Temper Flare (move): Difference between revisions
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Temper Flare is a damage dealing move. If, on the previous turn, the user's last move missed, failed to affect each of its targets, or was prevented from being used due to an effect such as {{status|paralysis}}, Temper Flare's power is doubled from 75 to 150. | Temper Flare is a damage dealing move. If, on the previous turn, the user's last move missed, failed to affect each of its targets, or was prevented from being used due to an effect such as {{status|paralysis}}, Temper Flare's power is doubled from 75 to 150. | ||
If the user was [[:Category:Moves that require recharging|recharging]], grabbed by {{m|Sky Drop}}, or any target of the user's last move blocked it with a {{cat|Protection moves|protection move}} such as {{m|Protect}} on the previous turn, Temper Flare's base power is not doubled. | If the user was [[:Category:Moves that require recharging|recharging]], grabbed by {{m|Sky Drop}}, or any target of the user's last move blocked it with a {{cat|Protection moves|protection move}} such as {{m|Protect}} on the previous turn, Temper Flare's base power is not doubled. | ||
===Other effects=== | ===Other effects=== | ||
Revision as of 07:03, 14 December 2023
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Temper Flare (Japanese: jp jptr) is a damage-dealing Fire-type move introduced in Generation IX. It is TM207 in Generation IX.
Effect
Temper Flare is a damage dealing move. If, on the previous turn, the user's last move missed, failed to affect each of its targets, or was prevented from being used due to an effect such as paralysis, Temper Flare's power is doubled from 75 to 150.
If the user was recharging, grabbed by Sky Drop, or any target of the user's last move blocked it with a protection move such as Protect on the previous turn, Temper Flare's base power is not doubled.
Other effects
Description
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Learnset
In other languages
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |