From Bulbapedia, the community-driven Pokémon encyclopedia.
- This article is about the game type once called Metal. For the TCG type, see Metal (TCG).
The Steel type (Japanese: はがねタイプ Steel type), originally called the メタルタイプ Metal type in the Pokémon Gold and Silver Spaceworld '97 demo, is one of the eighteen types. It was introduced in Generation II, along with the Dark type. As well as introducing new Pokémon and moves with the Steel type, 2 Pokémon were changed to have the Steel type. Steel-type moves are super effective against Fairy-, Ice-, and Rock-type Pokémon, while Steel-type Pokémon are weak to Fighting-, Fire-, and Ground-type moves.
Battle properties
Note: Type effectiveness multipliers may vary in other games outside the core series.
Generations II to V
Generation VI onwards
Additional effects
Steel-type Pokémon are immune to damage from the sandstorm weather condition.
In Generation II, the Steel type's immunity to Poison-type moves means Steel-type Pokémon can only be poisoned by Twineedle and cannot be badly poisoned. Starting from Generation III, Steel-type Pokémon are innately immune to both types of poison unless the Pokémon inflicting it has the Ability Corrosion, introduced in Generation VII.
Pokémon
As of Generation IX, 77 Pokémon or 7.5% of all Pokémon are Steel-type (counting those that are Steel-type in at least one of their forms, including regional forms), causing it to tie with Rock and Ground as the 6th rarest type among Pokémon after Dragon and Electric and before Dark and Fighting.
The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.
Pure Steel-type Pokémon
Half Steel-type Pokémon
Primary Steel-type Pokémon
Secondary Steel-type Pokémon
Changed types
These Steel-type Pokémon have had their types changed.
Moves
As of Generation IX, there are 39 Steel-type moves, which makes up 4.17% of all moves (excluding those that are Steel-type only under certain circumstances), making it the 8th most common type among moves, after Fire and before Poison.
Prior to changes in Generation IV, all damaging Steel-type moves were physical, but they may now also be special depending on the attack.
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
VII
|
Anchor Shot
|
Physical
|
|
08080
|
100100%
|
2020 (max 32)
|
|
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
|
V
|
Autotomize
|
Status
|
Beautiful
|
000—
|
000—%
|
1515 (max 24)
|
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
VIII
|
Behemoth Bash
|
Physical
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user's body becomes a firm shield and slams into the target fiercely. This move deals twice the damage if the target is Dynamaxed.*
|
VIII
|
Behemoth Blade
|
Physical
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack. This move deals twice the damage if the target is Dynamaxed.*
|
IV
|
Bullet Punch
|
Physical
|
Tough
|
04040
|
100100%
|
3030 (max 48)
|
|
The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
VII
|
Corkscrew Crash
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
|
VII
|
Corkscrew Crash
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
|
III
|
Doom Desire
|
Special
|
Beautiful
|
140140
|
100100%
|
055 (max 8)
|
|
Two turns after this move is used, a concentrated bundle of light blasts the target.
|
VII
|
Double Iron Bash
|
Physical
|
|
06060
|
100100%
|
055 (max 8)
|
|
The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.
|
IV
|
Flash Cannon
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
|
V
|
Gear Grind
|
Physical
|
Clever
|
05050
|
08585%
|
1515 (max 24)
|
|
The user attacks by throwing steel gears at the target twice in a row.
|
VII
|
Gear Up
|
Status
|
|
000—
|
000—%
|
2020 (max 32)
|
|
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
|
IX
|
Gigaton Hammer
|
Physical
|
|
160160
|
100100%
|
055 (max 8)
|
|
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
|
VIII
|
G-Max Meltdown
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
|
VIII
|
G-Max Meltdown
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
|
VIII
|
G-Max Steelsurge
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
|
VIII
|
G-Max Steelsurge
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
|
IV
|
Gyro Ball
|
Physical
|
Cool
|
000—
|
100100%
|
055 (max 8)
|
|
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
|
IX
|
Hard Press
|
Physical
|
Tough
|
000—
|
000—%
|
1515 (max 24)
|
|
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
|
V
|
Heavy Slam
|
Physical
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
|
III
|
Iron Defense
|
Status
|
Tough
|
000—
|
000—%
|
1515 (max 24)
|
|
The user hardens its body's surface like iron, sharply boosting its Defense stat.
|
IV
|
Iron Head
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slams the target with its steel-hard head. This may also make the target flinch.
|
II
|
Iron Tail
|
Physical
|
Cool
|
100100
|
07575%
|
1515 (max 24)
|
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
|
VI
|
King's Shield
|
Status
|
Cool
|
000—
|
000—%
|
1010 (max 16)
|
|
The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact.
|
IV
|
Magnet Bomb
|
Physical
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user launches steel bombs that stick to the target. This attack never misses.
|
IX
|
Make It Rain
|
Special
|
|
120120
|
100100%
|
055 (max 8)
|
|
The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
|
VIII
|
Max Steelspike
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats.
|
VIII
|
Max Steelspike
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats.
|
IV
|
Metal Burst
|
Physical
|
Cool
|
000—
|
100100%
|
1010 (max 16)
|
|
The user retaliates with much greater force against the opponent that last inflicted damage on it.
|
II
|
Metal Claw
|
Physical
|
Cool
|
05050
|
09595%
|
3535 (max 56)
|
|
The target is raked with steel claws. This may also boost the user's Attack stat.
|
III
|
Metal Sound
|
Status
|
Clever
|
000—
|
08585%
|
4040 (max 64)
|
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
|
III
|
Meteor Mash
|
Physical
|
Cool
|
09090
|
09090%
|
1010 (max 16)
|
|
The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.
|
IV
|
Mirror Shot
|
Special
|
Beautiful
|
06565
|
08585%
|
1010 (max 16)
|
|
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
|
VII
|
Searing Sunraze Smash
|
Physical
|
|
200200
|
000—%
|
011 (max 1)
|
|
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
|
V
|
Shift Gear
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
|
VIII
|
Shelter
|
Status
|
|
000—
|
000—%
|
1010 (max 16)
|
|
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
|
VII
|
Smart Strike
|
Physical
|
|
07070
|
000—%
|
1010 (max 16)
|
|
The user stabs the target with a sharp horn. This attack never misses.
|
IX
|
Spin Out
|
Physical
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
|
VIII
|
Steel Beam
|
Special
|
|
140140
|
09595%
|
055 (max 8)
|
|
The user fires a beam of steel that it collected from its entire body. This also damages the user.
|
VIII
|
Steel Roller
|
Physical
|
|
130130
|
100100%
|
055 (max 8)
|
|
The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
|
II
|
Steel Wing
|
Physical
|
Cool
|
07070
|
09090%
|
2525 (max 40)
|
|
The target is hit with wings of steel. This may also boost the user's Defense stat.
|
VII
|
Sunsteel Strike
|
Physical
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.
|
IX
|
Tachyon Cutter
|
Special
|
|
05050
|
000—%
|
1010 (max 16)
|
|
The user attacks by launching particle blades at the target twice in a row. This attack never misses.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Steel type
A Pokémon with Protean or Libero will become a Steel-type Pokémon if it uses a Steel-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, is sent out against a Steel-type opponent, is holding a Steel Memory, or is holding an Iron Plate or Steelium Z.
Steel-type Pokémon are also immune to becoming poisoned from the Abilities Poison Point, Poison Touch, Synchronize, or Effect Spore.
Gen
|
Ability
|
Description
|
VII
|
Corrosion
|
The Pokémon can poison the target even if it's a Steel or Poison type.
|
III
|
Magnet Pull
|
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
|
V
|
Sand Force
|
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
|
VII
|
Steelworker
|
Powers up Steel-type moves.
|
VIII
|
Steely Spirit
|
Powers up the Steel-type moves of the Pokémon and its allies.
|
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Steel-type Pokémon have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
V
|
Heavy Metal
|
Doubles the Pokémon's weight.
|
V
|
Iron Barbs
|
The Pokémon's iron barbs damage the attacker if it makes direct contact.
|
V
|
Light Metal
|
Halves the Pokémon's weight.
|
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
|
Items
|
Name
|
Description
|
|
Adamant Orb
|
A brightly shining gem to be held by Dialga. It boosts the power of Dialga’s Dragon- and Steel-type moves.
|
|
Babiri Berry
|
If a Pokémon holding this Berry is hit with a supereffective Steel-type move, the power of that move will be weakened.
|
|
Iron Plate
|
An item to be held by a Pokémon. This stone tablet is imbued with the essence of steel and boosts the power of the holder’s Steel-type moves.
|
|
Metal Coat
|
An item to be held by a Pokémon. It's a special metallic coating that boosts the power of the holder's Steel-type moves.
|
|
Steel Gem
|
A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.
|
|
Steel Memory
|
A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
|
Steel Tera Shard
|
On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
|
|
Steelium Z
|
This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves.
|
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.
|
Notable Steel-type Trainers
- Main article: Category:Steel-type Trainers
Icons
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Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
|
Icon from Pokémon FireRed and LeafGreen
|
Icon from Generation IV
|
Icon from Generation V
|
Icon from Generation VI
|
Icon from Pokémon Sun, Moon, Ultra Sun and Ultra Moon
|
Icon from Let's Go, Pikachu!; Let's Go, Eevee!
|
Icon from Pokémon Sword and Shield
|
Symbol icon from Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII)
|
Icon from Pokémon Brilliant Diamond and Shining Pearl
|
Symbol icon from Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX)
|
Icon from Pokémon Legends: Arceus
|
Symbol icon from Pokémon Legends: Arceus
|
Icon from Pokémon Scarlet and Violet
|
Tera icon from Pokémon Scarlet and Violet
|
Tera symbol icon from Pokémon Scarlet and Violet
|
In the TCG
- Main article: Metal (TCG)
Introduced in the Neo Genesis set, Metal-type Pokémon in the TCG are generally weak to Fire and Fighting with resistances to Grass and Psychic. Metal-type Pokémon can be strong against Water and Fairy, whilst some Water and Lightning Pokémon can resist this type.
Statistical averages
Overall
Fully evolved
Trivia
- The Steel type has the most resistances of any type.
- As of Generation IX, Steel-type Pokémon have the highest average base Defense of all types.
- Generation VII introduced the most Steel-type Pokémon of any generation, with 13, and Generation VI introduced the fewest Steel-type Pokémon since the type was created, with four.
- Generation VIII introduced the most Steel-type moves of any generation, with eight, and Generation VI introduced the fewest Steel-type moves since the type was created, with one.
- In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
- Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or Ghost-type moves.
- Each of the three first partner Pokémon types inflict a different amount of damage when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
- This trait is also shared by the Bug type.
- The Steel type is tied with the Dark type for most Pokémon that gain it upon evolving, with a total of thirteen each.
- The Steel type is the only type that resists Dragon-type moves.
- Despite being introduced in Generation II, there were no pure Steel-type Pokémon until Generation III, with Mawile (at the time) and Registeel.
- Every generation since the Steel type debuted has introduced at least one Steel-type specialist.
- The Steel type is the last type to receive a Team GO Rocket Grunt type specialist in Pokémon GO.
- The Steel type is tied with the Poison type for being the most common type among Ultra Beasts, with three Ultra Beasts being Steel- or Poison-type each.
- The Steel type has been paired up with every other type except for Normal (not including Pokéstar Studios opponents).
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