Fly (move): Difference between revisions

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From {{Eng|Pokémon Stadium}} and on, Fly will allow the user to avoid {{m|Bide}}. Full {{status|paralysis}} will reset the semi-invulnerable turn of Fly. {{m|Mirror Move}} will copy Fly on either of the turns it takes to execute.
From {{Eng|Pokémon Stadium}} and on, Fly will allow the user to avoid {{m|Bide}}. Full {{status|paralysis}} will reset the semi-invulnerable turn of Fly. {{m|Mirror Move}} will copy Fly on either of the turns it takes to execute.


====Generation II====
====[[Generation II]]====
The user can now also be hit by {{m|Gust}}, {{m|Thunder}}, {{m|Twister}}, and {{m|Whirlwind}} during the semi-invulnerable turn of Fly, and will receive double damage from Gust and Twister, unless the flying Pokémon would not receive damage from the moves.
The user can now also be hit by {{m|Gust}}, {{m|Thunder}}, {{m|Twister}}, and {{m|Whirlwind}} during the semi-invulnerable turn of Fly, and will receive double damage from Gust and Twister, unless the flying Pokémon would not receive damage from the moves.



Revision as of 02:25, 8 May 2013

This article is about the move Fly. For the field move, see Field Move.

Fly
そらをとぶ Fly
Fly OW.png
Type  Flying
Category  Physical
PP  15 (max. 24)
Power  90
Accuracy  95%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Usable outside of battle
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Smart
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Smart
Appeal  0  
Jamming  0  

Fly (Japanese: そらをとぶ Fly) is a damage-dealing Flying-type move introduced in Generation I. It is HM02 in all generations.

Effect

In battle

Generation I

On the turn that Fly is selected, the user will fly up high, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Fly will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.

If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it cannot).

Full paralysis and self-inflicted damage due to confusion will disrupt Fly. Additionally, if the user is fully paralyzed during the semi-invulnerable turn of Fly, it will not be reset until the user switches out or fully executes Fly.

From Pokémon Stadium and on, Fly will allow the user to avoid Bide. Full paralysis will reset the semi-invulnerable turn of Fly. Mirror Move will copy Fly on either of the turns it takes to execute.

Generation II

The user can now also be hit by Gust, Thunder, Twister, and Whirlwind during the semi-invulnerable turn of Fly, and will receive double damage from Gust and Twister, unless the flying Pokémon would not receive damage from the moves.

The user may also be hit in the air if it was previously targeted by Lock-On or Mind Reader, and then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn of Fly.

Generation III

The user can now also be hit by Sky Uppercut during the semi-invulnerable turn of Fly.

Generation IV

Same as Generation III, however, the base power has increased from 70 to 90. The user is now unable to avoid moves used by Pokémon with the Ability No Guard during the semi-invulnerable turn of Fly, and unable to avoid moves if it has No Guard.

If a Power Herb is held by the user, Fly can be executed in one turn.

Generation V

The user can now also be hit by Hurricane during the semi-invulnerable turn of Fly.

Fly can hit non-adjacent opponents in Triple Battles.

Outside of battle

Players can fly to select spots they've been to; other than the Johto Battle Frontier, which can automatically be accessed after the National Pokédex is obtained.

The player usually lands outside the entrance to the area's Pokémon Center, or another equivalent spot if the area lacks a Pokémon Center.

Location Destination
Pallet Town Red's house
New Bark Town The player's house
Littleroot Town
Twinleaf Town
Nuvema Town
Aspertia City
Indigo Plateau League entrance
Ever Grande City*
Pokémon League
Pokémon League
Lake of Rage In the openGSC
In front of the Fishing Guru's houseHGSS
Victory RoadGSCHGSS Pokémon League Reception Gate
Pal ParkDPPt Park entrance
National ParkHGSS Pokéathlon Dome
Victory RoadBW Beyond the last Badge Check Gate
Unity Tower Entrance
Pokéstar Studios Past the main gate
Join Avenue Route 4 entrance
Pokémon World Tournament Near the building's entrance


Super Smash Bros. Brawl

Charizard uses Fly as its Up Special move. It cloaks itself in fire as it rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.

Description

Games Description
The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited.
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
1st turn: Fly
2nd turn: Attack
RSE Flies up on the first turn, then strikes the next turn.*
Flies up on the first turn, then attacks next turn.*
FRLG A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
Flies up on the first turn, then strikes the next turn.
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
373 Salamence Salamence Dragon Flying     50 50 50 ''''
384 Rayquaza Rayquaza Dragon Flying     45 45 65 65 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By HM

# Pokémon Type Machine
I
HM02
II
HM02
III
HM02
IV
HM02
V
HM02
VI
TM08
006 Charizard Charizard Fire Flying
016 Pidgey Pidgey Normal Flying
017 Pidgeotto Pidgeotto Normal Flying
018 Pidgeot Pidgeot Normal Flying
021 Spearow Spearow Normal Flying
022 Fearow Fearow Normal Flying
041 Zubat Zubat Poison Flying
042 Golbat Golbat Poison Flying
083 Farfetch'd Farfetch'd Normal Flying
084 Doduo Doduo Normal Flying
085 Dodrio Dodrio Normal Flying
142 Aerodactyl Aerodactyl Rock Flying
144 Articuno Articuno Ice Flying
145 Zapdos Zapdos Electric Flying
146 Moltres Moltres Fire Flying
149 Dragonite Dragonite Dragon Flying
151 Mew Mew Psychic Psychic
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
169 Crobat Crobat Poison Flying
176 Togetic Togetic Normal Flying
178 Xatu Xatu Psychic Flying
198 Murkrow Murkrow Dark Flying
225 Delibird Delibird Ice Flying
227 Skarmory Skarmory Steel Flying
249 Lugia Lugia Psychic Flying
250 Ho-Oh Ho-Oh Fire Flying
276 Taillow Taillow Normal Flying
277 Swellow Swellow Normal Flying
278 Wingull Wingull Water Flying
279 Pelipper Pelipper Water Flying
329 Vibrava Vibrava Ground Dragon
330 Flygon Flygon Ground Dragon
333 Swablu Swablu Normal Flying
334 Altaria Altaria Dragon Flying
357 Tropius Tropius Grass Flying
373 Salamence Salamence Dragon Flying
380 Latias Latias Dragon Psychic
381 Latios Latios Dragon Psychic
384 Rayquaza Rayquaza Dragon Flying
396 Starly Starly Normal Flying
397 Staravia Staravia Normal Flying
398 Staraptor Staraptor Normal Flying
426 Drifblim Drifblim Ghost Flying
430 Honchkrow Honchkrow Dark Flying
441 Chatot Chatot Normal Flying
468 Togekiss Togekiss Normal Flying
487 Giratina Giratina Ghost Dragon
493 Arceus Arceus Normal Normal
519 Pidove Pidove Normal Flying
520 Tranquill Tranquill Normal Flying
521 Unfezant Unfezant Normal Flying
527 Woobat Woobat Psychic Flying
528 Swoobat Swoobat Psychic Flying
561 Sigilyph Sigilyph Psychic Flying
567 Archeops Archeops Rock Flying
580 Ducklett Ducklett Water Flying
581 Swanna Swanna Water Flying
623 Golurk Golurk Ground Ghost
627 Rufflet Rufflet Normal Flying
628 Braviary Braviary Normal Flying
629 Vullaby Vullaby Dark Flying
630 Mandibuzz Mandibuzz Dark Flying
635 Hydreigon Hydreigon Dark Dragon
637 Volcarona Volcarona Bug Fire
641 Tornadus Tornadus Flying Flying
642 Thundurus Thundurus Electric Flying
643 Reshiram Reshiram Dragon Fire
644 Zekrom Zekrom Dragon Electric
645 Landorus Landorus Ground Flying
646 Kyurem Kyurem Dragon Ice
649 Genesect Genesect Bug Steel
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation I

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric CoroCoro Comics
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric ANA, Sapporo and GW Events
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric All Nippon Airways
World Championships 2012
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special move

Generation IV

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric Pokéwalker - Yellow Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Juanita Golurk Black Fly.png
Golurk
Juanita Golurk White Fly.png
Shiny Golurk
The user soars into the air, then strikes. It can also be used for flying anywhere.
Pokémon Method
User First Used In Notes
Hoothoot Hoothoot flies high into the sky. Then, it dives down and slams into the opponent.
Falkner's Hoothoot Fighting Flyer with Fire! Debut
Golurk Golurk pulls its legs and hands into its body and releases powerful orange or light blue flames from the sockets to propel it into the air like a rocket. It then flies forward and slams its body into the opponent.
Juanita's Golurk White—Victini and Zekrom
Black—Victini and Reshiram
None
Ridley's Golurk Meloetta and the Undersea Temple! None


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In other generations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: HG/SS animation.

Outside of battle

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Gen IV

Trivia

  • In Pokémon Colosseum, Charizard and Salamence dive into the ground on the second turn of Fly.
  • Many Pokémon which are noted for their ability to fly over long distances are unable to learn this move, such as Yanmega, which is easily capable of transporting an adult in flight according to its Pokédex entry from HeartGold.
  • Some of the Pokémon that can learn Fly, like Pidgey, appear to lack the physique required to transport a human being in flight.
  • Doduo and Dodrio are both able to learn Fly, despite being based on flightless birds.
  • Despite the abundance of Bug/Flying Pokémon, none of these can learn Fly.
  • Fly cannot travel between even the closest of areas in Kanto and Johto, despite being able to fly over either of the regions. This is most evident at Mt. Silver and Route 27. However, in HeartGold and SoulSilver, any area in either region can be flown to from Indigo Plateau and Route 26.

In other languages

Language Title
Mandarin Chinese 飛翔 Fēixiáng
The Netherlands Flag.png Dutch Vlieg
France Flag.png French Vol
Germany Flag.png German Fliegen
Greece Flag.png Greek Πέταγμα
India Flag.png Hindi उर्रो Urro
Indonesia Flag.png Indonesian Terbang
Italy Flag.png Italian Volo
South Korea Flag.png Korean 공중날기 Gongjung Nalgi
Brazil Flag.png Brazilian Portuguese Voar
Serbia Flag.png Serbian Let
Spain Flag.png Spanish Vuelo


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE


Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708


Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.