Temper Flare (move)

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Temper Flare
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Type  Fire
Category  Physical
PP  10 (max. 24)
Power  75
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IX
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Temper Flare (Japanese: jp jptr) is a damage-dealing Fire-type move introduced in Generation IX. It is TM207 in Generation IX.

Effect

Temper Flare is a damage dealing move. If, on the previous turn, the user's last move missed, failed to affect each of its targets, or was prevented from being used due to an effect such as paralysis, Temper Flare's power is doubled from 75 to 150.

If the user was recharging, grabbed by Sky Drop, or any target of the user's last move blocked it with a protection move such as Protect on the previous turn, Temper Flare's base power is not doubled.

Other effects

Description

Games Description
SV Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.


Learnset

In other languages

Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229
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