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{{outdated}}
{{samename|Friendship features in {{g|GO}}|Friends (GO)}}
'''Happiness''' is a measurement of how much a Pokémon loves its {{pkmn|Trainer}} and enjoys being in their care. Happiness affects the [[evolution]] of [[:Category:Pokémon that evolve by happiness|certain Pokémon]], the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game items and ribbons. Certain events increase a Pokémon's happiness (gaining a level, walking 256 steps) or decrease it (fainting, using [[herbal medicine]]).
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{incomplete|needs=Manga section}}
[[File:SV Shiny Lucario Event.png|thumb|300px|{{ga|Florian}} with his {{Shiny}} {{p|Lucario}}, a Pokémon that [[Friendship Evolution|evolves via friendship]]]]
'''Friendship''' (Japanese: '''なつき''' ''emotional attachment''), historically referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


Happiness was introduced in {{game|Yellow}} for the player's starting Pikachu only, and expanded to cover all Pokémon in [[Generation II]].
In the [[core series]] games, friendship was introduced in {{game|Yellow}}, though only for the {{OBP|Pikachu|Yellow}} received at the beginning of the game. It was expanded to apply to all Pokémon starting in [[Generation II]].


==Generation I==
Friendship affects the [[Friendship Evolution|Evolution of certain Pokémon]], the power of certain [[move]]s, and the availability of a few in-game [[item]]s and [[ribbon]]s. Certain activities/events can increase a Pokémon's friendship (such as gaining a [[level]] and walking a certain amount of steps), while others decrease their friendship (such as [[fainting]] and using [[herbal medicine]]).
A prototype of the happiness system used by later games was introduced in {{game|Yellow}}, the last [[main series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255 inclusive -- however, this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the player [[starter Pokémon|started with]].


Unlike later games, since Pikachu is outside of its [[Poké Ball]], the {{player}} can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its happiness in a small window that appears. At maximum happiness, Pikachu will jump up and down before the window appears.
Friendship is distinct from [[affection]], a separate mechanic used in [[Generation VI]] and some [[Generation VII]] games. However, beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship effectively replaced affection, taking on its effects.


Like later games, Pikachu's happiness will rise when it gains a level. If its Trainer uses an item on Pikachu, its happiness will also rise, even if it is an item that has no effect on Pikachu (such as a [[Potion]] at full HP). In this manner, Pikachu is much easier to make happy than Pokémon in future generations.
==Terminology==
{{incomplete|section|Other Japanese and/or English names}}


Pikachu's happiness drops if it is put into [[Bill's PC]] or faints. Trading it to another game will reset its happiness to 0<!--70?-->.
In [[Pokémon Stadium 2]], the List feature (a table containing Pokémon data which is accessible from the {{OBP|PC|Stadium}}) includes a "'''Tame'''" column which contains [[Friendship rating#Pokémon Stadium 2|short text descriptions]] about the friendship of each Pokémon.


Happiness is not recorded for any other Pokémon in Generation I, and the happiness of Pikachu does not affect much: the only real effect it has is whether or not [[Melanie]] will give {{p|Bulbasaur}} away in [[Cerulean City]], which she will only do if Pikachu's happiness is 147 or higher.
According to the in-game descriptions of {{m|Return}} and {{m|Frustration}}, friendship is known as "'''loyalty'''" in {{game2|Gold|Silver|Crystal}}, but in other games it is usually described in terms of how much a Pokémon "'''likes'''" or "'''dislikes'''" the Trainer.


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
In {{g|XD: Gale of Darkness}}, the {{tc|Sailor}} in [[Gateon Port]] refers to this concept using the terms "'''friendly'''" and "'''friendliness'''" when explaining {{p|Eevee}}'s [[Eeveelutions|Evolutions]].
|- style="background: #CCCCFF;"
 
! Happiness
In [[Pokémon Gold & Silver: Prima's Official Strategy Guide]], it is called "'''happiness'''". In ''[[Pokémon Gold and Silver: Complete Pokédex]]'' (page 19), it is called "'''friendliness'''".
! 0 to 99
 
! 100 to 199
===Friendship rating descriptions===
! 200 to MAX
From {{game|Yellow}} onwards, the [[friendship rating|friendship raters]] use a wide variety of informal descriptions related to the Pokémon's friendship. For instance, if a Pokémon has a high friendship value, some raters may describe it as ''"happy"'', ''"trusts you"'', ''"attached to you"'', ''"friendly toward you"'', ''"likes you very much"'', or ''"adores you"'', among other examples.
|- style="background: #CCCCFF;"
 
! Event
In particular, the only friendship rater who describes friendship as "taming" is the one in Pokémon Yellow, as seen in the possible quotes ''"Your Pikachu seems tamed."'' or ''"It seems like it hasn't been tamed at all."'' (in addition to the "Tame" data in Pokémon Stadium 2)
! colspan = "3" | Change
 
If a Pokémon's friendship value is neither high or low, some possible comments include ''"looks neutral"'', ''"warming up"'', or ''"not quite familiar with you"''. If a Pokémon's friendship is low, this has been described including negative statements such as ''"looks mean"'', ''"looks evil"'', ''"very wary"'', or ''"has a vicious look to it"''.
 
==General mechanics==
[[File:SugimoriFriendBall.png|thumb|175px|A [[Friend Ball]]]]
A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since [[Generation III]], each Pokémon has a [[List of Pokémon by base friendship|base friendship]] value. This base value applies when a [[wild Pokémon]] is {{pkmn2|caught}} with most kinds of [[Poké Ball]]s and in most cases when a Pokémon is [[trade]]d. As of [[Generation IX]], there are two exceptions for caught or traded Pokémon:
* A wild Pokémon caught in a [[Friend Ball]] starts with 200 friendship, regardless of its base friendship; and
* A Pokémon traded back to its [[original Trainer]] regains the friendship it had before being traded away ([[Generation VI]] or later).
 
Additionally, a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
 
===Friendship rating===
{{main|Friendship rating}}
 
Certain [[Non-player character|NPC]]s in the core games evaluate the friendship of the player's Pokémon.
 
===Raising and lowering friendship===
[[File:SugimoriLuxuryBall.png|thumb|175px|Luxury Ball]]
[[File:Bag Soothe Bell SV Sprite.png|thumb|250px|Soothe Bell (Generation IX sprite)]]
Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.
 
Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an [[X Attack]] on a Pokémon with high friendship).
 
====Luxury Ball====
From [[Generation III]] onward, if a Pokémon was caught in a [[Luxury Ball]], any increase to its friendship is boosted by 1.
 
====Met location====
Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect exists in {{game|Crystal}}, [[Generation III]], and all games from [[Generation V]] onward.
 
In {{game|Crystal}}, a Pokémon leveled up at its met location gains twice as much friendship. However, only Pokémon caught in Crystal record a met location, and Pokémon traded to a Generation I game have their met location permanently erased.
 
In Generation III onward (except in Generation IV), if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in [[Pokémon XD: Gale of Darkness]].
 
====Soothe Bell====
If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In [[Generation III]], the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.
 
===Effects of friendship===
Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}. Additionally, certain moves vary in power depending on the user's friendship.
 
In [[Generation IV]] and since [[Generation VIII]], certain [[ribbons]] are awarded to Pokémon with the maximum (255) friendship value.
 
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} prior to [[Generation IX]] introducing them as [[TM|TMs]].
 
====Affected moves====
Friendship affects the base [[power]] of the following moves.
{| class="roundtable" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
! | Move
! | {{color2|000|Type}}
! | {{color2|000|Damage category|Category}}
! {{color2|000|Power}}
! {{color2|000|Accuracy}}
! | Notes
|-
|-
| Gaining a level || +5 || +3 || +2
| class="l" | {{m|Frustration}}
{{typetable|Normal}}
{{statustable|Physical}}
| Varies
| 100%
| class="l" | The base power increases as the user's friendship decreases
|-
|-
| Using an item || +5 || +3 || +2
| class="l" | {{m|Pika Papow}}{{sup/7|P}}
{{typetable|Electric}}
{{statustable|Special}}
| Varies
|  —%
| class="l" | The base power increases as the user's friendship increases
|-
|-
| Challenging a [[Gym Leader]] || +3 || +2 || +1
| class="l" | {{m|Return}}
{{typetable|Normal}}
{{statustable|Physical}}
| Varies
| 100%
| class="l" | The base power increases as the user's friendship increases
|-
|-
| Depositing in the [[PC]] || -3 || -3 || -5
| class="l" | {{m|Veevee Volley}}{{sup/7|E}}
{{typetable|Normal}}
{{statustable|Physical}}
| Varies
| —%
| class="l" | The base power increases as the user's friendship increases
|}
 
====In-battle bonuses====
{{incomplete|section|needs=Needs more detailed information, dialogue, etc.}}
Beginning in [[Generation VII]], friendship can have in-battle effects that used to depend on [[affection]]. These effects, which vary by game, include surviving a hit that would normally [[Fainting|knock it out]], boosted [[experience]], and recovering from [[status condition]]s.
 
====Fishing====
In {{game|HeartGold and SoulSilver|s}}, when [[fishing]], the [[walking Pokémon]]'s friendship affects the odds of getting a bite. The higher the walking Pokémon's friendship is, the higher chance the player has of getting a bite.
 
====Evolutions based on friendship====
{{main|Friendship Evolution}}
 
From [[Generation II]] onwards, several Pokémon [[Evolution|evolve]] when they [[level]] up while having a high friendship. These Pokémon evolve when they have at least 220 friendship from Generations II to VII, or 160 friendship from Generation VIII onwards.
 
====Rewards====
* In {{game|Yellow}}, [[Melanie]] in [[Cerulean City]] will give the {{player}} a {{p|Bulbasaur}} if the {{OBP|Pikachu|Yellow|partner Pikachu}}'s friendship is at least 147. Melanie will give the player this Bulbasaur even if Pikachu is not in the party or even in the game.
* In {{game|FireRed and LeafGreen|s}}, a man at the end of the [[Water Labyrinth]] will give the player a {{p|Togepi}} {{pkmn|Egg}} if their lead Pokémon has maximum friendship.
* In [[Johto]], the friendship rater in the [[Goldenrod Department Store]] will give the player {{TM|21|Frustration}} if shown a Pokémon with low enough friendship and {{TM|27|Return}} if shown a Pokémon with high enough friendship.
* In [[Hoenn]]:
** A woman in the [[Pokémon Fan Club]] in [[Slateport City]] will give the player a [[Soothe Bell]] if their lead Pokémon's friendship is at least 150.
** The friendship rater in [[Pacifidlog Town]] will give the player {{TM|21|Frustration}} if shown a Pokémon with less than 50 friendship and {{TM|27|Return}} if shown a Pokémon with at least 150 friendship. In {{game2|Ruby|Sapphire|Emerald}}, this can be repeated weekly, but only one of the two TMs can be received each week.
** In {{g|Omega Ruby and Alpha Sapphire}}, the [[Nameless Cavern]] only appears when the player has three Pokémon with maximum friendship in their party.
* In [[Sinnoh]], a man in the {{to|Celestic}} [[Pokémon Center]] will give the player a [[Great Ball]] if their lead Pokémon's friendship is high enough. This can be repeated daily.
* In {{game|Black and White|s}}, a woman in [[Nimbasa City]] will give the player a [[Soothe Bell]] if their lead Pokémon's friendship is high enough.
* In {{g|X and Y}}, a woman in {{DL|Coumarine City|Hotel Coumarine}} will give the player a [[Lucky Egg]] if their lead Pokémon has maximum friendship.
 
===Misconceptions===
Though often thought otherwise, the following factors do ''not'' affect friendship:
 
* Trying to release the partner {{OBP|Pikachu|Yellow}} or evolve it with a [[Thunder Stone]]{{sup/1|Y}}
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]{{sup/1|Y}}
* Depositing a Pokémon in the [[Pokémon Storage System]] (except it loses some friendship in {{game|Yellow}}, and the friendship resets in the Stadium games)
* Letting a Pokémon's [[HP]] fall to critical status
* Letting a Pokémon get a [[status condition]], or walking with a Pokémon with a status condition
* Healing a Pokémon with low HP or with a status condition
* Giving a Pokémon an [[Held item|item to hold]] that is not the [[Soothe Bell]].
* [[Evolution|Evolving]] a Pokémon without [[Methods of Evolution#Evolution via trading|trading it]]
* Using a Pokémon in {{pkmn|battle}} or winning a battle with it.
* Increasing [[affection]]
* Using a [[Scent]] on a Pokémon
 
==Generation- and game-specific mechanics==
===Generation I===
[[File:PikachuY-Happy.png|thumb|{{OBP|Pikachu|Yellow}} with high friendship]]
Friendship was introduced in {{game|Yellow}} as a mechanic exclusively for the {{OBP|Pikachu|Yellow}} received at the beginning of the game. {{pkmn2|Outsider}} Pikachu are not affected, nor are any {{p|Raichu}} (even if Raichu was evolved from the partner Pikachu through [[trade]]). However, any {{p|Pikachu}} whose [[Original Trainer]] is the {{player}} is treated as their partner Pikachu, and all partner Pikachu share the same friendship value. This value persists if the partner Pikachu is traded, and any change in this value applies to all partner Pikachu.
 
When in the [[party]] and not [[fainting|fainted]], the partner Pikachu (or the first partner Pikachu in the party, if there are multiple) [[Walking Pokémon|follows the player in the overworld]], and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.
 
====Modification====
Various actions can change Pikachu's friendship level:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! colspan=2 rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | The partner {{OBP|Pikachu|Yellow}} [[level]]s up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
|- style="background:#fff"
| colspan=2 | Use [[medicine]] on the partner Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
|- style="background:#fff"
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted partner Pikachu in the party<br>(if the player has multiple partner Pikachu, the first must not be fainted)
|| +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | Walk 255 steps with Pikachu following (50% chance)
| +2
| colspan=2 | +1
|- style="background:#fff"
| colspan=2 | Teach Pikachu a [[TM]] or [[HM]] move
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
|- style="background:white"
| colspan=2 | Use a [[battle item]] on the partner Pikachu (even if unsuccessful), other than [[X Accuracy]]
|- style="background:#fff"
| rowspan=2 | The partner Pikachu [[fainting|faints]]<br>(including during link battles)
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5
| -10
|- style="background:#fff"
| colspan=2 | Deposit the partner Pikachu in the [[Pokémon Storage System]] from the party
| colspan=2 | -3 || -5
|-
|-
| Fainting || -1 || -1 || -1
| colspan=2 style="background:#fff; {{roundybl|5px}}" | [[Trade]] Pikachu away
|}<br clear="all">
| style="background:#fff" colspan=2 | -10
| style="background:#fff; {{roundybr|5px}}" | -20
|}
 
[[Vitamin]]s, [[battle item]]s, and {{cat|HP-restoring items}} increase Pikachu's friendship even if they would have no effect (e.g., attempting to use a [[Potion]] on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.
 
Waking Pikachu with the [[Poké Flute]] (either in or out of battle) does not change its friendship.
 
===Generation II===
In [[Generation II]], friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship, and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
 
====Modification====
Various actions can change a Pokémon's friendship:


==Generation II==
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
In [[Generation II]], the happiness system became fully implemented, building on the system used in Yellow by tracking the happiness of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| rowspan=4 | [[Pokémon groomer|Grooming]] ([[haircut brothers]])<br>"''<Pokémon> looks [...]''"
| "''delighted!''" (younger brother: 10%)
| colspan=2 | +10 || +4
|- style="background:#fff"
| "''delighted!''" (older brother: 20%)
| colspan=2 | +5 || +2
|- style="background:#fff"
| "''happy.''" (older brother: 50%, younger: 30%)
| colspan=2 | +3 || +1
|- style="background:#fff"
| "''a little happier.''" (older brother: 30%, younger: 60%)
| colspan=3 | +1
|- style="background:#fff"
| rowspan=2 | [[Level]] up || Always{{sup/2|GS}}/Anywhere except met location{{sup/2|C}} || +5 || +3 || +2
|- style="background:#fff"
| At met location{{sup/2|C}} || +10 || +6 || +4
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha">In Generation II, the vitamins affected are [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]</ref>|| +5 || +3 || +2
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| +3 || +2 || +1
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}})
| colspan=2 | +3 || +1
|- style="background:#fff"
| colspan=2 | Walking 512 steps (whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Learn a [[TM]]
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha">In Generation II, the battle items affected are [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ref>
| colspan=2 | +1 || 0
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}


Happiness is set when a Pokémon is brought under a Trainer's control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|egg}}, its value is set to 120. If a Pokémon is captured in a [[Poké Ball#Generation II Poké Balls|Friend Ball]], rather than any other kind, its happiness is set to 200 instead.
In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.


Another function was given to happiness in Generation II: the evolution of certain Pokémon, which has continued until the present as each generation introduces new Pokémon which evolve through happiness. Happiness-based evolutions occur when a Pokémon's happiness is 220 or higher.
===Generation III===
In [[Generation III]], each Pokémon was assigned a specific [[List of Pokémon by base friendship|base friendship]] value. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.  


Unlike in Generation I, happiness will not increase if an item that cannot be used is used on a Pokémon: for example, using an [[HP Up]] on a {{p|Quilava}} which already has the maximum HP it can have will not result in raised happiness.
====Modification====
Various actions can change a Pokémon's friendship:


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="background: #CCCCFF;"
|- style="text-align: center"
! Happiness
! rowspan=2 colspan=2 style="background:#{{cute color light}};" | Event
! colspan=3 style="background:#{{cute color light}};" | Change based on current friendship
|- style="background:#{{cute color light}}"
! 0 to 99
! 0 to 99
! 100 to 199
! 100 to 199
! 200 to MAX
! 200 to 255
|- style="background: #CCCCFF;"
! Event
! colspan = "3" | Change
|-
|-
| Walking 256 steps
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}<ref group="lower-alpha" name="berry">The Berries affected are [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]]</ref>
| colspan = "3" | +1{{tt|*|Happiness increases this way even when a Pokémon is fainted.}}
| +10 || +5 || +2
|-
|-
| Grooming, [[Daisy Oak|Daisy]]
| colspan=2 | [[Level]] up || +5 || +3 || +2
| colspan = "3" | +3
|-
|-
| Grooming, older [[haircut brothers|haircut brother]] || +5 || +3 || +1
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin">From Generation III onward, the vitamins affected are [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]</ref> || +5 || +3 || +2
|-
|-
| Grooming, younger [[haircut brothers|haircut brother]] || +10 || +3 || +1
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
| colspan=3 | +3  
|-
|-
| Using [[vitamin]]s || +5 || +3 || +2
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|-
|-
| Gaining a [[level]] || +5 || +3 || +2
| colspan=2 | Walking 128 steps (50% chance to occur, affects whole party)
| colspan=3 | +1
|-
|-
| Challenging a [[Gym Leader]] or [[Elite Four]] || +3 || +2 || +1
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
|-
|-
| Fainting
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha">In Generation III, the battle items affected are [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan = "3" | -1
| colspan=2 | +1 || 0
|-
|-
| Using [[EnergyPowder]]
| rowspan=2 | [[Fainting]]
| colspan = "3" | -5
| If opponent is less than 30 levels higher
| colspan=3 | -1
|-
|-
| Using [[Heal Powder]]
| If opponent is at least 30 levels higher, or outside of battle
| colspan = "3" | -5
| colspan=2 | -5 || -10
|-
|-
| Using [[Energy Root]]
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan = "3" | -10
| colspan=2 | -5 || -10
|-
|-
| Using [[Revival Herb]]
| colspan=2 | Using [[Energy Root]]
| colspan = "3" | -15
| colspan=2 | -10 || -15
|-
|-
| Trading to another game
| colspan=2 | Using [[Revival Herb]]
| colspan = "3" | Reset to 70
| colspan=2 | -15
|}<br clear="all">
| -20
|-
| colspan="2" | [[Purification]]{{sup/ss|Colo}}{{sup/ss|XD}}
| colspan="3" | +70
|}


However, some things, though frequently reported, aren't part of the Generation II modifier. The following are actions that do not affect a Pokémon's happiness, either positively or negatively:
Fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn.
*Putting a Pokémon in Bill's PC
*Healing a Pokémon when weak and injured
*Giving a Pokémon a hold item
*Using a Pokémon in battles
*Winning battles with a Pokémon
*Letting a Pokémon's HP fall to critical status
*Letting your Pokémon get a status condition like Paralysis
*Walking when your Pokémon has a status condition


==Generation III==
In the Generation III core series games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in [[Pokémon XD: Gale of Darkness]].
Happiness in [[Generation III]] works much the same as before; however, additions were made to happiness-altering events. If a Pokémon is caught in a [[Luxury Ball]], all happiness-raising events will increase the Pokémon's happiness by one point more; happiness-lowering events are not affected. Likewise, a Pokémon holding a [[Soothe Bell]] will also gain one additional point per happiness-raising event. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.


Pokémon now have a base happiness per species; however, most catchable Pokémon have the standard 70 points as their starting level.
===Generation IV===
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.  


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
====Modification====
|- style="background: #CCCCFF;"
Various actions can change a Pokémon's friendship:
! Happiness
 
! 0 to 99
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
! 100 to 199
|- style="text-align: center"
! 200 to MAX
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
|- style="background: #CCCCFF;"
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
! Event
|- style="background:#{{cute color light}}"
! colspan = "3" | Change
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
| rowspan="3" |[[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
|"''much more''"
| colspan="3" | +30
|- style="background:#fff"
|"''more''"
| colspan="3" | +10
|- style="background:#fff"
|"''a little more''"
| colspan="3" | +5
|- style="background:#fff"
| rowspan="3" |[[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
|"''delighted!''"
| colspan="3" | +10
|- style="background:#fff"
| "''happy.''"
| colspan="3" | +5
|- style="background:#fff"
|"''a little happier.''"
| colspan="3" | +1
|- style="background:#fff"
| colspan="2" |[[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| colspan="3" | +10
|- style="background:#fff"
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5|| +2
|- style="background:#fff"
| colspan="2" |[[Level]] up||+5||+3||+2
|- style="background:#fff"
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|- style="background:#fff"
| colspan="2" |[[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| colspan="3" | +3
|- style="background:#fff"
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+3||+2 || +1
|- style="background:#fff"
| colspan="2" |Winning a {{pkmn|Contest}}||+3||+2||+1
|- style="background:#fff"
| colspan="2" |Walking 128 steps (50% chance, whole party)
| colspan="3" | +1
|- style="background:#fff"
| colspan="2" |Learn a [[TM]] or [[HM]]
| colspan="2" | +1||0
|- style="background:#fff"
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem">From Generation IV onward, the battle items affected are [[X Attack]], [[X Defense]] (known as X Defend prior to Generation VI), [[X Speed]], [[X Sp. Atk]] (known as X Special prior to Generation VI), [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan="2" | +1||0
|- style="background:#fff"
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|If opponent is at least 30 levels higher
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Surviving {{status|poison}} with 1 HP outside of battle
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Using [[Energy Root]]
| colspan="2" | -10||-15
|-
|-
| Walking 256 steps
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| colspan = "3" | +1
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
 
In {{game2|Diamond|Pearl|Platinum}}, the massage at the [[Ribbon Syndicate]] is not affected by any friendship boosts, and the [[Soothe Bell]] does not affect friendship gained when using a [[battle item]].
 
In Pokémon Diamond and Pearl only, due to a bug, using [[herbal medicine]] on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.<ref>https://youtu.be/YXhSU09weII</ref>
 
===Generation V===
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
 
====Modification====
The met location friendship boost introduced in [[Generation III]] returned. Additionally, Generation V introduced Befriending Power as a [[Pass Power]]; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in [[Castelia City]].
 
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| colspan="3" | +50
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| colspan="3" | +40
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| colspan="3" | +30
|- style="background:#fff"
| rowspan="3" |[[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
|"''much more''" (6%)
| colspan="3" | +30
|- style="background:#fff"
|"''more''" (20%)
| colspan="3" | +10
|- style="background:#fff"
| "''a little bit more''" (74%)
| colspan="3" | +5
|- style="background:#fff"
| colspan="2" | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| colspan="3" | +20
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| colspan="3" | +20
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| colspan="3" | +10
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| colspan="3" | +10
|- style="background:#fff"
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+2
|- style="background:#fff"
| colspan="2" |{{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| colspan="3" | +5
|- style="background:#fff"
| colspan="2" |[[Level]] up in battle
| +5||+4||+3
|- style="background:#fff"
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+4 || +3
|- style="background:#fff"
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|- style="background:#fff"
| colspan="2" |Using a [[wing]]|| +3
| +2||+1
|- style="background:#fff"
| colspan="2" |Walking 255 steps (50% chance, whole party)
| colspan="2" | +2|| +1
|- style="background:#fff"
| colspan="2" |Learn a [[TM]] or [[HM]]
| colspan="2" | +1||0
|- style="background:#fff"
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| colspan="2" | +1||0
|- style="background:#fff"
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|If opponent is at least 30 levels higher
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Using [[Energy Root]]
| colspan="2" | -10||-15
|-
|-
| Grooming, [[Daisy Oak|Daisy]]{{tt|*|FireRed and LeafGreen only}} || +3 || +3 || +2
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
{{-}}
 
===Generation VI===
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
 
====Modification====
In Generation VI, Befriending Power became an [[O-Power]]. Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].
 
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
| colspan="2" |[[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| colspan="3" | +30
|- style="background:#fff"
| rowspan="3" |[[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
|"''much more''" (6%)
| colspan="3" | +30
|- style="background:#fff"
|"''more''" (20%)
| colspan="3" | +10
|- style="background:#fff"
| "''a little bit more''" (74%)
| colspan="3" | +5
|- style="background:#fff"
| colspan="2" | [[Super Training]]: Soothing Bag
| colspan="3" | +20
|- style="background:#fff"
| rowspan="2" |[[Juice Shoppe]]{{sup/6|XY}}: Colorful Shake
|Custom-made
| colspan="3" | +12 to 32 (depending on Berries used)
|- style="background:#fff"
|Pre-made
| colspan="3" | +1 per {{PDollar}}100
|- style="background:#fff"
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+2
|- style="background:#fff"
| colspan="2" |[[Level]] up in battle
| +5||+4||+3
|- style="background:#fff"
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+4 || +3
|- style="background:#fff"
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />||+5||+3 ||+2
|- style="background:#fff"
| colspan="2" |[[Juice Shoppe]]{{sup/6|XY}}: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| colspan="3" | +4
|- style="background:#fff"
| colspan="2" |Using a [[wing]]|| +3
| +2||+1
|- style="background:#fff"
| colspan="2" |Walking 128 steps (sometimes; for whole party)
| colspan="2" | +2 ||+1
|- style="background:#fff"
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| colspan="2" | +1||0
|- style="background:#fff"
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|If opponent is at least 30 levels higher
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Using [[Energy Powder]] or [[Heal Powder]]
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Using [[Energy Root]]
| colspan="2" | -10||-15
|-
|-
| Using [[vitamin]]s || +5 || +3 || +2
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
 
===Generation VII===
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
=====Modification=====
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
Friendship boosts do not apply to massages.
 
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
| rowspan="3" |[[Pokémon groomer|Massage]] ([[Konikoni City]])
|"''I think you'll notice a lot of friendly feelings!''"
| colspan="3" | +40
|- style="background:#fff"
|"''[It] helped inspire some good, friendly feelings toward you.''"
| colspan="3" | +20
|- style="background:#fff"
|"''It's feeling a bit more friendly toward you already, I'd say.''"
| colspan="3" | +10
|- style="background:#fff"
| colspan="2" |{{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| colspan="3" | +20
|- style="background:#fff"
| colspan="2" |{{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| colspan="3" | +10
|- style="background:#fff"
| colspan="2" |{{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| colspan="3" | +5
|- style="background:#fff"
| colspan="2" | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+2
|- style="background:#fff"
| colspan="2" |{{DL|Poké Pelago|Isle Avue}} hot springs|| colspan="3" |+5
|- style="background:#fff"
| colspan="2" |[[Level]] up in battle
| +5||+4||+3
|- style="background:#fff"
| colspan="2" |Battling against an [[island kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+4 || +3
|- style="background:#fff"
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|- style="background:#fff"
| colspan="2" |Using a [[wing]]|| +3
| +2||+1
|- style="background:#fff"
| colspan="2" |Walking 128 steps (sometimes; for whole party)
| colspan="2" | +2 ||+1
|- style="background:#fff"
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| colspan="2" | +1||0
|- style="background:#fff"
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|If opponent is at least 30 levels higher
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Using [[Energy Powder]] or [[Heal Powder]]
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Using [[Energy Root]]
| colspan="2" | -10||-15
|-
|-
| Gaining a [[level]] || +5 || +3 || +2
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
{{-}}
 
====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" |Friendship
! style="background:#{{cute color light}};" |Effect
|-
|-
| Using [[Effort values|EV]] [[Berry|Berries]]
|0-99
| colspan = "3" | +2
|None
|-
|-
| Fainting
|100-149
| colspan = "3" | -1
|
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
|-
| Using [[EnergyPowder]]
|150-199
| colspan = "3" | -5
|
*15% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
|-
|-
| Using [[Heal Powder]]
| 200-254
| colspan = "3" | -5
|
*20% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|-
|-
| Using [[Energy Root]]
| 255
| colspan = "3" | -10
|
*25% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
*Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
{{-}}
 
=====Modification=====
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
| colspan="2" |[[Level]] up|| +2 ||+1||+1
|- style="background:#fff"
| rowspan="2" |[[Fainting]]
|If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|If opponent is at least 30 levels higher
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+4||+3 || +2
|- style="background:#fff"
| colspan="2" |Throwing {{PDollar}}500 into the fountain in [[Cerulean City]]
| colspan="3" | +20 (whole party)
|- style="background:#fff"
| colspan="2" |Throwing {{PDollar}}50 into the fountain in [[Cerulean City]]
| colspan="3" | +2 (whole party)
|- style="background:#fff"
| colspan="2" |Walking 255 steps (50%; for the {{OBP|partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!}} and [[walking Pokémon]])
| colspan="2" | +2||+1
|- style="background:#fff"
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|-
|-
| Using [[Revival Herb]]
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| colspan = "3" | -15
| colspan="2" style="background:#fff" | +1
|-
| style="background:#fff; {{roundybr|5px}}" |0
| Trading to another game
|}
| colspan = "3" | Reset to base happiness.
{{-}}
|}<br clear="all">
 
===Generation VIII===
====Pokémon Sword and Shield====
{{incomplete|section|Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
=====Modification=====
In {{g|Sword and Shield}}, friendship can only be increased to a certain cap without using [[Pokémon Camp]] or {{Berries}}. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and {{cat|friendship-raising Berries}} are the only ways to reach the maximum friendship value of 255.
 
Various actions can change a Pokémon's friendship:


==Generation IV==
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
Happiness in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a seperate boost in happiness when compared to Pokémon in other Balls.
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="4" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 159
!160 to 179
!180+
|- style="background:#fff"
| colspan="2" |[[Level]] up||+3||+2|| colspan="2" |0
|- style="background:#fff"
| colspan="2" | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5|| colspan="4" |+1
|- style="background:#fff"
| colspan="2" |Battling against a [[Gym Leader]] or the [[Champion]]||+5||+3|| colspan="2" | 0
|- style="background:#fff"
| rowspan="2" | [[Fainting]]
|If opponent is less than 30 levels higher
| colspan="4" | -1
|- style="background:#fff"
|If opponent is at least 30 levels higher
| colspan="2" | -5|| colspan="2" |-10
|- style="background:#fff"
| colspan="2" |Walking 128 steps (for whole party, 50% chance to occur)
| colspan="2" | +1|| colspan="2" |0
|- style="background:#fff"
| colspan="2" |Walking 255 steps with [[walking Pokémon]] in [[Isle of Armor]] or [[Crown Tundra]]
| colspan="3" | +1||0
|}


[[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213}}, will give a Pokémon with maximum happiness a [[ribbon]].
The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.
*Leveling up.
*Walking with them in the party.
*Using [[battle item]]s on them.
*Using [[vitamin]]s or [[feather]]s on them. (Excluding [[Rare Candy]], [[Exp. Candy]], and [[Dynamax Candy]] which have unused values and do not grant Friendship<ref>https://twitter.com/Sibuna_Switch/status/1574102961109848066</ref>)
*Battling with them against [[Gym Leader]]s or other "tough" Trainers.<!--check who counts as "tough" Trainers-->


In {{2v2|HeartGold|SoulSilver}}, the player can gauge their Pokémon's happiness based on the phrase that appears when they are spoken to outside of their Poké Ball.
The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).
*Using {{cat|friendship-raising Berries}}
*[[Pokémon Camp]]:
**Playing with them using toys, especially toy balls.
**Breaking up fights involving the Pokémon by calling it over to you.
**Cooking [[curry]] with the Pokémon, especially when using lots of rare Berries.


[[Daisy Oak|Daisy]] makes a return in HeartGold and SoulSilver. Visiting her in Pallet Town will let her groom one of the player's Pokémon between 15:00 and 16:00 every day, increasing its happiness.
The following methods can decrease a Pokémon friendship (down to a minimum of 0).
*Letting a Pokémon faint, especially when battling a much stronger opponent.
*Using [[herbal medicine]] on it.


The [[Haircut brothers]] also make a return in HeartGold and SoulSilver. The player can visit them on any day of the week besides Monday to give one of their Pokémon a boost in happiness.
=====Effects=====
In these games, friendship has the following effects:


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
|- style="background: #CCCCFF;"
! style="background:#{{cute color light}};" |Friendship
! Event
! style="background:#{{cute color light}};" |{{color2|000|Pokémon Camp|Camp}} hearts
! Change
! style="background:#{{cute color light}};" |Effect
! Luxury Ball
|-
|-
| Walking 256 steps
|0-179
| +1
| 0-2
| +2
|None
|-
|-
| Massage, [[Veilstone City]]
|180-219
| +3
| 3
| +5
|  
*Pokémon moves a little when sent out in battle
*10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
|-
| Massage, [[Ribbon Syndicate]]
|220-254
| +5
| 4
| +6
|
*Pokémon bounces up-and-down when sent out in battle
*15% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
|-
|-
| Using [[vitamin]]s
| 255
| +2
|5
| +6
|
*Pokémon bounces up-and-down when sent out in battle
*20% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
*Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
 
These effects do not occur in link battles, the {{gal|Battle Tower}}, [[Restricted Sparring]], or [[Max Raid Battle]]s. In addition, Pokémon with at least 1 heart may find items after cooking together at [[Pokémon Camp]].
 
====Pokémon Brilliant Diamond and Shining Pearl====
=====Modification=====
In {{g|Brilliant Diamond and Shining Pearl}}, leveling up can once again increase friendship all the way to the maximum of 255.
 
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
| colspan="2" |[[Level]] up (excluding [[Rare Candy]])||+3||+2||+1
|- style="background:#fff"
| rowspan="2" |[[Fainting]]
|If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|If opponent is at least 30 levels higher
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+3 || 0
|- style="background:#fff"
| colspan="2" |Walking 128 steps (50%; for whole party)
| colspan="3" | +1
|- style="background:#fff"
| colspan="2" |Walking 128 steps (50%; for [[walking Pokémon]])
| colspan="3" | +1
|- style="background:#fff"
| colspan="2" |Feeding a Pokémon a [[Poffin]]
| colspan="3" | +1
|- style="background:#fff"
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+1
|- style="background:#fff"
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +4|| +2||0
|- style="background:#fff"
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| colspan="2" | +1||0
|- style="background:#fff"
| colspan="2" |Using [[Energy Powder]] or [[Heal Powder]]
| colspan="2" | -5||-10
|- style="background:#fff"
| colspan="2" |Using [[Energy Root]]
| colspan="2" | -10||-15
|-
|-
| Gaining a [[level]]
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| +2
| colspan="2" style="background:#fff" | -15
| +6
| style="background:#fff; {{roundybr|5px}}" | -20
|}
{{-}}
 
=====Effects=====
[[Walking Pokémon]] have a chance to find Berries; this chance increases with Pokémon's friendship value.
 
In these games, friendship has the following effects:
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" |Friendship
! style="background:#{{cute color light}};" |Effect
|-
|-
| Using [[Effort values|EV]] [[Berry|Berries]]
|0-179
| +2
| None
| +6
|-
|-
| Using healing items
|180-219
| +1
|
| +2
*Pokémon moves a little when sent out in battle
*10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
|-
| [[Haircut brothers]]
|220-254
| varies{{tt|*|younger brother gave 15 on a delighted when one person tested it}}
|
| ?
*Pokémon bounces up-and-down when sent out in battle
*15% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
|-
|-
| Grooming, [[Daisy Oak|Daisy]]{{tt|*|Blue's house, HeartGold and SoulSilver only}}
| 255
| +10
|
|?
*Pokémon bounces up-and-down when sent out in battle
|-
*20% chance of not fainting from a hit that would normally knock it out
| Fainting
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| colspan="2" | -1
*20% chance of recovering from [[status condition]]s on its own
|-
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
| Using [[EnergyPowder]]
*Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| colspan="2" | -5
|}
|-
 
| Using [[Heal Powder]]
These effects are not applied in link battles and in the {{si|Battle Tower}}.
| colspan="2" | -5
 
|-
====Pokémon Legends: Arceus====
| Using [[Energy Root]]
{{incomplete|section|Chart of friendship increasing/decreasing values and test/confirm thresholds, like [https://twitter.com/Sibuna_Switch/status/1571190597028876290 these examples]; friendship rater comments}}
| colspan="2" | -10
=====Effects=====
|-
Friendship has no mechanical effect in this game.
| Using [[Revival Herb]]
=====Modification=====
| colspan="2" | -15
Various actions can change a Pokémon's friendship:
|-
*Leveling up may increase a Pokémon's friendship<!--by 1, 2 or 3?-->
| Trading to another game/Pal Park
*Any instance of gaining Experience increases friendship by 1. This includes
| colspan="2" | reset to base happiness.
**Breaking rocks, shaking trees, etc. for items
|}<br clear="all">
**If multiple [[Exp. Candy|Exp. Candies]] are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
** Gaining Experience after a winning battle, regardless of participation
 
The following methods can decrease a Pokémon's friendship (down to a minimum of 0)
* Letting a Pokémon faint<!--by 1, 2, or 3?-->
*Using [[herbal medicine]] on it<!--amount unknown-->
 
===Generation IX===
{{incomplete|section|Needs information on changes (friendship-raising actions seem to increase it less now) and friendship-changing actions}}
====Pokémon Scarlet and Violet====
=====Effects=====
Friendship effects do not occur in [[Tera Raid Battle]]s.
 
==In the side series games==
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum}}
 
===Pokémon Stadium 2===
Depositing a Pokémon in a [[Pokémon Stadium 2]] box will reset its friendship to 70.
 
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
{{incomplete|section}}
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], [[purification|purifying]] a Pokémon increases its friendship by 70.


==In the spin-off games==
===Pokémon Ranger: Shadows of Almia===
===Pokémon Ranger: Shadows of Almia===
[[File:Happy Mood SoA.png|frame|Two Pokémon in a Happy Mood]]
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
Happiness also has an effect in the second Ranger game. [[Partner Pokémon]] can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a Happy Mood<!--it's a term-->, musical notes come out. Black musical notes come out of it when it is happy. Multicolored musical notes come out when it is very happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being given.
Friendship also has an effect in the second game of the [[Pokémon Ranger series]]. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
 
===Pokémon Pinball: Ruby & Sapphire ===
{{main|Friendship Evolution|section=Pokémon Pinball: Ruby & Sapphire}}
 
In [[Pokémon Pinball: Ruby & Sapphire]], the concept of [[friendship Evolution]] is represented by obtaining hearts to evolve certain Pokémon in the Evolution Mode.
 
==In the anime==
[[File:Ash and Pikachu.png|thumb|250px|Ash and Pikachu]]
In the {{pkmn|anime}}, the bond between {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} has been a theme since [[EP001|the first episode]], in which {{Ash}} had trouble to form a friendship with his newly obtained {{AP|Pikachu}}. After risking his safety to protect Pikachu from a flock of angry {{p|Spearow}}, he had earned Pikachu's trust, and the two have been inseparable ever since.
 
Pokémon that have friendly relationships with their Trainers are said to perform better in {{pkmn|battle}}s. Ash believes that befriending a Pokémon will make it grow stronger, and he treats {{cat|Ash's Pokémon|all his Pokémon}} with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include [[Paul]] and [[Cross]].


==Evolutions==
Aside from regular battles, friendship is valued in [[Pokémon Contest]]s, since the level of cooperation between {{pkmn|Coordinator}} and Pokémon is observed by the [[Contest Judge|panel of judges]] during the [[Appeal|Performance Stage]]. Additionally, in the [[Contest Battle|Battle Stage]], Coordinators are expected to be in synchronicity with their Pokémon the entire time. In ''[[AG078|Cruisin' for a Losin'<nowiki/>]]'', the Director of the {{pkmn|Activities Committee|Contest Committee}}, [[Raoul Contesta|Mr. Contesta]], stated that a Pokémon's well being must be the number one priority of a Coordinator.
Several Pokémon evolve when their happiness level is at or above 220:


{| align="center" style="background: #{{md blue color dark}}; color: #{{factory color dark}}; -moz-border-radius: 10px; border: 5px solid #{{md blue color}};"
In ''[[DP075|Our Cup Runneth Over!]]'', Contest Master [[Wallace]] stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, {{pkmn|groomer|Pokémon grooming}} is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as {{tc|Pokémon Breeder}}s. Some people study to become [[Pokémon Connoisseur]]s to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.
|-
! colspan="2" style="background: #{{md time color}}; -moz-border-radius-topleft: 5px;" | {{color|{{md time color dark}}|Previous evolutions}}
! colspan="3" style="background: #{{md time color}}" | {{color|{{md time color dark}}|Happiness evolution}}
! colspan="2" style="background: #{{md time color}}; -moz-border-radius-topright: 5px;" | {{color|{{md time color dark}}|Future evolutions}}
|- align="center" style="background: #fff"
| [[Image:041.png]]<br>{{pcolor|Zubat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 22}}
| [[Image:042.png]]<br>{{pcolor|Golbat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| &rarr;<br>Happiness
| [[Image:169.png]]<br>{{pcolor|Crobat|{{factory color dark}}}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan="2" | Crobat does not evolve
|- align="center" style="background: #fff"
| [[Image:440.png]]<br>{{pcolor|Happiny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level up}}<br><small>holding an {{color2|{{factory color dark}}|Evolution-inducing held item#Oval Stone|Oval Stone}}</small>
| [[Image:113.png]]<br>{{pcolor|Chansey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness
| [[Image:242.png]]<br>{{pcolor|Blissey|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Blissey does not evolve
|- align="center" style="background: #fff"
| colspan="2" | Eevee is the lowest in its line
| [[Image:133.png]]<br>{{pcolor|Eevee|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness<br><small>(day)</small>
| [[Image:196.png]]<br>{{pcolor|Espeon|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
|- align="center" style="background: #fff"
| colspan="2" | Eevee is the lowest in its line
| [[Image:133.png]]<br>{{pcolor|Eevee|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness<br><small>(night)</small>
| [[Image:197.png]]<br>{{pcolor|Umbreon|{{factory color dark}}}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
|- align="center" style="background: #fff"
| colspan="2" | Pichu is the lowest in its line
| [[Image:172.png]]<br>{{pcolor|Pichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| &rarr;<br>Happiness
| [[Image:025.png]]<br>{{pcolor|Pikachu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Thunderstone|Thunderstone}}
| [[Image:026.png]]<br>{{pcolor|Raichu|{{factory color dark}}}}<br><small>{{typecolor|Electric}}</small>
|- align="center" style="background: #fff"
| colspan="2" | Cleffa is the lowest in its line
| [[Image:173.png]]<br>{{pcolor|Cleffa|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness
| [[Image:035.png]]<br>{{pcolor|Clefairy|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[Image:036.png]]<br>{{pcolor|Clefable|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
|- align="center" style="background: #fff"
| colspan="2" | Igglybuff is the lowest in its line
| [[Image:174.png]]<br>{{pcolor|Igglybuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness
| [[Image:039.png]]<br>{{pcolor|Jigglypuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}
| [[Image:040.png]]<br>{{pcolor|Wigglytuff|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
|- align="center" style="background: #fff"
| colspan="2" | Togepi is the lowest in its line
| [[Image:175.png]]<br>{{pcolor|Togepi|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness
| [[Image:176.png]]<br>{{pcolor|Togetic|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Flying}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[Image:468.png]]<br>{{pcolor|Togekiss|{{factory color dark}}}}<br><small>{{typecolor|Normal}}{{typecolor|Flying}}</small>
|- align="center" style="background: #fff"
| colspan="2" | Azurill is the lowest in its line
| [[Image:298.png]]<br>{{pcolor|Azurill|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness
| [[Image:183.png]]<br>{{pcolor|Marill|{{factory color dark}}}}<br><small>{{typecolor|Water}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Level|Level 18}}
| [[Image:184.png]]<br>{{pcolor|Azumarill|{{factory color dark}}}}<br><small>{{typecolor|Water}}</small>
|- align="center" style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| [[Image:406.png]]<br>{{pcolor|Budew|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>Happiness<br><small>(day)</small>
| [[Image:315.png]]<br>{{pcolor|Roselia|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| &rarr;<br>{{color2|{{factory color dark}}|Evolutionary stone#Shiny Stone|Shiny Stone}}
| [[Image:407.png]]<br>{{pcolor|Roserade|{{factory color dark}}}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- align="center" style="background: #fff"
| colspan="2" | Buneary is the lowest in its line
| [[Image:427.png]]<br>{{pcolor|Buneary|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness
| [[Image:428.png]]<br>{{pcolor|Lopunny|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lopunny does not evolve
|- align="center" style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| [[Image:433.png]]<br>{{pcolor|Chingling|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| &rarr;<br>Happiness<br><small>(night)</small>
| [[Image:358.png]]<br>{{pcolor|Chimecho|{{factory color dark}}}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
|- align="center" style="background: #fff"
| colspan="2" | Munchlax is the lowest in its line
| [[Image:446.png]]<br>{{pcolor|Munchlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| &rarr;<br>Happiness
| [[Image:143.png]]<br>{{pcolor|Snorlax|{{factory color dark}}}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Snorlax does not evolve
|- align="center"
| colspan="2" style="background: #fff; -moz-border-radius-bottomleft: 5px;" | Riolu is the lowest in its line
| style="background: #fff" | [[Image:447.png]]<br>{{pcolor|Riolu|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}</small>
| style="background: #fff" | &rarr;<br>Happiness<br><small>(day)</small>
| style="background: #fff" | [[Image:448.png]]<br>{{pcolor|Lucario|{{factory color dark}}}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" style="background: #fff; -moz-border-radius-bottomright: 5px;" |  Lucario does not evolve
|}<br clear="all">


==Happiness raters==
Just like in the {{pkmn|games}}, friendship affects the [[power]] of {{m|Frustration}}. This was shown in ''[[AG175|Going for Choke!]]'', in which [[Harley]]'s {{p|Banette}} received a boost while using the [[move]] under the command of [[Jessie]], a Trainer it does not like. Although the concept of {{cat|Pokémon that evolve by friendship|Evolution by friendship}} has not been addressed directly, the [[Soothe Bell]] has appeared in the anime. In ''[[Pokémon the Series: XY]]'', the friendship between Ash and his {{AP|Greninja}} triggered a temporary transformation known as [[Bond Phenomenon]].
Happiness raters are [[NPC]]s that will indicate the happiness of the first Pokémon in the player's party when spoken to. Some will give away certain items depending on the happiness, while others just tell the player how happy the Pokémon is.


{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
In contrast with the games, where a Pokémon of a certain [[level]] will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.
|- style="background: #CCCCFF;"
 
! Sentence
==Trivia ==
! Happiness
* In all [[core series]] games from [[Generation III]] to [[Generation VII]], every [[Non-player character|non-playable]] {{pkmn|Trainer}}'s Pokémon that knows {{m|Frustration}} or is in {{v2|Emerald}}'s {{gdis|Battle Factory|III}} has 0 friendship, and all other NPCs' Pokémon in those generations have 255 friendship.
|-
 
| "It looks really happy! It must love you a lot."
==In other languages==
| 250-255
{{Langtable|color={{cute color light}}|bordercolor={{cute color dark}}
|-
|zh_yue=親密度 ''{{tt|Chānmahtdouh|degree of intimacy}}''
| "I get the feeling that it really trusts you."
|zh_cmn=親密度 / 亲密度 ''{{tt|Qīnmìdù|degree of intimacy}}''
| 200-249
|fi=Ystävyys
|-
|fr=Bonheur
| "It's friendly toward you. It looks sort of happy."
|de=Zuneigung<br>Freundschaft
| 150-199
|it=Affetto
|-
|ko=친밀도 ''Chinmildo''
| "It's quite cute."
|pl=Przyjaźń
| 100-149
|pt=Amizade{{tt|*|Manuals}}
|-
|es=Amistad
| "You should treat it better. It's not used to you."
|vi = Độ thân thiết
| 50-99
}}
|-
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|}<br clear="all">


===Locations===
==See also==
*[[Goldenrod City]]: A woman in the house northeast of the Bike Shop will rate a Pokémon's happiness.
* [[List of Pokémon by base friendship]]
*[[Goldenrod Department Store]]: On {{DL|Days of the week|Sunday}}s only, a woman gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100) weekly.
* [[Friendship rating]]
*{{tt|[[Verdanturf Town]]: A woman in the house in the south-western part of town will rate a Pokémon's happiness.|This NPC will say sentences other than those in this table, with seven in all.}}
* [[Friendship Evolution]]
*[[Pacifidlog Town]]: Once every week, a man gives away either {{TM|27|Return}} (happiness above 150) or {{TM|21|Frustration}} (happiness below 100).
* [[Affection]]
*[[Pallet Town]]: At {{ga|Blue}}'s house, [[Daisy Oak|Daisy]] will rate a Pokémon's happiness.{{sup|FRLG}}
*[[Hearthome City]]: An NPC rates happiness in the [[Pokémon Fan Club]].
*{{rt|213}}: At the Footstep House, [[Dr. Footstep]] will rate a Pokémon's happiness, albeit in a roundabout way which differs among Pokémon species.


In addition, the [[Pokétch]] App, [[Pokétch#Friendship Checker|Friendship Checker]], will display a Pokémon's happiness on a scale of one to two small or big hearts.
==Notes==
<references group="lower-alpha" />


== Trivia ==
==References==
*The only [[regional Pokédex]] that contained all Pokémon that evolve by happiness at the time was the [[List of Pokémon by New Pokédex number|old Johto Pokédex]]. Neither the Hoenn Pokédex, Sinnoh Pokédex (before or after the expansion) nor the New Johto Pokédex contained all happiness-evolvers as of their respective generation, with the Sinnoh Pokédex excluding only {{p|Igglybuff}} and its family.
<references />


==External links==
==External links==
*[http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 Generation II Happiness FAQ by Ignacio de Lucas]
*[https://www.gamefaqs.com/gbc/198308-pokemon-gold-version/faqs/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
*[http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Happiness FAQ by Ruimound]
*[http://web.archive.org/web/20070830225419/http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
*[http://www.psypokes.com/gsc/happiness.php Pokémon Gold, Silver and Crystal happiness guide]
*[http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
 
{{Pokémon individuality|cute}}
{{Project Games notice|game mechanic}}
 
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Terminology]]
[[Category:Terminology]]


[[de:Zuneigung]]
[[de:Freundschaft]]
[[es:Felicidad]]
[[es:Amistad]]
[[fr:Bonheur]]
[[fr:Bonheur]]
[[it:Affetto]]
[[ja:なつき度]]
[[ja:なつき度]]
[[pl:Szczęście]]
[[zh:亲密度]]

Latest revision as of 19:37, 19 September 2024

If you were looking for the Friendship features in Pokémon GO, see Friends (GO).
Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Manga section

Florian with his Shiny Lucario, a Pokémon that evolves via friendship

Friendship (Japanese: なつき emotional attachment), historically referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care.

In the core series games, friendship was introduced in Pokémon Yellow, though only for the Pikachu received at the beginning of the game. It was expanded to apply to all Pokémon starting in Generation II.

Friendship affects the Evolution of certain Pokémon, the power of certain moves, and the availability of a few in-game items and ribbons. Certain activities/events can increase a Pokémon's friendship (such as gaining a level and walking a certain amount of steps), while others decrease their friendship (such as fainting and using herbal medicine).

Friendship is distinct from affection, a separate mechanic used in Generation VI and some Generation VII games. However, beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship effectively replaced affection, taking on its effects.

Terminology

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Other Japanese and/or English names

In Pokémon Stadium 2, the List feature (a table containing Pokémon data which is accessible from the PC) includes a "Tame" column which contains short text descriptions about the friendship of each Pokémon.

According to the in-game descriptions of Return and Frustration, friendship is known as "loyalty" in Pokémon Gold, Silver, and Crystal, but in other games it is usually described in terms of how much a Pokémon "likes" or "dislikes" the Trainer.

In Pokémon XD: Gale of Darkness, the Sailor in Gateon Port refers to this concept using the terms "friendly" and "friendliness" when explaining Eevee's Evolutions.

In Pokémon Gold & Silver: Prima's Official Strategy Guide, it is called "happiness". In Pokémon Gold and Silver: Complete Pokédex (page 19), it is called "friendliness".

Friendship rating descriptions

From Pokémon Yellow onwards, the friendship raters use a wide variety of informal descriptions related to the Pokémon's friendship. For instance, if a Pokémon has a high friendship value, some raters may describe it as "happy", "trusts you", "attached to you", "friendly toward you", "likes you very much", or "adores you", among other examples.

In particular, the only friendship rater who describes friendship as "taming" is the one in Pokémon Yellow, as seen in the possible quotes "Your Pikachu seems tamed." or "It seems like it hasn't been tamed at all." (in addition to the "Tame" data in Pokémon Stadium 2)

If a Pokémon's friendship value is neither high or low, some possible comments include "looks neutral", "warming up", or "not quite familiar with you". If a Pokémon's friendship is low, this has been described including negative statements such as "looks mean", "looks evil", "very wary", or "has a vicious look to it".

General mechanics

A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since Generation III, each Pokémon has a base friendship value. This base value applies when a wild Pokémon is caught with most kinds of Poké Balls and in most cases when a Pokémon is traded. As of Generation IX, there are two exceptions for caught or traded Pokémon:

  • A wild Pokémon caught in a Friend Ball starts with 200 friendship, regardless of its base friendship; and
  • A Pokémon traded back to its original Trainer regains the friendship it had before being traded away (Generation VI or later).

Additionally, a Pokémon hatched from an Egg starts with 120 friendship.

Friendship rating

Main article: Friendship rating

Certain NPCs in the core games evaluate the friendship of the player's Pokémon.

Raising and lowering friendship

Luxury Ball
Soothe Bell (Generation IX sprite)

Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it groomed will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter herbal medicines on it will decrease a Pokémon's friendship.

Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an X Attack on a Pokémon with high friendship).

Luxury Ball

From Generation III onward, if a Pokémon was caught in a Luxury Ball, any increase to its friendship is boosted by 1.

Met location

Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect exists in Pokémon Crystal, Generation III, and all games from Generation V onward.

In Pokémon Crystal, a Pokémon leveled up at its met location gains twice as much friendship. However, only Pokémon caught in Crystal record a met location, and Pokémon traded to a Generation I game have their met location permanently erased.

In Generation III onward (except in Generation IV), if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in Pokémon XD: Gale of Darkness.

Soothe Bell

If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.

Effects of friendship

Starting in Generation II, there are Pokémon that evolve by friendship. Additionally, certain moves vary in power depending on the user's friendship.

In Generation IV and since Generation VIII, certain ribbons are awarded to Pokémon with the maximum (255) friendship value.

Some NPCs also only give gifts or teach moves when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn Draco Meteor, Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, or Water Pledge prior to Generation IX introducing them as TMs.

Affected moves

Friendship affects the base power of the following moves.

Move Type Category Power Accuracy Notes
Frustration Normal Physical Varies 100% The base power increases as the user's friendship decreases
Pika PapowP Electric Special Varies —% The base power increases as the user's friendship increases
Return Normal Physical Varies 100% The base power increases as the user's friendship increases
Veevee VolleyE Normal Physical Varies —% The base power increases as the user's friendship increases

In-battle bonuses

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs more detailed information, dialogue, etc.

Beginning in Generation VII, friendship can have in-battle effects that used to depend on affection. These effects, which vary by game, include surviving a hit that would normally knock it out, boosted experience, and recovering from status conditions.

Fishing

In Pokémon HeartGold and SoulSilver, when fishing, the walking Pokémon's friendship affects the odds of getting a bite. The higher the walking Pokémon's friendship is, the higher chance the player has of getting a bite.

Evolutions based on friendship

Main article: Friendship Evolution

From Generation II onwards, several Pokémon evolve when they level up while having a high friendship. These Pokémon evolve when they have at least 220 friendship from Generations II to VII, or 160 friendship from Generation VIII onwards.

Rewards

Misconceptions

Though often thought otherwise, the following factors do not affect friendship:

Generation- and game-specific mechanics

Generation I

Pikachu with high friendship

Friendship was introduced in Pokémon Yellow as a mechanic exclusively for the Pikachu received at the beginning of the game. Outsider Pikachu are not affected, nor are any Raichu (even if Raichu was evolved from the partner Pikachu through trade). However, any Pikachu whose Original Trainer is the player is treated as their partner Pikachu, and all partner Pikachu share the same friendship value. This value persists if the partner Pikachu is traded, and any change in this value applies to all partner Pikachu.

When in the party and not fainted, the partner Pikachu (or the first partner Pikachu in the party, if there are multiple) follows the player in the overworld, and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.

Modification

Various actions can change Pikachu's friendship level:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
The partner Pikachu levels up while in the party +5 +3 +2
Use medicine on the partner Pikachu (even if unsuccessful),
other than PP Up, Full Heal, Revive, Max Revive, Ether, Max Ether, Elixer, Max Elixer
Challenge a Gym Leader with non-fainted partner Pikachu in the party
(if the player has multiple partner Pikachu, the first must not be fainted)
+3 +2 +1
Walk 255 steps with Pikachu following (50% chance) +2 +1
Teach Pikachu a TM or HM move +1 0
Use a battle item on the partner Pikachu (even if unsuccessful), other than X Accuracy
The partner Pikachu faints
(including during link battles)
If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Deposit the partner Pikachu in the Pokémon Storage System from the party -3 -5
Trade Pikachu away -10 -20

Vitamins, battle items, and HP-restoring items increase Pikachu's friendship even if they would have no effect (e.g., attempting to use a Potion on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.

Waking Pikachu with the Poké Flute (either in or out of battle) does not change its friendship.

Generation II

In Generation II, friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a Friend Ball starts with 200 friendship, and any Pokémon hatched from an Egg starts with 120 friendship.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Grooming (haircut brothers)
"<Pokémon> looks [...]"
"delighted!" (younger brother: 10%) +10 +4
"delighted!" (older brother: 20%) +5 +2
"happy." (older brother: 50%, younger: 30%) +3 +1
"a little happier." (older brother: 30%, younger: 60%) +1
Level up AlwaysGS/Anywhere except met locationC +5 +3 +2
At met locationC +10 +6 +4
Using a vitamin[a] +5 +3 +2
Battling against a Gym Leader, Elite Four member, the Champion, or Red (whole party) +3 +2 +1
Grooming (Daisy) +3 +1
Walking 512 steps (whole party) +1
Learn a TM +1 0
Using a battle item[b] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Crystal, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the Generation I games, Pokémon Gold and Silver, and Pokémon from in-game trades will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.

Generation III

In Generation III, each Pokémon was assigned a specific base friendship value. The Luxury Ball and Soothe Bell boosts were also introduced.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Using friendship-raising BerriesE[c] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[d] +5 +3 +2
Grooming (Daisy)FRLG +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Walking 128 steps (50% chance to occur, affects whole party) +1
Learn a TM or HM +1 0
Using a battle item[e] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20
PurificationColoXD +70

Fainting in battle will not alter a Pokémon's friendship if it fainted from poison at the end of a turn.

In the Generation III core series games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in Pokémon XD: Gale of Darkness.

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out the probabilities for the variable massage/grooming events

Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Ribbon Syndicate)DPPt
"Our treatment has made your pampered baby [...] friendly to you."
"much more" +30
"more" +10
"a little more" +5
Grooming (haircut brothers)HGSS
"<Pokémon> looks [...]"
"delighted!" +10
"happy." +5
"a little happier." +1
Grooming (Daisy)HGSS +10
Using friendship-raising Berries[c] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[d] +5 +3 +2
Massage (Veilstone City Massage Girl)DPPt +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Winning a Contest +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Surviving poison with 1 HP outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Diamond, Pearl, and Platinum, the massage at the Ribbon Syndicate is not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a battle item.

In Pokémon Diamond and Pearl only, due to a bug, using herbal medicine on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.[1]

Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effects of Makeups at the Beauty Salon; check whether boosts like Luxury Ball apply to Join Avenue events

Modification

The met location friendship boost introduced in Generation III returned. Additionally, Generation V introduced Befriending Power as a Pass Power; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in Castelia City.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Beauty Salon: getting a Royal CutW2 +50
Beauty Salon: getting a Beauty CutB2 +40
Beauty Salon: getting a Smile CutB2W2 +30
Massage (Castelia StreetBW/Medal OfficeB2W2)
"The massage has made your Pokémon [...] friendly to you!"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Beauty Salon: getting a ShampooB2W2 +20
Café: getting a Friendly ComboB2W2 +20
Beauty Salon: getting a BrushingB2W2 +10
Café: getting a Friendly LunchB2W2 +10
Using friendship-raising Berries[c] +10 +5 +2
Café: getting a Friendly DrinkB2W2 +5
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Using a wing +3 +2 +1
Walking 255 steps (50% chance, whole party) +2 +1
Learn a TM or HM +1 0
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if Pokéblocks add friendship and chance of increasing friendship every 128 steps

Modification

In Generation VI, Befriending Power became an O-Power. Friendship boosts do not apply to massages, drinks from the Juice Shoppe, or the Soothing Bag in Super Training.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Secret Pals)ORAS +30
Massage (Cyllage CityXY/Mauville CityORAS)
"The massage made your Pokémon [...] friendly toward you"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Super Training: Soothing Bag +20
Juice ShoppeXY: Colorful Shake Custom-made +12 to 32 (depending on Berries used)
Pre-made +1 per $100
Using friendship-raising Berries[c] +10 +5 +2
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Juice ShoppeXY: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices +4
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

Modification
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check Festival Plaza events and walking mechanics

Friendship boosts do not apply to massages.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Konikoni City) "I think you'll notice a lot of friendly feelings!" +40
"[It] helped inspire some good, friendly feelings toward you." +20
"It's feeling a bit more friendly toward you already, I'd say." +10
Food stalls: getting a Friendly Combo +20
Food stalls: getting a Friendly Lunch +10
Food stalls: getting a Friendly Drink +5
Using friendship-raising Berries[c] +10 +5 +2
Isle Avue hot springs +5
Level up in battle +5 +4 +3
Battling against an island kahuna, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before AVs are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.

Friendship Effect
0-99 None
100-149
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
150-199
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
200-254
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
255
  • 25% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)


Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up +2 +1 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +4 +3 +2
Throwing $500 into the fountain in Cerulean City +20 (whole party)
Throwing $50 into the fountain in Cerulean City +2 (whole party)
Walking 255 steps (50%; for the partner Pokémon and walking Pokémon) +2 +1
Using a vitamin[d] +5 +3 +2
Using a battle item[f] +1 0


Generation VIII

Pokémon Sword and Shield

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? Examples
Modification

In Pokémon Sword and Shield, friendship can only be increased to a certain cap without using Pokémon Camp or Berries. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and friendship-raising Berries are the only ways to reach the maximum friendship value of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 159 160 to 179 180+
Level up +3 +2 0
Using friendship-raising Berries[c] +10 +5 +1
Battling against a Gym Leader or the Champion +5 +3 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Walking 128 steps (for whole party, 50% chance to occur) +1 0
Walking 255 steps with walking Pokémon in Isle of Armor or Crown Tundra +1 0

The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.

The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).

  • Using friendship-raising Berries
  • Pokémon Camp:
    • Playing with them using toys, especially toy balls.
    • Breaking up fights involving the Pokémon by calling it over to you.
    • Cooking curry with the Pokémon, especially when using lots of rare Berries.

The following methods can decrease a Pokémon friendship (down to a minimum of 0).

  • Letting a Pokémon faint, especially when battling a much stronger opponent.
  • Using herbal medicine on it.
Effects

In these games, friendship has the following effects:

Friendship Camp hearts Effect
0-179 0-2 None
180-219 3
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254 4
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255 5
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects do not occur in link battles, the Battle Tower, Restricted Sparring, or Max Raid Battles. In addition, Pokémon with at least 1 heart may find items after cooking together at Pokémon Camp.

Pokémon Brilliant Diamond and Shining Pearl

Modification

In Pokémon Brilliant Diamond and Shining Pearl, leveling up can once again increase friendship all the way to the maximum of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up (excluding Rare Candy) +3 +2 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +3 0
Walking 128 steps (50%; for whole party) +1
Walking 128 steps (50%; for walking Pokémon) +1
Feeding a Pokémon a Poffin +1
Using friendship-raising Berries[c] +10 +5 +1
Using a vitamin[d] +4 +2 0
Using a battle item[f] +1 0
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Effects

Walking Pokémon have a chance to find Berries; this chance increases with Pokémon's friendship value.

In these games, friendship has the following effects:

Friendship Effect
0-179 None
180-219
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects are not applied in link battles and in the Battle Tower.

Pokémon Legends: Arceus

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chart of friendship increasing/decreasing values and test/confirm thresholds, like these examples; friendship rater comments
Effects

Friendship has no mechanical effect in this game.

Modification

Various actions can change a Pokémon's friendship:

  • Leveling up may increase a Pokémon's friendship
  • Any instance of gaining Experience increases friendship by 1. This includes
    • Breaking rocks, shaking trees, etc. for items
    • If multiple Exp. Candies are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
    • Gaining Experience after a winning battle, regardless of participation

The following methods can decrease a Pokémon's friendship (down to a minimum of 0)

Generation IX

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs information on changes (friendship-raising actions seem to increase it less now) and friendship-changing actions

Pokémon Scarlet and Violet

Effects

Friendship effects do not occur in Tera Raid Battles.

In the side series games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum

Pokémon Stadium 2

Depositing a Pokémon in a Pokémon Stadium 2 box will reset its friendship to 70.

Pokémon Colosseum and Pokémon XD: Gale of Darkness

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, purifying a Pokémon increases its friendship by 70.

In the spin-off games

Pokémon Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

Pokémon Pinball: Ruby & Sapphire

Main article: Friendship Evolution → Pokémon Pinball: Ruby & Sapphire

In Pokémon Pinball: Ruby & Sapphire, the concept of friendship Evolution is represented by obtaining hearts to evolve certain Pokémon in the Evolution Mode.

In the anime

Ash and Pikachu

In the anime, the bond between Trainers and their Pokémon has been a theme since the first episode, in which Ash had trouble to form a friendship with his newly obtained Pikachu. After risking his safety to protect Pikachu from a flock of angry Spearow, he had earned Pikachu's trust, and the two have been inseparable ever since.

Pokémon that have friendly relationships with their Trainers are said to perform better in battles. Ash believes that befriending a Pokémon will make it grow stronger, and he treats all his Pokémon with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include Paul and Cross.

Aside from regular battles, friendship is valued in Pokémon Contests, since the level of cooperation between Coordinator and Pokémon is observed by the panel of judges during the Performance Stage. Additionally, in the Battle Stage, Coordinators are expected to be in synchronicity with their Pokémon the entire time. In Cruisin' for a Losin', the Director of the Contest Committee, Mr. Contesta, stated that a Pokémon's well being must be the number one priority of a Coordinator.

In Our Cup Runneth Over!, Contest Master Wallace stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, Pokémon grooming is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as Pokémon Breeders. Some people study to become Pokémon Connoisseurs to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.

Just like in the games, friendship affects the power of Frustration. This was shown in Going for Choke!, in which Harley's Banette received a boost while using the move under the command of Jessie, a Trainer it does not like. Although the concept of Evolution by friendship has not been addressed directly, the Soothe Bell has appeared in the anime. In Pokémon the Series: XY, the friendship between Ash and his Greninja triggered a temporary transformation known as Bond Phenomenon.

In contrast with the games, where a Pokémon of a certain level will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.

Trivia

In other languages

Language Title
Chinese Cantonese 親密度 Chānmahtdouh
Mandarin 親密度 / 亲密度 Qīnmìdù
Finland Flag.png Finnish Ystävyys
France Flag.png French Bonheur
Germany Flag.png German Zuneigung
Freundschaft
Italy Flag.png Italian Affetto
South Korea Flag.png Korean 친밀도 Chinmildo
Poland Flag.png Polish Przyjaźń
Portugal Flag.png Portuguese Amizade*
Spain Flag.png Spanish Amistad
Vietnam Flag.png Vietnamese Độ thân thiết

See also

Notes

  1. In Generation II, the vitamins affected are HP Up, Protein, Iron, Calcium, and Carbos
  2. In Generation II, the battle items affected are X Attack, X Defend, X Speed, and X Special
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 The Berries affected are Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 From Generation III onward, the vitamins affected are HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
  5. In Generation III, the battle items affected are X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 From Generation IV onward, the battle items affected are X Attack, X Defense (known as X Defend prior to Generation VI), X Speed, X Sp. Atk (known as X Special prior to Generation VI), X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

References

External links


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.