From Bulbapedia, the community-driven Pokémon encyclopedia.
- This article is about the in-game type. For the TCG type, see Metal (TCG).
The Steel type (Japanese: はがねタイプ Steel type) is one of the seventeen types. Notable Trainers that specialize in the Steel type include Jasmine of Olivine City, Steven Stone, former Champion of Hoenn, and Byron of Canalave City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Steel-type moves were physical.
The Steel type was introduced in Generation II. As well as introducing new Pokémon with the Steel type, Magnemite and Magneton were retconned to be a dual-typed Electric/Steel Pokémon.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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Characteristics
Defense
Defensively, Steel-types are considered to be the best type of Pokémon to use. Pure steel Pokémon have resistances to 11 of the 17 types, which can make for a good physical and special tank in battle. Steel-types also have an immunity to Poison-type attacks, and are very tricky to inflict the Poison condition on. They can hold up to many attacks, because of their typically high Defense.
However, all three of the Steel-type's weakness's, Fighting, Ground and Fire, are very common and popular types. This makes it weak to common moves of those types, including the extremely common Earthquake. Fortunately, most Steel-types are dual-typed, which defends usually against one of these types; however, it is possible for dual-type Steel Pokémon to develop double weaknesses to some of these moves.
Pokémon purely of the Steel type have the 2nd greatest amount of resistances in the game. Magnemite, Magneton, and Magnezone, being Steel and Electric, are the most resistant Pokémon in the game, having 12 resistances plus an immunity to Poison. The added Electric type means these Pokémon are also resistant to Electric moves, and have a double resistance to Flying and Steel moves. However, they also have a double weakness to Ground-type moves.
Offense
Offensively, it is only recommended to use Steel-type moves for STAB. There are only two types weak to Steel: Ice and Rock. both of which are rarely used defensively. There are only five pure Steel-type Pokémon and thus most have a second type able to provide more effective moves that could offset this disadvantage. Steel-type Pokémon typically have good Attack and below-average Special Attack, though there are some high-powered outliers in either the Physical field, such as Scizor, Metagross and Excadrill, and the Special field, such as Lucario, Empoleon and Magnezone. Said outliers are used often, so STAB on Steel-type moves can prove valuable.
Contest Properties
When used in Contests, Steel-type moves typically become Cool moves, but can also be of the other four Contest types.
Pokémon
As of Generation V, there are 38 Steel-type Pokémon or 5.86% of all Pokémon, making it the fourteenth most common type.
Pure Steel-type Pokémon
Half Steel-type Pokémon
Primary Steel-type Pokémon
Secondary Steel-type Pokémon
Moves
Gen
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Move
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Category
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Contest
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Power
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Accuracy
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PP
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Range
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Description
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V
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Autotomize
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Status
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000—
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000—%
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1515 (max 24)
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
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IV
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Bullet Punch
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Physical
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Smart
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04040
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100100%
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3030 (max 48)
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The user strikes the target with tough punches as fast as bullets. This move always goes first.
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III
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Doom Desire
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Special
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Cool
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140140
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100100%
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055 (max 8)
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Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
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IV
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Flash Cannon
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Special
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Smart
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08080
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100100%
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1010 (max 16)
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
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V
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Gear Grind
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Physical
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05050
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08585%
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1010 (max 16)
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The user attacks by throwing two steel gears at its target.
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IV
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Gyro Ball
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Physical
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Beauty
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VariesVaries
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100100%
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055 (max 8)
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The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
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V
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Heavy Slam
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Physical
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VariesVaries
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100100%
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1010 (max 16)
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The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
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III
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Iron Defense
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Status
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Tough
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000—
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000—%
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1515 (max 24)
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The user hardens its body's surface like iron, sharply raising its Defense stat.
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IV
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Iron Head
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Physical
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Tough
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08080
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100100%
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1515 (max 24)
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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II
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Iron Tail
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Physical
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Cool
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100100
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07575%
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1515 (max 24)
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The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
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IV
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Magnet Bomb
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Physical
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Cool
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06060
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000—%
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2020 (max 32)
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The user launches steel bombs that stick to the target. This attack will not miss.
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IV
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Metal Burst
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Physical
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Beauty
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VariesVaries
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100100%
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1010 (max 16)
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The user retaliates with much greater power against the target that last inflicted damage on it.
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II
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Metal Claw
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Physical
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Cool
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05050
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09595%
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3535 (max 56)
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The target is raked with steel claws. It may also raise the user's Attack stat.
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III
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Metal Sound
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Status
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Smart
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000—
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08585%
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4040 (max 64)
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A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
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III
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Meteor Mash
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Physical
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Cool
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100100
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08585%
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1010 (max 16)
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The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
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IV
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Mirror Shot
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Special
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Cute
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06565
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08585%
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1010 (max 16)
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The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
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V
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Shift Gear
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Status
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000—
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000—%
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1010 (max 16)
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The user rotates its gears, raising its Attack and sharply raising its Speed.
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II
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Steel Wing
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Physical
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Cool
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07070
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09090%
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2525 (max 40)
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The target is hit with wings of steel. It may also raise the user's Defense stat.
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All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
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Trivia
- Out of all the types, Steel has the most resistances and the highest average Defense.
- Because of Magnemite and Magneton's addition of their secondary Steel type in Generation II, there has been at least one Steel-type Pokémon introduced in each generation. Despite this, there is not a Steel-type move from each generation; Steel is the only type not assigned to a move introduced in Generation I. This is the opposite situation to the other type introduced in Generation II, Dark, as this generation saw Bite change from a Normal- to a Dark-type move but featured no retroactive Dark-type additions.
- Though Steel-type moves deal super-effective damage against both Ice- and Rock-type Pokémon, there has not yet been a Pokémon of that type combination, and therefore, Steel-type moves cannot currently deal 4× damage.
- All Steel-type moves affect only one Pokémon at a time.
- The Steel type is the only type to lack a move that functions differently in Double Battles.
- Steel is the only type that has a non-neutral type matchup with all seventeen types, considering both offense and defense.
- Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
- Generation V introduced the most Steel-type Pokémon of any Generation, with 12 and Generation II introduced the least Steel-type Pokémon, with four.
- Ironically, the Steel type was introduced in Generation II and it introduced the least amount of steel Pokémon with only the four listed above.
- Every Steel-type specialist has used Skarmory in their final team in the last game that he or she appears in.
- All Steel-type moves except for Autotomize have a name that consists of two words.
- Generation IV introduced the most Steel-type moves of any Generation, with seven and Generation II introduced the least Steel-type moves, with three.
- A pure Steel-type Pokémon has more resistances than any combination of other types.
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