Buddy move: Difference between revisions

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m (→‎List of buddy moves: Spelled out numbers (from being in number form) in the following moves' additional effects' descriptions to match their official wordings: Alluring Confuse Ray and Poisonous Shell Side Arm.)
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|When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play.
|When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play.
|When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.
|When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.
|Leaves the target confused. Lowers the target's accuracy by 1 stat rank. Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1.
|Leaves the target confused. Lowers the target's accuracy by one stat rank. Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one.
|-
|-
|Best Buddies {{m|Thunderbolt}}
|Best Buddies {{m|Thunderbolt}}
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|When the user’s Physical Moves ↑ Next effect or Special Moves ↑ Next effect is increased.
|When the user’s Physical Moves ↑ Next effect or Special Moves ↑ Next effect is increased.
|When the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect are not increased.
|When the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect are not increased.
|This move’s category changes to Physical when the user’s Physical Moves ↑ Next effect rank is higher than its Special Moves ↑ Next effect rank. Conversely, this move’s category changes to Special when the user’s Special Moves ↑ Next effect rank is equal to or higher than its Physical Moves ↑ Next effect rank. The category for this move’s corresponding max move will not change from Special.<br /><br />Never misses. Leaves the target poisoned. In addition, grants the following two effects when this move’s category is Physical: Lowers the target’s Attack and Defense by 2 stat ranks. Restores the user’s HP. In addition, grants the following two effects when this move’s category is Special: Lowers the target’s Sp. Atk and Sp. Def by 2 stat ranks. Applies the Free Move Next effect to the user.
|This move’s category changes to Physical when the user’s Physical Moves ↑ Next effect rank is higher than its Special Moves ↑ Next effect rank. Conversely, this move’s category changes to Special when the user’s Special Moves ↑ Next effect rank is equal to or higher than its Physical Moves ↑ Next effect rank. The category for this move’s corresponding max move will not change from Special.<br /><br />Never misses. Leaves the target poisoned. In addition, grants the following two effects when this move’s category is Physical: Lowers the target’s Attack and Defense by two stat ranks. Restores the user’s HP. In addition, grants the following two effects when this move’s category is Special: Lowers the target’s Sp. Atk and Sp. Def by two stat ranks. Applies the Free Move Next effect to the user.
|-
|-
|Purifying {{m|Surf}}
|Purifying {{m|Surf}}

Revision as of 15:06, 2 August 2024

Buddy move icon

A buddy move[note 1] (Japanese: シンクロわざ Synchro move), sometimes abbreviated B-Move[note 2], is a type of Pokémon move only in Pokémon Masters EX. Buddy moves are more powerful than normal moves, having higher base power and often several additional effects. As a trade-off, they have an activation condition that must be met before the move can be used. Buddy moves are distinguished from regular moves by their names as well as a pair of chains crossing the move's icon in menus and in battle.

There are currently 73 playable buddy moves in the game, each exclusive to a single sync pair.

Buddy moves were introduced in version 2.24.0, which was released on August 25, 2022. Originally, buddy moves' names consisted of the name of the move with "B" in front. However, this was changed in version 2.38.0 to add an adjective or phrase to the name of the move, with previously released buddy moves having their names revised.[3]

Mechanics

All buddy moves have an activation condition, and most have a deactivation condition. A buddy move always starts deactivated, but once its activation condition is fulfilled, it becomes usable until its deactivation condition (if any) triggers. Then, the process repeats. In co-op battles, a buddy move can be activated or deactivated even when the sync pair is not in battle. Excluding Intimidating Freezing Glare, a buddy move's activation condition can be fulfilled even when its MP is zero.

Buddy moves have the same animation as the move they are based on, but none of the move's drawbacks. They are stronger and may have a different range than the original move, such as a move that normally hits only one target being able to hit all targets as a buddy move. If the move has an additional effect, the buddy move will usually also have that additional effect. Buddy moves typically also have one or more additional effects that are not present in the original move. A sync pair may know both a move and a buddy move version of that move, but no sync pair knows multiple buddy moves.

List of buddy moves

Name Playable sync pair Type Category Move gauge cost MP Base power Max power Accuracy Target Effect tag(s) Activation condition Deactivation condition Effect
Absolute Zero Ice Avalanche Grusha & Cetitan Ice Physical 2 MP 100 120 100% An opponent Quick Move When the user's Defense is raised. When the user's Defense is not raised. The user takes up a defensive posture. Using this move again will cause the user to leave this defensive posture, then attack. No other actions can be taken while in this defensive posture. Nullifies an attack move that targets the user or all allies while in this defensive posture, then the user leaves the defensive posture and attacks the target with double the power of this attack. Lowers the Attack and Sp. Atk of this attack's target by three stat ranks.
Accelerating X-Scissor Noland & Ninjask Bug Physical 1 160 192 —% An opponent Sure Hit When the user's Speed is raised to its maximum stat rank. When the user's Speed is not raised to its maximum stat rank. Never misses. Lowers the target's accuracy by one stat rank. Leaves the target confused.
Alluring Confuse Ray Plumeria & Gengar Ghost Status 2 2 MP 100% All opponents When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Leaves the target confused. Lowers the target's accuracy by one stat rank. Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one.
Best Buddies Thunderbolt Ash & Pikachu Electric Special 0–6 1 MP 400 480 —% An opponent • Quick Move
• Sure Hit
When the user uses any moves three times. Cannot be deactivated. Never misses. Uses a maximum of six slots of the user's move gauge. The more amount used, the greater the power of this attack.
Binding Leer Steven (Special Costume) & Stoutland Shiny Normal Status 1 3 MP —% All opponents Sure Hit When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Never misses. Lowers the target's Attack, Defense, and Speed by two stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target.
Black Gale Bleakwind Storm Cheren (Champion) & Tornadus Flying Special 2 200 240 —% All opponents Sure Hit When the user uses any moves one time. When this move is used. Never misses. The more the user's Physical Moves ↑ Next effect is increased, the greater the power of this attack. Lowers the target's Speed by two stat ranks. Lowers the target's Flying Type Rebuff by one rank the first time this attack move is successful each battle.
Blazing Flame Wheel Kabu & Centiskorch Fire Physical 2 100 120 100% An opponent • OK While Frozen
• Heals
When there is at least one trapped Pokémon on the opponent's field of play. When there are no longer any trapped Pokémon on the opponent's field of play. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. Restores the HP of all allied sync pairs when the target is burned. Restores the HP of all allied sync pairs when the target is trapped.
Blooming Mortal Spin Geeta & Glimmora Poison Physical 2 2 MP 220 264 —% All opponents • Quick Move
• Sure Hit
When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Never misses. Lowers the target's Defense by three stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
Boundless Quick Attack Serena (Champion) & Greninja Normal Physical 2 MP 150 180 —% An opponent • Quick Move
• Sure Hit
When any allies' attack moves hit a total of ten times while this move is deactivated. When this move is used. Never misses. Lowers the target's Defense and Sp. Def by two stat ranks. Lowers the target's Water Type Rebuff by one rank when the user's sync move is Water type. Lowers the target's Dark Type Rebuff by one rank when the user's sync move is Dark type. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks.
Bullet Speed Hyper Drill Larry & Dudunsparce
(Two-Segment Form)
Normal Physical 2 MP 250 300 —% An opponent • Quick Move
• Sure Hit
When the user uses any moves one time. When this move is used. Never misses. Lowers the target's Defense by two stat ranks. Lowers the target's Normal Type Rebuff by one rank. Applies the Free Move Next effect to the user.
Classy Chilly Reception Avery & Slowking
(Galarian Form)
Ice Status 2 1 MP —% All opponents Sure Hit When a circle is applied to the allied field of play. When there are no longer any circles applied to the allied field of play. Never misses. Lowers the Defense, Sp. Def, and evasiveness of all opposing sync pairs by three stat ranks. Causes a hailstorm. Applies the No Stat Increases effect to the opponents’ field of play. Applies the Stat Reduction Defense effect to the allied field of play. Returns lowered stats of all allied sync pairs to normal.
Crushing Earthquake Giovanni & Rhydon Ground Physical 4 180 216 100% All opponents When the user's Attack is raised. When the user's Attack is not raised. The more the user's Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target's Speed by one stat rank.
Crushing Triple Axel Sygna Suit Silver & Sneasel Ice Physical 2 1 MP 40 48 90% An opponent Multistrike When the user's HP is full. When the user's HP is not full. Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) Reduces the user's sync move countdown by one for each hit. Raises the user's critical-hit rate by one stat rank for each hit. After using this move, the attack's power returns to normal.
Dancing Ice Beam Irida & Glaceon Ice Special 2 1 MP 200 240 —% An opponent Sure Hit When a hailstorm is caused. When the weather condition is no longer a hailstorm. Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target's Sp. Def by four stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.
Dark Black Outrage Nate (Champion) & Haxorus Shiny Dragon Physical 4 1 MP 250 300 —% All opponents Sure Hit When the user's Attack is raised. When the user's Attack is not raised. Never misses. Reduces the user's sync move countdown by one.
Deep Sleep Spore Greta & Breloom Grass Status 2 2 MP —% All opponents Sure Hit When the user uses any move once. When this move is used. Never misses. Lowers the Speed of all opposing sync pairs by three stat ranks. Puts all opposing sync pairs to sleep. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by three stat ranks.
Dreamlike Hypnosis Falkner & Noctowl Psychic Status 2 —% All opponents Sure Hit When any allies' attack moves hit a total of five times while this move is deactivated. When this move is used. Never misses. Leaves all opposing sync pairs either flinching, confused, or trapped. Puts all opposing sync pairs to sleep. Raises one of the following stats of all allied sync pairs by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Eerily Fake Tears Brycen-Man & Zoroark Dark Status 1 2 MP —% All opponents Sure Hit When the user's Trainer uses any moves one time. When this move is used. Never misses. Lowers the target's Sp. Atk and Sp. Def by two stat ranks. Lowers the target's Dark Type Rebuff by one rank.
Experimental Stored Power Jacq & Farigiraf Psychic Special 2 150 180 —% An opponent Sure Hit When the user's stats are raised by a total of ten stat ranks or more. When the user's stats are raised by a total of nine stat ranks or less. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user's stats are raised, the greater the power of this attack. Removes all of the user's stat increases.
Fierce Fiery Wrath Marnie (Champion) & Moltres
(Galarian Form)
Dark Special 200 240 100% All opponents Quick Move When your team's sync pair uses a sync move one time. When this move is used. Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack's power increases 20% when the user is in a pinch.
Fiery Wings Flare Blitz Leaf (Champion) & Moltres Fire Physical 3 150 180 100% An opponent OK While Frozen When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Removes the frozen condition from the user. If the target's stats are lowered, the amount of decrease is doubled. Makes the weather sunny the first time this attack move is successful each battle. Has a chance (10%) of leaving the target burned.
Fighting Spirit Icicle Crash Candice (Palentine's 2024) & Darmanitan
(Galarian Form)
Ice Physical 1 2 MP 180 216 100% An opponent Quick Move When the user's Pokémon uses a move once. When this move is used. The more times Icicle Crash is used before this move is used (up to a maximum of four times), the greater the power of this attack. (This attack powers up by 50% every time the user's Icicle Crash is used. The maximum power-up is 200%.) After using this attack, its power returns to normal. Makes the target flinch.
Frenzied Sludge Wave Sygna Suit Roxie & Toxtricity
(Amped Form)
Poison Special 2 200 240 100% All opponents When there is at least one Pokémon affected by a status condition on the opponent's field of play. When there are no longer any Pokémon affected by a status condition on the opponent's field of play. Lowers the target's Sp. Def by two stat ranks. Has a chance (10%) of leaving the target poisoned. This attack's power increases 50% when the terrain is Electric Terrain.
Frozen Butterfly Stun Spore Viola (Holiday 2023) & Vivillon
(Icy Snow Pattern)
Grass Status 1 MP —% All opponents Sure Hit When the field of play's zone turns into a Bug Zone. When the field of play's zone is no longer a Bug Zone. Never misses. Leaves the target paralyzed. Leaves the target confused. Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank.
Frozen Wings Ice Beam Red (Champion) & Articuno Ice Special 2 150 180 100% An opponent When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Leaves the target frozen.
G Giga Impact Palmer & Regigigas Normal Physical 4 1 MP 400 480 100% An opponent Heals When the user uses any moves, sync move, or max move a total of five times. When this move is used. Lowers the target's Defense by six stat ranks. Restores the user's HP by approximately 50% of its maximum HP.
Giga Frenzy Plant Red & Venusaur Grass Special 2 180 216 100% All opponents When the field of play's terrain turns into Grassy Terrain. When the field of play's terrain is no longer Grassy Terrain. Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets.
Ginormous Rock Tomb Elio (Alt.) & Stakataka Rock Physical 2 2 MP 120 144 100% All opponents When the user's Defense is raised to its maximum stat rank. When the user's Defense is not raised to its maximum stat rank. Lowers the target's Speed by two stat ranks. Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Grudgeful Bulldoze Roxanne (Fall 2023) & Runerigus Ground Physical 120 144 100% All opponents When there is at least one trapped Pokémon on the opponent's field of play. When there are no longer any trapped Pokémon on the opponent's field of play. Lowers the target's Defense and Speed by one stat rank. Raises the Defense and Speed of all allied sync pairs by one stat rank.
Hazy Headlong Rush Adaman (Special Costume) & Ursaluna Ground Physical 2 200 240 —% An opponent Sure Hit When the user is burned. When the user is not burned. Never misses. The smaller the user's percentage of remaining HP, the greater the power of this attack.
Heat Hydro Pump Sygna Suit Lysandre & Volcanion Water Special 3 1 MP 250 300 100% All opponents When there is at least one burned Pokémon on the opponent's field of play. When there are no longer any burned Pokémon on the opponent's field of play. The power of this move is not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by a number of ranks equal to the number of burned Pokémon on the opponent's field of play.
Hyper Belch Victor (Palentine's 2024) & Greedent Poison Special 2 2 MP 200 240 —% An opponent Sure Hit When the remaining MP for the user's Sitrus Berry is two or lower. When the remaining MP for the user's Sitrus Berry is three. Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by two stat ranks. Leaves the target badly poisoned.
Intimidating Freezing Glare Bede (Champion) & Articuno
(Galarian Form)
Psychic Special 1 MP 170 204 100% An opponent • Quick Move
• Sure Hit
When your team's sync move countdown is reduced by three while this move is deactivated. (The activation countdown is not reduced when the remaining MP for this move is 0.) When this move is used. Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. Applies the Free Move Next effect to all allied sync pairs.
Massive Rock Slide Silver (Champion) & Tyranitar Shiny Rock Physical 200 240 100% All opponents When your team's sync pair uses a sync move one time. When this move is used. Makes the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets.
Masterful Metronome Volo & Togepi Normal Status 1 —% When the user uses any move once. When this move is used. Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

Applies one of the following six field effects to the allied field of play. Each field effect has a ⅙ chance to be chosen:[4]

  • Move Gauge Acceleration effect
  • Physical Damage Reduction effect
  • Special Damage Reduction effect
  • Critical-Hit Defense effect
  • Stat Reduction Defense effect
  • Status Condition Defense effect
Metallic Bullet Punch Selene (Special Costume) & Scizor Steel Physical 3 MP 100 120 —% An opponent • Quick Move
• Sure Hit
When the field of play's zone turns into a Steel Zone. When the field of play's zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores one MP of its buddy move.
Mystifying Bitter Malice Irida (Special Costume) & Zoroark
(Hisuian Form)
Ghost Special 2 MP 200 240 100% An opponent Quick Move When any allies use moves a total of three times. When this move is used. This attack's power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target's Attack by four stat ranks. Makes the target flinch.
Neo Blast Burn Blue (Classic) & Charizard Fire Special 2 180 216 100% All opponents When the weather turns sunny. When the weather condition is no longer sunny. Lowers the target's Defense and Sp. Def by one stat rank. The power of this move is not lowered even if there are multiple targets.
Neo Psycho Cut Sygna Suit Lana & Tapu Lele Psychic Physical 4 140 168 —% All opponents Sure Hit When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.
Nihil Meteor Beam Selene (Alt.) & Nihilego Rock Special 4 210 252 —% All opponents Sure Hit When the user’s Sp. Atk is raised. When the user’s Sp. Atk is not raised. The user gets ready to attack. Raises the user’s Sp. Atk by one stat rank when it gets ready to attack. (The user’s Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack.

Never misses. The more the target’s Sp. Def is lowered, the greater the power of this attack. Lowers the target’s Sp. Def by one stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away.
Origin Volt Tackle Sygna Suit Red (Thunderbolt) & Pikachu Electric Physical 2 150 180 100% All opponents When the field of play's terrain turns into Electric Terrain. When the field of play's terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by one stat rank when the target is paralyzed.
Piercing Fleur Cannon Sygna Suit Gladion & Magearna Fairy Special 4 1 MP 220 264 100% All opponents Sure Hit When the user's Pokémon uses a move once. When this move is used. Never misses. The more the currently targeted opponent's Sp. Atk is lowered, the greater the power of this attack. The power of this move is not lowered even if there are multiple targets. The more the currently targeted opponent's Sp. Atk is lowered, the more it increases the user's Special Moves ↑ Next effect (can be increased by up to three ranks maximum).
Pink Diamond Storm Sygna Suit Diantha & Diancie Shiny Rock Physical 2 163 195 100% All opponents When the field of play's zone turns into a Rock Zone. When the field of play's zone is no longer a Rock Zone. Lowers the target's Defense by two stat ranks. Raises the Defense of all allied sync pairs by two stat ranks.
Poisonous Shell Side Arm Klara & Slowbro (Galarian Form) Poison Special 2 240 288 —% An opponent Sure Hit When the user’s Physical Moves ↑ Next effect or Special Moves ↑ Next effect is increased. When the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect are not increased. This move’s category changes to Physical when the user’s Physical Moves ↑ Next effect rank is higher than its Special Moves ↑ Next effect rank. Conversely, this move’s category changes to Special when the user’s Special Moves ↑ Next effect rank is equal to or higher than its Physical Moves ↑ Next effect rank. The category for this move’s corresponding max move will not change from Special.

Never misses. Leaves the target poisoned. In addition, grants the following two effects when this move’s category is Physical: Lowers the target’s Attack and Defense by two stat ranks. Restores the user’s HP. In addition, grants the following two effects when this move’s category is Special: Lowers the target’s Sp. Atk and Sp. Def by two stat ranks. Applies the Free Move Next effect to the user.
Purifying Surf Eusine & Suicune Shiny Water Special 4 160 192 100% All opponents When the user uses any moves twice. Cannot be deactivated. Has a chance (20%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.
Rampant Mud Slap Rika & Clodsire Ground Special 1 1 MP 20 24 100% All opponents Sure Hit When the user is hit by an attack move one time. When this move is used. Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Rapid Double Shock Nemona & Pawmot Electric Physical 1 MP 100 120 100% An opponent Quick Move When the user's Speed is raised. When the user's Speed is not raised. The more the user's Speed is raised, the greater the power of this attack. Applies the Free Move Next effect to all allied sync pairs.
Razor-Sharp Razor Leaf Adaman & Leafeon Grass Physical 2 2 MP 150 180 100% All opponents When the user uses any move once. When this move is used. Critical hits land more easily. Lowers the target's Defense by one stat rank. Lowers the target's Grass Type Rebuff by one rank. In addition, lowers the target's Defense by one stat rank when the weather is sunny.
Relic Song of Wonder Rosa (Champion) & Meloetta
(Aria Forme)
Psychic Special 2 100 120 100% All opponents Sure Hit When the user is not in a pinch. When the user is in a pinch. Never misses. Has a chance (30%) of putting the target to sleep. Raises the critical-hit rate of all allied sync pairs by one stat rank. Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)
Rosa (Champion) & Meloetta
(Pirouette Forme)
Fighting
Resonating Noble Roar Sygna Suit N & Kyurem
(Black Kyurem)
Normal Status —% All opponents Sure Hit When the user gets ready to attack. When this move is used. Never misses. Lowers the Attack, Sp. Atk, and Speed of all opposing sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.
Roaring Thunderous Kick Hop (Champion) & Zapdos
(Galarian Form)
Fighting Physical 200 240 —% An opponent • Quick Move
• Sure Hit
When your team's sync move countdown is reduced by six while this move is deactivated. When this move is used. Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense and Speed by three stat ranks.
Sea Deity Protect Sygna Suit Mina & Tapu Fini Normal Status 1 MP —% All allies Heals When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.
Shoreline Ominous Wind Acerola (Summer 2024) & Jellicent Ghost Special 2 2 MP 100 120 100% All opponents When the user's HP is at 80% or more. When the user's HP is less than 80%. Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by two stat ranks.
Slashing Breaking Swipe Leon (Alt.) & Dragapult Dragon Physical 2 120 144 100% All opponents When the user uses any move once. Cannot be deactivated. Lowers the target's Attack, Defense, and Speed by one stat rank.
Sorrowful Echoes Overdrive Sygna Suit Piers & Toxtricity
(Low Key Form)
Electric Special 4 180 216 100% All opponents When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.
Spiral Megahorn Barry (Special Costume) & Heracross Bug Physical 4 300 360 100% All opponents When any of the user's attack moves hit a total of five times while this move is deactivated. When this move is used. The power of this move is not lowered even if there are multiple targets.
Starry Draining Kiss Penny & Sylveon Fairy Special 2 2 MP 120 144 —% An opponent • Sure Hit
• Heals
When the user uses any move once. When this move is used. Never misses. Returns the target's raised stats to normal, then raises the user's same stats by the same amount. Restores the user's HP by approximately 40% of its maximum HP.
Steel-Hard Gigaton Hammer Poppy & Tinkaton Steel Physical 4 450 540 100% An opponent When the user uses any move one time. When this move is used. No additional effect.
Strange Flames Mind Blown Wallace (New Year's 2024) & Blacephalon Fire Special 4 200 240 100% All opponents When the user uses any move once. Cannot be deactivated. Increases the user's Special Moves ↑ Next effect by zero to ten ranks at random. (The higher the rank of the effect increased, the lower the chance it will activate.)
[5]
Number of ranks increased per use Chance
0 30%
1 20%
2 20%
3 15%
4 10%
5 3%
6 1%
7 0.4%
8 0.3%
9 0.2%
10 0.1%
Summer Hues Shadow Ball Gardenia (Summer 2024) & Dhelmise Ghost Special 2 180 216 100% All opponents When the user uses any move once. Cannot be deactivated. Lowers the target's Attack and Sp. Atk by one stat rank. Has a chance (20%) of lowering the target's Sp. Def by one stat rank. Turns the field of play's zone into a Ghost Zone the first time this attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.)
Superior Aura Sphere Sygna Suit Cynthia (Aura) & Lucario Fighting Special 2 MP 70 84 —% An opponent • Quick Move
• Sure Hit
When the user is hit by an attack move twice. When this move is used. Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Thieving Night Slash Zinnia (Special Costume) & Thievul Dark Physical 2 1 MP 200 240 100% All opponents Sure Hit When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent's field of play. Never misses. Returns the target's raised stats to normal, then raises the user's same stats by the same amount. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponents' field of play.
Thundering Wings Roost Blue (Champion) & Zapdos Flying Status 2 2 MP —% All allies Heals When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user's HP by approximately 30% of its maximum HP. Removes all status conditions from all allied sync pairs. Applies the Gradual Healing effect to all allied sync pairs.
Top Performer Ceaseless Edge Akari & Samurott
(Hisuian Form)
Dark Physical 2 200 240 —% An opponent Sure Hit When Dark Damage Field applies to the opponents' field of play. When the opponents' field of play is no longer Dark Damage Field. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This move's power increases when successfully used in succession. (This move powers up by 20% every time it is used.) (The maximum power-up is 60%.) If a different move is used by the user's Pokémon, this move's power returns to normal.
Transformational Double Team Calem (Champion) & Greninja Shiny Normal Status 2 MP —% When any allies' attack moves hit a total of ten times while this move is deactivated. When this move is used. Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
Triple Arrows Barrage Rei & Decidueye
(Hisuian Form)
Fighting Physical 4 250 300 100% All opponents When your team's sync pair uses a sync move one time. When this move is used. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Defense by two stat ranks. Makes the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.
Ultimate Dazzling Gleam Sygna Suit Wally & Gardevoir Shiny Fairy Special 1 MP 100 120 100% All opponents Quick Move When an ally Mega Evolves. Cannot be deactivated. Lowers the target's Attack and Sp. Atk by four stat ranks. Lowers the target's Fairy Type Rebuff by one rank.
Ultra-Bright Zap Cannon Iono & Bellibolt Electric Special 4 200 240 100% An opponent When the user's Special Moves ↑ Next effect is rank three or higher. When the user's Special Moves ↑ Next effect is rank two or lower. Lowers the target's Sp. Def by two stat ranks. Has a chance (50%) of making the target flinch. Leaves the target paralyzed.
Unbreakable Swords Dance Sygna Suit Acerola & Tapu Bulu Normal Status 3 MP —% All allies When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny.
Venom Cross Poison Emma & Crobat Poison Physical 4 230 276 —% An opponent Sure Hit When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Has a chance (10%) of leaving the target badly poisoned.
White Light Sacred Sword Bianca (Champion) & Virizion Fighting Physical 3 1 MP 200 240 —% An opponent Sure Hit When Unova Circle (Defensive) is applied to the allied field of play. When Unova Circle (Defensive) is no longer applied to the allied field of play. Never misses. Ignores the target's raised stats. Lowers the target's Attack and Sp. Atk by three stat ranks. Lowers the target's Fighting Type Rebuff by two ranks.
Wild Electroweb Sygna Suit Hau & Tapu Koko Electric Special 1 100 120 100% All opponents When weather, terrain, or zone effects are activated. When all weather, terrain, and zone effects are cleared. This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.
Willful Howl Paulo & Lycanroc
(Dusk Form)
Normal Status 0–3 1 MP —% All allies When the user uses a sync move once. Cannot be deactivated. Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Def, and Speed of all allied sync pairs (can be raised by up to four stat ranks maximum). Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.

Masterful Metronome

The following table shows the 11 possible moves that Masterful Metronome can choose.[6] All these moves target a single opponent. In addition, thanks to Volo & Togepi's passive skill Piqued Curiosity, these moves bypass accuracy checks to always hit—unless the target is in the semi-invulnerable state of a move such as Fly.

Trivia

  • Ice Beam is the only move that has been turned into more than one buddy move.
  • Crushing Triple Axel is the only buddy move that does not have 100% accuracy or the Sure Hit effect tag.
  • Steel-Hard Gigaton Hammer is the buddy move that functions closest to the original move. The only functional difference from the original is that the buddy move cannot be used immediately upon first entering each battle.
  • Steel was the last of the 18 types to receive a buddy move.
  • Normal is the most common buddy move type; there are 10 Normal-type buddy moves (11 if Relic Song of Wonder is included).
  • Bug, Dragon, Flying, Steel, and Water are tied as the least common buddy move types. There are only 2 buddy moves of each of these types.

Notes

  1. This term is capitalized inconsistently in official platforms. Sometimes it is formatted as Buddy Move[1], while other times it is formatted as buddy move[2].
  2. Seen in passive skills such as 1st S-Move: Restore B-Move MP 1.

References

In other languages

Language Title
Japan Flag.png Japanese シンクロわざ
Mandarin Chinese 同步招式
France Flag.png French Capacité Synchro
Germany Flag.png German Sync-Attacke
Italy Flag.png Italian Sincromossa
South Korea Flag.png Korean 싱크로기술
Spain Flag.png Spanish Movimiento sincro
Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.