Snore (move): Difference between revisions
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==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon]]=== | |||
Snore is a Normal-type move with a power of 4, 16 PP, and 95 Accuracy. Using it will have no effect; rather, it will automatically be used if the Pokémon that uses it is asleep and is attacked, and will be used on the attacker. It has a 30% chance to inflict the target with cringing. It is completely unaffected by the cowering and confusion statuses, and cannot be linked. | |||
In [[Pokémon Super Mystery Dungeon]], Snore instead has a base power of 20 (up to 50), a base accuracy of 90 (up to 98), and max PP of 25 (up to 40). Rather than function as a counterattack, it instead is used automatically if there are any nearby enemies, and affects all enemies surrounding the user. It may still cause flinching. | |||
In both games, it is a sound-based move, and thus can be blocked if the user has the Muzzle status. | |||
===Description=== | ===Description=== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} |
Revision as of 04:12, 18 May 2018
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Snore (Japanese: いびき Snore) is a damage-dealing Normal-type move introduced in Generation II. It was TM13 in Generation II.
Effect
Generation II
Snore can only be used if the user is sleeping; it will fail in any other case.
Snore inflicts damage and has a 30% chance of causing the target to flinch.
Generation III
If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.
Pokémon with the Ability Soundproof are not affected by this move.
In the Pokémon Mystery Dungeon series, provided that Snore is one of the user's moves, if the user takes direct damage while asleep it may inflict damage on the foe indirectly (by counterattack).
Snore can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if Rest was used in the prior turn.
Generation IV to V
Turns where Snore is used are always counted towards waking the Pokémon.
Generation VI onward
Snore's power changed from 40 to 50.
Snore can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0143 | Monster | 36 | 28RSE 29FRLG |
28 | 28 | 28 | 28 | ||||||
0216 | Field | 43 | 43 | 43 | 43 | 43 | 43 | ||||||
0217 | Field | 49 | 43 | 49 | 49 | 49 | 49 | ||||||
0325 | Field | 37 | 29 | 29 | 29XY 33ORAS |
33 | |||||||
0326 | Field | 43 | 29 | 29 | 29XY 35ORAS |
35 | |||||||
0339 | |
Water 2 | 26 | 31 | 31 | 31XY 25ORAS |
25 | ||||||
0340 | |
Water 2 | 26 | 33 | 33 | 33XY 25ORAS |
25 | ||||||
0363 | |
Water 1 | Field | 37 | 37 | 37 | 37XY 31ORAS |
31 | |||||
0364 | |
Water 1 | Field | 39 | 39 | 39 | 39XY 31ORAS |
31 | |||||
0365 | |
Water 1 | Field | 39 | 39 | 39 | 39XY 31ORAS |
31 | |||||
0702 | |
Field | Fairy | 31 | 31 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0079 | |
Monster | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0108 | Monster | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||
0206 | Field | ✔ | ✔ | ✔ | ✔ | ||||||||
0209 | Field | Fairy | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0223 | Water 1 | Water 2 | ✔ | ✔ | ✔ | ✔ | |||||||
0231 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||
0287 | Field | ✔ | ✔ | ✔ | ✔ | ||||||||
0293 | Monster | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0320 | Field | Water 2 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0369 | |
Water 1 | Water 2 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0393 | Water 1 | Field | ✔ | ✔ | ✔ | ✔ | |||||||
0535 | Water 1 | ✔ | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM13 |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII -- |
IX -- | ||||||
All Pokémon who can learn TMs can learn Snore. | |||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
Special move
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0265 | Bug | Dream World - Dream Park | ||||
0412 | Bug | Dream World - Pokémon Café Forest and Rugged Mountain | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation IV
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0025 | Field | Fairy | Sleeping PikachuDP | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon
Snore is a Normal-type move with a power of 4, 16 PP, and 95 Accuracy. Using it will have no effect; rather, it will automatically be used if the Pokémon that uses it is asleep and is attacked, and will be used on the attacker. It has a 30% chance to inflict the target with cringing. It is completely unaffected by the cowering and confusion statuses, and cannot be linked.
In Pokémon Super Mystery Dungeon, Snore instead has a base power of 20 (up to 50), a base accuracy of 90 (up to 98), and max PP of 25 (up to 40). Rather than function as a counterattack, it instead is used automatically if there are any nearby enemies, and affects all enemies surrounding the user. It may still cause flinching.
In both games, it is a sound-based move, and thus can be blocked if the user has the Muzzle status.
Description
|
In the anime
The user snores loudly while asleep, hurting the opponent's ears. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Snorlax snores loudly while sleeping, causing the opponent to hold its ears in pain. | |||
A wild Snorlax | Awakening the Sleeping Giant! | Debut |
In the manga
In the Pokémon Adventures manga
The user snores loudly while asleep, damaging the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Slowking snores loudly while sleeping, damaging the opponent. | |||
Sham's Slowking | Slick Slowking | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- All Pokémon with Insomnia or Vital Spirit that were previously able to learn Snore via Move Tutor in Pokémon Emerald were unable to do so from Pokémon Platinum until Pokémon Omega Ruby and Alpha Sapphire.
In other languages
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Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation II TM moves
- Emerald tutor moves
- Platinum tutor moves
- HeartGold and SoulSilver tutor moves
- Black 2 and White 2 tutor moves
- Omega Ruby and Alpha Sapphire tutor moves
- Ultra Sun and Ultra Moon tutor moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Cute moves
- Special moves
- Generation II moves
- Sound-based moves
- TM moves that all Pokémon that can learn TMs can learn
- Machine moves
- Moves that can cause flinching