Electric (type)

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The Electric type (Japanese: でんきタイプ Electric type) is one of the eighteen types. Notable Trainers who specialize in Electric-type Pokémon are the Gym Leaders Lt. Surge of Vermilion City, Wattson of Mauville City, Volkner of Sunyshore City, Elesa of Nimbasa City, Clemont of Lumiose City, and Trial Captain Sophocles of the Hokulani Observatory. Prior to changes in Generation IV, all damaging Electric-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 63.70
Attack: 72.92
Defense: 70.68
Sp.Atk: 87.82
Sp.Def: 72.55
Speed: 80.80
Total: 448.47


Fully evolved

Stat
HP: 72.03
Attack: 80.49
Defense: 79.13
Sp.Atk: 101.79
Sp.Def: 84.08
Speed: 90.38
Total: 508.90


Battle properties

Generation I

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
½× Dragon
Electric
Grass
Ground
Ground None


Generation II onwards

Starting in Generation VI, Electric-type Pokémon cannot be paralyzed.

Offensive Electric Defensive
Power Types   Power Types
Flying
Water
½× Electric
Flying
Steel
½× Dragon
Electric
Grass
Ground
Ground None


Characteristics

Defense

Overall, Electric types have average Defense and above average Special Defense. As a single type, Electric is one of only two types to have only one weakness, the other being the Normal type. Electric types have a key resistance to the quite common Flying type, which is used mainly as an offensive type. The downside to this is that Ground type attacks are very common.

Thunder Wave, being one of the most reliable forms of inducing paralysis, is commonly seen on a wide variety of defensive Pokémon. Prior to Generation V, only Ground types were immune to Thunder Wave. As of Generation VI, Electric-type Pokémon are immune to paralysis, making many of them ideal sweepers.

Although pure Electric-type Pokémon only have resistances to other Electric-type moves, Flying, and Steel (which is rarely used offensively), many dual-typed Electric-type Pokémon (such as Magnezone) have secondary types that give them a large total number of resistances. Also, due to their single weakness to Ground, pure Electric-type Pokémon with the Ability Levitate, such as Eelektross, have no weaknesses.

Offense

Electric-type Pokémon often have high Speed and Special Attack stats. The ability of the Electric type to hit the very common Water and Flying types super effectively is important for many offensive Pokémon. Moreover, the Electric type pairs well with other common attacking types such as Ice, which is super-effective against Ground (which Electric is weak to and has no effect on), Grass and Dragon, both of which resist Electric. Additionally, there are only a few Pokémon that have a double resistance to Electric-type attacks. Again, the downside to this is that Electric-type moves are nullified by Ground.

Similar to Grass-types, Electric-type Pokémon often have shallow attacking movepools, consisting only of their STAB attacks, Normal moves, and, in most cases, Hidden Power (notably Ice or Fire types) and Signal Beam through TMs or Move Tutors, respectively. Averagely, Electric-type Pokémon have the lowest Attack of fully evolved Pokémon. This can be a problem for physical-oriented Electric-types, as typically their strongest move is Wild Charge.

When Electric Terrain is in the effect, the power of Electric-type moves are increased by 50% if the user is on the ground. When Mud Sport is in the effect, the power of Electric-type moves are decreased by 50%.

Contest properties

When used in Contests, Electric-type moves tend to be Cool moves, though they can also be other conditions.

Pokémon

As of Generation VII, there are 51 Electric-type Pokémon or 6.4% of all Pokémon (counting those that are Electric-type in at least one of their forms, including Alola Forms), making it the 5th rarest type, tying with Steel.

Pure Electric-type Pokémon

# Pokémon
025 Pikachu Pikachu
026 Raichu Raichu
100 Voltorb Voltorb
101 Electrode Electrode
125 Electabuzz Electabuzz
135 Jolteon Jolteon
172 Pichu Pichu
179 Mareep Mareep
180 Flaaffy Flaaffy
181 Ampharos Ampharos
239 Elekid Elekid
243 Raikou Raikou
309 Electrike Electrike
310 Manectric Manectric
Manectric Mega Manectric
311 Plusle Plusle
312 Minun Minun
403 Shinx Shinx
404 Luxio Luxio
405 Luxray Luxray
417 Pachirisu Pachirisu
466 Electivire Electivire
522 Blitzle Blitzle
523 Zebstrika Zebstrika
602 Tynamo Tynamo
603 Eelektrik Eelektrik
604 Eelektross Eelektross
796 Xurkitree Xurkitree

Half Electric-type Pokémon

Primary Electric-type Pokémon

# Pokémon Type 1 Type 2
026 Raichu Raichu
Alola Form
Electric Psychic
081 Magnemite Magnemite* Electric Steel
082 Magneton Magneton* Electric Steel
145 Zapdos Zapdos Electric Flying
181 Ampharos Mega Ampharos Electric Dragon
462 Magnezone Magnezone Electric Steel
479 Rotom Rotom Electric Ghost
Rotom Heat Rotom* Electric Fire
Rotom Wash Rotom* Electric Water
Rotom Frost Rotom* Electric Ice
Rotom Fan Rotom* Electric Flying
Rotom Mow Rotom* Electric Grass
587 Emolga Emolga Electric Flying
642 Thundurus Thundurus
Incarnate Forme
Electric Flying
Thundurus Thundurus
Therian Forme
Electric Flying
694 Helioptile Helioptile Electric Normal
695 Heliolisk Heliolisk Electric Normal
702 Dedenne Dedenne Electric Fairy
741 Oricorio Oricorio
Pom-Pom Style
Electric Flying
777 Togedemaru Togedemaru Electric Steel
785 Tapu Koko Tapu Koko Electric Fairy

Secondary Electric-type Pokémon

# Pokémon Type 1 Type 2
074 Geodude Geodude
Alola Form
Rock Electric
075 Graveler Graveler
Alola Form
Rock Electric
076 Golem Golem
Alola Form
Rock Electric
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
595 Joltik Joltik Bug Electric
596 Galvantula Galvantula Bug Electric
618 Stunfisk Stunfisk Ground Electric
644 Zekrom Zekrom Dragon Electric
737 Charjabug Charjabug Bug Electric
738 Vikavolt Vikavolt Bug Electric

Pokéstar Studios opponents

# Pokémon Type 1 Type 2
N/A MT2 MT2 Steel Electric
N/A UFO UFO Flying Electric
N/A UFO 2 UFO 2 Psychic Electric

Moves

Gen Move Category Contest Power Accuracy PP Range Description
VII 10,000,000 Volt Thunderbolt Special 195 % 1 (max 1)
     
     
Normal
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
V Bolt Strike Physical Beautiful 130 85% 5 (max 8)
     
     
Normal
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
VII Catastropika Physical 210 % 1 (max 1)
     
     
Normal
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
III Charge Status Clever % 20 (max 32)
     
     
Self
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
IV Charge Beam Special Beautiful 50 90% 10 (max 16)
     
     
Normal
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
IV Discharge Special Beautiful 80 100% 15 (max 24)
     
     
All Others
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
VI Eerie Impulse Status Clever 100% 15 (max 24)
     
     
Normal
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
VI Electric Terrain Status Clever % 10 (max 16)
     
     
All
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
VI Electrify Status Clever % 20 (max 32)
     
     
Normal
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
V Electro Ball Special Cool Varies 100% 10 (max 16)
     
     
Normal
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
V Electroweb Special Beautiful 55 95% 15 (max 24)
     
     
Many Others
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
V Fusion Bolt Physical Cool 100 100% 5 (max 8)
     
     
Normal
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
VII Gigavolt Havoc Physical % 1 (max 1)
     
     
Normal
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
VII Gigavolt Havoc Special % 1 (max 1)
     
     
Normal
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
VI Ion Deluge Status Beautiful % 25 (max 40)
     
     
All
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
IV Magnet Rise Status Clever % 10 (max 16)
     
     
Self
The user levitates using electrically generated magnetism for five turns.
VI Magnetic Flux Status Clever % 20 (max 32)
     
     
Your Party
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
VI Nuzzle Physical Cute 20 100% 20 (max 32)
     
     
Normal
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
VI Parabolic Charge Special Clever 65 100% 20 (max 32)
     
     
All Others
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
III Shock Wave Special Cool 60 % 20 (max 32)
     
     
Normal
The user strikes the target with a quick jolt of electricity. This attack never misses.
II Spark Physical Cool 65 100% 20 (max 32)
     
     
Normal
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
VII Stoked Sparksurfer Special 175 % 1 (max 1)
     
     
Normal
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
I Thunder Special Cool 110 70% 10 (max 16)
     
     
Normal
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
IV Thunder Fang Physical Cool 65 95% 15 (max 24)
     
     
Normal
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
I Thunder Punch Physical Cool 75 100% 15 (max 24)
     
     
Normal
The target is punched with an electrified fist. This may also leave the target with paralysis.
I Thunder Shock Special Cool 40 100% 30 (max 48)
     
     
Normal
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
I Thunder Wave Status Cool 90% 20 (max 32)
     
     
Normal
The user launches a weak jolt of electricity that paralyzes the target.
I Thunderbolt Special Cool 90 100% 15 (max 24)
     
     
Normal
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
V Volt Switch Special Cool 70 100% 20 (max 32)
     
     
Normal
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
III Volt Tackle Physical Cool 120 100% 15 (max 24)
     
     
Normal
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
V Wild Charge Physical Tough 90 100% 15 (max 24)
     
     
Normal
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
II Zap Cannon Special Cool 120 50% 5 (max 8)
     
     
Normal
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
VII Zing Zap Physical 80 100% 10 (max 16)
     
     
Normal
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Electric type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become an Electric-type Pokémon if (respectively) it is hit with an Electric-type move, uses an Electric-type move, is sent out against an Electric-type opponent, is holding an Electric Memory, or is holding a Zap Plate or Electrium Z.

Since Generation VI, Electric-type Pokémon are also immune to becoming paralyzed from the Abilities Static, Synchronize, or Effect Spore.

Gen Ability Description
VII Galvanize Normal-type moves become Electric-type moves.
III Lightning Rod Draws in all Electric-type moves to boost its Sp. Atk stat.
IV Motor Drive Boosts the Speed stat when it's hit by an Electric-type move.
III Volt Absorb Restores HP if hit by an Electric-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Electric-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Static Contact with the Pokémon may cause paralysis.
IV Motor Drive Boosts the Speed stat when it's hit by an Electric-type move.
III Volt Absorb Restores HP if hit by an Electric-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Trivia

  • Generation V introduced the most Electric-type Pokémon of any generation, with eleven, and Generation VI introduced the fewest, with three.
  • Generation VI introduced the most Electric-type moves of any generation, with seven, and Generation II introduced the fewest, with two.
  • Generation III is the only generation that introduced no dual type Electric-type Pokémon.
  • Generation VI is the only generation that introduced no pure Electric-type Pokémon.
  • All Electric-type moves introduced in Generation I begin with the word "Thunder".
  • Electric is the type represented by a Gym Leader in the greatest number of regions, with five—an Electric-type Gym is present in every region except for Johto, which lacks one due to the Vermilion Gym in Kanto also being accessible in games featuring Johto.
    • Therefore, an Electric-type Gym is present in every core series Pokémon game.

In other languages

Language Title
Japan Flag.png Japanese でんき (電気) Denki
Chinese Cantonese Dihn *
電擊 Dihngīk *
電氣 Dihnhei *
Lèuih *
放電 Fongdihn *
Mandarin 電 / 电 Diàn *
電氣 / 电气 Diànqì *
The Czech Republic Flag.png Czech Elektrický
Denmark Flag.png Danish Elektrisk
The Netherlands Flag.png Dutch Elektrisch
Finland Flag.png Finnish Sähkö
France Flag.png French Électrique
Électrik*
Germany Flag.png German Elektro
Greece Flag.png Greek Ηλεκτρισμού Ilektrismoú
Israel Flag.png Hebrew חשמל Hashmal
Hungary Flag.png Hungarian Elektromos
Iceland Flag.png Icelandic Elding
Indonesia Flag.png Indonesian Listrik
Italy Flag.png Italian Elettro
South Korea Flag.png Korean 전기 Jeon'gi
Norway Flag.png Norwegian Elektrisk
Poland Flag.png Polish Elektryczny
Portugal Flag.png Portuguese Elétrico
Romania Flag.png Romanian Electricitate
Russia Flag.png Russian Электро Elektro
Spain Flag.png Spanish Eléctrico
Sweden Flag.png Swedish Elektrisk
El
Thailand Flag.png Thai ไฟฟ้า Fịf̂ā
Vietnam Flag.png Vietnamese Điện