Buddy move: Difference between revisions
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[[File:Buddy Move Icon Masters.png|thumb|Buddy move icon]] | [[File:Buddy Move Icon Masters.png|thumb|Buddy move icon]] | ||
A '''buddy move'''{{#tag:ref|This term is capitalized inconsistently in official platforms. Sometimes it is formatted as Buddy Move<ref>''"'''Buddy Moves''' are powerful moves that can be used once you've fulfilled the conditions for them to activate."'' [https://pokemonmasters-game.com/en-US/announcements/Update_4080_1W_8] ({{g|Masters EX}}; news article "About Buddy Moves")</ref>, while other times it is formatted as buddy move<ref>''"Meet certain conditions to use powerful '''buddy moves'''!"'' [https://twitter.com/PokemonMasters/status/1564009943379877888] ({{g|Masters EX}}; X post)</ref>.|group="note"}} (Japanese: '''シンクロわざ''' ''Synchro move'') is a type of Pokémon [[move]] only in [[Pokémon Masters EX]]. Buddy moves are more powerful than normal moves, having higher base power and often several additional effects. As a trade-off, they have an activation condition that must be met before the move can be used. Buddy moves are distinguished from regular moves by their names as well as a pair of chains crossing the move's icon in menus and in battle. | A '''buddy move'''{{#tag:ref|This term is capitalized inconsistently in official platforms. Sometimes it is formatted as Buddy Move<ref>''"'''Buddy Moves''' are powerful moves that can be used once you've fulfilled the conditions for them to activate."'' [https://pokemonmasters-game.com/en-US/announcements/Update_4080_1W_8] ({{g|Masters EX}}; news article "About Buddy Moves")</ref>, while other times it is formatted as buddy move<ref>''"Meet certain conditions to use powerful '''buddy moves'''!"'' [https://twitter.com/PokemonMasters/status/1564009943379877888] ({{g|Masters EX}}; X post)</ref>.|group="note"}} (Japanese: '''シンクロわざ''' ''Synchro move''), sometimes shortened to '''B-Move''', is a type of Pokémon [[move]] only in [[Pokémon Masters EX]]. Buddy moves are more powerful than normal moves, having higher base power and often several additional effects. As a trade-off, they have an activation condition that must be met before the move can be used. Buddy moves are distinguished from regular moves by their names as well as a pair of chains crossing the move's icon in menus and in battle. | ||
There are currently | There are currently 65 buddy moves in the game, each exclusive to a single sync pair. | ||
Buddy moves were introduced in version 2.24.0, which was released on August 25, 2022. Originally, buddy moves' names consisted of the name of the move with "B" in front | Buddy moves were introduced in version 2.24.0, which was released on August 25, 2022. Originally, buddy moves' names consisted of the name of the move with "B" in front. However, this was changed in version 2.38.0 to add an adjective or phrase to the name of the move, with previously released buddy moves having their names revised.<ref>[https://pokemonmasters-game.com/en-US/announcements/Other_5100_0W_4 Announcement of name revisions to some buddy moves]</ref> | ||
==Mechanics== | ==Mechanics== | ||
All buddy moves have an activation condition, and most have a deactivation condition. A buddy move always starts deactivated, but once its activation condition is fulfilled, it becomes usable until its deactivation condition (if any) triggers. Then, the process repeats. In co-op battles, a buddy move can be activated or deactivated even when the sync pair is not in battle. Excluding Intimidating Freezing Glare, a buddy move's activation condition can be fulfilled even when its MP is zero. | All buddy moves have an activation condition, and most have a deactivation condition. A buddy move always starts deactivated, but once its activation condition is fulfilled, it becomes usable until its deactivation condition (if any) triggers. Then, the process repeats. In co-op battles, a buddy move can be activated or deactivated even when the sync pair is not in battle. Excluding Intimidating Freezing Glare, a buddy move's activation condition can be fulfilled even when its MP is zero. | ||
Buddy moves have the same animation as the move they are based on, but none of the move's drawbacks. They are stronger and may have a different range than the original move, such as a move that normally hits only one target being able to hit all targets as a buddy move. If the move has an additional effect, the buddy move will also have that additional effect | Buddy moves have the same animation as the move they are based on, but none of the move's drawbacks. They are stronger and may have a different range than the original move, such as a move that normally hits only one target being able to hit all targets as a buddy move. If the move has an additional effect, the buddy move will usually also have that additional effect. Buddy moves typically also have one or more additional effects that are not present in the original move. A sync pair may know both a move and a buddy move version of that move, but no sync pair knows multiple buddy moves. | ||
==List of buddy moves== | ==List of buddy moves== | ||
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|When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. | |When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. | ||
|Never misses. Lowers the target's Attack, Defense, and Speed by two stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target. | |Never misses. Lowers the target's Attack, Defense, and Speed by two stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target. | ||
|- | |||
|Black Gale {{m|Bleakwind Storm}} | |||
|{{sync|Cheren|Tornadus|Champion}} | |||
{{typetable|Flying}} | |||
{{statustable|Special}} | |||
|2 | |||
|— | |||
|200 | |||
|240 | |||
|—% | |||
|All opponents | |||
|Sure Hit | |||
|When the user uses any moves one time. | |||
|When this move is used. | |||
|Never misses. The more the user's Physical Moves ↑ Next effect is increased, the greater the power of this attack. Lowers the target's Speed by two stat ranks. Lowers the target's Flying Type Rebuff by one rank the first time this attack move is successful each battle. | |||
|- | |- | ||
|Blooming {{m|Mortal Spin}} | |Blooming {{m|Mortal Spin}} | ||
Line 137: | Line 152: | ||
|When this move is used. | |When this move is used. | ||
|Never misses. Lowers the target's Defense and Sp. Def by two stat ranks. Lowers the target's Water Type Rebuff by one rank when the user's sync move is Water type. Lowers the target's Dark Type Rebuff by one rank when the user's sync move is Dark type. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks. | |Never misses. Lowers the target's Defense and Sp. Def by two stat ranks. Lowers the target's Water Type Rebuff by one rank when the user's sync move is Water type. Lowers the target's Dark Type Rebuff by one rank when the user's sync move is Dark type. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks. | ||
|- | |||
|Bullet Speed {{m|Hyper Drill}} | |||
|{{sync|Larry|Dudunsparce}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
|— | |||
|2 MP | |||
|250 | |||
|300 | |||
|—% | |||
|An opponent | |||
|•Quick Move<br>•Sure Hit | |||
|When the user uses any moves one time. | |||
|When this move is used. | |||
|Never misses. Lowers the target's Defense by two stat ranks. Lowers the target's Normal Type Rebuff by one rank. Applies the Free Move Next effect to the user. | |||
|- | |- | ||
|Crushing {{m|Earthquake}} | |Crushing {{m|Earthquake}} | ||
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|When this move is used. | |When this move is used. | ||
|Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. Applies the Free Move Next effect to all allied sync pairs. | |Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. Applies the Free Move Next effect to all allied sync pairs. | ||
|- | |- | ||
|Massive {{m|Rock Slide}} | |Massive {{m|Rock Slide}} | ||
|{{sync|Silver|Tyranitar|Champion}} {{shinystar}} | |{{sync|Silver|Tyranitar|Champion}} {{shinystar}} | ||
{{typetable|Rock}} | {{typetable|Rock}} | ||
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|When the user uses any move once. | |When the user uses any move once. | ||
|When this move is used. | |When this move is used. | ||
|Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. | |Uses [[#Masterful Metronome|one of several moves]] at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. | ||
<div style="text-align:left;" class="mw-collapsible mw-collapsed" data-expandtext="Show random effects" data-collapsetext="Hide random effects"><br><center>Applies one of the following six field effects to the allied field of play. Each field effect has a ⅙ chance to be chosen:<ref>[https://twitter.com/absolutelypm/status/1772996493789819120 Details of Masterful Metronome by Absol-utely]</ref></center><hr> | <div style="text-align:left;" class="mw-collapsible mw-collapsed" data-expandtext="Show random effects" data-collapsetext="Hide random effects"><br><center>Applies one of the following six field effects to the allied field of play. Each field effect has a ⅙ chance to be chosen:<ref>[https://twitter.com/absolutelypm/status/1772996493789819120 Details of Masterful Metronome by Absol-utely]</ref></center><hr> | ||
* Move Gauge Acceleration effect | * Move Gauge Acceleration effect | ||
* Physical Damage Reduction effect | * Physical Damage Reduction effect | ||
* Special Damage Reduction effect | * Special Damage Reduction effect | ||
* | * Critical-Hit Defense effect | ||
* Stat Reduction Defense effect | * Stat Reduction Defense effect | ||
* Status Condition Defense effect | * Status Condition Defense effect | ||
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|Has a chance (20%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. | |Has a chance (20%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. | ||
|- | |- | ||
| | |Rampant {{m|Mud-Slap|Mud Slap}} | ||
|{{sync|Rika|Clodsire}} | |{{sync|Rika|Clodsire}} | ||
{{typetable|Ground}} | {{typetable|Ground}} | ||
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|Critical hits land more easily. Lowers the target's Defense by one stat rank. Lowers the target's Grass Type Rebuff by one rank. In addition, lowers the target's Defense by one stat rank when the weather is sunny. | |Critical hits land more easily. Lowers the target's Defense by one stat rank. Lowers the target's Grass Type Rebuff by one rank. In addition, lowers the target's Defense by one stat rank when the weather is sunny. | ||
|- | |- | ||
|{{m|Relic Song}} of Wonder<br><small>with {{mas|skill|passive skill}} Psychic Performance</small> | |||
|{{sync|Rosa|Meloetta|Champion}} <small>({{fd|Meloetta|Aria Forme}})</small> | |||
{{typetable|Psychic}} | {{typetable|Psychic}} | ||
|rowspan=2 align="center" style="background:#{{Special color}}"|[[Special move|{{color|{{Special textcolor}}|Special}}]] | |rowspan=2 align="center" style="background:#{{Special color}}"|[[Special move|{{color|{{Special textcolor}}|Special}}]] | ||
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|rowspan=2|When the user is not in a pinch. | |rowspan=2|When the user is not in a pinch. | ||
|rowspan=2|When the user is in a pinch. | |rowspan=2|When the user is in a pinch. | ||
|Never misses. Has a chance (30%) of putting the target to sleep. Raises the critical-hit rate of all allied sync pairs by one stat rank. Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) | |rowspan=2|Never misses. Has a chance (30%) of putting the target to sleep. Raises the critical-hit rate of all allied sync pairs by one stat rank. Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) | ||
|- | |- | ||
|{{m|Relic Song}} of Wonder<br><small>with {{mas|skill|passive skill}} Fighting Performance</small> | |||
|{{sync|Rosa|Meloetta|Champion}} <small>({{fd|Meloetta|Pirouette Forme}})</small> | |||
{{typetable|Fighting}} | {{typetable|Fighting}} | ||
|- | |- | ||
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|When this move is used. | |When this move is used. | ||
|Never misses. Returns the target's raised stats to normal, then raises the user's same stats by the same amount. Restores the user's HP by approximately 40% of its maximum HP. | |Never misses. Returns the target's raised stats to normal, then raises the user's same stats by the same amount. Restores the user's HP by approximately 40% of its maximum HP. | ||
|- | |||
|Steel-Hard {{m|Gigaton Hammer}} | |||
|{{sync|Poppy|Tinkaton}} | |||
{{typetable|Steel}} | |||
{{typetable|Physical}} | |||
|4 | |||
|— | |||
|450 | |||
|540 | |||
|100% | |||
|An opponent | |||
|— | |||
|When the user uses any move one time. | |||
|When this move is used. | |||
|No additional effect. | |||
|- | |- | ||
|Strange Flames {{m|Mind Blown}} | |Strange Flames {{m|Mind Blown}} | ||
Line 957: | Line 1,002: | ||
|When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. | |When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. | ||
|Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Has a chance (10%) of leaving the target badly poisoned. | |Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Has a chance (10%) of leaving the target badly poisoned. | ||
|- | |||
|White Light {{m|Sacred Sword}} | |||
|{{sync|Bianca|Virizion|Champion}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|3 | |||
|1 MP | |||
|200 | |||
|240 | |||
|—% | |||
|An opponent | |||
|Sure Hit | |||
|When Unova Circle (Defensive) is applied to the allied field of play. | |||
|When Unova Circle (Defensive) is no longer applied to the allied field of play. | |||
|Never misses. Ignores the target's raised stats. Lowers the target's Attack and Sp. Atk by three stat ranks. Lowers the target's Fighting Type Rebuff by two ranks. | |||
|- | |- | ||
|Wild {{m|Electroweb}} | |Wild {{m|Electroweb}} | ||
Line 987: | Line 1,047: | ||
|Cannot be deactivated. | |Cannot be deactivated. | ||
|Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs (can be raised by up to four stat ranks maximum). Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. | |Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs (can be raised by up to four stat ranks maximum). Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. | ||
|} | |||
|} | |||
===Masterful Metronome=== | |||
The following table shows the 11 possible moves that Masterful {{m|Metronome}} can choose.<ref name=PoolOfMasterfulMetronome>[https://pastebin.com/6sEQbM1k Masterful Metronome's Move List by Absol-utely]</ref> All these moves target a single opponent. In addition, thanks to Volo & Togepi's {{mas|skill|passive skill}} [[Volo (Masters)#Skills|Piqued Curiosity]], these moves bypass {{stat|accuracy}} checks to always hit—unless the target is in the [[semi-invulnerable turn|semi-invulnerable state]] of a move such as {{m|Fly}}. | |||
{| class="sortable roundy" style="margin:auto; background: #{{masters color}}; border: 5px solid #{{masters color dark}}" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy expandable" style="margin:auto; text-align: center; background: #FFF; border:1px solid #{{masters color}}; border-collapse:collapse" | |||
|- style="background: #{{masters color light}}" | |||
! Name | |||
! Type | |||
! {{color2|000|Damage category|Category}} | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! Effect tag | |||
! width=300px | Effect | |||
|- | |||
|{{m|Hyper Beam}}<br><small>with {{mas|skill|passive skill}} [[Volo (Masters)#Skills|Piqued Curiosity]]</small> | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
|223 | |||
|267 | |||
|— | |||
|No additional effect. | |||
|- | |||
|{{m|Giga Impact}}<br><small>with {{mas|skill|passive skill}} [[Volo (Masters)#Skills|Piqued Curiosity]]</small> | |||
{{typetable|Fairy}} | |||
{{statustable|Physical}} | |||
|223 | |||
|267 | |||
|— | |||
|No additional effect. | |||
|- | |||
|{{m|Blast Burn}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
|178 | |||
|213 | |||
|— | |||
|No additional effect | |||
|- | |||
|{{m|Inferno}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
|183 | |||
|219 | |||
|— | |||
|Leaves the target burned. | |||
|- | |||
|{{m|Hydro Cannon}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|178 | |||
|213 | |||
|— | |||
|No additional effect. | |||
|- | |||
|{{m|Zap Cannon}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
|183 | |||
|219 | |||
|— | |||
|Leaves the target paralyzed. | |||
|- | |||
|{{m|Frenzy Plant}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
|178 | |||
|213 | |||
|— | |||
|No additional effect. | |||
|- | |||
|{{m|Dynamic Punch}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
|198 | |||
|237 | |||
|— | |||
|Leaves the target confused. | |||
|- | |||
|{{m|Gunk Shot}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
|194 | |||
|232 | |||
|— | |||
|Has a chance (30%) of leaving the target poisoned. | |||
|- | |||
|{{m|Megahorn}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
|189 | |||
|226 | |||
|— | |||
|No additional effect. | |||
|- | |||
|{{m|Fissure}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
|— | |||
|— | |||
|One-Hit KO | |||
|Except in certain circumstances, deals damage equal to the target's maximum HP ignoring the opponent's effects that would reduce the damage of this attack. | |||
|} | |} | ||
|} | |} | ||
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* {{m|Ice Beam}} is the only move that has been turned into more than one buddy move. | * {{m|Ice Beam}} is the only move that has been turned into more than one buddy move. | ||
* Crushing {{m|Triple Axel}} is the only buddy move that does not have 100% accuracy or the Sure Hit effect tag. | * Crushing {{m|Triple Axel}} is the only buddy move that does not have 100% accuracy or the Sure Hit effect tag. | ||
* {{t|Normal}} is the type | * {{t|Steel}} was the last of the 18 types to receive a buddy move. | ||
* {{t|Steel}} | * {{t|Normal}} is the most common buddy move type; there are 10 Normal-type buddy moves (11 if Relic Song of Wonder is included). | ||
* {{t|Bug}}, {{t|Dragon}}, {{t|Flying}}, {{t|Ghost}}, {{t|Rock}}, {{t|Steel}}, and {{t|Water}} are tied as the least common buddy move types. There are only 2 buddy moves of each of these types. | |||
==Notes== | ==Notes== |
Revision as of 16:35, 15 June 2024
A buddy move[note 1] (Japanese: シンクロわざ Synchro move), sometimes shortened to B-Move, is a type of Pokémon move only in Pokémon Masters EX. Buddy moves are more powerful than normal moves, having higher base power and often several additional effects. As a trade-off, they have an activation condition that must be met before the move can be used. Buddy moves are distinguished from regular moves by their names as well as a pair of chains crossing the move's icon in menus and in battle.
There are currently 65 buddy moves in the game, each exclusive to a single sync pair.
Buddy moves were introduced in version 2.24.0, which was released on August 25, 2022. Originally, buddy moves' names consisted of the name of the move with "B" in front. However, this was changed in version 2.38.0 to add an adjective or phrase to the name of the move, with previously released buddy moves having their names revised.[3]
Mechanics
All buddy moves have an activation condition, and most have a deactivation condition. A buddy move always starts deactivated, but once its activation condition is fulfilled, it becomes usable until its deactivation condition (if any) triggers. Then, the process repeats. In co-op battles, a buddy move can be activated or deactivated even when the sync pair is not in battle. Excluding Intimidating Freezing Glare, a buddy move's activation condition can be fulfilled even when its MP is zero.
Buddy moves have the same animation as the move they are based on, but none of the move's drawbacks. They are stronger and may have a different range than the original move, such as a move that normally hits only one target being able to hit all targets as a buddy move. If the move has an additional effect, the buddy move will usually also have that additional effect. Buddy moves typically also have one or more additional effects that are not present in the original move. A sync pair may know both a move and a buddy move version of that move, but no sync pair knows multiple buddy moves.
List of buddy moves
|
Masterful Metronome
The following table shows the 11 possible moves that Masterful Metronome can choose.[6] All these moves target a single opponent. In addition, thanks to Volo & Togepi's passive skill Piqued Curiosity, these moves bypass accuracy checks to always hit—unless the target is in the semi-invulnerable state of a move such as Fly.
|
Trivia
- Ice Beam is the only move that has been turned into more than one buddy move.
- Crushing Triple Axel is the only buddy move that does not have 100% accuracy or the Sure Hit effect tag.
- Steel was the last of the 18 types to receive a buddy move.
- Normal is the most common buddy move type; there are 10 Normal-type buddy moves (11 if Relic Song of Wonder is included).
- Bug, Dragon, Flying, Ghost, Rock, Steel, and Water are tied as the least common buddy move types. There are only 2 buddy moves of each of these types.
Notes
References
- ↑ "Buddy Moves are powerful moves that can be used once you've fulfilled the conditions for them to activate." [1] (Pokémon Masters EX; news article "About Buddy Moves")
- ↑ "Meet certain conditions to use powerful buddy moves!" [2] (Pokémon Masters EX; X post)
- ↑ Announcement of name revisions to some buddy moves
- ↑ Details of Masterful Metronome by Absol-utely
- ↑ Details of Wallace (New Year's 2024) & Blacephalon by Absol-utely
- ↑ Masterful Metronome's Move List by Absol-utely