Normal (type)

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Template:ElementalTypes Template:TypeNotice Notable trainers that specialize in the Normal-type include Whitney of Goldenrod City and Norman of Petalburg City, both of whom are Gym Leaders.

Statistical averages

Overall

Stat
HP: 76
Attack: 66
Defense: 56
Sp.Atk: 54
Sp.Def: 61
Speed: 63
Total: 0


Fully evolved

Stat
HP: 88.14
Attack: 84.50
Defense: 68.81
Sp.Atk: 67.83
Sp.Def: 72.60
Speed: 81.50
Total: 0


Battle properties

Offensive Normal Defensive
Power Types   Power Types
None ½× None
½× Rock
Steel
Fighting
Ghost Ghost


Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-types.

Characteristics

The Normal-type is considered to be one of the best types defensively, as it has only a single weakness and one immunity. Having only one weakness makes up for its lack of resistances, as it causes only the stats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus.

The majority of Normal-type Pokémon do not have a second type. Almost all Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig, which is Normal/Psychic, and Bibarel, which is Normal/Water.

Single-type Normal Pokémon generally have a wide variety of moves available to them. Most can learn at least one move of the Fire-, Ice-, and Template:Type2s, for example.

There are also many Normal-types that rely on an unusual "gimmick" strategy; these include Ditto, the Porygon family, Smeargle, Spinda, Castform, Kecleon, and Arceus. Thus, the Normal-type could be thought of as the unspecialized "default" type.

When used in contests, Normal-type moves do not favor a particular contest type.

Pokémon

In total, there are 80 Pokémon with the Normal-type.

Pure Normal-type Pokémon

# Name
019 019 Rattata
020 020 Raticate
035 035 Clefairy
036 036 Clefable
039 039 Jigglypuff
040 040 Wigglytuff
052 052 Meowth
053 053 Persian
108 108 Lickitung
113 113 Chansey
115 115 Kangaskhan
128 128 Tauros
132 132 Ditto
133 133 Eevee
137 137 Porygon
143 143 Snorlax
161 161 Sentret
162 162 Furret
173 173 Cleffa
174 174 Igglybuff
175 175 Togepi
190 190 Aipom
206 206 Dunsparce
209 209 Snubbull
210 210 Granbull
216 216 Teddiursa
217 217 Ursaring
233 233 Porygon2
234 234 Stantler
235 235 Smeargle
241 241 Miltank
242 242 Blissey
263 263 Zigzagoon
264 264 Linoone
287 287 Slakoth
288 288 Vigoroth
289 289 Slaking
293 293 Whismur
294 294 Loudred
295 295 Exploud
298 298 Azurill
300 300 Skitty
301 301 Delcatty
327 327 Spinda
335 335 Zangoose
351 351 Castform
352 352 Kecleon
399 399 Bidoof
424 424 Ambipom
427 427 Buneary
428 428 Lopunny
431 431 Glameow
432 432 Purugly
440 440 Happiny
446 446 Munchlax
463 463 Lickilicky
474 474 Porygon-Z
486 486 Regigigas
493 493 Arceus

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
016 016 Pidgey Normal Flying
017 017 Pidgeotto Normal Flying
018 018 Pidgeot Normal Flying
021 021 Spearow Normal Flying
022 022 Fearow Normal Flying
083 083 Farfetch'd Normal Flying
084 084 Doduo Normal Flying
085 085 Dodrio Normal Flying
163 163 Hoothoot Normal Flying
164 164 Noctowl Normal Flying
176 176 Togetic Normal Flying
203 203 Girafarig Normal Psychic
276 276 Taillow Normal Flying
277 277 Swellow Normal Flying
333 333 Swablu Normal Flying
396 396 Starly Normal Flying
397 397 Staravia Normal Flying
398 398 Staraptor Normal Flying
400 400 Bibarel Normal Water
441 441 Chatot Normal Flying
468 468 Togekiss Normal Flying

Secondary Normal-type Pokémon

None.

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Barrage Physical Tough 15 85% 20 One target Attacks two to five times in a row.
Bide Physical Tough Varies —% 10 One target The user endures attacks for two turns, then does double the damage taken.
Bind Physical Tough 15 75% 20 One target Attacks for two to five turns.
Body Slam Physical Tough 85 100% 15 One target Has a 30% chance of paralyzing the target.
Comet Punch Physical Tough 18 85% 15 One target Attacks two to five times in a row.
Constrict Physical Tough 10 100% 35 One target Has a 10% chance of lowering the target's Speed.
Covet Physical Cute 40 100% 40 One target Steals the item the foe is holding.
Crush Claw Physical Cool 75 95% 10 One target Has a 50% chance of lowering the target's Defense.
Crush Grip Physical Tough Varies 100% 5 One target The more HP the foe has, the greater this move's power.
Cut Physical Cool 50 95% 30 One target In battle: Does damage.
Out of battle: Used to cut down small trees.
Dizzy Punch Physical Cool 70 100% 10 One target Has a 20% chance of confusing the target.
Double-Edge Physical Tough 120 100% 15 One target User takes 1/3 recoil damage.
Double Hit Physical Smart 35 90% 10 One target Attacks twice.
DoubleSlap Physical Tough 15 85% 10 One target Attacks two to five times in a row.
Egg Bomb Physical Tough 100 75% 10 One target
Endeavor Physical Tough Varies 100% 5 One target Cuts the target's HP to equal the user's HP.
Explosion Physical Beauty 250 100% 5 All others User faints.
ExtremeSpeed Physical Cool 80 100% 5 One target Always attacks first.
Facade Physical Cute 70 100% 20 One target Base power is doubled if the user has a status ailment.
Fake Out Physical Cute 40 100% 10 One target Always attacks first and makes the target flinch. This move only works on the first turn.
False Swipe Physical Cool 40 100% 40 One target Leaves the target with at least 1 HP.
Feint Physical Beauty 50 100% 10 One target Only works when the foe uses Protect or Detect.
Flail Physical Cute Varies 100% 15 One target Becomes more powerful the less HP the user has.
Frustration Physical Cute Varies 100% 20 One target Does more damage based on how much the user dislikes its Trainer.
Fury Attack Physical Cool 15 85% 20 One target Attacks two to five times in a row.
Fury Swipes Physical Tough 18 80% 15 One target Attacks two to five times in a row.
Giga Impact Physical Beauty 150 90% 5 One target The user must rest on the next turn.
Guillotine Physical Cool 30% 5 One target Target faints.
Headbutt Physical Tough 70 100% 15 One target Has a 30% chance of causing the opponent to flinch.
Hidden Power Special Smart Varies 100% 15 One target Varies in type and power depending on the Pokémon using it.
Horn Attack Physical Cool 65 100% 25 One target
Horn Drill Physical Cool 30% 5 One target Target faints.
Hyper Beam Special Cool 150 90% 5 One target The user must rest on the next turn.
Hyper Fang Physical Cool 80 90% 15 One target Has a 10% chance of causing the target to flinch.
Hyper Voice Special Tough 90 100% 10 One target
Judgment Special Smart 100 100% 10 One target Its type varies with the kind of Plate the user is holding.
Last Resort Physical Cute 130 100% 5 One target This move can be used only after the user has used all the other moves it knows in the battle.
Mega Kick Physical Cool 120 75% 5 One target
Mega Punch Physical Tough 80 85% 25 One target
Natural Gift Physical Cool Varies 100% 15 One target Depending on the user's held Berry, the type and base power of the attack will vary.
Pay Day Physical Smart 40 100% 20 One target If the battle is won, the user's Trainer gains money.
Pound Physical Tough 40 100% 35 One target
Present Physical Cute Varies 90% 15 One target Deals a varying amount of damage or restores the target's HP.
Quick Attack Physical Cool 40 100% 30 One target Always attacks first.
Rage Physical Cool 20 100% 20 One target It gains attack power each time the user is hit in battle.
Rapid Spin Physical Cool 20 100% 40 One target Frees user from moves like Bind, Wrap, and Leech Seed.
Razor Wind Special Cool 80 100% 10 Both foes After one turn the user attacks, has a high chance of a critical hit.
Return Physical Cute Varies 100% 20 One target Does more damage based on how much the user likes its Trainer.
Rock Climb Physical Cool 90 85% 20 One target In battle: Has a 20% chance of confusing the target.
Out of battle: Used to climb walls.
Scratch Physical Tough 40 100% 35 One target
Secret Power Physical Smart 70 100% 20 One target Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect.
Selfdestruct Physical Cute 200 100% 5 All others User faints.
Skull Bash Physical Tough 100 100% 15 One target The first turn, the user raises its Defense, the second turn does damage.
Slam Physical Tough 80 75% 20 One target
Slash Physical Cool 70 100% 20 One target Has a high critical hit ratio.
SmellingSalt Physical Smart 60 100% 10 One target Does twice the damage on a paralyzed foe, but cures the paralysis.
Snore Special Cute 40 100% 15 One target Can only be used when the user is asleep. Has a 30% chance of making the foe flinch.
SonicBoom Special Cool 90% 20 One target Always inflicts 20 HP damage.
Spike Cannon Physical Cool 20 100% 15 One target Attacks two to five times in a row.
Spit Up Special Tough Varies 100% 10 One target Releases the power of Stockpile.
Stomp Physical Tough 65 100% 20 One target Has a 30% chance of causing the target to flinch.
Strength Physical Tough 80 100% 15 One target In battle: Does damage.
Outside of battle: Used to move boulders.
Struggle Physical Cool 50 —% One target Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
Super Fang Physical Tough Varies 90% 10 One target Cuts the target's HP by half.
Swift Special Cool 60 —% 20 Both foes Never misses.
Tackle Physical Tough 35 95% 35 One target
Take Down Physical Tough 90 85% 20 One target User takes 25% recoil damage.
Thrash Physical Tough 90 100% 20 One target User attacks for two to three turns. Afterwards, the user becomes confused.
Tri Attack Special Beauty 80 100% 10 One target Has a 20% chance of either paralyzing, freezing or burning the target.
Trump Card Special Cool Varies —% 5 One target The less PP, the more base power.
Uproar Special Cute 50 100% 10 Random target User attacks for two to five turns, no Pokémon may sleep during this period.
ViceGrip Physical Tough 55 100% 30 One target
Weather Ball Special Smart 50 100% 10 One target Its type depends on the current weather condition.
Wrap Physical Tough 15 85% 20 One target Attacks for two to five turns.
Wring Out Special Smart Varies 100% 5 One target The more HP the foe has, the greater this move's power.

Note: Karate Chop, Gust and Bite were Normal-type moves in Generation I.

Non-damaging moves

Name Category Contest Accuracy PP Target Notes
Acupressure Status Cool —% 30 User Raises one stat randomly by 2 stages.
Assist Status Cute —% 20 Random Randomly uses a move among those known by other Pokémon in the party.
Attract Status Cute 100% 15 One target The target becomes infatuated if it is the opposite gender of the user.
Baton Pass Status Cute —% 40 User Switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum Status Cute —% 10 User Maximizes Attack in exchange for HP equal to half its max HP.
Block Status Cute —% 5 One target Prevent the opponent from escaping.
Camouflage Status Smart —% 20 User User's type is changed depending on its environment.
Captivate Status Beauty 100% 20 One target Harshly lowers the Special Attack of an opposite gendered target.
Charm Status Cute 100% 20 One target Sharply lowers the target's Attack.
Conversion Status Beauty —% 30 User Changes the user's type to match the type of one of the user's moves.
Conversion 2 Status Beauty —% 30 User The user changes its type to make itself resistant to the type of the attack it last took.
Copycat Status Cool —% 20 Random Mimics the move used immediately before it.
Defense Curl Status Cute —% 40 User Increases the user's defense by 1 stage.
Disable Status Smart 80% 20 One target Prevents the target from using the move it last used.
Double Team Status Cool —% 15 User Increases the user's evasion by 1 stage.
Encore Status Cute 100% 5 One target Forces the target to keep using only the move it last used for two to six turns.
Endure Status Tough —% 10 User The user endures any attack, leaving 1 HP.
Flash Status Beauty 100% 20 Both foes Decreases the target's accuracy by 1 stage.
Focus Energy Status Cool —% 30 User Raises the user's critical hit ratio.
Follow Me Status Cute —% 20 User Makes all opponents take aim only at the user.
Foresight Status Smart —% 40 One target Allows Normal and Template:Type2 moves to hit Template:Type2 Pokémon and any foes who have used evasion or accuracy modifiers.
Glare Status Tough 75% 30 One target Paralyzes the target.
Growl Status Cute 100% 40 One target Decreases the target's Attack by 1 stage.
Growth Status Beauty —% 40 User Increases the user's Special Attack by 1 stage.
Harden Status Tough —% 30 User Increases the user's Defense by 1 stage.
Heal Bell Status Beauty —% 5 User Heals the status problems of all the party Pokémon.
Helping Hand Status Smart —% 20 Ally Boosts the power of the ally's Attack in a Double Battle.
Howl Status Cool —% 40 User Increases the user's Attack by 1 stage.
Leer Status Cool 100% 30 One target Decreases the target's Defense by 1 stage.
Lock-On Status Smart —% 5 One target Ensures the next attack will not miss.
Lovely Kiss Status Beauty 75% 10 One target Puts the target to sleep.
Lucky Chant Status Cute —% 30 Both foes Prevents the opponent from scoring critical hits for 5 turns.
Me First Status Cute —% 20 One target Copies the target's offensive move and uses it with 1.5 times the power before the target gets to attack.
Mean Look Status Beauty —% 5 One target Prevents the target from fleeing.
Metronome Status Cute —% 10 Random Randomly selects almost any attack.
Milk Drink Status Cute —% 10 User or Ally Restores HP by up to half of its maximum HP.
Mimic Status Cute —% 10 One target Copies the move last used by the foe.
Mind Reader Status Smart —% 5 One target Ensures the next attack will not miss.
Minimize Status Cute —% 20 User Increases the user's evasion by 1 stage.
Moonlight Status Beauty —% 5 User Restores HP by up to half of its maximum HP. Restores more HP during the night.
Morning Sun Status Beauty —% 5 User Restores HP by up to half of its maximum HP. Restores more HP during the Morning.
Nature Power Status Beauty —% 20 Random Chooses an attack depending on the user's environment.
Odor Sleuth Status Smart —% 40 One target Allows Normal and Template:Type2 moves to hit Template:Type2 Pokémon and any foes who have used evasion or accuracy modifiers.
Pain Split Status Smart —% 20 One target Equally shares the combined HP with the target.
Perish Song Status Beauty —% 5 All Causes all Pokémon in battle to faint in 3 turns.
Protect Status Cute —% 10 User Enables the user to evade all attacks.
Psych Up Status Smart —% 10 User Copies any stat change made by the foe.
Recover Status Smart —% 10 User Restores HP by up to half of its maximum HP.
Recycle Status Smart —% 10 User Recycles a single-use item that has been used in battle so it can be used again.
Refresh Status Cute —% 20 User or Ally Cures a status ailment.
Roar Status Cool 100% 20 One target In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
Safeguard Status Beauty —% 25 User Prevents status problems for five turns.
Scary Face Status Tough 90% 10 One target Decreases the target's Speed by 2 stages.
Screech Status Smart 85% 40 One target Decreases the target's Defense by 2 stages.
Sharpen Status Cute —% 30 User Increases the user's Attack by 1 stage.
Sing Status Cute 55% 15 Both foes Puts the opponent to sleep.
Sketch Status Smart —% 1 User Allows the user to copy the target's last move permanently.
Slack Off Status Cute —% 10 User Restores HP by up to half of its maximum HP.
Sleep Talk Status Smart —% 10 User Randomly chooses one of the user's moves during sleep.
SmokeScreen Status Smart 100% 20 One target Decreases the target's accuracy by 1 stage.
Softboiled Status Beauty —% 10 User Restores the user's HP by up to half of its maximum HP.
Splash Status Smart —% 40 User Nothing happens.
Stockpile Status Tough —% 20 User Stores power for Spit Up and Swallow. Raises Defense and Special Defense.
Substitute Status Smart —% 10 User Makes a copy of the user using 1/4 of the user's maximum HP.
Supersonic Status Smart 55% 20 One target Confuses the target.
Swagger Status Cute 90% 15 One target Confuses the target and raises its Attack by 2 stages.
Swallow Status Tough —% 10 User Heals HP according to the number of times Stockpile was used.
Sweet Kiss Status Cute 75% 10 One target Confuses the target.
Sweet Scent Status Cute 100% 20 Both foes Decreases the target's evasiveness by 1 stage.
Swords Dance Status Beauty —% 30 User Increases the user's Attack by 2 stages.
Tail Whip Status Cute 100% 30 Both foes Decreases the target's Defense by 1 stage.
Teeter Dance Status Cute 100% 20 All others Confuses everyone.
Tickle Status Cute 100% 20 One target Decreases the target's Attack and Defense by 1 stage.
Transform Status Smart —% 10 User Copies the image, type(s), and moves of the target.
Whirlwind Status Smart 100% 20 One target In wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
Wish Status Cute —% 10 User Restores HP by up to half of its maximum HP after one turn.
Yawn Status Cute —% 10 One target Puts the target to sleep after one turn.

Note: Sand-Attack was a Normal-type move in Generation I.

Trivia

  • With 152 moves, the Normal-type has the most moves.
  • There are 10 Normal-type moves with a power of 100 or more, more than any other elemental type.
  • Every generation has introduced Normal-type Pokémon with names that begin with the letters C, T, and S.
  • No type is weak to Normal-type moves, making the Normal-type the only type that is not super effective against anything.
  • There are no Pokémon that have Normal as a secondary type.
  • As of Generation II, the Normal-type (along with Ghost) are one of only two pairs of different types to share the same interaction against each other (Normal is immune to Ghost and vice versa). The other pair is Bug and Fighting (Bug resists Fighting and vice versa).
  • The Normal-type has more non-damaging moves than any type, with 77 of them.
  • There are currently no Normal-type Pokémon with a double weakness (as nothing aside from Flying, Water, and Psychic has been paired with it).
  • Bibarel is the only Normal dual-type Pokémon who retains its weakness to Fighting type moves.
  • There are three Normal-type Pokémon that evolve into Water-type Pokémon: Eevee, Azurill and Bidoof.

In other languages

  • Dutch: Normaal
  • Finnish: Normaali
  • French: Normal
  • German: Normal
  • Hebrew: רגיל ragil
  • Italian: Normale
  • Korean: 노말 nomal
  • Russian: Обычный obychnyi
  • Polish: Normalny
  • Portuguese (Brazilian): Normal
  • Spanish: Normal