User:ThunderBrine/Personal: Difference between revisions

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! rowspan="20" style="background:#A44C4B; min-width:1.5em; color: #FFFFFF;"|<div style="writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;"><small>Attacking type</small></div>
! rowspan="19" style="background:#A44C4B; min-width:1.5em; color: #FFFFFF;"|<div style="writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;"><small>Attacking type</small></div>
! style="background:#{{Unknown color}}; width:48px;"|{{color2|fff|??? (type)|None}}
! style="background:#{{Unknown color}}; width:48px;"|{{color2|fff|??? (type)|None}}
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Revision as of 06:15, 28 August 2024

User Pokémonified

Pokédex

Durivistle
Exhauster Pokémon
Japanese
Romanisation
Gender ratio
Gender unknown
Unknown
Body13.png
Habitat
Cave
Pokédex color
Gray
Catch rate
72 (17%)
Base experience yield
Unknown
Gen. IV
Unknown
IV
203
Egg Groups
Fairy Monster
Hatch time
17 cycles
Base friendship
120
Leveling rate
Unknown
Types
Grass Steel
Abilities
Magic Guard, Friend Guard or Natural Cure
Height
3.8 m 12'5"
Weight
159.0 kg 350.6 lbs.
Base stats and EV yield
Base Stat Total: 570
95
Base HP
50
Base Atk
120
Base Def
50
Base Sp.Atk
120
Base Sp.Def
135
Base Speed
0
HP EVs
0
Atk EVs
1
Def EVs
0
Sp.Atk EVs
1
Sp.Def EVs
1
Speed EVs
Total EV Yield: 3
Pokédex Entries
Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.
Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.
Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.
This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.
When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent's body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.
Durivistle's body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.
Because young Durivistle don't know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.
Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.
This Pokémon is a fairly intelligent megafauna. While this Pokémon's size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.

Learnset

Generation IX
Other generations:
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
Base Moves
011 Hold Back Normal Physical 04040 100100% 40
011 Growl Normal Status 0000 100100% 35
011 Defense Curl Normal Status 0000 00——% 35
033 Tackle Normal Physical 04040 100100% 35
033 Pound Normal Physical 04040 100100% 35
033 Scratch Normal Physical 04040 100100% 35
055 Tail Whip Normal Status 0000 100100% 30
077 Quick Attack Normal Physical 04040 100100% 30
Moves based on Body Shape/Anatomy
011 Constrict Normal Physical 01010 100100% 35
055 Poison Sting Poison Physical 01515 100100% 35
055 Poison Powder Poison Status 0000 07575% 35
077 Gust Flying Special 04040 100100% 35
099 Metal Claw Steel Physical 05050 09595% 35
1313 Spike Cannon Normal Physical 02020 100100% 15
1313 Pin Missile Bug Physical 02525 09595% 20
1919 Barb Barrage Poison Physical 06060 100100% 10
2020 Wing Attack Flying Physical 06060 100100% 35
2323 Air Cutter Flying Special 06060 09595% 25
2626 Needle Arm Grass Physical 06060 100100% 15
3030 Steel Wing Steel Physical 07070 09090% 25
3232 Spiky Shield Grass Status 0000 00——% 10
3535 Quiver Dance Bug Status 0000 00——% 20
3535 Dual Wingbeat Flying Physical 04040 09090% 10
3636 X-Scissor Bug Physical 08080 100100% 15
3838 Air Slash Flying Special 07575 09595% 15
3939 Spikes Ground Status 0000 00——% 20
3939 Toxic Spikes Poison Status 0000 00——% 20
4646 Poison Jab Poison Physical 08080 100100% 20
4848 Iron Tail Steel Physical 100100 07575% 15
5050 Tailwind Flying Status 0000 00——% 15
5757 Fly Flying Physical 09090 09595% 15
Moves based on Behavior
088 Heal Block Psychic Status 0000 100100% 15
1515 Protect Normal Status 0000 00——% 10
1717 Poison Tail Poison Physical 05050 100100% 25
2626 Mega Drain Grass Special 07070 100100% 15
2929 Ingrain Grass Status 0000 00——% 20
3131 Cross Poison Poison Physical 07070 100100% 20
3333 Silver Wind Bug Special 06060 100100% 5
3535 Synthesis Grass Status 0000 00——% 5
4040 Giga Drain Grass Special 110110 100100% 10
4545 Snap Trap Grass Physical 03535 100100% 15
4848 Leech Seed Grass Status 0000 09090% 10
5050 Strength Sap Grass Status 0000 100100% 10
6060 Grassy Terrain Grass Status 0000 00——% 10
7474 Thrash Normal Physical 120120 100100% 10
Moves based on Egg Group
077 Fairy Wind Fairy Special 04040 100100% 30
1111 Baby-Doll Eyes Fairy Status 0000 100100% 30
1818 Charm Fairy Status 0000 100100% 20
9090 Spirit Break Fairy Physical 07575 100100% 15
Moves based on Type
099 Vine Whip Grass Physical 04545 100100% 25
1111 Absorb Grass Special 04040 100100% 25
1717 Magical Leaf Grass Special 06060 999999% 20
2020 Trailblaze Grass Physical 05050 100100% 20
2323 Iron Defense Steel Status 0000 00——% 15
2727 Metal Burst Steel Physical 0000 100100% 10
3535 Grassy Glide Grass Physical 05555 100100% 20
3636 Petal Blizzard Grass Physical 09090 100100% 15
5050 Aromatherapy Grass Status 0000 00——% 5
5454 Petal Dance Grass Special 120120 100100% 15
5858 Wood Hammer Grass Physical 120120 100100% 15
6262 Meteor Mash Steel Physical 09090 09090% 10
  • Bold indicates a move that gets STAB when used by Durivistle
  • Italic indicates a move that gets STAB only when used by an Evolution of Durivistle
  • Click on the generation numbers at the top to see level-up moves from other generations

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Arboliva
2022

Pokémon Cards

Ideal Balance Changes

Types

× Defending type
None Normal Fighting Flying Psychic Dark Light Bug Dragon Ghost Fairy Grass Fire Water Poison Electric Ice Earth Steel
Attacking type
None ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Normal ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×0 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×1
Fighting ×1 ×2 ×1 ×½ ×½ ×2 ×0 ×½ ×1 ×0 ×½ ×1 ×1 ×1 ×1 ×1 ×2 ×1 ×2
Flying ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×½ ×½ ×1 ×½
Psychic ×1 ×2 ×2 ×1 ×½ ×0 ×2 ×½ ×1 ×½ ×0 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×½
Dark ×1 ×1 ×½ ×1 ×2 ×½ ×2 ×1 1 ×2 ×½ ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Light ×1 ×1 ×2 ×1 ×½ ×2 ×½ ×1 ×1 ×½ ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Bug ×1 ×1 ×½ ×½ ×2 2 ×1 ×1 ×1 ×1 ×1 ×2 ×½ ×1 ×½ ×1 ×1 ×1 ×½
Dragon ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×1 ×2 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½
Ghost ×1 ×0 ×1 ×1 ×2 ×½ ×2 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Fairy ×1 ×0 ×2 ×1 ×1 ×2 ×½ ×1 ×2 1 ×1 ×1 ×½ ×1 ×½ ×1 ×1 ×1 ×½
Grass ×1 ×1 ×1 ×½ ×1 ×1 ×1 ×1 ×½ ×1 1 ×½ ×½ ×2 ×½ ×1 ×1 ×2 ×½
Fire ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×1 1 ×2 ×½ ×½ ×1 ×1 ×2 ×½ ×2
Water ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×1 ×1 ×½ ×2 ×½ ×1 ×1 ×½ ×2 ×1
Poison ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×2 ×½ ×2 ×2 ×1 ×1 ×½ ×1 ×1 ×½ ×0
Electric ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×½ ×1 ×1 ×½ ×1 ×2 ×1 ×½ ×½ ×0 ×2
Ice ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×2 ×2 ×½ ×1 ×1 ×½ ×1 ×½
Earth ×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×2 ×½ ×2 ×2 ×1 ×½ ×1
Steel ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×1 ×½ ×½ ×1 ×½ ×2 1 ×½

Moves

Present
Effect Probability
Hitting a foe
Damages the foe with 40 base power 40%
Damages the foe with 80 base power 30%
Damages the foe with 120 base power 20%
Damages the foe with 160 base power 10%
Hitting an ally
Heals 1/4 of the ally's max HP 40%
Heals 1/2 of the ally's max HP 30%
Heals 2/3 of the ally's max HP 20%
Heals 3/4 of the ally's max HP 10%