Magneton (Pokémon)

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000 #{{{prevnum}}}: Magnemite
Pokémon
#{{{nextnum}}}: Farfetch'd 000
Magneton
レアコイル Rarecoil
#082
130
Artwork from FR/LG
Type
Electric Steel
Category
Magnet Pokémon
Abilities
Magnet Pull or Sturdy
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#082
Johto
#119
Hoenn
#083
Regional Browser numbers
Height
3′03″
Imperial
1.0 m
Metric
Weight
132.3 lbs.
Imperial
60.0 kg
Metric
Dex color
Gray
Catch rate
60 (7.8%)
Body style
Body11.png BodyUnknown.png
Blue-Striped
Footprint
 F082.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Mineral group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 161 Battle Exp.: 1611*

Magneton (Japanese: レアコイル Rarecoil) is a dual-type Electric/Steel Pokémon.

Biology

Physiology

Magneton is the result of three Magnemite being linked together by a strong magnetic force, although a single Magnemite can evolve by itself when no other Magnemite are in the vicinity. There are several ways that the three Magnemite that Magneton consists of can be linked. Magneton was originally thought to be a pure Template:Type2 Pokémon, but it was eventually discovered to have traits of a Template:Type2 Pokémon as well. Even though Magneton, its pre-evolution and its evolution are all mechanical creatures, they share traits with non-mechanical creatures: Magneton are able to feel emotions, get hungry, and reproduce. Magneton has been considered to be related to Metang and Bronzong since both are also half Steel-type Pokémon that float by using electromagnetic waves.

Gender differences

This Pokémon is genderless.

Special abilities

Magneton emits strange radio waves that can greatly damage various electronic equipment, raise air temperatures by 3.6 degrees Fahrenheit within a 3,300-foot radius and cause earaches to anyone that gets too close to it. Magneton mostly learns attacks that Magnemite is capable of learning. However, unlike Magnemite, Magneton can learn Tri Attack. Even though Magneton is not yet fully evolved, it can learn Hyper Beam and Giga Impact. On very rare occasions, Magneton can know Refresh.

Behavior

Habitat

Magneton usually live in power plants, but they're harder to find than Magnemite. On rare occasions, groups of Magneton migrate to Mt. Coronet so they can evolve into Magnezone.

Diet

Main article: Pokémon food

Magneton feed off of electrical charges.

In the anime

File:EP101.jpg
Ethan's Magneton.

Magneton first appeared in Sparks Fly for Magnemite. They, along with Magnemite, saved Ash and company from a Grimer attack.

A Magnemite that belonged to Ethan in Get Along, Little Pokémon evolved into a Magneton to save Ash and his Pikachu from Team Rocket.

Several Magneton attacked the Pokémon Center in The Poké Spokesman.

Jackson used a shiny Magneton against Ash during the Silver Conference in Tie One On!.

Wattson used a Magneton in his brief Gym Battle with Ash in Watt's with Wattson?.

In All Torkoal, No Play!, Magneton was one of the Steel-typed Pokémon in Steel Valley picking on a wild Torkoal.

In the manga

In the Pokémon Special manga

Magneton makes a cameo aboard the S.S. Anne in Danger: High Voltorb as one of Lt. Surge's Pokémon ready to attack Red. However, it debuts in the next round, Buzz Off, Electabuzz!, when some of them torture Red with Thunderbolt. Lt. Surge has a quad of Magneton, capable of using electromagnetism to create a tetrahedral aura. This aura is able to ferry people as well as attack and trap anything within, as seen in Volumes 3, 10 and 12.

In the TCG

Main article: Magneton (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Formed by several Magnemite linked together. They frequently appear when sunspots flare up.
Blue
Yellow Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.
Stadium Formed by Magnemite that link together when the number of black spots on the sun increases. Fires high-voltage power, etc.
Generation II
Gold Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Silver The Magnemite are united by a magnetism so powerful, it dries all moisture in its vicinities.
Crystal When many Magneton gather together, the resulting magnetic storm disrupts radio waves.
Stadium 2 Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.
Generation III
Ruby Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.
Sapphire Magneton emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a Poké Ball.
Emerald It is actually three Magnemite linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
FireRed A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.
LeafGreen Formed by several Magnemite linked together. They frequently appear when sunspots flare up.
Generation IV
Diamond It is actually three Magnemite linked by magnetism. A group can set off a magnetic storm.
Pearl It is actually three Magnemite linked by magnetism. A group can set off a magnetic storm.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Rare Power Plant, Cerulean Cave
Blue (Japan)
None Trade
Yellow
Rare Power Plant
Generation II
Gold Silver
None Evolve Magnemite
Crystal
None Evolve Magnemite
Generation III
Ruby Sapphire
Rare New Mauville
Emerald
Rare New Mauville
FireRed LeafGreen
Rare Power Plant, Cerulean Cave
Colosseum
None Trade
XD
One Cipher Key Lair (Shadow)
Generation IV
Diamond Pearl
None Evolve Magnemite
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Snap Tunnel
Pokémon Pinball: Ruby & Sapphire Evolve from Magnemite
Pokémon Trozei Huge Storage 2
Endless Level 21
Forever Level 21
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Evolve from Magnemite
Pokémon Ranger Krokka Tunnel
Underground Waterways
Dusk Factory
Pokémon Mystery Dungeon
(Time and Darkness)
Sky Stairway (1F-49F)
Pokémon Ranger Batonnage Offshore Oil Platform Hideout
Habura Desert
Hippowdon Temple
Asoheru Building
Asoheru Tower

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
60
58 - 123 112 - 240
95
90 - 161 175 - 317
120
112 - 189 220 - 372
70
67 - 134 130 - 262
70
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 120.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None

In Generation I, due to the fact that Magneton was introduced as a pure Electric-type, the effectiveness of Ground is 2×, and Electric and Flying are ½×. All the rest are 1×.

When Magneton uses Magnet Rise, the effectiveness of Ground is 0×.

Learnset

Template:Learnset intro

By leveling up

Generation I
Level Move Type
Previous Tackle Normal
SonicBoom Normal
Thundershock Electric
Supersonic Normal
Thunder Wave Electric
38 Thunder Wave Electric
46 Swift Normal
54 Screech Normal
Generation II
Level Move Type
Previous Tackle Normal
Thundershock Electric
Supersonic Normal
SonicBoom Normal
Thunder Wave Electric
Lock-On Normal
35 Swift Normal
43 Screech Normal
53 Zap Cannon Electric
Generation III
Level Move Type
Previous Metal Sound Steel
Tackle Normal
Thundershock Electric
Supersonic Normal
SonicBoom Normal
Thunder Wave Electric
Spark Electric
35 Lock-On Normal
44 Tri Attack Normal
53 Screech Normal
62 Zap Cannon Electric
Generation IV
Level Move Type Cat.
Previous Metal Sound Steel Status
Tackle Normal Physical
Thundershock Electric Special
Supersonic Normal Status
SonicBoom Normal Special
Thunder Wave Electric Status
Spark Electric Physical
Lock-On Normal Status
30 Magnet Bomb Steel Physical
34 Screech Normal Status
40 Discharge Electric Special
46 Mirror Shot Steel Special
50 Magnet Rise Electric Status
54 Gyro Ball Steel Physical
60 Zap Cannon Electric Special

By TM/HM

Generation I
Level Move Type
TM06 Toxic Poison
TM09 Take Down Normal
TM10 Double-Edge Normal
TM15 Hyper Beam Normal
TM20 Rage Normal
TM24 Thunderbolt Electric
TM25 Thunder Electric
TM31 Mimic Normal
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Bide Normal
TM39 Swift Normal
TM44 Rest Psychic
TM45 Thunder Wave Electric
TM50 Substitute Normal
HM05 Flash Normal
Generation II
Level Move Type
TM03 Curse Unknown
TM06 Toxic Poison
TM07 Zap Cannon Electric
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM13 Snore Normal
TM15 Hyper Beam Normal
TM17 Protect Normal
TM18 Rain Dance Water
TM20 Endure Normal
TM21 Frustration Normal
TM25 Thunder Electric
TM27 Return Normal
TM32 Double Team Normal
TM34 Swagger Normal
TM35 Sleep Talk Normal
TM39 Swift Normal
TM40 Defense Curl normal
TM44 Rest Psychic
HM05 Flash Normal
Generation III
Level Move Type
TM06 Toxic Poison
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM15 Hyper Beam Normal
TM17 Protect Normal
TM18 Rain Dance Water
TM21 Frustration Normal
TM24 Thunderbolt Electric
TM25 Thunder electric
TM27 Return Normal
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Shock Wave Electric
TM42 Facade normal
TM43 Secret Power Normal
TM44 Rest Psychic
HM05 Flash Normal
Generation IV
Level Move Type Cat.
TM06 Toxic Poison Status
TM10 Hidden Power Normal Special
TM11 Sunny Day Fire Status
TM15 Hyper Beam Normal Special
TM16 Light Screen Psychic Status
TM17 Protect Normal Status
TM18 Rain Dance Water Status
TM21 Frustration Normal Physical
TM24 Thunderbolt Electric Special
TM25 Thunder Electric Special
TM27 Return Normal Physical
TM32 Double Team Normal Status
TM33 Reflect Psychic Status
TM38 Shock Wave Electric Special
TM42 Facade normal Physical
TM43 Secret Power Normal Physical
TM44 Rest Psychic Status
TM57 Charge Beam Electric Special
TM58 Endure Normal Status
TM64 Explosion Normal physical
TM67 Recycle Normal Status
TM68 Giga Impact Normal Physical
TM70 Flash Normal Status
TM73 Thunder Wave Electric Status
TM74 Gyro Ball Steel Physical
TM77 Psych Up Psychic Status
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM87 Swagger Normal Status
TM90 Substitute Normal Status
TM91 Flash Cannon Steel Special

By breeding

None.

By tutoring

Move Type Cat. Version
Double-Edge Normal Physical FR LG E
Mimic Normal Status FR LG E
Substitute Normal Status FR LG E
Thunder Wave Electric Status FR LG E
Endure Normal Status     E
Rollout Rock Physical     E
Sleep Talk Normal Status     E
Snore Normal Special     E
Swagger Normal Status     E
Swift Normal Special     E

Special moves

In Pokémon XD: Gale of Darkness, Magneton knows Shadow Hold, Shadow Rave and Shadow Sky as a Shadow Pokémon, and learns Refresh after being purified.

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 082.png Spr 1y 082.png Spr 1g 082.png Spr b g1 082.png
II Gold Silver Crystal   Back
Spr 2g 082.png Spr 2s 082.png Spr 2c 082.png Spr b 2g 082.png
Spr 2g 082 s.png Spr 2s 082 s.png Spr 2c 082 s.png Spr b 2g 082 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 082.png Spr 3e 082.png Spr 3f 082.png Spr b 3r 082.png
Spr 3r 082 s.png Spr 3e 082 s.png Spr 3f 082 s.png Spr b 3r 082 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 082.png Spr 4p 082.png Spr 4h 082.png Spr b 4d 082.png
Spr 4d 082 s.png Spr 4p 082 s.png Spr 4h 082 s.png Spr b 4d 082 s.png
V Black White Black 2 White 2 Back
Spr 5b 082.png Spr 5b2 082.png Spr b 5b 082.png
Spr 5b 082 s.png Spr 5b2 082 s.png Spr b 5b 082 s.png
Magneton For other sprites and images, please see Magneton images on Bulbagarden Archives.

Trivia

  • The original English name for Magneton was going to be "Recoil".
  • On some Pokémon art, Magneton's magnets are small in relation to body size. But on others, the magnets are larger in contrast.
  • Although it is said that Magneton is made up of three Magnemite, there is no visible evidence of this. In the only anime episode to date showing a Magnemite evolution, Get Along, Little Pokémon, when Ethan's Magnemite #6 evolves into Magneton, it "creates" two Magnemite during evolution, instead of getting together with two real Magnemite. This is similar to the games. However, in Pokémon Snap, a Magneton is created by three Magnemite.
  • Magneton is supposedly composed of three Magnemite, however, after evolution, it becomes 10 times heavier. Magnemite weighs 13.2 lbs, Magneton weighs 132.0 lbs.
  • Despite Magnemite and Magneton's various Pokédex entries saying they can cause damage to any electronic devices in their vicinity, in all of their appearances in the anime, they have not disrupted any electronic devices. In fact, the opposite happens in the episodes in which this evolution family has been the focus, and they actually save towns.
  • Magneton's Red and Blue sprite is the only instance where one of the Magnemite's faces on Magneton is not facing the same direction as the other two.

Origin

Magneton appears to be a magnetic robot.

Name origin

Magneton's name may be a combination of magnet and ton — indicating that it is larger than Magnemite. A magneton is also a unit of magnetic movement, and a magnetron forms the core of a microwave oven. The rare in Rarecoil may be a reference to the fact that some rare earth elements have interesting magnetic properties, or it may simply be alluding to the fact that it is rarer than Magnemite.

In other languages

  • German: Magneton
  • French: Magneton - Derived from magnetic moments.
  • Korean: 레어코일 Reeokoil

External links

000 #{{{prevnum}}}: Magnemite
Pokémon
#{{{nextnum}}}: Farfetch'd 000
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