From Bulbapedia, the community-driven Pokémon encyclopedia.
- This article is about the in-game type. For the TCG type, see Metal (TCG).
The Steel type (Japanese: はがねタイプ Steel type) is one of the eighteen types. Notable Trainers who specialize in Steel-type Pokémon are Jasmine of Olivine City; Steven Stone, Champion of Hoenn; Byron of Canalave City; and Wikstrom of the Kalos Elite Four. Prior to changes in Generation IV, all Steel-type moves were physical, but they may now also be special depending on the attack.
The Steel type was introduced in Generation II. As well as introducing new Pokémon with the Steel type, Magnemite and Magneton were changed to be dual-type Electric/Steel Pokémon.
Statistical averages
Overall
Fully evolved
Battle properties
Generations II to V
In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves, as well as immune to the damage from the sandstorm weather condition.
Starting in Generation III, Steel-type Pokémon cannot be poisoned.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
|
Generation VI onwards
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
|
Characteristics
Defense
Defensively, Steel types are considered to be one of the best types of Pokémon to use. As of Generation II, Steel type is created to balance out the previously overpowered Normal and Psychic types, as both types are resisted by Steel. Prior to Generation V, a pure Steel-type Pokémon had resistances to 11 of the 17 types, making it as the most resistant type. Since Generation VI, that number has decreased to 10 out of the now 18 types, as they no longer resist Ghost and Dark, but now also resist the Fairy. Steel types also have an immunity to Poison-type attacks and cannot be poisoned (except when using Twineedle in Generation II or if poisoned while not Steel-type).
In contrast to Rock types, Steel types can hold up to many attacks because of their typically high Defense. Due to their high capability of defending, all three of the Steel type's weaknesses (Fighting, Ground and Fire) are often used against this types. Fortunately, most Steel types are dual types, which defends usually against one of these types; however, it is possible for dual-type Steel Pokémon to develop double weaknesses to some of these moves.
Pure Steel-type Pokémon have the second greatest amount of resistances. Electric/Steel are the most resistant dual type, having 11 resistances plus an immunity to Poison.
Offense
Offensively, it is only recommended that Steel-type moves be used against Fairy-type Pokémon, or when benefited by same-type attack bonus. There are only three types weak to Steel: Ice, Rock and Fairy, the prior two of which are rarely used defensively. Furthermore, the types that do resist Steel aside of itself (Fire, Electric, Water) are common. Most Steel-type Pokémon have a second type able to provide more effective moves that could offset this disadvantage.
Steel-type Pokémon typically have good Attack and below-average Special Attack, though there are some powerful moves in both physical or special fields, with a handful in both categories.
Contest properties
In Contests, Steel-type moves are typically Cool moves.
Pokémon
As of Generation VI, there are 43 Steel-type Pokémon or 5.8% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the 5th rarest type.
Pure Steel-type Pokémon
Pokéstar Studios opponents
Half Steel-type Pokémon
Primary Steel-type Pokémon
Secondary Steel-type Pokémon
Pokéstar Studios opponents
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
V
|
Autotomize
|
Status
|
Beautiful
|
000—
|
000—%
|
1515 (max 24)
|
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
IV
|
Bullet Punch
|
Physical
|
Clever
|
04040
|
100100%
|
3030 (max 48)
|
|
The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
III
|
Doom Desire
|
Special
|
Cool
|
140140
|
100100%
|
055 (max 8)
|
|
Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
|
IV
|
Flash Cannon
|
Special
|
Clever
|
08080
|
100100%
|
1010 (max 16)
|
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
|
V
|
Gear Grind
|
Physical
|
Clever
|
05050
|
08585%
|
1010 (max 16)
|
|
The user attacks by throwing two steel gears at its target.
|
IV
|
Gyro Ball
|
Physical
|
Beautiful
|
VariesVaries
|
100100%
|
055 (max 8)
|
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
|
V
|
Heavy Slam
|
Physical
|
Tough
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
|
III
|
Iron Defense
|
Status
|
Tough
|
000—
|
000—%
|
1515 (max 24)
|
|
The user hardens its body's surface like iron, sharply raising its Defense stat.
|
IV
|
Iron Head
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The foe slams the target with its steel-hard head. It may also make the target flinch.
|
II
|
Iron Tail
|
Physical
|
Cool
|
100100
|
07575%
|
1515 (max 24)
|
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
|
VI
|
King's Shield
|
Status
|
Cool
|
000—
|
000—%
|
1010 (max 16)
|
|
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
|
IV
|
Magnet Bomb
|
Physical
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user launches steel bombs that stick to the target. This attack will not miss.
|
IV
|
Metal Burst
|
Physical
|
Beautiful
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user retaliates with much greater power against the target that last inflicted damage on it.
|
II
|
Metal Claw
|
Physical
|
Cool
|
05050
|
09595%
|
3535 (max 56)
|
|
The target is raked with steel claws. It may also raise the user's Attack stat.
|
III
|
Metal Sound
|
Status
|
Clever
|
000—
|
08585%
|
4040 (max 64)
|
|
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
|
III
|
Meteor Mash
|
Physical
|
Cool
|
09090
|
09090%
|
1010 (max 16)
|
|
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
|
IV
|
Mirror Shot
|
Special
|
Cute
|
06565
|
08585%
|
1010 (max 16)
|
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
|
V
|
Shift Gear
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user rotates its gears, raising its Attack and sharply raising its Speed.
|
II
|
Steel Wing
|
Physical
|
Cool
|
07070
|
09090%
|
2525 (max 40)
|
|
The target is hit with wings of steel. It may also raise the user's Defense stat.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with Steel-type
User of Color Change will be changed into Steel-type after it is hit with a Steel-type move. Protean will change its user into Steel-type when it uses a Steel-type move. When a Pokémon with Multitype holds a Iron Plate, it will become a Steel-type Pokémon. When a Pokémon with Imposter is sent out and its opposite opponent is Steel-type, it will transform into that Pokémon and turn into Steel-type.
Gen
|
Ability
|
Description
|
III
|
Magnet Pull
|
Prevents Steel-type Pokémon from escaping.
|
V
|
Sand Force
|
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
In addition, Steel-type Pokémon are immune to Poison Point and Poison Touch. Synchronize and Effect Spore cannot inflict poisoning status condition on Steel-type Pokémon.
Exclusive Abilities
Only Steel-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
V
|
Heavy Metal
|
Doubles the Pokémon's weight.
|
V
|
Light Metal
|
Halves the Pokémon's weight.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
Trivia
- Generation V introduced the most Steel-type Pokémon of any generation (minus Generation I), with 12, and Generation VI introduced the fewest Steel-type Pokémon, with four.
- Generation IV introduced the most Steel-type moves of any generation (minus Generation I), with seven, and Generation VI introduced the fewest Steel-type moves, with only one.
- In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
- All Steel-type moves affect only one Pokémon at a time. Similarly, it is the only type to lack a move that functions differently in Double Battles.
- Prior to Generation VI, Steel was the only type that did not have a neutral type match-up with any of the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so it no longer resisted Dark- or Ghost-type moves.
- Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
In other languages