From Bulbapedia, the community-driven Pokémon encyclopedia.
The Ice type (Japanese: こおりタイプ Ice type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Ice-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Ice-type Pokémon cannot be frozen by Ice-type moves.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
None
|
Generation II onwards
Ice-type Pokémon are immune to Hail weather damage.
In Generation II, Ice-type Pokémon cannot be frozen by Ice-type moves. Starting in Generation III, Ice-type Pokémon cannot be frozen. As of Generation VII, Ice-type Pokémon are also immune to Sheer Cold.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
None
|
Characteristics
Defense
Resisting only itself, the Ice type is tied with Normal as the least-resistant type. However, it is immune to freezing, damage from hail, and Sheer Cold (as of Generation VII).
Offense
Ice pairs well with other common attacking types, most notably Ground, which deals at least neutral damage to all types resisting Ice and covers Fire and Steel while Ice covers Flying and Grass. As of Generation VII, Sheer Cold is more accurate when used by an Ice Pokémon.
Contest properties
When used in Pokémon Contests, most Ice-type moves become Beautiful moves, with one Cool move being the only exception.
Pokémon
As of Generation VII, there are 40 Ice-type Pokémon or 4.9% of all Pokémon (counting those that are Ice-type in at least one of their forms, including Alola Forms), making it the rarest type.
Pure Ice-type Pokémon
Half Ice-type Pokémon
Primary Ice-type Pokémon
Secondary Ice-type Pokémon
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
I
|
Aurora Beam
|
Special
|
Beautiful
|
06565
|
100100%
|
2020 (max 32)
|
|
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
|
VII
|
Aurora Veil
|
Status
|
|
000—
|
000—%
|
2020 (max 32)
|
|
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
|
IV
|
Avalanche
|
Physical
|
Beautiful
|
06060
|
100100%
|
1010 (max 16)
|
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
|
I
|
Blizzard
|
Special
|
Beautiful
|
110110
|
07070%
|
055 (max 8)
|
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
|
V
|
Freeze Shock
|
Physical
|
Beautiful
|
140140
|
09090%
|
055 (max 8)
|
|
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
|
VI
|
Freeze-Dry
|
Special
|
Beautiful
|
07070
|
100100%
|
2020 (max 32)
|
|
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
|
VII
|
Freezy Frost
|
Special
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
|
V
|
Frost Breath
|
Special
|
Beautiful
|
06060
|
09090%
|
1010 (max 16)
|
|
The user blows its cold breath on the target. This attack always results in a critical hit.
|
V
|
Glaciate
|
Special
|
Beautiful
|
06565
|
09595%
|
1010 (max 16)
|
|
The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.
|
III
|
Hail
|
Status
|
Beautiful
|
000—
|
000—%
|
1010 (max 16)
|
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
|
I
|
Haze
|
Status
|
Beautiful
|
000—
|
000—%
|
3030 (max 48)
|
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
III
|
Ice Ball
|
Physical
|
Beautiful
|
03030
|
09090%
|
2020 (max 32)
|
|
The user attacks the target for five turns. The move's power increases each time it hits.
|
I
|
Ice Beam
|
Special
|
Beautiful
|
09090
|
100100%
|
1010 (max 16)
|
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
|
V
|
Ice Burn
|
Special
|
Beautiful
|
140140
|
09090%
|
055 (max 8)
|
|
On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
|
IV
|
Ice Fang
|
Physical
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
|
VII
|
Ice Hammer
|
Physical
|
|
100100
|
09090%
|
1010 (max 16)
|
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
I
|
Ice Punch
|
Physical
|
Beautiful
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with an icy fist. This may also leave the target frozen.
|
IV
|
Ice Shard
|
Physical
|
Beautiful
|
04040
|
100100%
|
3030 (max 48)
|
|
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
|
V
|
Icicle Crash
|
Physical
|
Beautiful
|
08585
|
09090%
|
1010 (max 16)
|
|
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
|
III
|
Icicle Spear
|
Physical
|
Beautiful
|
02525
|
100100%
|
3030 (max 48)
|
|
The user launches sharp icicles at the target two to five times in a row.
|
II
|
Icy Wind
|
Special
|
Beautiful
|
05555
|
09595%
|
1515 (max 24)
|
|
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
|
I
|
Mist
|
Status
|
Beautiful
|
000—
|
000—%
|
3030 (max 48)
|
|
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
|
II
|
Powder Snow
|
Special
|
Beautiful
|
04040
|
100100%
|
2525 (max 40)
|
|
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
|
III
|
Sheer Cold
|
Special
|
Beautiful
|
000—
|
03030%
|
055 (max 8)
|
|
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
|
VII
|
Subzero Slammer
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
|
VII
|
Subzero Slammer
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Ice type
A Pokémon with Color Change, Protean, Imposter, Forecast, RKS System, or Multitype will become an Ice-type Pokémon if (respectively) it is hit with an Ice-type move, uses an Ice-type move, is sent out against an Ice-type opponent, if the weather is hail, if it is holding an Ice Memory, or if it is holding an Icicle Plate or Icium Z.
Gen
|
Ability
|
Description
|
VI
|
Refrigerate
|
Normal-type moves become Ice-type moves.
|
III
|
Thick Fat
|
Boosts resistance to Fire- and Ice-type moves.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Ice-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
VII
|
Slush Rush
|
Boosts the Pokémon's Speed stat in a hailstorm.
|
VI
|
Refrigerate
|
Normal-type moves become Ice-type moves.
|
IV
|
Snow Cloak
|
Boosts evasion in a hailstorm.
|
IV
|
Snow Warning
|
The Pokémon summons a hailstorm when it enters a battle.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.
|
Items
|
Name
|
Description
|
|
Chill Drive
|
A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Ice type.
|
|
Ice Gem
|
A gem with an ordinary essence. When held, it strengthens the power of a Ice-type move one time.
|
|
Ice Memory
|
A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
|
Icicle Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.
|
|
Icium Z
|
It converts Z-Power into crystals that upgrade Ice-type moves to Ice-type Z-Moves.
|
|
Never-Melt Ice
|
An item to be held by a Pokémon. It's a heat-repelling piece of ice that boosts the power of Ice-type moves.
|
|
Snowball
|
An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.
|
|
Yache Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page.
|
Notable Ice-type Trainers
- Main article: Category:Ice-type Trainers
In the TCG
- Main article: Water (TCG)
Due to the decreased amount of types in the TCG, Ice-type Pokémon are generally listed as Water-type Pokémon.
Ice-type Pokémon in the TCG are generally weak to Fighting and Metal with no resistances. Ice-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass and Colorless Pokémon can resist this type.
Trivia
- Generation V introduced the most Ice-type Pokémon of any generation, with seven, and Generation VII introduced the fewest Ice-type Pokémon, with only one.
- Generation I introduced the most Ice-type moves of any generation, with six, and Generation VI introduced the fewest Ice-type moves, with only one.
- The Ice type has the most unique combinations with other types of all other types, with 11.
- Although the Ice-type existed since Generation I, pure Ice-type Pokémon were not introduced until Generation III.
- Similar to Fire-type moves, all Ice-type moves were Beautiful moves in Generation III.
- Only the Normal type has a lower number of resistances than the Ice-type, having no resistances (but one immunity). Ice only resists itself.
- Alola is the only region without a notable Ice specialist, although Ice-type specialist Sina does make appearances in said region.
- The Ice type is the only type that is super effective against the Flying-type and Grass-type to not resist them in turn.
- Ice-type attacks are resisted by all types that Water-type Pokémon resist.
In other languages