Terrain: Difference between revisions
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Terrains (here called terrain effects) function similarly to the [[core series]]. For example, one terrain effect can be used concurrently with one [[weather]] effect, and both can exist alongside one {{mas|zone}} effect. | Terrains (here called terrain effects) function similarly to the [[core series]]. For example, one terrain effect can be used concurrently with one [[weather]] effect, and both can exist alongside one {{mas|zone}} effect. | ||
At normal game speed, all terrain effects last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or [[Max Move | At normal game speed, all terrain effects last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or [[Max Move|max moves]], but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, terrain effects last shorter to accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed. | ||
====Setting terrain effects==== | ====Setting terrain effects==== | ||
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! style="width: 100px"| Move's name | ! style="width: 100px"| Move's name | ||
! style="width: 100px"| Terrain | ! style="width: 100px"| Terrain | ||
! style="width: 215px"| Playable {{color2|000|Sync pair|sync | ! style="width: 215px"| Playable {{color2|000|Sync pair|sync pairs}} | ||
! style="width: 300px"| Notes | ! style="width: 300px"| Notes | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
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| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
| rowspan="3" | {{sync|Whitney|Sawsbuck|Holiday 2022}} | | rowspan="3" | {{sync|Whitney|Sawsbuck|Holiday 2022}} | ||
| The remaining MP (or move points) for the user’s [[ | | The remaining MP (or move points) for the user’s [[List of moves (Masters)#Other items|Move Gauge Boost]] must be two when "Fun Times!" is selected. | ||
|- | |- | ||
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
| The remaining MP for the user’s [[ | | The remaining MP for the user’s [[List of moves (Masters)#Other items|Move Gauge Boost]] must be one when "Fun Times!" is selected. | ||
|- | |- | ||
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | ||
| The remaining MP for the user’s [[ | | The remaining MP for the user’s [[List of moves (Masters)#Other items|Move Gauge Boost]] must be zero when "Fun Times!" is selected. | ||
|- | |- | ||
| Psychic Wish | | Psychic Wish | ||
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|} | |} | ||
=====By [[Max Move | =====By [[Max Move|max move]]===== | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
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|} | |} | ||
=====By [[6★ EX]] or [[EX | =====By [[6★ EX]] or [[EX role]]===== | ||
If a certain field [[sync pair]] is raised to [[6★ EX]], or if a certain sync pair gains their [[EX | If a certain field [[sync pair]] is raised to [[6★ EX]], or if a certain sync pair gains their [[EX role]], they apply a terrain effect just before their first [[sync move]] of each battle, and that specific effect's duration extends by 50%. | ||
======6★ EX====== | |||
{| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
! style="width: 75px"| Terrain | ! style="width: 75px"| Terrain | ||
! style="width: 300px"| Description | ! style="width: 300px"| Description | ||
! Playable {{color2|000|Sync pair|sync | ! Playable {{color2|000|Sync pair|sync pairs}} | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
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|} | |} | ||
====== | ======EX role====== | ||
{| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
! style="width: 75px"| Terrain | ! style="width: 75px"| Terrain | ||
! style="width: 300px"| Description | ! style="width: 300px"| Description | ||
! Playable {{color2|000|Sync pair|sync | ! Playable {{color2|000|Sync pair|sync pairs}} | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | ||
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|} | |} | ||
=====Special | =====Special cases===== | ||
In the [[Legendary Arena]] or [[Legendary Gauntlet]], every time the opposing {{p|Tapu Bulu}} enters battle—including every moment that it gets a new [[HP]] bar—the field of play's terrain instantly becomes {{m|Grassy Terrain}}. | In the [[Legendary Arena]] or [[Legendary Gauntlet]], every time the opposing {{p|Tapu Bulu}} enters battle—including every moment that it gets a new [[HP]] bar—the field of play's terrain instantly becomes {{m|Grassy Terrain}}. | ||
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====Effects==== | ====Effects==== | ||
*'''{{m|Electric Terrain}}''': Increases the damage of all {{type|Electric}} attacks and prevents afflictions of {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect. | *'''{{m|Electric Terrain}}''': Increases the damage of all {{type|Electric}} attacks and prevents afflictions of {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect. | ||
*'''{{m|Grassy Terrain}}''': Increases the damage of all {{type|Grass}} attacks and restores [[HP]] of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type [[sync move]] or Grass-type [[Max Move | *'''{{m|Grassy Terrain}}''': Increases the damage of all {{type|Grass}} attacks and restores [[HP]] of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type [[sync move]] or Grass-type [[Max Move|max move]] does not count.) | ||
*'''{{m|Psychic Terrain}}''': Increases the damage of all {{type|Psychic}} attacks. | *'''{{m|Psychic Terrain}}''': Increases the damage of all {{type|Psychic}} attacks. | ||
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| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
{{typetable|Grass}} | {{typetable|Grass}} | ||
| Restores 1/16 [[HP]] (rounded down) to the Pokémon that uses a {{type|Grass}} move (unless they hit themselves in {{status|confusion}}). (Using a Grass-type [[sync move]] or Grass-type [[Max Move | | Restores 1/16 [[HP]] (rounded down) to the Pokémon that uses a {{type|Grass}} move (unless they hit themselves in {{status|confusion}}). (Using a Grass-type [[sync move]] or Grass-type [[Max Move|max move]] does not count.) | ||
|- | |- | ||
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
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=====Effects on actions===== | =====Effects on actions===== | ||
======Pokémon [[move]]s====== | ======Pokémon [[move]]s====== | ||
Some attack moves can have their effects changed depending on the terrain. | Some attack moves can have their effects changed depending on the terrain. | ||
{| class="sortable roundy" style="margin:auto; background:#{{grey color}}; border:3px solid #{{grey color dark}}; text-align:center" | {| class="sortable roundy" style="margin:auto; background:#{{grey color}}; border:3px solid #{{grey color dark}}; text-align:center" | ||
|- style="background: #{{grey color light}}" | |- style="background: #{{grey color light}}" | ||
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! style="width: 45px"|Effect tag | ! style="width: 45px"|Effect tag | ||
! style="width: 350px"|Description | ! style="width: 350px"|Description | ||
! style="width: 125px"|Playable {{color2|000|Sync pair|sync | ! style="width: 125px"|Playable {{color2|000|Sync pair|sync pairs}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Frenzied {{m|Sludge Wave}} | |Frenzied {{m|Sludge Wave}} | ||
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'''Deactivation Condition:''' When there are no longer any Pokémon affected by a status condition on the opponent’s field of play. | '''Deactivation Condition:''' When there are no longer any Pokémon affected by a status condition on the opponent’s field of play. | ||
Lowers the target’s Sp. Def by two stat ranks. Has a chance (10%) of leaving the target | Lowers the target’s Sp. Def by two stat ranks. Has a chance (10%) of leaving the target {{status|poisoned}}. This attack’s power increases 50% when the terrain is Electric Terrain. | ||
|{{sync|Roxie|Toxtricity|sygna=y}} | |{{sync|Roxie|Toxtricity|sygna=y}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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'''Deactivation Condition:''' When the field of play’s terrain is no longer Electric Terrain. | '''Deactivation Condition:''' When the field of play’s terrain is no longer Electric Terrain. | ||
Ignores [[passive skill]]s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a [[critical hit]]. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s | Ignores [[passive skill]]s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a [[critical hit]]. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s {{stat|Defense}} and {{stat|Special Defense|Sp. Def}} by one stat rank when the target is {{status|paralysis|paralyzed}}. | ||
|{{sync|Red|Pikachu|sygna=1|Thunderbolt}} | |{{sync|Red|Pikachu|sygna=1|Thunderbolt}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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! style="width: 70px"|Target | ! style="width: 70px"|Target | ||
! style="width: 200px"|Description | ! style="width: 200px"|Description | ||
! style="width: 250px"|Playable {{color2|000|Sync pair|sync | ! style="width: 250px"|Playable {{color2|000|Sync pair|sync pairs}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Indomitable Happiness Normal Impact | |Indomitable Happiness Normal Impact | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Team Verdant [[Defense]] Drain 9 | | Team Verdant [[Defense]] Drain 9 | ||
| Grants all the following effects if the user’s attack move against the target is successful: Raises the | | Grants all the following effects if the user’s attack move against the target is successful: Raises the {{stat|Defense}} of each allied [[sync pair]] by one stat rank. Lowers the {{stat|Defense}} of each opponent by one stat rank. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Verdant [[Physical move|Physical]] DR 3 | | Team Verdant [[Physical move|Physical]] DR 3 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Psychic Terrain: Team [[Status condition|Condition]] Nullification | | Psychic Terrain: Team [[Status condition|Condition]] Nullification | ||
| Prevents all allied sync pairs from being inflicted with [[status condition]]s, [[flinch]]ing, becoming | | Prevents all allied sync pairs from being inflicted with [[status condition]]s, [[flinch]]ing, becoming {{status|Confusion|confused}}, or becoming [[Bound|trapped]] | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Weird {{stat|Special Defense|Sp. Def}} Drain 9 | | Team Weird {{stat|Special Defense|Sp. Def}} Drain 9 | ||
| Grants all the following effects if the user’s attack move against the target is successful: Raises the | | Grants all the following effects if the user’s attack move against the target is successful: Raises the {{stat|Special Defense}} of each allied [[sync pair]] by one stat rank. Lowers the {{stat|Special Defense}} of each opponent by one stat rank. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Weird Vibes 2 | | Team Weird Vibes 2 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Shield | | Weird Shield | ||
| Increases the user's | | Increases the user's {{stat|Special Defense}} by 50% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Vibes 1 | | Weird Vibes 1 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Team Altered Field Dodge 9 | | Team Altered Field Dodge 9 | ||
| Raises the | | Raises the {{stat|Evasion|evasiveness}} of each allied [[sync pair]] by one stat rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Takes Hit From P-/[[Sync move|S-]]/[[Max Move#Pokémon Masters EX|Max]] [[G-Max Move#Pokémon Masters EX|Move]]: Ignore WTZ Power ↑ | | Team Takes Hit From P-/[[Sync move|S-]]/[[Max Move#Pokémon Masters EX|Max]] [[G-Max Move#Pokémon Masters EX|Move]]: Ignore WTZ Power ↑ | ||
| Ignores the power-up effects of [[weather]] conditions, terrains, and {{mas|zone | | Ignores the power-up effects of [[weather]] conditions, terrains, and {{mas|zone}}s when an ally is hit by an attack move, [[sync move]], or [[Max Move|max move]]. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Terrain [[Sync move|Sync-Up]] 9 | | Terrain [[Sync move|Sync-Up]] 9 |
Revision as of 22:30, 25 February 2024
- This article is about the field effects caused by moves and Abilities. For the battle background mechanic, see Environment.
Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
In the core series games
Effects
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. Misty Terrain due to fog) lasts until it is replaced or removed.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
Terrain | Image | Description | Details |
---|---|---|---|
Electric Terrain | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted. |
Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). | |
Grassy Terrain | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted. |
Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). | |
Misty Terrain | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. |
Halves the damage taken by Pokémon on the ground from Dragon-type moves. | |
Psychic Terrain | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted. |
Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII). |
Causing terrain
Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Terrain move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
Z-Move / Max Move |
Max Lightning | Max Overgrowth | Max Starfall | Genesis Supernova Max Mindstorm |
Ability | Electric Surge Hadron Engine |
Grassy Surge Seed Sower* |
Misty Surge | Psychic Surge |
Moves that remove terrain
A terrain can be removed using any of the following moves.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Defog | Flying | Status | — | —% | Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards |
G-Max Wind Rage | Flying | Varies | — | —% | Exclusive G-Max Move of Gigantamax Corviknight Also removes the effects of screen-creating moves and entry hazards |
Ice Spinner | Ice | Physical | 80 | 100% | — |
Splintered Stormshards | Rock | Physical | 190 | —% | Exclusive Z-Move of Lycanroc |
Steel Roller | Steel | Physical | 130 | 100% | Fails when there is no terrain |
Moves affected by terrain
Some moves can have their effects changed depending on the terrain.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Expanding Force | Psychic | Special | 80 | 100% | Power is increased and hits all opposing Pokémon if used on Psychic Terrain |
Floral Healing | Fairy | Status | — | 100% | Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain |
Grassy Glide | Grass | Physical | 55 | 100% | Increased priority if used on Grassy Terrain |
Misty Explosion | Fairy | Special | 100 | 100% | Base power is increased by 50% if used on Misty Terrain |
Psyblade | Psychic | Physical | 80 | 100% | Base power is increased by 50% if used on Electric Terrain |
Rising Voltage | Electric | Special | 70 | 100% | Power doubles when the target is on Electric Terrain |
Terrain Pulse | Normal | Special | 50 | 100% | Power doubles and changes type depending on the terrain |
Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | May cause paralysis (Thunder Shock animation) |
May cause sleep (Vine Whip animation) |
May lower Special Attack one stage (Fairy Wind animation) |
May lower Speed one stage (Confusion animation) |
Camouflage | Electric | Grass | Fairy | Psychic |
Abilities affected by terrain
Certain Abilities are activated under certain terrains.
Name | Effect | Generation introduced |
---|---|---|
Grass Pelt | While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%. | VI |
Hadron Engine | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. | IX |
Mimicry | Changes the Pokémon's type depending on the terrain. | VIII |
Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. | IX |
Surge Surfer | While Electric Terrain is active, doubles the Speed of Pokémon with this Ability. | VII |
Items that interact with terrain
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
Electric Seed |
Grassy Seed |
Misty Seed |
Psychic Seed |
boosts Defense | boosts Special Defense |
In the spin-off games
Pokémon Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing Mystery Dungeon details |
Pokémon Masters EX
Terrains (here called terrain effects) function similarly to the core series. For example, one terrain effect can be used concurrently with one weather effect, and both can exist alongside one zone effect.
At normal game speed, all terrain effects last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, terrain effects last shorter to accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed.
Setting terrain effects
There are eight means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways:
By Pokémon move
By Trainer move
Move's name | Terrain | Playable sync pairs | Notes |
---|---|---|---|
Fun Times! | Grassy Terrain | Whitney (Holiday 2022) & Sawsbuck | The remaining MP (or move points) for the user’s Move Gauge Boost must be two when "Fun Times!" is selected. |
Psychic Terrain | The remaining MP for the user’s Move Gauge Boost must be one when "Fun Times!" is selected. | ||
Electric Terrain | The remaining MP for the user’s Move Gauge Boost must be zero when "Fun Times!" is selected. | ||
Psychic Wish | Psychic Terrain | May (Anniversary 2022) & Latias | — |
Try This! | Psychic Terrain | Sygna Suit Steven & Deoxys | — |
By max move
Name | Terrain | Playable sync pair |
---|---|---|
Max Lightning | Electric Terrain | Elesa (Classic) & Emolga |
Max Overgrowth | Grassy Terrain | Red & Venusaur |
Max Mindstorm | Psychic Terrain | Bede & Hatterene |
By passive skill
Passive skills are always on a sync pair.
Name | Terrain | Description | Playable sync pairs | Recurring opponents |
---|---|---|---|---|
Conductive Sync | Electric Terrain | Turns the field of play’s terrain into Electric Terrain the first time the user's sync move is used each battle. | Volkner (New Year's 2022) & Electivire | — |
Electric Terrain Debut & Extension 5 | Electric Terrain | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | Sygna Suit Hau & Tapu Koko | — |
Low-Key Melancholy | Electric Terrain | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | Sygna Suit Piers & Toxtricity | — |
Power Plant | Electric Terrain | Turns the field of play’s terrain into Electric Terrain after using the user's sync move. | Kris & Jolteon | — |
Grassy Terrain Debut & Extension 5 | Grassy Terrain | Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | Sygna Suit Acerola & Tapu Bulu | — |
Green Thumb | Grassy Terrain | Turns the field of play’s terrain into Grassy Terrain after using the user’s sync move. | — | Will & Exeggutor (Champion Stadium: Johto Challenge) Tapu Bulu (Direct link) (Legendary Arena/Legendary Gauntlet) |
Psychic Terrain Debut & Extension 5 | Psychic Terrain | Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | Sygna Suit Lana & Tapu Lele | — |
Weird World | Psychic Terrain | Turns the field of play’s terrain into Psychic Terrain after using the user’s sync move. | Elio & Espeon | — |
By 6★ EX or EX role
If a certain field sync pair is raised to 6★ EX, or if a certain sync pair gains their EX role, they apply a terrain effect just before their first sync move of each battle, and that specific effect's duration extends by 50%.
6★ EX
Terrain | Description | Playable sync pairs |
---|---|---|
Grassy Terrain | Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time. • Grassy Terrain |
Red & Venusaur |
EX role
Terrain | Description | Playable sync pairs |
---|---|---|
Electric Terrain | Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time. • Electric Terrain |
Sygna Suit Red (Thunderbolt) & Pikachu since December 31, 2023 at 15:00 UTC |
By grid skill
A grid skill is capable of being equipped from a sync grid if its user's move level is three or higher. (Move levels always start at one.)
Name | Terrain | Description | Playable sync pairs |
---|---|---|---|
MAX Conductivity | Electric Terrain | Turns the field of play’s terrain into Electric Terrain after using the user's max move. | Sygna Suit Red (Thunderbolt) & Pikachu |
Power Plant | Electric Terrain | Turns the field of play’s terrain into Electric Terrain after using the user's sync move. | Sygna Suit Hau & Tapu Koko |
Green Thumb | Grassy Terrain | Turns the field of play’s terrain into Grassy Terrain after using the user’s sync move. | Sygna Suit Acerola & Tapu Bulu |
Weird World | Psychic Terrain | Turns the field of play’s terrain into Psychic Terrain after using the user’s sync move. | Sygna Suit Lana & Tapu Lele |
Special cases
In the Legendary Arena or Legendary Gauntlet, every time the opposing Tapu Bulu enters battle—including every moment that it gets a new HP bar—the field of play's terrain instantly becomes Grassy Terrain.
Removing terrain
Only Defog can clear terrain effects.
Name | Category | Cost in move-gauge slots | MP (uses) |
Base Power | Max Power | Accuracy | Target | Effect tag | Description | Playable sync pairs |
---|---|---|---|---|---|---|---|---|---|---|
Defog | Status | 2 | 2 | — | — | —% | An opponent | — | Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. | Lisia & Altaria Darach & Staraptor Falkner & Pidgeot |
Effects
- Electric Terrain: Increases the damage of all Electric-type attacks and prevents afflictions of Sleep, but it does not cure Pokémon were already asleep before this terrain took effect.
- Grassy Terrain: Increases the damage of all Grass-type attacks and restores HP of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type sync move or Grass-type max move does not count.)
- Psychic Terrain: Increases the damage of all Psychic-type attacks.
All these power-ups raise certain damage by 1.5× after power boosts from the following apply: skills, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect.
All non-boosting effects are also in this table:
Terrain | Type of boosted attacks | Additional effect |
---|---|---|
Electric Terrain | Electric | Prevents Pokémon from falling asleep (but does not awaken those already sleeping). |
Grassy Terrain | Grass | Restores 1/16 HP (rounded down) to the Pokémon that uses a Grass-type move (unless they hit themselves in confusion). (Using a Grass-type sync move or Grass-type max move does not count.) |
Psychic Terrain | Psychic | — |
Effects on actions
Pokémon moves
Some attack moves can have their effects changed depending on the terrain.
Name | Action class | Type | Category | Cost in move-gauge slots | MP (uses) |
Base Power | Max Power | Accuracy | Target | Effect tag | Description | Playable sync pairs |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Frenzied Sludge Wave | Buddy move | Poison | Special | 2 | — | 200 | 240 | 100% | All opponents | — | Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent’s field of play.
Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent’s field of play. Lowers the target’s Sp. Def by two stat ranks. Has a chance (10%) of leaving the target poisoned. This attack’s power increases 50% when the terrain is Electric Terrain. |
Sygna Suit Roxie & Toxtricity |
Giga Frenzy Plant | Buddy move | Grass | Special | 2 | — | 180 | 216 | 100% | All opponents | — | Activation Condition: When the field of play’s terrain turns into Grassy Terrain.
Deactivation Condition: When the field of play’s terrain is no longer Grassy Terrain. Lowers the target’s Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. |
Red & Venusaur |
Grassy Glide | Regular move | Grass | Physical | 3 | — | 100 | 120 | 100% | An opponent | — | Will not consume the move gauge when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi |
Neo Psycho Cut (formerly B Psycho Cut prior to Version 2.38.0) |
Buddy move | Psychic | Physical | 4 | — | 140 | 168 | —% | All opponents | Sure Hit | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain. |
Sygna Suit Lana & Tapu Lele |
Origin Volt Tackle (formerly B Volt Tackle prior to Version 2.38.0) |
Buddy move | Electric | Physical | 2 | — | 150 | 180 | 100% | All opponents | — | Activation Condition: When the field of play’s terrain turns into Electric Terrain.
Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Defense and Sp. Def by one stat rank when the target is paralyzed. |
Sygna Suit Red (Thunderbolt) & Pikachu |
Sea Deity Protect (formerly B Protect prior to Version 2.38.0) |
Buddy move | Normal | Status | — | 1 | — | — | —% | All allies | Heals | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy. |
Sygna Suit Mina & Tapu Fini |
Sorrowful Echoes Overdrive | Buddy move | Electric | Special | 4 | — | 180 | 216 | 100% | All opponents | — | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack’s power increases 20% when the target is affected by a status condition. |
Sygna Suit Piers & Toxtricity |
Unbreakable Swords Dance (formerly B Swords Dance prior to Version 2.38.0) |
Buddy move | Normal | Status | — | 3 | — | — | —% | All allies | — | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user’s move gauge by two when the weather is sunny. |
Sygna Suit Acerola & Tapu Bulu |
Wild Electroweb (formerly B Electroweb prior to Version 2.38.0) |
Buddy move | Electric | Special | 1 | — | 100 | 120 | 100% | All opponents | — | Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared. This attack’s power is doubled when the zone is a Fairy Zone. Lowers the target’s Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks. |
Sygna Suit Hau & Tapu Koko |
Sync moves
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing Electric-, Grass-, and Psychic-type sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks being at least tripled.
Name | Type | Category | State | Base Power | Max Power | Target | Description | Playable sync pairs |
---|---|---|---|---|---|---|---|---|
Indomitable Happiness Normal Impact | Normal | Physical | Default 6★ EX |
250 375 |
300 450 |
An opponent | This attack’s power increases when a terrain is in effect. | Whitney (Holiday 2022) & Sawsbuck |
Lightning-Fast Volt Tackle | Electric | Physical | Default 6★ EX |
200 300 |
240 360 |
An opponent | This attack’s power increases when the terrain is Electric Terrain. | Sygna Suit Red (Thunderbolt) & Pikachu |
Thundering Deity Gigavolt Havoc | Electric | Special | Default 6★ EX |
200 300 |
240 360 |
An opponent | This attack’s power increases when the terrain is Electric Terrain. | Sygna Suit Hau & Tapu Koko |
Time-Transcending Magical Leaf | Grass | Physical | Default 6★ EX |
200 300 |
240 360 |
An opponent | This attack’s power increases when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi |
Effects on skills
In addition, there are passive and grid skills that are active only under certain terrain effects or that activate when any terrain effect is set:
Terrain | Skill | Effect |
---|---|---|
Electric Terrain | Charged Immunity | Prevents status conditions from afflicting the user |
Electric Terrain Debut & Extension 5 | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |
Electric Terrain Extension 2 | Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |
Electrorepulsion 3 | Reduces damage that the user takes from attack moves by 30% | |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped | |
Low-Key Melancholy | Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | |
Power Induction 1 | Powers up the user's attack moves by 10% | |
Power Induction 3 | Powers up the user's attack moves by 30% | |
Power Induction 5 | Powers up the user's attack moves by 50% | |
Red's Fighting Spirit | Extends Electric Terrain's duration if the terrain turns into Electric Terrain while the user is on the field; quickly charges the user's move gauge; restores the user’s HP whenever their Pokémon takes an action | |
Shock Recovery 1 | Restores 10% of the user's maximum HP when their Pokémon takes an action | |
Sync Induction 5 | Powers up the user's sync move by 50% | |
Sync Induction 9 | Powers up the user's sync move by 90% | |
Team Charged Slo-mo 9 | Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful | |
Team Charged Speed Drain 9 | Grants all the following effects if the user’s attack move against the target is successful: Raises the Speed of each allied sync pair by one stat rank. Lowers the Speed of each opponent by one stat rank. | |
Team Electric Current | Stats cannot be lowered for all allied sync pairs | |
Team Power Induction 2 | Powers up the attack moves of all allied sync pairs by 20% | |
Turbo Charge 2 | Quickly charges the user's move gauge | |
Turbo Charge 3 | Quickly charges the user's move gauge | |
Grassy Terrain | Empowering Overgrowth 3 | Powers up the user's attack moves by 30% |
Grassy Cushion 2 | Reduces damage that the user takes from attack moves by 20% | |
Grassy Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped | |
Grassy Terrain Debut & Extension 5 | Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | |
Grassy Terrain: S-Moves ↑ 5 | Powers up the user’s sync move by 50% | |
Team Grassy Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move | |
Team Verdant Defense Drain 9 | Grants all the following effects if the user’s attack move against the target is successful: Raises the Defense of each allied sync pair by one stat rank. Lowers the Defense of each opponent by one stat rank. | |
Team Verdant Physical DR 3 | Reduces damage that all allies take from physical attack moves by 30% | |
Turbo Turf 1 | Quickly charges the user's move gauge | |
Turbo Turf 2 | Quickly charges the user's move gauge | |
Verdant Immunity | Prevents status conditions from afflicting the user | |
Verdant Recovery 1 | Restores 10% of the user's maximum HP when their Pokémon takes an action | |
Psychic Terrain | Precognition 2 | Quickly charges the user's move gauge |
Precognition 3 | Quickly charges the user's move gauge | |
Premonition 2 | Reduces damage that the user takes from attack moves by 20% | |
Psychic Freebie 9 | Grants the user the Free Move Next effect after their attack move is successful | |
Psychic Stasis | Prevents the user's stats from getting lowered | |
Psychic Terrain Debut & Extension 5 | Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | |
Psychic Terrain: Team Condition Nullification | Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped | |
Team Weird Sp. Def Drain 9 | Grants all the following effects if the user’s attack move against the target is successful: Raises the Special Defense of each allied sync pair by one stat rank. Lowers the Special Defense of each opponent by one stat rank. | |
Team Weird Vibes 2 | Powers up the attack moves of all allied sync pairs by 20% | |
Weird Charge 9 | Charges the user’s move gauge by one when they use a move | |
Weird Immunity | Prevents status conditions from afflicting the user | |
Weird Might 4 | Has a 50% chance of increasing the user’s Physical Moves ↑ Next effect by one rank when their attack move is successful | |
Weird Recovery 1 | Restores 10% of the user's maximum HP (rounded down) when their Pokémon takes an action | |
Weird Shield | Increases the user's Special Defense by 50% | |
Weird Vibes 1 | Powers up the user's attack moves by 10% | |
Weird Vibes 5 | Powers up the user's attack moves by 50% | |
Any Terrain | Ally Sets WTZ: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. |
Ally Sets WTZ: Team Speed ↑ 9 | Raises the Speed of each allied sync pair by one stat rank when an ally activates a weather, terrain, or zone effect. | |
Akala Ocean Breeze | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each when any ally activates a weather, terrain, or zone effect. | |
Melemele Ocean Breeze | Increases the Special Moves ↑ Next effect of each allied sync pair by one rank when any ally activates a weather, terrain, or zone effect. | |
Poni Ocean Breeze | Raises the Defense and Special Defense of each allied sync pair by one rank per stat when any ally activates a weather, terrain, or zone effect. | |
Team Altered Field Dodge 9 | Raises the evasiveness of each allied sync pair by one stat rank when any ally activates a weather, terrain, or zone effect. | |
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ | Ignores the power-up effects of weather conditions, terrains, and zones when an ally is hit by an attack move, sync move, or max move. | |
Terrain Sync-Up 9 | Powers up the user's sync move by 90% | |
Ula'ula Ocean Breeze | Increases the Physical Moves ↑ Next effect of each allied sync pair by one rank when any ally activates a weather, terrain, or zone effect. | |
WTZ Change: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when weather conditions, a terrain, or a zone are/is in effect. |
Trivia
- Psychic Terrain is the only terrain to not be introduced in Generation VI.
- Additionally, Psychic Terrain is the only terrain to not appear in Pokémon Brilliant Diamond and Shining Pearl.
- Misty Terrain is the only terrain that is not in Pokémon Masters EX.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |