Focus Punch (move)

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Focus Punch
きあいパンチ Fighting Spirit Punch
Focus Punch.png
Focus Punch 2.png
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  150
Accuracy  100%
Priority  -3
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Tough
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Tough
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Focus Punch (Japanese: きあいパンチ Fighting Spirit Punch) is a damage-dealing Fighting-type move introduced in Generation III. It was TM01 from Generation III to Generation IV.

Effect

Generation III

Focus Punch is a decreased priority move. The user of Focus Punch will charge up during the beginning of the turn it is executed, then attack at the end, unless it is hit by another Pokémon's attack before launching its own, in which case it will lose its focus and be unable to attack that turn.

Its charging turn has a priority of +8.

Generation IV

Focus Punch's charging turn has a priority of +6. If the user is hit before the attack, it will say, "<Pokémon> used Focus Punch!" before it says the "<Pokémon> lost its focus and couldn't move!"

Generation V

It no longer states "<Pokémon> used Focus Punch!" preceding "<Pokémon> lost its focus and couldn't move!"

Pokémon Mystery Dungeon

Focus Punch has a charge-up turn (akin to Skull Bash, Sky Attack, etc.), and can hit even when the user is hit during the turn of charge-up, unless the user is inflicted with a Status condition like paralysis or sleep.

Description

Games Description
RSE A powerful loyalty attack. The user flinches if hit.*
Powerful, but makes the user flinch if hit by foe.*
FRLG An attack that is executed last. The user flinches if hit beforehand.
A powerful loyalty attack. The user flinches if hit.*
Powerful, but makes the user flinch if hit by the target.*
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.*
The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.*
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107 Hitmonchan Hitmonchan Fighting Fighting     56 --, 56
288 Vigoroth Vigoroth Normal Normal 43 43 49 49
37
532 Timburr Timburr Fighting Fighting     46 46
533 Gurdurr Gurdurr Fighting Fighting     53 53
534 Conkeldurr Conkeldurr Fighting Fighting     53 53
559 Scraggy Scraggy Dark Fighting     49 48
560 Scrafty Scrafty Dark Fighting     58 58
622 Golett Golett Ground Ghost     55 55
623 Golurk Golurk Ground Ghost     70 --, 70
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
004 Charmander Charmander Fire Fire     ScraggyScrafty ScraggyScrafty
056 Mankey Mankey Fighting Fighting     VigorothScraggyScrafty VigorothScraggyScrafty
074 Geodude Geodude* Rock Ground     GeodudeGravelerGolemSudowoodo GeodudeGravelerGolemSudowoodo
115 Kangaskhan Kangaskhan* Normal Normal     Charmander Charmander
165 Ledyba Ledyba* Bug Flying     PinsirLedybaLedianHeracrossVolbeat PinsirLedybaLedianHeracrossVolbeat
209 Snubbull Snubbull Fairy Fairy     VigorothScraggyScrafty VigorothScraggyScrafty
214 Heracross Heracross* Bug Fighting     PinsirLedybaLedianHeracrossVolbeat PinsirLedybaLedianHeracrossVolbeat
239 Elekid Elekid Electric Electric     HitmonchanTimburrGurdurrConkeldurr HitmonchanTimburrGurdurrConkeldurr
285 Shroomish Shroomish* Grass Grass     Snubbull Snubbull
296 Makuhita Makuhita Fighting Fighting     HitmonchanTimburrGurdurrConkeldurr HitmonchanTimburrGurdurrConkeldurr
390 Chimchar Chimchar Fire Fire     HitmonchanVigorothTimburrGurdurrConkeldurrScraggyScrafty HitmonchanVigorothTimburrGurdurrConkeldurrScraggyScrafty
427 Buneary Buneary Normal Normal     HitmonchanVigorothTimburrGurdurrConkeldurrScraggyScrafty HitmonchanVigorothTimburrGurdurrConkeldurrScraggyScrafty
554 Darumaka Darumaka Fire Fire     VigorothScraggyScrafty VigorothScraggyScrafty
613 Cubchoo Cubchoo Ice Ice     VigorothScraggyScrafty VigorothScraggyScrafty
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
[[|]]
II
[[|]]
III
TM01
IV
TM01
V
--
VI
--
004 Charmander Charmander Fire Fire
005 Charmeleon Charmeleon Fire Fire
006 Charizard Charizard Fire Flying
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
027 Sandshrew Sandshrew Ground Ground
028 Sandslash Sandslash Ground Ground
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
080 Slowbro Slowbro Water Psychic
089 Muk Muk Poison Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
104 Cubone Cubone Ground Ground
105 Marowak Marowak Ground Ground
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
108 Lickitung Lickitung Normal Normal
112 Rhydon Rhydon Ground Rock
113 Chansey Chansey Normal Normal
115 Kangaskhan Kangaskhan Normal Normal
122 Mr. Mime Mr. Mime Psychic Psychic
124 Jynx Jynx Ice Psychic
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
127 Pinsir Pinsir Bug Bug
143 Snorlax Snorlax Normal Normal
149 Dragonite Dragonite Dragon Flying
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
156 Quilava Quilava Fire Fire
157 Typhlosion Typhlosion Fire Fire
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
161 Sentret Sentret Normal Normal
162 Furret Furret Normal Normal
165 Ledyba Ledyba Bug Flying
166 Ledian Ledian Bug Flying
176 Togetic Togetic Normal Flying
180 Flaaffy Flaaffy Electric Electric
181 Ampharos Ampharos Electric Electric
183 Marill Marill Water Water
184 Azumarill Azumarill Water Water
185 Sudowoodo Sudowoodo Rock Rock
186 Politoed Politoed Water Water
190 Aipom Aipom Normal Normal
195 Quagsire Quagsire Water Ground
199 Slowking Slowking Water Psychic
209 Snubbull Snubbull Normal Normal
210 Granbull Granbull Normal Normal
214 Heracross Heracross Bug Fighting
215 Sneasel Sneasel Dark Ice
216 Teddiursa Teddiursa Normal Normal
217 Ursaring Ursaring Normal Normal
225 Delibird Delibird Ice Flying
239 Elekid Elekid Electric Electric
240 Magby Magby Fire Fire
241 Miltank Miltank Normal Normal
242 Blissey Blissey Normal Normal
248 Tyranitar Tyranitar Rock Dark
252 Treecko Treecko Grass Grass
253 Grovyle Grovyle Grass Grass
254 Sceptile Sceptile Grass Grass
256 Combusken Combusken Fire Fighting
257 Blaziken Blaziken Fire Fighting
260 Swampert Swampert Water Ground
272 Ludicolo Ludicolo Water Grass
286 Breloom Breloom Grass Fighting
287 Slakoth Slakoth Normal Normal
288 Vigoroth Vigoroth Normal Normal
289 Slaking Slaking Normal Normal
296 Makuhita Makuhita Fighting Fighting
297 Hariyama Hariyama Fighting Fighting
302 Sableye Sableye Dark Ghost
303 Mawile Mawile Steel Steel
306 Aggron Aggron Steel Rock
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
313 Volbeat Volbeat Bug Bug
314 Illumise Illumise Bug Bug
326 Grumpig Grumpig Psychic Psychic
327 Spinda Spinda Normal Normal
331 Cacnea Cacnea Grass Grass
332 Cacturne Cacturne Grass Dark
335 Zangoose Zangoose Normal Normal
352 Kecleon Kecleon Normal Normal
356 Dusclops Dusclops Ghost Ghost
377 Regirock Regirock Rock Rock
378 Regice Regice Ice Ice
379 Registeel Registeel Steel Steel
386 Deoxys Deoxys Psychic Psychic
390 Chimchar Chimchar Fire Fire
391 Monferno Monferno Fire Fighting
392 Infernape Infernape Fire Fighting
400 Bibarel Bibarel Normal Water
409 Rampardos Rampardos Rock Rock
418 Buizel Buizel Water Water
419 Floatzel Floatzel Water Water
424 Ambipom Ambipom Normal Normal
427 Buneary Buneary Normal Normal
428 Lopunny Lopunny Normal Normal
439 Mime Jr. Mime Jr. Psychic Psychic
446 Munchlax Munchlax Normal Normal
447 Riolu Riolu Fighting Fighting
448 Lucario Lucario Fighting Steel
453 Croagunk Croagunk Poison Fighting
454 Toxicroak Toxicroak Poison Fighting
460 Abomasnow Abomasnow Grass Ice
461 Weavile Weavile Dark Ice
463 Lickilicky Lickilicky Normal Normal
464 Rhyperior Rhyperior Ground Rock
466 Electivire Electivire Electric Electric
467 Magmortar Magmortar Fire Fire
468 Togekiss Togekiss Normal Flying
475 Gallade Gallade Psychic Fighting
477 Dusknoir Dusknoir Ghost Ghost
484 Palkia Palkia Water Dragon
486 Regigigas Regigigas Normal Normal
491 Darkrai Darkrai Dark Dark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
XY ORAS
004 Charmander Charmander Fire Fire
005 Charmeleon Charmeleon Fire Fire
006 Charizard Charizard Fire Flying
007 Squirtle Squirtle Water Water
008 Wartortle Wartortle Water Water
009 Blastoise Blastoise Water Water
025 Pikachu Pikachu Electric Electric
026 Raichu Raichu Electric Electric
027 Sandshrew Sandshrew Ground Ground
028 Sandslash Sandslash Ground Ground
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
035 Clefairy Clefairy Fairy Fairy
036 Clefable Clefable Fairy Fairy
039 Jigglypuff Jigglypuff Normal Fairy
040 Wigglytuff Wigglytuff Normal Fairy
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
056 Mankey Mankey Fighting Fighting
057 Primeape Primeape Fighting Fighting
061 Poliwhirl Poliwhirl Water Water
062 Poliwrath Poliwrath Water Fighting
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
066 Machop Machop Fighting Fighting
067 Machoke Machoke Fighting Fighting
068 Machamp Machamp Fighting Fighting
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
080 Slowbro Slowbro Water Psychic
089 Muk Muk Poison Poison
094 Gengar Gengar Ghost Poison
096 Drowzee Drowzee Psychic Psychic
097 Hypno Hypno Psychic Psychic
104 Cubone Cubone Ground Ground
105 Marowak Marowak Ground Ground
106 Hitmonlee Hitmonlee Fighting Fighting
107 Hitmonchan Hitmonchan Fighting Fighting
108 Lickitung Lickitung Normal Normal
112 Rhydon Rhydon Ground Rock
113 Chansey Chansey Normal Normal
115 Kangaskhan Kangaskhan Normal Normal
122 Mr. Mime Mr. Mime Psychic Fairy
124 Jynx Jynx Ice Psychic
125 Electabuzz Electabuzz Electric Electric
126 Magmar Magmar Fire Fire
127 Pinsir Pinsir Bug Bug
143 Snorlax Snorlax Normal Normal
149 Dragonite Dragonite Dragon Flying
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
156 Quilava Quilava Fire Fire
157 Typhlosion Typhlosion Fire Fire
158 Totodile Totodile Water Water
159 Croconaw Croconaw Water Water
160 Feraligatr Feraligatr Water Water
161 Sentret Sentret Normal Normal
162 Furret Furret Normal Normal
165 Ledyba Ledyba Bug Flying
166 Ledian Ledian Bug Flying
176 Togetic Togetic Fairy Flying
180 Flaaffy Flaaffy Electric Electric
181 Ampharos Ampharos Electric Electric
183 Marill Marill Water Fairy
184 Azumarill Azumarill Water Fairy
185 Sudowoodo Sudowoodo Rock Rock
186 Politoed Politoed Water Water
190 Aipom Aipom Normal Normal
195 Quagsire Quagsire Water Ground
199 Slowking Slowking Water Psychic
209 Snubbull Snubbull Fairy Fairy
210 Granbull Granbull Fairy Fairy
214 Heracross Heracross Bug Fighting
215 Sneasel Sneasel Dark Ice
216 Teddiursa Teddiursa Normal Normal
217 Ursaring Ursaring Normal Normal
225 Delibird Delibird Ice Flying
239 Elekid Elekid Electric Electric
240 Magby Magby Fire Fire
241 Miltank Miltank Normal Normal
242 Blissey Blissey Normal Normal
248 Tyranitar Tyranitar Rock Dark
252 Treecko Treecko Grass Grass
253 Grovyle Grovyle Grass Grass
254 Sceptile Sceptile Grass Grass
256 Combusken Combusken Fire Fighting
257 Blaziken Blaziken Fire Fighting
260 Swampert Swampert Water Ground
272 Ludicolo Ludicolo Water Grass
285 Shroomish Shroomish Grass Grass
286 Breloom Breloom Grass Fighting
287 Slakoth Slakoth Normal Normal
288 Vigoroth Vigoroth Normal Normal
289 Slaking Slaking Normal Normal
296 Makuhita Makuhita Fighting Fighting
297 Hariyama Hariyama Fighting Fighting
302 Sableye Sableye Dark Ghost
303 Mawile Mawile Steel Fairy
306 Aggron Aggron Steel Rock
307 Meditite Meditite Fighting Psychic
308 Medicham Medicham Fighting Psychic
313 Volbeat Volbeat Bug Flying
314 Illumise Illumise Bug Flying
326 Grumpig Grumpig Psychic Psychic
327 Spinda Spinda Normal Normal
331 Cacnea Cacnea Grass Grass
332 Cacturne Cacturne Grass Dark
335 Zangoose Zangoose Normal Normal
352 Kecleon Kecleon Normal Normal
356 Dusclops Dusclops Ghost Ghost
377 Regirock Regirock Rock Rock
378 Regice Regice Ice Ice
379 Registeel Registeel Steel Steel
386 Deoxys Deoxys Psychic Psychic
390 Chimchar Chimchar Fire Fire
391 Monferno Monferno Fire Fighting
392 Infernape Infernape Fire Fighting
400 Bibarel Bibarel Normal Water
409 Rampardos Rampardos Rock Rock
418 Buizel Buizel Water Water
419 Floatzel Floatzel Water Water
424 Ambipom Ambipom Normal Normal
427 Buneary Buneary Normal Normal
428 Lopunny Lopunny Normal Normal
439 Mime Jr. Mime Jr. Psychic Fairy
446 Munchlax Munchlax Normal Normal
447 Riolu Riolu Fighting Fighting
448 Lucario Lucario Fighting Steel
453 Croagunk Croagunk Poison Fighting
454 Toxicroak Toxicroak Poison Fighting
460 Abomasnow Abomasnow Ice Grass
461 Weavile Weavile Dark Ice
463 Lickilicky Lickilicky Normal Normal
464 Rhyperior Rhyperior Ground Rock
466 Electivire Electivire Electric Electric
467 Magmortar Magmortar Fire Fire
468 Togekiss Togekiss Fairy Flying
475 Gallade Gallade Psychic Fighting
477 Dusknoir Dusknoir Ghost Ghost
484 Palkia Palkia Water Dragon
486 Regigigas Regigigas Normal Normal
491 Darkrai Darkrai Dark Dark
499 Pignite Pignite Fire Fighting
500 Emboar Emboar Fire Fighting
505 Watchog Watchog Normal Normal
511 Pansage Pansage Grass Grass
512 Simisage Simisage Grass Grass
513 Pansear Pansear Fire Fire
514 Simisear Simisear Fire Fire
515 Panpour Panpour Water Water
516 Simipour Simipour Water Water
531 Audino Audino Normal Normal
532 Timburr Timburr Fighting Fighting
533 Gurdurr Gurdurr Fighting Fighting
534 Conkeldurr Conkeldurr Fighting Fighting
536 Palpitoad Palpitoad Water Ground
537 Seismitoad Seismitoad Water Ground
538 Throh Throh Fighting Fighting
539 Sawk Sawk Fighting Fighting
552 Krokorok Krokorok Ground Dark
553 Krookodile Krookodile Ground Dark
554 Darumaka Darumaka Fire Fire
555 Darmanitan Darmanitan Fire Fire
559 Scraggy Scraggy Dark Fighting
560 Scrafty Scrafty Dark Fighting
579 Reuniclus Reuniclus Psychic Psychic
604 Eelektross Eelektross Electric Electric
613 Cubchoo Cubchoo Ice Ice
614 Beartic Beartic Ice Ice
619 Mienfoo Mienfoo Fighting Fighting
620 Mienshao Mienshao Fighting Fighting
622 Golett Golett Ground Ghost
623 Golurk Golurk Ground Ghost
631 Heatmor Heatmor Fire Fire
648 Meloetta Meloetta Normal Psychic
650 Chespin Chespin Grass Grass
651 Quilladin Quilladin Grass Grass
652 Chesnaught Chesnaught Grass Fighting
660 Diggersby Diggersby Normal Ground
674 Pancham Pancham Fighting Fighting
675 Pangoro Pangoro Fighting Dark
701 Hawlucha Hawlucha Fighting Flying
706 Goodra Goodra Dragon Dragon
720 Hoopa Hoopa Psychic Ghost
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation V

#   Pokémon Type Obtained with
0214 214 Heracross Bug Fighting Dream World - Dream Park
0216 216 Teddiursa Normal Dream World - Rugged Mountain
0225 225 Delibird Ice Flying Dream World - Windswept Sky
0285 285 Shroomish Grass Dream World - Dream Park
0447 447 Riolu Fighting Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime


In the manga

In the Ash and Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • Focus Punch has the highest base power of any Fighting-type move, except Reversal at its full power.
  • Since Focus Punch has a higher priority than Avalanche, Revenge, Counter, Dragon Tail, or Circle Throw, they are unable to break the focus of a Pokémon using Focus Punch. Thus, they are the only attacks that can strike a Pokémon in the same turn it successfully uses Focus Punch under normal circumstances.
  • In Generation III, a glitch will cause the user of Focus Punch to prepare to use it, but not execute the attack. This glitch is triggered by selecting Focus Punch in a Double Battle on the first Pokémon, pressing the "B" button, then switching out the first Pokémon. When the battle is conducted, the first Pokémon will tighten its focus in preparation for Focus Punch, then switch out. This is due to charging turn having a priority of +8, and therefore being executed before switch out.
  • Shroomish and Togekiss are able to learn Focus Punch, despite lacking any visible hands to use the move. In Shroomish's case, it is likely explained by the fact that it evolves into Breloom, which not only has arms, but also is a Fighting type. The fact that Togekiss can learn the move is likely due to the fact that it evolves from Togetic, a Pokémon that does have hands.

In other languages

Language Title
Mandarin Chinese 集中猛擊 Jízhōng Měngjī
The Netherlands Flag.png Dutch Focusslag
Finland Flag.png Finnish Huomioisku/Täysmäjäys
Hirmuisku (AG145)
France Flag.png French Mitra-Poing
Germany Flag.png German Power-Punch
Greece Flag.png Greek Εστιασμένη Γροθιά
India Flag.png Hindi फोकस मुक्का Focus Mukka
Indonesia Flag.png Indonesian Pukulan Semangat
Italy Flag.png Italian Centripugno
South Korea Flag.png Korean 힘껏펀치 Himkkeot Punch
Poland Flag.png Polish Centrocios
Portuguese Brazil Flag.png Brazil Soco Focalizado
Portugal Flag.png Portugal Punho Focus (Pokémon Chronicles)
Soco Focalizado/Soco Focado (DP series)
Soco Certeiro
Romania Flag.png Romanian Lovitura Concentrată
Serbia Flag.png Serbian Fokusirana Pesnica
Spanish CELAC Flag.png Latin America Golpe Centrado
Spain Flag.png Spain Puño Certero


Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708


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