Move variations: Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
FREAKAZOID (talk | contribs) |
FREAKAZOID (talk | contribs) |
||
Line 465: | Line 465: | ||
| IV | | IV | ||
|- | |- | ||
| {{m|Cross Poison}}{{tt|*| | | {{m|Cross Poison}}{{tt|*|May also poison target}} | ||
| {{t|Poison}} | | {{t|Poison}} | ||
| Physical | | Physical |
Revision as of 01:36, 11 June 2008
Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
"Move archetypes" are listed by base damage. Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.
Variations of Heal Bell
5 PP, heals status problems of user's party | |||
---|---|---|---|
Name | Type | Category | Generation |
Heal Bell | Normal | Status | II |
Aromatherapy | Grass | Status | III |
Variations of Bullet Seed
30 PP, 10 Power, 100% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Bullet Seed | Grass | Physical* | III |
Icicle Spear | Ice | Physical* | III |
Variations of Barrage
20 PP, 15 Power, 85% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Barrage | Normal | Physical | I |
DoubleSlap | Normal | Physical | I |
Fury Attack | Normal | Physical | I |
Arm Thrust | Fighting | Physical | III |
Variations of Fire Spin
20 PP, 15 Power, 70% Accuracy, traps | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Spin | Fire | Special | I |
Whirlpool | Water | Special | II |
Sand Tomb | Ground | Physical | III |
Variations of Bone Rush
10 PP, 25 Power, 80% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Bone Rush | Ground | Physical | II |
Rock Blast | Rock | Physical | III |
Variations of Rollout
20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Rollout | Rock | Physical | II |
Ice Ball | Ice | Physical* | III |
Variations of Pound
35 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Pound | Normal | Physical | I |
Scratch | Normal | Physical | I |
Gust | Flying* | Special* | I |
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy, attacks first | |||
---|---|---|---|
Name | Type | Category | Generation |
Quick Attack | Normal | Physical | I |
Mach Punch | Fighting | Physical | II |
Aqua Jet | Water | Physical | IV |
Bullet Punch | Steel | Physical | IV |
Ice Shard | Ice | Physical | IV |
Shadow Sneak | Ghost | Physical | IV |
Vacuum Wave | Fighting | Special | IV |
Variations of Ember
25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Ember | Fire | Special | I |
Powder Snow | Ice | Special | II |
Variations of Razor Leaf
25 PP, 55 Power, 95% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Razor Leaf | Grass | Physical* | I |
Air Cutter | Flying | Special* | III |
Variations of Swift
20 PP, 60 Power, always hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Swift | Normal | Special* | I |
Faint Attack | Dark | Physical | II |
Aerial Ace | Flying | Physical | III |
Magical Leaf | Grass | Special | III |
Shadow Punch | Ghost | Physical | III |
Shock Wave | Electric | Special | III |
Magnet Bomb | Steel | Physical | IV |
Variations of Bug Bite
20 PP, 60 Power, 100% Accuracy, gains effect of target's held Berry | |||
---|---|---|---|
Name | Type | Category | Generation |
Bug Bite | Bug | Physical | IV |
Pluck | Flying | Physical | IV |
Variations of SmellingSalt
10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
SmellingSalt | Normal | Physical | III |
Wake-Up Slap | Fighting | Physical | IV |
Variations of AncientPower
5 PP, 60 Power, 100% Accuracy, may raise all of user's stats | |||
---|---|---|---|
Name | Type | Category | Generation |
AncientPower | Rock | Special* | II |
Silver Wind | Bug | Special* | III |
Ominous Wind | Ghost | Special | IV |
Variations of Revenge
10 PP, 60 Power, 100% Accuracy, double damage if attacked first | |||
---|---|---|---|
Name | Type | Category | Generation |
Revenge | Fighting | Physical | III |
Avalanche | Ice | Physical | IV |
Elemental fangs
15 PP, 65 Power, 95% Accuracy, may cause non-volatile status or make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Fang | Fire | Physical | IV |
Ice Fang | Ice | Physical | IV |
Thunder Fang | Electric | Physical | IV |
Variations of Slash
20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Slash | Normal | Physical | I |
Psycho Cut | Psychic | Physical | IV |
Night Slash | Dark | Physical | IV |
Shadow Claw | Ghost | Physical | IV |
Cross Poison* | Poison | Physical | IV |
Variations of Mist Ball
5 PP, 70 Power, 100% Accuracy, lowers target's stats | |||
---|---|---|---|
Name | Type | Category | Generation |
Mist Ball | Psychic | Special | III |
Luster Purge | Psychic | Special | III |
Elemental Punches
15 PP, 75 Power, 100% Accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Punch | Fire | Physical* | I |
Ice Punch | Ice | Physical* | I |
ThunderPunch | Electric | Physical* | I |
Variations of Hyper Fang
15 PP, 80 Power, 90% Accuracy, may make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Fang | Normal | Physical | I |
Zen Headbutt | Psychic | Physical | IV |
Variations of Waterfall
15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Waterfall | Water | Physical* | I |
Extrasensory | Psychic | Special | III |
Dark Pulse | Dark | Special | IV |
Iron Head | Steel | Physical | IV |
Variations of Shadow Ball
10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense | |||
---|---|---|---|
Name | Type | Category | Generation |
Shadow Ball | Ghost | Special* | II |
Energy Ball | Grass | Special | IV |
Flash Cannon | Steel | Special | IV |
Variations of Discharge
15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Discharge | Electric | Special | IV |
Lava Plume | Fire | Special | IV |
Variations of Dig
10 PP, 80 Power, 100% Accuracy, two-turn move | |||
---|---|---|---|
Name | Type | Category | Generation |
Dig | Ground | Physical | I |
Dive | Water | Physical* | III |
Variations of Petal Dance
20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused | |||
---|---|---|---|
Name | Type | Category | Generation |
Petal Dance | Grass | Special | I |
Thrash | Normal | Physical | I |
Variations of Psychic
10 PP, 90 Power, 100% Accuracy, may lower opponent's Special Defense | |||
---|---|---|---|
Name | Type | Category | Generation |
Psychic | Psychic | Special | I |
Bug Buzz | Bug | Special | IV |
Earth Power | Ground | Special | IV |
Variations of Flamethrower
15 PP, 95 Power, 100% Accuracy, may have a special effect. | |||
---|---|---|---|
Name | Type | Category | Generation |
Flamethrower | Fire | Special | I |
Ice Beam | Ice | Special | I |
Thunderbolt | Electric | Special | I |
Variations of Aeroblast
5 PP, 100 Power, 95% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Aeroblast | Flying | Special* | II |
Spacial Rend | Dragon | Special | IV |
Variations of Cross Chop
5 PP, 100 Power, 80% accuracy, Has a high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Cross Chop | Fighting | Physical | II |
Stone Edge | Rock | Physical | IV |
Variations of Blizzard
5 PP, 120 Power, 70% Accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Blizzard* | Ice | Special | I |
Focus Blast | Fighting | Special | IV |
Magma Storm* | Fire | Special | IV |
Gunk Shot | Poison | Physical | IV |
Variations of Fire Blast
5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Blast | Fire | Special | I |
Seed Flare | Grass | Special | IV |
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy, recoil damage | |||
---|---|---|---|
Name | Type | Category | Generation |
Double-Edge | Normal | Physical | I |
Volt Tackle | Electric | Physical | III |
Brave Bird | Flying | Physical | IV |
Flare Blitz | Fire | Physical | IV |
Wood Hammer | Grass | Physical | IV |
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Megahorn | Bug | Physical | II |
Power Whip | Grass | Physical | IV |
Variations of Superpower
5 PP, 120 Power, 100% Accuracy, lowers user's stats | ||||
---|---|---|---|---|
Name | Type | Category | Generation | Stats Lowered |
Superpower | Fighting | Physical | III | Def and Atk |
Close Combat | Fighting | Physical | IV | Def and Sp. Def |
Variations of Overheat
5 PP, 140 Power, 90% Accuracy, lowers user's Special Attack sharply | |||
---|---|---|---|
Name | Type | Category | Generation |
Overheat | Fire | Special | III |
Psycho Boost | Psychic | Special | III |
Draco Meteor | Dragon | Special | IV |
Leaf Storm | Grass | Special | IV |
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy, user must rest turn after use | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Beam | Normal | Special* | I |
Blast Burn | Fire | Special | III |
Frenzy Plant | Grass | Special | III |
Hydro Cannon | Water | Special | III |
Giga Impact | Normal | Physical | IV |
Roar of Time | Dragon | Special | IV |
Rock Wrecker | Rock | Physical | IV |
Variations of Eruption
5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user | |||
---|---|---|---|
Name | Type | Category | Generation |
Eruption | Fire | Special | III |
Water Spout | Water | Special | III |
Variations of Crush Grip
5 PP, varying Power, 100% Accuracy, greater damage on target with more HP | |||
---|---|---|---|
Name | Type | Category | Generation |
Crush Grip | Normal | Physical | IV |
Wring Out | Normal | Special | IV |
Variations of Low Kick
20 PP, varying Power, 100% Accuracy, greater damage on heavier target | |||
---|---|---|---|
Name | Type | Category | Generation |
Low Kick | Fighting | Physical | III (I with set damage) |
Grass Knot | Grass | Special | IV |
Variations of Flail
15 PP, varying Power, 100% Accuracy, greater damage from less healthy user | |||
---|---|---|---|
Name | Type | Category | Generation |
Flail | Normal | Physical | II |
Reversal | Fighting | Physical | II |
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed. | |||
---|---|---|---|
Name | Type | Category | Generation |
Icy Wind | Ice | Special | II |
Mud Shot | Ground | Special | III |
One hit KO moves
5 PP, Damage equals foe's current HP, 30% Accuracy, will not affect an opponent whose level is greater than the user's level. | |||
---|---|---|---|
Name | Type | Category | Generation |
Fissure | Ground | Physical | I |
Guillotine | Normal | Physical | I |
Horn Drill | Normal | Physical | I |
Sheer Cold | Ice | Special | III |
Variations of Tail Glow
20 PP, -- Power, --% Accuracy, ups the user's Special Attack two stages | |||
---|---|---|---|
Name | Type | Category | Generation |
Tail Glow | Bug | Status | III |
Nasty Plot | Dark | Status | IV |
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Leaf Blade | Grass | Physical* | III |
Attack Order | Bug | Physical | IV |
Variations of Mud Sport
15 PP, raises resistance to a certain type of move | |||
---|---|---|---|
Name | Type | Category | Generation |
Mud Sport | Ground | Status | III |
Water Sport | Water | Status | III |
Variations of Foresight
40 PP, Removes a type immunity and enables the user to hit an evasive foe | |||
---|---|---|---|
Name | Type | Category | Generation |
Foresight | Normal | Status | II |
Odor Sleuth | Normal | Status | III |
Miracle Eye | Psychic | Status | IV |
Variations of Recover
10 PP, Heals Half Max. HP. Note: The Flying variation takes out the user's flying-type during one turn. | |||
---|---|---|---|
Name | Type | Category | Generation |
Recover | Normal | Status | I |
Softboiled | Normal | Status | I |
Milk Drink | Normal | Status | II |
Slack Off | Normal | Status | III |
Heal Order | Bug | Status | IV |
Roost | Flying | Status | IV |
Variations of Moonlight
5 PP, Heals variant amount of HP, depending on the weather | |||
---|---|---|---|
Name | Type | Category | Generation |
Moonlight | Normal | Status | II |
Morning Sun | Normal | Status | II |
Synthesis | Grass | Status | II |
Variations of Healing Wish
10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place | |||
---|---|---|---|
Name | Type | Category | Generation |
Healing Wish | Psychic | Status | IV |
Lunar Dance* | Psychic | Status | IV |
Variations of Trick
10 PP, --- Power, ---% accuracy, Switches user's held item with foe's held item | |||
---|---|---|---|
Name | Type | Category | Generation |
Trick | Psychic | Status | III |
Switcheroo | Dark | Status | IV |
Variations of Mean Look
--- Power, ---% accuracy, Prevents foe from escaping or switching out | |||
---|---|---|---|
Name | Type | Category | Generation |
Mean Look | Normal | Status | II |
Spider Web | Bug | Status | II |
Block | Normal | Status | III |
Variations of Counter
20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power | |||
---|---|---|---|
Name | Type | Category | Generation |
Counter | Fighting | Physical | I |
Mirror Coat | Psychic | Special | II |