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Revision as of 12:40, 17 April 2019
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Pokémon Duel ポケモンコマスター | |
---|---|
Pokémon Duel logo | |
Basic info
| |
Platform: | iOS, Android |
Category: | Strategy |
Players: | 1-2 |
Connectivity: | Online play |
Developer: | HEROZ |
Publisher: | The Pokémon Company |
Part of: | Generation VI and VII spin-off |
Ratings
| |
CERO: | |
ESRB: | E |
ACB: | G |
OFLC: | N/A |
PEGI: | 3 |
GRAC: | N/A |
GSRR: | N/A |
Release dates
| |
Japan: | April 12, 2016 (Android) April 19, 2016 (iOS) |
North America: | January 24, 2017 |
Australia: | January 24, 2017 |
Europe: | January 24, 2017 (only UK) |
South Korea: | N/A |
Hong Kong: | January 24, 2017 |
Taiwan: | January 24, 2017 |
Websites
| |
Japanese: | Official site |
English: | Pokemon.com |
Japanese boxart
|
Pokémon Duel (Japanese: ポケモンコマスター Pokémon Comaster) is a spin-off Pokémon board game for iOS and Android. It was released in Japan for Android devices on April 12, 2016 and for iOS on April 19, 2016, and was later released in English in North America, Europe (only UK), and Australia on January 24, 2017. The game is free-to-start. In order to give the game the world's strongest AI, The Pokémon Company has partnered with HEROZ, whose app Shogi Wars is known for being able to defeat and challenge professional players.
Pokémon Duel is a single-player game that features online battles.
Blurb
Pokémon Duel is a strategy board game that uses Pokémon figures. Build a deck with your favorite figures and then leap into a League Match! Compete with players from around the world for a chance to enter the top League rankings in League Matches. You'll fight your rivals in real time! Win duels, get all kinds of cool figures and items, and make your deck stronger!
The rules are simple! The object is to be the first player to get one of your figures to your opponent's goal. How will you get to the goal? You'll need to carefully choose your route! In duels, you and your opponent take turns moving your figures. Set up a strategic formation and attack your opponent, or simply block their path—it's all about tactics! Plan your strategy and defeat your opponents in this game of cat and mouse!
In duels, your deck is composed of 6 Pokémon figures. There are all kinds of figures, each with different moves and abilities. Keep this in mind as you build your own custom deck!
Make use of your custom deck and the AI! The AI is a reliable ally who will determine good moves and take your turn for you. Make full use of the AI and crush your opponents!
Gameplay
Pokémon Duel is a strategy board game based on the Pokémon Trading Figure Game. Players collect and build their own deck from a large range of Figures with different characteristics. For the basic rules of the game, see Pokémon Trading Figure Game→Mechanics.
Players are given a Deck Case that holds their Figures (including fusion materials), Plates, and saved deck configurations. Decks and Figures have a maximum on their capacity that can be expanded by spending Gems. The deck limit will increase by one and the Figure limit by 10 for 10 Gems each. There is a 2,000 limit on Figures.
Players may transfer their game data to another device. Within the Options menu, setting a transfer password will generate a transfer ID; when the password and ID are entered into the Game Data Transfer option of another device, the player's save data and Gems will be moved to the new device. After data is transferred from a device, a new save file under a new account must be made. If data is transferred from iOS to Android or vice versa, Gems will not be transferred.
Changes from the Trading Figure Game
- Trainer cards are replaced by Plates, which have no chance of failing; Trainer figures are removed because of this.
- Figures of evolved Pokémon may be evolved, increasing the damage of the evolved Pokemon's moves.
- Figures use the Pokémon's types from the Pokémon games rather than the types from the Pokémon Trading Card Game.
- Pokémon Powers have been renamed Abilities.
- A figure's action wheel can be altered by leveling up the figure. The size of actions can be increased, thus decreasing the size of the Miss section of that figure.
- Version 5.0.6 added Ultra Space, an out-of-play area that acts differently than the normal area where figures removed from play go. Figures in Ultra Space retain any markers and Special Conditions and do not decrease the number of turns left for Wait or Mega Evolution.
Fusion
Fusion is the process by which Figures are leveled up. Fusing a Figure with fusion materials or other Figures will increase the fused Figure's experience and/or chain level. Fusion costs Coins, which are obtained from beating opponents or selling Figures, Plates, and fusion materials to the Shop.
There are four types of fusion materials: Rare Metals , Cubes , Ingots , and Carmonites .
- Rare Metals are used to grant large sums of experience points to Figures to level them up, up to Level 5. The higher the rarity of the Rare Metal, the more experience points it will grant:
- Common Rare Metals give 500 EXP
- Uncommon Rare Metals give 1,000 EXP
- Rare Rare Metals give 4,500 EXP
- EX Rare Metals give 10,500 EXP
- UX Rare Metals give 51,000 EXP
- Cubes are used to grant Chain Points, otherwise available only by fusing Figures with the same ID. Cubes can only be used on Figures with the same rarity (for example, EX Figures need EX Cubes).
- Ingots are intended to be sold directly to the Exchange Coins section of the shop. The higher the rarity of the Ingot, the higher value for which it can be sold. If used for fusion, all rarities give only one EXP.
- Carmonites can only be used on Figures that are at least Level 5. Using Carmonite unlocks the Level cap to Level 10. Each additional Level gained in this way allows for a wheel piece to be increased by 1 while another wheel piece (that is greater than 4) is decreased by 1. The greater the rarity of the Figure, the greater the amount of Carmonite needed to level up (10, 20, 50, 100 and 150 needed for Common, Uncommon, Rare, EX and UX Figures, respectively).
Shop
A shop run by Luca's sister Tia sells Boosters, Plates, and Figures.
Gem Counter
Gems can be purchased with real money from the Gem Counter run by Marabelle. Each pack of Gems has a point value that is deducted from a 50000 point pool. Gems cannot be purchased if the player does not have enough points and the pool is reset at the beginning of every month.
Exchange Coins
Figures, Plates, and fusion materials can be sold for Coins . The exact sale price for a figure varies with experience for levels 1-4. The tables below list the price for figures with 0 experience past the indicated level.
Plates
The contents of this article have been suggested to be split into Plate (Duel). Please discuss it on the talk page for this article. |
ID | Category | Name | Rarity | Description | Cost | Gems | Version |
---|---|---|---|---|---|---|---|
1 | Long Throw | Move one Pokémon from your bench to one space away from your entry point. Your turn ends. | 2 | 160 | |||
2 | Bright Powder | Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once. | 1 | 160 | |||
3 | Recycle | All Plates from both players except Recycle become usable. Your turn ends. | 2 | ||||
4 | X Sp. Atk | Choose one of your Pokémon on the field or bench. For this turn, it has ★+2. | 1 | 160 | |||
5 | Max Revive | Select one of your Pokémon in your P.C. That Pokémon moves to the bench. (That Pokémon cannot have Wait.) | 2 | 72 | |||
6 | Desperate Times | Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage. | 2 | ||||
7 | Double Chance | Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it. | 1 | 72 | |||
8 | Clear Wait | Choose one of your Pokémon on the field or bench. Remove Wait from that Pokémon. | 2 | 72 | |||
9 | Focus Band | Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out. | 2 | ||||
10 | Full Heal | Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.) | 1 | 72 | |||
11 | Scoop Up | Choose one of your Pokémon on the field. Return it to the bench. | 1 | 18 | |||
12 | X Attack | Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage. | 1 | 18 | |||
13 | Pokémon Switch | Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokemon from the bench.) | 1 | 18 | |||
14 | Swap Spot | Choose one of your Pokémon on the field. Switch it with another of your Pokémon that it is next to. | 1 | ||||
15 | X Defend | Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out. | 1 | 18 | |||
16 | No Guard | Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack. | 1 | 18 | |||
Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Blue Attack, shift the spin one segment clockwise. | 7.0.7 | ||||||
17 | Quick Care | Select one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends. | 1 | ||||
18 | Priority Recovery | Switch the order of your Pokémon in your P.C. You cannot use this Plate unless you have two or more of your Pokémon in your P.C. Your turn ends. | 1 | 10 | |||
19 | Ballast | Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind. | 1 | 10 | |||
20 | Awakening | Choose one of your Pokémon on the field. That Pokémon is no longer asleep. | 1 | ||||
21 | Paralyze Heal | Choose one of your Pokémon on the field. That Pokémon is no longer paralyzed. | 1 | ||||
22 | Confuse Heal | Choose one your Pokémon on the field. That Pokémon is no longer confused. | 1 | ||||
23 | Antidote | Choose one your Pokémon on the field. That Pokémon is no longer poisoned or noxious. | 1 | ||||
24 | Iron Power | Steel-type Pokémon deal +20 damage. Continues until an enemy is knocked out by a Steel-type Pokémon's Attack. Your turn ends. | 2 | ||||
25 | Dread Power | Dark-type Pokémon deal +20 damage. Continues until an enemy is knocked out by a Dark-type Pokémon's Attack. Your turn ends. | 2 | ||||
26 | Flame Power | Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends. | 2 | ||||
27 | Meadow Power | Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends. | 2 | ||||
28 | Splash Power | Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends. | 2 | ||||
39 | Invisibility Cape | Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move. | 3 | ||||
40 | Power Battle | Choose one of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin again once. | 2 | 18 | |||
Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Purple Attack, shift the spin one segment clockwise. | 7.0.7 | ||||||
41 | Hurdle Jump | Choose one of your Pokémon on the field, and move it over a connected Pokémon. Your turn ends. | 2 | ||||
42 | Mind Power | Psychic-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends. | 2 | 10 | |||
49 | Toxic Power | Poison-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Poison-type Pokémon. Your turn ends. | 2 | 10 | |||
50 | Draco Power | Dragon-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends. | 2 | ||||
53 | Switcheroo | Select one of your Pokémon on the bench. That Pokémon switches with one of your Pokémon in your P.C. Your turn ends. | 1 | 72 | |||
56 | Goal Block | Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends. | 2 | 18 | |||
57 | Clay Power | Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends. | 2 | ||||
61 | Spooky Power | Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends. | 2 | ||||
73 | Zap Power | Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by an Electric-type Pokémon. Your turn ends. | 2 | ||||
80 | Ice Heal | Choose one of your Pokémon on the field. That Pokémon is no longer frozen. | 1 | ||||
90 | Burn Heal | Choose one of your Pokémon on the field. That Pokémon is no longer burned. | 1 | ||||
91 | X Speed | Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle. | 1 | ||||
303 | Force Remove | This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel. | 1 | ||||
304 | Counter Attack | This Plate can be used when you have enemy Pokémon on all your own entry points. Select one of your Pokémon on the field. That Pokémon will have MP +1 for that turn. | 1 | ||||
306 | X Accuracy | Select one of your Pokémon on the field or bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent Attack. | 1 | 18 | |||
312 | Burn Drive | Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. | 1 | 18 | |||
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. | |||||||
313 | Douse Drive | Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. | 1 | 18 | |||
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. | |||||||
314 | Chill Drive | Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. | 1 | 18 | |||
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. | |||||||
315 | Shock Drive | Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. | 1 | 18 | |||
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. | |||||||
316 | Burn Drive EX | Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. | 1 | 72 | |||
317 | Douse Drive EX | Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. | 1 | 72 | |||
318 | Chill Drive EX | Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. | 1 | 72 | |||
319 | Shock Drive EX | Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. | 1 | 72 | |||
320 | Cosmo Energy | During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field or bench. Your turn ends. | 1 | 72 | |||
During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field. Your turn ends. | 3.0.7 | ||||||
321 | Flame Energy | During this duel, your Fire-type Pokémon cannot be frozen or burned. Your turn ends. | 1 | 72 | |||
Your opponent's burned Pokémon gain Wait 3. During this duel, your Fire-type Pokémon cannot be frozen or burned. Your turn ends. | 3.0.7 | ||||||
323 | Overdrive | Choose one of your Reshiram or Zekrom on the field. Remove all special conditions affecting that Pokémon. (Except wait.) While that Pokémon is on the field, that Pokémon deals +30 damage. | 1 | 72 | |||
Choose one of your Reshiram or Zekrom on the field. Remove all special conditions affecting that Pokémon. (Except for Wait.) While that Pokémon is on the field, that Pokémon deals +30 damage. | |||||||
324 | Land's Energy | During this duel, the effect of Land's Wrath from your Zygarde becomes, "Spin for all of the opponent's Pokémon on the field, excluding Flying-types. If it lands on Purple Attack, the Pokémon faints." Your turn ends. | 1 | 72 | |||
325 | Long Barrel | Choose 1 of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out 1 of your opponent's Fire-, Ice-, Flying-, or Bug-type Pokémon that is 2 or 3 steps away." Your turn ends. | 1 | 72 | |||
328 | Concentrated Fertilizer | Select one of your Grass-type Pokémon on the field or bench. For this turn, that Pokémon gains ★+1 and damage +20. | 1 | ||||
329 | Sticky Grass | Select one of your Grass-type Pokémon on the field. While that Pokémon is on the field, the battle opponents of that Pokémon cannot respin. Spin-again effects are treated as single spins only. | 1 | ||||
331 | Tropical Energy | Any special conditions are removed from your Grass-, Flying-, and Bug-type Pokémon. During this duel, the effects of Abilities that allow you or your opponent to respin or force respins in battle are nullified for the battle opponents of your Grass-, Flying-, and Bug-type Pokémon. Your turn ends. | 1 | 72 | |||
332 | Dark Energy | During this duel, if the opponent Pokémon is a Psychic type, your Dark-type Pokémon are not knocked out in battle, but are moved to the bench and gain Wait instead. And when you have two or more Dark-type Pokémon on the field, Energy effects on your opponent's Psychic- and Ghost-type Pokémon are nullified. Your turn ends. | 1 | 72 | |||
333 | Phantom Energy | During this duel, your Ghost-type Pokémon can move over Pokémon affected by special conditions when using an MP move. In addition, when one or more of your Ghost-type Pokémon surround an opposing Pokémon, if there are three or more opposing Pokémon on the field or on your opponent's bench with the same name as the surrounded Pokémon, remove the surrounded Pokémon from the game. Your turn ends. | 1 | 72 | |||
335 | Steel Energy | During this duel, your Steel-type Pokémon cannot become poisoned or noxious, and the damage of one of each of those Pokémon's most highly damaging White Attacks that normally deals at least 10 damage is increased by 10. Your turn ends. | 1 | 72 | |||
336 | Poison Blade | Select one of your Steel-type Pokémon on the field. While that Pokémon is on the field, the White Attacks of that Pokémon gain: The battle opponent becomes poisoned. | 1 | ||||
338 | Muscle Energy | Remove the sleep and frozen conditions, MP -1, and MP -2 markers, and Wait from all of your Fighting-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal whenever those Pokémon move from a P.C. to the bench. Your turn ends. | 1 | 72 | |||
339 | Mud Energy | During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground-type Pokémon on the field, your opponent's Pokémon on the field get +1 to Wait effects that they receive. Your turn ends.* | 1 | 72 | |||
339 | Electro Energy | Removes the paralyzed condition from all of your Electric-type Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your turn ends. | 1 | 72 | |||
340 | 3.0.12 | ||||||
341 | Molting Energy | During this duel, whenever one of your Bug-type Pokémon or Flying-type Pokémon moves from a P.C. to the bench, it can evolve. If it does, that Pokémon gains Wait 3. Your turn ends. | 1 | 72 | |||
343 | Eon Flute | During a duel, this plate can be used when your Latias or Latios is excluded from the duel. That one Latias or Latios appears on your bench. That Pokémon is excluded from the duel after your next turn has ended. | 2 | 72 | |||
This plate can be used during a duel when any of your Latias or Latios have been excluded fro the duel. Return one such Latias or Latios to the bench, and, if possible, Mega Evolve it for 7 turns (even if you have any other Pokémon that are Mega Evolved). | |||||||
344 | Salamencite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Salamence on the field, and Mega Evolve it for 7 turns. | 2 | 72 | 4.0.0 | ||
0 | 0 | 6.2.0 | |||||
345 | Charizardite X | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. | 2 | 72 | 4.0.0 | ||
0 | 0 | 6.2.0 | |||||
346 | Charizardite Y | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. | 2 | 72 | 4.0.0 | ||
0 | 0 | 6.2.0 | |||||
347 | Beedrillite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Beedrill on the field, and Mega Evolve it for 7 turns. | 2 | 72 | 4.0.0 | ||
0 | 0 | 6.2.0 | |||||
365 | Venusaurite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Venusaur on the field, and Mega Evolve it for 7 turns. | 2 | 72 | 4.0.2 | ||
0 | 0 | 6.2.0 | |||||
366 | Blastoisinite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blastoise on the field, and Mega Evolve it for 7 turns. | 2 | 72 | 4.0.2 | ||
0 | 0 | 6.2.0 | |||||
367 | Gengarite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gengar on the field, and Mega Evolve it for 7 turns. | 2 | 72 | 4.0.2 | ||
0 | 0 | 6.2.0 | |||||
368 | Sceptilite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sceptile on the field, and Mega Evolve it for seven turns. | 2 | 72 | 5.0.0 | ||
0 | 0 | 6.2.0 | |||||
369 | Blazikenite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blaziken on the field, and Mega Evolve it for seven turns. | 2 | 72 | 5.0.0 | ||
0 | 0 | 6.2.0 | |||||
370 | Swampertite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Swampert on the field, and Mega Evolve it for seven turns. | 2 | 72 | 5.0.0 | ||
0 | 0 | 6.2.0 | |||||
371 | Metal Coat | Choose one of your Onix, Scyther, or Steel-type Pokémon on the field. If you chose Onix or Scyther, evolve it. Until the end of the duel, battle opponents of the Pokémon you chose, or the Pokémon that evolved from it, have the effects of their Abilities that increase or decrease Attack damage nullified. This ends your turn. | 1 | 160 | |||
372 | Golden Module | Choose one of your Genesect on the field or bench. For this turn, that Pokémon's Purple Attack becomes the Gold Attack Extreme Speed 100. Also, if a battle opponent knocked out by that Pokémon is a Dark- or Fairy-type Pokémon, that battle opponent is excluded from the duel. | 2 | 160 | |||
373 | Scizorite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Scizor on the field, and Mega Evolve it for seven turns. | 2 | 72 | 5.0.3 | ||
0 | 0 | 6.2.0 | |||||
374 | Metal Sphere | Choose one of your Steel-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Steel-type Pokémon do not become poisoned or noxious, and their White Attacks that deal 10 or more damage deal +10 damage. Your turn ends. The effects of this plate do not stack. | 1 | 72 | |||
375 | Phantom Sphere | Choose one of your Ghost-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Ghost-type Pokémon on the bench can MP move past Ghost-type Pokémon and Pokémon affected by special conditions. Your turn ends. | 1 | 72 | |||
376 | Flame Sphere | Choose one of your Fire-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fire-type Pokémon do not become frozen or burned, and they can MP move past burned Pokémon on the field. Your turn ends. | 1 | 72 | |||
377 | Electro Sphere | Choose one of your Electric-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Electric-type Pokémon deal +10 damage for each Electric-type Pokémon next to them. Your Electric-type Pokémon can MP move past Pokémon that have Wait. Your turn ends. The effects of this plate do not stack. | 1 | 72 | |||
378 | Mewtwonite X | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. | 2 | 72 | 5.0.6 | ||
0 | 0 | 6.2.0 | |||||
379 | Mewtwonite Y | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. | 2 | 72 | 5.0.6 | ||
0 | 0 | 6.2.0 | |||||
380 | Mighty Sphere | Choose one of your Fighting-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Pokémon surrounded by your Fighting-type Pokémon move to your P.C. Your turn ends. | 1 | 72 | |||
381 | Winged Sphere | Choose one of your Bug-type Pokémon or Flying-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Stage 1-or-higher Bug- or Flying-type Pokémon may MP move over opposing, non-Flying-type Pokémon. Your turn ends. | 1 | ||||
382 | Galladite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gallade on the field and Mega Evolve it for seven turns. | 2 | 72 | 5.0.8 | ||
0 | 0 | 6.2.0 | |||||
383 | Dark Sphere | Choose one of your Dark-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Ghost-type Pokémon and Psychic-type Pokémon cannot pass through your Dark-type Pokémon by the effects of Abilities. Your turn ends. | 1 | 72 | |||
384 | Mystic Sphere | Choose one of your Fairy-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fairy-type Pokémon cannot have markers attached to them from the Attacks of other Pokémon. Your turn ends. | 1 | 72 | |||
385 | Sablenite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sableye on the field and Mega Evolve it for 7 turns. | 2 | 72 | 5.0.9 | ||
0 | 0 | 6.2.0 | |||||
386 | Altarianite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Altaria on the field and Mega Evolve it for 7 turns. | 2 | 72 | 5.0.9 | ||
0 | 0 | 6.2.0 | |||||
387 | Ampharosite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Ampharos on the field and Mega Evolve it for 7 turns. | 2 | 72 | 5.0.10 | ||
0 | 0 | 6.2.0 | |||||
388 | Magnet | Choose one of your Electric-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
389 | Sharp Beak | Choose one of your Flying-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
390 | DNA Splicers | Choose one of your Kyurem on the field, and one of your Zekrom or Reshiram on the field or bench or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. Your turn ends. | 1 | 72 | |||
391 | Miracle Seed | Choose one of your Grass-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
392 | Never-Melt Ice | Choose one of your Ice-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
393 | Microwave Oven | Choose one of your Rotom, Wash Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Heat Rotom. Removes the frozen condition from all Pokémon. All Pokémon become Fire-type Pokémon for 9 turns. | 1 | 18 | |||
394 | Washing Machine | Choose one of your Rotom, Heat Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Wash Rotom. Removes the poisoned condition from all Pokémon. All Pokémon become Water-type Pokémon for 9 turns. | 1 | 18 | |||
395 | Refrigerator | Choose one of your Rotom, Heat Rotom, Wash Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Frost Rotom. Removes the burned condition from all Pokémon. All Pokémon become Ice-type Pokémon for 9 turns. | 1 | 18 | |||
396 | Electric Fan | Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Mow Rotom on the field and change its form to Fan Rotom. Removes the Wait condition from all Pokémon. All Pokémon become Flying-type Pokémon for 9 turns. | 1 | 18 | |||
397 | Lawnmower | Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Fan Rotom on the field and change its form to Mow Rotom. Removes the asleep condition from all Pokémon. All Pokémon become Grass-type Pokémon for 9 turns. | 1 | 18 | |||
398 | Tyranitarite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Tyranitar on the field and Mega Evolve it for 7 turns. | 2 | 72 | 6.0.4 | ||
0 | 0 | 6.2.0 | |||||
399 | Aggronite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Aggron on the field and Mega Evolve it for 7 turns. | 2 | 72 | 6.0.4 | ||
0 | 0 | 6.2.0 | |||||
400 | Gracidea | Choose one of your Shaymin on the field and change its form to Sky Forme. If any of your Shaymin become knocked out, this plate returns to its unused state. | 1 | 72 | |||
401 | Stony Sphere | Choose one of your Rock-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Flying-type and Fairy-type Pokémon cannot pass through your Rock-type Pokémon by the effects of Abilities. Your turn ends. | 1 | 72 | |||
402 | Hard Stone | Choose one of your Rock-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
403 | Lucarionite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Lucario on the field and Mega Evolve it for 7 turns. | 2 | 72 | 6.0.7 | ||
0 | 0 | 6.2.0 | |||||
404 | Houndoominite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Houndoom on the field and Mega Evolve it for 7 turns. | 2 | 72 | 6.0.7 | ||
0 | 0 | 6.2.0 | |||||
405 | Charcoal | Choose one of your Fire-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
406 | Meteoric Teachings | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Rayquaza on the field and Mega Evolve it for 7 turns. That Rayquaza's Break Energy becomes Dragon Ascent 90 until the duel ends. If any of your Rayquaza or Mega Rayquaza become knocked out, this plate returns to its unused state. | 2 | 72 | |||
407 | Glalitite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Glalie on the field and Mega Evolve it for 7 turns. | 2 | 72 | 6.0.11 | ||
0 | 0 | 6.2.0 | |||||
408 | Dragon Fang | Choose one of your Dragon-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
409 | Dragon Sphere | Choose one of your Dragon-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Dragon-type Pokémon with MP 1 or lower get +1 MP. If those Pokémon are not affected by a special condition, they can MP move over other Pokémon on the field. Your turn ends. | 1 | 72 | |||
410 | Blue Orb | Choose one of your Kyogre on the bench. It undergoes Primal Reversion. | 1 | 72 | |||
411 | Red Orb | Choose one of your Groudon on the bench. It undergoes Primal Reversion. | 1 | 72 | |||
412 | Mystic Water | Choose one of your Water-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
413 | Aqua Sphere | Choose one of your Water-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Water-type Pokémon that are next to Water-type Pokémon gain +1 MP (to a maximum of MP 3). Your turn ends. | 1 | 72 | |||
414 | Gyaradosite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gyarados on the field and Mega Evolve it for 7 turns. | 0 | 0 | 6.2.1 | ||
415 | Grass Sphere | Choose one of your Grass-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Grass-type Pokémon do not move from effects of opposing Attacks that would move them to the bench, P.C., or the Ultra Space. Your turn ends. | 1 | 72 | |||
417 | Gardevoirite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gardevoir on the field and Mega Evolve it for 7 turns. | 0 | 0 | 6.2.5 | ||
417 | Latiasite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Latias on the field and Mega Evolve it for 7 turns. | 0 | 0 | 6.2.3 | ||
418 | Banettite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Banette on the field and Mega Evolve it for 7 turns. | 0 | 0 | 6.2.5 | ||
418 | Latiosite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Latios on the field and Mega Evolve it for 7 turns. | 0 | 0 | 6.2.3 | ||
419 | Soul Dew | Choose one of your Latias or Latios on the field. While that Pokémon is on the field, it deals +30 damage. Your turn ends. | 1 | 18 | |||
420 | Venom Sphere | Choose one of your Poison-type Pokémon. Until the end of the duel, while that Pokémon is on the field, the effects of Abilities of opposing Pokémon that are poisoned or noxious that increase or decrease Attack damage are nullified. Your turn ends. | 1 | 72 | |||
421 | Poison Barb | Choose one of your Poison-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
424 | Necroizer | Choose one of your Necrozma on the field and one of your Solgaleo or Lunala on the field, bench, or in a P.C. That Solgaleo or Lunala moves to the Ultra Space, and the Nerozma changes its form to Dusk Mane Necrozma or Dawn Wings Necrozma. | 1 | 72 | |||
425 | Spell Tag | Choose one of your Ghost-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
426 | Odd Incense | Choose one of your Psychic-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
429 | Absolite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Absolite on the field and Mega Evolve it for 7 turns. | 0 | 0 | 7.0.0 | ||
430 | Black Glasses | Choose one of your Dark-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. | 1 | 18 | |||
431 | Alakazite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Alakazam on the field and Mega Evolve it for 7 turns. | 0 | 0 | 7.0.0 | ||
432 | Kangaskhanite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Kangaskhan on the field and Mega Evolve it for 7 turns. | 0 | 0 | 7.0.0 | ||
433 | Twisted Spoon | Choose one of your Psychic-type Pokémon on the field. While that Pokémon is on the field, it gains ★+1. Your turn ends. | 1 | 72 | |||
435 | Ultra Burst | Choose one of your Dusk Mane Necrozma or Dawn Wings Necrozma on the field and change its form to Ultra Necrozma for 7 turns. | 1 | 72 | |||
436 | Mawilite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mawile on the field and Mega Evolve it for 7 turns. | 0 | 0 | 7.0.4 | ||
437 | Diancite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Diancie on the field and Mega Evolve it for 7 turns. | 0 | 0 | 7.0.4 | ||
438 | Metagrossite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Metagross on the field and Mega Evolve it for 7 turns. | 0 | 0 | 7.0.7 | ||
439 | Steelixite | This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Steelix on the field and Mega Evolve it for 7 turns. | 0 | 0 | 7.0.7 |
League Match
Players may challenge other players in the League Match in real time. Unlike other battle formats, there is no Energy cost to battling in the League Match. Winning a match awards points that go toward both the monthly ranking and League promotion (if not at the highest League already), a Time Booster, and 3 Key Fragments that go toward a Locked Booster. Losing a match will provide the player only 1 Key Fragment towards a Locked Booster — this may only happen up to three times per day. Each Locked Booster requires 10 Key Fragments to open, and contains two Figures and one Cube, Rare Metal, or Ingot (prior to Version 3.0.7, it gave contents of a Purple or better Booster). The Figures available are based on the League that the player is at. If the player is promoted to a new League and is awarded a Booster Ticket, the contents of the Booster are based on the League the player was at previously.
Time Boosters come in different colors; each color gives a certain reward. Although the player needs to wait for a certain period of time to open the Booster, the player may choose to instead spend Gems equivalent to 10 times the amount of time (in hours) to open the Booster immediately.
Time Boosters
Booster color | Figures available | Time needed to open (hr) |
---|---|---|
White | Figure ×1, Ingot ×1 | 1 |
Blue | Figure ×1, Ingot ×1, Cube or Rare Metal ×1 | 3 |
Purple | Figure (UC or higher) ×1, Ingot ×1, Cube or Rare Metal ×1 | 6 |
Orange/Moss | Figure[a] ×2, Ingot ×1, Cube or Rare Metal ×1 | 6 |
Black | Figure ×2, Ingot ×1, Carmonite (at least) ×5 | 6 |
Gold | Figure (UC or higher) ×1, Figure ×1, Ingot ×1, Cube or Rare Metal ×1 | 12 |
Rainbow | Figure (R or higher) ×1, Figure ×2, Ingot ×1, Cube or Rare Metal ×1 | 24 |
[a] Orange (and Moss as of Version 3.0.6) Boosters are unique from the other Boosters in that they are available for a short period of time and offer rewards relevant to the Gym Event that is underway.
Gym Cups
An alternative to the League match, Gym Cups slightly change the rules of the game to make different figures more powerful than they would be in league play. Typically a gym boosts two different types, one type is given an MP boost, which increases movement of all figures of that type (up to a max of 3 MP), and another type that is "super effective" against the first type is given a damage boost of +20 to all white and gold attacks. Gyms last for a set amount of time during which players have an opportunity to win rewards for each victory. There is also a "win-streak" bonus where players also get additional random rewards for win streaks of 1 to 11 wins in a row. If a player reaches an 11 win streak they get an "invincible trophy".
Gym Cup | Movement Type Boosted (+1 MP) | Damage Type Boosted (+20) | Dates | Notable Reward(s) | Notes |
---|---|---|---|---|---|
Water Cup Round 1 | Water | Electric | December 25, 2016 - January 5, 2017 | ??? | First gym |
Flying Cup Round 1 | Flying | Ice | February 9 - 16, 2017 | 6 Booster Tickets and 2 Cube EX | First gym to feature rewards ladder, 200 wins for max prize (2nd Cube EX) |
Fighting Cup Round 1 | Fighting | Psychic | February 23 - March 5, 2017 | Deoxys-N and several Cube EX | First gym to offer a figure as a reward |
Dragon Cup Round 1 | Dragon | Fairy | March 14 - 23, 2017 | Dragonair and Dragonite | Ladder reduced to 100 wins for max prize (Cube EX) |
Fire Cup Round 1 | Fire | Ground | April 4 - 11, 2017 | Groudon | |
Grass Cup Round 1 | Grass | Poison | April 19 - 26, 2017 | Magikarp and Gyarados | Ladder reduced to 50 wins for max prize (2nd Gyarados) |
Water Cup Round 2 | Water | Grass | May 3 - 10, 2017 | Kyogre | First "Round 2" Cup |
Rock Cup Round 1 | Rock | Water | May 17 - 24, 2017 | Corsola | |
Dark Cup Round 1 | Dark | Fighting | May 31 - June 7, 2017 | Darkrai | |
Ground Cup Round 1 | Ground | Water | June 14 - 21, 2017 | Feraligatr | |
Electric Cup Round 1 | Electric | Ground | June 29 - July 6, 2017 | Elekid and Electivire | Dominated by 3 MP Zapdos |
Bug Cup Round 1 | Bug | Fire | July 19 - 26, 2017 | Fletchinder and Talonflame | |
Dragon Cup Round 2 | Dragon | Ice | August 16 - 21, 2017 | Mega Salamance | |
Ghost Cup Round 1 | Ghost | Dark | September 6 - 11, 2017 | Cube EX | First gym to not have a figure as a reward since February, introduction of Mega Gengar who dominated gym |
Poison Cup Round 1 | Poison | Psychic | October 5 - 9, 2017 | Alolan Raichu | |
Ghost Cup Round 2 | Ghost | Ghost | October 20 - 27, 2017 | Pumpkaboo and Gourgeist | Third straight gym with 3 MP Gengar |
Grass Cup Round 2 | Grass | Fire | November 8 - 13, 2017 | Fletchinder and Talonflame | Dominated by 3 MP Virizion |
Water Cup Round 3 | Water | Grass | November 30 - December 4, 2017 | Feraligatr | |
Fairy Cup Round 1 | Fairy | Steel | December 14 - 18, 2017 | Jigglypuff | Dominated by 3 MP Mimikyu |
Poison Cup Round 2 | Poison | Psychic | January 18 - 24, 2018 | Alolan Grimer and Rare Metal UX | |
Dark Cup Round 2 | Dark | Fairy | February 22 - 26, 2018 | Honchkrow | |
Flying Cup Round 2 | Flying | Electric | March 22 - 26, 2018 | Mega Salamence | Interesting gym since the two main runners (Zapdos and Tapu Koko) both blocked themselves, but not each other |
Grass Cup Round 3 | Grass | Ice | April 12 - 16, 2018 | Mow Rotom | Lots of rush decks featuring Virizion, Decidueye, and Tapu Bulu |
Fire Cup Round 2 | Fire | Rock | May 24 - 28, 2018 | Rotom and Heat Rotom | |
Steel Cup Round 1 | Steel | Fire | June 7 - 11, 2018 | Shiny Ho-Oh | Gym was played BEFORE the banner was released, only players who paid for early access could use Arcanine in gym |
Dragon Cup Round 3 | Dragon | Ice | July 5 - 9, 2018 | Dragonair and Dragonite |
Room Match
Another alternative to the League Match, the Room Match allows for players to challenge nearby opponents by turning on their location services on their mobile device. Players may choose to participate in a public or private match. Private matches require the guest to know the 3-number passcode that the host sets. Previously, Room Matches do not reward any experience. However, starting in Version 4.0.0, depending on the hall selected, battles may award experience and points, even if the player loses.
From version 5.0.6 on, League restrictions are available to the Room creator. Same League Only allows only players within the same League as the creator into the Room, while Same League or Lower also allows players in lower Leagues.
Halls
Hotel | Hall name | Format | Comments | Energy cost | Day of availability | Reward for winning | Compensation for losing |
---|---|---|---|---|---|---|---|
Ulex | White Hall | Free Match+ | None | 0 | Always | 20 Hall pts. | 4 Hall pts. |
La Galleria Luna | Silver Moon Hall | UC or Lower | Only UC or Lower figures are allowed. Prior to September 4-5, 2017, R, EX, and UX figures were still allowed via evolution. | 25 | Monday (8:00, UTC) - Tuesday (07:59, UTC) | 20 Hall pts., 1 Booster Ticket (up to 3 per day)* / 5 Carmonites (up to 3 victories per day)*, 40 EXP | 4 Hall pts., 20 EXP |
Blue Planet | Orbiter Hall | Gym-Style | Gym Event settings in play: one type will have White Attacks boosted by 20, while another type with up to 2 MP will increase 1 MP | 30 | Day before Gym Events | 20 Hall pts., 1 Booster Ticket (up to 3 per day), 40 EXP | 4 Hall pts., 20 EXP |
Atlantis | Aquamarine Hall | All Unique | No duplicate Figures nor Plates allowed; Zapdos, Reshiram, and Virizion banned; Goal Block Plate banned | 25 | Certain intervals:
August 23 (8:00, UTC) - August 28, 2017 (7:59, UTC) |
20 Hall pts., 40 EXP | 4 Hall pts., 20 EXP |
Château de Rosa | Ruby Hall | 1-2-3 | Only one EX figure and two R figures allowed (evolution included) | 25 | Certain intervals:
September 1 (10:00, UTC) - September 4, 2017 (7:59, UTC) |
20 Hall pts., Carmonite ×3 (up to 5 victories max), 40 EXP | 4 Hall pts., 20 EXP |
Plot
Aiming to become the Hotel King, the player arrives on Carmonte Island, an artificial island housing a city of resorts. The island hosts the Pokémon Figure Games (PFG) World Tournament, where its top prize is the symbol of Carmonte Island, Jewel Tower. The tournament is hosted by the tower's current owner, Master Rosé.
Along their way to the island, the player encounters and befriends Luca, the scion of a prestigious family. During the tournament, the player collects figures and plates, partners with an AI named Carlo, and challenges various NPCs to a duel in order to reach the boss in the highest level. In the defeat of each boss, the player will receive an emblem as a testimony to their victory.
After befriending a popular idol named Sharon, the player is stalked by members of the Roger family, an influential organization on Carmonte Island.
Characters
- Luca
- Sharon
- Yuji, the boss of Ulex
- Nadya, the boss of Château de Rosa
- Joe, the boss of Atlantis and a member of the Roger family
- Brenda, the boss of Olivia Palace and a member of the Roger family
- Don Roger, the boss of The Volcano
- Number 7, the boss of Elysium
- Master Rosé, current owner of the Jewel Tower
- Carlo, the player's AI
- Another, Luca's AI
- Tia, Luca's sister
- Marabelle, Tia's manager
Stages
Staff
- Main article: Staff of Pokémon Duel
Version history
Android
Version | Release date | Changes |
---|---|---|
1.0 | April 12, 2016 |
|
3.0.0 | January 9, 2017 |
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3.0.1 | February 9, 2017 |
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3.0.2 | February 16, 2017 |
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3.0.3 | March 2, 2017 |
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3.0.4 | March 14, 2017 |
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3.0.5 | March 23, 2017 |
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3.0.6 | April 12, 2017 |
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3.0.7 | April 26, 2017 |
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3.0.8 | May 10, 2017 |
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3.0.9 | May 24, 2017 |
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3.0.10 | June 7, 2017 |
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3.0.11 | June 21, 2017 |
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3.0.12 | July 12, 2017 |
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4.0.0 | August 8, 2017 |
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4.0.1 | August 23, 2017 |
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4.0.2 | September 1, 2017 |
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4.0.3 | September 13, 2017 |
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4.0.4 | October 2, 2017 |
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4.0.5 | October 18, 2017 |
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4.0.6 | October 25, 2017 |
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4.0.7 | November 6, 2017 |
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4.0.8 | November 16, 2017 |
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5.0.0 | November 29, 2017 |
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5.0.1 | December 1, 2017 |
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5.0.2 | December 5, 2017 |
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5.0.3 | December 13, 2017 |
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5.0.4 | December 20, 2017 |
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5.0.5 | December 27, 2017 |
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5.0.6 | January 17, 2018 |
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5.0.7 | January 25, 2018 |
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5.0.8 | February 1, 2018 |
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5.0.9 | February 14, 2018 |
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5.0.10 | March 1, 2018 |
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5.0.11 | March 14, 2018 |
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6.0.0 | April 2, 2018 |
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6.0.1 | April 4, 2018 |
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6.0.2 | April 18, 2018 |
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6.0.3 | April 27, 2018 |
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6.0.4 | May 1, 2018 |
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6.0.5 | May 16, 2018 |
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6.0.6 | May 24, 2018 |
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6.0.7 | June 1, 2018 |
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6.0.8 | June 6, 2018 |
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6.0.9 | June 12, 2018 |
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6.0.10 | June 19, 2018 |
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6.0.11 | July 2, 2018 |
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6.0.12 | July 11, 2018 |
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6.0.13 | July 18, 2018 |
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6.1.0 | July 25, 2018 |
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6.1.1 | August 1, 2018 |
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6.1.2 | August 8, 2018 |
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6.1.3 | August 9, 2018 |
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iOS
Version | Release date | Changes | |
---|---|---|---|
1.0 | April 19, 2016 |
| |
1.1 | June 14, 2016 |
| |
1.2.0 | July 12, 2016 |
| |
1.2.1 | August 9, 2016 |
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1.2.2 | September 13, 2016 |
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1.3.0 | September 29, 2016 |
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1.3.1 | October 4, 2016 |
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1.4.0 | October 24, 2016 |
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2.0.0 | November 10, 2016 |
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2.0.1 | November 29, 2016 |
| |
2.0.2 | December 13, 2016 |
| |
2.1.0 | December 27, 2016 |
| |
3.0.0 | January 24, 2017 |
|
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3.0.1 | February 9, 2017 |
|
Content update:
|
3.0.2 | February 16, 2017 |
|
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3.0.3 | March 2, 2017 |
|
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3.0.4 | March 14, 2017 |
|
Content update:
|
3.0.5 | March 23, 2017 |
|
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3.0.6 | April 12, 2017 |
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3.0.7 | April 26, 2017 |
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3.0.8 | May 10, 2017 |
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3.0.9 | May 24, 2017 |
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3.0.10 | June 7, 2017 |
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3.0.11 | June 21, 2017 |
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3.0.12 | July 12, 2017 |
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4.0.0 | August 8, 2017 |
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4.0.1 | August 23, 2017 |
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4.0.2 | September 1, 2017 |
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4.0.3 | September 13, 2017 |
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4.0.4 | October 2, 2017 |
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4.0.5 | October 18, 2017 |
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4.0.6 | October 25, 2017 |
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4.0.8 | November 16, 2017 |
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5.0.0 | November 29, 2017 |
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5.0.1 | December 1, 2017 |
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5.0.3 | December 13, 2017 |
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5.0.4 | December 20, 2017 |
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5.0.6 | January 17, 2018 |
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5.0.7 | January 25, 2018 |
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5.0.8 | February 1, 2018 |
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5.0.9 | February 14, 2018 |
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5.0.10 | March 1, 2018 |
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5.0.11 | March 14, 2018 |
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6.0.0 | April 2, 2018 |
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6.0.1 | April 4, 2018 |
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6.0.2 | April 18, 2018 |
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6.0.3 | April 27, 2018 |
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6.0.4 | May 1, 2018 |
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6.0.5 | May 16, 2018 |
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6.0.6 | May 24, 2018 |
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6.0.7 | June 1, 2018 |
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6.0.9 | June 12, 2018 |
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6.0.10 | June 19, 2018 |
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6.0.11 | July 2, 2018 |
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6.0.12 | July 11, 2018 |
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6.0.13 | July 18, 2018 |
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6.1.0 | July 25, 2018 |
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6.1.1 | August 1, 2018 |
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6.1.2 | August 8, 2018 |
| |
Compatibility
Pokémon Duel requires an internet connection. The game can be played on:
- iOS devices: iPhone, iPad, and iPod touch, requires iOS 7 or later.[1]
- Android devices: requires Android 4.1 and up.[2]
Gallery
- Pokémon Duel icon.png
Icon
Trivia
- The Japanese name of the game is a portmanteau of 駒 koma (chess piece) and master.
- Prior to January 31, 2017, the Featured Duel menu button was misspelled "Futured Duel". The Silver Moon Hall was also misspelled as "Silver Moom Hall" for a period of time as well.
- In the Messages menu, Marabelle and Number 7 are rendered as "Maribelle" and "N07", based on their Japanese names.
See also
External links
References
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Pokémon Duel | |||||||||||
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |