Chinchou (Pokémon)

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Crobat #169: Crobat
Pokémon
#171: Lanturn Lanturn
Chinchou チョンチー
Chonchie
#170
Chinchou



Images on the Bulbagarden Archives
Type
Water Electric
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Volt Absorb or Illuminate Cacophony
Cacophony
Water Absorb
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Water 2
Hatch time
21 cycles
Height
1'08" 0.5 m
Chinchou
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
26.5 lbs. 12.0 kg
Chinchou
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
90
Gen. II-IV
Unknown
IV
66
V+
Leveling rate
Slow
EV yield
Total: 1
Chinchou
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F170.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon.

It evolves into Lanturn starting at level 27.

Biology

Chinchou is a small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. Chinchou's eyes have unique pupils that are shaped like plus signs. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each antenna. The electricity-generating cells in these antennae create so much electrical power that they even make Chinchou tingle slightly. Chinchou charges up its electric attacks by absorbing energy through its two antennae, and flashes its electric lights to exchange signals with others. Chinchou tends to lurk on the dark ocean floors, rarely ever coming up to the surface. However, it does have the ability to walk on land.

In the anime

Chinchou in the anime
A Chinchou Egg in the anime

Major appearances

Chinchou's first major appearance was in Takin' it on the Chinchou, under the ownership of Dayton.

Trinity used a Chinchou in her battle against Misty in the Whirl Cup in The Perfect Match!. It reappeared in a flashback in Espeon, Not Included.

Multiple Chinchou also appeared in Pokémon Ranger and the Temple of the Sea.

Minor appearances

Chinchou first appeared in Pikachu And Pichu.

Two Chinchou appeared in The Legend of Thunder!. One was swimming in a lake, while the other one was swimming in a pool in a Pokémon Center.

Chinchou is one of the Electric-type Pokémon that was seen in the lake with crystal in As Clear As Crystal.

Multiple Chinchou were among the Pokémon living in Lake Slowpoke in Enlighten Up!.

A school of Chinchou appeared in Pokémon Heroes. Also, two Chinchou along with a Mantine escorted Latias over to Ash and his friends' boat and another one competed in the Tour de Alto Mare.

Multiple Chinchou appeared in the opening of Destiny Deoxys.

Juan has a Chinchou that appeared in The Great Eight Fate!.

A Chinchou also appeared in One Big Happiny Family! in Jessie's fantasy.

Multiple Chinchou made cameo appearances in Giratina and the Sky Warrior.

A Chinchou appeared in Up Close and Personable!.

Multiple Chinchou appeared in Kalos, Where Dreams and Adventures Begin!.

Multiple Chinchou were set to appear in XY024, due to unknown circumstances, the episode was postponed.

Pokédex entries

Episode Pokémon Source Entry
EP212 Chinchou Ash's Pokédex Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles which flow positive from one end and negative to the other. Chinchou can also communicate underwater by flashing its tentacles.

In the manga

In the Pokémon Adventures manga

Chinchou were first seen in Number One Donphan, encountered by Gold during his search for his Poliwag.

Misty is later seen with a Chinchou in Chinchou in Charge, using it to light up the area behind the Tohjo Falls.

In the TCG

Main article: Chinchou (TCG)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2 It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation III
Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV
Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Platinum
HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V
Black It discharges positive and negative electricity from its antenna tips to shock its foes.
White
Black 2 It discharges positive and negative electricity from its antenna tips to shock its foes.
White 2
Generation VI
X On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.


Game locations

dparea=Route 220 (Super Rod) | ptrarity=Rare | ptarea=Route 220 (Super Rod) | hgssrarity=Uncommon | hgssarea=Routes 20, 21, 26, 27, 41 and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Good Rod and Super Rod) | palarea=Sea | walkarea=White Lake and Beyond the Sea| bwrarity=Uncommon | bwarea= | b2w2rarity=Common (Super Rod) Uncommon (Rippling Water) | b2w2area=| dwarea=Sparkling Sea | xyrarity=Average | xyarea=Azure Bay, Shalour City (Good Rod)| }}

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Routes 26 and 27, Olivine City*, Vermilion City, Pallet Town, New Bark Town and Union Cave* (Fish with Good Rod or Super Rod)
Crystal
Routes 26 and 27, Olivine City*, Vermilion City, Pallet Town, New Bark Town and Union Cave* (Fish with Good Rod or Super Rod)
Generation III
Ruby Sapphire
Underwater
Emerald
Underwater
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 220 (Super Rod)
Platinum
Route 220 (Super Rod)
HeartGold SoulSilver
Routes 20, 21, 26, 27, 41 and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Good Rod and Super Rod)
Pokéwalker
White Lake and Beyond the Sea
Pal Park
Sea
Generation V
Black White
Route 18, Driftveil City (Fishing)
Black 2 White 2
Undella Bay (Fishing)
Generation VI
X Y
Azure Bay, Shalour City (Good Rod)


In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Hatch from Egg
Pokémon Trozei! Secret Storage 12
Endless Level 9
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Silver Trench (70F-79F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger:
Shadows of Almia
Puel Sea
Pokémon Ranger:
Guardian Signs
Coral Sea
Eastern Sea
Pokémon Rumble Blast Beach: World Axle - B1F

In events

Games Event Language Location Level Distribution period
Gotta Catch 'Em All Station! Light Screen Chinchou English United States 5 July 12 to August 8, 2002

Held items

Game Held Item(s)
Ruby Sapphire Yellow Shard Yellow Shard (5%)
Emerald
Diamond Pearl DeepSeaScale DeepSeaScale (5%)
Platinum
HeartGold SoulSilver DeepSeaScale DeepSeaScale (5%)
Black White DeepSeaScale DeepSeaScale (5%)
Black 2 White 2 DeepSeaScale DeepSeaScale (5%)
X Y Deep Sea Scale Deep Sea Scale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
38
38 - 99 72 - 192
38
38 - 99 72 - 192
56
54 - 118 105 - 232
56
54 - 118 105 - 232
67
64 - 130 125 - 256
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
12/19 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Water Gun Water Special 04040 100100% 25 Cool 0   0  
00Start Supersonic Normal Status 0000 05555% 20 Cool 0   0  
066 Thunder Wave Electric Status 0000 100100% 20 Cool 0   0  
099 Flail Normal Physical 0000 100100% 15 Cool 0   0  
1212 Bubble Water Special 04040 100100% 30 Cool 0   0  
1717 Confuse Ray Ghost Status 0000 100100% 10 Cool 0   0  
2020 Spark Electric Physical 06565 100100% 20 Cool 0   0  
2323 Take Down Normal Physical 09090 08585% 20 Cool 0   0  
2828 Electro Ball Electric Special 0000 100100% 10 Cool 0   0  
3131 Bubble Beam Water Special 06565 100100% 20 Cool 0   0  
3434 Signal Beam Bug Special 07575 100100% 15 Cool 0   0  
3939 Discharge Electric Special 08080 100100% 15 Cool 0   0  
4242 Aqua Ring Water Status 0000 —% 20 Cool 0   0  
4545 Hydro Pump Water Special 110110 08080% 5 Cool 0   0  
4747 Ion Deluge Electric Status 0000 —% 25 Cool 0   0  
5050 Charge Electric Status 0000 —% 20 Cool 0   0  
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
TM10Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
TM13Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10 ??? 0   0  
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
TM17Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
TM21Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
TM24Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15 ??? 0   0  
TM25Bag TM Electric Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10 ??? 0   0  
TM27Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
TM32Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
TM42Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
TM44Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
TM45Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15 ??? 0   0  
TM48Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
TM55Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15 ??? 0   0  
TM57Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10 ??? 0   0  
TM70Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20 ??? 0   0  
TM72Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20 ??? 0   0  
TM73Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20 ??? 0   0  
TM87Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
TM88Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
TM90Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
TM99Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 ??? 0   0  
XTM100Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
ZHM03Bag HM Water Sprite.png HM03 Surf Water Special 09090 100}}100% 15 ??? 0   0  
ZHM05Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
GoldeenSeakingCarvanhaSharpedoLuvdisc
Agility Psychic Status —% 30
WailmerWailordBarboachWhiscash
Amnesia Psychic Status —% 20
QwilfishWailmerWailordAlomomola
Brine Water Special 65 100% 10
GoldeenSeakingMagikarpChinchouLanturnLuvdisc
Basculin
Flail Normal Physical 100% 15
WailmerWailord
Mist Ice Status —% 30
RemoraidOctilleryInkayMalamar
Psybeam Psychic Special 65 100% 20
CarvanhaSharpedo
Screech Normal Status 85% 40
ChinchouLanturnQwilfish
Shock Wave Electric Special 60 —% 20
GoldeenSeakingRemoraidOctillery FinneonLumineon
BasculinAlomomola
Soak Water Status —% 20
GoldeenSeakingRemoraidOctilleryWailmerWailord
BarboachWhiscashLuvdiscFinneonLumineonAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailordFinneonLumineon
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Chinchou can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Chinchou cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Headbutt Chinchou (Aquapolis 70)
Pound Chinchou (EX Hidden Legends 56)

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS170.png PinRSani170.png 
Acquisition: Hatch
Pokémon Trozei!
 Trozeiani170.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 170.png Body size: 1
Recruit rate: 8.7%
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Want me to light you up from behind?
26%-50% HP What's up? Why's my health half gone?
1%-25% HP I'm beat... My lamps are growing dim...
Level up I leveled up! I think.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up! I think.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 170.png Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: None Field move: Recharge 2 field move.png
(Recharge ×2)
Browser entry  
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  None Past
Electric Assist.png
( Normal )
Recharge 1 field move.png
(Recharge ×1)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It restores the Styler Energy a little.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

170Chinchou.png
Unevolved
Chinchou
 Water  Electric 
Rare Candy
Level 27
171Lanturn.png
First Evolution
Lanturn
 Water  Electric 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Spr 2g 170.png Spr 2s 170.png Spr 2c 170.png Spr b 2g 170.png
Spr 2g 170 s.png Spr 2s 170 s.png Spr 2c 170 s.png Spr b 2g 170 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 170.png Spr 3e 170.png Spr 3f 170.png Spr b 3r 170.png
Spr 3r 170 s.png Spr 3e 170 s.png Spr 3f 170 s.png Spr b 3r 170 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 170.png Spr 4p 170.png Spr 4h 170.png Spr b 4d 170.png
Spr 4d 170 s.png Spr 4p 170 s.png Spr 4h 170 s.png Spr b 4d 170 s.png
V Black White Black 2 White 2 Back
Spr 5b 170.png Spr 5b2 170.png Spr b 5b 170.png
Spr 5b 170 s.png Spr 5b2 170 s.png Spr b 5b 170 s.png
Chinchou For other sprites and images, please see Chinchou images on Bulbagarden Archives.

Trivia

  • Although Chinchou is shown to have the ability to walk on land in the anime, in the games it can only be caught in water and it lacks a footprint.
  • The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on an anglerfish, more specifically the footballfish.

Name origin

Chinchou is a play on 提灯 chōchin (lantern).

Chonchie is a corruption of 提灯 chōchin (lantern). Also, チョウチンアンコウ chōchin-ankō is the name of the footballfish, a deep-sea fish similar to Chinchou's evolution, Lanturn. Notably, 調和 chōwa is Japanese for harmony, describing the balance of Chinchou's water and electric types.

In other languages

Language Title Meaning
Japan Flag.png Japanese チョンチー Chonchie From 提灯 chōchin (lantern), 提灯鮟鱇 chōchin-ankō (footballfish), and 調和 chōwa (harmony).
France Flag.png French Loupio From loupiote
Spain Flag.png Spanish Chinchou Same as English name
Germany Flag.png German Lampi From Lampion
Italy Flag.png Italian Chinchou Same as English name
South Korea Flag.png Korean 초라기 Choragi From 초롱 (燭籠) chorong and 아귀 agwi
China and Taiwan Flags.png Mandarin Chinese 燈籠魚 / 灯笼鱼 Dēnglóngyú Literally "Lantern fish"
Hong Kong Flag.png Cantonese Chinese


External links

Crobat #169: Crobat
Pokémon
#171: Lanturn Lanturn


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.