Flail (move): Difference between revisions

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{{Moveentry/9|0214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/9|0223|Remoraid|type=Water|2|Water 1|Water 2|−|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/9|0223|Remoraid|type=Water|2|Water 1|Water 2|−|−|✔|✔|✔|✔|✔|✔}}
{{Moveentry/9|0270|Lotad|type=Water|type2=Grass|2|Water 1|Grass||✔|✔|✔|✔|✔|−|✔|−}}
{{Moveentry/9|0270|Lotad|type=Water|type2=Grass|2|Water 1|Grass||✔|✔|✔|✔|✔|−|✔|−}}
{{Moveentry/9|0290|Nincada|type=Bug|type2=Ground|1|Bug|Bug||−|−|−|−|−|✔|✔}}
{{Moveentry/9|0290|Nincada|type=Bug|type2=Ground|1|Bug|Bug||−|−|−|−|−|✔|✔}}
{{Moveentry/9|0324|Torkoal|type=Fire|1|Field|Field||−|−|−|−|−|✔|✔|✔}}
{{Moveentry/9|0324|Torkoal|type=Fire|1|Field|Field||−|−|−|−|−|✔|✔|✔}}

Latest revision as of 00:20, 30 August 2024

Flail
じたばた Flail
Flail IX.png
Flail IX 2.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
The appeal works better the later it is performed.
Condition  Cute
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cute
Appeal  1
Jamming  0  
Works better the later it is used in a turn.

Flail (Japanese: じたばた Flail) is a damage-dealing Normal-type move introduced in Generation II.

Effect

Flail inflicts damage and has no additional effect. Its power is based on the user's current HP as a percentage of its maximum HP, which is higher the lower the user's HP is.

Power HP%
All other generations Generation IV
20 HP ≥ 68.8% HP ≥ 67.2%
40 35.4% ≤ HP < 68.8% 34.4% ≤ HP < 67.2%
80 20.8% ≤ HP < 35.4% 20.3% ≤ HP < 34.4%
100 10.4% ≤ HP < 20.8% 9.4% ≤ HP < 20.3%
150 4.2% ≤ HP < 10.4% 3.1% ≤ HP < 9.4%
200 HP < 4.2% HP < 3.1%

Generation II

Flail cannot cause a critical hit, and its damage is not varied by a random factor during damage calculation.

Generation III onwards

Flail can now cause a critical hit, and its damage is now varied by a random factor during damage calculation.

Flail can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Endure was used in the previous turn.

Flail is also part of a Contest Spectacular combination and will give an extra three appeal points if the move Endure was used in the prior turn.

Description

Games Description
Stad2 An attack that increases in power if the user's HP is low. It could turn the tide in battle.
GSC Stronger if the user's HP is low.
RSEColoXD Inflicts more damage when the user's HP is down.
FRLG A desperate attack that becomes more powerful the less HP the user has.
DPPtHGSSPBR
BWB2W2
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0098 Krabby WaterIC Big.png Water 3 Water 3 49FRLG 45 45 45 45 29 29
0099 Kingler WaterIC Big.png Water 3 Water 3 65FRLG 63 63 63 63 31 31
0118 Goldeen WaterIC Big.png Water 2 Water 2 24 24 21 21 21XY
13ORAS
13 30 30
0119 Seaking WaterIC Big.png Water 2 Water 2 24 24 21 21 21XY
13ORAS
13 30 30
0129 Magikarp WaterIC Big.png Water 2 Dragon 30 30 30 30 30 30 25 25 25
0130 Gyarados WaterIC Big.png
FlyingIC Big.png
Water 2 Dragon 1 1 1
0143 Snorlax NormalIC Big.png Monster Monster 1 1 1
0158 Totodile WaterIC Big.png Monster Water 1 22PtHGSS 22 22 22 22 22
0159 Croconaw WaterIC Big.png Monster Water 1 24PtHGSS 24 24 24 24 24
0160 Feraligatr WaterIC Big.png Monster Water 1 24PtHGSS 24 24 24 24 24
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2 13 13 9 9 9XY
31ORAS
31 36 36 36
0171 Lanturn WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2 13 13 9 9 9XY
33ORAS
33 42 42 42
0185 Sudowoodo RockIC Big.png Mineral Mineral 10 9 1, 6 1, 6BW
1, 5B2W2
1, 5 1, 5 1 1 1
0206 Dunsparce NormalIC Big.png Field Field 44FRLG 53 63BW
49B2W2
49 48SM
51USUM
1 1 1
0220 Swinub IceIC Big.png
GroundIC Big.png
Field Field 40B2W2 40 40 10 10 10
0221 Piloswine IceIC Big.png
GroundIC Big.png
Field Field 1 1 1
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3 52B2W2 50 50 30 30
0231 Phanpy GroundIC Big.png Field Field 17 17 6 6 6 6 6 6
0232 Donphan GroundIC Big.png Field Field 17 17 1 1
0263 Zigzagoon NormalIC Big.png Field Field 33 33 37 37XY
29ORAS
29 30 30
0264 Linoone NormalIC Big.png Field Field 38 38
0270 Lotad WaterIC Big.png
GrassIC Big.png
Water 1 Grass 16 16 16
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass 1 1 1
0272 Ludicolo WaterIC Big.png
GrassIC Big.png
Water 1 Grass 1 1 Rem.
0287 Slakoth NormalIC Big.png Field Field 43 43 49 49XY
33ORAS
33 33 33
0288 Vigoroth NormalIC Big.png Field Field 1
0289 Slaking NormalIC Big.png Field Field 43 43 49 49XY
39ORAS
39 39 39
0324 Torkoal FireIC Big.png Field Field 43 52 52 1, 52XY
42ORAS
42
0327 Spinda NormalIC Big.png Field Human-Like 49 50 50 50 50 50
0335 Zangoose NormalIC Big.png Field Field Rem.
0349 Feebas WaterIC Big.png Water 1 Dragon 30 30 30 30 30 25 25 25
0350 Milotic WaterIC Big.png Water 1 Dragon 1 1 1
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 1 40 40
0370 Luvdisc WaterIC Big.png Water 2 Water 2 40 46 31 31XY
27ORAS
26 26 26
0413 Wormadam
Wormadam
All forms
BugIC Big.png
GrassIC Big.png
Bug Bug 38 38 38 38 38
0438 Bonsly RockIC Big.png No Eggs Discovered No Eggs Discovered 6 6BW
5B2W2
5 5 4 4 4
0446 Munchlax NormalIC Big.png No Eggs Discovered No Eggs Discovered 44 44 44
0456 Finneon WaterIC Big.png Water 2 Water 2 26
0457 Lumineon WaterIC Big.png Water 2 Water 2 26
0473 Mamoswine IceIC Big.png
GroundIC Big.png
Field Field 1 1 1
0480 Uxie PsychicIC Big.png No Eggs Discovered No Eggs Discovered 61 61 1, 61 1, 61 70 70 70
0535 Tympole WaterIC Big.png Water 1 Water 1 34 34 34 24
0536 Palpitoad WaterIC Big.png
GroundIC Big.png
Water 1 Water 1 37 37 37 24
0537 Seismitoad WaterIC Big.png
GroundIC Big.png
Water 1 Water 1 39 39 39 24
0540 Sewaddle BugIC Big.png
GrassIC Big.png
Bug Bug 43 43 43 43
0541 Swadloon BugIC Big.png
GrassIC Big.png
Bug Bug 43
0550 Basculin
Basculin
Red- and
Blue-Striped Forms
WaterIC Big.png Water 2 Water 2 46 1, 46 34 8 8
0550 Basculin
Basculin
White-Striped Form
WaterIC Big.png Water 2 Water 2 8
0557 Dwebble BugIC Big.png
RockIC Big.png
Bug Mineral 41 41 41 16
0558 Crustle BugIC Big.png
RockIC Big.png
Bug Mineral 50 50 50 16
0588 Karrablast BugIC Big.png Bug Bug 49 49 49 24
0589 Escavalier BugIC Big.png
SteelIC Big.png
Bug Bug 1
0613 Cubchoo IceIC Big.png Field Field 36 36 36 24 24
0614 Beartic IceIC Big.png Field Field 36 36 36 24 24
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 55 1, 55 1, 55 50
0618 Stunfisk
Stunfisk
Galarian Form
GroundIC Big.png
SteelIC Big.png
Water 1 Amorphous 50
0659 Bunnelby NormalIC Big.png Field Field 29 29 15
0660 Diggersby NormalIC Big.png
GroundIC Big.png
Field Field 31 32 15
0661 Fletchling NormalIC Big.png
FlyingIC Big.png
Flying Flying 16 16 15 15
0662 Fletchinder FireIC Big.png
FlyingIC Big.png
Flying Flying 16 16 15 15
0663 Talonflame FireIC Big.png
FlyingIC Big.png
Flying Flying 16 16 15 15
0682 Spritzee FairyIC Big.png Fairy Fairy 38 38 21
0683 Aromatisse FairyIC Big.png Fairy Fairy 38 38 21
0692 Clauncher WaterIC Big.png Water 1 Water 3 16 16 10 10
0693 Clawitzer WaterIC Big.png Water 1 Water 3 16 16 1 1
0703 Carbink RockIC Big.png
FairyIC Big.png
Fairy Mineral 35 35 15 15
0704 Goomy DragonIC Big.png Dragon Dragon 28 28 20 20
0705 Sliggoo DragonIC Big.png Dragon Dragon 28 28 20 20
0705 Sliggoo
Sliggoo
Hisuian Form
SteelIC Big.png
DragonIC Big.png
Dragon Dragon 20
0706 Goodra DragonIC Big.png Dragon Dragon 28 28 20 20
0706 Goodra
Goodra
Hisuian Form
SteelIC Big.png
DragonIC Big.png
Dragon Dragon 20
0719 Diancie RockIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 35 31 21 21
0759 Stufful NormalIC Big.png
FightingIC Big.png
Field Field 19 28
0760 Bewear NormalIC Big.png
FightingIC Big.png
Field Field 19 30
0761 Bounsweet GrassIC Big.png Grass Grass 29 24 24
0762 Steenee GrassIC Big.png Grass Grass 1 1
0763 Tsareena GrassIC Big.png Grass Grass 1 1
0775 Komala NormalIC Big.png Field Field 26 26
0776 Turtonator FireIC Big.png
DragonIC Big.png
Monster Dragon 17 16
0848 Toxel ElectricIC Big.png
PoisonIC Big.png
No Eggs Discovered No Eggs Discovered 1 1
0849 Toxtricity
Toxtricity
All forms
ElectricIC Big.png
PoisonIC Big.png
Human-Like Human-Like 1 1
0902 Basculegion
Basculegion
All forms
WaterIC Big.png
GhostIC Big.png
Water 2 Water 2 8
0928 Smoliv GrassIC Big.png
NormalIC Big.png
Grass Grass 16
0929 Dolliv GrassIC Big.png
NormalIC Big.png
Grass Grass 16
0930 Arboliva GrassIC Big.png
NormalIC Big.png
Grass Grass 16
0938 Tadbulb ElectricIC Big.png Water 1 Water 1 25
0939 Bellibolt ElectricIC Big.png Water 1 Water 1 25
0950 Klawf RockIC Big.png Water 3 Water 3 37
0974 Cetoddle IceIC Big.png Field Field 25
0975 Cetitan IceIC Big.png Field Field 25
0977 Dondozo WaterIC Big.png Water 2 Water 2 10
0982 Dudunsparce
Dudunsparce
All forms
NormalIC Big.png Field Field 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0007 Squirtle WaterIC Big.png Monster Water 1
0027 Sandshrew GroundIC Big.png Field Field
0027 Sandshrew
Sandshrew
Alolan Form
IceIC Big.png
SteelIC Big.png
Field Field
0037 Vulpix FireIC Big.png Field Field
0037 Vulpix
Vulpix
Alolan Form
IceIC Big.png Field Field
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass
0046 Paras BugIC Big.png
GrassIC Big.png
Bug Grass
0052 Meowth NormalIC Big.png Field Field
0052 Meowth
Meowth
Alolan Form
DarkIC Big.png Field Field
0052 Meowth
Meowth
Galarian Form
SteelIC Big.png Field Field
0074 Geodude RockIC Big.png
GroundIC Big.png
Mineral Mineral
0074 Geodude
Geodude
Alolan Form
RockIC Big.png
ElectricIC Big.png
Mineral Mineral
0083 Farfetch'd NormalIC Big.png
FlyingIC Big.png
Flying Field
0083 Farfetch'd
Farfetch'd
Galarian Form
FightingIC Big.png Flying Field
0084 Doduo NormalIC Big.png
FlyingIC Big.png
Flying Flying
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral
0098 Krabby WaterIC Big.png Water 3 Water 3
0114 Tangela GrassIC Big.png Grass Grass
0116 Horsea WaterIC Big.png Water 1 Dragon
0127 Pinsir BugIC Big.png Bug Bug
0133 Eevee NormalIC Big.png Field Field
0140 Kabuto RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0152 Chikorita GrassIC Big.png Monster Grass
0170 Chinchou WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2
0172 Pichu ElectricIC Big.png Field Fairy HGSS
0204 Pineco BugIC Big.png Bug Bug
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2
0211 Qwilfish
Qwilfish
Hisuian Form
DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug
0223 Remoraid WaterIC Big.png Water 1 Water 2
0270 Lotad WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0290 Nincada BugIC Big.png
GroundIC Big.png
Bug Bug
0324 Torkoal FireIC Big.png Field Field
0328 Trapinch GroundIC Big.png Bug Dragon
0335 Zangoose NormalIC Big.png Field Field
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2
0393 Piplup WaterIC Big.png Water 1 Field
0417 Pachirisu ElectricIC Big.png Field Fairy
0427 Buneary NormalIC Big.png Field Human-Like HGSS
0431 Glameow NormalIC Big.png Field Field HGSS
0456 Finneon WaterIC Big.png Water 2 Water 2
0504 Patrat NormalIC Big.png Field Field
0564 Tirtouga WaterIC Big.png
RockIC Big.png
Water 1 Water 3
0572 Minccino NormalIC Big.png Field Field
0632 Durant BugIC Big.png
SteelIC Big.png
Bug Bug
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Pokéwalker - Yellow Forest
0417 Pachirisu ElectricIC Big.png Field Fairy Pokéwalker - Resort
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0084 Doduo NormalIC Big.png
FlyingIC Big.png
Flying Flying Dream World - Pleasant Forest
0140 Kabuto RockIC Big.png
WaterIC Big.png
Water 1 Water 3 Dream World - Sparkling Sea
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug Dream World - Dream Park
0564 Tirtouga WaterIC Big.png
RockIC Big.png
Water 1 Water 3 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0041 Zubat PoisonIC Big.png
FlyingIC Big.png
Flying Flying New York Pokémon Center
0086 Seel WaterIC Big.png Water 1 Field New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IV

# Pokémon Types Egg Groups Obtained with
0133 Eevee NormalIC Big.png Field Field 2010 World Championships Eevee
Video Game Championships 2010 Eevee
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Flail deals damage. Its power is higher when the user's HP is lower. In the Rescue Team series, Flail's final damage is multiplied by 2 when at 51-75% HP, 4 when at 26-50% and 8 when at 25% or lower. In the Explorers series, the damage is multiplied by 1.5 at 26-50% HP and by 2 at 25% or lower. In Super Mystery Dungeon, its damage calculation is approximately proportional to its current HP.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 2 - 17 - 100% - Front Enemy No
MDTDS 2 - 17 - 100% - Front Enemy No
BSL 2 - 17 - 100% - Front Enemy No
MDGtI - - 15 50 95% 98% Front Enemy No
SMD 8 99 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

NormalIC RR.png Flail
★★★
Attack power 43.1611
Charge time 0.74 seconds
Range type Circular (self)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Flail Rumble Rush.png

Pokémon UNITE

In Pokémon UNITE, Flail is Snorlax's first move. It is obtained by reaching level 5 and upgrading Tackle into it instead of Heavy Slam. The user buffs themselves for 4 seconds causing their basic attacks to deal increased damage. Damage increase is strengthened for every 20% HP the user is missing. The user also gains a short burst of increased movement speed when Flail is activated. At level 11, the move's damage is increased and now causes the user’s basic attacks to also heal them while they are below 40% of their maximum HP.

Monopoly: Pokémon Exclusive Kanto Edition

In the exclusive edition of Monopoly: Pokémon Kanto Edition, Flail is the Power Card belonging to Magikarp. Once per game, the player using Magikarp may avoid paying rent on a property, instead receiving Pokémon Dollars equal to half the amount they would have paid from the owner of the property.

Description

Games Description
MDRB Inflicts damage on the target. The lower the user's HP, the greater the damage.
MDTDS Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.
BSL てきポケモンに ダメージをあたえる じぶんのHPが のこりすくないほど あたえるダメージが おおきい
MDGtI
SMD
MDRTDX
It damages an enemy. The lower your HP is, the greater the damage it causes.
Monopoly: Pokémon Exclusive Kanto Edition Flail avoids the rent charge! (If the space is a location owned by an opponent, he or she must pay you half the amount of that space's rent.)


In the anime

Magikarp Flail.png
Magikarp
Brock Bonsly Flail.png
Bonsly
Brock Sudowoodo Flail.png
Sudowoodo
The user flails about aimlessly to attack.
Pokémon Method
User First Used In Notes
Magikarp Magikarp hits the opponent repeatedly with its tailfin.
A wild Magikarp The Ties That Bind Debut
A wild Magikarp Yo, Ho, Ho! Go, Popplio! None
A wild Magikarp Big Sky, Small Fry! None
Bonsly Bonsly flails around, jumping from one foot to the other quickly.
Brock's Bonsly King and Queen for a Day! None
Sudowoodo Sudowoodo flails around its arms and legs, then throws the opponent, or Sudowoodo runs up to the opponent and flails around its arms and legs, hitting the opponent repeatedly.
Brock's Sudowoodo Leave It To Brocko! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move was Magikarp's attack (as じたばた / Wriggling in Japanese and as Flail in English) in the Base Set set of the TCG prior to being introduced in Generation II of the games.

In other languages

Language Title
Chinese Cantonese 抓狂 Jáaukwòhng *
手足慌亂 Sáujūk Fōnglyuhn *
Mandarin 抓狂 Zhuākuáng *
手足慌亂 / 手足慌乱 Shǒuzú Huāngluàn *
The Netherlands Flag.png Dutch Huppel
Finland Flag.png Finnish Läpsyttely
France Flag.png French GigotageVIII+
FléauIIVII
Germany Flag.png German Dreschflegel
Greece Flag.png Greek Μαστίγωμα Mastígoma
Italy Flag.png Italian Flagello
South Korea Flag.png Korean 바둥바둥 Badungbadung
Poland Flag.png Polish Bicz
Brazil Flag.png Brazilian Portuguese Mangual (games, Flashfire–present, manga)
Ataque de Cauda (Diamond & PearlBoundaries Crossed)
Espancar
Romania Flag.png Romanian Biciul
Serbia Flag.png Serbian Mlaćenje
Spain Flag.png Spanish Azote
Sweden Flag.png Swedish Slagattack
Vietnam Flag.png Vietnamese Vùng Vẫy


Variations of the move Flail
PhysicalIC HOME.png FlailReversal


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.