Psychic (type)

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The Psychic type (Japanese: エスパータイプ Esper type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Psychic-type moves were special, but they may also now be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 71.13
Attack: 73.39
Defense: 74.45
Sp.Atk: 93.07
Sp.Def: 86.34
Speed: 74.62
Total: 473


Fully evolved

Stat
HP: 82.38
Attack: 90.78
Defense: 86.14
Sp.Atk: 110.28
Sp.Def: 99.51
Speed: 89.01
Total: 558.1


Battle properties

Generation I

Psychic-type Pokémon are affected by Night Shade despite type immunity.

Offensive Psychic Defensive
Power Types   Power Types
Fighting
Poison
½× Fighting
Psychic
½× Psychic Bug
None Ghost


Generation II onwards

Offensive Psychic Defensive
Power Types   Power Types
Fighting
Poison
½× Fighting
Psychic
½× Psychic
Steel
Bug
Dark
Ghost
Dark None


Characteristics

Defense

Prior to Generation VI, Steel/Psychic types were exempt from Psychic's three weaknesses, but since Steel no longer resists Dark and Ghost, this is no longer the case.

Offense

A drawback of Psychic-type moves is that they do not affect Dark-type Pokémon, although this immunity can be removed with Miracle Eye. The immunity, along with resistances to Psychic, can also be circumvented with coverage moves such as Ground-type attacks.

When Psychic Terrain is in effect, the power of Psychic-type moves are increased by 30% (50% prior to Generation VIII) if the user is on the ground.

Contest properties

When used in Contests, Psychic-type moves are typically Clever moves, but can also be of the other four Contest types, excluding Tough.

Generation I balance issues

In the Generation I games, Psychic-type Pokémon were at the center of a balance issue.[1] As a result, the issue was rectified in Generation II, with the addition of Steel and Dark types, an added weakness to Ghost-type moves (as opposed to previously being immune to them), as well as some moves that are strong against Psychic types.

Pokémon

As of Generation VIII, there are 109 Psychic-type Pokémon or 10.62% of all Pokémon (counting those that are Psychic-type in at least one of their forms, including Alolans and Galarians), making it the 5th most common type after Flying and before Bug. All other types have been paired up with Psychic at least once - after the official release of Galarian Slowbro, Psychic became the third type to have this trait, after Flying and Water.

Pure Psychic-type Pokémon

# Name
063 Abra Abra
064 Kadabra Kadabra
065 Alakazam Alakazam
Alakazam Mega
Alakazam
077 Ponyta Ponyta
Galarian
079 Slowpoke Slowpoke
Galarian
096 Drowzee Drowzee
097 Hypno Hypno
150 Mewtwo Mewtwo
Mewtwo Mega
Mewtwo Y
151 Mew Mew
196 Espeon Espeon
201 Unown Unown
202 Wobbuffet Wobbuffet
325 Spoink Spoink
326 Grumpig Grumpig
358 Chimecho Chimecho
360 Wynaut Wynaut
386 Deoxys Deoxys
Normal Forme
Deoxys Deoxys
Attack Forme
Deoxys Deoxys
Defense Forme
Deoxys Deoxys
Speed Forme
433 Chingling Chingling
480 Uxie Uxie
481 Mesprit Mesprit
482 Azelf Azelf
488 Cresselia Cresselia
517 Munna Munna
518 Musharna Musharna
574 Gothita Gothita
575 Gothorita Gothorita
576 Gothitelle Gothitelle
577 Solosis Solosis
578 Duosion Duosion
579 Reuniclus Reuniclus
605 Elgyem Elgyem
606 Beheeyem Beheeyem
677 Espurr Espurr
678 Meowstic Male
Meowstic
Meowstic Female
Meowstic
789 Cosmog Cosmog
790 Cosmoem Cosmoem
800 Necrozma Necrozma
856 Hatenna Hatenna
857 Hattrem Hattrem

Half Psychic-type Pokémon

Primary Psychic-type Pokémon

# Name Type 1 Type 2
078 Rapidash Rapidash
Galarian
Psychic Fairy
122 Mr. Mime Mr. Mime* Psychic Fairy
144 Articuno Articuno
Galarian
Psychic Flying
150 Mewtwo Mega
Mewtwo X
Psychic Fighting
177 Natu Natu Psychic Flying
178 Xatu Xatu Psychic Flying
249 Lugia Lugia Psychic Flying
251 Celebi Celebi Psychic Grass
280 Ralts Ralts* Psychic Fairy
281 Kirlia Kirlia* Psychic Fairy
282 Gardevoir Gardevoir* Psychic Fairy
Gardevoir Mega
Gardevoir
Psychic Fairy
439 Mime Jr. Mime Jr.* Psychic Fairy
475 Gallade Gallade Psychic Fighting
Gallade Mega
Gallade
Psychic Fighting
494 Victini Victini Psychic Fire
527 Woobat Woobat Psychic Flying
528 Swoobat Swoobat Psychic Flying
561 Sigilyph Sigilyph Psychic Flying
720 Hoopa Hoopa
Confined
Psychic Ghost
Hoopa Hoopa
Unbound
Psychic Dark
741 Oricorio Oricorio
Pa'u Style
Psychic Flying
786 Tapu Lele Tapu Lele Psychic Fairy
791 Solgaleo Solgaleo Psychic Steel
792 Lunala Lunala Psychic Ghost
800 Necrozma Dusk Mane
Necrozma
Psychic Steel
Necrozma Dawn Wings
Necrozma
Psychic Ghost
Necrozma Ultra
Necrozma
Psychic Dragon
858 Hatterene Hatterene Psychic Fairy
Hatterene Gigantamax
Hatterene
Psychic Fairy
876 Indeedee Male
Indeedee
Psychic Normal
Indeedee Female
Indeedee
Psychic Normal
898 Calyrex Standard
Calyrex
Psychic Grass
Calyrex Ice Rider
Calyrex
Psychic Ice
Calyrex Shadow Rider
Calyrex
Psychic Ghost

Secondary Psychic-type Pokémon

# Name Type 1 Type 2
026 Raichu Raichu
Alolan
Electric Psychic
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
Slowbro Mega
Slowbro
Water Psychic
Slowbro Slowbro
Galarian
Poison Psychic
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
121 Starmie Starmie Water Psychic
122 Mr. Mime Mr. Mime
Galarian
Ice Psychic
124 Jynx Jynx Ice Psychic
199 Slowking Slowking Water Psychic
Slowking Slowking
Galarian
Poison Psychic
203 Girafarig Girafarig Normal Psychic
238 Smoochum Smoochum Ice Psychic
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
Medicham Mega
Medicham
Fighting Psychic
337 Lunatone Lunatone Rock Psychic
338 Solrock Solrock Rock Psychic
343 Baltoy Baltoy Ground Psychic
344 Claydol Claydol Ground Psychic
374 Beldum Beldum Steel Psychic
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
Metagross Mega
Metagross
Steel Psychic
380 Latias Latias Dragon Psychic
Latias Mega
Latias
Dragon Psychic
381 Latios Latios Dragon Psychic
Latios Mega
Latios
Dragon Psychic
385 Jirachi Jirachi Steel Psychic
436 Bronzor Bronzor Steel Psychic
437 Bronzong Bronzong Steel Psychic
555 Darmanitan Darmanitan
Zen Mode
Fire Psychic
648 Meloetta Meloetta
Aria Forme
Normal Psychic
655 Delphox Delphox Fire Psychic
686 Inkay Inkay Dark Psychic
687 Malamar Malamar Dark Psychic
765 Oranguru Oranguru Normal Psychic
779 Bruxish Bruxish Water Psychic
825 Dottler Dottler Bug Psychic
826 Orbeetle Orbeetle Bug Psychic
Orbeetle Gigantamax
Orbeetle
Bug Psychic
866 Mr. Rime Mr. Rime Ice Psychic

Pokéstar Studios opponents

Spr 5b2 Brycenman.png
Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr B2W2 UFO.png
UFO 2
 Psychic  Electric 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Range Description
I Agility Status Cool % 30 (max 48)
     
     
Self
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
V Ally Switch Status Clever % 15 (max 24)
     
     
Self
The user teleports using a strange power and switches places with one of its allies.
I Amnesia Status Cute % 20 (max 32)
     
     
Self
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
I Barrier Status Cool % 20 (max 32)
     
     
Self
The user throws up a sturdy wall that sharply raises its Defense stat.
III Calm Mind Status Clever % 20 (max 32)
     
     
Self
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
I Confusion Special Clever 50 100% 25 (max 40)
     
     
Normal
The target is hit by a weak telekinetic force. This may also confuse the target.
III Cosmic Power Status Beautiful % 20 (max 32)
     
     
Self
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
I Dream Eater Special Clever 100 100% 15 (max 24)
     
     
Normal
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
VIII Eerie Spell Special 80 100% 5 (max 8)
     
     
Normal
The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.
VIII Expanding Force Special 80 100% 20 (max 32)
     
     
Normal
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
III Extrasensory Special Cool 80 100% 20 (max 32)
     
     
Normal
The user attacks with an odd, unseeable power. This may also make the target flinch.
VIII Freezing Glare Special 90 100% 10 (max 16)
     
     
Normal
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
II Future Sight Special Clever 120 100% 10 (max 16)
     
     
Normal
Two turns after this move is used, a hunk of psychic energy attacks the target.
VII Genesis Supernova Special 185 % 1 (max 1)
     
     
Normal
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
VII Glitzy Glow Special 90 100% 15 (max 24)
     
     
Normal
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
VIII G-Max Gravitas Physical % 3 (max 4)
     
     
Many Others
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
VIII G-Max Gravitas Special % 3 (max 4)
     
     
Many Others
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
IV Gravity Status Clever % 5 (max 8)
     
     
All
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
V Guard Split Status Clever % 10 (max 16)
     
     
Normal
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
IV Guard Swap Status Clever % 10 (max 16)
     
     
Normal
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
IV Heal Block Status Clever 100% 15 (max 24)
     
     
Many Others
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
V Heal Pulse Status Beautiful % 10 (max 16)
     
     
Normal (long-range)
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
IV Healing Wish Status Beautiful % 10 (max 16)
     
     
Self
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
V Heart Stamp Physical Cute 60 100% 25 (max 40)
     
     
Normal
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
IV Heart Swap Status Clever % 10 (max 16)
     
     
Normal
The user employs its psychic power to switch stat changes with the target.
VI Hyperspace Hole Special Clever 80 % 5 (max 8)
     
     
Normal
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
I Hypnosis Status Clever 60% 20 (max 32)
     
     
Normal
The user employs hypnotic suggestion to make the target fall into a deep sleep.
III Imprison Status Clever % 10 (max 16)
     
     
Self
If opposing Pokémon know any move also known by the user, they are prevented from using it.
VII Instruct Status % 15 (max 24)
     
     
Normal
The user instructs the target to use the target's last move again.
I Kinesis Status Clever 80% 15 (max 24)
     
     
Normal
The user distracts the target by bending a spoon. This lowers the target's accuracy.
I Light Screen Status Beautiful % 30 (max 48)
     
     
Your Party
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
VII Light That Burns the Sky Special 200 % 1 (max 1)
     
     
Normal
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.
IV Lunar Dance Status Beautiful % 10 (max 16)
     
     
Self
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
III Luster Purge Special Clever 70 100% 5 (max 8)
     
     
Normal
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
III Magic Coat Status Beautiful % 15 (max 24)
     
     
Self
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
VIII Magic Powder Status 100% 20 (max 32)
     
     
Normal
The user scatters a cloud of magic powder that changes the target to Psychic type.
V Magic Room Status Clever % 10 (max 16)
     
     
All
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
VIII Max Mindstorm Physical % 3 (max 4)
     
     
Many Others
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
VIII Max Mindstorm Special % 3 (max 4)
     
     
Many Others
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
I Meditate Status Beautiful % 40 (max 64)
     
     
Self
The user meditates to awaken the power deep within its body and raise its Attack stat.
IV Miracle Eye Status Clever % 40 (max 64)
     
     
Normal
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
II Mirror Coat Special Beautiful 100% 20 (max 32)
     
     
Self
A retaliation move that counters any special attack, inflicting double the damage taken.
III Mist Ball Special Clever 70 100% 5 (max 8)
     
     
Normal
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
VII Photon Geyser Special 100 100% 5 (max 8)
     
     
Normal
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
V Power Split Status Clever % 10 (max 16)
     
     
Normal
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
IV Power Swap Status Clever % 10 (max 16)
     
     
Normal
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
IV Power Trick Status Clever % 10 (max 16)
     
     
Self
The user employs its psychic power to switch its Attack stat with its Defense stat.
VII Prismatic Laser Special 160 100% 10 (max 16)
     
     
Normal
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
I Psybeam Special Beautiful 65 100% 20 (max 32)
     
     
Normal
The target is attacked with a peculiar ray. This may also leave the target confused.
I Psychic Special Clever 90 100% 10 (max 16)
     
     
Normal
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
VII Psychic Fangs Physical 85 100% 10 (max 16)
     
     
Normal
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
VII Psychic Terrain Status % 10 (max 16)
     
     
All
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
III Psycho Boost Special Clever 140 90% 5 (max 8)
     
     
Normal
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
IV Psycho Cut Physical Cool 70 100% 20 (max 32)
     
     
Normal
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
IV Psycho Shift Status Clever 100% 10 (max 16)
     
     
Normal
Using its psychic power of suggestion, the user transfers its status conditions to the target.
V Psyshock Special Beautiful 80 100% 10 (max 16)
     
     
Normal
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
V Psystrike Special Cool 100 100% 10 (max 16)
     
     
Normal
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
I Psywave Special Clever 100% 15 (max 24)
     
     
Normal
The target is attacked with an odd psychic wave. The attack varies in intensity.
I Reflect Status Clever % 20 (max 32)
     
     
Your Party
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
I Rest Status Cute % 10 (max 16)
     
     
Self
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
III Role Play Status Cute % 10 (max 16)
     
     
Normal
The user mimics the target completely, copying the target's natural Ability.
VII Shattered Psyche Physical % 1 (max 1)
     
     
Normal
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
VII Shattered Psyche Special % 1 (max 1)
     
     
Normal
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
III Skill Swap Status Clever % 10 (max 16)
     
     
Normal
The user employs its psychic power to exchange Abilities with the target.
VII Speed Swap Status % 10 (max 16)
     
     
Normal
The user exchanges Speed stats with the target.
V Stored Power Special Clever 20 100% 10 (max 16)
     
     
Normal
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
V Synchronoise Special Clever 120 100% 10 (max 16)
     
     
All Others
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
V Telekinesis Status Clever % 15 (max 24)
     
     
Normal
The user makes the target float with its psychic power. The target is easier to hit for three turns.
I Teleport Status Cool % 20 (max 32)
     
     
Self
Use it to flee from any wild Pokémon.
III Trick Status Clever 100% 10 (max 16)
     
     
Normal
The user catches the target off guard and swaps its held item with its own.
IV Trick Room Status Clever % 5 (max 8)
     
     
All
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
V Wonder Room Status Clever % 10 (max 16)
     
     
All
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
IV Zen Headbutt Physical Clever 80 90% 15 (max 24)
     
     
Normal
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Psychic type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, uses a Psychic-type move, is sent out against a Psychic-type opponent, is holding a Psychic Memory, or is holding a Mind Plate or Psychium Z.

A Darmanitan with Zen Mode will also change from a Fire-type into a dual Fire/Psychic-type form upon losing more than 50% of its HP.

Exclusive Abilities

Only Psychic-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
IV Forewarn Determines what moves an opposing Pokémon has.
VII Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Odd Incense Odd Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
Mind Plate Mind Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.
Payapa Berry Payapa Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.
Psychic Gem Psychic Gem A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
Psychic Memory Psychic Memory A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
Psychium Z Psychium Z It converts Z-Power into crystals that upgrade Psychic-type moves to Psychic-type Z-Moves.
Soul Dew Soul Dew A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
Twisted Spoon Twisted Spoon An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Choice Specs Choice Specs
Dawn Stone Dawn Stone
Destiny Knot Destiny Knot
Exp. Candy L Exp. Candy L
Exp. Candy M Exp. Candy M
Exp. Candy S Exp. Candy S
Exp. Candy XL Exp. Candy XL
Exp. Candy XS Exp. Candy XS
Galarica Wreath Galarica Wreath
Lax Incense Lax Incense
Light Clay Light Clay
Power Lens Power Lens
Psychic Seed Psychic Seed
Pure Incense Pure Incense
Rare Candy Rare Candy
Room Service Room Service
Sitrus Berry Sitrus Berry
Starf Berry Starf Berry
Tamato Berry Tamato Berry
Wise Glasses Wise Glasses
Charti Berry Charti Berry

Notable Psychic-type Trainers

Main article: Category:Psychic-type Trainers
Gen Trainer Title Location
I VSSabrina PE.png
Sabrina
Gym Leader Saffron Gym
II VSWill.png
Will
Elite Four Indigo Plateau
III VSLiza & Tate.png
Tate and Liza
Gym Leaders Mossdeep Gym
IV VSLucian.png
Lucian
Elite Four Sinnoh Pokémon League
V VSCaitlin.png
Caitlin
Elite Four Unova Pokémon League
VI VSOlympia.png
Olympia
Gym Leader Anistar Gym
VII VSDexio.png
Dexio
Pokémon Trainer N/A
VII VSFaba.png
Faba
Aether Branch Chief
Aether Foundation
Aether Paradise
VIII VSBede.png
Bede
Pokémon Trainer N/A
VIII VSAvery.png
AverySh
Pokémon Trainer
Gym Leader
Isle of Armor

Icons

Core series

File:PsychicIC.gif PsychicIC FRLG.png PsychicIC Big.png PsychicIC BW.png File:Picross PsychicIC.png PsychicIC SM.png PsychicIC.png Psychic icon SwSh.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Pokémon Diamond, Pearl and Platinum
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Generation VIII
Symbol icon from
Let's Go, Pikachu! and Let's Go, Eevee! onward

Spin-off games

Battrio Psychic type.png Tretta Psychic type.png PMD DX Psychic type.png GO Psychic.png PsychicIC Masters.png PsychicIC RR.png Mezastar Psychic type.png
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Mezastar

In the TCG

Main article: Psychic (TCG)

Due to the decreased amount of types in the TCG, Psychic generally adopts all Ghost-type Pokémon under its typing. It also adopted Poison-type Pokémon after the Diamond & Pearl set, whereas previously they were a part of the Grass-type, and Fairy-type Pokémon starting with Sword & Shield.

Similar to the games, Psychic-type Pokémon in the TCG are generally weak to other Psychic Pokémon, with no resistances. Psychic-type Pokémon are strong against Grass (until Diamond & Pearl), Fighting and Psychic Pokémon, whilst Colorless, Darkness and Metal Pokémon can resist this type.

Trivia

  • Generation III introduced the most Psychic-type Pokémon of any generation, with 20, and Generation VI introduced the fewest Psychic-type Pokémon, with six.
  • Generation I introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves, with only one, Hyperspace Hole.
    • The Psychic type also has the greatest number of non-damaging moves out of all of the types, with 39.
  • The Psychic-type is the most common type for Legendary and Mythical Pokémon, with at least two Psychic-type Legendary or Mythical Pokémon introduced in each generation (except Generation VI and Generation VIII, which only introduced one) for a total of 19 (out of 74).
  • The Psychic-type is the only type that shares its name with a move and a Trainer Class.
  • There has been at least one Psychic-type type expert in every generation.
  • In Generation I, the color gold was often used in relation to Psychic-types possibly as a reference to parapsychology. The Psychic-type Gym is located in Saffron City which is a color similar to gold, and its badge is named "Gold Badge" in Japanese. It is also represented in Pokémon designs such as Abra-line, Drowzee-line, Psyduck, and in Golduck's name, where all of them have psychic abilities. In Mystery Dungeon games there's also the Gold Gummi which is the Gummi variety loved by Psychic-type Pokémon.
  • The Psychic-type could be considered a special counterpart to the Fighting type:
    • The Psychic type's highest average stat is Special Attack, while the Fighting type's is Attack.
    • The Psychic-type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting-type is the only former physical type to not have any of its old moves changed into special moves.
    • Counter and Mirror Coat, moves that counter physical and special attacks are, respectively, Fighting- and Psychic-type moves.
    • Bulk Up and Calm Mind, moves that raise physical and special stats are, respectively, Fighting- and Psychic-type moves.
    • The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs and Choice Specs and Wise Glasses Psychic-type inputs.
  • A Pokémon cannot have a double resistance to Psychic without being a Psychic-type itself.
    • However, a Psychic-type Pokémon also cannot have a double resistance to more than one type.
  • Rattled, an Ability introduced in Generation V, is affected by the weaknesses of the Psychic-type. However, no Psychic-type Pokémon has this Ability, nor can any one of them benefit from the effects of Rattled.
  • Psychic has the most notable type specialists of any type, with ten (eleven if Tate and Liza are counted separately).
  • Psychic, Flying, and Water are the only types that have been paired with every other type.

In other languages

Language Title
Japan Flag.png Japanese エスパー Esper
Bulgaria Flag.png Bulgarian Психомощни Psikhomoshtni
Chinese Cantonese 超能力 Chīunàhnglihk
Mandarin 超能力 Chāonénglì
The Czech Republic Flag.png Czech Psychický
Denmark Flag.png Danish Synsk
Psykisk
The Netherlands Flag.png Dutch Psychisch*
Paranormaal
Finland Flag.png Finnish Meedio
Psyykkinen
Psyyke
French Canada Flag.png Canada Psychique*
France Flag.png Europe Psy
Germany Flag.png German Psycho
Greece Flag.png Greek Μέντιουμ Méntioum
Israel Flag.png Hebrew על חושי Al Khushi
India Flag.png Hindi मानसिक Maanasik
Hungary Flag.png Hungarian Pszichikus
Indonesia Flag.png Indonesian Psychic*
Telepati*
Psikis
Mental
Italy Flag.png Italian Psico
South Korea Flag.png Korean 에스퍼 Esper
Malaysia Flag.png Malaysian Psikik
Norway Flag.png Norwegian Psykisk
Telepatisk
Synsk
Poland Flag.png Polish Psychiczny
Psycho*
Portuguese Brazil Flag.png Brazil Psíquico
Paranormal
Portugal Flag.png Portugal Psíquico
Romania Flag.png Romanian Psihic
Russia Flag.png Russian Психо Psikho
Экстрасенс Ekstrasens
Spain Flag.png Spanish Psíquico
Sweden Flag.png Swedish Psykisk
Ockult
Övernaturlig*
Magiker*
Thailand Flag.png Thai พลังจิต Phlangchit
เอสเปอร์ Esper
Turkey Flag.png Turkish Psişik/Medyum
Vietnam Flag.png Vietnamese Siêu năng

References

  1. Sugimori, Ken "Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Pokémon Gold and Silver more balanced." Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)