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{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{redirect|Happiness|the "Happiness Pokémon" category|Blissey (Pokémon)}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{spading|comment=Still needs research overall, especially regarding values.}}
{{incomplete|needs=Generation VIII information, manga section}}
{{incomplete|needs=Manga section}}
'''Friendship''' (Japanese: '''なつき{{tt|度|ど}}''' ''degree of emotional attachment''), also referred to as '''loyalty''' in [[Generation II]] core series games, '''tame''' in [[Pokémon Stadium 2]], and '''friendliness''' in [[Pokémon XD: Gale of Darkness]], and commonly referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.
[[File:SV Shiny Lucario Event.png|thumb|300px|{{ga|Florian}} with his {{Shiny}} {{p|Lucario}}, a Pokémon that [[Friendship Evolution|evolves via friendship]]]]
'''Friendship''' (Japanese: '''なつき''' ''emotional attachment''), historically referred to by fans as '''happiness''', is a measurement of how much a {{OBP|Pokémon|species}} is attached to its {{pkmn|Trainer}} and enjoys being in their care.


It affects the [[evolution]] of {{cat|Pokémon that evolve by friendship|certain Pokémon}}, the power of {{m|Return}} and {{m|Frustration}}, and the availability of a few in-game [[item]]s and [[Ribbon]]s. Certain events increase a Pokémon's friendship (gaining a [[level]], walking a certain amount of steps) or decrease it ([[fainting]], using [[herbal medicine]]).
In the [[core series]] games, friendship was introduced in {{game|Yellow}}, though only for the {{OBP|Pikachu|Yellow}} received at the beginning of the game. It was expanded to apply to all Pokémon starting in [[Generation II]].


Friendship was introduced in Pokémon Yellow for the {{player}}'s {{ga|Red's Pikachu|starter Pikachu}} only and expanded to cover all Pokémon in [[Generation II]].
Friendship affects the [[Friendship Evolution|Evolution of certain Pokémon]], the power of certain [[move]]s, and the availability of a few in-game [[item]]s and [[ribbon]]s. Certain activities/events can increase a Pokémon's friendship (such as gaining a [[level]] and walking a certain amount of steps), while others decrease their friendship (such as [[fainting]] and using [[herbal medicine]]).


In [[Generation VI]], [[affection]], a separate mechanic, was introduced. However, from [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] onward, affection no longer exists and friendship has all of its effects instead.
Friendship is distinct from [[affection]], a separate mechanic used in [[Generation VI]] and some [[Generation VII]] games. However, beginning with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship effectively replaced affection, taking on its effects.


==In the core and side series games==
==Terminology==
Friendship debuted in [[Generation I]] as a mechanic that applied only to the {{player}}'s {{p|Pikachu}} in {{game|Yellow}}. In [[Generation II]], it was expanded to cover all Pokémon. In all games, friendship is a value that ranges from 0 to 255 (stored as a single byte). In Pokémon Yellow, Pikachu's friendship is indicated by the expression it shows when the player talks to it, but in later games, [[#Raters|certain NPCs]] in the games will evaluate the friendship of a Pokémon in the player's [[party]].
{{incomplete|section|Other Japanese and/or English names}}


A Pokémon's friendship is generally set when the player first obtains it. When a Pokémon is first caught from the wild, its friendship starts at its [[List of Pokémon by base friendship|base friendship]] value. Trading a Pokémon also resets its friendship to its base value, unless it is being traded back to its [[original Trainer]] in [[Generation VI]] or later, in which case it regains the friendship it had before being traded away. A Pokémon caught in a [[Friend Ball]] starts with 200 friendship instead of its base friendship, while a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
In [[Pokémon Stadium 2]], the List feature (a table containing Pokémon data which is accessible from the {{OBP|PC|Stadium}}) includes a "'''Tame'''" column which contains [[Friendship rating#Pokémon Stadium 2|short text descriptions]] about the friendship of each Pokémon.


Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will all increase a Pokémon's friendship. Letting it faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.
According to the in-game descriptions of {{m|Return}} and {{m|Frustration}}, friendship is known as "'''loyalty'''" in {{game2|Gold|Silver|Crystal}}, but in other games it is usually described in terms of how much a Pokémon "'''likes'''" or "'''dislikes'''" the Trainer.


===Boosting friendship===
In {{g|XD: Gale of Darkness}}, the {{tc|Sailor}} in [[Gateon Port]] refers to this concept using the terms "'''friendly'''" and "'''friendliness'''" when explaining {{p|Eevee}}'s [[Eeveelutions|Evolutions]].
{{incomplete|section|needs=Check whether friendship is boosted at the met location in Colosseum}}
 
In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.
In [[Pokémon Gold & Silver: Prima's Official Strategy Guide]], it is called "'''happiness'''". In ''[[Pokémon Gold and Silver: Complete Pokédex]]'' (page 19), it is called "'''friendliness'''".
 
===Friendship rating descriptions===
From {{game|Yellow}} onwards, the [[friendship rating|friendship raters]] use a wide variety of informal descriptions related to the Pokémon's friendship. For instance, if a Pokémon has a high friendship value, some raters may describe it as ''"happy"'', ''"trusts you"'', ''"attached to you"'', ''"friendly toward you"'', ''"likes you very much"'', or ''"adores you"'', among other examples.
 
In particular, the only friendship rater who describes friendship as "taming" is the one in Pokémon Yellow, as seen in the possible quotes ''"Your Pikachu seems tamed."'' or ''"It seems like it hasn't been tamed at all."'' (in addition to the "Tame" data in Pokémon Stadium 2)
 
If a Pokémon's friendship value is neither high or low, some possible comments include ''"looks neutral"'', ''"warming up"'', or ''"not quite familiar with you"''. If a Pokémon's friendship is low, this has been described including negative statements such as ''"looks mean"'', ''"looks evil"'', ''"very wary"'', or ''"has a vicious look to it"''.
 
==General mechanics==
[[File:SugimoriFriendBall.png|thumb|175px|A [[Friend Ball]]]]
A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since [[Generation III]], each Pokémon has a [[List of Pokémon by base friendship|base friendship]] value. This base value applies when a [[wild Pokémon]] is {{pkmn2|caught}} with most kinds of [[Poké Ball]]s and in most cases when a Pokémon is [[trade]]d. As of [[Generation IX]], there are two exceptions for caught or traded Pokémon:
* A wild Pokémon caught in a [[Friend Ball]] starts with 200 friendship, regardless of its base friendship; and
* A Pokémon traded back to its [[original Trainer]] regains the friendship it had before being traded away ([[Generation VI]] or later).
 
Additionally, a Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
 
===Friendship rating===
{{main|Friendship rating}}
 
Certain [[Non-player character|NPC]]s in the core games evaluate the friendship of the player's Pokémon.
 
===Raising and lowering friendship===
[[File:SugimoriLuxuryBall.png|thumb|175px|Luxury Ball]]
[[File:Bag Soothe Bell SV Sprite.png|thumb|250px|Soothe Bell (Generation IX sprite)]]
Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it [[Pokémon groomer|groomed]] will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter [[herbal medicine]]s on it will decrease a Pokémon's friendship.


From Generation III onward, if a Pokémon was caught in a [[Luxury Ball]], any increase to its friendship is boosted by 1. In Generation III (except {{Pokémon XD}}) and from Generation V onward, if a Pokémon is currently at the same location where it was {{pkmn2|caught}} (its met location), any increase to its friendship is boosted by 1. If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change—in Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.
Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an [[X Attack]] on a Pokémon with high friendship).


In Generation V, the Befriending Power [[Pass Power]] boosts any increase to friendship by one to three points depending on the strength of the power used. In Generation VI, the Befriending Power [[O-Power]] has the same effect. Befriending Power does not exist in [[Generation VII]].
====Luxury Ball====
From [[Generation III]] onward, if a Pokémon was caught in a [[Luxury Ball]], any increase to its friendship is boosted by 1.


None of these effects change the amount of friendship lost for negative changes or for changes of 0 (such as using an [[X Attack]] on a Pokémon with high friendship).
====Met location====
Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect exists in {{game|Crystal}}, [[Generation III]], and all games from [[Generation V]] onward.


===Mechanics using friendship===
In {{game|Crystal}}, a Pokémon leveled up at its met location gains twice as much friendship. However, only Pokémon caught in Crystal record a met location, and Pokémon traded to a Generation I game have their met location permanently erased.
In Pokémon Yellow, friendship affected very little beyond the reactions Pikachu would show when interacted with. A notable exception is the woman in [[Cerulean City]] who will only give the player a [[Bulbasaur]] if Pikachu has high friendship.


Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}, which can only evolve if they have 220 friendship or more. Additionally, the moves {{m|Return}} and {{m|Frustration}} vary in power depending on how high or low the user's friendship is.
In Generation III onward (except in Generation IV), if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in [[Pokémon XD: Gale of Darkness]].


In [[Generation IV]] and for certain Pokémon only in [[Pokémon Brilliant Diamond and Shining Pearl]], the {{DL|List of Ribbons in the games|Footprint Ribbon}} is awarded to Pokémon with maximum friendship. In [[Generation VIII]] onwards, the {{DL|List of Ribbons in the games|Best Friends Ribbon}} is awarded to Pokémon with maximum friendship.
====Soothe Bell====
If a Pokémon is holding a [[Soothe Bell]], increases to its friendship are boosted by 50% of the change. In [[Generation III]], the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.


In {{pkmn|HeartGold and SoulSilver}}, the odds of getting a bite are impacted by the friendship of the player's [[walking Pokémon]]. If they have 150 friendship or more, the probability of getting a bite is guaranteed. Otherwise, there is a chance of not getting a bite.<ref>https://twitter.com/JCBLPs/status/1588585025959665666</ref>
===Effects of friendship===
Starting in [[Generation II]], there are {{cat|Pokémon that evolve by friendship}}. Additionally, certain moves vary in power depending on the user's friendship.


Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship.<!--Maybe should be listed. I think the Soothe Bell and Lucky Egg are a couple (sometimes?).--> Specifically, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} in any generation.
In [[Generation IV]] and since [[Generation VIII]], certain [[ribbons]] are awarded to Pokémon with the maximum (255) friendship value.


In {{pkmn|Omega Ruby and Alpha Sapphire}}, [[Nameless Cavern]] becomes unlocked once the {{player}} has three Pokémon with maximum friendship on their team.
Some NPCs also only give gifts or [[Move Tutor|teach moves]] when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn {{m|Draco Meteor}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Hydro Cannon}}, {{m|Grass Pledge}}, {{m|Fire Pledge}}, or {{m|Water Pledge}} prior to [[Generation IX]] introducing them as [[TM|TMs]].


In {{pkmn|Brilliant Diamond and Shining Pearl}}, [[walking Pokémon]] can sometimes find Berries; this chance increases with Pokémon's friendship value.
====Affected moves====
=====Moves=====
Friendship affects the base [[power]] of the following moves.
Friendship affects the following moves.
{| class="roundtable" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
{| class="roundtable" width="100%" style="background: #{{cute color}}; border: 5px solid #{{cute color light}};"
! | Move
! Move
! | {{color2|000|Type}}
! width="15%" | [[Type]]
! | {{color2|000|Damage category|Category}}
! width="15%" | [[Damage category|Category]]
! {{color2|000|Power}}
! [[Power]]
! {{color2|000|Accuracy}}
! [[Accuracy]]
! | Notes
! width="40%" | Notes
|-
|-
| class="l" | {{m|Frustration}}
| class="l" | {{m|Frustration}}
Line 57: Line 85:
| Varies
| Varies
| 100%
| 100%
| class="l" | The lower the user's friendship, the greater the base power
| class="l" | The base power increases as the user's friendship decreases
|-
|-
| class="l" | {{m|Pika Papow}}
| class="l" | {{m|Pika Papow}}{{sup/7|P}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}
{{statustable|Special}}
| Varies
| Varies
|  —%
|  —%
| class="l" | The greater the user's friendship, the greater the base power
| class="l" | The base power increases as the user's friendship increases
|-
|-
| class="l" | {{m|Return}}
| class="l" | {{m|Return}}
Line 71: Line 99:
| Varies
| Varies
| 100%
| 100%
| class="l" | The greater the user's friendship, the greater the base power
| class="l" | The base power increases as the user's friendship increases
|-
|-
| class="l" | {{m|Veevee Volley}}
| class="l" | {{m|Veevee Volley}}{{sup/7|E}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}
{{statustable|Physical}}
| Varies
| Varies
| —%
| —%
| class="l" | The greater the user's friendship, the greater the base power
| class="l" | The base power increases as the user's friendship increases
|}
|}


====In-battle bonuses====
====In-battle bonuses====
=====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!=====
{{incomplete|section|needs=Needs more detailed information, dialogue, etc.}}
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], due to [[affection]] being merged with friendship, friendship has several in-battle effects.
Beginning in [[Generation VII]], friendship can have in-battle effects that used to depend on [[affection]]. These effects, which vary by game, include surviving a hit that would normally [[Fainting|knock it out]], boosted [[experience]], and recovering from [[status condition]]s.
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
 
! style="background:#{{cute color light}};" | Friendship
====Fishing====
! style="background:#{{cute color light}};" | Effect
In {{game|HeartGold and SoulSilver|s}}, when [[fishing]], the [[walking Pokémon]]'s friendship affects the odds of getting a bite. The higher the walking Pokémon's friendship is, the higher chance the player has of getting a bite.
|-
 
| 0-99
====Evolutions based on friendship====
| None
{{main|Friendship Evolution}}
|-
 
| 100-149
From [[Generation II]] onwards, several Pokémon [[Evolution|evolve]] when they [[level]] up while having a high friendship. These Pokémon evolve when they have at least 220 friendship from Generations II to VII, or 160 friendship from Generation VIII onwards.
|
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
| 150-199
|
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
|-
| 200-254
|  
* 20% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|-
| 255
|
* 25% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}


=====Pokémon Sword and Shield=====
====Rewards====
In [[Pokémon Sword and Shield]], the friendship benefits are carried over, but the thresholds and effects are slightly different. These effects do not occur in link battles, the {{gal|Battle Tower}}, or [[Restricted Sparring]].
* In {{game|Yellow}}, [[Melanie]] in [[Cerulean City]] will give the {{player}} a {{p|Bulbasaur}} if the {{OBP|Pikachu|Yellow|partner Pikachu}}'s friendship is at least 147. Melanie will give the player this Bulbasaur even if Pikachu is not in the party or even in the game.
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
* In {{game|FireRed and LeafGreen|s}}, a man at the end of the [[Water Labyrinth]] will give the player a {{p|Togepi}} {{pkmn|Egg}} if their lead Pokémon has maximum friendship.
! style="background:#{{cute color light}};" | Friendship
* In [[Johto]], the friendship rater in the [[Goldenrod Department Store]] will give the player {{TM|21|Frustration}} if shown a Pokémon with low enough friendship and {{TM|27|Return}} if shown a Pokémon with high enough friendship.
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
* In [[Hoenn]]:
! style="background:#{{cute color light}};" | Effect
** A woman in the [[Pokémon Fan Club]] in [[Slateport City]] will give the player a [[Soothe Bell]] if their lead Pokémon's friendship is at least 150.
|-
** The friendship rater in [[Pacifidlog Town]] will give the player {{TM|21|Frustration}} if shown a Pokémon with less than 50 friendship and {{TM|27|Return}} if shown a Pokémon with at least 150 friendship. In {{game2|Ruby|Sapphire|Emerald}}, this can be repeated weekly, but only one of the two TMs can be received each week.
| 0-179
** In {{g|Omega Ruby and Alpha Sapphire}}, the [[Nameless Cavern]] only appears when the player has three Pokémon with maximum friendship in their party.
| 0-2
* In [[Sinnoh]], a man in the {{to|Celestic}} [[Pokémon Center]] will give the player a [[Great Ball]] if their lead Pokémon's friendship is high enough. This can be repeated daily.
| None
* In {{game|Black and White|s}}, a woman in [[Nimbasa City]] will give the player a [[Soothe Bell]] if their lead Pokémon's friendship is high enough.
|-
* In {{g|X and Y}}, a woman in {{DL|Coumarine City|Hotel Coumarine}} will give the player a [[Lucky Egg]] if their lead Pokémon has maximum friendship.
| 180-219
| 3
|
* Pokémon moves a little when sent out in battle
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
| 220-254
| 4
|
* Pokémon bounces up-and-down when sent out in battle
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
|-
| 255
| 5
|  
* Pokémon bounces up-and-down when sent out in battle
* 20% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}


In addition, Pokémon with at least 1 heart may find items after cooking together at [[Pokémon Camp]].
===Misconceptions===
Though often thought otherwise, the following factors do ''not'' affect friendship:


=====Pokémon Brilliant Diamond and Shining Pearl=====
* Trying to release the partner {{OBP|Pikachu|Yellow}} or evolve it with a [[Thunder Stone]]{{sup/1|Y}}
In [[Pokémon Brilliant Diamond and Shining Pearl]], friendship bonuses work the same as Sword and Shield. They are not applied in link battles or in the {{si|Battle Tower}}.
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]{{sup/1|Y}}
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
* Depositing a Pokémon in the [[Pokémon Storage System]] (except it loses some friendship in {{game|Yellow}}, and the friendship resets in the Stadium games)
! style="background:#{{cute color light}};" | Friendship
* Letting a Pokémon's [[HP]] fall to critical status
! style="background:#{{cute color light}};" | Effect
* Letting a Pokémon get a [[status condition]], or walking with a Pokémon with a status condition
|-
* Healing a Pokémon with low HP or with a status condition
| 0-179
* Giving a Pokémon an [[Held item|item to hold]] that is not the [[Soothe Bell]].
| None
* [[Evolution|Evolving]] a Pokémon without [[Methods of Evolution#Evolution via trading|trading it]]
|-
* Using a Pokémon in {{pkmn|battle}} or winning a battle with it.
| 180-219
* Increasing [[affection]]
|
* Using a [[Scent]] on a Pokémon
* Pokémon moves a little when sent out in battle
* 10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
| 220-254
|
* Pokémon bounces up-and-down when sent out in battle
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
|-
| 255
|
* Pokémon bounces up-and-down when sent out in battle
* 20% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* 20% chance of recovering from [[status condition]]s on its own
* 10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
* Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}


==Generation- and game-specific mechanics==
===Generation I===
===Generation I===
[[File:PikachuY-Happy.png|thumb|right|{{ga|Red's Pikachu|Pikachu}} with high friendship]]
[[File:PikachuY-Happy.png|thumb|{{OBP|Pikachu|Yellow}} with high friendship]]
In {{game|Yellow}}, there is a friendship system exclusively for the player's {{ga|Red's Pikachu|starter Pikachu}}. Any Pikachu that the player is the [[Original Trainer]] of (according to their Original Trainer name and [[Trainer ID number]]) is treated as the player's starter Pikachu. Raichu and {{pkmn2|Outsider}} Pikachu are not affected, even if the Raichu was the player's starter Pokémon but evolved (which can only be done by first [[trade|trading]] it to another game).
Friendship was introduced in {{game|Yellow}} as a mechanic exclusively for the {{OBP|Pikachu|Yellow}} received at the beginning of the game. {{pkmn2|Outsider}} Pikachu are not affected, nor are any {{p|Raichu}} (even if Raichu was evolved from the partner Pikachu through [[trade]]). However, any {{p|Pikachu}} whose [[Original Trainer]] is the {{player}} is treated as their partner Pikachu, and all partner Pikachu share the same friendship value. This value persists if the partner Pikachu is traded, and any change in this value applies to all partner Pikachu.


The starter Pikachu [[Walking Pokémon|follows the player in the overworld]], if it is in the party and not [[fainting|fainted]] (if the player has multiple, Pikachu will follow if the first starter Pikachu in the party is not fainted). If the player interacts with Pikachu, a window will pop up showing Pikachu's face, and the expression is affected by Pikachu's current friendship (though certain special events may elicit special reactions unrelated to Pikachu's current friendship). At maximum friendship, Pikachu jumps up and down before the window appears.
When in the [[party]] and not [[fainting|fainted]], the partner Pikachu (or the first partner Pikachu in the party, if there are multiple) [[Walking Pokémon|follows the player in the overworld]], and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.


In [[Cerulean City]], [[Melanie]] gives the player a {{p|Bulbasaur}} if the starter Pikachu's friendship is 147 or higher. The player does not need to have Pikachu in the party or even in the game itself to receive this Bulbasaur. This and a father's dialogue on the upper floor of the [[Pewter Museum]] are the only sign of friendship outside of interacting with Pikachu.
====Modification====
Various actions can change Pikachu's friendship level:


Pikachu starts with a [[List of Pokémon by base friendship|base friendship]] of 90. Various actions can increase or decrease Pikachu's friendship level.
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! colspan=2 rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! colspan=2 rowspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
Line 206: Line 167:
! 200 to 255
! 200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Starter Pikachu [[level|levels]] up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
| colspan=2 | The partner {{OBP|Pikachu|Yellow}} [[level]]s up while in the party || rowspan=2 | +5 || rowspan=2 | +3 || rowspan=2 | +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Use [[medicine]] on starter Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
| colspan=2 | Use [[medicine]] on the partner Pikachu (even if unsuccessful),<br>other than [[PP Up]], [[Full Heal]], [[Revive]], [[Max Revive]], [[Ether]], [[Max Ether]], [[Elixir|Elixer]], [[Max Elixir|Max Elixer]]
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted starter Pikachu in the party<br>(if the player has multiple starter Pikachu, the first must not be fainted)
| colspan=2 | Challenge a [[Gym Leader]] with non-fainted partner Pikachu in the party<br>(if the player has multiple partner Pikachu, the first must not be fainted)
|| +3 || +2 || +1
|| +3 || +2 || +1
|- style="background:#fff"
|- style="background:#fff"
Line 220: Line 181:
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
| colspan=2 rowspan=2 | +1 || rowspan=2 | 0
|- style="background:white"
|- style="background:white"
| colspan=2 | Use a [[battle item]] on starter Pikachu (even if unsuccessful), other than [[X Accuracy]]
| colspan=2 | Use a [[battle item]] on the partner Pikachu (even if unsuccessful), other than [[X Accuracy]]
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | Starter Pikachu [[fainting|faints]]<br>(including during link battles)
| rowspan=2 | The partner Pikachu [[fainting|faints]]<br>(including during link battles)
| If opponent is less than 30 levels higher
| If opponent is less than 30 levels higher
| colspan=3 | -1
| colspan=3 | -1
Line 230: Line 191:
| -10
| -10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Deposit starter Pikachu in the [[Pokémon Storage System]] from the party
| colspan=2 | Deposit the partner Pikachu in the [[Pokémon Storage System]] from the party
| colspan=2 | -3 || -5
| colspan=2 | -3 || -5
|-
|-
Line 236: Line 197:
| style="background:#fff" colspan=2 | -10
| style="background:#fff" colspan=2 | -10
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}<br clear="all">
|}


There is a single friendship value per game, and it remains even if the starter Pikachu is traded away. Trading away Pikachu will decrease its friendship, but this decreased value will be remembered when it returns. If the player has multiple Pikachu which qualify as their starter Pikachu in a single game, all of these Pikachu share the same friendship value, so any friendship-modifying event applies to all of them.
[[Vitamin]]s, [[battle item]]s, and {{cat|HP-restoring items}} increase Pikachu's friendship even if they would have no effect (e.g., attempting to use a [[Potion]] on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.  


[[Vitamin]]s, [[battle item]]s and {{cat|HP-restoring items}} increase Pikachu's friendship even if they have no effect. For example, attempting to use a [[Potion]] on a Pikachu that is [[fainting|fainted]] or has full health, an [[Antidote]] when Pikachu is not {{status|poison}}ed, [[Calcium]] when Pikachu has already reached its maximum {{DL|Stat|Special}} [[stat experience]], or [[X Special]] when the Special stat has already been {{DL|Stat#Stat modifiers|raised 6 stages}} in battle. This does not consume the item, so the same item can repeatedly increase Pikachu's friendship. Waking Pikachu up with the [[Poké Flute]] (either in or out of battle) does not change its friendship.
Waking Pikachu with the [[Poké Flute]] (either in or out of battle) does not change its friendship.


===Generation II===
===Generation II===
In [[Generation II]], friendship was expanded to cover all Pokémon. All Pokémon have a [[List of Pokémon by base friendship|base friendship]] of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.
In [[Generation II]], friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a [[Friend Ball]] starts with 200 friendship, and any Pokémon hatched from an {{pkmn|Egg}} starts with 120 friendship.  
 
In {{game2|Gold|Silver|Crystal}}, [[#Gold, Silver, and Crystal|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Goldenrod City]].


The met location boost was first introduced in {{game|Crystal}}.
====Modification====
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
Line 275: Line 235:
| At met location{{sup/2|C}} || +10 || +6 || +4
| At met location{{sup/2|C}} || +10 || +6 || +4
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref>In Generation II, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]</ref>|| +5 || +3 || +2
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha">In Generation II, the vitamins affected are [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], and [[Carbos]]</ref>|| +5 || +3 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, the [[Pokémon Champion|Champion]], or [[Red (game)|Red]] (whole party)
Line 289: Line 249:
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref>In Generation II, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ref>
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha">In Generation II, the battle items affected are [[X Attack]], [[X Defense|X Defend]], [[X Speed]], and [[X Sp. Atk|X Special]]</ref>
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|- style="background:#fff"
Line 309: Line 269:
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
In {{game|Crystal}}, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the [[Generation I]] games, {{game|Gold and Silver|s}}, and Pokémon from [[in-game trade]]s will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.


===Generation III===
===Generation III===
In [[Generation III]], different [[Pokémon (species)|species]] of Pokémon were given individualized [[List of Pokémon by base friendship|base friendship]] values. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.
In [[Generation III]], each Pokémon was assigned a specific [[List of Pokémon by base friendship|base friendship]] value. The [[Luxury Ball]] and [[Soothe Bell]] boosts were also introduced.  


In {{game2|Ruby|Sapphire|Emerald}}, an [[NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found at [[Verdanturf_Town#Friendship_rater|Verdanturf Town]].
====Modification====
Various actions can change a Pokémon's friendship:


In {{game|FireRed and LeafGreen|s}}, [[Daisy Oak]] in [[Pallet Town]] will perform the [[#Pokémon FireRed and LeafGreen|same service]] of evaluating a Pokémon's friendship, and she will additionally offer [[Pokémon groomer|grooming]] to increase a Pokémon's friendship once every 512 steps the player takes.
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
 
In addition, in Pokémon FireRed and LeafGreen, the degree to which a Pokémon moves towards the screen after an item is used on it will also indicate how high its friendship is.
 
In the table below, fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn.
 
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! rowspan=2 colspan=2 style="background:#{{cute color light}};" | Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! colspan=3 style="background:#{{cute color light}};" | Change based on current friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! 0 to 99
! 0 to 99
! 100 to 199
! 100 to 199
! 200 to 255
! 200 to 255
|- style="background:#fff"
|-
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}<ref name=berry>Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)</ref>
| colspan=2 | Using {{cat|friendship-raising Berries}}{{sup/3|E}}<ref group="lower-alpha" name="berry">The Berries affected are [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]]</ref>
| +10 || +5 || +2
| +10 || +5 || +2
|- style="background:#fff"
|-
| colspan=2 | [[Level]] up || +5 || +3 || +2
| colspan=2 | [[Level]] up || +5 || +3 || +2
|- style="background:#fff"
|-
| colspan=2 | Using a [[vitamin]]<ref name=vitamin>Generation III onwards, vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]</ref> || +5 || +3 || +2
| colspan=2 | Using a [[vitamin]]<ref group="lower-alpha" name="vitamin">From Generation III onward, the vitamins affected are [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]</ref> || +5 || +3 || +2
|- style="background:#fff"
|-
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/3|FRLG}}
| colspan=2 | +3 || +1
| colspan=3 | +3  
|- style="background:#fff"
|-
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
|- style="background:#fff"
|-
| colspan=2 | Walking 128 steps (50% chance to occur, affects whole party)
| colspan=2 | Walking 128 steps (50% chance to occur, affects whole party)
| colspan=3 | +1
| colspan=3 | +1
|- style="background:#fff"
|-
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|-
| colspan=2 | Using a [[battle item]]<ref>In Generation III, battle items affected include [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | Using a [[battle item]]<ref group="lower-alpha">In Generation III, the battle items affected are [[X Attack]], [[X Defense|X Defend]], [[X Speed]], [[X Sp. Atk|X Special]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | +1 || 0
| colspan=2 | +1 || 0
|- style="background:#fff"
|-
| rowspan=2 | [[Fainting]]
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| If opponent is less than 30 levels higher
| colspan=3 | -1
| colspan=3 | -1
|- style="background:#fff"
|-
| If opponent is at least 30 levels higher, or outside of battle
| If opponent is at least 30 levels higher, or outside of battle
| colspan=2 | -5 || -10
| colspan=2 | -5 || -10
|- style="background:#fff"
|-
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
| colspan=2 | -5 || -10
|- style="background:#fff"
|-
| colspan=2 | Using [[Energy Root]]
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
| colspan=2 | -10 || -15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan=2 | Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| colspan=2 | -15
| style="background:#fff; {{roundybr|5px}}" | -20
| -20
|-
| colspan="2" | [[Purification]]{{sup/ss|Colo}}{{sup/ss|XD}}
| colspan="3" | +70
|}
|}


====Pokémon Colosseum and Pokémon XD: Gale of Darkness====
Fainting in battle will not alter a Pokémon's friendship if it fainted from {{status|poison}} at the end of a turn.
{{incomplete|section}}
 
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], [[purification|purifying]] a Pokémon increases its friendship by 70.
In the Generation III core series games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in [[Pokémon XD: Gale of Darkness]].


===Generation IV===
===Generation IV===
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
{{incomplete|section|Figure out the probabilities for the variable massage/grooming events}}
[[File:Friendship Checker App.png|thumb|200px|right|The [[Pokétch]]'s Friendship Checker app with a {{p|Drifblim}} at maximum friendship.]]
Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.  
In Generation IV only, a Pokémon's met location does not affect the amount of friendship it gains. In Pokémon Diamond, Pearl, and Platinum, the massage at the [[Ribbon Syndicate]] is also not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a [[battle item]].
 
In Pokémon Diamond, Pearl, and Platinum, [[#Diamond, Pearl, and Platinum|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found in [[Hearthome City]], or the player may use the {{DL|Pokétch|Friendship Checker}} app on the [[Pokétch]]. In {{game|HeartGold and SoulSilver|s}}, [[#HeartGold and SoulSilver|an NPC]] in [[Goldenrod City]] will also evaluate the friendship of the first Pokémon in the player's party or a [[walking Pokémon]]'s friendship may also be gauged by its reaction when speaking to it.


In Pokémon Diamond and Pearl, due to a glitch, if [[herbal medicine]] is used in battle on a Pokémon with low friendship, that Pokémon's friendship can underflow to a value near the maximum 255.
====Modification====
{{YouTubeVid|YXhSU09weII|Map233224|cute}}
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! 0 to 99
!0 to 99
! 100 to 199
!100 to 199
! 200 to 255
!200 to 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
| rowspan="3" |[[Pokémon groomer|Massage]] ([[Ribbon Syndicate]]){{sup/4|DPPt}}<br>"''Our treatment has made your pampered baby [...] friendly to you.''"
| "''much more''"
|"''much more''"
| colspan=3 | +30
| colspan="3" | +30
|- style="background:#fff"
|- style="background:#fff"
| "''more''"
|"''more''"
| colspan=3 | +10
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| "''a little more''"
|"''a little more''"
| colspan=3 | +5
| colspan="3" | +5
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
| rowspan="3" |[[Pokémon groomer|Grooming]] ([[haircut brothers]]){{sup/4|HGSS}}<br>"''<Pokémon> looks [...]''"
| "''delighted!''"
|"''delighted!''"
| colspan=3 | +10
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| "''happy.''"
| "''happy.''"
| colspan=3 | +5
| colspan="3" | +5
|- style="background:#fff"
|- style="background:#fff"
| "''a little happier.''"
|"''a little happier.''"
| colspan=3 | +1
| colspan="3" | +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| colspan="2" |[[Pokémon groomer|Grooming]] ({{Daisy}}){{sup/4|HGSS}}
| colspan=3 | +10
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/>|| +10 || +5 || +2
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5|| +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +5 || +3 || +2
| colspan="2" |[[Level]] up||+5||+3||+2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| colspan="2" |[[Pokémon groomer|Massage]] ([[Veilstone City]] [[Massage Girl]]){{sup/4|DPPt}}
| colspan=3 | +3
| colspan="3" | +3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +3 || +2 || +1
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+3||+2 || +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Winning a {{pkmn|Contest}} || +3 || +2 || +1
| colspan="2" |Winning a {{pkmn|Contest}}||+3||+2||+1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50% chance, whole party)
| colspan="2" |Walking 128 steps (50% chance, whole party)
| colspan=3 | +1
| colspan="3" | +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan="2" |Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem>Generation IV onwards, battle items affected include [[X Attack]], [[X Defense]] (known as X Defend prior to Generation VI), [[X Speed]], [[X Sp. Atk]] (known as X Special prior to Generation VI), [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem">From Generation IV onward, the battle items affected are [[X Attack]], [[X Defense]] (known as X Defend prior to Generation VI), [[X Speed]], [[X Sp. Atk]] (known as X Special prior to Generation VI), [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ref>
| colspan=2 | +1 || 0
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
| If opponent is less than 30 levels higher
| colspan=3 | -1
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
|If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Surviving {{status|poison}} with 1 HP outside of battle
| colspan="2" |Surviving {{status|poison}} with 1 HP outside of battle
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan="2" |Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan="2" |Using [[Energy Root]]
| colspan=2 | -10 || -15
| colspan="2" | -10||-15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
In {{game2|Diamond|Pearl|Platinum}}, the massage at the [[Ribbon Syndicate]] is not affected by any friendship boosts, and the [[Soothe Bell]] does not affect friendship gained when using a [[battle item]].
In Pokémon Diamond and Pearl only, due to a bug, using [[herbal medicine]] on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.<ref>https://youtu.be/YXhSU09weII</ref>


===Generation V===
===Generation V===
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
{{incomplete|section|Effects of Makeups at the {{DL|Join Avenue|Beauty Salon}}; check whether boosts like Luxury Ball apply to Join Avenue events}}
Generation V introduced Befriending Power as a [[Pass Power]] to boost friendship gains.


Friendship boosts do not apply to the massage in [[Castelia City]].
====Modification====
The met location friendship boost introduced in [[Generation III]] returned. Additionally, Generation V introduced Befriending Power as a [[Pass Power]]; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in [[Castelia City]].


In the Generation V games, [[#Black and White|an NPC]] who will evaluate the friendship of the Pokémon in the player's [[party]] can be found in [[Icirrus City]], with a second NPC only found in [[Nacrene City]] during {{game|Black and White|s}} who checks the player's first Pokémon. In {{game|Black and White|s|Pokémon Black 2 and White 2|2}}, the player may also contact [[Bianca]] on the [[Xtransceiver]] to have their Pokémon's friendship rated.
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! 0 to 99
!0 to 99
! 100 to 199
!100 to 199
! 200 to 255
!200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Royal Cut{{sup/5|W2}}
| colspan=3 | +50
| colspan="3" | +50
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Beauty Cut{{sup/5|B2}}
| colspan=3 | +40
| colspan="3" | +40
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Smile Cut{{sup/5|B2W2}}
| colspan=3 | +30
| colspan="3" | +30
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
| rowspan="3" |[[Pokémon groomer|Massage]] ({{DL|Castelia City|Castelia Street}}{{sup/5|BW}}/{{DL|Castelia City|Medal Office}}{{sup/5|B2W2}})<br>"''The massage has made your Pokémon [...] friendly to you!''"
| "''much more''" (6%)
|"''much more''" (6%)
| colspan=3 | +30
| colspan="3" | +30
|- style="background:#fff"
|- style="background:#fff"
| "''more''" (20%)
|"''more''" (20%)
| colspan=3 | +10
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| "''a little bit more''" (74%)
| "''a little bit more''" (74%)
| colspan=3 | +5
| colspan="3" | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| colspan="2" | {{DL|Join Avenue|Beauty Salon}}: getting a Shampoo{{sup/5|B2W2}}
| colspan=3 | +20
| colspan="3" | +20
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| colspan="2" |{{DL|Join Avenue|Café}}: getting a Friendly Combo{{sup/5|B2W2}}
| colspan=3 | +20
| colspan="3" | +20
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| colspan="2" |{{DL|Join Avenue|Beauty Salon}}: getting a Brushing{{sup/5|B2W2}}
| colspan=3 | +10
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| colspan="2" |{{DL|Join Avenue|Café}}: getting a Friendly Lunch{{sup/5|B2W2}}
| colspan=3 | +10
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| colspan="2" |{{DL|Join Avenue|Café}}: getting a Friendly Drink{{sup/5|B2W2}}
| colspan=3 | +5
| colspan="3" | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| colspan="2" |[[Level]] up in battle
| +5||+4||+3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+4 || +3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| colspan="2" |Using a [[wing]]|| +3
| +2||+1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 255 steps (50% chance, whole party)
| colspan="2" |Walking 255 steps (50% chance, whole party)
| colspan=2 | +2 || +1
| colspan="2" | +2|| +1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Learn a [[TM]] or [[HM]]
| colspan="2" |Learn a [[TM]] or [[HM]]
| colspan=2 | +1 || 0
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| colspan=2 | +1 || 0
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
| If opponent is less than 30 levels higher
| colspan=3 | -1
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
|If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan="2" |Using [[Energy Powder|EnergyPowder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan="2" |Using [[Energy Root]]
| colspan=2 | -10 || -15
| colspan="2" | -10||-15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
{{-}}


===Generation VI===
===Generation VI===
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
{{incomplete|section|Check if [[Pokéblock]]s add friendship and chance of increasing friendship every 128 steps}}
In Generation VI, Befriending Power becomes an [[O-Power]].


Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].
====Modification====
In Generation VI, Befriending Power became an [[O-Power]]. Friendship boosts do not apply to massages, drinks from the [[Juice Shoppe]], or the Soothing Bag in [[Super Training]].


In [[Pokémon X and Y]], [[#X and Y|an NPC]] who will evaluate the friendship of the first Pokémon in the player's [[party]] can be found early on in [[Santalune City]], or later in [[Laverre City]]. In [[Pokémon Omega Ruby and Alpha Sapphire]], [[#Omega Ruby and Alpha Sapphire|an NPC]] in [[Verdanturf Town]] will also evaluate the friendship of the first Pokémon in the player's party.
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! 0 to 99
!0 to 99
! 100 to 199
!100 to 199
! 200 to 255
!200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| colspan="2" |[[Pokémon groomer|Massage]] ({{DL|Secret Base|Secret Pals}}){{sup/6|ORAS}}
| colspan=3 | +30
| colspan="3" | +30
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
| rowspan="3" |[[Pokémon groomer|Massage]] ([[Cyllage City]]{{sup/6|XY}}/[[Mauville City]]{{sup/6|ORAS
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
}})<br>"''The massage made your Pokémon [...] friendly toward you''"
| "''much more''" (6%)
|"''much more''" (6%)
| colspan=3 | +30
| colspan="3" | +30
|- style="background:#fff"
|- style="background:#fff"
| "''more''" (20%)
|"''more''" (20%)
| colspan=3 | +10
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| "''a little bit more''" (74%)
| "''a little bit more''" (74%)
| colspan=3 | +5
| colspan="3" | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Super Training]]: Soothing Bag
| colspan="2" | [[Super Training]]: Soothing Bag
| colspan=3 | +20
| colspan="3" | +20
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Colorful Shake
| rowspan="2" |[[Juice Shoppe]]{{sup/6|XY}}: Colorful Shake
| Custom-made
|Custom-made
| colspan=3 | +12 to 32 (depending on Berries used)
| colspan="3" | +12 to 32 (depending on Berries used)
|- style="background:#fff"
|- style="background:#fff"
| Pre-made
|Pre-made
| colspan=3 | +1 per {{PDollar}}100
| colspan="3" | +1 per {{PDollar}}100
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| colspan="2" |[[Level]] up in battle
| +5||+4||+3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+4 || +3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/>|| +5 || +3 || +2
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />||+5||+3 ||+2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Juice Shoppe]]{{sup/6|XY}}: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| colspan="2" |[[Juice Shoppe]]{{sup/6|XY}}: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices
| colspan=3 | +4
| colspan="3" | +4
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| colspan="2" |Using a [[wing]]|| +3
| +2||+1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan="2" |Walking 128 steps (sometimes; for whole party)
| colspan=2 | +2 || +1
| colspan="2" | +2 ||+1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| colspan=2 | +1 || 0
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
| If opponent is less than 30 levels higher
| colspan=3 | -1
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
|If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan="2" |Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan="2" |Using [[Energy Root]]
| colspan=2 | -10 || -15
| colspan="2" | -10||-15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
Line 626: Line 592:
===Generation VII===
===Generation VII===
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
=====Modification=====
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
{{incomplete|section|Check [[Festival Plaza]] events and walking mechanics}}
Friendship boosts do not apply to massages.
Friendship boosts do not apply to massages.


In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], {{pkmn|Ultra Sun and Ultra Moon}}, [[#Sun, Moon, Ultra Sun, and Ultra Moon|an NPC]] who will evaluate the friendship of a Pokémon in the player's [[party]] can be found in [[Konikoni City]].
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! 0 to 99
!0 to 99
! 100 to 199
!100 to 199
! 200 to 255
!200 to 255
|- style="background:#fff"
|- style="background:#fff"
| rowspan=3 | [[Pokémon groomer|Massage]] ([[Konikoni City]])
| rowspan="3" |[[Pokémon groomer|Massage]] ([[Konikoni City]])
| "''I think you'll notice a lot of friendly feelings!''"
|"''I think you'll notice a lot of friendly feelings!''"
| colspan=3 | +40
| colspan="3" | +40
|- style="background:#fff"
|- style="background:#fff"
| "''[It] helped inspire some good, friendly feelings toward you.''"
|"''[It] helped inspire some good, friendly feelings toward you.''"
| colspan=3 | +20
| colspan="3" | +20
|- style="background:#fff"
|- style="background:#fff"
| "''It's feeling a bit more friendly toward you already, I'd say.''"
|"''It's feeling a bit more friendly toward you already, I'd say.''"
| colspan=3 | +10
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| colspan="2" |{{DL|Festival Plaza|Food stalls}}: getting a Friendly Combo
| colspan=3 | +20
| colspan="3" | +20
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| colspan="2" |{{DL|Festival Plaza|Food stalls}}: getting a Friendly Lunch
| colspan=3 | +10
| colspan="3" | +10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| colspan="2" |{{DL|Festival Plaza|Food stalls}}: getting a Friendly Drink
| colspan=3 | +5
| colspan="3" | +5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +2
| colspan="2" | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | {{DL|Poké Pelago|Isle Avue}} hot springs || colspan=3 | +5
| colspan="2" |{{DL|Poké Pelago|Isle Avue}} hot springs|| colspan="3" |+5
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up in battle || +5 || +4 || +3
| colspan="2" |[[Level]] up in battle
| +5||+4||+3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against an [[island kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +4 || +3
| colspan="2" |Battling against an [[island kahuna]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+4 || +3
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[wing]] || +3 || +2 || +1
| colspan="2" |Using a [[wing]]|| +3
| +2||+1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (sometimes; for whole party)
| colspan="2" |Walking 128 steps (sometimes; for whole party)
| colspan=2 | +2 || +1
| colspan="2" | +2 ||+1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| colspan=2 | +1 || 0
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
| If opponent is less than 30 levels higher
| colspan=3 | -1
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
|If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan="2" |Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan="2" |Using [[Energy Root]]
| colspan=2 | -10 || -15
| colspan="2" | -10||-15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| colspan=2 style="background:#fff" | -15
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
{{-}}
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]]
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before [[awakening values|AVs]] are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" |Friendship
! style="background:#{{cute color light}};" |Effect
|-
|0-99
|None
|-
|100-149
|
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
|-
|150-199
|
*15% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
|-
| 200-254
|
*20% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|-
| 255
|
*25% chance of not fainting from a hit that would normally knock it out
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
*20% chance of recovering from [[status condition]]s on its own
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
*Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
|}
{{-}}
 
=====Modification=====
Various actions can change a Pokémon's friendship:
 
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! 0 to 99
!0 to 99
! 100 to 199
!100 to 199
! 200 to 255
!200 to 255
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +2 || +1 || +1
| colspan="2" |[[Level]] up|| +2 ||+1||+1
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| rowspan="2" |[[Fainting]]
| If opponent is less than 30 levels higher
|If opponent is less than 30 levels higher
| colspan=3 | -1
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
|If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +4 || +3 || +2
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+4||+3 || +2
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Throwing {{PDollar}}500 into the fountain in [[Cerulean City]]
| colspan="2" |Throwing {{PDollar}}500 into the fountain in [[Cerulean City]]
| colspan=3 | +20 (whole party)
| colspan="3" | +20 (whole party)
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Throwing {{PDollar}}50 into the fountain in [[Cerulean City]]
| colspan="2" |Throwing {{PDollar}}50 into the fountain in [[Cerulean City]]
| colspan=3 | +2 (whole party)
| colspan="3" | +2 (whole party)
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 255 steps (50%; for {{ga|Partner Pokémon}} and [[walking Pokémon]])
| colspan="2" |Walking 255 steps (50%; for the {{OBP|partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!}} and [[walking Pokémon]])
| colspan=2 | +2 || +1
| colspan="2" | +2||+1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +5 || +3 || +2
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +5|| +3||+2
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using a [[battle item]]<ref name=battleitem/>
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| colspan=2 style="background:#fff" | +1
| colspan="2" style="background:#fff" | +1
| style="background:#fff; {{roundybr|5px}}" | 0
| style="background:#fff; {{roundybr|5px}}" |0
|}
|}
<ab>†: Vitamins affected include [[PP Up]], [[PP Max]], and [[Rare Candy]]
{{-}}
††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>


===Generation VIII===
===Generation VIII===
====Pokémon Sword and Shield====
====Pokémon Sword and Shield====
{{incomplete|section|Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
{{incomplete|section|Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
In [[Pokémon Sword and Shield]], friendship can only be increased to a maximum of 179 <!--Check if this is an accurate threshold--> without using [[Pokémon Camp]] or {{Berries}}. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and {{cat|friendship-raising Berries}} are the only ways to reach the maximum friendship value of 255.
=====Modification=====
In {{g|Sword and Shield}}, friendship can only be increased to a certain cap without using [[Pokémon Camp]] or {{Berries}}. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and {{cat|friendship-raising Berries}} are the only ways to reach the maximum friendship value of 255.
 
Various actions can change a Pokémon's friendship:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|- style="text-align: center"
|- style="text-align: center"
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! colspan=4 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! colspan="4" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
|- style="background:#{{cute color light}}"
! 0 to 99
!0 to 99
! 100 to 159
!100 to 159
! 160 to 179
!160 to 179
! 180+
!180+
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | [[Level]] up || +3 || +2 || colspan=2 | 0
| colspan="2" |[[Level]] up||+3||+2|| colspan="2" |0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || colspan=4 | +1
| colspan="2" | Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5|| colspan="4" |+1
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]] or the [[Champion]] || +5 || +3 || colspan=2 | 0
| colspan="2" |Battling against a [[Gym Leader]] or the [[Champion]]||+5||+3|| colspan="2" | 0
|- style="background:#fff"
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| rowspan="2" | [[Fainting]]
| If opponent is less than 30 levels higher
|If opponent is less than 30 levels higher
| colspan=4 | -1
| colspan="4" | -1
|- style="background:#fff"
|- style="background:#fff"
| If opponent is at least 30 levels higher
|If opponent is at least 30 levels higher
| colspan=2 | -5 || colspan=2 | -10
| colspan="2" | -5|| colspan="2" |-10
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 128 steps (for whole party, 50% chance to occur)  
| colspan="2" |Walking 128 steps (for whole party, 50% chance to occur)
| colspan=2 | +1 || colspan=2 | 0
| colspan="2" | +1|| colspan="2" |0
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Walking 255 steps with [[walking Pokémon]] in [[Isle of Armor]] or [[Crown Tundra]]
| colspan="2" |Walking 255 steps with [[walking Pokémon]] in [[Isle of Armor]] or [[Crown Tundra]]
| colspan=3 | +1 || 0
| colspan="3" | +1||0
|}
|}


The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.
The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.
* Leveling up.
*Leveling up.
* Walking with them in the party.
*Walking with them in the party.
* Using [[battle item]]s on them.
*Using [[battle item]]s on them.
* Using [[vitamin]]s or [[feather]]s on them. (Excluding [[Rare Candy]], [[Exp. Candy]], and [[Dynamax Candy]] which have unused values and do not grant Friendship<ref>https://twitter.com/Sibuna_Switch/status/1574102961109848066</ref>)
*Using [[vitamin]]s or [[feather]]s on them. (Excluding [[Rare Candy]], [[Exp. Candy]], and [[Dynamax Candy]] which have unused values and do not grant Friendship<ref>https://twitter.com/Sibuna_Switch/status/1574102961109848066</ref>)
* Battling with them against [[Gym Leader]]s or other "tough" Trainers.<!--check who counts as "tough" Trainers-->
*Battling with them against [[Gym Leader]]s or other "tough" Trainers.<!--check who counts as "tough" Trainers-->


The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).
The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).
* Using {{cat|friendship-raising Berries}}
*Using {{cat|friendship-raising Berries}}
* [[Pokémon Camp]]:
*[[Pokémon Camp]]:
** Playing with them using toys, especially toy balls.
**Playing with them using toys, especially toy balls.
** Breaking up fights involving the Pokémon by calling it over to you.
**Breaking up fights involving the Pokémon by calling it over to you.
** Cooking [[curry]] with the Pokémon, especially when using lots of rare Berries.
**Cooking [[curry]] with the Pokémon, especially when using lots of rare Berries.


The following methods can decrease a Pokémon friendship (down to a minimum of 0).
The following methods can decrease a Pokémon friendship (down to a minimum of 0).
* Letting a Pokémon faint, especially when battling a much stronger opponent.
*Letting a Pokémon faint, especially when battling a much stronger opponent.
* Using [[herbal medicine]] on it.
*Using [[herbal medicine]] on it.


====Pokémon Brilliant Diamond and Shining Pearl====
=====Effects=====
Friendship is no longer soft-capped at 180 like in Sword and Shield, and all methods can once again increase friendship all the way to the maximum of 255.
In these games, friendship has the following effects:


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
|- style="text-align: center"
! style="background:#{{cute color light}};" |Friendship
! rowspan=2 colspan=2 style="background:#{{cute color light}}; {{roundytl|5px}}" | Event
! style="background:#{{cute color light}};" |{{color2|000|Pokémon Camp|Camp}} hearts
! colspan=3 style="background:#{{cute color light}}; {{roundytr|5px}}" | Change based on current friendship
! style="background:#{{cute color light}};" |Effect
|- style="background:#{{cute color light}}"
! 0 to 99
! 100 to 199
! 200 to 255
|- style="background:#fff"
| colspan=2 | [[Level]] up (excluding [[Rare Candy]])  || +3 || +2 || +1
|- style="background:#fff"
| rowspan=2 | [[Fainting]]
| If opponent is less than 30 levels higher
| colspan=3 | -1
|- style="background:#fff"
| If opponent is at least 30 levels higher
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party) || +5 || +3 || 0
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50%; for whole party)
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Walking 128 steps (50%; for [[walking Pokémon]])
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Feeding a Pokémon a [[Poffin]]
| colspan=3 | +1
|- style="background:#fff"
| colspan=2 | Using {{cat|friendship-raising Berries}}<ref name=berry/> || +10 || +5 || +1
|- style="background:#fff"
| colspan=2 | Using a [[vitamin]]<ref name=vitamin/> || +4 || +2 || 0
|- style="background:#fff"
| colspan=2 | Using a [[battle item]]<ref name=battleitem/>
| colspan=2 | +1 || 0
|- style="background:#fff"
| colspan=2 | Using [[Energy Powder]] or [[Heal Powder]]
| colspan=2 | -5 || -10
|- style="background:#fff"
| colspan=2 | Using [[Energy Root]]
| colspan=2 | -10 || -15
|-
|-
| colspan=2 style="background:#fff; {{roundybl|5px}}" | Using [[Revival Herb]]
|0-179
| colspan=2 style="background:#fff" | -15
| 0-2
| style="background:#fff; {{roundybr|5px}}" | -20
|None
|}
<ab>†: Berries affected include [[Pomeg Berry]], [[Kelpsy Berry]], [[Qualot Berry]], [[Hondew Berry]], [[Grepa Berry]], and [[Tamato Berry]] (No. 21-26)
††: Vitamins affected include [[HP Up]], [[Protein]], [[Iron]], [[Calcium]], [[Zinc]], [[Carbos]], [[PP Up]], [[PP Max]], and [[Rare Candy]].
†††: Battle items affected include [[X Attack]], [[X Defense]], [[X Speed]], [[X Sp. Atk]], [[X Sp. Def]], [[X Accuracy]], [[Dire Hit]], and [[Guard Spec.]]</ab>
 
====Pokémon Legends: Arceus====
{{incomplete|section|Chart of friendship increasing/decreasing values and test/confirm thresholds. [https://twitter.com/Sibuna_Switch/status/1571190597028876290 Examples]}}
In Pokémon Legends: Arceus, a Pokémon's friendship can range from 0 to 255. For Pokémon that require high friendship to evolve, friendship must be at least 160.
 
The following methods can increase a Pokémon's friendship:
* Leveling up may increase a Pokémon's friendship <!--by 1, 2 or 3?-->
* Any instance of gaining Experience increases friendship by 1. This includes
** Breaking rocks, shaking trees, etc. for items
** If multiple [[Exp. Candy|Exp. Candies]] are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
** Gaining Experience after a winning battle, regardless of participation
 
The following methods can decrease a Pokémon's friendship (down to a minimum of 0)
* Letting a Pokémon faint <!--by 1, 2, or 3?-->
* Using [[herbal medicine]] on it <!--amount unknown-->
 
===Evolutions===
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] after being [[level]]ed up when their friendship value is 220 or higher (before [[Generation VIII]]) or 160 or higher (Generation VIII onward).
 
{| style="margin:auto; text-align:center; background: #{{cute color}}; {{roundy|10px}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-
|-
! colspan="2" style="background: #{{cute color light}}; {{roundytl|5px}}" | Previous evolution
|180-219
! colspan="3" style="background: #{{cute color light}}" | Friendship evolution
| 3
! colspan="2" style="background: #{{cute color light}}; {{roundytr|5px}}" | Later evolution
|  
|- style="background: #fff"
*Pokémon moves a little when sent out in battle
| {{ArtP|041|Zubat}}<br>{{pcolor|Zubat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
*10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 22+<br>→
| {{ArtP|042|Golbat}}<br>{{pcolor|Golbat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|169|Crobat}}<br>{{pcolor|Crobat|000}}<br><small>{{typecolor|Poison}}{{typecolor|Flying}}</small>
| colspan="2" | Crobat does not evolve
|- style="background: #fff"
| colspan="2" | Meowth is the lowest in its line
| {{ArtP|052|Meowth|form=-Alola}}<br>{{pcolor|Meowth|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Dark}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up <small>(with high friendship)</small><ref name=alolanmeowth>In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{rf|Alolan}} {{p|Meowth}} evolves at [[level]] 28 regardless of friendship level.</ref><br>→
| {{ArtP|053|Persian|form=-Alola}}<br>{{pcolor|Persian|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Dark}}</small>
| colspan="2" | Persian does not evolve
|- style="background: #fff"
| {{ArtP|440|Happiny}}<br>{{pcolor|Happiny|000}}<br><small>{{typecolor|Normal}}
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Oval Stone|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]]<br>holding [[Oval Stone]])</small><br>→
| {{ArtP|113|Chansey}}<br>{{pcolor|Chansey|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|242|Blissey}}<br>{{pcolor|Blissey|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Blissey does not evolve
|- style="background: #fff"
| colspan="2" rowspan="3" | Eevee is the lowest in its line
| rowspan="3" | {{ArtP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
| {{ArtP|196|Espeon}}<br>{{pcolor|Espeon|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Espeon does not evolve
|- style="background: #fff"
| {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| {{ArtP|197|Umbreon}}<br>{{pcolor|Umbreon|000}}<br><small>{{typecolor|Dark}}</small>
| colspan="2" | Umbreon does not evolve
|- style="background: #fff"
| {{Bag/s|Rare Candy|SV}} + [[File:Bag TM Fairy SV Sprite.png|40px|link=Fairy (type)]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship while knowing a Fairy-type move)</small><br>→{{sup/8|SwShLA}}{{sup/9|SV}}
| {{ArtP|700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan="2" | Sylveon does not evolve
|- style="background: #fff"
| colspan="2" rowspan="2" | Pichu is the lowest in its line
| rowspan="2" | {{ArtP|172|Pichu}}<br>{{pcolor|Pichu|000}}<br><small>{{typecolor|Electric}}</small>
| rowspan="2" | {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| rowspan="2" | {{ArtP|025|Pikachu}}<br>{{pcolor|Pikachu|000}}<br><small>{{typecolor|Electric}}</small>
| {{Bag/s|Thunder Stone|SV}}<br>{{color2|000|Thunder Stone}}<br>→
| {{ArtP|026|Raichu}}<br>{{pcolor|Raichu|000}}<br><small>{{typecolor|Electric}}</small>
|- style="background: #fff"
| {{Bag/s|Thunder Stone|SV}} + [[File:Z-Ring SM.png|40px|link=Alola]]<br>{{color2|000|Thunder Stone}}<br><small>(in [[Alola]])</small><br>→
| {{ArtP|026|Raichu|form=-Alola}}<br>{{pcolor|Raichu|000}}<br><small>{{color2|000|Regional form#Alolan Form|Alolan Form}}<br>{{typecolor|Electric}}{{typecolor|Psychic}}</small>
|- style="background: #fff"
| colspan="2" | Cleffa is the lowest in its line
| {{ArtP|173|Cleffa}}<br>{{pcolor|Cleffa|000}}<br><small>{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|035|Clefairy}}<br>{{pcolor|Clefairy|000}}<br><small>{{typecolor|Fairy}}</small>
| {{Bag/s|Moon Stone|SV}}<br>{{color2|000|Moon Stone}}<br>→
| {{ArtP|036|Clefable}}<br>{{pcolor|Clefable|000}}<br><small>{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Igglybuff is the lowest in its line
| {{ArtP|174|Igglybuff}}<br>{{pcolor|Igglybuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|039|Jigglypuff}}<br>{{pcolor|Jigglypuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{Bag/s|Moon Stone|SV}}<br>{{color2|000|Moon Stone}}<br>→
| {{ArtP|040|Wigglytuff}}<br>{{pcolor|Wigglytuff|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Togepi is the lowest in its line
| {{ArtP|175|Togepi}}<br>{{pcolor|Togepi|000}}<br><small>{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|176|Togetic}}<br>{{pcolor|Togetic|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
| {{Bag/s|Shiny Stone|SV}}<br>{{color2|000|Shiny Stone}}<br>→
| {{ArtP|468|Togekiss}}<br>{{pcolor|Togekiss|000}}<br><small>{{typecolor|Fairy}}{{typecolor|Flying}}</small>
|- style="background: #fff"
| colspan="2" | Azurill is the lowest in its line
| {{ArtP|298|Azurill}}<br>{{pcolor|Azurill|000}}<br><small>{{typecolor|Normal}}{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|183|Marill}}<br>{{pcolor|Marill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 18+<br>→
| {{ArtP|184|Azumarill}}<br>{{pcolor|Azumarill|000}}<br><small>{{typecolor|Water}}{{typecolor|Fairy}}</small>
|- style="background: #fff"
| colspan="2" | Budew is the lowest in its line
| {{ArtP|406|Budew}}<br>{{pcolor|Budew|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the morning or [[Day|daytime]] with high friendship)</small><br>→
| {{ArtP|315|Roselia}}<br>{{pcolor|Roselia|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
| {{Bag/s|Shiny Stone|SV}}<br>{{color2|000|Shiny Stone}}<br>→
| {{ArtP|407|Roserade}}<br>{{pcolor|Roserade|000}}<br><small>{{typecolor|Grass}}{{typecolor|Poison}}</small>
|- style="background: #fff"
| colspan="2" | Buneary is the lowest in its line
| {{ArtP|427|Buneary}}<br>{{pcolor|Buneary|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|428|Lopunny}}<br>{{pcolor|Lopunny|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lopunny does not evolve
|- style="background: #fff"
| colspan="2" | Chingling is the lowest in its line
| {{ArtP|433|Chingling}}<br>{{pcolor|Chingling|000}}<br><small>{{typecolor|Psychic}}</small>
| {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
| {{ArtP|358|Chimecho}}<br>{{pcolor|Chimecho|000}}<br><small>{{typecolor|Psychic}}</small>
| colspan="2" | Chimecho does not evolve
|- style="background: #fff"
| colspan="2" | Munchlax is the lowest in its line
| {{ArtP|446|Munchlax}}<br>{{pcolor|Munchlax|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|143|Snorlax}}<br>{{pcolor|Snorlax|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Snorlax does not evolve
|- style="background: #fff"
| colspan="2" | Riolu is the lowest in its line
| {{ArtP|447|Riolu}}<br>{{pcolor|Riolu|000}}<br><small>{{typecolor|Fighting}}</small>
| {{Bag/s|Rare Candy|SV}} + [[File:Day Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Day|daytime]] with high friendship)</small><br>→
| {{ArtP|448|Lucario}}<br>{{pcolor|Lucario|000}}<br><small>{{typecolor|Fighting}}{{typecolor|Steel}}</small>
| colspan="2" | Lucario does not evolve
|- style="background: #fff"
| colspan="2" | Woobat is the lowest in its line
| {{ArtP|527|Woobat}}<br>{{pcolor|Woobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|528|Swoobat}}<br>{{pcolor|Swoobat|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Flying}}</small>
| colspan="2" | Swoobat does not evolve
|- style="background: #fff"
| {{ArtP|540|Sewaddle}}<br>{{pcolor|Sewaddle|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{Bag/s|Rare Candy|SV}}<br>[[Level]] 20+<br>→
| {{ArtP|541|Swadloon}}<br>{{pcolor|Swadloon|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|542|Leavanny}}<br>{{pcolor|Leavanny|000}}<br><small>{{typecolor|Bug}}{{typecolor|Grass}}</small>
| colspan="2" | Leavanny does not evolve
|- style="background: #fff"
| colspan="2" | Type: Null is the lowest in its line
| {{ArtP|772|Type: Null}}<br>{{pcolor|Type: Null|000}}<br><small>{{typecolor|Normal}}</small>
| {{Bag/s|Rare Candy|SV}} + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(with high friendship)</small><br>→
| {{ArtP|773|Silvally}}<br>{{pcolor|Silvally|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Silvally does not evolve
|-
|-
| colspan="2" style="background: #fff; {{roundybl|5px}}" | Snom is the lowest in its line
|220-254
| style="background: #fff" | {{ArtP|872|Snom}}<br>{{pcolor|Snom|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
| 4
| style="background: #fff" | {{Bag/s|Rare Candy|SV}} + [[File:Night Icon.png|40px]] + {{Bag/s|Soothe Bell|SV}}<br>[[Level]] Up<br><small>(during the [[Night|nighttime]] with high friendship)</small><br>→
|
| style="background: #fff" | {{ArtP|873|Frosmoth}}<br>{{pcolor|Frosmoth|000}}<br><small>{{typecolor|Ice}}{{typecolor|Bug}}</small>
*Pokémon bounces up-and-down when sent out in battle
| colspan="2" style="background: #fff; {{roundybr|5px}}" | Frosmoth does not evolve
*15% chance of not fainting from a hit that would normally knock it out
|}<br clear="all">
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
 
*20% chance of recovering from [[status condition]]s on its own
===Raters===
Friendship raters are [[Non-player character|NPC]]s that will indicate the friendship of the first {{OBP|Pokémon|species}} in the {{player}}'s [[party]] when spoken to.
 
====Locations====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Region
| 255
! style="background:#{{cute color light}}" | City
|5
! style="background:#{{cute color light}}" | Location: NPC
|
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Distinct evaluations
*Pokémon bounces up-and-down when sent out in battle
|- style="background:#fff"
*20% chance of not fainting from a hit that would normally knock it out
| rowspan=3 | [[Kanto]] || [[Celadon City]]<small> ({{gameabbrev1|Y}})</small> || [[Celadon Mansion]], first floor || 6
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
|- style="background:#fff"
*20% chance of recovering from [[status condition]]s on its own
| [[Pallet Town]]<small> ({{gameabbrev3|FRLG}})</small> || {{ga|Blue}}'s house: {{Daisy}} || 7
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|- style="background:#fff"
*Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| [[Pallet Town]]<small> ({{gameabbrev7|PE}})</small> || {{ga|Trace}}'s house: Trace's sister || ?
|- style="background:#fff"
| rowspan=2 | [[Johto]] || [[Goldenrod City]] ||  House east of the Department Store: woman || 6
|- style="background:#fff"
| [[Goldenrod City]]{{dotw|Sunday}} || [[Goldenrod Department Store]], {{DL|Goldenrod Department Store|Fifth Floor: TM Corner|fifth floor}}: woman || 3
|- style="background:#fff"
| rowspan=2 | [[Hoenn]] || [[Verdanturf Town]] || Southwestern-most house: woman || 7
|- style="background:#fff"
| [[Pacifidlog Town]] ||Southwestern-most house: {{tc|Gentleman}} || 3
|- style="background:#fff"
| [[Orre]]<small> ({{gameabbrevss|XD}} only)</small> || [[Gateon Port]] || [[Krabby Club]], upper floor: the captain || 7
|- style="background:#fff"
| rowspan=4 | [[Sinnoh]] || [[Hearthome City]] || [[Pokémon Fan Club]] (east of the Poké Mart): {{tc|Beauty}} || 6{{sup/4|DP}} or 7{{sup/4|Pt}}
|- style="background:#fff"
| {{rt|213|Sinnoh}} || House south of the [[Pastoria City]] [[gate]]: [[Dr. Footstep]] || 5
|- style="background:#fff"
| [[Eterna City]] || Pokémon Center: {{tc|Aroma Lady}} || 3
|- style="background:#fff"
| colspan=2 | [[Pokétch]]: {{DL|Pokétch|Friendship Checker}} app || 5
|- style="background:#fff"
| rowspan=3 | [[Unova]] || [[Icirrus City]] || [[Pokémon Fan Club]] (south of Gym): woman || 7
|- style="background:#fff"
| [[Nacrene City]] || Building east of the [[Pokémon Center]]: woman with a Pokémon<!--It is *not* worth saying what in which versions--> || 3
|- style="background:#fff"
| colspan=2 | {{gameabbrev5|B2W2}}: Call [[Bianca]] on the [[Xtransceiver]] || 7
|-
| style="background:#fff" rowspan=2 | [[Kalos]]
| style="background:#fff" | [[Santalune City]]
| style="background:#fff" | House west of the [[Pokémon Center]]: {{tc|Beauty}}
| style="background:#fff" | 3
|-
| style="background:#fff" | [[Laverre City]]
| style="background:#fff" | [[Pokémon Fan Club]] (in the northwest): {{tc|Pokémon Breeder}}
| style="background:#fff" | 7
|-
| style="background:#fff" | [[Alola]]
| style="background:#fff" | [[Konikoni City]]
| style="background:#fff" | Female {{tc|Veteran}} next to the TM Shop's street sign
| style="background:#fff" | 7
|-
| style="background:#fff; {{roundybl|5px}}" | [[Galar]]
| style="background:#fff" | [[Hammerlocke]]
| style="background:#fff" | House east of the [[Pokémon Center]]: Young boy
| style="background:#fff; {{roundybr|5px}}" | 8
|-
| style="background:#fff; {{roundybl|5px}}" | [[Paldea]]
| style="background:#fff" | [[Cascarrafa]]
| style="background:#fff" | Near the fountain at the upper level: Female
| style="background:#fff; {{roundybr|5px}}" | 4
|}
|}
The [[Johto]] and [[Hoenn]] raters in the [[Goldenrod Department Store]] and [[Pacifidlog Town]] will give out {{TM|21|Frustration}} or {{TM|27|Return}} (or neither) depending on the friendship of the player's lead Pokémon.


====Evaluation====
These effects do not occur in link battles, the {{gal|Battle Tower}}, [[Restricted Sparring]], or [[Max Raid Battle]]s. In addition, Pokémon with at least 1 heart may find items after cooking together at [[Pokémon Camp]].
=====Pokémon Yellow=====
The woman will comment on the {{ga|Red's Pikachu|starter Pikachu}}'s friendship if it is following the player, which requires it to be in the party and not [[fainting|fainted]] (if the player has multiple starter Pikachu in the party, the first one must not be fainted).
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "You look like a fantastic duo. You're making me jealous!"
| 201-255
|- style="background:#fff"
| "Your <sc>Pikachu</sc> looks happy with you."
| 161-200
|- style="background:#fff"
| "Your <sc>Pikachu</sc> seems tamed."
| 131-160
|- style="background:#fff"
| "You must be happy to have a <sc>Pokemon</sc> that cute."
| 101-130
|- style="background:#fff"
| "Why don't you take more care with <sc>Pikachu</sc>?"
| 51-100
|- style="background:#fff"
| "It seems like it hasn't been tamed at all."
| 0-50
|}


=====Pokémon Gold, Silver, and Crystal=====
====Pokémon Brilliant Diamond and Shining Pearl====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
=====Modification=====
|-
In {{g|Brilliant Diamond and Shining Pearl}}, leveling up can once again increase friendship all the way to the maximum of 255.
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
|- style="background:#fff"
| "It looks really happy! It must love you a lot."
| 250-255
|- style="background:#fff"
| "I get the feeling that it really trusts you."
| 200-249
|- style="background:#fff"
| "It's friendly toward you. It looks sort of happy."
| 150-199
|- style="background:#fff"
| "It's quite cute."
| 100-149
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| 150-255
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| 50-149
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| style="background:#fff; {{roundybr|5px}}" | 0-49
|}
{{-}}


=====Pokémon Stadium 2=====
Various actions can change a Pokémon's friendship:
While there is no [[Non-player character|NPC]] that rates friendship, when viewing a table with {{OBP|Pokémon|species}}, its value is listed there (along other elements such as [[type]], [[Trainer ID number]] or [[item]]), in levels. Pokémon data read from a [[Generation I]] game will always be rated as ''Not quite'', even for {{ga|Red's Pikachu}} in {{game|Yellow}}, which does have its friendship tracked.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|- style="text-align: center"
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
! rowspan="2" colspan="2" style="background:#{{cute color light}}; {{roundytl|5px}}" |Event
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
! colspan="3" style="background:#{{cute color light}}; {{roundytr|5px}}" |Change based on current friendship
|- style="background:#{{cute color light}}"
!0 to 99
!100 to 199
!200 to 255
|- style="background:#fff"
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
| colspan="2" |[[Level]] up (excluding [[Rare Candy]])||+3||+2||+1
|250-255
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF9600" | Very good
| rowspan="2" |[[Fainting]]
|200-249
|If opponent is less than 30 levels higher
| colspan="3" | -1
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF826E" | Pretty good
|If opponent is at least 30 levels higher
|150-199
| colspan="2" | -5||-10
|- style="background:#fff"
|- style="background:#fff"
! style="color:#FF78C8" | A little bit
| colspan="2" |Battling against a [[Gym Leader]], [[Elite Four]] member, or the [[Pokémon Champion|Champion]] (whole party)||+5||+3 || 0
|100-149
|- style="background:#fff"
|- style="background:#fff"
! style="color:#B484FF" | Not quite
| colspan="2" |Walking 128 steps (50%; for whole party)
|50-99
| colspan="3" | +1
|-
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Not at all
| style="background:#fff; {{roundybr|5px}}" |0-49
|}
{{-}}
 
=====Pokémon Ruby, Sapphire, and Emerald=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff"
| "It adores you. It can't possibly love you any more. I even feel happy seeing it."
| 255
|- style="background:#fff"
|- style="background:#fff"
| "It seems to be very happy. It obviously likes you a whole lot."
| colspan="2" |Walking 128 steps (50%; for [[walking Pokémon]])
| 200-254
| colspan="3" | +1
|- style="background:#fff"
|- style="background:#fff"
| "It likes you quite a lot. It seems to want to be babied a little."
| colspan="2" |Feeding a Pokémon a [[Poffin]]
| 150-199
| colspan="3" | +1
|- style="background:#fff"
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
| colspan="2" |Using {{cat|friendship-raising Berries}}<ref group="lower-alpha" name="berry" />||+10||+5||+1
| 100-149
|- style="background:#fff"
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
| colspan="2" |Using a [[vitamin]]<ref group="lower-alpha" name="vitamin" />|| +4|| +2||0
| 50-99
|- style="background:#fff"
|- style="background:#fff"
| "It's very wary. It has scary viciousness in its eyes. It doesn't like you much at all."
| colspan="2" |Using a [[battle item]]<ref group="lower-alpha" name="battleitem" />
| 1-49
| colspan="2" | +1||0
|- style="background:#fff"
|- style="background:#fff"
| "This is a little hard for me to say&hellip; Your <sc>Pok</sc>é<sc>mon</sc> simply detests you. Doesn't that make you uncomfortable?"
| colspan="2" |Using [[Energy Powder]] or [[Heal Powder]]
| 0
| colspan="2" | -5||-10
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
|- style="background:#fff"
| "It clearly likes you very much. A <sc>Pok</sc>é<sc>mon</sc> that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| colspan="2" |Using [[Energy Root]]
| 151-255
| colspan="2" | -10||-15
|- style="background:#fff"
| "Hmm&hellip; It's not bad, but it's also not good. You, as the <sc>Trainer</sc>, need to put in some more effort."
| 100-150
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening <sc>Pok</sc>é<sc>mon</sc> like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| colspan="2" style="background:#fff; {{roundybl|5px}}" |Using [[Revival Herb]]
| style="background:#fff; {{roundybr|5px}}" | 0-99
| colspan="2" style="background:#fff" | -15
| style="background:#fff; {{roundybr|5px}}" | -20
|}
|}
{{-}}
{{-}}


=====Pokémon Box: Ruby and Sapphire=====
=====Effects=====
In [[Pokémon Box: Ruby and Sapphire]], when viewing a table of Pokémon, the Pokémon's friendship rating is listed, along with other properties (e.g. [[type]], [[level]], etc.).
[[Walking Pokémon]] have a chance to find Berries; this chance increases with Pokémon's friendship value.


{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
In these games, friendship has the following effects:
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
! style="background:#{{cute color light}};" |Friendship
! style="background:#{{cute color light}};" |Effect
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Rating
|0-179
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
| None
|- style="background:#fff"
! style="background:#AAA" |<font color=FFE100>Excellent</font> <!--- the background is to make the bright text more suitable for eyes !--->
|250-255
|- style="background:#fff"
! style="color:#FF9600" | Very good
|200-249
|- style="background:#fff"
! style="color:#FF826E" | Good
|150-199
|- style="background:#fff"
! style="color:#FF78C8" | So-so
|100-149
|- style="background:#fff"
! style="color:#B484FF" | Not good
|50-99
|-
|-
! style="background:#fff; color:#6464A0; {{roundybl|5px}}" | Meager
|180-219
| style="background:#fff; {{roundybr|5px}}" |0-49
|
|}
*Pokémon moves a little when sent out in battle
{{-}}
*10% chance of not fainting from a hit that would normally [[Fainting|knock it out]] (leaving it with 1 HP)
 
=====Pokémon FireRed and LeafGreen=====
{{main|Daisy Oak}}
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
|220-254
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|
|- style="background:#fff"
*Pokémon bounces up-and-down when sent out in battle
| "It couldn't possibly love you any more than it does now. Your <sc>Pok</sc>é<sc>mon</sc> is happy beyond words."
*15% chance of not fainting from a hit that would normally knock it out
| 255
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
|- style="background:#fff"
*20% chance of recovering from [[status condition]]s on its own
| "It looks very happy. I wish {{ga|Blue|<rival>}} could see this and learn something from it."
| 200-254
|- style="background:#fff"
| "It's quite friendly with you. Keep being good to it!"
| 150-199
|- style="background:#fff"
| "It's warming up to you. Trust must be growing between you."
| 100-149
|- style="background:#fff"
| "It's not quite familiar with you yet. <sc>Pok</sc>é<sc>mon</sc> are all quite wary when you first get them."
| 50-99
|- style="background:#fff"
| "<Player>, I don't like the way it glares at you. Could you try being a little nicer to it?"
| 1-49
|-
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip;Um, it's not easy for me to say this, but&hellip; Is there some reason why your <sc>Pok</sc>é<sc>mon</sc> would hate you so much?"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
=====Pokémon XD: Gale of Darkness=====
The friendship rater is located inside the [[Krabby Club]] in [[Gateon Port]]. He is upstairs, straight to the rear of the club (not the ones backstage) and standing near the bartender. He looks like a boat captain. He is present after starting the events in [[Pyrite Town]].
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "It simply adores you! It couldn't possibly get to like you more. This is wonderful!"
| 255
| 255
|- style="background:#fff"
|
| "It seems to like you very much. Your Pokémon seems to be very happy that it's with you."
*Pokémon bounces up-and-down when sent out in battle
| 200-254
*20% chance of not fainting from a hit that would normally knock it out
|- style="background:#fff"
*Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
| "It likes you quite a bit. It wants to be pampered by you."
*20% chance of recovering from [[status condition]]s on its own
| 150-199
*10% accuracy subtracted from an opponent's move (no effect on {{cat|Moves that cannot miss|sure-hit moves}}, however)
|- style="background:#fff"
*Increased [[critical hit]] ratio (namely, each stage's chance is doubled)
| "It's growing friendly toward you. It seems to believe in you."
| 100-149
|- style="background:#fff"
| "It doesn't seem to be used to you yet. You should treat it kindly."
| 50-99
|- style="background:#fff"
| "Hmm&hellip; It's not friendly toward you. The look in its eyes is frightening. You should treat it more kindly."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "&hellip; This is awful. It detests you to a degree I hardly ever see. Are you sure you'll be okay?"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
|}
{{-}}


=====Pokémon Diamond, Pearl, and Platinum=====
These effects are not applied in link battles and in the {{si|Battle Tower}}.
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{cute color dark}}"
! colspan="2" | {{color2|{{cute color light}}|Dr. Footstep}}
|- style="background:#fff"
| colspan="2" style="text-align: center" | Refer to [[Dr. Footstep#Friendship levels|Dr. Footstep &rarr; Friendship levels]].
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Pokétch#Friendship Checker|Friendship Checker (Pokétch app)}}
|- style="background:#fff"
| Two large hearts
| 255
|- style="background:#fff"
| Two small hearts
| 200-254
|- style="background:#fff"
| One small heart
| 150-199
|- style="background:#fff"
| No hearts (moves towards stylus)
| 70-149
|- style="background:#fff"
| No hearts (moves away from stylus)
| 0-69
|- style="background:#{{sinnoh color dark}}"
! colspan="2" | {{color2|{{sinnoh color light}}|Eterna City}}
|- style="background:#fff"
| "It seems to like you. It must be happy being with you."
| 120-255
|- style="background:#fff"
| "It's becoming comfortable around you, I think."
| 70-119
|- style="background:#fff"
| "Hmm… It needs to get used to you more."
| 0-69
|- style="background:#{{sinnoh color dark}}"
! colspan="2" |  {{color2|{{sinnoh color light}}|Hearthome City}}
|- style="background:#fff"
| "It simply adores you! Why, I feel like I am intruding!"
| 255
|- style="background:#fff"
| "It's very friendly toward you. I can tell you treat it kindly."
| 200-254
|- style="background:#fff"
| "It's quite friendly to you. It must be happy being with you."
| 150-199
|- style="background:#fff"
| "It's warming up to you. That's my impression."
| 100-149
|- style="background:#fff"
| "It's feeling neutral toward you. It's up to you to change that."
| 50-99
|- style="background:#fff"
| "Hmm… It seems to dislike you a little."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "Oh, my&hellip; I think this one really hasn't taken too kindly to you."
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}


=====Pokémon HeartGold and SoulSilver=====
====Pokémon Legends: Arceus====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{{incomplete|section|Chart of friendship increasing/decreasing values and test/confirm thresholds, like [https://twitter.com/Sibuna_Switch/status/1571190597028876290 these examples]; friendship rater comments}}
|-
=====Effects=====
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
Friendship has no mechanical effect in this game.
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
=====Modification=====
|- style="background:#{{johto color dark}}"
Various actions can change a Pokémon's friendship:
! colspan="2" | {{color2|{{johto color light}}|Goldenrod City}}
*Leveling up may increase a Pokémon's friendship<!--by 1, 2 or 3?-->
|- style="background:#fff"
*Any instance of gaining Experience increases friendship by 1. This includes
| "It looks really happy! It must love you a lot."
**Breaking rocks, shaking trees, etc. for items
| 250-255
**If multiple [[Exp. Candy|Exp. Candies]] are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
|- style="background:#fff"
** Gaining Experience after a winning battle, regardless of participation
| "I get the feeling that it really trusts you."
| 200-249
|- style="background:#fff"
| "It's friendly toward you. It looks sort of happy."
| 150-199
|- style="background:#fff"
| "It's quite cute."
| 100-149
|- style="background:#fff"
| "You should treat it better. It's not used to you."
| 50-99
|- style="background:#fff"
| "It doesn't seem to like you at all. It looks mean."
| 0-49
|- style="background:#{{johto color dark}}"
! colspan="2" | {{color2|{{johto color light}}|Goldenrod Department Store}} (Sunday only)
|- style="background:#fff"
| "It's very attached to you. {{m|Return|This move}} should be perfect for a pair like you."
| 149-255
|- style="background:#fff"
| "It's adorable! You should teach it good TM moves."
| 51-148
|-
| style="background:#fff; {{roundybl|5px}}" | "It looks evil. How about [[TM21|this TM]] for it?"
| style="background:#fff; {{roundybr|5px}}" | 0-50
|}
{{-}}


=====Pokémon Black and White=====
The following methods can decrease a Pokémon's friendship (down to a minimum of 0)
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
* Letting a Pokémon faint<!--by 1, 2, or 3?-->
|-
*Using [[herbal medicine]] on it<!--amount unknown-->
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Nacrene City}}
|- style="background:#fff"
| "It's very friendly toward you! It must be happy with you."
| 120-255
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
| 70-119
|- style="background:#fff"
| "Hmmm&hellip; It may still take some time."
| 0-69
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| 255
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| 200-254
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| 150-199
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| 100-149
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| 50-99
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
 
=====Pokémon Black 2 and White 2=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{unova color dark}}"
! colspan="2" | {{color2|{{unova color light}}|Icirrus City}}
|- style="background:#fff"
| "It is super friendly to you! I'm a bit jealous!"
| 255
|- style="background:#fff"
| "It is quite friendly to you! You must be a kind person!"
| 200-254
|- style="background:#fff"
| "It is friendly to you. It must be happy with you."
| 150-199
|- style="background:#fff"
| "It is a little friendly to you&hellip; That's what I'm getting."
| 100-149
|- style="background:#fff"
| "The relationship is neither good nor bad&hellip; It looks neutral."
| 50-99
|- style="background:#fff"
| "Hmmm&hellip; It may not like you very much."
| 1-49
|- style="background:#fff"
| "By any chance, you&hellip; Are you a very strict person? I feel that it really doesn't like you&hellip;"
| 0
|- style="background:#{{white color dark}}"
! colspan="2" | {{color2|{{white color light}}|Bianca}}
|- style="background:#fff"
| "What great friends you are! It's so nice how you trust each other! It makes me kinda jealous!"
| 255
|- style="background:#fff"
| "You two sure get along great! It looks like you are having fun together! You seem bright and cheerful!"
| 200-254
|- style="background:#fff"
| "You seem really close! You look so, so happy! It's enough to make me happy too!"
| 150-199
|- style="background:#fff"
| "You're starting to get to be friends. Just maybe, walking along the same path has made you understand one another."
| 100-149
|- style="background:#fff"
| "You still have room for improvement. How nice! I mean, you can become even better friends!"
| 50-99
|- style="background:#fff"
| "You aren't getting along, are you? It's glaring at you with a look that's kinda scary."
| 1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "You aren't getting along, are you? It doesn't look like it's having fun even when you're together."
| style="background:#fff; {{roundybr|5px}}" | 0
|}
{{-}}
 
=====Pokémon X and Y=====
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Santalune City}}
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Very connected to each other! That's what it looks like to me!"
|120-255
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Just getting to know each other… Yes, I think that's how I'd put it."
|70-119
|- style="background:#fff"
| "Let's see, you and <Pokémon> are… Capable of understanding each other much more than now. Look forward to that, OK?"
|0-69
|- style="background:#{{kalos color dark}}"
! colspan="2" | {{color2|{{kalos color light}}|Laverre City}}
|- style="background:#fff"
| "It's amazingly friendly toward you! It must be so happy spending every day with you!"
|255
|- style="background:#fff"
| "You must really like your <Pokémon> and always keep it by your side!"
|200-254
|- style="background:#fff"
| "Well, I think you and <Pokémon> will be an even greater combo someday!"
|150-199
|- style="background:#fff"
| "It's a little bit friendly to you&hellip; Something like that."
|100-149
|- style="background:#fff"
| "Hmm&hellip;I think you have a lot of time ahead of you to get to know one another better."
|50-99
|- style="background:#fff"
| "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!"
|1-49
|-
| style="background:#fff; {{roundybl|5px}}" | "What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?"
| style="background:#fff; {{roundybr|5px}}" |0
|}
{{-}}


=====Pokémon Omega Ruby and Alpha Sapphire=====
===Generation IX===
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{{incomplete|section|Needs information on changes (friendship-raising actions seem to increase it less now) and friendship-changing actions}}
|-
====Pokémon Scarlet and Violet====
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
=====Effects=====
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
Friendship effects do not occur in [[Tera Raid Battle]]s.
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Verdanturf Town}}
|- style="background:#fff"
| "It's extremely friendly toward you. It couldn't possibly love you more. It's a pleasure to see!"
|255
|- style="background:#fff"
| "It seems to be very happy. It's obviously friendly toward you."
|200-254
|- style="background:#fff"
| "It's quite friendly toward you. It seems to want to be babied a little."
|150-199
|- style="background:#fff"
| "It's getting used to you. It seems to believe in you."
|100-149
|- style="background:#fff"
| "It's not very used to you yet. It neither loves nor hates you."
|50-99
|- style="background:#fff"
| "It's very wary. It has a scary look in its eyes. It doesn't like you much at all."
|1-49
|- style="background:#fff"
| "This is a little hard for me to say… Your Pokémon simply detests you. Doesn't that make you uncomfortable?"
|0
|- style="background:#{{hoenn color dark}}"
! colspan="2" | {{color2|{{hoenn color light}}|Pacifidlog Town}}
|- style="background:#fff"
| "It's clearly very friendly toward you. A Pokémon that adoring and adorable deserves a [[TM27|TM]] {{m|Return|like this}}, no?"
| 151-255
|- style="background:#fff"
| "Hmm… It's not bad, but it’s also not good. You, as the Trainer, need to put in some more effort."
| 100-150
|-
| style="background:#fff; {{roundybl|5px}}" | "It has a vicious look to it. A frightening Pokémon like that deserves a [[TM21|TM]] {{m|Frustration|like this}}."
| style="background:#fff; {{roundybr|5px}}" | 0-99
|}


=====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon=====
==In the side series games==
{| cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum}}
|-
! style="background:#{{cute color light}}; {{roundytl|5px}}" | Statement
! style="background:#{{cute color light}}; {{roundytr|5px}}" | Friendship
|- style="background:#fff"
| "My! It feels incredibly close to you! Nothing makes it happier than being with you!"
| 255
|-style="background:#fff"
| "You clearly love your <Pokémon>, and you must spend a lot of time together."
| 200-254
|- style="background:#fff"
| "Hm. I'd say that you and <Pokémon> have the potential to be an even greater combo."
| 150-199
|- style="background:#fff"
| "Hmmm. I think…it feels friendly toward you. At least a little…"
| 100-149
|- style="background:#fff"
| "Hmmm… I'd say that you and your Pokémon still have a long way to go."
| 50-99
|- style="background:#fff"
| "What is going on here? Do you let it get knocked out a lot in battles or something? This is bad."
| 1-49
|- style="background:#fff"
| "Oh dear. You must be a merciless Trainer… Do you use Frustration or just not know better?"
| 0
|}


=====Pokémon Sword and Shield=====
===Pokémon Stadium 2===
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}};"
Depositing a Pokémon in a [[Pokémon Stadium 2]] box will reset its friendship to 70.
! style="background:#{{cute color light}};" | Hammerlocke quote
! style="background:#{{cute color light}};" | {{color2|000|Pokémon Camp|Camp}} hearts
! style="background:#{{cute color light}};" | Battle visual effect
! style="background:#{{cute color light}};" | Friendship
|-
| "You're best buddies! That Best Friends Ribbon looks really good on you!"
| 5
| Hops and slightly turns
|255
|-
| "You two are almost best friends! I can see you really care about each other!"
| 4
| Hops
|220-254
|-
| "You two get along great! Together is always better—am I right?"
| 3
| Wiggles
|180-219
|-
| "Seems like you're pretty good friends! Still, I bet you could become even closer!"
| 2
| rowspan=5 | ''none''
|130-179
|-
| "Wow, I think you're on your way to becoming real good friends!"
| 1
|80-129
|-
| "Seems like it likes you an average amount! Don't worry—you two will get closer as time passes!"
| rowspan=3 | 0
|30-79
|-
| "I guess you two just met? It's still getting used to things."
|1-29
|-
| "Maybe you're a bit too strict? It doesn't seem like you're friends at all..."
|0
|}


===Misconceptions===
===Pokémon Colosseum and Pokémon XD: Gale of Darkness===
Although frequently reported to the contrary, the following factors do ''not'' affect friendship
{{incomplete|section}}
====Generation I====
In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], [[purification|purifying]] a Pokémon increases its friendship by 70.
* Trying to release the starter Pikachu
* Trying to evolve the starter Pikachu with a Thunder Stone
* Battling against an [[Elite Four]] member or the [[Pokémon Champion|Champion]]
 
====Generation II onwards====
* Depositing a {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]
* Healing a Pokémon with low [[HP]] or with a [[status condition]]
* Giving a Pokémon an [[Held item|item to hold]] (except the [[Soothe Bell]])
* [[Evolution|Evolving]] a Pokémon, regardless of method ([[level]] up, [[held item]], or [[Evolution stone]], with the exception of [[Methods of evolution#evolution via trading|trade evolutions]], which reset the Pokémon's friendship)
* Using a Pokémon in {{pkmn|battle}}
* Winning battles with a Pokémon
* Letting a Pokémon's HP fall to critical status
* Letting the {{player}}'s Pokémon get a status condition like {{status|paralysis}}
* Walking when the player's Pokémon has a status condition
* Increasing [[affection]]


==In spin-off games==
==In the spin-off games==
{{incomplete|section|Pokémon Pikachu and Pokémon Pikachu 2 GS}}
===Pokémon Ranger: Shadows of Almia===
===Pokémon Ranger: Shadows of Almia===
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
[[File:Happy Mood SoA.png|frame|Two {{OBP|Pokémon|species}} in a ''Happy Mood'']]
Friendship also has an effect in the second game of the [[Pokémon Ranger]] series. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.
Friendship also has an effect in the second game of the [[Pokémon Ranger series]]. {{ra|Partner Pokémon}} can have the condition of ''Fine'', ''Happy'', or ''Very Happy''. When it is in a ''Happy Mood'', black musical notes appear to come out of it. Multicolored musical notes come out when it is ''Very Happy''. This may happen whether or not it is with the {{player}}. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.


===Pokémon Pinball: Ruby & Sapphire===
===Pokémon Pinball: Ruby & Sapphire ===
{{incomplete|section|How the player obtains heart symbols}}
{{main|Friendship Evolution|section=Pokémon Pinball: Ruby & Sapphire}}
In [[Pokémon Pinball: Ruby & Sapphire]], the player gets three friendship heart symbols to evolve any of the following Pokémon, which would normally evolve by friendship in the [[core series]] games.


{| class="roundtable" style="background:#{{cute color light}}; border:5px solid #{{cute color}}"
In [[Pokémon Pinball: Ruby & Sapphire]], the concept of [[friendship Evolution]] is represented by obtaining hearts to evolve certain Pokémon in the Evolution Mode.
! Evolves from !! Evolves into
|-
| {{p|Golbat}}
| {{p|Crobat}}
|-
| {{p|Pichu}}
| {{p|Pikachu}}
|-
| {{p|Igglybuff}}
| {{p|Jigglypuff}}
|-
| {{p|Azurill}}
| {{p|Marill}}
|}
 
====Gallery====
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 2px solid #{{cute color dark}}; background: #{{cute color}}"
|-
| style="{{roundy|10px}} border: 2px solid #{{cute color dark}}; background: #{{cute color light}}; width:80px; height:20px" | [[File:Pinball RS Friendship.png]]
|- style="font-size:80%"
| Friendship sprite<br/>from {{color2|000|Pokémon Pinball: Ruby & Sapphire|Pinball: Ruby & Sapphire}}
|}
{{-}}


==In the anime==
==In the anime==
[[File:Ash and Pikachu.png|thumb|250px|Ash and Pikachu]]
[[File:Ash and Pikachu.png|thumb|250px|Ash and Pikachu]]
In the {{pkmn|anime}}, the bond between {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} has been a theme since [[EP001|the first episode]], in which {{Ash}} had trouble to form a friendship with his newly obtained {{AP|Pikachu}}. After risking his safety to protect his [[starter Pokémon]] from a flock of angry {{p|Spearow}}, Ash earned Pikachu's trust, and the two have been inseparable ever since.
In the {{pkmn|anime}}, the bond between {{pkmn|Trainer}}s and their {{OBP|Pokémon|species}} has been a theme since [[EP001|the first episode]], in which {{Ash}} had trouble to form a friendship with his newly obtained {{AP|Pikachu}}. After risking his safety to protect Pikachu from a flock of angry {{p|Spearow}}, he had earned Pikachu's trust, and the two have been inseparable ever since.


Pokémon that have friendly relationships with their Trainers are said to perform better in {{pkmn|battle}}s. Ash believes that befriending a Pokémon will make it grow stronger, and he treats {{cat|Ash's Pokémon|all his Pokémon}} with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include [[Paul]] and [[Cross]].
Pokémon that have friendly relationships with their Trainers are said to perform better in {{pkmn|battle}}s. Ash believes that befriending a Pokémon will make it grow stronger, and he treats {{cat|Ash's Pokémon|all his Pokémon}} with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include [[Paul]] and [[Cross]].


Aside from regular battles, friendship is valued in [[Pokémon Contest]]s, since the level of cooperation between {{pkmn|Coordinator}} and Pokémon is observed by the [[Contest Judge|panel of judges]] during the [[Appeal|Performance Stage]]. Additionally, in the [[Contest Battle|Battle Stage]], Coordinators are expected to be in synchronicity with their Pokémon the entire time. In ''[[AG078|Cruisin' for a Losin']]'', the Director of the {{pkmn|Activities Committee|Contest Committee}}, [[Raoul Contesta|Mr. Contesta]], stated that a Pokémon's well being must be the number one priority of a Coordinator.
Aside from regular battles, friendship is valued in [[Pokémon Contest]]s, since the level of cooperation between {{pkmn|Coordinator}} and Pokémon is observed by the [[Contest Judge|panel of judges]] during the [[Appeal|Performance Stage]]. Additionally, in the [[Contest Battle|Battle Stage]], Coordinators are expected to be in synchronicity with their Pokémon the entire time. In ''[[AG078|Cruisin' for a Losin'<nowiki/>]]'', the Director of the {{pkmn|Activities Committee|Contest Committee}}, [[Raoul Contesta|Mr. Contesta]], stated that a Pokémon's well being must be the number one priority of a Coordinator.


In ''[[DP075|Our Cup Runneth Over!]]'', Contest Master [[Wallace]] stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, {{pkmn|groomer|Pokémon grooming}} is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as {{tc|Pokémon Breeder}}s. Some people study to become [[Pokémon Connoisseur]]s to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.
In ''[[DP075|Our Cup Runneth Over!]]'', Contest Master [[Wallace]] stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, {{pkmn|groomer|Pokémon grooming}} is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as {{tc|Pokémon Breeder}}s. Some people study to become [[Pokémon Connoisseur]]s to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.
Line 1,709: Line 983:
In contrast with the games, where a Pokémon of a certain [[level]] will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.
In contrast with the games, where a Pokémon of a certain [[level]] will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.


==Trivia==
==Trivia ==
* In all [[core series]] games from [[Generation III]] to [[Generation VII]], every [[Non-player character|non-playable]] {{pkmn|Trainer}}'s Pokémon that knows {{m|Frustration}} or is in {{v2|Emerald}}'s {{gdis|Battle Factory|III}} has 0 friendship, and all other NPCs' Pokémon in those generations have 255 friendship.
* In all [[core series]] games from [[Generation III]] to [[Generation VII]], every [[Non-player character|non-playable]] {{pkmn|Trainer}}'s Pokémon that knows {{m|Frustration}} or is in {{v2|Emerald}}'s {{gdis|Battle Factory|III}} has 0 friendship, and all other NPCs' Pokémon in those generations have 255 friendship.


Line 1,717: Line 991:
|zh_cmn=親密度 / 亲密度 ''{{tt|Qīnmìdù|degree of intimacy}}''
|zh_cmn=親密度 / 亲密度 ''{{tt|Qīnmìdù|degree of intimacy}}''
|fi=Ystävyys
|fi=Ystävyys
|fr=Amitié
|fr=Bonheur
|de=Zuneigung<br>Freundschaft
|de=Zuneigung<br>Freundschaft
|it=Affetto
|it=Affetto
|ko=친밀도 ''Chinmildo''
|ko=친밀도 ''Chinmildo''
|pl=Przyjaźń
|pl=Przyjaźń
|pt_br=Amizade
|pt=Amizade{{tt|*|Manuals}}  
|pt_eu=Amizade{{tt|*|Manuals}}  
|es=Amistad
|es=Amistad
|vi = Độ thân thiết
|vi = Độ thân thiết
Line 1,729: Line 1,002:


==See also==
==See also==
*[[List of Pokémon by base friendship]]
* [[List of Pokémon by base friendship]]
*[[Affection]]
* [[Friendship rating]]
* [[Friendship Evolution]]
* [[Affection]]
 
==Notes==
<references group="lower-alpha" />
 
==References==
==References==
<references/>
<references />
 
==External links==
==External links==
* [https://www.gamefaqs.com/gbc/198308-pokemon-gold-version/faqs/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
*[https://www.gamefaqs.com/gbc/198308-pokemon-gold-version/faqs/11568 GameFAQs: Pokemon Gold Version (GBC) Happiness Points FAQ by IDeLucas]
* [http://web.archive.org/web/20070830225419/http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
*[http://web.archive.org/web/20070830225419/http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
* [http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
*[http://www.psypokes.com/gsc/happiness.php Pokemon Gold, Silver and Crystal :: Happiness Guide]
{{Pokémon individuality|cute}}<br>
 
{{Pokémon individuality|cute}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}



Latest revision as of 19:37, 19 September 2024

If you were looking for the Friendship features in Pokémon GO, see Friends (GO).
Happiness redirects here. For the "Happiness Pokémon" category, see Blissey (Pokémon).
013Weedle.png This page is in need of spading. See its section on the spading page for more information, and how you can help.
Still needs research overall, especially regarding values.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Manga section

Florian with his Shiny Lucario, a Pokémon that evolves via friendship

Friendship (Japanese: なつき emotional attachment), historically referred to by fans as happiness, is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care.

In the core series games, friendship was introduced in Pokémon Yellow, though only for the Pikachu received at the beginning of the game. It was expanded to apply to all Pokémon starting in Generation II.

Friendship affects the Evolution of certain Pokémon, the power of certain moves, and the availability of a few in-game items and ribbons. Certain activities/events can increase a Pokémon's friendship (such as gaining a level and walking a certain amount of steps), while others decrease their friendship (such as fainting and using herbal medicine).

Friendship is distinct from affection, a separate mechanic used in Generation VI and some Generation VII games. However, beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship effectively replaced affection, taking on its effects.

Terminology

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Other Japanese and/or English names

In Pokémon Stadium 2, the List feature (a table containing Pokémon data which is accessible from the PC) includes a "Tame" column which contains short text descriptions about the friendship of each Pokémon.

According to the in-game descriptions of Return and Frustration, friendship is known as "loyalty" in Pokémon Gold, Silver, and Crystal, but in other games it is usually described in terms of how much a Pokémon "likes" or "dislikes" the Trainer.

In Pokémon XD: Gale of Darkness, the Sailor in Gateon Port refers to this concept using the terms "friendly" and "friendliness" when explaining Eevee's Evolutions.

In Pokémon Gold & Silver: Prima's Official Strategy Guide, it is called "happiness". In Pokémon Gold and Silver: Complete Pokédex (page 19), it is called "friendliness".

Friendship rating descriptions

From Pokémon Yellow onwards, the friendship raters use a wide variety of informal descriptions related to the Pokémon's friendship. For instance, if a Pokémon has a high friendship value, some raters may describe it as "happy", "trusts you", "attached to you", "friendly toward you", "likes you very much", or "adores you", among other examples.

In particular, the only friendship rater who describes friendship as "taming" is the one in Pokémon Yellow, as seen in the possible quotes "Your Pikachu seems tamed." or "It seems like it hasn't been tamed at all." (in addition to the "Tame" data in Pokémon Stadium 2)

If a Pokémon's friendship value is neither high or low, some possible comments include "looks neutral", "warming up", or "not quite familiar with you". If a Pokémon's friendship is low, this has been described including negative statements such as "looks mean", "looks evil", "very wary", or "has a vicious look to it".

General mechanics

A Pokémon's friendship value ranges from 0 to 255 (stored as a single byte), and since Generation III, each Pokémon has a base friendship value. This base value applies when a wild Pokémon is caught with most kinds of Poké Balls and in most cases when a Pokémon is traded. As of Generation IX, there are two exceptions for caught or traded Pokémon:

  • A wild Pokémon caught in a Friend Ball starts with 200 friendship, regardless of its base friendship; and
  • A Pokémon traded back to its original Trainer regains the friendship it had before being traded away (Generation VI or later).

Additionally, a Pokémon hatched from an Egg starts with 120 friendship.

Friendship rating

Main article: Friendship rating

Certain NPCs in the core games evaluate the friendship of the player's Pokémon.

Raising and lowering friendship

Luxury Ball
Soothe Bell (Generation IX sprite)

Friendship is generally increased by taking good care of a Pokémon. Keeping a Pokémon in the player's party, raising it, using items on it, and getting it groomed will typically increase a Pokémon's friendship. Letting a Pokémon faint and using bitter herbal medicines on it will decrease a Pokémon's friendship.

Certain items and conditions (described below) apply additional bonuses to friendship increases. These bonuses do not apply to when friendship is not increased (e.g., using an X Attack on a Pokémon with high friendship).

Luxury Ball

From Generation III onward, if a Pokémon was caught in a Luxury Ball, any increase to its friendship is boosted by 1.

Met location

Activities and events that increase a Pokémon's friendship are more effective in the location where that Pokémon was first encountered (e.g., where it was caught). This effect exists in Pokémon Crystal, Generation III, and all games from Generation V onward.

In Pokémon Crystal, a Pokémon leveled up at its met location gains twice as much friendship. However, only Pokémon caught in Crystal record a met location, and Pokémon traded to a Generation I game have their met location permanently erased.

In Generation III onward (except in Generation IV), if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in Pokémon XD: Gale of Darkness.

Soothe Bell

If a Pokémon is holding a Soothe Bell, increases to its friendship are boosted by 50% of the change. In Generation III, the increase is applied to the original change in friendship; in subsequent generations, it applies to the friendship change after including Luxury Ball and met location bonuses.

Effects of friendship

Starting in Generation II, there are Pokémon that evolve by friendship. Additionally, certain moves vary in power depending on the user's friendship.

In Generation IV and since Generation VIII, certain ribbons are awarded to Pokémon with the maximum (255) friendship value.

Some NPCs also only give gifts or teach moves when the player's Pokémon has a certain amount of friendship. Specifically, a Pokémon must have maximized friendship to learn Draco Meteor, Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, or Water Pledge prior to Generation IX introducing them as TMs.

Affected moves

Friendship affects the base power of the following moves.

Move Type Category Power Accuracy Notes
Frustration Normal Physical Varies 100% The base power increases as the user's friendship decreases
Pika PapowP Electric Special Varies —% The base power increases as the user's friendship increases
Return Normal Physical Varies 100% The base power increases as the user's friendship increases
Veevee VolleyE Normal Physical Varies —% The base power increases as the user's friendship increases

In-battle bonuses

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs more detailed information, dialogue, etc.

Beginning in Generation VII, friendship can have in-battle effects that used to depend on affection. These effects, which vary by game, include surviving a hit that would normally knock it out, boosted experience, and recovering from status conditions.

Fishing

In Pokémon HeartGold and SoulSilver, when fishing, the walking Pokémon's friendship affects the odds of getting a bite. The higher the walking Pokémon's friendship is, the higher chance the player has of getting a bite.

Evolutions based on friendship

Main article: Friendship Evolution

From Generation II onwards, several Pokémon evolve when they level up while having a high friendship. These Pokémon evolve when they have at least 220 friendship from Generations II to VII, or 160 friendship from Generation VIII onwards.

Rewards

Misconceptions

Though often thought otherwise, the following factors do not affect friendship:

Generation- and game-specific mechanics

Generation I

Pikachu with high friendship

Friendship was introduced in Pokémon Yellow as a mechanic exclusively for the Pikachu received at the beginning of the game. Outsider Pikachu are not affected, nor are any Raichu (even if Raichu was evolved from the partner Pikachu through trade). However, any Pikachu whose Original Trainer is the player is treated as their partner Pikachu, and all partner Pikachu share the same friendship value. This value persists if the partner Pikachu is traded, and any change in this value applies to all partner Pikachu.

When in the party and not fainted, the partner Pikachu (or the first partner Pikachu in the party, if there are multiple) follows the player in the overworld, and interacting with Pikachu brings up a pop-up window showing Pikachu's face. Apart from certain special events that cause special reactions, Pikachu's expression changes based on its current friendship. At maximum friendship, Pikachu jumps up and down before the window appears.

Modification

Various actions can change Pikachu's friendship level:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
The partner Pikachu levels up while in the party +5 +3 +2
Use medicine on the partner Pikachu (even if unsuccessful),
other than PP Up, Full Heal, Revive, Max Revive, Ether, Max Ether, Elixer, Max Elixer
Challenge a Gym Leader with non-fainted partner Pikachu in the party
(if the player has multiple partner Pikachu, the first must not be fainted)
+3 +2 +1
Walk 255 steps with Pikachu following (50% chance) +2 +1
Teach Pikachu a TM or HM move +1 0
Use a battle item on the partner Pikachu (even if unsuccessful), other than X Accuracy
The partner Pikachu faints
(including during link battles)
If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Deposit the partner Pikachu in the Pokémon Storage System from the party -3 -5
Trade Pikachu away -10 -20

Vitamins, battle items, and HP-restoring items increase Pikachu's friendship even if they would have no effect (e.g., attempting to use a Potion on a Pikachu that is fainted or has full health). Using an item in this way does not consume it, so the same item can repeatedly increase Pikachu's friendship.

Waking Pikachu with the Poké Flute (either in or out of battle) does not change its friendship.

Generation II

In Generation II, friendship was expanded to apply to all Pokémon. All Pokémon have a base friendship of 70, but any Pokémon caught in a Friend Ball starts with 200 friendship, and any Pokémon hatched from an Egg starts with 120 friendship.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Grooming (haircut brothers)
"<Pokémon> looks [...]"
"delighted!" (younger brother: 10%) +10 +4
"delighted!" (older brother: 20%) +5 +2
"happy." (older brother: 50%, younger: 30%) +3 +1
"a little happier." (older brother: 30%, younger: 60%) +1
Level up AlwaysGS/Anywhere except met locationC +5 +3 +2
At met locationC +10 +6 +4
Using a vitamin[a] +5 +3 +2
Battling against a Gym Leader, Elite Four member, the Champion, or Red (whole party) +3 +2 +1
Grooming (Daisy) +3 +1
Walking 512 steps (whole party) +1
Learn a TM +1 0
Using a battle item[b] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Crystal, if a Pokémon is leveled up at its met location, it will gain twice as much friendship from that level up as usual. Since only Pokémon caught in Pokémon Crystal have a defined met location, Pokémon caught in the Generation I games, Pokémon Gold and Silver, and Pokémon from in-game trades will not receive this bonus. If a Pokémon that has a defined met location is traded to a Generation I game, this data is permanently erased, so it can no longer receive this bonus.

Generation III

In Generation III, each Pokémon was assigned a specific base friendship value. The Luxury Ball and Soothe Bell boosts were also introduced.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Using friendship-raising BerriesE[c] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[d] +5 +3 +2
Grooming (Daisy)FRLG +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Walking 128 steps (50% chance to occur, affects whole party) +1
Learn a TM or HM +1 0
Using a battle item[e] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher, or outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20
PurificationColoXD +70

Fainting in battle will not alter a Pokémon's friendship if it fainted from poison at the end of a turn.

In the Generation III core series games, if a Pokémon is currently at its met location, any increase to its friendship is boosted by 1. This does not apply in Pokémon XD: Gale of Darkness.

Generation IV

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Figure out the probabilities for the variable massage/grooming events

Unlike the previous generation, a Pokémon's met location does not affect the amount of friendship it gains.

Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Ribbon Syndicate)DPPt
"Our treatment has made your pampered baby [...] friendly to you."
"much more" +30
"more" +10
"a little more" +5
Grooming (haircut brothers)HGSS
"<Pokémon> looks [...]"
"delighted!" +10
"happy." +5
"a little happier." +1
Grooming (Daisy)HGSS +10
Using friendship-raising Berries[c] +10 +5 +2
Level up +5 +3 +2
Using a vitamin[d] +5 +3 +2
Massage (Veilstone City Massage Girl)DPPt +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +3 +2 +1
Winning a Contest +3 +2 +1
Walking 128 steps (50% chance, whole party) +1
Learn a TM or HM +1 0
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Surviving poison with 1 HP outside of battle -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

In Pokémon Diamond, Pearl, and Platinum, the massage at the Ribbon Syndicate is not affected by any friendship boosts, and the Soothe Bell does not affect friendship gained when using a battle item.

In Pokémon Diamond and Pearl only, due to a bug, using herbal medicine on a Pokémon with low friendship while in battle can cause its friendship to underflow to a value near the 255 maximum.[1]

Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Effects of Makeups at the Beauty Salon; check whether boosts like Luxury Ball apply to Join Avenue events

Modification

The met location friendship boost introduced in Generation III returned. Additionally, Generation V introduced Befriending Power as a Pass Power; it boosts any increase to friendship by one to three points depending on the strength of the power used. However, friendship boosts do not apply to the massage in Castelia City.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Beauty Salon: getting a Royal CutW2 +50
Beauty Salon: getting a Beauty CutB2 +40
Beauty Salon: getting a Smile CutB2W2 +30
Massage (Castelia StreetBW/Medal OfficeB2W2)
"The massage has made your Pokémon [...] friendly to you!"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Beauty Salon: getting a ShampooB2W2 +20
Café: getting a Friendly ComboB2W2 +20
Beauty Salon: getting a BrushingB2W2 +10
Café: getting a Friendly LunchB2W2 +10
Using friendship-raising Berries[c] +10 +5 +2
Café: getting a Friendly DrinkB2W2 +5
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Using a wing +3 +2 +1
Walking 255 steps (50% chance, whole party) +2 +1
Learn a TM or HM +1 0
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using EnergyPowder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Generation VI

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if Pokéblocks add friendship and chance of increasing friendship every 128 steps

Modification

In Generation VI, Befriending Power became an O-Power. Friendship boosts do not apply to massages, drinks from the Juice Shoppe, or the Soothing Bag in Super Training.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Secret Pals)ORAS +30
Massage (Cyllage CityXY/Mauville CityORAS)
"The massage made your Pokémon [...] friendly toward you"
"much more" (6%) +30
"more" (20%) +10
"a little bit more" (74%) +5
Super Training: Soothing Bag +20
Juice ShoppeXY: Colorful Shake Custom-made +12 to 32 (depending on Berries used)
Pre-made +1 per $100
Using friendship-raising Berries[c] +10 +5 +2
Level up in battle +5 +4 +3
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Juice ShoppeXY: Rare Soda, Ultra Rare Soda, Perilous Soup, or EV Juices +4
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

Modification
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check Festival Plaza events and walking mechanics

Friendship boosts do not apply to massages.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Massage (Konikoni City) "I think you'll notice a lot of friendly feelings!" +40
"[It] helped inspire some good, friendly feelings toward you." +20
"It's feeling a bit more friendly toward you already, I'd say." +10
Food stalls: getting a Friendly Combo +20
Food stalls: getting a Friendly Lunch +10
Food stalls: getting a Friendly Drink +5
Using friendship-raising Berries[c] +10 +5 +2
Isle Avue hot springs +5
Level up in battle +5 +4 +3
Battling against an island kahuna, Elite Four member, or the Champion (whole party) +5 +4 +3
Using a vitamin[d] +5 +3 +2
Using a wing +3 +2 +1
Walking 128 steps (sometimes; for whole party) +2 +1
Using a battle item[f] +1 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship is factored into all of a Pokémon's stats, except HP. At maximum friendship, a Pokémon will receive a 10% boost to its stats, before AVs are added in. The friendship multiplier scales directly with the level of friendship, starting from a 0% boost at 0 friendship to receiving the full 10% at 255.

Friendship Effect
0-99 None
100-149
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
150-199
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
200-254
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
255
  • 25% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)


Modification

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up +2 +1 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +4 +3 +2
Throwing $500 into the fountain in Cerulean City +20 (whole party)
Throwing $50 into the fountain in Cerulean City +2 (whole party)
Walking 255 steps (50%; for the partner Pokémon and walking Pokémon) +2 +1
Using a vitamin[d] +5 +3 +2
Using a battle item[f] +1 0


Generation VIII

Pokémon Sword and Shield

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Test and update chart with thresholds and values for all friendship increasing/decreasing factors like vitamins, battle items, herbs, etc., confirm untested thresholds for camp/berries, do they actually cap at 179? Examples
Modification

In Pokémon Sword and Shield, friendship can only be increased to a certain cap without using Pokémon Camp or Berries. While this is enough to evolve Pokémon that evolve with high friendship, it is not enough to receive any in-battle friendship bonuses. Pokémon Camp and friendship-raising Berries are the only ways to reach the maximum friendship value of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 159 160 to 179 180+
Level up +3 +2 0
Using friendship-raising Berries[c] +10 +5 +1
Battling against a Gym Leader or the Champion +5 +3 0
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Walking 128 steps (for whole party, 50% chance to occur) +1 0
Walking 255 steps with walking Pokémon in Isle of Armor or Crown Tundra +1 0

The following methods can only increase Pokémon's friendship up to a maximum of 179. After 179 friendship, these methods no longer boost friendship.

The following methods can increase a Pokémon's friendship regardless of their current friendship (up to the maximum of 255).

  • Using friendship-raising Berries
  • Pokémon Camp:
    • Playing with them using toys, especially toy balls.
    • Breaking up fights involving the Pokémon by calling it over to you.
    • Cooking curry with the Pokémon, especially when using lots of rare Berries.

The following methods can decrease a Pokémon friendship (down to a minimum of 0).

  • Letting a Pokémon faint, especially when battling a much stronger opponent.
  • Using herbal medicine on it.
Effects

In these games, friendship has the following effects:

Friendship Camp hearts Effect
0-179 0-2 None
180-219 3
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254 4
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255 5
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects do not occur in link battles, the Battle Tower, Restricted Sparring, or Max Raid Battles. In addition, Pokémon with at least 1 heart may find items after cooking together at Pokémon Camp.

Pokémon Brilliant Diamond and Shining Pearl

Modification

In Pokémon Brilliant Diamond and Shining Pearl, leveling up can once again increase friendship all the way to the maximum of 255.

Various actions can change a Pokémon's friendship:

Event Change based on current friendship
0 to 99 100 to 199 200 to 255
Level up (excluding Rare Candy) +3 +2 +1
Fainting If opponent is less than 30 levels higher -1
If opponent is at least 30 levels higher -5 -10
Battling against a Gym Leader, Elite Four member, or the Champion (whole party) +5 +3 0
Walking 128 steps (50%; for whole party) +1
Walking 128 steps (50%; for walking Pokémon) +1
Feeding a Pokémon a Poffin +1
Using friendship-raising Berries[c] +10 +5 +1
Using a vitamin[d] +4 +2 0
Using a battle item[f] +1 0
Using Energy Powder or Heal Powder -5 -10
Using Energy Root -10 -15
Using Revival Herb -15 -20


Effects

Walking Pokémon have a chance to find Berries; this chance increases with Pokémon's friendship value.

In these games, friendship has the following effects:

Friendship Effect
0-179 None
180-219
  • Pokémon moves a little when sent out in battle
  • 10% chance of not fainting from a hit that would normally knock it out (leaving it with 1 HP)
220-254
  • Pokémon bounces up-and-down when sent out in battle
  • 15% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
255
  • Pokémon bounces up-and-down when sent out in battle
  • 20% chance of not fainting from a hit that would normally knock it out
  • Boosted Exp. Points (with a multiplier of 4915/4096, or approximately 20% more)
  • 20% chance of recovering from status conditions on its own
  • 10% accuracy subtracted from an opponent's move (no effect on sure-hit moves, however)
  • Increased critical hit ratio (namely, each stage's chance is doubled)

These effects are not applied in link battles and in the Battle Tower.

Pokémon Legends: Arceus

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Chart of friendship increasing/decreasing values and test/confirm thresholds, like these examples; friendship rater comments
Effects

Friendship has no mechanical effect in this game.

Modification

Various actions can change a Pokémon's friendship:

  • Leveling up may increase a Pokémon's friendship
  • Any instance of gaining Experience increases friendship by 1. This includes
    • Breaking rocks, shaking trees, etc. for items
    • If multiple Exp. Candies are used on a Pokémon at once, then friendship increases by 1 for each Candy used.
    • Gaining Experience after a winning battle, regardless of participation

The following methods can decrease a Pokémon's friendship (down to a minimum of 0)

Generation IX

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs information on changes (friendship-raising actions seem to increase it less now) and friendship-changing actions

Pokémon Scarlet and Violet

Effects

Friendship effects do not occur in Tera Raid Battles.

In the side series games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Pokémon Pikachu and Pokémon Pikachu 2 GS; Check whether friendship is boosted at the met location in Colosseum

Pokémon Stadium 2

Depositing a Pokémon in a Pokémon Stadium 2 box will reset its friendship to 70.

Pokémon Colosseum and Pokémon XD: Gale of Darkness

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, purifying a Pokémon increases its friendship by 70.

In the spin-off games

Pokémon Ranger: Shadows of Almia

Two Pokémon in a Happy Mood

Friendship also has an effect in the second game of the Pokémon Ranger series. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, black musical notes appear to come out of it. Multicolored musical notes come out when it is Very Happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being provided.

Pokémon Pinball: Ruby & Sapphire

Main article: Friendship Evolution → Pokémon Pinball: Ruby & Sapphire

In Pokémon Pinball: Ruby & Sapphire, the concept of friendship Evolution is represented by obtaining hearts to evolve certain Pokémon in the Evolution Mode.

In the anime

Ash and Pikachu

In the anime, the bond between Trainers and their Pokémon has been a theme since the first episode, in which Ash had trouble to form a friendship with his newly obtained Pikachu. After risking his safety to protect Pikachu from a flock of angry Spearow, he had earned Pikachu's trust, and the two have been inseparable ever since.

Pokémon that have friendly relationships with their Trainers are said to perform better in battles. Ash believes that befriending a Pokémon will make it grow stronger, and he treats all his Pokémon with utmost care and respect. However, throughout the series, some Trainers have been shown to focus on raw strength alone, disregarding their Pokémon's feelings and well being. Examples include Paul and Cross.

Aside from regular battles, friendship is valued in Pokémon Contests, since the level of cooperation between Coordinator and Pokémon is observed by the panel of judges during the Performance Stage. Additionally, in the Battle Stage, Coordinators are expected to be in synchronicity with their Pokémon the entire time. In Cruisin' for a Losin', the Director of the Contest Committee, Mr. Contesta, stated that a Pokémon's well being must be the number one priority of a Coordinator.

In Our Cup Runneth Over!, Contest Master Wallace stressed the importance of kinship. He also said that playing with Pokémon can help Trainers and Coordinators in learning how to bring out the potential of their Pokémon. In addition to enhancing a Pokémon's appearance, Pokémon grooming is said to make them happier. Trainers who devote themselves to the development of techniques that improve a Pokémon's health and happiness are known as Pokémon Breeders. Some people study to become Pokémon Connoisseurs to be able to identify the compatibility between Trainers and Pokémon and then offer advice on how to strengthen their friendship.

Just like in the games, friendship affects the power of Frustration. This was shown in Going for Choke!, in which Harley's Banette received a boost while using the move under the command of Jessie, a Trainer it does not like. Although the concept of Evolution by friendship has not been addressed directly, the Soothe Bell has appeared in the anime. In Pokémon the Series: XY, the friendship between Ash and his Greninja triggered a temporary transformation known as Bond Phenomenon.

In contrast with the games, where a Pokémon of a certain level will only obey its Trainer if the Trainer possesses specific achievements, disobedient Pokémon in the anime will gain respect for their Trainers after realizing how far the Trainer is willing to go to befriend, protect, and care for the Pokémon.

Trivia

In other languages

Language Title
Chinese Cantonese 親密度 Chānmahtdouh
Mandarin 親密度 / 亲密度 Qīnmìdù
Finland Flag.png Finnish Ystävyys
France Flag.png French Bonheur
Germany Flag.png German Zuneigung
Freundschaft
Italy Flag.png Italian Affetto
South Korea Flag.png Korean 친밀도 Chinmildo
Poland Flag.png Polish Przyjaźń
Portugal Flag.png Portuguese Amizade*
Spain Flag.png Spanish Amistad
Vietnam Flag.png Vietnamese Độ thân thiết

See also

Notes

  1. In Generation II, the vitamins affected are HP Up, Protein, Iron, Calcium, and Carbos
  2. In Generation II, the battle items affected are X Attack, X Defend, X Speed, and X Special
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 The Berries affected are Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 From Generation III onward, the vitamins affected are HP Up, Protein, Iron, Calcium, Zinc, Carbos, PP Up, PP Max, and Rare Candy
  5. In Generation III, the battle items affected are X Attack, X Defend, X Speed, X Special, X Accuracy, Dire Hit, and Guard Spec.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 From Generation IV onward, the battle items affected are X Attack, X Defense (known as X Defend prior to Generation VI), X Speed, X Sp. Atk (known as X Special prior to Generation VI), X Sp. Def, X Accuracy, Dire Hit, and Guard Spec.

References

External links


Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.