Buddy move: Difference between revisions
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A '''buddy move'''{{#tag:ref|This term is capitalized inconsistently in official platforms. Sometimes it is formatted as Buddy Move<ref>''"'''Buddy Moves''' are powerful moves that can be used once you've fulfilled the conditions for them to activate."'' [https://pokemonmasters-game.com/en-US/announcements/Update_4080_1W_8 Explanation of buddy moves]</ref>, while other times it is formatted as buddy move<ref>''"Meet certain conditions to use powerful '''buddy moves'''!"'' [https://twitter.com/PokemonMasters/status/1564009943379877888 Pokémon Masters EX on Twitter]</ref>.|group="note"}} (Japanese: '''シンクロわざ''' ''Synchro move''), sometimes abbreviated '''B-Move'''<ref group="note">Seen in {{mas|skill|passive skills}} such as 1st S-Move: Restore B-Move MP 1.</ref>, is a type of Pokémon [[move]] only in [[Pokémon Masters EX]]. Buddy moves are more powerful than normal moves, having higher base power and often several additional effects. As a trade-off, they have an activation condition that must be met before the move can be used. Buddy moves are distinguished from regular moves by their names as well as a pair of chains crossing the move's icon in menus and in battle. | A '''buddy move'''{{#tag:ref|This term is capitalized inconsistently in official platforms. Sometimes it is formatted as Buddy Move<ref>''"'''Buddy Moves''' are powerful moves that can be used once you've fulfilled the conditions for them to activate."'' [https://pokemonmasters-game.com/en-US/announcements/Update_4080_1W_8 Explanation of buddy moves]</ref>, while other times it is formatted as buddy move<ref>''"Meet certain conditions to use powerful '''buddy moves'''!"'' [https://twitter.com/PokemonMasters/status/1564009943379877888 Pokémon Masters EX on Twitter]</ref>.|group="note"}} (Japanese: '''シンクロわざ''' ''Synchro move''), sometimes abbreviated '''B-Move'''<ref group="note">Seen in {{mas|skill|passive skills}} such as 1st S-Move: Restore B-Move MP 1.</ref>, is a type of Pokémon [[move]] only in [[Pokémon Masters EX]]. Buddy moves are more powerful than normal moves, having higher base power and often several additional effects. As a trade-off, they have an activation condition that must be met before the move can be used. Buddy moves are distinguished from regular moves by their names as well as a pair of chains crossing the move's icon in menus and in battle. | ||
There are currently | There are currently 81 playable buddy moves in the game, each exclusive to a single [[sync pair]]. | ||
Buddy moves were introduced in version 2.24.0, which was released on August 25, 2022. Originally, buddy moves' names consisted of the name of the move with "B" in front. However, this was changed in version 2.38.0 to add an adjective or phrase to the name of the move, with previously released buddy moves having their names revised.<ref>[https://pokemonmasters-game.com/en-US/announcements/Other_5100_0W_4 Announcement of name revisions to some buddy moves]</ref> | Buddy moves were introduced in version 2.24.0, which was released on August 25, 2022. Originally, buddy moves' names consisted of the name of the move with "B" in front. However, this was changed in version 2.38.0 to add an adjective or phrase to the name of the move, with previously released buddy moves having their names revised.<ref>[https://pokemonmasters-game.com/en-US/announcements/Other_5100_0W_4 Announcement of name revisions to some buddy moves]</ref> | ||
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|When the user's Speed is not raised to its maximum stat rank. | |When the user's Speed is not raised to its maximum stat rank. | ||
|Never misses. Lowers the target's accuracy by one stat rank. Leaves the target confused. | |Never misses. Lowers the target's accuracy by one stat rank. Leaves the target confused. | ||
|- | |||
|All-Out {{m|Sunsteel Strike}} | |||
|{{sync|Lillie|Solgaleo|Anniversary 2024}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
|— | |||
|— | |||
|150 | |||
|180 | |||
|100% | |||
|All opponents | |||
|Quick Move | |||
|When the user's Pokémon uses a move once. | |||
|When this move is used. | |||
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.) | |||
|- | |- | ||
|Alluring {{m|Confuse Ray}} | |Alluring {{m|Confuse Ray}} | ||
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|When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. | |When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. | ||
|When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. | |When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. | ||
|Leaves the target confused. Lowers the target's accuracy by | |Leaves the target confused. Lowers the target's accuracy by one stat rank. Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. | ||
|- | |||
|Almighty Flash {{m|Bullet Punch}} | |||
|{{sync|Steven|Metagross|arc=1}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
|— | |||
|3 MP | |||
|120 | |||
|144 | |||
|—% | |||
|All opponents | |||
|style="text-align:left"|<small>• Quick Move<br>• Sure Hit</small> | |||
|When the user uses any move once. | |||
|When this move is used. | |||
|Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. | |||
|- | |||
|Almighty Rending {{m|Earthquake}} | |||
|{{sync|Cynthia|Garchomp|arc=1}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
|2 | |||
|— | |||
|250 | |||
|300 | |||
|100% | |||
|All opponents | |||
|— | |||
|When a sandstorm is caused. | |||
|Cannot be deactivated. | |||
|Lowers the target’s Defense by one stat rank. Increases the user’s Sync Move ↑ Next effect by one rank when its attack hits a target that is trapped. | |||
|- | |||
|'''''Almighty Roar {{m|Hyper Beam}}''''' | |||
|{{sync|Lance|Dragonite|arc=1}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
|2 | |||
|1 | |||
|300 | |||
|360 | |||
|—% | |||
|An opponent | |||
|Sure Hit | |||
|When an ally’s Pokémon uses any moves three times. | |||
|Cannot be deactivated. | |||
|Never misses. The more the opponent’s Defense or Sp. Def are lowered, the greater the power of this attack. | |||
|- | |- | ||
|Best Buddies {{m|Thunderbolt}} | |Best Buddies {{m|Thunderbolt}} | ||
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|When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. | |When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. | ||
|Never misses. Lowers the target's Defense by three stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user. | |Never misses. Lowers the target's Defense by three stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user. | ||
|- | |||
|Bounce Back {{m|Jaw Lock}} | |||
|{{sync|Arven|Mabosstiff}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
|1 | |||
|— | |||
|150 | |||
|180 | |||
|—% | |||
|An opponent | |||
|Sure Hit | |||
|When the user uses any moves one time. | |||
|Cannot be deactivated. | |||
|Never misses. Applies the Restrain effect to the target and the user. If the remaining MP for the user’s Sitrus Berry is one or more when attacking with this move, reduces those MP by one and increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. If the remaining MP for the user’s Sitrus Berry is zero when attacking with this move, restores its HP by approximately 10% of its maximum HP. | |||
|- | |- | ||
|Boundless {{m|Quick Attack}} | |Boundless {{m|Quick Attack}} | ||
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|When this move is used. | |When this move is used. | ||
|Never misses. Lowers the target's Defense by two stat ranks. Lowers the target's Normal Type Rebuff by one rank. Applies the Free Move Next effect to the user. | |Never misses. Lowers the target's Defense by two stat ranks. Lowers the target's Normal Type Rebuff by one rank. Applies the Free Move Next effect to the user. | ||
|- | |||
|Classy {{m|Chilly Reception}} | |||
|{{sync|Avery|Slowking}}<br><small>([[Galarian form|Galarian Form]])</small> | |||
{{typetable|Ice}} | |||
{{statustable|Status}} | |||
|2 | |||
|1 MP | |||
|— | |||
|— | |||
|—% | |||
|All opponents | |||
|Sure Hit | |||
|When a circle is applied to the allied field of play. | |||
|When there are no longer any circles applied to the allied field of play. | |||
|Never misses. Lowers the Defense, Sp. Def, and evasiveness of all opposing sync pairs by three stat ranks. Causes a hailstorm. Applies the No Stat Increases effect to the opponents’ field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal. | |||
|- | |- | ||
|''Crushing {{m|Earthquake}}'' | |''Crushing {{m|Earthquake}}'' | ||
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|When the user's Attack is not raised. | |When the user's Attack is not raised. | ||
|Never misses. Reduces the user's sync move countdown by one. | |Never misses. Reduces the user's sync move countdown by one. | ||
|- | |||
|Deep Sleep {{m|Spore}} | |||
|{{sync|Greta|Breloom}} | |||
{{typetable|Grass}} | |||
{{statustable|Status}} | |||
|2 | |||
|2 MP | |||
|— | |||
|— | |||
|—% | |||
|All opponents | |||
|Sure Hit | |||
|When the user uses any move once. | |||
|When this move is used. | |||
|Never misses. Lowers the Speed of all opposing sync pairs by three stat ranks. Puts all opposing sync pairs to sleep. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks. | |||
|- | |- | ||
|Dreamlike {{m|Hypnosis}} | |Dreamlike {{m|Hypnosis}} | ||
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|When the user's stats are raised by a total of nine stat ranks or less. | |When the user's stats are raised by a total of nine stat ranks or less. | ||
|Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user's stats are raised, the greater the power of this attack. Removes all of the user's stat increases. | |Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user's stats are raised, the greater the power of this attack. Removes all of the user's stat increases. | ||
|- | |||
|Ferocious {{m|Play Rough}} | |||
|{{sync|Nemona|Scream Tail|sygna=1}} | |||
{{typetable|Fairy}} | |||
{{statustable|Physical}} | |||
|4 | |||
|— | |||
|150 | |||
|180 | |||
|—% | |||
|All opponents | |||
|Sure Hit | |||
|When the user uses any moves one time. | |||
|Cannot be deactivated. | |||
|Never misses. Lowers the target’s Attack and Defense by one stat rank. The power of this move is not lowered even if there are multiple targets. | |||
|- | |- | ||
|Fierce {{m|Fiery Wrath}} | |Fierce {{m|Fiery Wrath}} | ||
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|When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. | |When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. | ||
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Leaves the target frozen. | |Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Leaves the target frozen. | ||
|- | |||
|Full Blast {{m|Hydro Cannon}} | |||
|{{sync|Leaf|Blastoise}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
|2 | |||
|— | |||
|180 | |||
|216 | |||
|100% | |||
|All opponents | |||
|— | |||
|When the weather turns rainy. | |||
|When the weather condition is no longer rainy. | |||
|Lowers the target's Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets. | |||
|- | |- | ||
|G {{m|Giga Impact}} | |G {{m|Giga Impact}} | ||
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|When the field of play's terrain is no longer Grassy Terrain. | |When the field of play's terrain is no longer Grassy Terrain. | ||
|Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. | |Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. | ||
|- | |||
|Ginormous {{m|Rock Tomb}} | |||
|{{sync|Elio|Stakataka|Alt.}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
|2 | |||
|2 MP | |||
|120 | |||
|144 | |||
|100% | |||
|All opponents | |||
|— | |||
|When the user's Defense is raised to its maximum stat rank. | |||
|When the user's Defense is not raised to its maximum stat rank. | |||
|Lowers the target's Speed by two stat ranks. Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. | |||
|- | |- | ||
|Grudgeful {{m|Bulldoze}} | |Grudgeful {{m|Bulldoze}} | ||
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|When all weather, terrain, and zone effects are cleared. | |When all weather, terrain, and zone effects are cleared. | ||
|Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain. | |Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain. | ||
|- | |||
|Nihil {{m|Meteor Beam}} | |||
|{{sync|Selene|Nihilego|Alt.}} | |||
{{typetable|Rock}} | |||
{{statustable|Special}} | |||
|4 | |||
|— | |||
|210 | |||
|252 | |||
|—% | |||
|All opponents | |||
|Sure Hit | |||
|When the user’s Sp. Atk is raised. | |||
|When the user’s Sp. Atk is not raised. | |||
|The user gets ready to attack. Raises the user’s Sp. Atk by one stat rank when it gets ready to attack. (The user’s Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack.<br /><br />Never misses. The more the target’s Sp. Def is lowered, the greater the power of this attack. Lowers the target’s Sp. Def by one stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away. | |||
|- | |- | ||
|Origin {{m|Volt Tackle}} | |Origin {{m|Volt Tackle}} | ||
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|When the field of play's zone is no longer a Rock Zone. | |When the field of play's zone is no longer a Rock Zone. | ||
|Lowers the target's Defense by two stat ranks. Raises the Defense of all allied sync pairs by two stat ranks. | |Lowers the target's Defense by two stat ranks. Raises the Defense of all allied sync pairs by two stat ranks. | ||
|- | |||
|Poisonous {{m|Shell Side Arm}} | |||
|{{sync|Klara|Slowbro}} <small>([[Galarian form|Galarian Form]])</small> | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
|2 | |||
| | |||
|240 | |||
|288 | |||
|—% | |||
|An opponent | |||
|Sure Hit | |||
|When the user’s Physical Moves ↑ Next effect or Special Moves ↑ Next effect is increased. | |||
|When the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect are not increased. | |||
|This move’s category changes to Physical when the user’s Physical Moves ↑ Next effect rank is higher than its Special Moves ↑ Next effect rank. Conversely, this move’s category changes to Special when the user’s Special Moves ↑ Next effect rank is equal to or higher than its Physical Moves ↑ Next effect rank. The category for this move’s corresponding max move will not change from Special.<br /><br />Never misses. Leaves the target poisoned. In addition, grants the following two effects when this move’s category is Physical: Lowers the target’s Attack and Defense by two stat ranks. Restores the user’s HP. In addition, grants the following two effects when this move’s category is Special: Lowers the target’s Sp. Atk and Sp. Def by two stat ranks. Applies the Free Move Next effect to the user. | |||
|- | |||
|Precious {{m|Make It Rain}} | |||
|[[Lear#Gholdengo|Sygna Suit Lear & Gholdengo]] | |||
{{typetable|Steel}} | |||
{{statustable|Special}} | |||
|— | |||
|— | |||
|300 | |||
|360 | |||
|100% | |||
|All opponents | |||
|Quick Move | |||
|When your team's sync pair uses a sync move one time. | |||
|When this move is used. | |||
|Lowers the target’s Sp. Def by three stat ranks. Applies the Free Move Next effect to all allied sync pairs. The power of this move is not lowered even if there are multiple targets. | |||
|- | |- | ||
|Purifying {{m|Surf}} | |Purifying {{m|Surf}} | ||
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| class="roundybottom" style="background: #{{masters color light}};border: 1px solid #{{masters color}}" colspan=14 | | | class="roundybottom" style="background: #{{masters color light}};border: 1px solid #{{masters color}}" colspan=14 | | ||
* <small>'''Bold''' indicates a buddy move had its type changed by a {{mas|skill|passive skill}} like [[Rosa (Masters)#Skills_5|Psychic Performance or Fighting Performance]]</small> | * <small>'''Bold''' indicates a buddy move had its type changed by a {{mas|skill|passive skill}} like [[Rosa (Masters)#Skills_5|Psychic Performance or Fighting Performance]]</small> | ||
* <small>''Italics'' indicates a buddy move that had its move gauge cost and displayed power changed by a {{mas|skill|passive skill}} like Hit the Gas</small> | * <small>''Italics'' indicates a buddy move that had its move gauge cost and sometimes displayed power changed by a {{mas|skill|passive skill}} like Fuel Economy or Hit the Gas</small> | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
* Crushing {{m|Triple Axel}} is the only buddy move that does not have 100% accuracy or the Sure Hit effect tag. | * Crushing {{m|Triple Axel}} is the only buddy move that does not have 100% accuracy or the Sure Hit effect tag. | ||
* Steel-Hard {{m|Gigaton Hammer}} is the buddy move that functions closest to the original move. The only functional difference from the original is that the buddy move cannot be used immediately upon first entering each battle. | * Steel-Hard {{m|Gigaton Hammer}} is the buddy move that functions closest to the original move. The only functional difference from the original is that the buddy move cannot be used immediately upon first entering each battle. | ||
* {{t|Steel}} was the last of the 18 types to receive a buddy move. | * {{t|Steel}} was the last of the 18 types to receive a buddy move. | ||
* {{t|Normal}} is the most common buddy move type; there are 10 Normal-type buddy moves ( | * {{t|Normal}} is the most common buddy move type; there are 10 Normal-type buddy moves (12 if Relic Song of Wonder and Almighty Roar Hyper Beam are included). | ||
* {{t|Bug}} | * {{t|Bug}} and {{t|Flying}} are tied as the least common buddy move types. There are only 2 buddy moves of each of these types. ({{t|Dragon}} is tied as well if Almighty Roar Hyper Beam is excluded.) | ||
==Notes== | ==Notes== | ||
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|zh_cmn=同步招式 | |zh_cmn=同步招式 | ||
}} | }} | ||
{{Project Sidegames notice}} | {{Project Sidegames notice}} | ||
[[Category:Pokémon Masters EX]] | [[Category:Pokémon Masters EX]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 07:52, 17 September 2024
A buddy move[note 1] (Japanese: シンクロわざ Synchro move), sometimes abbreviated B-Move[note 2], is a type of Pokémon move only in Pokémon Masters EX. Buddy moves are more powerful than normal moves, having higher base power and often several additional effects. As a trade-off, they have an activation condition that must be met before the move can be used. Buddy moves are distinguished from regular moves by their names as well as a pair of chains crossing the move's icon in menus and in battle.
There are currently 81 playable buddy moves in the game, each exclusive to a single sync pair.
Buddy moves were introduced in version 2.24.0, which was released on August 25, 2022. Originally, buddy moves' names consisted of the name of the move with "B" in front. However, this was changed in version 2.38.0 to add an adjective or phrase to the name of the move, with previously released buddy moves having their names revised.[3]
Mechanics
All buddy moves have an activation condition, and most have a deactivation condition. A buddy move always starts deactivated, but once its activation condition is fulfilled, it becomes usable until its deactivation condition (if any) triggers. Then, the process repeats. In co-op battles, a buddy move can be activated or deactivated even when the sync pair is not in battle. Excluding Intimidating Freezing Glare, a buddy move's activation condition can be fulfilled even when its MP is zero.
Buddy moves have the same animation as the move they are based on, but none of the move's drawbacks. They are stronger and may have a different range than the original move, such as a move that normally hits only one target being able to hit all targets as a buddy move. If the move has an additional effect, the buddy move will usually also have that additional effect. Buddy moves typically also have one or more additional effects that are not present in the original move. A sync pair may know both a move and a buddy move version of that move, but no sync pair knows multiple buddy moves.
List of buddy moves
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Masterful Metronome
The following table shows the 11 possible moves that Masterful Metronome can choose.[6] All these moves target a single opponent. In addition, thanks to Volo & Togepi's passive skill Piqued Curiosity, these moves bypass accuracy checks to always hit—unless the target is in the semi-invulnerable state of a move such as Fly.
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Trivia
- Crushing Triple Axel is the only buddy move that does not have 100% accuracy or the Sure Hit effect tag.
- Steel-Hard Gigaton Hammer is the buddy move that functions closest to the original move. The only functional difference from the original is that the buddy move cannot be used immediately upon first entering each battle.
- Steel was the last of the 18 types to receive a buddy move.
- Normal is the most common buddy move type; there are 10 Normal-type buddy moves (12 if Relic Song of Wonder and Almighty Roar Hyper Beam are included).
- Bug and Flying are tied as the least common buddy move types. There are only 2 buddy moves of each of these types. (Dragon is tied as well if Almighty Roar Hyper Beam is excluded.)
Notes
- ↑ This term is capitalized inconsistently in official platforms. Sometimes it is formatted as Buddy Move[1], while other times it is formatted as buddy move[2].
- ↑ Seen in passive skills such as 1st S-Move: Restore B-Move MP 1.
References
- ↑ "Buddy Moves are powerful moves that can be used once you've fulfilled the conditions for them to activate." Explanation of buddy moves
- ↑ "Meet certain conditions to use powerful buddy moves!" Pokémon Masters EX on Twitter
- ↑ Announcement of name revisions to some buddy moves
- ↑ Details of Masterful Metronome by Absol-utely
- ↑ Details of Wallace (New Year's 2024) & Blacephalon by Absol-utely
- ↑ Masterful Metronome's Move List by Absol-utely
In other languages
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |