Fly (move): Difference between revisions
m (→Generation IV) |
m (→Generation V) |
||
Line 72: | Line 72: | ||
If a [[Power Herb]] is held by the user, Fly can be executed in one turn. | If a [[Power Herb]] is held by the user, Fly can be executed in one turn. | ||
====Generation V==== | ====[[Generation V]]==== | ||
The user can now also be hit by {{m|Hurricane}} during the semi-invulnerable turn of Fly. | The user can now also be hit by {{m|Hurricane}} during the semi-invulnerable turn of Fly. | ||
Revision as of 02:28, 8 May 2013
- This article is about the move Fly. For the field move, see Field Move.
Fly そらをとぶ Fly | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Fly (Japanese: そらをとぶ Fly) is a damage-dealing Flying-type move introduced in Generation I. It is HM02 in all generations.
Effect
In battle
Generation I
On the turn that Fly is selected, the user will fly up high, where the only attacks it cannot avoid are Bide, Swift, and Transform. On the following turn, Fly will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Fly is selected, the user will be unable to switch out unless Fly is disrupted or fully executed.
If Fly is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user flies up high, Mirror Move will copy the move that the user executed immediately before using Fly (or fail if it cannot).
Full paralysis and self-inflicted damage due to confusion will disrupt Fly. Additionally, if the user is fully paralyzed during the semi-invulnerable turn of Fly, it will not be reset until the user switches out or fully executes Fly.
From Pokémon Stadium and on, Fly will allow the user to avoid Bide. Full paralysis will reset the semi-invulnerable turn of Fly. Mirror Move will copy Fly on either of the turns it takes to execute.
Generation II
The user can now also be hit by Gust, Thunder, Twister, and Whirlwind during the semi-invulnerable turn of Fly, and will receive double damage from Gust and Twister, unless the flying Pokémon would not receive damage from the moves.
The user may also be hit in the air if it was previously targeted by Lock-On or Mind Reader, and then struck the following turn. Swift, Bide and Transform no longer hit on their own during the semi-invulnerable turn of Fly.
Generation III
The user can now also be hit by Sky Uppercut during the semi-invulnerable turn of Fly.
Generation IV
Same as Generation III, however, the base power has increased from 70 to 90. The user is now unable to avoid moves used by Pokémon with the Ability No Guard during the semi-invulnerable turn of Fly, and unable to avoid moves if it has No Guard.
If a Power Herb is held by the user, Fly can be executed in one turn.
Generation V
The user can now also be hit by Hurricane during the semi-invulnerable turn of Fly.
Fly can hit non-adjacent opponents in Triple Battles.
Outside of battle
Players can fly to select spots they've been to; other than the Johto Battle Frontier, which can automatically be accessed after the National Pokédex is obtained.
The player usually lands outside the entrance to the area's Pokémon Center, or another equivalent spot if the area lacks a Pokémon Center.
Location | Destination |
---|---|
Pallet Town | Red's house |
New Bark Town | The player's house |
Littleroot Town | |
Twinleaf Town | |
Nuvema Town | |
Aspertia City | |
Indigo Plateau | League entrance |
Ever Grande City* | |
Pokémon League | |
Pokémon League | |
Lake of Rage | In the openGSC In front of the Fishing Guru's houseHGSS |
Victory RoadGSCHGSS | Pokémon League Reception Gate |
Pal ParkDPPt | Park entrance |
National ParkHGSS | Pokéathlon Dome |
Victory RoadBW | Beyond the last Badge Check Gate |
Unity Tower | Entrance |
Pokéstar Studios | Past the main gate |
Join Avenue | Route 4 entrance |
Pokémon World Tournament | Near the building's entrance |
Super Smash Bros. Brawl
Charizard uses Fly as its Up Special move. It cloaks itself in fire as it rotates in the air while gaining height, damaging nearby enemies. It acts as a recovery move for returning to the stage.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
373 | Salamence | Dragon | Flying | 50 | 50 | 50 | '''' | |||||||||
384 | Rayquaza | Dragon | Flying | 45 | 45 | 65 | 65 | '''' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By HM
By event
Generation I
|
Generation III
|
Generation V
|
Special move
Generation IV
|
In the anime
The user soars into the air, then strikes. It can also be used for flying anywhere. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hoothoot flies high into the sky. Then, it dives down and slams into the opponent. | |||
Falkner's Hoothoot | Fighting Flyer with Fire! | Debut | |
Golurk pulls its legs and hands into its body and releases powerful orange or light blue flames from the sockets to propel it into the air like a rocket. It then flies forward and slams its body into the opponent. | |||
Juanita's Golurk | White—Victini and Zekrom Black—Victini and Reshiram |
None | |
Ridley's Golurk | Meloetta and the Undersea Temple! | None |
In the manga
In the Phantom Thief Pokémon 7 manga
The user soars into the air. It can also be used for flying anywhere. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Drifblim takes to the skies while holding its passengers in its arms. | |||
Hiori's Drifblim | Behold The Phantom Thief Of Justice | Debut |
In the Pokémon Adventures manga
The user soars into the air, then strikes. It can also be used for flying anywhere. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Charizard flies through the skies while carrying a passenger on its back. | |||
Blue's Charizard | Kalling Kadabra | Debut |
In other generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: HG/SS animation. |
Outside of battle
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Gen IV |
Trivia
- In Pokémon Colosseum, Charizard and Salamence dive into the ground on the second turn of Fly.
- Many Pokémon which are noted for their ability to fly over long distances are unable to learn this move, such as Yanmega, which is easily capable of transporting an adult in flight according to its Pokédex entry from HeartGold.
- Some of the Pokémon that can learn Fly, like Pidgey, appear to lack the physique required to transport a human being in flight.
- Doduo and Dodrio are both able to learn Fly, despite being based on flightless birds.
- Despite the abundance of Bug/Flying Pokémon, none of these can learn Fly.
- Fly cannot travel between even the closest of areas in Kanto and Johto, despite being able to fly over either of the regions. This is most evident at Mt. Silver and Route 27. However, in HeartGold and SoulSilver, any area in either region can be flown to from Indigo Plateau and Route 26.
In other languages
|
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages with broken file links
- Moves usable outside of battle
- Generation I HM moves
- Generation II HM moves
- Generation III HM moves
- Generation IV HM moves
- Generation V HM moves
- Moves
- Moves that can target any Pokémon
- Flying-type moves
- Smart moves
- Physical moves
- Generation I moves
- Articles needing more information
- Machine moves
- HM moves appearing in all generations
- Moves with a semi-invulnerable turn