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Template:ElementalTypes
The Water type (Japanese: みずタイプ Water type) is one of the seventeen elemental types. Notable Trainers that specialize in the Water type include Misty of Cerulean City, Wallace and Juan of Sootopolis City, Crasher Wake of Pastoria City, and Cress of Striaton City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Water-type moves were special.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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None
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Characteristics
Defense
Defensively, the Water type is very strong when combined with high defensive stats. As every Water-type, with the exception of Magikarp and the Seismitoad evolution line, can use Template:Type2 moves to counter Template:Type2s (although Magikarp can learn one Template:Type2 move, Bounce, and Seismitoad can learn Poison moves, which can also counter Grass-types), and very few Water-Types such as Gyarados, Octillery and the Slowking evolutionary line are capable of learning the Template:Type2 moves Flamethrower and Fire Blast which is also capable of countering Grass-Types, Electric is the only true threat to Water-types. That is not the case if the Pokémon in question are part Ground like Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad in which their Electric weakness is nullified but their Grass weakness is more effective, or if they are part Electric, like Chinchou and its evolutionary line. Water-types often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.
Offense
The Water type is also useful offensively. Water-type Pokémon can learn Ice Beam to deal with Dragon- and Template:Type2s, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Ground- and Template:Type2s when traveling through caves, etc. As a result of these advantages, as well as having to get through water routes using Surf, Waterfall, and even Whirlpool or Dive, most Trainers usually have at least one Water-type in their party. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while there are only five Pokémon that have a double resistance to Water (all of which are Water-types themselves).
When used in contests, Water-type moves typically become Beauty moves, but can also be any of the other four Contest types, excluding Cool.
Pokémon
As of Generation V, there are 110 Water-type Pokémon or 16.95% of all Pokémon, making it the most common of the seventeen elemental types.
Pure Water-type Pokémon
Half Water-type Pokémon
Primary Water-type Pokémon
Secondary Water-type Pokémon
Moves
Damage-dealing moves
Non-damaging moves
Trivia
- Water is the most abundant type, with 109 Pokémon species (111 counting Castform and Rotom), comprising nearly 17% of the entire known National Pokédex. This may be a reference to how water is the most abundant substance on Earth, and how the majority of all species of life live in water.
- Every generation has introduced Water-type Pokémon whose names begin with the letters P and S.
- At least one dual-typed Water/Flying Pokémon has been introduced in each generation.
- Every generation has introduced exactly one non-damaging Water-type move.
- Each possible type combination that is doubly weak to Water (Rock/Ground, Fire/Ground, and Fire/Rock) has been used so far on at least one Pokémon. The same is true for Grass, Flying and Psychic.
- Water has been paired with all types except for Fire. This means it has been paired with the highest number of types, tied with the Template:Type2.
- Water-type moves are boosted by the most held items: Sea Incense, Wave Incense, Splash Plate, Mystic Water, and Water Gem.
- Water-type has the most Gym Leaders of its type with a total of five.
- Ground is the type most commonly paired up with Water. Previously, Water/Ground was once unique to Wooper and Quagsire.
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