Entrainment (move): Difference between revisions
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If both Pokémon have the same Ability, Entrainment will fail. | If both Pokémon have the same Ability, Entrainment will fail. | ||
Entrainment fails if the target's Ability is {{a|Truant}}, {{a|Multitype}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}}, {{a|Ice Face | Entrainment fails if the target's Ability is {{a|Truant}}, {{a|Multitype}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}}, {{a|Ice Face}}, or {{a|Gulp Missile}}. | ||
Entrainment fails if the user's Ability is {{a|Trace}}, {{a|Forecast}}, {{a|Flower Gift}}, {{a|Zen Mode}}, {{a|Illusion}}, {{a|Imposter}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Disguise}}, {{a|Power Construct}}, {{a|Ice Face}}, {{a|Hunger Switch}}, {{a|Gulp Missile}}, or {{a|Neutralizing Gas}}. | Entrainment fails if the user's Ability is {{a|Trace}}, {{a|Forecast}}, {{a|Flower Gift}}, {{a|Zen Mode}}, {{a|Illusion}}, {{a|Imposter}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Disguise}}, {{a|Power Construct}}, {{a|Ice Face}}, {{a|Hunger Switch}}, {{a|Gulp Missile}}, or {{a|Neutralizing Gas}}. |
Revision as of 19:44, 26 February 2020
Entrainment なかまづくり Befriend | ||||||||||||
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Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V. It is the inverse of Role Play.
Effect
This move effect may be in need of research. Reason: Check Imposter in Generation V; check Gulp Missile, Hunger Switch, and Ice Face in Generation VIII You can discuss this on the talk page. |
Entrainment changes the target's Ability to match the user's. If a Pokémon affected by Entrainment is switched out, it regains its original Ability.
If both Pokémon have the same Ability, Entrainment will fail.
Entrainment fails if the target's Ability is Truant, Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Ice Face, or Gulp Missile.
Entrainment fails if the user's Ability is Trace, Forecast, Flower Gift, Zen Mode, Illusion, Imposter, Power of Alchemy, Receiver, Disguise, Power Construct, Ice Face, Hunger Switch, Gulp Missile, or Neutralizing Gas.
If powered up by a Normalium Z into Z-Entrainment, the user's Special Defense stat is raised by one stage.
Entrainment can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0311 | Fairy | 63 | 1, 63XY 49ORAS |
49 | ||||||
0312 | Fairy | 63 | 1, 63XY 49ORAS |
49 | ||||||
0427 | Field | Human-Like | 53 | 50 | 50 | |||||
0428 | Field | Human-Like | 53 | 53 | 53 | |||||
0433 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 25 | 25XY 19ORAS |
19 | |||||
0531 | Fairy | 25 | 25XY 29ORAS |
29 | ||||||
0542 | |
Bug | 43 | 43 | 43 | |||||
0548 | Grass | 37 | 37 | 37 | ||||||
0632 | |
Bug | 46 | 46 | 36 | 48 | ||||
0674 | Field | Human-Like | 42 | 42 | 44 | |||||
0675 | |
Field | Human-Like | 1, 45 | 1, 45 | 52 | ||||
0702 | |
Field | Fairy | 39 | 39 | |||||
0751 | |
Water 1 | Bug | 48 | 32 | |||||
0752 | |
Water 1 | Bug | 62 | 38 | |||||
0868 | Fairy | Amorphous | 50 | |||||||
0869 | Fairy | Amorphous | 50 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||||
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V | VI | VII | VIII | IX | ||||||
0086 | Water 1 | Field | ✔ | ✔ | ||||||
0223 | Water 1 | Water 2 | ✔ | ✔ | ||||||
0370 | Water 2 | ✔ | ✔ | |||||||
0667 | |
Field | ✔ | ✔ | ||||||
0692 | Water 1 | Water 3 | ✔ | ✔ | ||||||
0701 | |
Flying | Human-Like | ✔ | ✔ | ✔ | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
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In other generations
In other languages
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Variations of the move Worry Seed | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |