Water Sport (move)

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Not to be confused with Water Spout.
Water Sport
みずあそび Water Game
Water Sport VII.png
Type  Water
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Both Sides: Affects the entire field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Water Sport (Japanese: みずあそび Water Game) is a non-damaging Water-type move introduced in Generation III.

Effect

Generations III and IV

Water Sport reduces the base power of Fire-type moves by 50% on both sides in battle. The effects last until the user switches out.

Water Sport can be used as the first move of a Pokémon Contest combination, causing Mud Sport, Refresh, and Water Gun to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Mud Sport or Rain Dance was used in the previous turn.

Generation V

Water Sport now reduces the base power of Fire-type moves by 67% on both sides in battle.

Generations VI and VII

Water Sport is now active for five turns, even if the user switches out.

Water Sport can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rain Dance was used in the prior turn.

If powered up by a Waterium Z into Z-Water Sport, the user's Special Defense stat rises one stage.

Generation VIII onwards

Water Sport cannot be selected in a battle.

Description

Games Description
RSEColoXD The user becomes soaked to raise resistance to fire.
FRLG Weakens Fire-type attacks while the user is in the battle.
DPPtHGSSPBR
BWB2W2
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
XYORAS The user soaks itself with water. This weakens Fire-type moves for five turns.
SMUSUMPE The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0054 Psyduck WaterIC Big.png Water 1 Field 1 1 1 1 1
0055 Golduck WaterIC Big.png Water 1 Field 1 1 1 1 1
0060 Poliwag WaterIC Big.png Water 1 Water 1 1 1 1 1
0061 Poliwhirl WaterIC Big.png Water 1 Water 1 1 1 1 1
0086 Seel WaterIC Big.png Water 1 Field 7 7 7 7
0118 Goldeen WaterIC Big.png Water 2 Water 2 1 1 1 1 1
0119 Seaking WaterIC Big.png Water 2 Water 2 1 1 1 1 1
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy 5B2W2 5 5
0184 Azumarill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy 1, 5B2W2 1, 5 1, 5
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass 31 19 19 19XY
20ORAS
20
0279 Pelipper WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 1 1 1 1 1
0283 Surskit BugIC Big.png
WaterIC Big.png
Water 1 Bug 19 19 19 19XY
14ORAS
14
0284 Masquerain BugIC Big.png
FlyingIC Big.png
Water 1 Bug 1, 19 1, 19 1, 19 1, 19XY
1, 14ORAS
1, 14
0298 Azurill NormalIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 5B2W2 5 5
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 6 6 6 6 6
0340 Whiscash WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 1, 6 1, 6 1, 6 1, 6 1, 6
0350 Milotic WaterIC Big.png Water 1 Dragon 10 5 5 5XY
4ORAS
1, 4
0368 Gorebyss WaterIC Big.png Water 1 Water 1 5ORAS 5
0380 Latias DragonIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 25 25 25 25XY
4ORAS
4
0393 Piplup WaterIC Big.png Water 1 Field 11 11 11 11
0394 Prinplup WaterIC Big.png Water 1 Field 11 11 11 11
0406 Budew GrassIC Big.png
PoisonIC Big.png
No Eggs Discovered No Eggs Discovered 7 7 7 7
0418 Buizel WaterIC Big.png Water 1 Field 1 1BW
7B2W2
7 7
0419 Floatzel WaterIC Big.png Water 1 Field 1 1BW
1, 7B2W2
1, 7 1, 7
0489 Phione WaterIC Big.png Water 1 Fairy 1 1 1 1
0490 Manaphy WaterIC Big.png Water 1 Fairy 1 1 1 1
0501 Oshawott WaterIC Big.png Field Field 11 11 11
0502 Dewott WaterIC Big.png Field Field 1, 11 1, 11 1, 11
0503 Samurott WaterIC Big.png Field Field 1, 11 1, 11 1, 11
0515 Panpour WaterIC Big.png Field Field 16 16 16
0580 Ducklett WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 3 3 3
0581 Swanna WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 1, 3 1, 3 1, 3
0592 Frillish
Frillish
All forms
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous 1 1 1
0593 Jellicent
Jellicent
All forms
WaterIC Big.png
GhostIC Big.png
Amorphous Amorphous 1 1 1
0594 Alomomola WaterIC Big.png Water 1 Water 2 1 1 1
0692 Clauncher WaterIC Big.png Water 1 Water 3 7 7
0693 Clawitzer WaterIC Big.png Water 1 Water 3 7 1, 7
0751 Dewpider WaterIC Big.png
BugIC Big.png
Water 1 Bug 1
0771 Pyukumuku WaterIC Big.png Water 1 Water 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0060 Poliwag WaterIC Big.png Water 1 Water 1
0158 Totodile WaterIC Big.png Monster Water 1
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0226 Mantine WaterIC Big.png
FlyingIC Big.png
Water 1 Water 1
0278 Wingull WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
0298 Azurill NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2
0370 Luvdisc WaterIC Big.png Water 2 Water 2
0399 Bidoof NormalIC Big.png Water 1 Field
0458 Mantyke WaterIC Big.png
FlyingIC Big.png
Water 1 Water 1
0656 Froakie WaterIC Big.png Water 1 Water 1
0688 Binacle RockIC Big.png
WaterIC Big.png
Water 3 Water 3
0746 Wishiwashi WaterIC Big.png Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
0311 Plusle ElectricIC Big.png Fairy Fairy PokéPark Eggs
0341 Corphish WaterIC Big.png Water 1 Water 3 PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Water Sport changes the floor status to Water Sport, which reduces the damage of Fire-type moves. In the Rescue Team and Explorers series, Water Sport lasts for 10-11 turns and halves damage taken from Fire-type moves. From Gates to Infinity, the status lasts 20 turns and weakens Fire-type moves by 30%.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 19 - —% - Entire floor Others -
MDTDS - - 19 - —% - Entire floor Others -
BSL - - 19 - —% - Entire floor Others -
MDGtI - - 20 99 —% —% Entire floor Others -
SMD - - 20 99 —% —% Entire floor Others -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Changes the floor's status to Water Sport, which halves the power of Fire-type moves.
MDTDS Changes the dungeon floor's status to Water Sport. A floor Under the influence of Water Sport halves the power of all Fire-type moves.
BSL フロアぜんたいが みずあそびじょうたいになる みずあそびじょうたいでは ほのおタイプの わざの ダメージが はんげんする
MDGtI
SMD
It changes the entire floor to the Water Sport condition. In the Water Sport condition, damage caused by Fire-type moves goes down.
MDRTDX It changes the entire floor to the Water Sport condition. Damage caused by Fire-type moves goes down.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the field as a whole (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 玩水 Wáanséui *
水之遊 Séui-jī Yàuh *
Mandarin 玩水 Wánshuǐ *
水之遊 Shuǐ-zhī Yóu *
France Flag.png French Tourniquet
Germany Flag.png German Nassmacher
Greece Flag.png Greek Ύγρανση Hugranse
Italy Flag.png Italian Docciascudo
South Korea Flag.png Korean 물놀이 Mulnori
Brazil Flag.png Brazilian Portuguese Esporte Aquático
Serbia Flag.png Serbian Rasprskavanje Vode
Spain Flag.png Spanish Hidrochorro
Turkey Flag.png Turkish Su Oyunu
Vietnam Flag.png Vietnamese Nghịch Nước


Variations of the move Mud Sport
StatusIC HOME.png Mud SportWater Sport


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.