Electrode (Pokémon)

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Revision as of 02:05, 31 January 2022 by Kopkup (talk | contribs) (→‎Pokédex entries: Someone either never added or removed Voltorb's and Electrode's BDSP entries)
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For Pokémon GO information on this species, see the game's section.
100MS.png #100: Voltorb
Pokémon
#102: Exeggcute 102MS.png
Electrode
Ball Pokémon
Sphere Pokémon
マルマイン
Marumine
#101
Electrode
Electrode
Hisuian Electrode
Hisuian Electrode



Images on the Bulbagarden Archives
Types
Electric Unknown
Electrode
Electric Grass
Hisuian Electrode
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Soundproof or Static Cacophony
Hisuian Electrode
Cacophony
Aftermath
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Hisuian Electrode
Cacophony
Gender ratio
Gender unknown
Catch rate
60 (14.8%)
Breeding
Egg Group
Mineral
Hatch time
20 cycles
Height
3'11" 1.2 m
Electrode
0'0" 0 m
Hisuian Electrode
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
146.8 lbs. 66.6 kg
Electrode
0 lbs. 0 kg
Hisuian Electrode
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
150
Gen. I-IV
Unknown
IV
172
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Electrode
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
Hisuian Electrode
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body01.png
Footprint
F101.png F000.png
Hisuian Electrode
Pokédex color
Red
Base friendship
70
External Links

Electrode (Japanese: マルマイン Marumine) is an Electric-type Pokémon introduced in Generation I.

It evolves from Voltorb starting at level 30.

In Hisui, Electrode has an Electric/Grass regional form. It evolves from Hisuian Voltorb when exposed to a Leaf Stone.

Biology

Electrode is a round Pokémon resembling an upside-down Poké Ball with a mouth and eyes. Its top half is white, while its lower half is red. For this reason, many Trainers try to pick it up, mistaking it for an item. The Pocket Monsters Carddass Trading Cards depict Electrode as hollow. Many know it by the nickname "Bomb Ball", due to its unpredictable and explosive nature.

Electrode tends to live in power plants where fresh electricity is being generated, which it consumes. As a result, it often causes blackouts. The more electric energy Electrode consumes, the faster it moves. Electrode explodes in response to even the smallest stimulation, simply to entertain itself, or because it has taken in too much electricity. But unlike Voltorb, Electrode can control its explosive ability at will. When full of stored electricity, it has been known to drift with the wind.

In Hisui, Electrode also resembles the upside-down Poké Balls of the time period, with a wooden pattern on its top half. Its eyes are large black holes inside a debossed pattern resembling an angry glare. Its lower half is dark red with a constant frown. Interestingly, its surface tissue is similar to that of an Apricorn. When enraged, Hisuian Electrode can unleash a electric current equivalent to about 20 lightning bolts. It can also absorb and store chlorophyll energy along with electricity. Hisuian Electrode is the only known Pokémon capable of learning the move Chloroblast.

In the anime

Main series

Electrode in the anime

Major appearances

In Navel Maneuvers, Danny used an Electrode during his third challenge against Ash. It used its weight to help Danny steer during the race down the mountain. Electrode reappeared in flashbacks in A Way Off Day Off and Hello, Pummelo!.

In The Underground Round Up, Poncho was contracted to remove an overpopulation of Electrode occurred from a town on Hamlin Island.

In Current Events, multiple Electrode served as security guards for an electric company's power station.

In What You Seed is What You Get, Natasha owns an Electrode, which she painted like a watermelon in order to guard a patch of actual watermelons.

In Pearls are a Spoink's Best Friend, a Spoink thought an Electrode was a pearl. When the group tried to take the Electrode off of Spoink's head, it exploded.

In Pinch Healing!, Jessie unintentionally and indirectly caused an Electrode to fall and explode on a bus that a Poké-Sitter was driving near Fennel Valley.

In Destination: Coronation!, Visquez used an Electrode in her battle against Ash, where it went up against Gengar and defeated it. Electrode was then defeated by Pikachu.

Minor appearances

In The Flame Pokémon-athon, an Electrode was used in the Big P Pokémon Race.

An Electrode appeared in a flashback in Ditto's Mysterious Mansion.

A Voltorb appeared as an image in the dubbed version of The Ultimate Test.

Multiple Electrode appeared in Showdown at the Po-ké Corral, living at Professor Oak's Laboratory. They were part of a pit-trap that Team Rocket fell into while trying to infiltrate the lab.

An Electrode's explosion signaled the start of a swimming race between Ash's Squirtle and a Marill in Pikachu's Vacation.

In Flower Power, Florando used an Electrode in his annual Pokémon Exhibition.

In Pikachu & Pichu, an Electrode was living in Big Town.

In Beauty and the Breeder, a Pokémon Breeder's Electrode participated in a Pokémon breeding competition.

An Electrode appeared in the opening intro of Celebi: The Voice of the Forest, which was reused for Pokémon Heroes: Latios & Latias.

In The Legend of Thunder!, multiple Electrode were lured by Attila and Hun's "Miracle Crystal".

In A Claim to Flame!, a Trainer's Electrode was on the athlete screening for the Silver Conference.

Multiple Electrode appeared in Destiny Deoxys.

A Trainer's Electrode appeared in Training Wrecks.

A Coordinator's Electrode appeared in Deceit and Assist.

Two Electrode appeared in Giratina and the Sky Warrior.

An Electrode appeared in a fantasy in Clemont's Got a Secret!.

In Summer of Discovery!, Foggy Pokémon Orienteering!, and Battling Into the Hall of Fame!, a Trainer's Electrode attended the Pokémon Summer Camp.

In The Future Is Now, Thanks to Determination!, four Electrode were among the Electric-type Pokémon controlled by Team Rocket.

Pokédex entries

Episode Pokémon Source Entry
EP114 Electrode Ash's Pokédex Electrode, the evolved form of Voltorb. Highly concentrated electric energy causes this Pokémon to explode unpredictably. Also known as "The Bomb Ball."
Episode Pokémon Source Entry
JN018 Electrode Goh's Rotom Phone Electrode, the Ball Pokémon. An Electric type. Electrode reacts to stimulation with explosive power. Feared far and wide, it's known as "The Bomb Ball."

Pokémon Generations

In The Lake of Rage, multiple Electrode were forcibly used to power Team Rocket's radio wave generator. They were eventually freed by Lance's Dragonite and escape the Team Rocket HQ, but not before gathering in front of Petrel and shocking him as revenge.

Pokémon Evolutions

In The Show, an Electrode briefly appeared under the ownership of a Trainer in Ecruteak City.

In the manga

Electrode in Pokémon Adventures

Magical Pokémon Journey

An Electrode appeared in How Do You Do, Pikachu?.

Pocket Monsters DP

An Electrode appeared in PMDP11.

Pokémon Adventures

Electrode made a cameo aboard the S.S. Anne in Danger: High Voltorb as one of Lt. Surge's Pokémon ready to attack Red. Lt. Surge also possesses a cannon capable of firing Electrode at high speeds to attack, supplied by Team Rocket technology in Go for the Golbat. Since the disbandment of Team Rocket in The Legend, Lt. Surge is technically no longer a member, and it is unconfirmed if he still possesses the weaponry.

Ken of the Team Rocket Elite Trio used an Electrode along with its devolved form, Voltorb, to attack Yellow in The Coming of Slowpoke (Eventually).

A Team Rocket Grunt in Johto owns an Electrode in Sneasel Sneak Attack.

Eusine, as seen in Jumping Jumpluff, possesses an Electrode, which allows him to travel over large distances by riding it. It apparently uses electric charges to suspend itself in midair. It was temporarily given to Crystal to follow Suicune in Indubitably Ditto and Great Girafarig, where they reached the Tin Tower. It helped Crystal float during the battle against Suicune in Suddenly Suicune I to Suddenly Suiunce III; in the latter, it was seen over the debris near the Tin Tower, and was later retrieved back by its Trainer.

An Electrode appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

Wattson's Electrode was only seen in Plugging Past Electrike I, inside the Power Plant located in New Mauville.

An Electrode was selected as an enemy Pokémon for the Frontier Brains' demonstration battle in Swanky Showdown with Swalot, alongside Swalot, which represents illustrator Satoshi Yamamoto.

The Battle Tower rented an Electrode, which was stolen by Guile Hideout in The Final Battle VII.

In a flashback, an Electrode appeared as one of the Pokémon trained by the International Police in Innocent Scientist, alongside Swalot.

Pokémon Gold & Silver: The Golden Boys

Black owns an Electrode, as seen in Gold and Black VS Team Rocket, which he took from Team Rocket.

An Electrode appeared in The Legendary Pokémon.

Eusine owns an Electrode, as seen in Farewell To Pikachu?!.

Pokémon Gotta Catch 'Em All

An Electrode appeared in GDZ56, where it was seen in a game at a game center.

Pokémon Journeys: The Series

Visquez's Electrode appeared in JNM09.

Pokémon Pocket Monsters

Lt. Surge's Voltorb battled Clefairy and evolved into Electrode the same match in Great Success in the Mountains or the Seas!?.

An Electrode appeared in Regain the Deserted Power Plant!.

An Electrode appeared in Part-Time Job At The Swimming Pool!!.

An Electrode appeared in Squirtle, the Crybaby Pokémon, under the ownership of Giovanni. He was revealed to own additional Electrode in Stop the Strange Sonic Sound!!.

An Electrode appeared in Pikachu's Birthday Party.

Pokémon Zensho

An Electrode appeared in PZ04, under the ownership of Lt. Surge.

In the TCG

Main article: Electrode (TCG)

Other appearances

An Electrode in Super Smash Bros. Brawl

Super Smash Bros./Melee/Brawl/3DS and Wii U/Ultimate

In the original Smash Bros. Electrode would appear from the doorway atop the Silph Co. building on the Saffron City stage and use Explosion, damaging any players near it. In the sequels, it would be released randomly from a Poké Ball. When released, Electrode will pause for a few seconds before using Explosion. It can be picked up and thrown, though this is risky as Electrode will hurt everyone near it, including the player who threw the Poké Ball. Electrode functions in Brawl in much the same way as in Melee; however, sometimes, it will fail to explode. Other times, Electrode will merely pretend to fail to explode, then explode suddenly after a few seconds. Electrode appears in fourth and fifth installments, retaining the same behavior from Brawl.

Melee trophy information

Electrode, an electric Ball Pokémon, is the evolved form of Voltorb. It has the tendency to explode with even the slightest provocation, which has earned it the nickname "Wrecking Ball." Electrode is the quickest Pokémon found to date, and its distinctive white-over-red coloring is the opposite of Voltorb's.

Brawl trophy information

"A Ball Pokémon. The more electricity stored in its body, the quicker it moves. One danger of storing that much electricity is the slightest stimulus may cause it to explode. Moves it specializes in are Selfdestruct and Explosion. Its love of electricity cause it to gather near power plants."

3DS/Wii U trophy information

Electrode trophy in Super Smash Bros. for 3DS

NA: An Electric-type Pokémon that stores energy inside its body. Nicknamed "the Bomb Ball" by some, the slightest shock risks setting this Pokémon off. If you're feeling brave, you can throw Electrode at your foes before it detonates. Handle with care, or it'll go off in your hands instead!

PAL: This Electric-type Pokémon stores huge amounts of electricity in its body. It is also known as the Bomb Ball due to the fact that even the lightest touch can make it blow up. Sometimes it takes a little while for Electrode to use its Explosion attack, so you might have enough time to throw it in someone else's direction! Feeling brave?

Super Smash Bros. Ultimate

Electrode appears as a Spirit.

Game data

Pokédex entries

Generation I Kanto
#101
Red(ENG) It stores electric energy under very high pressure. It often explodes with little or no provocation.
Blue
Yellow Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Stadium Stores enormous amounts of electricity within its body and explodes with the slightest provocation. Extremely dangerous.
Generation II Johto
#121
Gold It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Silver It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Crystal The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Stadium 2 It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Generation III Hoenn
#085
Kanto
#101
Ruby Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
Sapphire One of Electrode's characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Emerald They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.
FireRed It explodes in response to even minor stimuli. It is feared, with the nickname of "The Bomb Ball."
LeafGreen It stores electric energy under very high pressure. It often explodes with little or no provocation.
Generation IV Sinnoh
#—
Johto
#122
Diamond It is known to drift on winds if it is bloated to bursting with stored electricity.
Pearl
Platinum
HeartGold It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
SoulSilver It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Generation V Unova
#—
Black It is known to drift on winds if it is bloated to bursting with stored electricity.
White
Black 2 It is known to drift on winds if it is bloated to bursting with stored electricity.
White 2
Generation VI Kalos
Mountain #073
Hoenn
#088
X It explodes in response to even minor stimuli. It is feared, with the nickname of "The Bomb Ball."
Y It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.
Omega Ruby Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
Alpha Sapphire One of Electrode's characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.
Generation VII Alola
#—
Kanto
#101
This Pokémon has no Pokédex entries in Sun, Moon, Ultra Sun, and Ultra Moon.
Let's Go Pikachu Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
Let's Go Eevee
Generation VIII Galar
#—
Sinnoh
#—
Hisui
#193
This Pokémon has no Pokédex entries in Sword and Shield.
Brilliant Diamond It is known to drift on winds if it is bloated to bursting with stored electricity.
Shining Pearl
Hisuian Electrode
Legends: Arceus The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.


Game locations

Generation I
Red Blue
Power Plant (Two)
Cerulean Cave
Trade Raichu at the Pokémon Lab on Cinnabar Island
Blue (Japan)
Power Plant (Two)
Cerulean Cave
Yellow
Power Plant (Two)
Generation II
Gold Silver
Team Rocket HQ (Three)
Crystal
Team Rocket HQ (Three)
Generation III
Ruby
New Mauville
Team Magma Hideout (Two)
Sapphire
New Mauville
Team Aqua Hideout (Two)
Emerald
New Mauville
Team Aqua Hideout (Two)
FireRed LeafGreen
Power Plant (Two)
Cerulean Cave
Trade Raichu at the Pokémon Lab on Cinnabar Island
Colosseum
Trade
XD
Evolve Voltorb
Generation IV
Diamond Pearl
Evolve Voltorb
Platinum
Evolve Voltorb
HeartGold SoulSilver
Team Rocket HQ (Three)
Cerulean Cave
Pal Park
Field
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Lost Hotel, Friend Safari (Electric)
Omega Ruby
Team Magma Hideout (Two)
Alpha Sapphire
Team Aqua Hideout (Two)
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Team Rocket's Castle (Three)
Let's Go Pikachu Let's Go Eevee
Power Plant
Generation VIII
Sword Shield
Unobtainable
Brilliant Diamond Shining Pearl
Evolve Voltorb


In side games

Generation I
Snap
Tunnel
Pinball
Evolve Voltorb
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Evolve Voltorb
Trozei!
Secret Storage 15, Mr. Who's Den
MD Red MD Blue
Evolve Voltorb
Generation IV
MD Time MD Darkness
Concealed Ruins (B16F-B29F), World Abyss (B1F-B29F)
MD Sky
Concealed Ruins (B16F-B29F), World Abyss (B1F-B29F)
Ranger: SoA
Altru Building
Rumble
Fiery Furnace (Normal Mode B & S)
MD Blazing
Evolve Voltorb
MD Stormy MD Light
Evolve Wonder Mail unlocked Voltorb
PokéPark Wii
Haunted Zone
Ranger: GS
Layuda Island, Thunder Temple
Generation V
Rumble Blast
Factory: Sunny Seashore
Rumble U
Locomotive Café: Boom! Boom! Boom! (Boss), Variety Battle: Pokémon on a Roll,
Challenge Battle: The Battle for Sky and Land
Generation VI
Battle Trozei
Safari Jungle: Stage 3Fr
Rumble World
Diamond Crater: Fix-Up Factory (Center Boss, Back, Special)
Cross-Generation
Shuffle
Expert Stage: Stage EX43
Event: Electrode Appears
Generation VII
Rumble Rush
Zapdos Sea, Bulbasaur Sea, Charizard SeaFinal
Cross-Generation
Masters EX
Evolve Lt. Surge's Voltorb
Evolve Scottie/Bettie's Voltorb
Generation VIII
MD DX
Wish Cave (51F-55F), Joyous Tower (50F-55F), Purity Forest (51F-53F)


Held items

Game Held Item(s)
Red* Blue* Silver Leaf Silver Leaf (100%)
Yellow*

Stats

Base stats

Electrode
Generation I to VI
Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
50
49 - 112 94 - 218
70
67 - 134 130 - 262
80
76 - 145 148 - 284
80
76 - 145 148 - 284
140
130 - 211 256 - 416
Total:
480
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 80.
Generation VII onwards
Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
50
49 - 112 94 - 218
70
67 - 134 130 - 262
80
76 - 145 148 - 284
80
76 - 145 148 - 284
150
139 - 222 274 - 438
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Hisuian Electrode has the same base stat total as Kantoian Electrode.

Pokéathlon stats

Speed
5/5 ★★★★★
Power
2/3 ★★
Skill
2/3 ★★
Stamina
3/4 ★★★
Jump
2/4 ★★☆☆
Total
14/19 ★★


Type effectiveness

Electrode

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None

Hisuian Electrode

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

Electrode is available in Brilliant Diamond and Shining Pearl, while Hisuian Electrode is available in Pokémon Legends: Arceus.

By leveling up

Electrode

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Magnetic Flux Electric Status 0000 —% 20
011 Charge Electric Status 0000 —% 20
011 Tackle Normal Physical 04040 100100% 35
011 Eerie Impulse Electric Status 0000 100100% 15
044 Thunder Shock Electric Special 04040 100100% 30
066 Eerie Impulse Electric Status 0000 100100% 15
099 Spark Electric Physical 06565 100100% 20
1111 Rollout Rock Physical 03030 09090% 20
1313 Screech Normal Status 0000 08585% 40
1616 Charge Beam Electric Special 05050 09090% 10
2020 Swift Normal Special 06060 —% 20
2222 Electro Ball Electric Special 0000 100100% 10
2626 Self-Destruct Normal Physical 200200 100100% 5
2929 Light Screen Psychic Status 0000 —% 30
3636 Magnet Rise Electric Status 0000 —% 10
4141 Discharge Electric Special 08080 100100% 15
4747 Explosion Normal Physical 250250 100100% 5
5454 Gyro Ball Steel Physical 0000 100100% 5
5858 Mirror Coat Psychic Special 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see level-up moves from other generations
Hisuian Electrode

LA Template:Learnlist/levelh/PLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA Template:Learnlist/levelPLA

|} |- | class="roundybottom" style="background:#82C274; font-size: 90%; line-height:10px;" colspan="7" |

  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see level-up moves from other generations

|}

By TM

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM12
Bag TM Dark SwSh Sprite.png
TM12 Taunt Dark Status 0000 100}}100% 20
TM15
Bag TM Normal SwSh Sprite.png
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16
Bag TM Psychic SwSh Sprite.png
TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 —}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 —}}—% 5
TM24
Bag TM Electric SwSh Sprite.png
TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25
Bag TM Electric SwSh Sprite.png
TM25 Thunder Electric Special 110110 070}}70% 10
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 —}}—% 15
TM34
Bag TM Electric SwSh Sprite.png
TM34 Shock Wave Electric Special 06060 —}}—% 20
TM41
Bag TM Dark SwSh Sprite.png
TM41 Torment Dark Status 0000 100}}100% 15
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM43
Bag TM Electric SwSh Sprite.png
TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 —}}—% 10
TM46
Bag TM Dark SwSh Sprite.png
TM46 Thief Dark Physical 06060 100}}100% 25
TM57
Bag TM Electric SwSh Sprite.png
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 —}}—% 10
TM64
Bag TM Normal SwSh Sprite.png
TM64 Explosion Normal Physical 250250 100}}100% 5
TM68
Bag TM Normal SwSh Sprite.png
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70
Bag TM Normal SwSh Sprite.png
TM70 Flash Normal Status 0000 100}}100% 20
TM73
Bag TM Electric SwSh Sprite.png
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74
Bag TM Steel SwSh Sprite.png
TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Electrode in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electrode in that game.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Electrode

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Hisuian Electrode

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Ice Ball Ice Physical 40 90% 20
Sw Sh EP BD SP Swift Normal Special 60 —% 20
Sw Sh EP BD SP Magical Leaf Grass Special 60 —% 20
Sw Sh EP BD SP Rest Psychic Status —% 10
Sw Sh EP BD SP Charge Beam Electric Special 50 90% 15
Sw Sh EP BD SP Energy Ball Grass Special 80 100% 10
Sw Sh EP BD SP Giga Impact Normal Physical 120 90% 5
Sw Sh EP BD SP Wild Charge Electric Physical 85 100% 10
Sw Sh EP BD SP Hyper Beam Normal Special 120 90% 5
Sw Sh EP BD SP Thunderbolt Electric Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an Evolution of Electrode
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Supersonic Electrode (EX Legend Maker 32)

Side game data

Pokémon Pinball
Pin101.png
Acquisition: Evolve
Pokémon Pinball RS
PinRS101.png
Acquisition: Evolve
Pokémon Trozei!
Trozeiani101.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Power Plant
Phrases
51%-100% HP Whoa! Don't touch me! I'm liable to blow up!
26%-50% HP Watch it! My HP is down to half.
1%-25% HP I can't hold it... I'm about to blow up.
Level up Hey! I leveled up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 101.png Body size: 1
Recruit rate: -4.5%
IQ group: C
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Electric PA.png
Electric
Field move: Electrify 3 field move.png
(Electrify ×3)
Browser entry R-077
It discharges electricity from its body. Beware: It may explode!
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Normal Assist.png
Normal
Field move:
(present)
Electrify 3 field move.png
(Electrify ×3)
Poké Assist:
(past)
Normal Assist.png
Normal
Field move:
(past)
Electrify 1 field move.png
(Electrify ×1)
Browser entry R-114/N-157
It causes explosions around itself.
Pokémon Rumble
Attack ●●●
Defense ●●●
Speed ●●●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●
Speed ●●●●●
Pokémon Rumble Rush
Rush101Body.png Walking Speed: 1.33 seconds Base HP: 51
Base Attack: 78 Base Defense: 54 Base Speed: 80
PokéPark Wii: Pikachu's Adventure
PPW101.png PokéPark Pad entry:
Electrode and his friends came to explore the Haunted Zone when they learned what a popular place it was becoming.
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

BT101.png

Flinch Attack
Briefly stops wild Pokémon from taking action.
Pokémon Shuffle
None Shuffle.png
Electric
None Shuffle.png Attack Power: 60 - 120 Raise Max Level.png 10

#602
Shuffle101.png

Rock Break++
Sometimes destroys five breakable-rock disruptions.
Skill Swapper.png Swappable Skill(s): Quirky++


Pokémon GO
GO101.png Base HP: 155 Base Attack: 173 Base Defense: 173
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Spark, Volt Switch*, Tackle
Charged Attacks: Discharge, Thunderbolt, Hyper Beam, Foul Play*

Evolution

Electrode

100Voltorb.png
Unevolved
Voltorb
 Electric 
Rare Candy
Level 30
101Electrode.png
First Evolution
Electrode
 Electric 


Hisuian Electrode

100Voltorb-Hisui.png
Unevolved
Voltorb
 Electric  Grass 
Leaf Stone
Leaf Stone
101Electrode-Hisui.png
First Evolution
Electrode
 Electric  Grass 


Sprites

Generation I
Red Green Red Blue Yellow
Spr 1g 101.png Spr b g1 101.png Spr 1b 101.png Spr b g1 101.png Spr 1y 101.png Spr b g1 101.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 101.png Spr b 2g 101.png Spr 2s 101.png Spr b 2s 101.png Spr 2c 101.png Spr b 2c 101.png
Spr 2g 101 s.png Spr b 2g 101 s.png Spr 2s 101 s.png Spr b 2s 101 s.png Spr 2c 101 s.png Spr b 2c 101 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 101.png Spr b 3r 101.png Spr 3e 101.png Spr b 3e 101.png Spr 3f 101.png Spr b 3f 101.png
Spr 3r 101 s.png Spr b 3r 101 s.png Spr 3e 101 s.png Spr b 3e 101 s.png Spr 3f 101 s.png Spr b 3f 101 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 101.png Spr b 4d 101.png Spr 4p 101.png Spr b 4p 101.png Spr 4h 101.png Spr b 4h 101.png
Spr 4d 101 s.png Spr b 4d 101 s.png Spr 4p 101 s.png Spr b 4p 101 s.png Spr 4h 101 s.png Spr b 4h 101 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 101.png Spr b 5b 101.png Spr 5b2 101.png Spr b 5b2 101.png
Spr 5b 101 s.png Spr b 5b 101 s.png Spr 5b2 101 s.png Spr b 5b2 101 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 101.png
Spr b 6x 101.png
Spr 6o 101.png
Spr b 6o 101.png
Spr 6x 101 s.png
Spr b 6x 101 s.png
Spr 6o 101 s.png
Spr b 6o 101 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 101.png
Spr b 7s 101.png
Spr 7s 101.png
Spr b 7s 101.png
Spr 7s 101 s.png
Spr b 7s 101 s.png
Spr 7s 101 s.png
Spr b 7s 101 s.png
Front Back Front Back
Generation VIII
HOME
HOME101.png HOME101 s.png
101MS.png For other sprites and images, please see Electrode images on the Bulbagarden Archives.


Trivia

Origin

Electrode seems to be based on the concept of a living Poké Ball, and is often mistaken for one. The design concept may be inheritance from the time when the franchise was known as Capsule Monsters, as early artworks show Poké Balls without the button in the middle.

The idea of them being mistaken for the standard Item Balls is similar to a mimic, a monster archetype commonly found in role-playing games.

Based on its Japanese name and its explosive tendencies, Electrode may have some connection to land mines. It may also be related to self-destruct buttons, which are often red colored in media. Like Voltorb, it may be based on ball lightning as well.

The idea of it "drifting" when bloated on electricity may have been inspired by the white and red powerline marker balls utilised mark out electrical wires to aircraft and hikers.

Hisuian Electrode's Grass typing may be a reference to Poké Balls originally being made from Apricorns. Its Shiny coloration may be based on an Ultra Ball.

Name origin

Electrode may be a portmanteau of electric and explode or node (a computer or program), as well as a pun on electrode, a device through which electrical currents pass (although such a device is usually in the shape of a rod.)

Marumine may be a combination of 丸 maru (circle) and mine, as in landmine.

In other languages

Language Title Meaning
Japan Flag.png Japanese マルマイン Marumine From maru and land mine
France Flag.png French Électrode Same as English name
Spain Flag.png Spanish Electrode Same as English name
Germany Flag.png German Lektrobal From Elektro- and Ball
Italy Flag.png Italian Electrode Same as English name
South Korea Flag.png Korean 붐볼 Boomball From boom and ball
China and Taiwan Flags.png Mandarin Chinese 頑皮雷彈 / 顽皮雷弹 Wánpíléidàn*
頑皮彈 / 顽皮弹 Wánpídàn*
From 頑皮 / 顽皮 wánpí, léi, and 炸彈 / 炸弹 zhàdàn
From 頑皮 / 顽皮 wánpí and 炸彈 / 炸弹 zhàdàn
Hong Kong Flag.png Cantonese Chinese 頑皮雷彈 Wàahnpèihlèuidáan*
雷霆蛋 Lèuihtìhngdaahn*
From 頑皮 wàahnpèih, lèuih, and 炸彈 jadáan
From 雷霆 lèuihtìhng and daahn


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