 / 200 Max HP |
HP +8>+Y>+Z |
Attack Weight |
Attack +18 When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks) 6 / 9 / 12 Attack |
Attack +0.6>+Y>+Z |
Special Attack Specs |
Sp. Attack +24 When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks) 8 / 12 / 16 Sp. Attack |
Sp. Atk +0.8>+Y>+Z |
Sp. Attack +24 CD Reduction +4.5% Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown) 45 / 60 / 75 HP |
Sp.Atk +1.6>+Y>+Z Cooldown -X%>-Y%>-Z% | |
Attack +24 Speed +120 Increases movement speed while out of combat. (8s after leaving combat) 10% / 15% / 20% speed |
Attack +1.6>+Y>+Z Movement Speed +X>+Y>+Z | |
Attack +15 Attack Speed +7.5% Deal additional damage with basic attacks based on the target's remaining HP. 1% / 2% / 3% remaining HP |
Attack +1>+Y>+Z% Basic Attack Speed +0%>+Y%>+Z% | |
Critical-Hit Chance +6% Critical-Hit Damage +12% Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased. |
Critical-Hit Rate +0.4%>+Y%>+Z% Critical-Hit Damage +0%+Y%>+Z% | |
Sp. Attack +39 Further increase Sp. Attack damage. 3% / 5% / 7% Sp. Attack |
Sp. Atk +10>+29>+Z | |
HP +240 HP Recovery +9 Recovers health over time while out of combat. (8s after leaving combat) 1% / 1.50% / 2% max HP/s |
HP +16>+Y>+Z HP Recovery +0>+Y>+Z | |
HP +240 Speed +150 Bonus experience every second while you're the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon. 2 / 3 / 4 exp/s |
HP +16>+Y>+Z Movement Speed +0>+Y>+Z | |
Sp. Defense +30 Defense +30 When dropping to low HP, recover HP lost each second for 3s. (90s cooldown) 8% / 11% / 14% HP lost |
Defense +2>+Y>+Z | |
Energy Amplifier |
Energy Gather Rate +6% CD Reduction +4.5% After using your Unite move, deal increased damage for a short time. (4s duration) 7% / 14% / 21% damage |
Unite Move Charge Rate +0.4%>+Y>+Z |
Buddy Barrier |
HP +600 Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration) 20% / 30% / 40% of HP |
HP +20>+Y>+Z |
Score Shield |
HP +450 Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown) 5% / 7.50% / 10% of HP |
HP +15>+Y>+Z |
HP +270 Sp. Defense +42 Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat) 9% / 12% / 15% of HP |
HP +18>+Y>+Z | |
HP +240 Defense +42 After absorbing enough damage, deal percent damage based on your max HP to nearby opponents. 3% / 4% / 5% max HP |
HP +18>+Y>+Z |
Battle Items
Trainer
Level
Level | Exp Required | Rewards |
---|---|---|
2 | 100 | Slowbro |
3 | 250 | Aeos coins × 950 |
4 | 450 | Potion |
5 | 700 | Venusaur |
6 | 950 | Unlocked Ranked Mode |
7 | 1,400 | X Attack |
8 | 2,050 | X Speed |
9 | 2,900 | Item Upgrade × 50 |
10 | 3,950 | Fluffy Tail |
11 | 5,200 | Eject Button |
12 | 6,650 | Item Upgrade × 50 |
13 | 8,300 | Slow Smoke |
14 | 10,150 | Full Heal |
15 | 12,200 | Item Upgrade × 50 |
16 | 14,400 | Goal Getter |
17 | 16,750 | Aeos tickets × 300 |
18 | 19,250 | Item Upgrade × 80 |
19 | 21,900 | Item Upgrade × 80 |
20 | 24,700 | Aeos tickets × 300 |
21 | 28,050 | Item Upgrade × 80 |
22 | 31,950 | Item Upgrade × 80 |
23 | 36,400 | Aeos tickets × 300 |
24 | 41,400 | Item Upgrade × 80 |
25 | 46,950 | Aeos coins × 950 |
26 | 52,550 | Aeos tickets × 300 |
27 | 58,200 | Item Upgrade × 80 |
28 | 63,900 | Aeos coins × 950 |
29 | 69,650 | Aeos tickets × 300 |
30 | 75,450 | Item Upgrade × 100 |
31 | 81,350 | Aeos coins × 950 |
32 | 87,350 | Aeos tickets × 300 |
33 | 93,450 | Item Upgrade × 100 |
34 | 99,650 | Aeos coins × 950 |
35 | 105,950 | Aeos tickets × 300 |
36 | 112,300 | Item Upgrade × 100 |
37 | 118,700 | Aeos coins × 950 |
38 | 125,150 | Aeos tickets × 300 |
39 | 131,650 | Item Upgrade × 100 |
40 | 138,600 | Item Upgrade × 100 |
Closet
- Bags
- Bottoms
- Gloves
- Hats
- Innerwear
- Jackets
- Sets
- Shirts
- Shoes
- Socks
Badges
After finishing the match players will receive Badges according to the following conditions:
- Assist - player had the most assists in the match.
- Best Score - player scored the most goals in the match.
- Healed - player healed the most damage in the match.
- Injured - player received the most damage in the match.
- KO - player inflicted the most KOs in the match.
- Goal Interrupt - player interrupted the most goals in the match.
- Silver All-Rounder - player earned MVP score of 70+ in the match.
- Silver Attack - player earned MVP score of 70+ in the match.
- Silver Defense - player earned MVP score of 70+ in the match.
- Silver Speedster - player earned MVP score of 70+ in the match.
- Silver Supporter - player earnerd MVP score of 70+ in the match.
Battle Pass
Season 1 First Half
Duration: July 21, 2021 - September 21, 2021
Battle Pass Rewards
Level | Rewards | Free? |
---|---|---|
1 | Hip-Hop Style: Pikachu | No |
2 | 150 Aeos Tickets | Yes |
3 | Vivid Set: Headwear | No |
4 | 150 Aeos Tickets | Yes |
5 | Vivid Set: Shoes | No |
6 | 150 Aeos Tickets | Yes |
7 | Vivid Set: Bottoms | No |
8 | 15 Item Enhancers | Yes |
9 | 15 Item Enhancers | Yes |
10 | Vivid Set: Innerwear | No |
11 | Socks (Off-White) | Yes |
12 | Canvas High-Tops (Yellow) | No |
13 | 15 Item Enhancers | Yes |
14 | 300 Aeos Tickets | No |
15 | 15 Item Enhancers | Yes |
16 | Egg-Shaped Backpack (White) | No |
17 | 15 Item Enhancers | Yes |
18 | 300 Aeos Tickets | No |
19 | 15 Item Enhancers | Yes |
20 | Star Hoodie (Lime Green) | No |
21 | Sandals (Orange) | Yes |
22 | Knee-High Socks (Green) | No |
23 | 15 Item Enhancers | Yes |
24 | 30 Item Enhancers | No |
25 | 15 Item Enhancers | Yes |
26 | High-Top Sneakers | No |
27 | 150 Aeos Tickets | Yes |
28 | 30 Item Enhancers | No |
29 | 30 Item Enhancers | Yes |
30 | Overalls (Indigo) | No |
31 | Skinny Pants (Gray) | Yes |
32 | Design Socks (Black) | No |
33 | 150 Aeos Tickets | Yes |
34 | 300 Aeos Tickets | No |
35 | 15 Item Enhancers | Yes |
36 | Turtleneck Sweater (Green) | No |
37 | 150 Aeos Tickets | Yes |
38 | 300 Aeos Tickets | No |
39 | 15 Item Enhancers | Yes |
40 | Gingham Set: Innerwear | No |
Energy Rewards
Available when Level 5, can accumulate 1,400 Energy per week. This energy can be randomly added to get items listed below. If the energy reward is a clothing item that the player already owns, then the duplicate is converted into Fashion Tickets.
Rewards | Drop rate |
---|---|
Item Upgrade x 10 | 20% |
Aeos coins × 320 | 10% |
Aeos tickets × 200 | 5% |
Windbreaker (Orange) | 3% |
Windbreaker (Gray) | 3% |
Holowear tickets x 10 | 3% |
Fashion Tickets x 20 | 3% |
Three-Quarter-Sleeve Shirt | 2.50% |
Straw Hat | 2.50% |
Leather Lace-Ups | 2.50% |
Sandals | 2.50% |
Striped Knee-High Socks | 2.50% |
Socks Sailor Set | 2% |
Headwear Eldegoss Set | 2% |
Socks Eldegoss Set | 2% |
Shoes Eldegoss Set | 2% |
Headwear Pit Crew Set | 2% |
Gloves Pit Crew Set | 2% |
Shoes Pit Crew Set | 2% |
Star Hoodie | 2% |
Short Socks | 2% |
High-Top Sneakers | 2% |
Hoodie | 2% |
Denim Jacket | 2% |
Gradient Board Shorts | 2% |
Denim Pants | 2% |
Shoes Sailor Set | 1.80% |
Bottoms Eldegoss Set | 1.80% |
Innerwear Pit Crew Set | 1.80% |
Bottoms Pit Crew Set | 1.80% |
Clothing: Varsity Jacket | 1.80% |
Headwear Sailor Set | 1% |
Tops and Bottoms Sailor Set | 1% |
Innerwear Eldegoss Set | 1% |
Talonflame Pilot Style | 0.50% |
Events
- Main article: List of events in Pokémon UNITE
Currencies
Items in Pokémon UNITE are bought with three currencies: Aeos coins, Aeos tickets, and Aeos gems. Aeos coins buy Pokémon licenses, battle items, and hold items. Aeos tickets buy fashion items, battle and hold items, and other items such as boost cards and item enhancers. Aeos gems can buy licenses, fashion items, boost and rename cards, energy tanks, and Holowear. They can also be used in place of Aeos tickets if the player does not have enough. In such cases, an Aeos gem is worth ten Aeos tickets. There are also specific tickets for fashion and Holowear that can only be used for specific items.
Aeos coins are obtained through battles, though are restricted to 2,100 per week. Aeos tickets are obtained as ranked match season rewards. Both can also be given to players through events. Fashion and Holowear tickets can be found in battle pass prize boxes and as energy rewards.
Aeos gems
Aeos gems are a premium currency that can only be obtained by buying them with real money.
Item | US | Canada | Eurozone | UK | Australia | Japan | Hong Kong | Taiwan |
---|---|---|---|---|---|---|---|---|
60 gems | $0.99 | $1.39 | 1.09 € | £0.99 | $1.49 | |||
245 gems | $3.99 | $5.49 | 4.49 € | £3.99 | $5.99 | |||
490 gems | $7.99 | $10.99 | 8.99 € | £7.99 | $12.99 | |||
1,220 gems | $19.99 | $27.99 | 21.99 € | £19.99 | $30.99 | |||
2,450 gems | $39.99 | $54.99 | 43.99 € | £38.99 | ||||
3,050 gems | $49.99 | $69.99 | 54.99 € | £48.99 | $79.99 | |||
6,000 gems | $99.99 | $139.99 | 109.99 € | £99.99 | $159.99 |
Staff
- Main article: Staff of Pokémon UNITE
Version history
- Main article: Pokémon UNITE/Version history
iOS
Version | Release date | Official note |
---|---|---|
September 22, 2021 |
|
Android
Version | Release date | Official note |
---|---|---|
N/A | February 15, 2021 |
|
September 22, 2021 |
|
Nintendo Switch
Version | Release date | Official note | Other changes |
---|---|---|---|
1.1.1.2 | July 21, 2021 |
|
|
1.1.1.3 | July 28, 2021[5] |
|
|
1.1.1.4 | August 04, 2021[6] |
Changes are being made to some Pokémon stats and moves to adjust the balance of Unite Battles. Charizard
Fire Punch:
Fire Blast:
Talonflame
Aerial Ace:
Aerial Ace+:
Fly:
Venusaur
Petal Dance:
Solar Beam:
Unite Move: Verdant Anger
Absol
Night Slash:
Sucker Punch:
Wigglytuff
Double Slap
Sing
Dazzling Gleam
Eldegoss
Cotton Spore
Unite Move: Cotton Cloud Crash
Cinderace
Blaze Kick
Feint
Pyro Ball
Gengar
Shadow Ball
Hex
Dream Eater
Zeraora
Wild Charge
Unite Move: Plasma Gale
Cramorant
Dive
Machamp
Cross Chop
Close Combat
Lucario
Bone Rush
Greninja
Alolan Ninetales
|
|
1.1.1.5 | August 6, 2021[7] |
|
|
1.1.1.6 | August 18, 2021[8] |
Changes are being made to some Pokémon stats and moves to adjust the balance of Unite Battles. Crustle
Rock Tomb
Garchomp
Dragon Rush
Slowbro
Scald
Snorlax
Block
Flail
Unite Move: Power Nap
Greninja
Water Shuriken
Double Team
Wigglytuff
Cinderace
Alolan Ninetales
Aurora Veil
Gardevoir
Psychic
Cramorant
Wild Pokémon
Battle Items
Goal-Getter
Fluffy Tail
X Attack
|
|
1.1.1.7 | September 1, 2021[9] |
|
|
Compatibility
Pokémon UNITE will support cross-platform play.
The beta test (March 2021) was played on:
- Android devices: 3 GB of RAM or more and Android 5.0 and up. Canada exclusive.
Trailers
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Cinematic trailer
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Gallery
In other languages
|
References
- ↑ Pokémon UNITE on Twitter
- ↑ Pokémon UNITE is coming to mobile on September 22!
- ↑ Pokémon UNITE Development Update and Regional Beta Test in Canada for Android Users | Pokemon.com
- ↑ ネットワークテストに参加して、いち早くNintendo Switch版『ポケモンユナイト』を体験しよう! | 『Pokémon UNITE』公式サイト
- ↑ Gardevoir arrives
- ↑ Pokémon UNITE Game Update
- ↑ Pokémon UNITE Twitter about the 1.1.1.5 update
- ↑ Pokémon UNITE Game Update 8/16
- ↑ Blastoise has arrived
External links
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |