Lanturn (Pokémon)

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Chinchou #170: Chinchou
Pokémon
#172: Pichu Pichu
Lanturn ランターン
Lantern
#171
Lanturn



Images on the Bulbagarden Archives
Type
Water Electric
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Volt Absorb or Illuminate Cacophony
Cacophony
Water Absorb
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Group
Water 2
Hatch time
21 cycles
Height
3'11" 1.2 m
Lanturn
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
49.6 lbs. 22.5 kg
Lanturn
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
156
Gen. II-IV
Unknown
IV
161
V+
Leveling rate
Slow
EV yield
Total: 2
Lanturn
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F171.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Lanturn (Japanese: ランターン Lantern) is a dual-type Water/Electric Pokémon.

It evolves from Chinchou starting at level 27.

Biology

Lanturn is a large, blue fish-like Pokémon with a pair of small blue fins. It has a yellow "mask" over its red eyes. The tip of the bottom of its tail is also colored yellow. Lanturn's yellow orbs come from a modification of its dorsal fin. These orbs contain a colony of bacteria that create a chemical reaction, which generates electricity in a similar fashion to that of a battery. Lanturn uses the bright part of its body to lure fish prey. It then blinds the prey with an intense burst of light, and swallows the immobilized prey in a single gulp. Lanturn inhabits the ocean at depths of over three miles.

In the anime

Lanturn in the anime

Major appearances

Lanturn first appeared in The Mystery is History. Its Trainer Oliver was using it to play with a Baby Lugia.

Lanturn also appeared under the ownership of Dorian in Just Add Water where he used it to battle against Misty.

In Lapras of Luxury, Lanturn's supersonic waves helped Naomi locate singing voices of Lapras.

One also appeared under Kyle's ownership in Pruning a Passel of Pals! while participating in the Wallace Cup. It defeated Ash's Buizel.

Minor appearances

A Lanturn appeared in The Legend of Thunder! where it was seen swimming in a lake.

Multiple Lanturn were among the Pokémon living in Lake Slowpoke in Enlighten Up!.

A Lanturn was used by a competitor in the Tour de Alto Mare, a water chariot race, in Pokémon Heroes.

Multiple Lanturn also appeared in Destiny Deoxys and Pokémon Ranger and the Temple of the Sea.

Multiple Lanturn appeared in Kalos, Where Dreams and Adventures Begin!.

A Lanturn appeared in a fantasy in Clemont's Got a Secret!.

Multiple Lanturn appeared in Going for the Gold!.

Pokédex entries

Episode Pokémon Source Entry
EP220 Lanturn Ash's Pokédex Lanturn, the Light Pokémon. The light that emits from its tentacle-like limb shines bright enough to illuminate the bottom of a deep sea.
Episode Pokémon Source Entry
DP078 Lanturn Dawn's Pokédex Lanturn, the Light Pokémon and the evolved form of Chinchou. Lanturn's antennae light is strong enough to penetrate the ocean and any seam of the water's surface.

In the manga

In the Pokémon Adventures manga

In Lovely Lanturn, Misty uses a Lanturn to fight Suicune in the Tohjo Falls.

In The Last Battle XIII a Lanturn was one of the Pokémon sent to help the fight in Ilex Forest.

In the TCG

Main article: Lanturn (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II
Gold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Silver It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Crystal This Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey.
Stadium 2 The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation III
Ruby Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Sapphire Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Emerald The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
FireRed It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
LeafGreen The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation IV
Diamond Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Pearl
Platinum
HeartGold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
SoulSilver It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Generation V
Black Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White
Black 2 Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White 2
Generation VI
X Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Y It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Alpha Sapphire Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Routes 26 and 27, Olivine City*, Vermilion City, Pallet Town, New Bark Town and Union Cave* (Fish with Super Rod)
Generation III
Ruby Sapphire
Evolve Chinchou
Emerald
Evolve Chinchou
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 220 (Super Rod)
Platinum
Evolve Chinchou
HeartGold SoulSilver
Routes 20, 21, 26, 27, 41 and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Super Rod)
Pal Park
Sea
Generation V
Black White
Driftveil City (Fishing in rippling water)
Black 2 White 2
Undella Bay (Fishing in rippling water)
Generation VI
X Y
Shalour City, Azure Bay (Super Rod)
Omega Ruby Alpha Sapphire
Underwater


In side games

Game Location
Pokémon Channel Secret Cove
Pokémon Pinball:
Ruby & Sapphire
Evolve from Chinchou
Pokémon Trozei! Secret Storage 13
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Chinchou
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger:
Shadows of Almia
Sea of Wailord
Pokémon Ranger:
Guardian Signs
Canal Ruins
Eastern Sea
Pokémon Rumble Blast Beach: World Axle - B1F (post ending)

Held items

Game Held Item(s)
Diamond Pearl DeepSeaScale DeepSeaScale (5%)
HeartGold SoulSilver DeepSeaScale DeepSeaScale (5%)
Black White DeepSeaScale DeepSeaScale (5%)
Black 2 White 2 DeepSeaScale DeepSeaScale (5%)
X Y Deep Sea Scale Deep Sea Scale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
125
185 - 232 360 - 454
58
56 - 121 108 - 236
58
56 - 121 108 - 236
76
72 - 140 141 - 276
76
72 - 140 141 - 276
67
64 - 130 125 - 256
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
3/3 ★★★
Stamina
4/4 ★★★★
Jump
3/4 ★★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
000Start 000Start Eerie Impulse Electric Status 0000 100}}100% 15 ??? 0   0  
01212 000Start Bubble Water Special 04040 100}}100% 30 ??? 0   0  
000Start 000Start Supersonic Normal Status 0000 055}}55% 20 ??? 0   0  
000Start 000Start Thunder Wave Electric Status 0000 100}}100% 20 ??? 0   0  
N/AN/A 000Start Electro Ball Electric Special 0000 100}}100% 10 ??? 0   0  
0066 0066 Thunder Wave Electric Status 0000 100}}100% 20 ??? 0   0  
03030 0099 Electro Ball Electric Special 0000 100}}100% 10 ??? 0   0  
000Start 01212 Water Gun Water Special 04040 100}}100% 25 ??? 0   0  
01717 01717 Confuse Ray Ghost Status 0000 100}}100% 10 ??? 0   0  
03535 02020 Bubble Beam Water Special 06565 100}}100% 20 ??? 0   0  
02020 02323 Spark Electric Physical 06565 100}}100% 20 ??? 0   0  
02727 02727 Stockpile Normal Status 0000 —}}—% 20 ??? 0   0  
02727 02727 Spit Up Normal Special 0000 100}}100% 10 ??? 0   0  
02727 02727 Swallow Normal Status 0000 —}}—% 10 ??? 0   0  
04040 02929 Signal Beam Bug Special 07575 100}}100% 15 ??? 0   0  
0099 03333 Flail Normal Physical 0000 100}}100% 15 ??? 0   0  
04747 03737 Discharge Electric Special 08080 100}}100% 15 ??? 0   0  
02323 04343 Take Down Normal Physical 09090 085}}85% 20 ??? 0   0  
05252 04747 Aqua Ring Water Status 0000 —}}—% 20 ??? 0   0  
05757 05151 Hydro Pump Water Special 110110 080}}80% 5 ??? 0   0  
06060 05454 Ion Deluge Electric Status 0000 —}}—% 25 ??? 0   0  
06464 05858 Charge Electric Status 0000 —}}—% 20 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
TM07Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10 ??? 0   0  
TM10Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
TM13Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10 ??? 0   0  
TM14Bag TM Ice Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5 ??? 0   0  
TM15Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5 ??? 0   0  
TM17Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
TM18Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5 ??? 0   0  
TM21Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
TM24Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15 ??? 0   0  
TM25Bag TM Electric Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10 ??? 0   0  
TM27Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
TM32Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
TM42Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
TM44Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
TM45Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15 ??? 0   0  
TM48Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
TM55Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15 ??? 0   0  
TM57Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10 ??? 0   0  
TM68Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5 ??? 0   0  
TM70Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20 ??? 0   0  
TM72Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20 ??? 0   0  
TM73Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20 ??? 0   0  
TM87Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
TM88Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
TM90Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
TM93Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15 ??? 0   0  
TM99Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10 ??? 0   0  
XTM100Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
ZHM03Bag HM Water Sprite.png HM03 Surf Water Special 09090 100}}100% 15 ??? 0   0  
ZHM05Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15 ??? 0   0  
ZHM07Bag HM Water Sprite.png HM07 Dive Water Physical 08080 100}}100% 10 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
GoldeenSeakingCarvanhaSharpedoLuvdisc
Agility Psychic Status —% 30
WailmerWailordBarboachWhiscash
Amnesia Psychic Status —% 20
QwilfishWailmerWailordAlomomola
Brine Water Special 65 100% 10
GoldeenSeakingMagikarpChinchouLanturnLuvdisc
Basculin
Flail Normal Physical 100% 15
WailmerWailord
Mist Ice Status —% 30
RemoraidOctilleryInkayMalamar
Psybeam Psychic Special 65 100% 20
CarvanhaSharpedo
Screech Normal Status 85% 40
ChinchouLanturnQwilfish
Shock Wave Electric Special 60 —% 20
GoldeenSeakingRemoraidOctillery FinneonLumineon
BasculinAlomomola
Soak Water Status —% 20
GoldeenSeakingRemoraidOctilleryWailmerWailord
BarboachWhiscashLuvdiscFinneonLumineonAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailordFinneonLumineon
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Aqua Tail Water Physical 90 90% 10 Cool 0   0  
X Y OR AS Bounce Flying Physical 85 85% 5 Cool 0   0  
X Y OR AS Heal Bell Normal Status —% 5 Cool 0   0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Cool 0   0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 0   0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Cool 0   0  
X Y OR AS Snore Normal Special 50 100% 15 Cool 0   0  
X Y OR AS Water Pulse Water Special 60 100% 20 Cool 0   0  
  • A black or white abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS171.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani171.png 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 171.png Body size: 1
Recruit rate: Evolve
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Am I too bright? Sorry, sorry.
26%-50% HP I'm getting down to about half HP now.
1%-25% HP That's it... I can't light my lamps anymore...
Level up Leveled up! My lamps blaze even brighter!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! My lamps blaze even brighter!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 171.png Body size: 1
Recruit rate: -4.5%
IQ group: A
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Electric  Poké Assist: None Field move: Recharge 4 field move.png
(Recharge ×4)
Browser entry  
It discharges electricity from its body. It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Electric  None Past
Electric Assist.png
( Normal )
Recharge 3 field move.png
(Recharge ×3)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It restores the Styler Energy.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

170Chinchou.png
Unevolved
Chinchou
 Water  Electric 
Rare Candy
Level 27
171Lanturn.png
First Evolution
Lanturn
 Water  Electric 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
Spr 2g 171.png Spr b 2g 171.png Spr 2s 171.png Spr b 2s 171.png Spr 2c 171.png Spr b 2c 171.png
Spr 2g 171 s.png Spr b 2g 171 s.png Spr 2s 171 s.png Spr b 2s 171 s.png Spr 2c 171 s.png Spr b 2c 171 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 171.png Spr b 3r 171.png Spr 3e 171.png Spr b 3e 171.png Spr 3f 171.png Spr b 3f 171.png
Spr 3r 171 s.png Spr b 3r 171 s.png Spr 3e 171 s.png Spr b 3e 171 s.png Spr 3f 171 s.png Spr b 3f 171 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 171.png Spr b 4d 171.png Spr 4p 171.png Spr b 4p 171.png Spr 4h 171.png Spr b 4h 171.png
Spr 4d 171 s.png Spr b 4d 171 s.png Spr 4p 171 s.png Spr b 4p 171 s.png Spr 4h 171 s.png Spr b 4h 171 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 171.png Spr b 5b 171.png Spr 5b2 171.png Spr b 5b2 171.png
Spr 5b 171 s.png Spr b 5b 171 s.png Spr 5b2 171 s.png Spr b 5b2 171 s.png
Front Back Front Back
171MS.png For other sprites and images, please see Lanturn images on the Bulbagarden Archives.


Japanese sprites

Spr 2g 171 jp.png
Spr 2g 171 s jp.png
Spr 2s 171 jp.png
Spr 2s 171 s jp.png
Spr b 2g 171 jp.png
Spr b 2g 171 s jp.png
Gold Silver Back sprites

Trivia

Lanturn using Earthquake in Pokémon Emerald

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on an anglerfish, more specifically the footballfish, although it shares some similarities with dolphins. It is also possible that Lanturn's origin contains a small piece of the Hellenistic god, Apollo. He was the god of light and his animal was the dolphin.

Name origin

Lanturn is a corruption of lantern. It may also be a combination of lantern and turn (as in "turn on the light").

Lantern is literally lantern.

In other languages

Language Title Meaning
Japan Flag.png Japanese ランターン Lantern From lantern
France Flag.png French Lanturn Same as English name
Spain Flag.png Spanish Lanturn Same as English name
Germany Flag.png German Lanturn Same as English name
Italy Flag.png Italian Lanturn Same as English name
South Korea Flag.png Korean 랜턴 Raenteon Transliteration of Japanese name
China and Taiwan Flags.png Mandarin Chinese 電燈怪 / 电灯怪 Diàndēngguài Literally "Lamp freak".
Hong Kong Flag.png Cantonese Chinese 電燈怪 Literally "Lamp freak".


Related articles

Notes


External links

Chinchou #170: Chinchou
Pokémon
#172: Pichu Pichu


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.