Fly (move)
- This article is about the move Fly. For the field move, see Field Move.
Fly そらをとぶ Fly | ||||||||||||
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Fly (Japanese: そらをとぶ Fly) is a damage-dealing Template:Type2 move introduced in Generation I. It is HM02 in all generations.
Effect
In battle
Generation I
On the turn that Fly is selected, the user will fly up high, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Fly will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.
If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it can't).
Full paralysis and self-inflicted damage due to confusion will disrupt Fly. Additionally, if the user is fully paralyzed during the mostly-invulnerable turn of Fly, the mostly-invulnerable part will not be reset until the user switches out or fully executes Fly.
In Pokémon Stadium, Fly will allow the user to avoid damage reversed by Bide. Full paralysis will reset the mostly-invulnerable part of Fly. Mirror Move will copy Fly on either of the turns it takes to execute.
Generation II
Same as Generation I, however, the user cannot avoid Gust, Thunder, Twister, or Whirlwind whilst flying up high, and will receive double damage from Gust and Twister.
The user may also be hit in the air if it was previously targeted by Lock-On or Mind Reader, and then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn of Fly.
Generation III
Same as Generation II, however, the user is now unable to avoid Sky Uppercut whilst flying up high.
Generation IV
Same as Generations III, however, the base Power has increased to 90, instead of 70.
Outside of battle
Players can fly to select spots they've been to, usually outside the entrance to a town's Pokémon Center. The only exceptions are the character's home town, where they land outside their house, and the Regional Pokémon League, where they land at the entrance to the main building.
Super Smash Bros. Brawl
Charizard uses Fly as his Up Special move. It rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.
In the anime
- SantaDelibirdFly.JPG
Delibird flying.
Pokémon
Pidgeot. Pidgeot flies into the sky while carrying a trainer on its back.
- Used by Corey's Pidgeot in Mewtwo Strikes Back. Debut.
- Used by Ash Ketchum's Pidgeot in Pallet Party Panic.
- Used by Falkner's Pidgeot in Fighting Flyer with Fire.
Charizard Charizard takes to the sky while being able to carry its Trainer on its back.
- Used by Ash's Charizard from Charizard Chills to present.
Delibird. The user flaps its wings and flies into the sky.
- Used by Santa's Delibird in Delibird's Dilemma.
- Used by Team Rocket's Delibird from Dues and Don'ts to Grating Spaces.
Drifloon. Drifloon floats into the air.
- Used by Marnie's Drifloon in Drifloon in the Wind.
Learnset
Generation I
By HM02
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Generation II
By HM02
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Generation III
By leveling up
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By HM02
Generation IV
By leveling up
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By HM02
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Trivia
- In Pokémon Colosseum, Charizard dives on the ground on the second turn of Fly.
- As of Generation III, Fly is one of two HM moves that can be learned by level-up; the other is Waterfall.
- The two Pokémon that learn it this way are dual-type Dragon/Flying Pokémon introduced in Generation III.
- Many Pokémon which are noted for their ability to fly (as well as carry a passenger) over long distances are unable to learn this move, such as Garchomp. Likewise, many Flying-types cannot learn this apparently due to their size (Drifloon) while their evolutions can, while others can learn it despite their size (Pidgey at 1'0").
- Doduo and Dodrio are both able to learn Fly, despite not having any wings. This is because the Japanese name for the move can also be translated as "sky jump", and both are known for their prowess at jumping.
In other languages
- French: Vol
- German: Fliegen
- Italian: Volo
- Spanish: Vuelo
- Korean: 공중날기 Gongjungnalgi
Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
- Pages with broken file links
- Generation I HM moves
- Generation II HM moves
- Generation III HM moves
- Generation IV HM moves
- Moves
- Moves that can target any Pokémon
- Flying-type moves
- Smart moves
- Physical moves
- Generation I moves
- Pages using the old learnlist template
- Machine moves
- HM moves appearing in all generations
- Moves with a semi-invulnerable turn