User:Mikoro/Double Battle Strategies (Part 1): Difference between revisions

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Here are some Double Battle strategies that I came up with. Trust me; you'll find some, a lot, or even ALL of them to be very useful! Also, feel free to modify these combinations any way you want (by this, I mean you can change anything you want when using the strategies; I didn't mean you can edit this page). I only included these specific Pokémon, moves, abilities and items the way I did because it was how I originally conceived them (Note: These strategies apply to Black, White, Black 2, and White 2; a few of these strategies will look outdated because of the new features released in X and Y).
Here are some Double Battle strategies that I came up with. Trust me; you'll find some, a lot, or even ALL of them to be very useful! Also, feel free to modify these combinations any way you want (by this, I mean you can change anything you want when ''using'' the strategies; I don't mean you can edit this page). I only included these specific Pokémon, moves, abilities and items the way I did because it was how I originally conceived them (Note: These strategies apply to Black, White, Black 2, and White 2; a few of these strategies will look outdated because of the new features released in X and Y).


Primeape & Infernape
Primeape & Infernape
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|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 49: Line 50:
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
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|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 121: Line 124:
}}
}}


Have Simisage use Role Play on Mamoswine so it will get Thick Fat and will no longer be weak to Fire and Ice-type moves. Also, all of its Attack moves will protect it from its weaknesses.
Have Simisage use Role Play on Mamoswine so it will get Thick Fat and will no longer be weak to Fire and Ice-type moves. Also, all of its Attack moves will protect it from its weaknesses (if possible, make the type of Mamoswine's Hidden Power Flying, Psychic, Grass, or Electric to give it protection from either Water of Fighting-type moves; Sheer Cold will take care of the other one).


Blaziken & Emboar
Blaziken & Emboar
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|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 162: Line 166:
}}
}}


Have Blaziken use Role Play on Emboar so it can get Reckless. Then, every one of its move will be powered up (despite taking even more recoil damage).
Have Blaziken use Role Play on Emboar so it can get Reckless. Then, every one of its moves will be powered up.


Omastar & Kabutops
Omastar & Kabutops
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|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 207: Line 212:
Whenever one of them takes a physical attack, their Speed will increase, but this will be counterpoised by the Defense decrease. Whenever that happens, use Skull Bash to negate this effect.
Whenever one of them takes a physical attack, their Speed will increase, but this will be counterpoised by the Defense decrease. Whenever that happens, use Skull Bash to negate this effect.


Heatmor & Durant (unlikely pair, isn't it?)
Seviper & Durant


{{Party
{{Party
|color={{fire color}}
|color={{poison color}}
|bordercolor={{bug color}}
|bordercolor={{bug color}}
|headcolor={{steel color}}
|headcolor={{steel color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 220: Line 226:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=631
|ndex=336
|pokemon=Heatmor
|pokemon=Seviper
|level=100
|level=100
|type1=Fire
|type1=Poison
|ability=Flash Fire
|ability=Shed Skin
|held=Heat Rock
|move1=Sludge Wave|move1type=Poison|move1cat=Special
|move1=Sunny Day|move1type=Fire|move1cat=Status
|move2=Gastro Acid|move2type=Poison|move2cat=Status
|move2=Gastro Acid|move2type=Poison|move2cat=Status
|move3=Fire Punch|move3type=Fire|move3cat=Physical
|move3=Sludge Bomb|move3type=Poison|move3cat=Special
|move4=Solar Beam|move4type=Grass|move4cat=Special
|move4=Giga Drain|move4type=Grass|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
Line 247: Line 252:
}}
}}


Have Heatmor use Gastro Acid on Durant so its Truant ability will be supressed. Durant can also use Entrainment on your opponents so that they will instead have Truant and not be able to attack consecutive turns.
Have Seviper use Gastro Acid on Durant so its Truant ability will be supressed. Durant can also use Entrainment on your opponents so that they will instead have Truant and not be able to attack consecutive turns. Seviper can also use Sludge Wave without damaging Durant since it is immune to Poison-type attacks. It also has Giga Drain to give it a defense against Ground-type attacks, and Durant's X-Scissor will also give Seviper defense from Psychic-types. Durant's Occa Berry will also limit damage from its only weakness.


Probopass & Excadrill
Probopass & Excadrill
Line 257: Line 262:
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 300: Line 306:
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 339: Line 346:
|color={{electric color}}
|color={{electric color}}
|bordercolor={{electric color dark}}
|bordercolor={{electric color dark}}
|headcolor={{electric color light}}
|headcolor={{grass color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 382: Line 390:
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 423: Line 432:
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 465: Line 475:
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 496: Line 507:
Mightyena and Liepard both know Taunt. After using Taunt on both targets, Sucker Punch is guaranteed to work. If Taunt won't work for whatever reason, use its other Attack moves. You can also raise their attack stats even further with Moxie and Hone Claws, respectively.
Mightyena and Liepard both know Taunt. After using Taunt on both targets, Sucker Punch is guaranteed to work. If Taunt won't work for whatever reason, use its other Attack moves. You can also raise their attack stats even further with Moxie and Hone Claws, respectively.


Primeape & Smeargle
Lilligant & Spinda


{{Party
{{Party
|color={{fighting color}}
|color={{grass color}}
|bordercolor={{normal color}}
|bordercolor={{normal color}}
|headcolor={{normal color dark}}
|headcolor={{grass color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 509: Line 521:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=057
|ndex=549
|pokemon=Primeape
|pokemon=Lilligant
|gender=female
|level=100
|level=100
|type1=Fighting
|type1=Grass
|ability=Vital Spirit
|ability=Own Tempo
|move1=Role Play|move1type=Psychic|move1cat=Status
|held=Kebia Berry
|move2=Outrage|move2type=Dragon|move2cat=Physical
|move1=Petal Dance|move1type=Grass|move1cat=Special
|move3=Thrash|move3type=Normal|move3cat=Physical
|move2=Hidden Power|move2type=Normal|move2cat=Special
|move4=Swagger|move4type=Normal|move4cat=Status
|move3=Teeter Dance|move3type=Normal|move3cat=Status
|move4=Giga Drain|move4type=Grass|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=235
|ndex=327
|pokemon=Smeargle
|pokemon=Spinda
|level=100
|level=100
|type1=Normal
|type1=Normal
|ability=Own Tempo
|ability=Own Tempo
|move1=Swagger|move1type=Normal|move1cat=Status
|move1=Teeter Dance|move1type=Normal|move1cat=Status
|move2=Petal Dance|move2type=Grass|move2cat=Special
|move2=Thrash|move2type=Normal|move2cat=Physical
|move3=Thrash|move3type=Normal|move3cat=Physical
|move3=Psycho Cut|move3type=Psychic|move3cat=Physical
|move4=Outrage|move4type=Dragon|move4cat=Physical
|move4=Drain Punch|move4type=Fighting|move4cat=Physical
}}
}}
}}
}}


Have Primeape use Role Play on Smeargle so it can get Own Tempo. Then, they will both be able to use their Attack moves without becoming confused. Primeape and Smeargle can also have their Attack stats raised without becoming confused by using Swagger on each other.
Both Lilligant and Spinda have Own Tempo, so they can both use Petal Dance and Thrash (respectively) without becoming confused. They can also both use Teeter Dance without confusing each other (if possible, make the type of Lilligant's Hidden Power Rock, since Rock-type moves are super-effective on everything that is super-effective against Grass, except Poison, which the Kebia Berry will accommodate for).


Lilligant & Spinda
Omastar & Probopass


{{Party
{{Party
|color={{grass color}}
|color={{rock color}}
|bordercolor={{normal color}}
|bordercolor={{water color}}
|headcolor={{grass color light}}
|headcolor={{steel color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 548: Line 563:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=549
|ndex=139
|pokemon=Lilligant
|pokemon=Omastar
|gender=female
|level=100
|level=100
|type1=Grass
|type1=Rock
|ability=Own Tempo
|type2=Water
|move1=Petal Dance|move1type=Grass|move1cat=Special
|ability=Shell Armor
|move2=Hidden Power|move2type=Normal|move2cat=Special
|held=Smooth Rock
|move3=Teeter Dance|move3type=Normal|move3cat=Status
|move1=Spikes|move1type=Ground|move1cat=Status
|move4=Giga Drain|move4type=Grass|move4cat=Special
|move2=Stealth Rock|move2type=Rock|move2cat=Status
|move3=Toxic Spikes|move3type=Poison|move3cat=Status
|move4=Sandstorm|move4type=Rock|move4cat=Status
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=327
|ndex=476
|pokemon=Spinda
|pokemon=Probopass
|level=100
|level=100
|type1=Normal
|type1=Rock
|ability=Own Tempo
|type2=Steel
|move1=Teeter Dance|move1type=Normal|move1cat=Status
|ability=Sand Force
|move2=Thrash|move2type=Normal|move2cat=Physical
|held=Chople Berry
|move3=Psycho Cut|move3type=Psychic|move3cat=Physical
|move1=Gravity|move1type=Psychic|move1cat=Status
|move4=Drain Punch|move4type=Fighting|move4cat=Physical
|move2=Smack Down|move2type=Rock|move2cat=Physical
|move3=Flash Cannon|move3type=Steel|move3cat=Special
|move4=Earth Power|move4type=Ground|move4cat=Special
}}
}}
}}
}}


Both Lilligant and Spinda have Own Tempo, so they can both use Petal Dance and Thrash (respectively) without becoming confused. They can also both use Teeter Dance without confusing each other (if possible, make the type of Lilligant's Hidden Power Rock, since Rock-type moves are super-effective on everything that is super-effective against Grass, except Poison).
All of Omastar's moves cause Entry Hazards, so Pokemon that switch in will wish they hadn't. Also, it can use Sandstorm so that Probopass' moves will have boosted power. In case of Flying-types or Pokemon with Levitate, Probopass can use Gravity and Smack Down.


Omastar & Probopass
Seismitoad & Toxicroak


{{Party
{{Party
|color={{rock color}}
|color={{water color}}
|bordercolor={{water color}}
|bordercolor={{poison color}}
|headcolor={{steel color}}
|headcolor={{fighting color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 588: Line 607:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=139
|ndex=537
|pokemon=Omastar
|pokemon=Seismitoad
|level=100
|level=100
|type1=Rock
|type1=Water
|type2=Water
|type2=Ground
|ability=Shell Armor
|ability=Poison Touch
|held=Smooth Rock
|held=Rindo Berry
|move1=Spikes|move1type=Ground|move1cat=Status
|move1=Poison Jab|move1type=Poison|move1cat=Physical
|move2=Stealth Rock|move2type=Rock|move2cat=Status
|move2=Rock Smash|move2type=Fighting|move2cat=Physical
|move3=Toxic Spikes|move3type=Poison|move3cat=Status
|move3=Ice Punch|move3type=Ice|move3cat=Physical
|move4=Sandstorm|move4type=Rock|move4cat=Status
|move4=Venoshock|move4type=Poison|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=476
|ndex=454 m
|pokemon=Probopass
|pokemon=Toxicroak
|level=100
|level=100
|type1=Rock
|type1=Poison
|type2=Steel
|type2=Fighting
|ability=Sand Force
|ability=Poison Touch
|held=Chople Berry
|move1=Poison Jab|move1type=Poison|move1cat=Physical
|move1=Gravity|move1type=Psychic|move1cat=Status
|move2=Brick Break|move2type=Fighting|move2cat=Physical
|move2=Smack Down|move2type=Rock|move2cat=Physical
|move3=Venoshock|move3type=Poison|move3cat=Special
|move3=Flash Cannon|move3type=Steel|move3cat=Special
|move4=Drain Punch|move4type=Fighting|move4cat=Physical
|move4=Earth Power|move4type=Ground|move4cat=Special
}}
}}
}}
}}


All of Omastar's moves cause Entry Hazards, so Pokemon that switch in will wish they hadn't. Also, it can use Sandstorm so that Probopass' moves will have boosted power. In case of Flying-types or Pokemon with Levitate, Probopass can use Gravity and Smack Down.
Both Pokemon have Poison Touch, and when they use any of their Physical moves, there's a good chance that the target will become poisoned. Then, Venoshock will be all the more effective.


Seismitoad & Toxicroak
Drifblim & Luvdisc


{{Party
{{Party
|color={{water color}}
|color={{ghost color}}
|bordercolor={{poison color}}
|bordercolor={{water color}}
|headcolor={{fighting color}}
|headcolor={{flying color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 631: Line 650:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=537
|ndex=426
|pokemon=Seismitoad
|pokemon=Drifblim
|level=100
|level=100
|type1=Water
|type1=Ghost
|type2=Ground
|type2=Flying
|ability=Poison Touch
|ability=Flare Boost
|move1=Poison Jab|move1type=Poison|move1cat=Physical
|held=Flame Orb
|move2=Rock Smash|move2type=Fighting|move2cat=Physical
|move1=Shadow Ball|move1type=Ghost|move1cat=Special
|move3=Ice Punch|move3type=Ice|move3cat=Physical
|move2=Thunder|move2type=Electric|move2cat=Special
|move4=Venoshock|move4type=Poison|move4cat=Special
|move3=Weather Ball|move3type=Normal|move3cat=Special
|move4=Ominous Wind|move4type=Ghost|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=454 m
|ndex=370
|pokemon=Toxicroak
|pokemon=Luvdisc
|level=100
|level=100
|type1=Poison
|type1=Water
|type2=Fighting
|ability=Swift Swim
|ability=Poison Touch
|held=Damp Rock
|move1=Poison Jab|move1type=Poison|move1cat=Physical
|move1=Rain Dance|move1type=Water|move1cat=Status
|move2=Brick Break|move2type=Fighting|move2cat=Physical
|move2=Hydro Pump|move2type=Water|move2cat=Special
|move3=Venoshock|move3type=Poison|move3cat=Special
|move3=Scald|move3type=Water|move3cat=Special
|move4=Drain Punch|move4type=Fighting|move4cat=Physical
|move4=Heal Pulse|move4type=Psychic|move4cat=Status
}}
}}
}}
}}


Both Pokemon have Poison Touch, and when they use any of their Physical moves, there's a good chance that the target will become poisoned. Then, Venoshock will be all the more effective.
When the Flame Orb burns Drifblim, its Special Attack stat will be boosted because of Flare Boost. However, its HP will gradually decrease. This is where Luvdisc comes in; it can use Heal Pulse on Drifblim to restore its HP once it gets low. Luvdisc can also use Rain Dance to make Swift Swim kick in, as well as up its Water-type moves, make Drifblim's Weather Ball a Water-type move and twice as powerful, and make Drifblim's Thunder never miss.


Drifblim & Luvdisc
Zangoose & Meganium


{{Party
{{Party
|color={{ghost color}}
|color={{normal color}}
|bordercolor={{water color}}
|bordercolor={{grass color}}
|headcolor={{flying color}}
|headcolor={{normal color dark}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 672: Line 693:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=426
|ndex=335
|pokemon=Drifblim
|pokemon=Zangoose
|level=100
|level=100
|type1=Ghost
|type1=Normal
|type2=Flying
|ability=Toxic Boost
|ability=Flare Boost
|held=White Herb
|held=Flame Orb
|move1=Close Combat|move1type=Fighting|move1cat=Physical
|move1=Shadow Ball|move1type=Ghost|move1cat=Special
|move2=Slash|move2type=Normal|move2cat=Physical
|move2=Thunder|move2type=Electric|move2cat=Special
|move3=Crush Claw|move3type=Normal|move3cat=Physical
|move3=Weather Ball|move3type=Normal|move3cat=Special
|move4=Last Resort|move4type=Normal|move4cat=Physical
|move4=Ominous Wind|move4type=Ghost|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=370
|ndex=154 m
|pokemon=Luvdisc
|pokemon=Meganium
|level=100
|level=100
|type1=Water
|type1=Grass
|ability=Swift Swim
|ability=Overgrow
|held=Damp Rock
|held=Kebia Berry
|move1=Rain Dance|move1type=Water|move1cat=Status
|move1=Hidden Power|move1type=Normal|move1cat=Special
|move2=Hydro Pump|move2type=Water|move2cat=Special
|move2=Frenzy Plant|move2type=Grass|move2cat=Special
|move3=Scald|move3type=Water|move3cat=Special
|move3=Poison Powder|move3type=Poison|move3cat=Status
|move4=Heal Pulse|move4type=Psychic|move4cat=Status
|move4=Heal Pulse|move4type=Psychic|move4cat=Status
}}
}}
}}
}}


When the Flame Orb burns Drifblim, its Special Attack stat will be boosted because of Flare Boost. However, its HP will gradually decrease. This is where Luvdisc comes in; it can use Heal Pulse on Drifblim to restore its HP once it gets low. Luvdisc can also use Rain Dance to make Swift Swim kick in, as well as up its Water-type moves, make Drifblim's Weather Ball a Water-type move and twice as powerful, and make Drifblim's Thunder never miss.
Have Meganium use Poison Powder on Zangoose so its Toxic Boost will kick in and its Attack stat will rise. You can also have Meganium use Heal Pulse on Zangoose to restore its HP once the poison gets its HP low (if possible, make the type of Meganium's Hidden Power Rock since Rock-type moves are super effective against everything that Grass-types are weak to, except Poison, which the Kebia Berry will accommodate for).


Zangoose & Meganium
Victreebel & Tropius


{{Party
{{Party
|color={{normal color}}
|color={{grass color}}
|bordercolor={{grass color}}
|bordercolor={{poison color}}
|headcolor={{normal color dark}}
|headcolor={{flying color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 714: Line 735:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=335
|ndex=071
|pokemon=Zangoose
|pokemon=Victreebel
|level=100
|level=100
|type1=Normal
|type1=Grass
|ability=Toxic Boost
|type2=Poison
|held=White Herb
|ability=Chlorophyll
|move1=Close Combat|move1type=Fighting|move1cat=Physical
|held=Heat Rock
|move2=Slash|move2type=Normal|move2cat=Physical
|move1=Solar Beam|move1type=Grass|move1cat=Special
|move3=Crush Claw|move3type=Normal|move3cat=Physical
|move2=Weather Ball|move2type=Normal|move2cat=Special
|move4=Last Resort|move4type=Normal|move4cat=Physical
|move3=Sunny Day|move3type=Fire|move3cat=Status
|move4=Synthesis|move4type=Grass|move4cat=Status
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=154 m
|ndex=357
|pokemon=Meganium
|pokemon=Tropius
|level=100
|level=100
|type1=Grass
|type1=Grass
|ability=Overgrow
|type2=Flying
|ability=Harvest
|held=Persim Berry
|held=Persim Berry
|move1=Petal Dance|move1type=Grass|move1cat=Special
|move1=Solar Beam|move1type=Grass|move1cat=Special
|move2=Frenzy Plant|move2type=Grass|move2cat=Special
|move2=Outrage|move2type=Dragon|move2cat=Physical
|move3=Poison Powder|move3type=Poison|move3cat=Status
|move3=Synthesis|move3type=Grass|move3cat=Status
|move4=Heal Pulse|move4type=Psychic|move4cat=Status
|move4=Leech Seed|move4type=Grass|move4cat=Status
}}
}}
}}
}}


Have Meganium use Poison Powder on Zangoose so its Toxic Boost will kick in and its Attack stat will rise. You can also have Meganium use Heal Pulse on Zangoose to restore its HP once the poison gets its HP low.
Have Victreebel use Sunny Day so its Chlorophyll will kick in and speed it up. Also, Tropius' Harvest will kick in, and when it uses up its Persim Berry from being confused (from Outrage), it will have a pretty good chance of getting it back in the sun so it can use Outrage again without getting confused. Both their Solar Beams will be executed in one turn instead of two as well.


Victreebel & Tropius
Hariyama & Serperior


{{Party
{{Party
|color={{grass color}}
|color={{fighting color}}
|bordercolor={{poison color}}
|bordercolor={{grass color}}
|headcolor={{flying color}}
|headcolor={{fighting color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|name=You
|name=You
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|game=B2W2
|game=B2W2
|pokemon=2
|pokemon=2
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=071
|ndex=297
|pokemon=Victreebel
|pokemon=Hariyama
|level=100
|level=100
|type1=Grass
|type1=Fighting
|type2=Poison
|ability=Thick Fat
|ability=Chlorophyll
|move1=Role Play|move1type=Psychic|move1cat=Status
|held=Heat Rock
|move2=Close Combat|move2type=Fighting|move2cat=Physical
|move1=Solar Beam|move1type=Grass|move1cat=Special
|move3=Superpower|move3type=Fighting|move3cat=Physical
|move2=Weather Ball|move2type=Normal|move2cat=Special
|move4=Sand Attack|move4type=Ground|move4cat=Status
|move3=Sunny Day|move3type=Fire|move3cat=Status
|move4=Synthesis|move4type=Grass|move4cat=Status
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=357
|ndex=497
|pokemon=Tropius
|pokemon=Serperior
|level=100
|level=100
|type1=Grass
|type1=Grass
|type2=Flying
|ability=Contrary
|ability=Harvest
|held=Kebia Berry
|held=Persim Berry
|move1=Energy Ball|move1type=Grass|move1cat=Special
|move1=Solar Beam|move1type=Grass|move1cat=Special
|move2=Leaf Storm|move2type=Grass|move2cat=Special
|move2=Outrage|move2type=Dragon|move2cat=Physical
|move3=Hidden Power|move3type=Normal|move3cat=Special
|move3=Synthesis|move3type=Grass|move3cat=Status
|move4=Frenzy Plant|move4type=Grass|move4cat=Special
|move4=Leech Seed|move4type=Grass|move4cat=Status
}}
}}
}}
}}


Have Victreebel use Sunny Day so its Chlorophyll will kick in and speed it up. Also, Tropius' ability will kick in. Also, Tropius' Harvest will kick in, and when it uses up its Persim Berry from being confused (from Outrage), it will have a pretty good chance of getting it back in the sun so it can use Outrage again without getting confused. Both their Solar Beams will be executed in one turn instead of two as well.
Have Hariyama use Role Play on Serperior so it can get Contrary. Then, when it uses Close Combat, its Defense and Special Defense stats will rise rather than decrease. When it uses Superpower, its Attack and Defense stats will rise instead of fall. Also, when Serperior uses Leaf Storm, its Special Attack stat will increase instead of decrease. You can also have Hariyama use Sand Attack on Serperior so its Accuracy will rise and Leaf Storm will have a lesser chance of missing (if possible, make Serperior's Hidden Power's type Rock, since Rock-type moves are super-effective on everything that Grass-types are weak to, except Poison, which the Kebia Berry will accommodate for).


Hariyama & Serperior
Abomasnow & Bronzong


{{Party
{{Party
|color={{fighting color}}
|color={{ice color}}
|bordercolor={{grass color}}
|bordercolor={{steel color}}
|headcolor={{fighting color light}}
|headcolor={{grass color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 798: Line 820:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=297
|ndex=460 m
|pokemon=Hariyama
|pokemon=Abomasnow
|level=100
|level=100
|type1=Fighting
|type1=Grass
|ability=Thick Fat
|type2=Ice
|ability=Soundproof
|move1=Role Play|move1type=Psychic|move1cat=Status
|move1=Role Play|move1type=Psychic|move1cat=Status
|move2=Close Combat|move2type=Fighting|move2cat=Physical
|move2=Hidden Power|move2type=Normal|move2cat=Special
|move3=Superpower|move3type=Fighting|move3cat=Physical
|move3=Sheer Cold|move3type=Ice|move3cat=Special
|move4=Sand Attack|move4type=Ground|move4cat=Status
|move4=Rock Slide|move4type=Rock|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=497
|ndex=437
|pokemon=Serperior
|pokemon=Bronzong
|level=100
|level=100
|type1=Grass
|type1=Steel
|ability=Contrary
|type2=Psychic
|move1=Energy Ball|move1type=Grass|move1cat=Special
|ability=Heatproof
|move2=Leaf Storm|move2type=Grass|move2cat=Special
|held=Damp Rock
|move3=Hidden Power|move3type=Normal|move3cat=Special
|move1=Rain Dance|move1type=Water|move1cat=Status
|move4=Frenzy Plant|move4type=Grass|move4cat=Special
|move2=Hidden Power|move2type=Normal|move2cat=Special
|move3=Rock Slide|move3type=Rock|move3cat=Physical
|move4=Confuse Ray|move4type=Ghost|move4cat=Status
}}
}}
}}
}}


Have Hariyama use Role Play on Serperior so it can get Contrary. Then, when it uses Close Combat, its Defense and Special Defense stats will rise rather than decrease. When it uses Superpower, its Attack and Defense stats will rise instead of fall. Also, when Serperior uses Leaf Storm, its Special Attack stat will increase instead of decrease. You can also have Hariyama use Sand Attack on Serperior so its Accuracy will rise and Leaf Storm will have a lesser chance of missing (if possible, make Serperior's Hidden Power's type Rock, since Rock-type moves are super-effective on everything that Grass-types are weak to, except Poison).
Have Abomasnow use Role Play on Bronzong so it can get Heatproof and will be less vulnerable to Fire-type moves. Also, all of both of their moves provide them defense from what they are weak to (except for Fighting in Abomasnow's case, given its Hidden Power type is Ground). Bronzong can also use Rain Dance to weaken the power of Fire-type moves (if possible, make Bronzong's Hidden Power's type Water, Ice or Grass, to give it protection from Ground-type attacks).


Abomasnow & Bronzong
Jynx & Abomasnow


{{Party
{{Party
|color={{ice color}}
|color={{ice color}}
|bordercolor={{steel color}}
|bordercolor={{psychic color}}
|headcolor={{grass color}}
|headcolor={{grass color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
|pokemon=2
|pokemon=2
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|ndex=124
|pokemon=Jynx
|gender=female
|level=100
|type1=Ice
|type2=Psychic
|ability=Forewarn
|move1=Role Play|move1type=Psychic|move1cat=Status
|move2=Perish Song|move2type=Normal|move2cat=Status
|move3=Mean Look|move3type=Normal|move3cat=Status
|move4=Blizzard|move4type=Ice|move4cat=Special
}}
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=460 m
|ndex=460 m
Line 843: Line 883:
|type2=Ice
|type2=Ice
|ability=Soundproof
|ability=Soundproof
|move1=Role Play|move1type=Psychic|move1cat=Status
|move1=Hail|move1type=Ice|move1cat=Status
|move2=Hidden Power|move2type=Normal|move2cat=Special
|move2=Blizzard|move2type=Ice|move2cat=Special
|move3=Sheer Cold|move3type=Ice|move3cat=Special
|move3=Ice Beam|move3type=Ice|move3cat=Special
|move4=Rock Slide|move4type=Rock|move4cat=Physical
|move4=Ice Punch|move4type=Ice|move4cat=Physical
}}
|pokemon2={{Pokémon/5
|game=Black 2
|ndex=437
|pokemon=Bronzong
|level=100
|type1=Steel
|type2=Psychic
|ability=Heatproof
|held=Damp Rock
|move1=Rain Dance|move1type=Water|move1cat=Status
|move2=Hidden Power|move2type=Normal|move2cat=Special
|move3=Rock Slide|move3type=Rock|move3cat=Physical
|move4=Confuse Ray|move4type=Ghost|move4cat=Status
}}
}}
}}
}}


Have Abomasnow use Role Play on Bronzong so it can get Heatproof and will be less vulnerable to Fire-type moves. Also, all of both of their moves provide them defense from what they are weak to (except for Fighting in Abomasnow's case, given its Hidden Power type is Ground). Bronzong can also use Rain Dance to weaken the power of Fire-type moves (if possible, make Bronzong's Hidden Power's type Water, Ice or Grass, to give it protection from Ground-type attacks).
Have Jynx use Role Play on Abomasnow so it can get Soundproof. Then, use Mean Look on both of your opponents so that they cannot escape the battle. Finally, the piece de resistance. Use Perish Song. Jynx and Abomasnow will be unaffected because of Soundproof, and both opponents will faint within three turns and won't be able to do anything about it. Abomasnow can also use Hail to up it and Jynx's Ice-type moves as well as make Blizzard never miss.


Smeargle & Yanmega
Charizard & Sunflora


{{Party
{{Party
|color={{normal color}}
|color={{fire color}}
|bordercolor={{bug color}}
|bordercolor={{grass color}}
|headcolor={{flying color}}
|headcolor={{flying color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 879: Line 906:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=235
|ndex=006
|pokemon=Smeargle
|pokemon=Charizard
|level=100
|level=100
|type1=Normal
|type1=Fire
|ability=Own Tempo
|type2=Flying
|move1=Role Play|move1type=Psychic|move1cat=Status
|ability=Solar Power
|move2=Electro Ball|move2type=Electric|move2cat=Special
|held=Leftovers
|move3=Dark Void|move3type=Dark|move3cat=Status
|move1=Blast Burn|move1type=Fire|move1cat=Special
|move4=Flame Charge|move4type=Fire|move4cat=Physical
|move2=Air Slash|move2type=Flying|move2cat=Special
|move3=Sunny Day|move3type=Fire|move3cat=Status
|move4=Solar Beam|move4type=Grass|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=469
|ndex=192
|pokemon=Yanmega
|pokemon=Sunflora
|level=100
|level=100
|type1=Bug
|type1=Grass
|type2=Flying
|ability=Solar Power
|ability=Speed Boost
|held=Persim Berry
|held=Charti Berry
|move1=Synthesis|move1type=Grass|move1cat=Status
|move1=Dream Eater|move1type=Psychic|move1cat=Special
|move2=Petal Dance|move2type=Grass|move2cat=Special
|move2=Bug Buzz|move2type=Bug|move2cat=Special
|move3=Solar Beam|move3type=Grass|move3cat=Special
|move3=Air Slash|move3type=Flying|move3cat=Special
|move4=Giga Drain|move4type=Grass|move4cat=Special
|move4=Ancient Power|move4type=Rock|move4cat=Special
}}
}}
}}
}}


Have Smeargle use Role Play on Yanmega so it can get Speed Boost. As its Speed continues to increase, Electro Ball will become more and more powerful. It can also use Flame Charge to up its Speed even more. You can also have it use Dark Void to put both of your opponents to sleep so that Yanmega's Dream Eater will work.
Have Charizard use Sunny Day so that Solar Power will kick in for both of them. While their Special Attack stats will increase, they will gradually lose HP. Charizard has Leftovers to negate this, and Sunflora has Synthesis, which will restore even more HP with the sunny weather. Also, Solar Beam will only take one turn instead of two, and Charizard's Fire-type moves will be boosted.


Jynx & Abomasnow
Amoonguss & Hitmonlee


{{Party
{{Party
|color={{ice color}}
|color={{poison color}}
|bordercolor={{psychic color}}
|bordercolor={{fighting color}}
|headcolor={{grass color}}
|headcolor={{kalos color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 920: Line 949:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=124
|ndex=591
|pokemon=Jynx
|pokemon=Amoonguss
|gender=female
|level=100
|level=100
|type1=Ice
|type1=Grass
|type2=Psychic
|type2=Poison
|ability=Forewarn
|ability=Effect Spore
|move1=Role Play|move1type=Psychic|move1cat=Status
|held=Chesto Berry
|move2=Perish Song|move2type=Normal|move2cat=Status
|move1=Rage Powder|move1type=Bug|move1cat=Status
|move3=Mean Look|move3type=Normal|move3cat=Status
|move2=Rest|move2type=Psychic|move2cat=Status
|move4=Blizzard|move4type=Ice|move4cat=Special
|move3=Giga Drain|move3type=Grass|move3cat=Special
|move4=Snore|move4type=Normal|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=460 m
|ndex=106
|pokemon=Abomasnow
|pokemon=Hitmonlee
|gender=male
|level=100
|level=100
|type1=Grass
|type1=Fighting
|type2=Ice
|ability=Limber
|ability=Soundproof
|move1=Mind Reader|move1type=Normal|move1cat=Status
|move1=Hail|move1type=Ice|move1cat=Status
|move2=Focus Punch|move2type=Fighting|move2cat=Physical
|move2=Blizzard|move2type=Ice|move2cat=Special
|move3=Stone Edge|move3type=Rock|move3cat=Physical
|move3=Ice Beam|move3type=Ice|move3cat=Special
|move4=Rolling Kick|move4type=Fighting|move4cat=Physical
|move4=Ice Punch|move4type=Ice|move4cat=Physical
}}
}}
}}
}}


Have Jynx use Role Play on Abomasnow so it can get Sound Proof. Then, use Mean Look on both of your opponents so that they cannot escape the battle. Finally, the piece de resistance. Use Perish Song. Jynx and Abomasnow will be unaffected because of Sound Proof, and both opponents will faint within three turns and won't be able to do anything about it. Abomasnow can also use Hail to up it and Jynx's Ice-type moves as well as make Blizzard never miss.
Have Amoonguss use Rage Powder so that Hitmonlee will be able to use Focus Punch without any trouble (unless one of your opponents uses an attack that hits both targets). This will probably make Amoonguss take a lot of damage, which is where Rest comes in. Its HP will be restored, and the Chesto Berry will wake it up. After using Rest again, while it is sleeping, it can use Snore. It will also gain HP when it uses Giga Drain. Hitmonlee can also use Mind Reader to make its other two moves (which don't have perfect Accuracy) guaranteed to hit on the next turn.


Charizard & Sunflora
Slowking & Toxicroak


{{Party
{{Party
|color={{fire color}}
|color={{orange color}}
|bordercolor={{grass color}}
|bordercolor={{fighting color}}
|headcolor={{flying color}}
|headcolor={{water color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 962: Line 992:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=006
|ndex=199
|pokemon=Charizard
|pokemon=Slowking
|level=100
|level=100
|type1=Fire
|type1=Water
|type2=Flying
|type2=Psychic
|ability=Solar Power
|ability=Own Tempo
|held=Leftovers
|held=Damp Rock
|move1=Blast Burn|move1type=Fire|move1cat=Special
|move1=Surf|move1type=Water|move1cat=Special
|move2=Air Slash|move2type=Flying|move2cat=Special
|move2=Aerial Ace|move2type=Flying|move2cat=Physical
|move3=Sunny Day|move3type=Fire|move3cat=Status
|move3=Rain Dance|move3type=Water|move3cat=Status
|move4=Solar Beam|move4type=Grass|move4cat=Special
|move4=Hidden Power|move4type=Normal|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=192
|ndex=454 m
|pokemon=Sunflora
|pokemon=Toxicroak
|level=100
|level=100
|type1=Grass
|type1=Poison
|ability=Own Tempo
|type2=Fighting
|held=Persim Berry
|ability=Dry Skin
|move1=Synthesis|move1type=Grass|move1cat=Status
|move1=Swagger|move1type=Normal|move1cat=Status
|move2=Petal Dance|move2type=Grass|move2cat=Special
|move2=Flatter|move2type=Dark|move2cat=Status
|move3=Solar Beam|move3type=Grass|move3cat=Special
|move3=Sucker Punch|move3type=Dark|move3cat=Physical
|move4=Giga Drain|move4type=Grass|move4cat=Special
|move4=Drain Punch|move4type=Fighting|move4cat=Physical
}}
}}
}}
}}


Have Charizard use Sunny Day so that Solar Power will kick in for both of them. While their Special Attack stats will increase, they will gradually lose HP. Charizard has Leftovers to negate this, and Sunflora has Synthesis, which will restore even more HP with the sunny weather. Also, Solar Beam will only take one turn instead of two, and Charizard's Fire-type moves will be boosted.
Have Slowking use Rain Dance so Surf will be powered up. Additionally, Toxicroak's HP will gradually be restored by the rain because of Dry Skin. This also means that when Slowking uses Surf, Toxicroak will not take damage or will have its HP restored. One more perk; Slowking doesn't become confused because of Own Tempo, so Toxicroak can use both Swagger and Flatter on Slowking to up its Attack and Special Attack stats without confusing it. Both Pokémon also have moves that will give them some defense from all of their weaknesses (given the type of Slowking's Hidden Power is Ground).


Furret & Hitmonlee
Swellow & Slowking


{{Party
{{Party
|color={{normal color}}
|color={{flying color}}
|bordercolor={{fighting color}}
|bordercolor={{water color}}
|headcolor={{normal color light}}
|headcolor={{psychic color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,004: Line 1,035:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=162
|ndex=277
|pokemon=Furret
|pokemon=Swellow
|level=100
|level=100
|type1=Normal
|type1=Normal
|ability=Keen Eye
|type2=Flying
|move1=Follow Me|move1type=Normal|move1cat=Status
|ability=Guts
|move2=Rest|move2type=Psychic|move2cat=Status
|held=Flame Orb
|move3=Hyper Voice|move3type=Normal|move3cat=Special
|move1=Sky Attack|move1type=Flying|move1cat=Physical
|move4=Snore|move4type=Normal|move4cat=Special
|move2=Facade|move2type=Normal|move2cat=Physical
|move3=Swagger|move3type=Normal|move3cat=Status
|move4=Giga Impact|move4type=Normal|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=106
|ndex=199
|pokemon=Hitmonlee
|pokemon=Slowking
|gender=male
|level=100
|level=100
|type1=Fighting
|type1=Water
|ability=Limber
|type2=Psychic
|move1=Mind Reader|move1type=Normal|move1cat=Status
|ability=Own Tempo
|move2=Focus Punch|move2type=Fighting|move2cat=Physical
|held=Power Herb
|move3=Stone Edge|move3type=Rock|move3cat=Physical
|move1=Heal Pulse|move1type=Psychic|move1cat=Status
|move4=Rolling Kick|move4type=Fighting|move4cat=Physical
|move2=Dive|move2type=Water|move2cat=Physical
|move3=Zen Headbutt|move3type=Psychic|move3cat=Physical
|move4=Ice Punch|move4type=Ice|move4cat=Physical
}}
}}
}}
}}


Have Furret use Follow Me so that Hitmonlee will be able to use Focus Punch without any trouble (unless one of your opponents uses an attack that hits both targets). This will probably make Furret take a lot of damage, which is where Rest comes in. Its HP will be restored, and while it is sleeping, it can use Snore. Hitmonlee can also use Mind Reader to make its other two moves (which don't have perfect Accuracy) guaranteed to hit on the next turn.
When Swellow's Flame Orb burns it, its Attack stat will increase because of Guts. However, its HP will gradually decrease. Slowking will be able to use Heal Pulse on Swellow to restore that lost HP. Also, Slowking's ability is Own Tempo, so Swellow can use Swagger on it to raise its Attack stat without confusing it.


Lickilicky & Toxicroak
Emolga & Electivire


{{Party
{{Party
|color={{normal color}}
|color={{electric color}}
|bordercolor={{poison color}}
|bordercolor={{flying color}}
|headcolor={{fighting color}}
|headcolor={{electric color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,044: Line 1,079:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=463
|ndex=587
|pokemon=Lickilicky
|pokemon=Emolga
|level=100
|level=100
|type1=Normal
|type1=Electric
|ability=Own Tempo
|type2=Flying
|held=Damp Rock
|ability=Motor Drive
|move1=Surf|move1type=Water|move1cat=Special
|move1=Discharge|move1type=Electric|move1cat=Special
|move2=Aqua Tail|move2type=Water|move2cat=Physical
|move2=Electro Ball|move2type=Electric|move2cat=Special
|move3=Rain Dance|move3type=Water|move3cat=Status
|move3=Thunder Wave|move3type=Electric|move3cat=Status
|move4=Thunder|move4type=Electric|move4cat=Special
|move4=Tailwind|move4type=Flying|move4cat=Status
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=454 m
|ndex=466
|pokemon=Toxicroak
|pokemon=Electivire
|level=100
|level=100
|type1=Poison
|type1=Electric
|type2=Fighting
|ability=Motor Drive
|ability=Dry Skin
|move1=Discharge|move1type=Electric|move1cat=Special
|move1=Swagger|move1type=Normal|move1cat=Status
|move2=Thunder Wave|move2type=Electric|move2cat=Status
|move2=Flatter|move2type=Dark|move2cat=Status
|move3=Electro Ball|move3type=Electric|move3cat=Special
|move3=Sucker Punch|move3type=Dark|move3cat=Physical
|move4=Low Sweep|move4type=Fighting|move4cat=Physical
|move4=Drain Punch|move4type=Fighting|move4cat=Physical
}}
}}
}}
}}


Have Lickilicky use Rain Dance so its Water-type moves will be powered up and Thunder will never miss. In addition, Toxicroak's HP will gradually be restored by the rain because of Dry Skin. This also means that when Lickilicky uses Surf, Toxicroak will not take damage or will have its HP restored. One more perk; Lickilicky doesn't become confused because of Own Tempo, so Toxicroak can use both Swagger and Flatter on Lickilicky to up its Attack and Special Attack stats without confusing it.
Both Emolga and Electivire have Motor Drive, so when they use Discharge, they will increase each other's Speed stats in addition to damaging your opponents. You can also have them both use Thunder Wave to paralyze the opponents (if Discharge hasn't already) and lower their Speed. Electivire's Low Sweep will, in addition to doing damage, lower the target's Speed even more. One more thing; Emolga can use Tailwind to give it and Electivire the ultimate speed increase (along with the rest of your team, to a lesser extent). Finally, both of their Electro Balls will become super powerful because of the huge differences in Speed between them and your opponents.


Swellow & Slowking
Primeape & Pinsir


{{Party
{{Party
|color={{flying color}}
|color={{fighting color}}
|bordercolor={{water color}}
|bordercolor={{bug color}}
|headcolor={{psychic color}}
|headcolor={{bug color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,085: Line 1,120:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=277
|ndex=057
|pokemon=Swellow
|pokemon=Primeape
|level=100
|level=100
|type1=Normal
|type1=Fighting
|type2=Flying
|ability=Anger Point
|ability=Guts
|move1=Brick Break|move1type=Fighting|move1cat=Physical
|held=Flame Orb
|move2=Beat Up|move2type=Dark|move2cat=Physical
|move1=Sky Attack|move1type=Flying|move1cat=Physical
|move3=Bulk Up|move3type=Fighting|move3cat=Status
|move2=Facade|move2type=Normal|move2cat=Physical
|move4=Acrobatics|move4type=Flying|move4cat=Physical
|move3=Swagger|move3type=Normal|move3cat=Status
|move4=Giga Impact|move4type=Normal|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=199
|ndex=127
|pokemon=Slowking
|pokemon=Pinsir
|level=100
|level=100
|type1=Water
|type1=Bug
|type2=Psychic
|ability=Mold Breaker
|ability=Own Tempo
|move1=Guillotine|move1type=Normal|move1cat=Physical
|held=Power Herb
|move2=Storm Throw|move2type=Fighting|move2cat=Physical
|move1=Heal Pulse|move1type=Psychic|move1cat=Status
|move3=X-Scissor|move3type=Bug|move3cat=Physical
|move2=Dive|move2type=Water|move2cat=Physical
|move4=Me First|move4type=Normal|move4cat=Status
|move3=Zen Headbutt|move3type=Psychic|move3cat=Physical
|move4=Ice Punch|move4type=Ice|move4cat=Physical
}}
}}
}}
}}


When Swellow's Flame Orb burns it, its Attack stat will increase because of Guts. However, its HP will gradually decrease. Slowking will be able to use Heal Pulse on Swellow to restore that lost HP. Also, Slowking's ability is Own Tempo, so Swellow can use Swagger on it to raise its Attack stat without confusing it.
Make sure Primeape's Speed is higher than Pinsir's. Have Primeape use Bulk Up to rise its Attack and Defense (Defense, more importantly). Then, have Pinsir use Storm Throw on Primeape. It will not do as much damage because of Primeape's raised Defense from Bulk Up, and the guaranteed critical hit will max its Attack stat because of Anger Point. This should help you finish your opponents off quickly.


Emolga & Electivire
Flareon & Typhlosion


{{Party
{{Party
|color={{electric color}}
|color={{fire color}}
|bordercolor={{flying color}}
|bordercolor={{fire color dark}}
|headcolor={{electric color light}}
|headcolor={{fire color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,128: Line 1,160:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=587
|ndex=136
|pokemon=Emolga
|pokemon=Flareon
|level=100
|level=100
|type1=Electric
|type1=Fire
|type2=Flying
|ability=Flash Fire
|ability=Motor Drive
|held=Heat Rock
|move1=Discharge|move1type=Electric|move1cat=Special
|move1=Lava Plume|move1type=Fire|move1cat=Special
|move2=Electro Ball|move2type=Electric|move2cat=Special
|move2=Fire Blast|move2type=Fire|move2cat=Special
|move3=Thunder Wave|move3type=Electric|move3cat=Status
|move3=Sunny Day|move3type=Fire|move3cat=Status
|move4=Acrobatics|move4type=Flying|move4cat=Physical
|move4=Solar Beam|move4type=Grass|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=466
|ndex=157
|pokemon=Electivire
|pokemon=Typhlosion
|level=100
|level=100
|type1=Electric
|type1=Fire
|ability=Motor Drive
|ability=Flash Fire
|move1=Discharge|move1type=Electric|move1cat=Special
|move1=Eruption|move1type=Fire|move1cat=Special
|move2=Thunder Wave|move2type=Electric|move2cat=Status
|move2=Lava Plume|move2type=Fire|move2cat=Special
|move3=Electro Ball|move3type=Electric|move3cat=Special
|move3=Blast Burn|move3type=Fire|move3cat=Special
|move4=Low Sweep|move4type=Fighting|move4cat=Physical
|move4=Solar Beam|move4type=Grass|move4cat=Special
}}
}}
}}
}}


Both Emolga and Electivire have Motor Drive, so when they use Discharge, they will increase each other's Speed stats in addition to damaging your opponents. You can also have them both use Thunder Wave to paralyze the opponents (if Discharge hasn't already) and lower their Speed. Electivire's Low Sweep will, in addition to doing damage, lower the target's Speed even more. Finally, both of their Electro Balls will become super powerful because of the huge differences in Speed between them and your opponents.
Both Flareon and Typhlosion have Flash Fire, so when they use Lava Plume, the power of their Fire-type moves will rise. Flareon can also use Sunny Day to make their Fire-type moves even more powerful. They can also both take advantage of the sunny weather by using Solar Beam in one turn rather than two.


Primeape & Pinsir
Dodrio & Cherrim


{{Party
{{Party
|color={{fighting color}}
|color={{flying color}}
|bordercolor={{bug color}}
|bordercolor={{grass color}}
|headcolor={{bug color light}}
|headcolor={{normal color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,168: Line 1,201:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=057
|ndex=085 m
|pokemon=Primeape
|pokemon=Dodrio
|level=100
|level=100
|type1=Fighting
|type1=Normal
|ability=Anger Point
|type2=Flying
|move1=Brick Break|move1type=Fighting|move1cat=Physical
|ability=Tangled Feet
|move2=Beat Up|move2type=Dark|move2cat=Physical
|move1=Thrash|move1type=Normal|move1cat=Physical
|move3=Bulk Up|move3type=Fighting|move3cat=Status
|move2=Double Team|move2type=Normal|move2cat=Status
|move3=Tri Attack|move3type=Normal|move3cat=Special
|move4=Acrobatics|move4type=Flying|move4cat=Physical
|move4=Acrobatics|move4type=Flying|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=127
|ndex=421
|pokemon=Pinsir
|pokemon=Cherrim
|level=100
|level=100
|type1=Bug
|type1=Grass
|ability=Mold Breaker
|ability=Flower Gift
|move1=Guillotine|move1type=Normal|move1cat=Physical
|held=Heat Rock
|move2=Storm Throw|move2type=Fighting|move2cat=Physical
|move1=Heal Pulse|move1type=Psychic|move1cat=Status
|move3=X-Scissor|move3type=Bug|move3cat=Physical
|move2=Sunny Day|move2type=Fire|move2cat=Status
|move4=Me First|move4type=Normal|move4cat=Status
|move3=Weather Ball|move3type=Normal|move3cat=Special
|move4=Solar Beam|move4type=Grass|move4cat=Special
}}
}}
}}
}}


Make sure Primeape's Speed is higher than Pinsir's. Have Primeape use Bulk Up to rise its Attack and Defense (Defense, more importantly). Then, have Pinsir use Storm Throw on Primeape. It will not do as much damage because of Primeape's raised Defense from Bulk Up, and the guaranteed critical hit will max its Attack stat because of Anger Point. This should help you finish your opponents off quickly.
Since Dodrio's ability is Tangled Feet, its evasiveness will rise when it becomes confused. You can use Double Team to raise its evasiveness. Then have it use Thrash, and when it finishes, it will become confused and have its evasiveness increased even more. It may hurt itself a few times from the confusion, which is where Cherrim's Heal Pulse comes in. Cherrim can also use Sunny Day to change forms, activate its Flower Gift, make Weather Ball a Fire-type move and twice as powerful, and use Solar Beam in just one turn rather than two.


Flareon & Typhlosion
Ampharos & Manectric


{{Party
{{Party
|color={{fire color}}
|color={{electric color}}
|bordercolor={{fire color dark}}
|bordercolor={{electric color}}
|headcolor={{fire color light}}
|headcolor={{electric color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,207: Line 1,243:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=136
|ndex=181
|pokemon=Flareon
|pokemon=Ampharos
|level=100
|level=100
|type1=Fire
|type1=Electric
|ability=Flash Fire
|ability=Plus
|held=Heat Rock
|move1=Thunder|move1type=Electric|move1cat=Special
|move1=Lava Plume|move1type=Fire|move1cat=Special
|move2=Charge Beam|move2type=Electric|move2cat=Special
|move2=Fire Blast|move2type=Fire|move2cat=Special
|move3=Power Gem|move3type=Rock|move3cat=Special
|move3=Sunny Day|move3type=Fire|move3cat=Status
|move4=Ice Punch|move4type=Ice|move4cat=Physical
|move4=Solar Beam|move4type=Grass|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=157
|ndex=310
|pokemon=Typhlosion
|pokemon=Manectric
|level=100
|level=100
|type1=Fire
|type1=Electric
|ability=Flash Fire
|ability=Minus
|move1=Eruption|move1type=Fire|move1cat=Special
|held=White Herb
|move2=Lava Plume|move2type=Fire|move2cat=Special
|move1=Thunder|move1type=Electric|move1cat=Special
|move3=Blast Burn|move3type=Fire|move3cat=Special
|move2=Charge Beam|move2type=Electric|move2cat=Special
|move4=Solar Beam|move4type=Grass|move4cat=Special
|move3=Overheat|move3type=Fire|move3cat=Special
|move4=Ice Fang|move4type=Ice|move4cat=Physical
}}
}}
}}
}}


Both Flareon and Typhlosion have Flash Fire, so when they use Lava Plume, the power of their Fire-type moves will rise. Flareon can also use Sunny Day to make their Fire-type moves even more powerful. They can also both take advantage of the sunny weather by using Solar Beam in one turn rather than two.
Ampharos has Plus and Manectric has Minus. With this combo, both their Special Attack powers will be increased. They also have moves to give them defenses from their weaknesses (more specifically, use Ice Punch and Ice Fang to even up the score against Ground-types).


Dodrio & Cherrim
Rhyperior & Mantine


{{Party
{{Party
|color={{flying color}}
|color={{ground color}}
|bordercolor={{grass color}}
|bordercolor={{water color}}
|headcolor={{normal color}}
|headcolor={{flying color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,247: Line 1,284:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=085 m
|ndex=464 m
|pokemon=Dodrio
|pokemon=Rhyperior
|level=100
|level=100
|type1=Normal
|type1=Ground
|type2=Flying
|type2=Rock
|ability=Tangled Feet
|ability=Lightning Rod
|move1=Thrash|move1type=Normal|move1cat=Physical
|held=White Herb
|move2=Double Team|move2type=Normal|move2cat=Status
|move1=Surf|move1type=Water|move1cat=Special
|move3=Tri Attack|move3type=Normal|move3cat=Special
|move2=Hammer Arm|move2type=Fighting|move2cat=Physical
|move4=Acrobatics|move4type=Flying|move4cat=Physical
|move3=Earthquake|move3type=Ground|move3cat=Physical
|move4=Fissure|move4type=Ground|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=421
|ndex=226
|pokemon=Cherrim
|pokemon=Mantine
|level=100
|level=100
|type1=Grass
|type1=Water
|ability=Flower Gift
|type2=Flying
|held=Heat Rock
|ability=Water Absorb
|move1=Heal Pulse|move1type=Psychic|move1cat=Status
|held=Charti Berry
|move2=Sunny Day|move2type=Fire|move2cat=Status
|move1=Air Slash|move1type=Flying|move1cat=Special
|move3=Weather Ball|move3type=Normal|move3cat=Special
|move2=Signal Beam|move2type=Bug|move2cat=Special
|move4=Solar Beam|move4type=Grass|move4cat=Special
|move3=Psybeam|move3type=Psychic|move3cat=Special
|move4=Hydro Pump|move4type=Water|move4cat=Special
}}
}}
}}
}}


Since Dodrio's ability is Tangled Feet, its evasiveness will rise when it becomes confused. You can use Double Team a few times to raise its evasiveness. Then have it use Thrash, and when it finishes, it will become confused and have its evasivness increased even more. It may hurt itself a few times from the confusion, which is where Cherrim's Heal Pulse comes in. Cherrim can also use Sunny Day to change forms, activate its Flower Gift, make Weather Ball a Fire-type move and twice as powerful, and use Solar Beam in just one turn rather than two.
Rhyperior has Lightning Rod, so it will draw in all Electric-type attacks and negate Mantine's biggest weakness (except for Electric-type moves that hit two targets). However, there is still the matter of Rock-type moves. That is why Mantine has a Charti Berry; to weaken damage from Rock-type moves. In addition to this, Rhyperior can use Surf without damaging Mantine, since its ability is Water Absorb. One more perk; Rhyperior can also use Earthquake without damaging Mantine, since Flying-types are immune to Ground-type attacks.


Ampharos & Manectric
Raichu & Azumarill


{{Party
{{Party
|color={{electric color}}
|color={{electric color}}
|bordercolor={{electric color dark}}
|bordercolor={{water color}}
|headcolor={{grass color light}}
|headcolor={{electric color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,288: Line 1,328:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=181
|ndex=026 m
|pokemon=Ampharos
|pokemon=Raichu
|level=100
|level=100
|type1=Electric
|type1=Electric
|ability=Plus
|ability=Lightning Rod
|move1=Thunder|move1type=Electric|move1cat=Special
|move1=Grass Knot|move1type=Grass|move1cat=Special
|move2=Charge Beam|move2type=Electric|move2cat=Special
|move2=Thunder|move2type=Electric|move2cat=Special
|move3=Power Gem|move3type=Rock|move3cat=Special
|move3=Electro Ball|move3type=Electric|move3cat=Special
|move4=Ice Punch|move4type=Ice|move4cat=Physical
|move4=Volt Tackle|move4type=Electric|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=310
|ndex=184
|pokemon=Manectric
|pokemon=Azumarill
|level=100
|level=100
|type1=Electric
|type1=Water
|ability=Minus
|ability=Sap Sipper
|held=White Herb
|held=White Herb
|move1=Thunder|move1type=Electric|move1cat=Special
|move1=Double-Edge|move1type=Normal|move1cat=Physical
|move2=Charge Beam|move2type=Electric|move2cat=Special
|move2=Giga Impact|move2type=Normal|move2cat=Physical
|move3=Overheat|move3type=Fire|move3cat=Special
|move3=Aqua Tail|move3type=Water|move3cat=Physical
|move4=Ice Fang|move4type=Ice|move4cat=Physical
|move4=Superpower|move4type=Fighting|move4cat=Physical
}}
}}
}}
}}


Ampharos has Plus and Manectric has Minus. With this combo, both their Special Attack powers will be increased. They also have moves to give them defenses from their weaknesses (more specifically, use Ice Punch and Ice Fang to even up the score against Ground-types).
Raichu's ability is Lightning Rod, so it will draw in all Electric-type attacks (except ones that hit two targets). Also, Azumarill's ability is Sap Sipper, which raises its Attack stat when hit by Grass-type attacks and gives it immunity from Grass-type attacks. Both of these aspects negate all of Azumarill's weaknesses. You can also have Raichu use Grass Knot on Azumarill to raise its Attack stat.


Rhyperior & Mantine
Lucario & Whimsicott


{{Party
{{Party
|color={{ground color}}
|color={{fighting color}}
|bordercolor={{water color}}
|bordercolor={{grass color}}
|headcolor={{flying color}}
|headcolor={{steel color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,328: Line 1,369:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=464 m
|ndex=448
|pokemon=Rhyperior
|pokemon=Lucario
|level=100
|level=100
|type1=Ground
|type1=Fighting
|type2=Rock
|type2=Steel
|ability=Lightning Rod
|ability=Justified
|held=White Herb
|move1=Bone Rush|move1type=Ground|move1cat=Physical
|move1=Surf|move1type=Water|move1cat=Special
|move2=Dual Chop|move2type=Dragon|move2cat=Physical
|move2=Hammer Arm|move2type=Fighting|move2cat=Physical
|move3=Iron Tail|move3type=Steel|move3cat=Physical
|move3=Earthquake|move3type=Ground|move3cat=Physical
|move4=Force Palm|move4type=Fighting|move4cat=Physical
|move4=Fissure|move4type=Ground|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=226
|ndex=547
|pokemon=Mantine
|pokemon=Whimsicott
|level=100
|level=100
|type1=Water
|type1=Grass
|type2=Flying
|ability=Infiltrator
|ability=Water Absorb
|move1=Knock Off|move1type=Dark|move1cat=Physical
|held=Charti Berry
|move2=Giga Drain|move2type=Grass|move2cat=Special
|move1=Air Slash|move1type=Flying|move1cat=Special
|move3=Energy Ball|move3type=Grass|move3cat=Special
|move2=Signal Beam|move2type=Bug|move2cat=Special
|move4=Hurricane|move4type=Flying|move4cat=Special
|move3=Psybeam|move3type=Psychic|move3cat=Special
|move4=Hydro Pump|move4type=Water|move4cat=Special
}}
}}
}}
}}


Rhyperior has Lightning Rod, so it will draw in all Electric-type attacks and negate Mantine's biggest weakness (except for Electric-type moves that his two targets). However, there is still the matter of Rock-type moves. That is why Mantine has a Charti Berry; to weaken damage from Rock-type moves. In addition to this, Rhyperior can use Surf without damaging Mantine, since its ability is Water Absorb. One more perk; Rhyperior can also use Earthquake without damaging Mantine, since Flying-types are immune to Ground-type attacks.
Lucario has Justified, so its Attack power will increase when hit by a Dark-type move. I might know what you're thinking; "why would anyone go after a Pokemon who's doubly resistant to Dark-type moves with a Dark-type move?" Well, that's what Whimsicott is for. Whimsicott doesn't have very good Attack power, so it can use Knock Off, a weak attack, on Lucario to up its Attack, and all you have to pay is a minimal amount of damage.


Raichu & Azumarill
Magnezone & Sudowoodo


{{Party
{{Party
|color={{electric color}}
|color={{electric color}}
|bordercolor={{water color}}
|bordercolor={{rock color}}
|headcolor={{electric color light}}
|headcolor={{steel color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,371: Line 1,410:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=026 m
|ndex=462
|pokemon=Raichu
|pokemon=Magnezone
|level=100
|level=100
|type1=Electric
|type1=Electric
|ability=Lightning Rod
|type2=Steel
|move1=Grass Knot|move1type=Grass|move1cat=Special
|ability=Analytic
|move2=Thunder|move2type=Electric|move2cat=Special
|held=Iron Ball
|move3=Electro Ball|move3type=Electric|move3cat=Special
|move1=Gyro Ball|move1type=Steel|move1cat=Physical
|move4=Volt Tackle|move4type=Electric|move4cat=Physical
|move2=Zap Cannon|move2type=Electric|move2cat=Special
|move3=Flash Cannon|move3type=Steel|move3cat=Special
|move4=Thunder|move4type=Electric|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=184
|ndex=185 m
|pokemon=Azumarill
|pokemon=Sudowoodo
|level=100
|level=100
|type1=Water
|type1=Rock
|ability=Sap Sipper
|ability=Sturdy
|held=White Herb
|move1=Role Play|move1type=Psychic|move1cat=Status
|move1=Double-Edge|move1type=Normal|move1cat=Physical
|move2=Curse|move2type=Ghost|move2cat=Status
|move2=Giga Impact|move2type=Normal|move2cat=Physical
|move3=Rock Tomb|move3type=Rock|move3cat=Physical
|move3=Aqua Tail|move3type=Water|move3cat=Physical
|move4=Hammer Arm|move4type=Fighting|move4cat=Physical
|move4=Superpower|move4type=Fighting|move4cat=Physical
}}
}}
}}
}}


Raichu's ability is Lightning Rod, so it will draw in all Electric-type attacks (except ones that hit two targets). Also, Azumarill's ability is Sap Sipper, which raises its Attack stat when hit by Grass-type attacks and gives it immunity from Grass-type attacks. Both of these aspects negate all of Azumarill's weaknesses. You can also have Raichu use Grass Knot on Azumarill to raise its Attack stat.
Have Sudowoodo use Role Play on Magnezone so it can get Analytic. Then, the power of Sudowoodo's moves will be boosted when it moves last. If it keeps using Hammer Arm, its Speed will continue to decrease and will gain power once Sudowoodo becomes slower than the target. It can also use Curse to raise its Attack and Defense but lower its Speed to up its Attack power a whole lot. One more thing about Sudowoodo, it can use Rock Tomb not only on your opponents, but also on Magnezone to lower its Speed. It won't take a lot of damage since Steel-types are resistant to Rock-type attacks. Now on to Magnezone, it has an Iron Ball so its Speed will be lowered and Gyro Ball will be really powerful with the Speed decrease.


Lucario & Whimsicott
Gardevoir & Slowbro


{{Party
{{Party
|color={{fighting color}}
|color={{psychic color}}
|bordercolor={{grass color}}
|bordercolor={{water color}}
|headcolor={{steel color}}
|headcolor={{psychic color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,411: Line 1,452:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=448
|ndex=282
|pokemon=Lucario
|pokemon=Gardevoir
|level=100
|level=100
|type1=Fighting
|type1=Psychic
|type2=Steel
|ability=Telepathy
|ability=Justified
|move1=Swagger|move1type=Normal|move1cat=Status
|move1=Bone Rush|move1type=Ground|move1cat=Physical
|move2=Charge Beam|move2type=Electric|move2cat=Special
|move2=Dual Chop|move2type=Dragon|move2cat=Physical
|move3=Stored Power|move3type=Psychic|move3cat=Special
|move3=Iron Tail|move3type=Steel|move3cat=Physical
|move4=Calm Mind|move4type=Psychic|move4cat=Status
|move4=Force Palm|move4type=Fighting|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=547
|ndex=080
|pokemon=Whimsicott
|pokemon=Slowbro
|level=100
|level=100
|type1=Grass
|type1=Water
|ability=Infiltrator
|type2=Psychic
|move1=Knock Off|move1type=Dark|move1cat=Physical
|ability=Own Tempo
|move2=Giga Drain|move2type=Grass|move2cat=Special
|move1=Calm Mind|move1type=Psychic|move1cat=Status
|move3=Energy Ball|move3type=Grass|move3cat=Special
|move2=Earthquake|move2type=Ground|move2cat=Physical
|move4=Hurricane|move4type=Flying|move4cat=Special
|move3=Surf|move3type=Water|move3cat=Special
|move4=Bulldoze|move4type=Ground|move4cat=Physical
}}
}}
}}
}}


Lucario has Justified, so its Attack power will increase when hit by a Dark-type move. I might know what you're thinking; "why would anyone go after a Pokemon who's doubly resistant to Dark-type moves with a Dark-type move?" Well, that's what Whimsicott is for. Whimsicott doesn't have very good Attack power, so it can use Knock Off, a weak attack, on Lucario to up its Attack, and all you have to pay is a minimal amount of damage.
Gardevoir has Telepathy, so none of Slowbro's moves will damage it. Also, Gardevoir can use Calm Mind to raise its Special Attack and Special Defense, as well as use Charge Beam, which has a really good chance of raising its Special Attack even more. Once it has many stat increases, Stored Power will become really powerful. Also, Gardevoir can use Swagger on Slowbro to raise its Attack power without confusing it, since its ability is Own Tempo. However, this will probably make Surf start to lag behind in power when compared to the boosted power of Bulldoze and Earthquake, which is what Calm Mind is for. It will boost its Special Attack to increase Surf's power, in addition to raising its Special Defense.


Magnezone & Sudowoodo
Persian & Houndoom


{{Party
{{Party
|color={{electric color}}
|color={{normal color}}
|bordercolor={{rock color}}
|bordercolor={{dark color}}
|headcolor={{steel color}}
|headcolor={{fire color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,451: Line 1,493:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=462
|ndex=053
|pokemon=Magnezone
|pokemon=Persian
|level=100
|level=100
|type1=Electric
|type1=Normal
|type2=Steel
|ability=Unnerve
|ability=Analytic
|move1=Thief|move1type=Dark|move1cat=Physical
|held=Iron Ball
|move2=Knock Off|move2type=Dark|move2cat=Physical
|move1=Gyro Ball|move1type=Steel|move1cat=Physical
|move3=Power Gem|move3type=Rock|move3cat=Special
|move2=Zap Cannon|move2type=Electric|move2cat=Special
|move4=Giga Impact|move4type=Normal|move4cat=Physical
|move3=Flash Cannon|move3type=Steel|move3cat=Special
|move4=Thunder|move4type=Electric|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=185 m
|ndex=229 m
|pokemon=Sudowoodo
|pokemon=Houndoom
|level=100
|level=100
|type1=Rock
|type1=Dark
|ability=Sturdy
|type2=Fire
|move1=Role Play|move1type=Psychic|move1cat=Status
|ability=Unnerve
|move2=Curse|move2type=Ghost|move2cat=Status
|move1=Thief|move1type=Dark|move1cat=Physical
|move3=Rock Tomb|move3type=Rock|move3cat=Physical
|move2=Mimic|move2type=Normal|move2cat=Status
|move4=Hammer Arm|move4type=Fighting|move4cat=Physical
|move3=Fire Fang|move3type=Fire|move3cat=Physical
|move4=Fire Blast|move4type=Fire|move4cat=Special
}}
}}
}}
}}


Have Sudowoodo use Role Play on Magnezone so it can get Analytic. Then, the power of Sudowoodo's moves will be boosted when it moves last. If it keeps using Hammer Arm, its Speed will continue to decrease and will gain power once Sudowoodo becomes slower than the target. It can also use Curse to raise its Attack and Defense but lower its Speed to up its Attack power a whole lot. One more thing about Sudowoodo, it can use Rock Tomb not only on your opponents, but also on Magnezone to lower its Speed. It won't take a lot of damage since Steel-types are resistant to Rock-type attacks. Now on to Magnezone, it has an Iron Ball so its Speed will be lowered. It can use Magnet Rise to protect itself against its biggest weakness (Ground-type moves) and Gyro Ball will be really powerful with the Speed decrease.
Persian and Houndoom both have Unnerve, so your opponents will not be able to eat berries. If their held items are not berries, Persian has Knock Off and Thief. You may be wondering why Houndoom has Mimic. Well, it cannot learn Knock Off, so once Persian uses Knock Off, you can have Houndoom use Mimic on Persian so it can temporarily get Knock Off.


Gardevoir & Slowbro
Crawdaunt & Abomasnow


{{Party
{{Party
|color={{psychic color}}
|color={{water color}}
|bordercolor={{water color}}
|bordercolor={{grass color}}
|headcolor={{psychic color light}}
|headcolor={{dark color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,492: Line 1,534:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=282
|ndex=342
|pokemon=Gardevoir
|pokemon=Crawdaunt
|level=100
|level=100
|type1=Psychic
|type1=Water
|ability=Telepathy
|type2=Dark
|move1=Swagger|move1type=Normal|move1cat=Status
|ability=Adaptability
|move2=Charge Beam|move2type=Electric|move2cat=Special
|move1=Waterfall|move1type=Water|move1cat=Physical
|move3=Stored Power|move3type=Psychic|move3cat=Special
|move2=Crabhammer|move2type=Water|move2cat=Physical
|move4=Calm Mind|move4type=Psychic|move4cat=Status
|move3=Dark Pulse|move3type=Dark|move3cat=Special
|move4=Night Slash|move4type=Dark|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=080
|ndex=460 m
|pokemon=Slowbro
|pokemon=Abomasnow
|level=100
|level=100
|type1=Water
|type1=Grass
|type2=Psychic
|type2=Ice
|ability=Own Tempo
|ability=Soundproof
|move1=Calm Mind|move1type=Psychic|move1cat=Status
|held=Occa Berry
|move2=Earthquake|move2type=Ground|move2cat=Physical
|move1=Role Play|move1type=Psychic|move1cat=Status
|move3=Surf|move3type=Water|move3cat=Special
|move2=Ice Punch|move2type=Ice|move2cat=Physical
|move4=Bulldoze|move4type=Ground|move4cat=Physical
|move3=Wood Hammer|move3type=Grass|move3cat=Physical
|move4=Blizzard|move4type=Ice|move4cat=Special
}}
}}
}}
}}


Gardevoir has Telepathy, so none of Slowbro's moves will damage it. Also, Gardevoir can use Calm Mind to raise its Special Attack and Special Defense, as well as use Charge Beam, which has a really good chance of raising its Special Attack even more. Once it has many stat increases, Stored Power will become really powerful. Also, Gardevoir can use Swagger on Slowbro to raise its Attack power without confusing it, since its ability is Own Tempo. However, this will probably make Surf start to lag behind in power when compared to the boosted power of Bulldoze and Earthquake, which is what Calm Mind is for. It will boost its Special Attack to increase Surf's power, in addition to raising its Special Defense.
Have Abomasnow use Role Play on Crawdaunt so it can get Adaptability. Then, it will be as if all of it and Crawdaunt's moves are super-effective on whoever your opponent is (except for Pokemon who are resistant or immune to the types of moves they use). Abomasnow also has an Occa Berry to give it some defense against Fire-type moves.


Persian & Houndoom
Golduck & Archeops


{{Party
{{Party
|color={{normal color}}
|color={{water color}}
|bordercolor={{dark color}}
|bordercolor={{rock color}}
|headcolor={{fire color}}
|headcolor={{flying color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,532: Line 1,577:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=053
|ndex=055
|pokemon=Persian
|pokemon=Golduck
|level=100
|level=100
|type1=Normal
|type1=Water
|ability=Unnerve
|ability=Cloud Nine
|move1=Thief|move1type=Dark|move1cat=Physical
|held=Power Herb
|move2=Knock Off|move2type=Dark|move2cat=Physical
|move1=Worry Seed|move1type=Grass|move1cat=Status
|move3=Power Gem|move3type=Rock|move3cat=Special
|move2=Role Play|move2type=Psychic|move2cat=Status
|move4=Giga Impact|move4type=Normal|move4cat=Physical
|move3=Hydro Pump|move3type=Water|move3cat=Special
|move4=Dig|move4type=Ground|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=229 m
|ndex=567
|pokemon=Houndoom
|pokemon=Archeops
|level=100
|level=100
|type1=Dark
|type1=Rock
|type2=Fire
|type2=Flying
|ability=Unnerve
|ability=Defeatist
|move1=Thief|move1type=Dark|move1cat=Physical
|move1=Acrobatics|move1type=Flying|move1cat=Physical
|move2=Mimic|move2type=Normal|move2cat=Status
|move2=Smack Down|move2type=Rock|move2cat=Physical
|move3=Fire Fang|move3type=Fire|move3cat=Physical
|move3=Earth Power|move3type=Ground|move3cat=Special
|move4=Fire Blast|move4type=Fire|move4cat=Special
|move4=Focus Blast|move4type=Fighting|move4cat=Special
}}
}}
}}
}}


Persian and Houndoom both have Unnerve, so your opponents will not be able to eat berries. If their held items are not berries, Persian has Knock Off and Thief. You may be wondering why Houndoom has Mimic. Well, it cannot learn Knock Off, so once Persian uses Knock Off, you can have Houndoom use Mimic on Persian so it can temporarily get Knock Off.
Archeops' ability is Defeatist, which will lower its Attack when its HP drops to half. This isn't a good thing, so Golduck can use Worry Seed on it to change its ability to Insomnia and protect it from falling asleep, which is a better ability to have than Defeatist. Golduck can then get this ability from Archeops by using Role Play on it. Finally, all of Golduck and Archeops' moves will give them some defense from their weaknesses.


Smeargle & Aggron
Haxorus & Luxray


{{Party
{{Party
|color={{normal color}}
|color={{dragon color}}
|bordercolor={{steel color}}
|bordercolor={{electric color}}
|headcolor={{rock color}}
|headcolor={{dragon color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,572: Line 1,619:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=235
|ndex=612
|pokemon=Smeargle
|pokemon=Haxorus
|gender=female
|level=100
|level=100
|type1=Normal
|type1=Dragon
|ability=Own Tempo
|ability=Rivalry
|move1=Role Play|move1type=Psychic|move1cat=Status
|move1=Dragon Claw|move1type=Dragon|move1cat=Physical
|move2=Heat Crash|move2type=Fire|move2cat=Physical
|move2=Attract|move2type=Normal|move2cat=Status
|move3=Heavy Slam|move3type=Steel|move3cat=Physical
|move3=Swords Dance|move3type=Normal|move3cat=Status
|move4=Circle Throw|move4type=Fighting|move4cat=Physical
|move4=Iron Tail|move4type=Steel|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=306
|ndex=405 m
|pokemon=Aggron
|pokemon=Luxray
|gender=male
|level=100
|level=100
|type1=Steel
|type1=Electric
|type2=Rock
|ability=Rivalry
|ability=Heavy Metal
|move1=Spark|move1type=Electric|move1cat=Physical
|move1=Heavy Slam|move1type=Steel|move1cat=Physical
|move2=Attract|move2type=Normal|move2cat=Status
|move2=Dragon Tail|move2type=Dragon|move2cat=Physical
|move3=Howl|move3type=Normal|move3cat=Status
|move3=Ice Punch|move3type=Ice|move3cat=Physical
|move4=Ice Fang|move4type=Ice|move4cat=Physical
|move4=Mimic|move4type=Normal|move4cat=Status
}}
}}
}}
}}


Have Smeargle use Role Play on Aggron so it can get Heavy Metal. Then its weight will be doubled, and Heat Crash and Heavy Slam will become more powerful. Aggron can take advantage of this with Heavy Slam, and it can use Mimic on Smeargle after it uses Heat Crash so Aggron can take double advantage of its ability as well. Aggron and Smeargle share a weakness: Fighting. So if there happen to be two fighting types, Smeargle can use Circle Throw and Aggron can use Dragon Tail to get them out of there.
Haxorus and Luxray both have Rivalry. So, when against Pokemon of the same gender, their Attack power will increase. You can also raise their Attack stats even further with Swords Dance and Howl, as well as give them some defense against their weaknesses with Iron Tail and Ice Fang. However, when against Pokemon of different genders, their Attack power will decrease. This is what Attract is for; you can make them less of a worry by infatuating them and lowering their chances of using moves (I would recommend making Luxray and Haxorus' genders different; that way you won't have to worry about not being able to do anything about both of your opponents' genders differing from both Luxray and Haxorus).


Crawdaunt & Abomasnow
Milotic & Sableye


{{Party
{{Party
|color={{water color}}
|color={{water color}}
|bordercolor={{grass color}}
|bordercolor={{dark color}}
|headcolor={{dark color}}
|headcolor={{ghost color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,612: Line 1,661:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=342
|ndex=350 f
|pokemon=Crawdaunt
|pokemon=Milotic
|level=100
|level=100
|type1=Water
|type1=Water
|type2=Dark
|ability=Marvel Scale
|ability=Adaptability
|move1=Recover|move1type=Normal|move1cat=Status
|move1=Waterfall|move1type=Water|move1cat=Physical
|move2=Aqua Ring|move2type=Water|move2cat=Status
|move2=Crabhammer|move2type=Water|move2cat=Physical
|move3=Hydro Pump|move3type=Water|move3cat=Special
|move3=Dark Pulse|move3type=Dark|move3cat=Special
|move4=Blizzard|move4type=Ice|move4cat=Special
|move4=Night Slash|move4type=Dark|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=460 m
|ndex=302
|pokemon=Abomasnow
|pokemon=Sableye
|level=100
|level=100
|type1=Grass
|type1=Dark
|type2=Ice
|type2=Ghost
|ability=Soundproof
|ability=Keen Eye
|held=Occa Berry
|held=Flame Orb
|move1=Role Play|move1type=Psychic|move1cat=Status
|move1=Recover|move1type=Normal|move1cat=Status
|move2=Ice Punch|move2type=Ice|move2cat=Physical
|move2=Will-O-Wisp|move2type=Fire|move2cat=Status
|move3=Wood Hammer|move3type=Grass|move3cat=Physical
|move3=Dark Pulse|move3type=Dark|move3cat=Special
|move4=Blizzard|move4type=Ice|move4cat=Special
|move4=Role Play|move4type=Psychic|move4cat=Status
}}
}}
}}
}}


Have Abomasnow use Role Play on Crawdaunt so it can get Adaptability. Then, it will be as if all of it and Crawdaunt's moves are super-effective on whoever your opponent is (except for Pokemon who are resistant or immune to the types of moves they use). Abomasnow also has an Occa Berry to give it some defense against Fire-type moves.
Have Sableye use Role Play on Milotic so it can get Marvel Scale. Then, when the Flame Orb burns it, its Defense stat will increase. You can then have Sableye use Will-O-Wisp on Milotic to burn it so its Defense will rise as well. Since they will both be gradually taking damage, Milotic has Recover and Aqua Ring, while Sableye has Recover (I wouldn't recommend teaching either of these Pokemon Attack-moves, since being burned lowers a Pokemon's Attack stat).


Beartic & Smeargle
Relicanth & Blaziken


{{Party
{{Party
|color={{ice color}}
|color={{water color}}
|bordercolor={{normal color}}
|bordercolor={{fire color}}
|headcolor={{ice color dark}}
|headcolor={{fighting color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,654: Line 1,703:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=614
|ndex=369 m
|pokemon=Beartic
|pokemon=Relicanth
|level=100
|level=100
|type1=Ice
|type1=Water
|ability=Swift Swim
|type2=Rock
|held=Damp Rock
|ability=Rock Head
|move1=Rain Dance|move1type=Water|move1cat=Status
|move1=Head Smash|move1type=Rock|move1cat=Physical
|move2=Brine|move2type=Water|move2cat=Special
|move2=Double-Edge|move2type=Normal|move2cat=Physical
|move3=Ice Beam|move3type=Ice|move3cat=Special
|move3=Take Down|move3type=Normal|move3cat=Physical
|move4=Aqua Jet|move4type=Water|move4cat=Physical
|move4=Waterfall|move4type=Water|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=235
|ndex=257 m
|pokemon=Smeargle
|pokemon=Blaziken
|level=100
|level=100
|type1=Normal
|type1=Fire
|ability=Own Tempo
|type2=Fighting
|move1=Role Play|move1type=Psychic|move1cat=Status
|ability=Blaze
|move2=Weather Ball|move2type=Normal|move2cat=Special
|move1=Double-Edge|move1type=Normal|move1cat=Physical
|move3=Electro Ball|move3type=Electric|move3cat=Special
|move2=Role Play|move2type=Psychic|move2cat=Status
|move4=Thunder|move4type=Electric|move4cat=Special
|move3=Flare Blitz|move3type=Fire|move3cat=Physical
|move4=Brave Bird|move4type=Flying|move4cat=Physical
}}
}}
}}
}}


Have Smeargle use Role Play on Beartic so it can get Swift Swim. Then when Beartic uses Rain Dance, they will both speed up. This will also power up all of Beartic's moves (except for Ice Beam), and Smeargle's Thunder will never miss. Also, since Smeargle will speed up, Electro Ball will get more power. Finally, Smeargle's Weather Ball will become a Water-type move and get boosted.
Have Blaziken use Role Play on Relicanth so it can get Rock Head. Then, all of its and Relicanth's moves (except for Waterfall) will do damage to your opponents without causing them recoil damage.


Golduck & Archeops
Hitmontop & Ambipom


{{Party
{{Party
|color={{water color}}
|color={{fighting color}}
|bordercolor={{rock color}}
|bordercolor={{normal color}}
|headcolor={{flying color}}
|headcolor={{fighting color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,694: Line 1,745:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=055
|ndex=237
|pokemon=Golduck
|pokemon=Hitmontop
|gender=male
|level=100
|level=100
|type1=Water
|type1=Fighting
|ability=Cloud Nine
|ability=Technician
|held=Power Herb
|move1=Triple Kick|move1type=Fighting|move1cat=Physical
|move1=Worry Seed|move1type=Grass|move1cat=Status
|move2=Rolling Kick|move2type=Fighting|move2cat=Physical
|move2=Role Play|move2type=Psychic|move2cat=Status
|move3=Low Sweep|move3type=Fighting|move3cat=Physical
|move3=Hydro Pump|move3type=Water|move3cat=Special
|move4=Aerial Ace|move4type=Flying|move4cat=Physical
|move4=Dig|move4type=Ground|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=567
|ndex=424 f
|pokemon=Archeops
|pokemon=Ambipom
|level=100
|level=100
|type1=Rock
|type1=Normal
|type2=Flying
|ability=Technician
|ability=Defeatist
|move1=Swift|move1type=Normal|move1cat=Special
|move1=Acrobatics|move1type=Flying|move1cat=Physical
|move2=Covet|move2type=Normal|move2cat=Physical
|move2=Smack Down|move2type=Rock|move2cat=Physical
|move3=Round|move3type=Normal|move3cat=Special
|move3=Earth Power|move3type=Ground|move3cat=Special
|move4=Low Sweep|move4type=Fighting|move4cat=Physical
|move4=Focus Blast|move4type=Fighting|move4cat=Special
}}
}}
}}
}}


Archeops' ability is Defeatist, which will lower its Attack when its HP drops to half. This isn't a good thing, so Golduck can use Worry Seed on it to change its ability to Insomnia and protect it from falling asleep, which is a better ability to have than Defeatist. Golduck can then get this ability from Archeops by using Role Play on it. Finally, all of Golduck and Archeops' moves will give them some defense from their weaknesses.
Hitmontop and Ambipom both have Technician, which ups the power of moves with a base power of 60 or lower. With this in effect, all of both of their moves will be powered up.


Haxorus & Luxray
Cinccino & Simisage


{{Party
{{Party
|color={{dragon color}}
|color={{grass color}}
|bordercolor={{electric color}}
|bordercolor={{normal color}}
|headcolor={{dragon color light}}
|headcolor={{green color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,735: Line 1,786:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=612
|ndex=573
|pokemon=Haxorus
|pokemon=Cinccino
|gender=female
|level=100
|level=100
|type1=Dragon
|type1=Normal
|ability=Rivalry
|ability=Skill Link
|move1=Dragon Claw|move1type=Dragon|move1cat=Physical
|move1=Bullet Seed|move1type=Grass|move1cat=Physical
|move2=Attract|move2type=Normal|move2cat=Status
|move2=Tail Slap|move2type=Normal|move2cat=Physical
|move3=Swords Dance|move3type=Normal|move3cat=Status
|move3=Double Slap|move3type=Normal|move3cat=Physical
|move4=Iron Tail|move4type=Steel|move4cat=Physical
|move4=Rock Blast|move4type=Rock|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=405 m
|ndex=512
|pokemon=Luxray
|pokemon=Simisage
|gender=male
|level=100
|level=100
|type1=Electric
|type1=Grass
|ability=Rivalry
|ability=Gluttony
|move1=Spark|move1type=Electric|move1cat=Physical
|held=Kebia Berry
|move2=Attract|move2type=Normal|move2cat=Status
|move1=Bullet Seed|move1type=Grass|move1cat=Physical
|move3=Howl|move3type=Normal|move3cat=Status
|move2=Fury Swipes|move2type=Normal|move2cat=Physical
|move4=Ice Fang|move4type=Ice|move4cat=Physical
|move3=Rock Slide|move3type=Rock|move3cat=Physical
|move4=Role Play|move4type=Psychic|move4cat=Status
}}
}}
}}
}}


Haxorus and Luxray both have Rivalry. So, when against Pokemon of the same gender, their Attack power will increase. You can also raise their Attack stats even further with Swords Dance and Howl, as well as give them some defense against their weaknesses with Iron Tail and Ice Fang. However, when against Pokemon of different genders, their Attack power will decrease. This is what Attract is for; you can make them less of a worry by infatuating them and lowering their chances of using moves (I would recommend making Luxray and Haxorus' genders different; that way you won't have to worry about not being able to do anything about both of your opponents' genders differing from both Luxray and Haxorus).
Have Simisage use Role Play on Cinccino so it can get Skill Link. Then, all of Cinccino's and 2 of Simisage's moves will always hit the maximum five times. Simisage's Rock Slide will also protect it from 4 of its 5 weaknesses, and the Kebia Berry will weaken the damage it takes from the 5th weakness (Poison).


Milotic & Sableye
Eelektross & Slaking


{{Party
{{Party
|color={{water color}}
|color={{electric color}}
|bordercolor={{dark color}}
|bordercolor={{normal color}}
|headcolor={{ghost color}}
|headcolor={{electric color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,776: Line 1,827:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=350 f
|ndex=604
|pokemon=Milotic
|pokemon=Eelektross
|level=100
|level=100
|type1=Water
|type1=Electric
|ability=Marvel Scale
|ability=Levitate
|move1=Recover|move1type=Normal|move1cat=Status
|move1=Gastro Acid|move1type=Poison|move1cat=Status
|move2=Aqua Ring|move2type=Water|move2cat=Status
|move2=Thunder|move2type=Electric|move2cat=Special
|move3=Hydro Pump|move3type=Water|move3cat=Special
|move3=Zap Cannon|move3type=Electric|move3cat=Special
|move4=Blizzard|move4type=Ice|move4cat=Special
|move4=Crush Claw|move4type=Normal|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=302
|ndex=289
|pokemon=Sableye
|pokemon=Slaking
|level=100
|level=100
|type1=Dark
|type1=Normal
|type2=Ghost
|ability=Truant
|ability=Keen Eye
|held=White Herb
|held=Flame Orb
|move1=Earthquake|move1type=Ground|move1cat=Physical
|move1=Recover|move1type=Normal|move1cat=Status
|move2=Chip Away|move2type=Normal|move2cat=Physical
|move2=Will-O-Wisp|move2type=Fire|move2cat=Status
|move3=Aerial Ace|move3type=Flying|move3cat=Physical
|move3=Dark Pulse|move3type=Dark|move3cat=Special
|move4=Hammer Arm|move4type=Fighting|move4cat=Physical
|move4=Role Play|move4type=Psychic|move4cat=Status
}}
}}
}}
}}


Have Sableye use Role Play on Milotic so it can get Marvel Scale. Then, when the Flame Orb burns it, its Defense stat will increase. You can then have Sableye use Will-O-Wisp on Milotic to burn it so its Defense will rise as well. Since they will both be gradually taking damage, Milotic has Recover and Aqua Ring, while Sableye has Recover (I wouldn't recommend teaching either of these Pokemon Attack-moves, since being burned lowers a Pokemon's Attack stat).
Slaking is a powerful Pokemon, but its Truant ability hinders this. However, this is what Eelektross is for; have it use Gastro Acid on Slaking to negate its ability. Additionally, Slaking can use Earthquake without damaging Eelektross since its ability is Levitate, and Slaking can use Aerial Ace against Fighting-types, its only weakness.


Relicanth & Blaziken
Absol & Primeape


{{Party
{{Party
|color={{water color}}
|color={{dark color}}
|bordercolor={{fire color}}
|bordercolor={{fighting color}}
|headcolor={{fighting color}}
|headcolor={{dark color light}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|name=You
|name=You
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|game=B2W2
|game=B2W2
|pokemon=2
|pokemon=2
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=369 m
|ndex=359
|pokemon=Relicanth
|pokemon=Absol
|level=100
|level=100
|type1=Water
|type1=Dark
|type2=Rock
|ability=Super Luck
|ability=Rock Head
|move1=Slash|move1type=Normal|move1cat=Physical
|move1=Head Smash|move1type=Rock|move1cat=Physical
|move2=Night Slash|move2type=Dark|move2cat=Physical
|move2=Double-Edge|move2type=Normal|move2cat=Physical
|move3=Shadow Claw|move3type=Ghost|move3cat=Physical
|move3=Take Down|move3type=Normal|move3cat=Physical
|move4=Psycho Cut|move4type=Psychic|move4cat=Physical
|move4=Waterfall|move4type=Water|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=257 m
|ndex=057
|pokemon=Blaziken
|pokemon=Primeape
|level=100
|level=100
|type1=Fire
|type1=Fighting
|type2=Fighting
|ability=Anger Point
|ability=Blaze
|move1=Role Play|move1type=Psychic|move1cat=Status
|move1=Double-Edge|move1type=Normal|move1cat=Physical
|move2=Stone Edge|move2type=Rock|move2cat=Physical
|move2=Role Play|move2type=Psychic|move2cat=Status
|move3=Cross Chop|move3type=Fighting|move3cat=Physical
|move3=Flare Blitz|move3type=Fire|move3cat=Physical
|move4=Karate Chop|move4type=Fighting|move4cat=Physical
|move4=Brave Bird|move4type=Flying|move4cat=Physical
}}
}}
}}
}}


Have Blaziken use Role Play on Relicanth so it can get Rock Head. Then, all of its and Relicanth's moves (except for Waterfall) will do damage to your opponents without causing them recoil damage.
Have Primeape use Role Play on Absol so it can get Super Luck. Since all of both of their Attack-moves have high critical hit ratios, Super Luck will increase that even further, so Primeape and Absol will both be super-likely to get critical hits.


Hitmontop & Ambipom
Ferrothorn & Cofagrigus


{{Party
{{Party
|color={{fighting color}}
|color={{grass color}}
|bordercolor={{normal color}}
|bordercolor={{ghost color}}
|headcolor={{fighting color light}}
|headcolor={{steel color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,858: Line 1,908:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=237
|ndex=598
|pokemon=Hitmontop
|pokemon=Ferrothorn
|gender=male
|level=100
|level=100
|type1=Fighting
|type1=Grass
|ability=Technician
|type2=Steel
|move1=Triple Kick|move1type=Fighting|move1cat=Physical
|ability=Iron Barbs
|move2=Rolling Kick|move2type=Fighting|move2cat=Physical
|held=Rocky Helmet
|move3=Low Sweep|move3type=Fighting|move3cat=Physical
|move1=Power Whip|move1type=Grass|move1cat=Physical
|move4=Aerial Ace|move4type=Flying|move4cat=Physical
|move2=Metal Claw|move2type=Steel|move2cat=Physical
|move3=Aerial Ace|move3type=Flying|move3cat=Physical
|move4=Rollout|move4type=Rock|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=424 f
|ndex=563
|pokemon=Ambipom
|pokemon=Cofagrigus
|level=100
|level=100
|type1=Normal
|type1=Ghost
|ability=Technician
|ability=Mummy
|move1=Swift|move1type=Normal|move1cat=Special
|move1=Role Play|move1type=Psychic|move1cat=Status
|move2=Covet|move2type=Normal|move2cat=Physical
|move2=Shadow Ball|move2type=Ghost|move2cat=Special
|move3=Round|move3type=Normal|move3cat=Special
|move3=Ominous Wind|move3type=Ghost|move3cat=Special
|move4=Low Sweep|move4type=Fighting|move4cat=Physical
|move4=Will-O-Wisp|move4type=Fire|move4cat=Status
}}
}}
}}
}}


Hitmontop and Ambipom both have Technician, which ups the power of moves with a base power of 60 or lower. With this in effect, all of both of their moves will be powered up.
Have Cofagrigus use Role Play on Ferrothorn so it can get Iron Barbs. Then, whenever your opponents make physical contact with it or Ferrothorn, they will take damage right back. Also, Ferrothorn's Rocky Helmet will increase the effect of this.


Cinccino & Smeargle
Aggron & Mr. Mime


{{Party
{{Party
|color={{normal color}}
|color={{steel color}}
|bordercolor={{normal color dark}}
|bordercolor={{psychic color}}
|headcolor={{normal color light}}
|headcolor={{rock color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,898: Line 1,950:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=573
|ndex=306
|pokemon=Cinccino
|pokemon=Aggron
|gender=female
|level=100
|level=100
|type1=Normal
|type1=Steel
|ability=Skill Link
|type2=Rock
|move1=Bullet Seed|move1type=Grass|move1cat=Physical
|ability=Rock Head
|move2=Tail Slap|move2type=Normal|move2cat=Physical
|move1=Head Smash|move1type=Rock|move1cat=Physical
|move3=Double Slap|move3type=Normal|move3cat=Physical
|move2=Smelling Salts|move2type=Normal|move2cat=Physical
|move4=Rock Blast|move4type=Rock|move4cat=Physical
|move3=Thunder Wave|move3type=Electric|move3cat=Status
|move4=Attract|move4type=Normal|move4cat=Status
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=235
|ndex=122
|pokemon=Smeargle
|pokemon=Mr. Mime
|gender=male
|level=100
|level=100
|type1=Normal
|type1=Psychic
|ability=Own Tempo
|ability=Filter
|move1=Bone Rush|move1type=Ground|move1cat=Physical
|move1=Hypnosis|move1type=Psychic|move1cat=Status
|move2=Icicle Spear|move2type=Ice|move2cat=Physical
|move2=Psychic|move2type=Psychic|move2cat=Special
|move3=Rock Blast|move3type=Rock|move3cat=Physical
|move3=Attract|move3type=Normal|move3cat=Status
|move4=Role Play|move4type=Psychic|move4cat=Status
|move4=Wake-Up Slap|move4type=Fighting|move4cat=Physical
}}
}}
}}
}}


Have Smeargle use Role Play on Cinccino so it can get Skill Link. Then, all of both of their moves will always hit the maximun five times.
This team is all about causing status ailments. Aggron and Mr. Mime can both use Attract to infatuate your opponents. Aggron can paralyze an opponent with Thunder Wave, and then take advantage of it by using Smelling Salts and doubling its power (and also getting rid of the paralysis, however). Also, with its Rock Head ability, Head Smash can cause your opponents a lot of damage without making Aggron take recoil damage. Mr. Mime can use Hypnosis to put the target to sleep, and then use Wake-Up Slap with doubled power (also waking the target up, however).


Eelektross & Slaking
Cradily & Azumarill


{{Party
{{Party
|color={{electric color}}
|color={{rock color}}
|bordercolor={{normal color}}
|bordercolor={{water color}}
|headcolor={{electric color light}}
|headcolor={{grass color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,937: Line 1,993:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=604
|ndex=346
|pokemon=Eelektross
|pokemon=Cradily
|level=100
|level=100
|type1=Electric
|type1=Rock
|ability=Levitate
|type2=Grass
|move1=Gastro Acid|move1type=Poison|move1cat=Status
|ability=Storm Drain
|move2=Thunder|move2type=Electric|move2cat=Special
|move1=Energy Ball|move1type=Grass|move1cat=Special
|move3=Zap Cannon|move3type=Electric|move3cat=Special
|move2=Seed Bomb|move2type=Grass|move2cat=Physical
|move4=Crush Claw|move4type=Normal|move4cat=Physical
|move3=Ancient Power|move3type=Rock|move3cat=Special
|move4=Stone Edge|move4type=Rock|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=289
|ndex=184
|pokemon=Slaking
|pokemon=Azumarill
|level=100
|level=100
|type1=Normal
|type1=Water
|ability=Truant
|ability=Sap Sipper
|held=White Herb
|held=Power Herb
|move1=Earthquake|move1type=Ground|move1cat=Physical
|move1=Rollout|move1type=Rock|move1cat=Physical
|move2=Chip Away|move2type=Normal|move2cat=Physical
|move2=Ice Punch|move2type=Ice|move2cat=Physical
|move3=Slack Off|move3type=Normal|move3cat=Status
|move3=Surf|move3type=Water|move3cat=Special
|move4=Hammer Arm|move4type=Fighting|move4cat=Physical
|move4=Dig|move4type=Ground|move4cat=Physical
}}
}}
}}
}}


Slaking is a powerful Pokemon, but its Truant ability hinders this. However, this is what Eelektross is for; have it use Gastro Acid on Slaking to negate its ability. Additionally, Slaking can use Earthquake without damaging Eelektross since its ability is Levitate.
Cradily has Storm Drain, so when Azumarill uses Surf, Cradily will not take damage and will also have its Special Attack power increased. Also, Cradily can use its Grass-type attacks not only on your opponents, but also on Azumarill to raise its Attack power since its ability is Sap Sipper.


Absol & Primeape
Breloom & Clefable


{{Party
{{Party
|color={{dark color}}
|color={{grass color}}
|bordercolor={{fighting color}}
|bordercolor={{normal color}}
|headcolor={{dark color light}}
|headcolor={{fighting color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 1,977: Line 2,035:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=359
|ndex=286
|pokemon=Absol
|pokemon=Breloom
|level=100
|level=100
|type1=Dark
|type1=Grass
|ability=Super Luck
|type2=Fighting
|move1=Slash|move1type=Normal|move1cat=Physical
|ability=Poison Heal
|move2=Night Slash|move2type=Dark|move2cat=Physical
|held=Toxic Orb
|move3=Shadow Claw|move3type=Ghost|move3cat=Physical
|move1=Toxic|move1type=Poison|move1cat=Status
|move4=Psycho Cut|move4type=Psychic|move4cat=Physical
|move2=Sky Uppercut|move2type=Fighting|move2cat=Physical
|move3=Seed Bomb|move3type=Grass|move3cat=Physical
|move4=Facade|move4type=Normal|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=057
|ndex=036
|pokemon=Primeape
|pokemon=Clefable
|level=100
|level=100
|type1=Fighting
|type1=Normal
|ability=Anger Point
|ability=Cute Charm
|move1=Role Play|move1type=Psychic|move1cat=Status
|move1=Facade|move1type=Normal|move1cat=Physical
|move2=Stone Edge|move2type=Rock|move2cat=Physical
|move2=Hyper Voice|move2type=Normal|move2cat=Special
|move3=Cross Chop|move3type=Fighting|move3cat=Physical
|move3=Role Play|move3type=Psychic|move3cat=Status
|move4=Karate Chop|move4type=Fighting|move4cat=Physical
|move4=Endeavor|move4type=Normal|move4cat=Physical
}}
}}
}}
}}


Have Primeape use Role Play on Absol so it can get Super Luck. Since all of both of their Attack-moves have high critical hit ratios, Super Luck will increase that even further, so Primeape and Absol will both be super-likely to get critical hits.
Have Clefable use Role Play on Breloom so it can get Poison Heal. Then, have Breloom use Toxic on it so it can gain HP at the end of every turn. Breloom will also be poisoned by its Toxic Orb. They can both also use Facade, which has increased power when the user is afflicted with a major status ailment. I recommend making Clefable's Speed higher than Breloom's.


Ferrothorn & Cofagrigus
Ninetales & Weezing


{{Party
{{Party
|color={{grass color}}
|color={{fire color}}
|bordercolor={{ghost color}}
|bordercolor={{poison color}}
|headcolor={{steel color}}
|headcolor={{fire color dark}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 2,016: Line 2,077:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=598
|ndex=038
|pokemon=Ferrothorn
|pokemon=Ninetales
|level=100
|level=100
|type1=Grass
|type1=Fire
|type2=Steel
|ability=Flash Fire
|ability=Iron Barbs
|move1=Energy Ball|move1type=Grass|move1cat=Special
|held=Rocky Helmet
|move2=Role Play|move2type=Psychic|move2cat=Status
|move1=Power Whip|move1type=Grass|move1cat=Physical
|move3=Inferno|move3type=Fire|move3cat=Special
|move2=Metal Claw|move2type=Steel|move2cat=Physical
|move4=Iron Tail|move4type=Steel|move4cat=Physical
|move3=Aerial Ace|move3type=Flying|move3cat=Physical
|move4=Rollout|move4type=Rock|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=563
|ndex=110
|pokemon=Cofagrigus
|pokemon=Weezing
|level=100
|level=100
|type1=Ghost
|type1=Poison
|ability=Mummy
|ability=Levitate
|move1=Role Play|move1type=Psychic|move1cat=Status
|held=Payapa Berry
|move2=Shadow Ball|move2type=Ghost|move2cat=Special
|move1=Toxic|move1type=Poison|move1cat=Status
|move3=Ominous Wind|move3type=Ghost|move3cat=Special
|move2=Venoshock|move2type=Poison|move2cat=Special
|move4=Will-O-Wisp|move4type=Fire|move4cat=Status
|move3=Dark Pulse|move3type=Dark|move3cat=Special
|move4=Fire Blast|move4type=Fire|move4cat=Special
}}
}}
}}
}}


Have Cofagrigus use Role Play on Ferrothorn so it can get Iron Barbs. Then, whenever your opponents make physical contact with it or Ferrothorn, they will take damage right back. Also, Ferrothorn's Rocky Helmet will increase the effect of this.
Have Ninetales use Role Play on Weezing so it can get Levitate and be immune to Ground-type attacks, which it is weak to, needless to say. However, there is still the matter of Water and Rock, which it can protect itself from with Energy Ball and Iron Tail. Also, Weezing's use of Levitate will protect it from one of its two weaknesses. For Psychic-type moves, it has a Payapa Berry to limit the damage taken.


Aggron & Mr. Mime
Lucario & Dunsparce


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{{Party
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|color={{fighting color}}
|bordercolor={{psychic color}}
|bordercolor={{normal color}}
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|headcolor={{steel color}}
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|sprite=Spr B2W2 School Kid M.png
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|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 2,057: Line 2,118:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=306
|ndex=448
|pokemon=Aggron
|pokemon=Lucario
|gender=female
|level=100
|level=100
|type1=Steel
|type1=Fighting
|type2=Rock
|type2=Steel
|ability=Rock Head
|ability=Steadfast
|move1=Head Smash|move1type=Rock|move1cat=Physical
|move1=Role Play|move1type=Psychic|move1cat=Status
|move2=Smelling Salts|move2type=Normal|move2cat=Physical
|move2=Low Sweep|move2type=Fighting|move2cat=Physical
|move3=Thunder Wave|move3type=Electric|move3cat=Status
|move3=Bullet Punch|move3type=Steel|move3cat=Physical
|move4=Attract|move4type=Normal|move4cat=Status
|move4=Extreme Speed|move4type=Normal|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=122
|ndex=206
|pokemon=Mr. Mime
|pokemon=Dunsparce
|gender=male
|level=100
|level=100
|type1=Psychic
|type1=Normal
|ability=Filter
|ability=Rattled
|move1=Hypnosis|move1type=Psychic|move1cat=Status
|move1=Double-Edge|move1type=Normal|move1cat=Physical
|move2=Psychic|move2type=Psychic|move2cat=Special
|move2=Pursuit|move2type=Dark|move2cat=Physical
|move3=Attract|move3type=Normal|move3cat=Status
|move3=Hex|move3type=Ghost|move3cat=Special
|move4=Wake-Up Slap|move4type=Fighting|move4cat=Physical
|move4=Last Resort|move4type=Normal|move4cat=Physical
}}
}}
}}
}}


This team is all about causing status ailments. Aggron and Mr. Mime can both use Attract to infatuate your opponents. Aggron can paralyze an opponent with Thunder Wave, and then take advantage of it by using Smelling Salts and doubling its power (and also getting rid of the paralysis, however). Also, with its Rock Head ability, Head Smash can cause your opponents a lot of damage without making Aggron take recoil damage. Mr. Mime can use Hypnosis to put the target to sleep, and then use Wake-Up Slap with doubled power (also waking the target up, however).
Have Lucario use Role Play on Dunsparce so it can get Rattled. Then, when hit by a Bug, Dark or Ghost-type attack, its Speed will increase. Same with Dunsparce. You can have Dunsparce attack Lucario with Pursuit since Lucario is doubly resistant to Dark-type attacks and its Speed will rise at the cost of very little HP.


Cradily & Azumarill
Simisear & Empoleon


{{Party
{{Party
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|color={{fire color}}
|bordercolor={{water color}}
|bordercolor={{water color}}
|headcolor={{grass color}}
|headcolor={{steel color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 2,099: Line 2,159:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=346
|ndex=514
|pokemon=Cradily
|pokemon=Simisear
|level=100
|level=100
|type1=Rock
|type1=Fire
|type2=Grass
|ability=Gluttony
|ability=Storm Drain
|held=White Herb
|move1=Energy Ball|move1type=Grass|move1cat=Special
|move1=Recycle|move1type=Normal|move1cat=Status
|move2=Seed Bomb|move2type=Grass|move2cat=Physical
|move2=Role Play|move2type=Psychic|move2cat=Status
|move3=Ancient Power|move3type=Rock|move3cat=Special
|move3=Fire Blast|move3type=Fire|move3cat=Special
|move4=Stone Edge|move4type=Rock|move4cat=Physical
|move4=Fire Punch|move4type=Fire|move4cat=Physical
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=184
|ndex=395
|pokemon=Azumarill
|pokemon=Empoleon
|level=100
|level=100
|type1=Water
|type1=Water
|ability=Sap Sipper
|type2=Steel
|held=Power Herb
|ability=Defiant
|move1=Rollout|move1type=Rock|move1cat=Physical
|move1=Waterfall|move1type=Water|move1cat=Physical
|move2=Ice Punch|move2type=Ice|move2cat=Physical
|move2=Flash Cannon|move2type=Steel|move2cat=Special
|move3=Surf|move3type=Water|move3cat=Special
|move3=Hydro Pump|move3type=Water|move3cat=Special
|move4=Dig|move4type=Ground|move4cat=Physical
|move4=Hydro Cannon|move4type=Water|move4cat=Special
}}
}}
}}
}}


Cradily has Storm Drain, so when Azumarill uses Surf, Cradily will not take damage and will also have its Special Attack power increased. Also, Cradily can use its Grass-type attacks not only on your opponents, but also on Azumarill to raise its Attack power since its ability is Sap Sipper.
Have Simisear use Role Play on Empoleon so it can get Defiant. Then, when one of its stats goes down, its Attack will increase two stages. However, you can make it so that none of its stats will decrease with the White Herb. After it uses it, it can use Recycle to get the White Herb back and only have its Attack stat rising throughout the whole battle.


Breloom & Clefable
Noctowl & Illumise


{{Party
{{Party
|color={{grass color}}
|color={{flying color}}
|bordercolor={{normal color}}
|bordercolor={{bug color}}
|headcolor={{fighting color}}
|headcolor={{normal color}}
|sprite=Spr B2W2 School Kid M.png
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|class=Strategist
|classlink=User:Mikoro/Double Battle Strategies (Part 2)
|name=You
|name=You
|game=B2W2
|game=B2W2
Line 2,140: Line 2,201:
|pokemon1={{Pokémon/5
|pokemon1={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=286
|ndex=164
|pokemon=Breloom
|pokemon=Noctowl
|level=100
|level=100
|type1=Grass
|type1=Normal
|type2=Fighting
|type2=Flying
|ability=Poison Heal
|ability=Tinted Lens
|held=Toxic Orb
|held=Power Herb
|move1=Toxic|move1type=Poison|move1cat=Status
|move1=Giga Impact|move1type=Normal|move1cat=Physical
|move2=Sky Uppercut|move2type=Fighting|move2cat=Physical
|move2=Sky Attack|move2type=Flying|move2cat=Physical
|move3=Seed Bomb|move3type=Grass|move3cat=Physical
|move3=Heat Wave|move3type=Fire|move3cat=Special
|move4=Facade|move4type=Normal|move4cat=Physical
|move4=Psychic|move4type=Psychic|move4cat=Special
}}
}}
|pokemon2={{Pokémon/5
|pokemon2={{Pokémon/5
|game=Black 2
|game=Black 2
|ndex=036
|ndex=314
|pokemon=Clefable
|pokemon=Illumise
|gender=female
|level=100
|level=100
|type1=Normal
|type1=Bug
|ability=Cute Charm
|ability=Tinted Lens
|move1=Facade|move1type=Normal|move1cat=Physical
|move1=Ice Punch|move1type=Ice|move1cat=Physical
|move2=Hyper Voice|move2type=Normal|move2cat=Special
|move2=Acrobatics|move2type=Flying|move2cat=Physical
|move3=Role Play|move3type=Psychic|move3cat=Status
|move3=Bug Buzz|move3type=Bug|move3cat=Special
|move4=Endeavor|move4type=Normal|move4cat=Physical
|move4=Thunder|move4type=Electric|move4cat=Special
}}
}}
}}
}}


Have Clefable use Role Play on Breloom so it can get Poison Heal. Then, have Breloom use Toxic on it so it can gain HP at the end of every turn. Breloom will also be poisoned by its Toxic Orb. They can both also use Facade, which has increased power when the user is afflicted with a major status ailment.
Both Noctowl and Illumise have Tinted Lens, which powers up moves that aren't very effective on the target. So if you're ever faced against Pokemon that are resistant to Noctowl or Illumise's moves, it won't be a problem with Tinted Lens.


[[User:Mikoro/Double Battle Strategies (Part 2)|Part 2]]
[[User:Mikoro/Double Battle Strategies (Part 2)|Part 2]]

Latest revision as of 20:39, 24 May 2015

Here are some Double Battle strategies that I came up with. Trust me; you'll find some, a lot, or even ALL of them to be very useful! Also, feel free to modify these combinations any way you want (by this, I mean you can change anything you want when using the strategies; I don't mean you can edit this page). I only included these specific Pokémon, moves, abilities and items the way I did because it was how I originally conceived them (Note: These strategies apply to Black, White, Black 2, and White 2; a few of these strategies will look outdated because of the new features released in X and Y).

Primeape & Infernape



Have Primeape use Role Play on Infernape so it will get Iron Fist. Then, all of its moves will be powered up.

Primeape & Whiscash



Have Whiscash use Tickle on Primeape. With Defiant, the Attack-lowering part will be negated, and the White Herb will negate the Defense-lowering part.

Simisage & Mamoswine



Have Simisage use Role Play on Mamoswine so it will get Thick Fat and will no longer be weak to Fire and Ice-type moves. Also, all of its Attack moves will protect it from its weaknesses (if possible, make the type of Mamoswine's Hidden Power Flying, Psychic, Grass, or Electric to give it protection from either Water of Fighting-type moves; Sheer Cold will take care of the other one).

Blaziken & Emboar



Have Blaziken use Role Play on Emboar so it can get Reckless. Then, every one of its moves will be powered up.

Omastar & Kabutops



Whenever one of them takes a physical attack, their Speed will increase, but this will be counterpoised by the Defense decrease. Whenever that happens, use Skull Bash to negate this effect.

Seviper & Durant



Have Seviper use Gastro Acid on Durant so its Truant ability will be supressed. Durant can also use Entrainment on your opponents so that they will instead have Truant and not be able to attack consecutive turns. Seviper can also use Sludge Wave without damaging Durant since it is immune to Poison-type attacks. It also has Giga Drain to give it a defense against Ground-type attacks, and Durant's X-Scissor will also give Seviper defense from Psychic-types. Durant's Occa Berry will also limit damage from its only weakness.

Probopass & Excadrill



Have Excadrill use Sandstorm and both it and Probopass will be able to take advantage of it with Sand Force. They both also have Magnet Rise so they will become immune to Ground-type attacks, and they will both be able to use Earthquake without damaging each other.

Dugtrio & Cacturne



Have Dugtrio use Sandstorm and both it and Cacturne will have high evasiveness. They can also use Double Team to make themselves even harder to be hit.

Pachirisu & Jolteon



Both have Volt Absorb and Discharge. When one uses Discharge, the other will either gain HP or not be affected. Also, Jolteon can use Rain Dance so Thunder will never miss.

Lanturn & Blastoise



Have Blastoise use Rain Dance so that it will gain HP, all of its moves will be powered up, and Lanturn's Thunder won't miss. Also, when it uses Surf, Lanturn's HP will be restored, or it will not be affected.

Ledian & Houndoom



Both Ledian and Houndoom have Early Bird. When they get low on HP, use Rest, and instead of staying asleep two turns, they will only be sleeping for one turn. You can also take advantage of that one turn with Snore.

Mightyena & Liepard



Mightyena and Liepard both know Taunt. After using Taunt on both targets, Sucker Punch is guaranteed to work. If Taunt won't work for whatever reason, use its other Attack moves. You can also raise their attack stats even further with Moxie and Hone Claws, respectively.

Lilligant & Spinda



Both Lilligant and Spinda have Own Tempo, so they can both use Petal Dance and Thrash (respectively) without becoming confused. They can also both use Teeter Dance without confusing each other (if possible, make the type of Lilligant's Hidden Power Rock, since Rock-type moves are super-effective on everything that is super-effective against Grass, except Poison, which the Kebia Berry will accommodate for).

Omastar & Probopass



All of Omastar's moves cause Entry Hazards, so Pokemon that switch in will wish they hadn't. Also, it can use Sandstorm so that Probopass' moves will have boosted power. In case of Flying-types or Pokemon with Levitate, Probopass can use Gravity and Smack Down.

Seismitoad & Toxicroak



Both Pokemon have Poison Touch, and when they use any of their Physical moves, there's a good chance that the target will become poisoned. Then, Venoshock will be all the more effective.

Drifblim & Luvdisc



When the Flame Orb burns Drifblim, its Special Attack stat will be boosted because of Flare Boost. However, its HP will gradually decrease. This is where Luvdisc comes in; it can use Heal Pulse on Drifblim to restore its HP once it gets low. Luvdisc can also use Rain Dance to make Swift Swim kick in, as well as up its Water-type moves, make Drifblim's Weather Ball a Water-type move and twice as powerful, and make Drifblim's Thunder never miss.

Zangoose & Meganium



Have Meganium use Poison Powder on Zangoose so its Toxic Boost will kick in and its Attack stat will rise. You can also have Meganium use Heal Pulse on Zangoose to restore its HP once the poison gets its HP low (if possible, make the type of Meganium's Hidden Power Rock since Rock-type moves are super effective against everything that Grass-types are weak to, except Poison, which the Kebia Berry will accommodate for).

Victreebel & Tropius



Have Victreebel use Sunny Day so its Chlorophyll will kick in and speed it up. Also, Tropius' Harvest will kick in, and when it uses up its Persim Berry from being confused (from Outrage), it will have a pretty good chance of getting it back in the sun so it can use Outrage again without getting confused. Both their Solar Beams will be executed in one turn instead of two as well.

Hariyama & Serperior



Have Hariyama use Role Play on Serperior so it can get Contrary. Then, when it uses Close Combat, its Defense and Special Defense stats will rise rather than decrease. When it uses Superpower, its Attack and Defense stats will rise instead of fall. Also, when Serperior uses Leaf Storm, its Special Attack stat will increase instead of decrease. You can also have Hariyama use Sand Attack on Serperior so its Accuracy will rise and Leaf Storm will have a lesser chance of missing (if possible, make Serperior's Hidden Power's type Rock, since Rock-type moves are super-effective on everything that Grass-types are weak to, except Poison, which the Kebia Berry will accommodate for).

Abomasnow & Bronzong



Have Abomasnow use Role Play on Bronzong so it can get Heatproof and will be less vulnerable to Fire-type moves. Also, all of both of their moves provide them defense from what they are weak to (except for Fighting in Abomasnow's case, given its Hidden Power type is Ground). Bronzong can also use Rain Dance to weaken the power of Fire-type moves (if possible, make Bronzong's Hidden Power's type Water, Ice or Grass, to give it protection from Ground-type attacks).

Jynx & Abomasnow



Have Jynx use Role Play on Abomasnow so it can get Soundproof. Then, use Mean Look on both of your opponents so that they cannot escape the battle. Finally, the piece de resistance. Use Perish Song. Jynx and Abomasnow will be unaffected because of Soundproof, and both opponents will faint within three turns and won't be able to do anything about it. Abomasnow can also use Hail to up it and Jynx's Ice-type moves as well as make Blizzard never miss.

Charizard & Sunflora



Have Charizard use Sunny Day so that Solar Power will kick in for both of them. While their Special Attack stats will increase, they will gradually lose HP. Charizard has Leftovers to negate this, and Sunflora has Synthesis, which will restore even more HP with the sunny weather. Also, Solar Beam will only take one turn instead of two, and Charizard's Fire-type moves will be boosted.

Amoonguss & Hitmonlee



Have Amoonguss use Rage Powder so that Hitmonlee will be able to use Focus Punch without any trouble (unless one of your opponents uses an attack that hits both targets). This will probably make Amoonguss take a lot of damage, which is where Rest comes in. Its HP will be restored, and the Chesto Berry will wake it up. After using Rest again, while it is sleeping, it can use Snore. It will also gain HP when it uses Giga Drain. Hitmonlee can also use Mind Reader to make its other two moves (which don't have perfect Accuracy) guaranteed to hit on the next turn.

Slowking & Toxicroak



Have Slowking use Rain Dance so Surf will be powered up. Additionally, Toxicroak's HP will gradually be restored by the rain because of Dry Skin. This also means that when Slowking uses Surf, Toxicroak will not take damage or will have its HP restored. One more perk; Slowking doesn't become confused because of Own Tempo, so Toxicroak can use both Swagger and Flatter on Slowking to up its Attack and Special Attack stats without confusing it. Both Pokémon also have moves that will give them some defense from all of their weaknesses (given the type of Slowking's Hidden Power is Ground).

Swellow & Slowking



When Swellow's Flame Orb burns it, its Attack stat will increase because of Guts. However, its HP will gradually decrease. Slowking will be able to use Heal Pulse on Swellow to restore that lost HP. Also, Slowking's ability is Own Tempo, so Swellow can use Swagger on it to raise its Attack stat without confusing it.

Emolga & Electivire



Both Emolga and Electivire have Motor Drive, so when they use Discharge, they will increase each other's Speed stats in addition to damaging your opponents. You can also have them both use Thunder Wave to paralyze the opponents (if Discharge hasn't already) and lower their Speed. Electivire's Low Sweep will, in addition to doing damage, lower the target's Speed even more. One more thing; Emolga can use Tailwind to give it and Electivire the ultimate speed increase (along with the rest of your team, to a lesser extent). Finally, both of their Electro Balls will become super powerful because of the huge differences in Speed between them and your opponents.

Primeape & Pinsir



Make sure Primeape's Speed is higher than Pinsir's. Have Primeape use Bulk Up to rise its Attack and Defense (Defense, more importantly). Then, have Pinsir use Storm Throw on Primeape. It will not do as much damage because of Primeape's raised Defense from Bulk Up, and the guaranteed critical hit will max its Attack stat because of Anger Point. This should help you finish your opponents off quickly.

Flareon & Typhlosion



Both Flareon and Typhlosion have Flash Fire, so when they use Lava Plume, the power of their Fire-type moves will rise. Flareon can also use Sunny Day to make their Fire-type moves even more powerful. They can also both take advantage of the sunny weather by using Solar Beam in one turn rather than two.

Dodrio & Cherrim



Since Dodrio's ability is Tangled Feet, its evasiveness will rise when it becomes confused. You can use Double Team to raise its evasiveness. Then have it use Thrash, and when it finishes, it will become confused and have its evasiveness increased even more. It may hurt itself a few times from the confusion, which is where Cherrim's Heal Pulse comes in. Cherrim can also use Sunny Day to change forms, activate its Flower Gift, make Weather Ball a Fire-type move and twice as powerful, and use Solar Beam in just one turn rather than two.

Ampharos & Manectric



Ampharos has Plus and Manectric has Minus. With this combo, both their Special Attack powers will be increased. They also have moves to give them defenses from their weaknesses (more specifically, use Ice Punch and Ice Fang to even up the score against Ground-types).

Rhyperior & Mantine



Rhyperior has Lightning Rod, so it will draw in all Electric-type attacks and negate Mantine's biggest weakness (except for Electric-type moves that hit two targets). However, there is still the matter of Rock-type moves. That is why Mantine has a Charti Berry; to weaken damage from Rock-type moves. In addition to this, Rhyperior can use Surf without damaging Mantine, since its ability is Water Absorb. One more perk; Rhyperior can also use Earthquake without damaging Mantine, since Flying-types are immune to Ground-type attacks.

Raichu & Azumarill



Raichu's ability is Lightning Rod, so it will draw in all Electric-type attacks (except ones that hit two targets). Also, Azumarill's ability is Sap Sipper, which raises its Attack stat when hit by Grass-type attacks and gives it immunity from Grass-type attacks. Both of these aspects negate all of Azumarill's weaknesses. You can also have Raichu use Grass Knot on Azumarill to raise its Attack stat.

Lucario & Whimsicott



Lucario has Justified, so its Attack power will increase when hit by a Dark-type move. I might know what you're thinking; "why would anyone go after a Pokemon who's doubly resistant to Dark-type moves with a Dark-type move?" Well, that's what Whimsicott is for. Whimsicott doesn't have very good Attack power, so it can use Knock Off, a weak attack, on Lucario to up its Attack, and all you have to pay is a minimal amount of damage.

Magnezone & Sudowoodo



Have Sudowoodo use Role Play on Magnezone so it can get Analytic. Then, the power of Sudowoodo's moves will be boosted when it moves last. If it keeps using Hammer Arm, its Speed will continue to decrease and will gain power once Sudowoodo becomes slower than the target. It can also use Curse to raise its Attack and Defense but lower its Speed to up its Attack power a whole lot. One more thing about Sudowoodo, it can use Rock Tomb not only on your opponents, but also on Magnezone to lower its Speed. It won't take a lot of damage since Steel-types are resistant to Rock-type attacks. Now on to Magnezone, it has an Iron Ball so its Speed will be lowered and Gyro Ball will be really powerful with the Speed decrease.

Gardevoir & Slowbro



Gardevoir has Telepathy, so none of Slowbro's moves will damage it. Also, Gardevoir can use Calm Mind to raise its Special Attack and Special Defense, as well as use Charge Beam, which has a really good chance of raising its Special Attack even more. Once it has many stat increases, Stored Power will become really powerful. Also, Gardevoir can use Swagger on Slowbro to raise its Attack power without confusing it, since its ability is Own Tempo. However, this will probably make Surf start to lag behind in power when compared to the boosted power of Bulldoze and Earthquake, which is what Calm Mind is for. It will boost its Special Attack to increase Surf's power, in addition to raising its Special Defense.

Persian & Houndoom



Persian and Houndoom both have Unnerve, so your opponents will not be able to eat berries. If their held items are not berries, Persian has Knock Off and Thief. You may be wondering why Houndoom has Mimic. Well, it cannot learn Knock Off, so once Persian uses Knock Off, you can have Houndoom use Mimic on Persian so it can temporarily get Knock Off.

Crawdaunt & Abomasnow



Have Abomasnow use Role Play on Crawdaunt so it can get Adaptability. Then, it will be as if all of it and Crawdaunt's moves are super-effective on whoever your opponent is (except for Pokemon who are resistant or immune to the types of moves they use). Abomasnow also has an Occa Berry to give it some defense against Fire-type moves.

Golduck & Archeops



Archeops' ability is Defeatist, which will lower its Attack when its HP drops to half. This isn't a good thing, so Golduck can use Worry Seed on it to change its ability to Insomnia and protect it from falling asleep, which is a better ability to have than Defeatist. Golduck can then get this ability from Archeops by using Role Play on it. Finally, all of Golduck and Archeops' moves will give them some defense from their weaknesses.

Haxorus & Luxray



Haxorus and Luxray both have Rivalry. So, when against Pokemon of the same gender, their Attack power will increase. You can also raise their Attack stats even further with Swords Dance and Howl, as well as give them some defense against their weaknesses with Iron Tail and Ice Fang. However, when against Pokemon of different genders, their Attack power will decrease. This is what Attract is for; you can make them less of a worry by infatuating them and lowering their chances of using moves (I would recommend making Luxray and Haxorus' genders different; that way you won't have to worry about not being able to do anything about both of your opponents' genders differing from both Luxray and Haxorus).

Milotic & Sableye



Have Sableye use Role Play on Milotic so it can get Marvel Scale. Then, when the Flame Orb burns it, its Defense stat will increase. You can then have Sableye use Will-O-Wisp on Milotic to burn it so its Defense will rise as well. Since they will both be gradually taking damage, Milotic has Recover and Aqua Ring, while Sableye has Recover (I wouldn't recommend teaching either of these Pokemon Attack-moves, since being burned lowers a Pokemon's Attack stat).

Relicanth & Blaziken



Have Blaziken use Role Play on Relicanth so it can get Rock Head. Then, all of its and Relicanth's moves (except for Waterfall) will do damage to your opponents without causing them recoil damage.

Hitmontop & Ambipom



Hitmontop and Ambipom both have Technician, which ups the power of moves with a base power of 60 or lower. With this in effect, all of both of their moves will be powered up.

Cinccino & Simisage



Have Simisage use Role Play on Cinccino so it can get Skill Link. Then, all of Cinccino's and 2 of Simisage's moves will always hit the maximum five times. Simisage's Rock Slide will also protect it from 4 of its 5 weaknesses, and the Kebia Berry will weaken the damage it takes from the 5th weakness (Poison).

Eelektross & Slaking



Slaking is a powerful Pokemon, but its Truant ability hinders this. However, this is what Eelektross is for; have it use Gastro Acid on Slaking to negate its ability. Additionally, Slaking can use Earthquake without damaging Eelektross since its ability is Levitate, and Slaking can use Aerial Ace against Fighting-types, its only weakness.

Absol & Primeape



Have Primeape use Role Play on Absol so it can get Super Luck. Since all of both of their Attack-moves have high critical hit ratios, Super Luck will increase that even further, so Primeape and Absol will both be super-likely to get critical hits.

Ferrothorn & Cofagrigus



Have Cofagrigus use Role Play on Ferrothorn so it can get Iron Barbs. Then, whenever your opponents make physical contact with it or Ferrothorn, they will take damage right back. Also, Ferrothorn's Rocky Helmet will increase the effect of this.

Aggron & Mr. Mime



This team is all about causing status ailments. Aggron and Mr. Mime can both use Attract to infatuate your opponents. Aggron can paralyze an opponent with Thunder Wave, and then take advantage of it by using Smelling Salts and doubling its power (and also getting rid of the paralysis, however). Also, with its Rock Head ability, Head Smash can cause your opponents a lot of damage without making Aggron take recoil damage. Mr. Mime can use Hypnosis to put the target to sleep, and then use Wake-Up Slap with doubled power (also waking the target up, however).

Cradily & Azumarill



Cradily has Storm Drain, so when Azumarill uses Surf, Cradily will not take damage and will also have its Special Attack power increased. Also, Cradily can use its Grass-type attacks not only on your opponents, but also on Azumarill to raise its Attack power since its ability is Sap Sipper.

Breloom & Clefable

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Have Clefable use Role Play on Breloom so it can get Poison Heal. Then, have Breloom use Toxic on it so it can gain HP at the end of every turn. Breloom will also be poisoned by its Toxic Orb. They can both also use Facade, which has increased power when the user is afflicted with a major status ailment. I recommend making Clefable's Speed higher than Breloom's.

Ninetales & Weezing



Have Ninetales use Role Play on Weezing so it can get Levitate and be immune to Ground-type attacks, which it is weak to, needless to say. However, there is still the matter of Water and Rock, which it can protect itself from with Energy Ball and Iron Tail. Also, Weezing's use of Levitate will protect it from one of its two weaknesses. For Psychic-type moves, it has a Payapa Berry to limit the damage taken.

Lucario & Dunsparce

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Have Lucario use Role Play on Dunsparce so it can get Rattled. Then, when hit by a Bug, Dark or Ghost-type attack, its Speed will increase. Same with Dunsparce. You can have Dunsparce attack Lucario with Pursuit since Lucario is doubly resistant to Dark-type attacks and its Speed will rise at the cost of very little HP.

Simisear & Empoleon

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Have Simisear use Role Play on Empoleon so it can get Defiant. Then, when one of its stats goes down, its Attack will increase two stages. However, you can make it so that none of its stats will decrease with the White Herb. After it uses it, it can use Recycle to get the White Herb back and only have its Attack stat rising throughout the whole battle.

Noctowl & Illumise

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Both Noctowl and Illumise have Tinted Lens, which powers up moves that aren't very effective on the target. So if you're ever faced against Pokemon that are resistant to Noctowl or Illumise's moves, it won't be a problem with Tinted Lens.

Part 2