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Template:ElementalTypes
The Water type (Japanese: みずタイプ Water type) is one of the seventeen elemental types. Notable Trainers that specialize in the Water type include Misty of Cerulean City, Wallace and Juan of Sootopolis City, Crasher Wake of Pastoria City, and Cress of Striaton City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Water-type moves were special.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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None
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Characteristics
Defense
Defensively, the Water type is very strong when combined with high defensive stats. As every Water-type, with the exception of Magikarp and the Seismitoad evolution line, can use Template:Type2 moves to counter Template:Type2s (although Magikarp can learn one Template:Type2 move, Bounce, and Seismitoad can learn Poison moves, which can also counter Grass-types), and very few Water-Types such as Gyarados, Octillery and the Slowking evolutionary line are capable of learning the Template:Type2 moves Flamethrower and Fire Blast which is also capable of countering Grass-Types, Electric is the only true threat to Water-types. That is not the case if the Pokémon in question are part Ground like Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad in which their Electric weakness is nullified but their Grass weakness is more effective, or if they are part Electric, like Chinchou and its evolutionary line. Water-types often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.
Offense
The Water type is also useful offensively. Water-type Pokémon can learn Ice Beam to deal with Dragon- and Template:Type2s, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Ground- and Template:Type2s when traveling through caves, etc. As a result of these advantages, as well as having to get through water routes using Surf, Waterfall, and even Whirlpool or Dive, most Trainers usually have at least one Water-type in their party. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while there are only five Pokémon that have a double resistance to Water (all of which are Water-types themselves).
When used in contests, Water-type moves typically become Beauty moves, but can also be any of the other four Contest types, excluding Cool.
Pokémon
As of Generation V, there are 110 Water-type Pokémon or 16.95% of all Pokémon, making it the most common of the seventeen elemental types.
Pure Water-type Pokémon
Half Water-type Pokémon
Primary Water-type Pokémon
Secondary Water-type Pokémon
Moves
Gen
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Move
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Category
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Contest
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Power
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Accuracy
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PP
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Range
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Description
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IV
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Aqua Jet
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Physical
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Beauty
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04040
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100100%
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2020 (max 32)
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
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IV
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Aqua Ring
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Status
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Beauty
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000—
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000—%
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2020 (max 32)
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The user envelops itself in a veil made of water. It regains some HP on every turn.
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IV
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Aqua Tail
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Physical
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Cute
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09090
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09090%
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1010 (max 16)
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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IV
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Brine
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Special
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Smart
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06565
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100100%
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1010 (max 16)
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If the target's HP is down to about half, this attack will hit with double the power.
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I
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Bubble
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Special
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Cute
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02020
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100100%
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3030 (max 48)
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A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
|
I
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BubbleBeam
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Special
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Beauty
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06565
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100100%
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2020 (max 32)
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A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
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I
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Clamp
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Physical
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Tough
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03535
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08585%
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1515 (max 24)
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The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
I
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Crabhammer
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Physical
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Tough
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09090
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09090%
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1010 (max 16)
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The target is hammered with a large pincer. Critical hits land more easily.
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III
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Dive
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Physical
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Beauty
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08080
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100100%
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1010 (max 16)
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
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III
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Hydro Cannon
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Special
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Beauty
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150150
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09090%
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055 (max 8)
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The target is hit with a watery blast. The user must rest on the next turn, however.
|
I
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Hydro Pump
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Special
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Beauty
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120120
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08080%
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055 (max 8)
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The target is blasted by a huge volume of water launched under great pressure.
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III
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Muddy Water
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Special
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Tough
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09595
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08585%
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1010 (max 16)
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The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
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II
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Octazooka
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Special
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Tough
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06565
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08585%
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1010 (max 16)
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The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
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II
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Rain Dance
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Status
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Tough
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000—
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000—%
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055 (max 8)
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The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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V
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Razor Shell
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Physical
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07575
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09595%
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1010 (max 16)
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The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
|
V
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Scald
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Special
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08080
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100100%
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1515 (max 24)
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The user shoots boiling hot water at its target. It may also leave the target with a burn.
|
V
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Soak
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Status
|
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000—
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100100%
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2020 (max 32)
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The user shoots a torrent of water at the target and changes the target's type to Water.
|
I
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Surf
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Special
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Beauty
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09595
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100100%
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1515 (max 24)
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It swamps the area around the user with a giant wave. It can also be used for crossing water.
|
I
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Water Gun
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Special
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Cute
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04040
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100100%
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2525 (max 40)
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The target is blasted with a forceful shot of water.
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V
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Water Pledge
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Special
|
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05050
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100100%
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1010 (max 16)
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A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
|
III
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Water Pulse
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Special
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Beauty
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06060
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100100%
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2020 (max 32)
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The user attacks the target with a pulsing blast of water. It may also confuse the target.
|
III
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Water Sport
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Status
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Cute
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000—
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000—%
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1515 (max 24)
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The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
|
III
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Water Spout
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Special
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Beauty
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150150
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100100%
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055 (max 8)
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The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
|
I
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Waterfall
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Physical
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Tough
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08080
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100100%
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1515 (max 24)
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The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
|
II
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Whirlpool
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Special
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Beauty
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03535
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08585%
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1515 (max 24)
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Traps foes in a violent swirling whirlpool for four to five turns.
|
I
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Withdraw
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Status
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Cute
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000—
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000—%
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4040 (max 64)
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The user withdraws its body into its hard shell, raising its Defense stat.
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All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
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Trivia
- Water is the most abundant type, with 109 Pokémon species (111 counting Castform and Rotom), comprising nearly 17% of the entire known National Pokédex. This may be a reference to how water is the most abundant substance on Earth, and how the majority of all species of life live in water.
- Every generation has introduced Water-type Pokémon whose names begin with the letters P and S.
- At least one dual-typed Water/Flying Pokémon has been introduced in each generation.
- Every generation has introduced exactly one non-damaging Water-type move.
- Each possible type combination that is doubly weak to Water (Rock/Ground, Fire/Ground, and Fire/Rock) has been used so far on at least one Pokémon. The same is true for Grass, Flying and Psychic.
- Water has been paired with all types except for Fire. This means it has been paired with the highest number of types, tied with the Template:Type2.
- Water-type moves are boosted by the most held items: Sea Incense, Wave Incense, Splash Plate, Mystic Water, and Water Gem.
- Water-type has the most Gym Leaders of its type with a total of five.
- Ground is the type most commonly paired up with Water. Previously, Water/Ground was once unique to Wooper and Quagsire.
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