Waterfall (move): Difference between revisions
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{{Moveentry/TM2|170|Chinchou|2|Water|Electric|yes|yes|yes|yes|STAB='''}} | {{Moveentry/TM2|170|Chinchou|2|Water|Electric|yes|yes|yes|yes|STAB='''}} | ||
{{Moveentry/TM2|171|Lanturn|2|Water|Electric|yes|yes|yes|yes|STAB='''}} | {{Moveentry/TM2|171|Lanturn|2|Water|Electric|yes|yes|yes|yes|STAB='''}} | ||
{{Moveentry/TM2|183|Marill| | {{Moveentry/TM2|183|Marill|2|Water|Fairy|yes|yes|yes|yes|STAB='''}} | ||
{{Moveentry/TM2|184|Azumarill| | {{Moveentry/TM2|184|Azumarill|2|Water|Fairy|yes|yes|yes|yes|STAB='''}} | ||
{{Moveentry/TM2|186|Politoed|1|Water|Water|yes|yes|yes|yes|STAB='''}} | {{Moveentry/TM2|186|Politoed|1|Water|Water|yes|yes|yes|yes|STAB='''}} | ||
{{Moveentry/TM2|194|Wooper|2|Water|Ground|no|yes|yes|yes|STAB='''}} | {{Moveentry/TM2|194|Wooper|2|Water|Ground|no|yes|yes|yes|STAB='''}} |
Revision as of 04:31, 27 October 2013
Waterfall たきのぼり Waterfall Climb | ||||||||||||
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Range
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Availability
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Waterfall (Japanese: たきのぼり Waterfall Climb) is a damage-dealing Water-type move introduced in Generation I. It is HM07 in Generations II, III, and IV; it is HM05 as of Generation V. Prior to Generation II, it was the signature move of Goldeen and Seaking.
Effect
In battle
Generation I-III
Waterfall does damage and has no secondary effect.
Generation IV onwards
Along with damage, Waterfall now also has a 20% chance of causing the target to flinch.
Outside of battle
Generation II and on
Waterfall has an effect outside battle that allows players to climb waterfalls. Note that in Generations II and III, the HM move Waterfall is not required to go down waterfalls, whereas in Diamond, Pearl, and Platinum versions, it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up. Despite this, in HeartGold and SoulSilver versions, it is no longer required to go down waterfalls, likely because of a lack of accessible down falls without first climbing up one.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
118 | Goldeen | Water | 37 | 38 | 38 | 37 | 37 | ' | ||||||||
119 | Seaking | Water | 39 | 41 | 41 | 40 | 40 | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By HM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II HM07 |
III HM07 |
IV HM07 |
V HM05 |
VI HM05 | ||||||||||
007 | Squirtle | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
008 | Wartortle | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
009 | Blastoise | Water | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||
054 | Psyduck | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
055 | Golduck | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
060 | Poliwag | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
061 | Poliwhirl | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
062 | Poliwrath | Water | Fighting | ✔ | ✔ | ✔ | ✔ | |||||||
072 | Tentacool | Water | Poison | ✔ | ✔ | ✔ | ||||||||
073 | Tentacruel | Water | Poison | ✔ | ✔ | ✔ | ||||||||
086 | Seel | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
087 | Dewgong | Water | Ice | ✔ | ✔ | ✔ | ✔ | |||||||
116 | Horsea | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
117 | Seadra | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
118 | Goldeen | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
119 | Seaking | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
120 | Staryu | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
121 | Starmie | Water | Psychic | ✔ | ✔ | ✔ | ✔ | |||||||
130 | Gyarados | Water | Flying | ✔ | ✔ | ✔ | ✔ | |||||||
131 | Lapras | Water | Ice | ✔ | ✔ | ✔ | ||||||||
134 | Vaporeon | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
138 | Omanyte | Rock | Water | ✔ | ✔ | ✔ | ||||||||
139 | Omastar | Rock | Water | ✔ | ✔ | ✔ | ||||||||
140 | Kabuto | Rock | Water | ✔ | ✔ | ✔ | ||||||||
141 | Kabutops | Rock | Water | ✔ | ✔ | ✔ | ||||||||
147 | Dratini | Dragon | ✔ | ✔ | ✔ | ✔ | ||||||||
148 | Dragonair | Dragon | ✔ | ✔ | ✔ | ✔ | ||||||||
149 | Dragonite | Dragon | Flying | ✔ | ✔ | ✔ | ✔ | |||||||
151 | Mew | Psychic | ✔ | ✔ | ✔ | ✔ | ||||||||
158 | Totodile | Water | ✔ | ✔ | ✔ | |||||||||
159 | Croconaw | Water | ✔ | ✔ | ✔ | |||||||||
160 | Feraligatr | Water | ✔ | ✔ | ✔ | |||||||||
170 | Chinchou | Water | Electric | ✔ | ✔ | ✔ | ✔ | |||||||
171 | Lanturn | Water | Electric | ✔ | ✔ | ✔ | ✔ | |||||||
183 | Marill | Water | Fairy | ✔ | ✔ | ✔ | ✔ | |||||||
184 | Azumarill | Water | Fairy | ✔ | ✔ | ✔ | ✔ | |||||||
186 | Politoed | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
194 | Wooper | Water | Ground | ✔ | ✔ | ✔ | ||||||||
195 | Quagsire | Water | Ground | ✔ | ✔ | ✔ | ||||||||
211 | Qwilfish | Water | Poison | ✔ | ✔ | ✔ | ✔ | |||||||
223 | Remoraid | Water | ✔ | ✔ | ✔ | |||||||||
224 | Octillery | Water | ✔ | ✔ | ✔ | |||||||||
226 | Mantine | Water | Flying | ✔ | ✔ | ✔ | ✔ | |||||||
230 | Kingdra | Water | Dragon | ✔ | ✔ | ✔ | ✔ | |||||||
245 | Suicune | Water | ✔ | ✔ | ✔ | ✔ | ||||||||
249 | Lugia | Psychic | Flying | ✔ | ✔ | ✔ | ✔ | |||||||
258 | Mudkip | Water | ✔ | ✔ | ✔ | |||||||||
259 | Marshtomp | Water | Ground | ✔ | ✔ | ✔ | ||||||||
260 | Swampert | Water | Ground | ✔ | ✔ | ✔ | ||||||||
271 | Lombre | Water | Grass | ✔ | ✔ | ✔ | ||||||||
272 | Ludicolo | Water | Grass | ✔ | ✔ | ✔ | ||||||||
298 | Azurill | Normal | ✔ | ✔ | ✔ | |||||||||
318 | Carvanha | Water | Dark | ✔ | ✔ | ✔ | ||||||||
319 | Sharpedo | Water | Dark | ✔ | ✔ | ✔ | ||||||||
320 | Wailmer | Water | ✔ | ✔ | ✔ | |||||||||
321 | Wailord | Water | ✔ | ✔ | ✔ | |||||||||
339 | Barboach | Water | Ground | ✔ | ✔ | ✔ | ||||||||
340 | Whiscash | Water | Ground | ✔ | ✔ | ✔ | ||||||||
341 | Corphish | Water | ✔ | ✔ | ✔ | |||||||||
342 | Crawdaunt | Water | Dark | ✔ | ✔ | ✔ | ||||||||
349 | Feebas | Water | ✔ | ✔ | ✔ | |||||||||
350 | Milotic | Water | ✔ | ✔ | ✔ | |||||||||
363 | Spheal | Ice | Water | ✔ | ✔ | ✔ | ||||||||
364 | Sealeo | Ice | Water | ✔ | ✔ | ✔ | ||||||||
365 | Walrein | Ice | Water | ✔ | ✔ | ✔ | ||||||||
366 | Clamperl | Water | ✔ | ✔ | ✔ | |||||||||
367 | Huntail | Water | ✔ | ✔ | ✔ | |||||||||
368 | Gorebyss | Water | ✔ | ✔ | ✔ | |||||||||
369 | Relicanth | Water | Rock | ✔ | ✔ | ✔ | ||||||||
370 | Luvdisc | Water | ✔ | ✔ | ✔ | |||||||||
380 | Latias | Dragon | Psychic | ✔ | ✔ | ✔ | ||||||||
381 | Latios | Dragon | Psychic | ✔ | ✔ | ✔ | ||||||||
382 | Kyogre | Water | ✔ | ✔ | ✔ | |||||||||
384 | Rayquaza | Dragon | Flying | ✔ | ✔ | ✔ | ||||||||
393 | Piplup | Water | ✔ | ✔ | ||||||||||
394 | Prinplup | Water | ✔ | ✔ | ||||||||||
395 | Empoleon | Water | Steel | ✔ | ✔ | |||||||||
400 | Bibarel | Normal | Water | ✔ | ✔ | |||||||||
418 | Buizel | Water | ✔ | ✔ | ||||||||||
419 | Floatzel | Water | ✔ | ✔ | ||||||||||
423 | Gastrodon | Water | Ground | ✔ | ✔ | |||||||||
456 | Finneon | Water | ✔ | ✔ | ||||||||||
457 | Lumineon | Water | ✔ | ✔ | ||||||||||
458 | Mantyke | Water | ✔ | ✔ | ||||||||||
489 | Phione | Water | ✔ | ✔ | ||||||||||
490 | Manaphy | Water | ✔ | ✔ | ||||||||||
493 | Arceus | Normal | ✔ | ✔ | ||||||||||
501 | Oshawott | Water | ✔ | |||||||||||
502 | Dewott | Water | ✔ | |||||||||||
503 | Samurott | Water | ✔ | |||||||||||
515 | Panpour | Water | ✔ | |||||||||||
516 | Simipour | Water | ✔ | |||||||||||
550 | Basculin | Water | ✔ | |||||||||||
564 | Tirtouga | Water | Rock | ✔ | ||||||||||
565 | Carracosta | Water | Rock | ✔ | ||||||||||
592 | Frillish | Water | Ghost | ✔ | ||||||||||
593 | Jellicent | Water | Ghost | ✔ | ||||||||||
594 | Alomomola | Water | ✔ | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Waterfall is Squirtle's Special Up move. It can be used by Squirtle as a recovery move and offers high knockback at the very end of the move.
In the anime
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Finneon's eyes glow light blue and a column of water rises from the water, and Finneon swims up the column in a fast, spiraling motion. | |||
Zoey's Finneon | Staging a Heroes' Welcome! | Debut |
In the manga
In the Pokémon Adventures manga
The user fires a blast of water from their mouth at the opponent. The water also stays in the air long enough for the user to ride on it. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Goldeen releases a stream of water at the opponent from its mouth. The water can stay in the air long enough for Goldeen to swim across the top of it as well. | |||
Misty's Goldeen | Punching Poliwrath | Debut | |
Kingdra swims up the middle of a waterfall and staying at the top, opening a hole in the middle of it. | |||
Silver's Kingdra | Curious Kingdra | None | |
Lanturn swims up a waterfall while its Trainer holds onto its back. | |||
Misty's Lanturn | Lovely Lanturn | None | |
Ludicolo motions its hands up into the air and a geyser of water comes out of the ground and over the opponent. | |||
Dahlia's Ludicolo | VS. Empoleon | None |
In other generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Outside of battle |
The picture used in this section is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Generation III picture is not animated. |
Trivia
- Waterfall was the first move to gain HM status in a generation after it was introduced, doing so in Generation II. Only Rock Smash shares this trait, though it does not remain an HM in all subsequent generations.
In other languages
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Variations of the move Waterfall | ||||
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages with broken file links
- Moves usable outside of battle
- Generation II HM moves
- Generation III HM moves
- Generation IV HM moves
- Generation V HM moves
- Generation VI HM moves
- Moves
- Moves that can target any adjacent Pokémon
- Water-type moves
- Tough moves
- Physical moves
- Generation I moves
- Articles needing more information
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- Machine moves
- Moves that can cause flinching