Gen
|
Move
|
Type
|
Category
|
Generation III
|
Generation IV
|
Appeal
|
Jamming
|
Description
|
Appeal
|
Description
|
I
|
Acid Armor
|
Poison
|
Status
|
|
|
Ups the user's condition. Helps prevent nervousness.
|
|
Earn double the score in the next turn.
|
II
|
AncientPower
|
Rock
|
Special
|
|
|
Ups the user's condition. Helps prevent nervousness.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
III
|
Arm Thrust
|
Fighting
|
Physical
|
|
|
Startles the Pokémon that has the judge's attention.
|
|
Allows performance of the same move twice in a row.
|
I
|
Barrage
|
Normal
|
Physical
|
|
|
Works well if it's the same type as the one before.
|
|
Allows performance of the same move twice in a row.
|
I
|
Bide
|
Normal
|
Physical
|
|
|
Can avoid being startled by others.
|
|
Earns double the score on the final performance.
|
I
|
Bind
|
Normal
|
Physical
|
|
|
Temporarily stops the crowd from getting excited.
|
|
Earn a higher score the later the Pokémon performs.
|
I
|
Bite
|
Dark
|
Physical
|
|
|
Badly startles those that have made appeals.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Body Slam
|
Normal
|
Physical
|
|
|
Badly startles the Pokémon in front.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Bone Club
|
Ground
|
Physical
|
|
|
Startles the Pokémon that has the judge's attention.
|
|
A basic performance using a move known by the Pokémon.
|
II
|
Bone Rush
|
Ground
|
Physical
|
|
|
A highly appealing move.
|
|
Allows performance of the same move twice in a row.
|
I
|
Bonemerang
|
Ground
|
Physical
|
|
|
A highly appealing move.
|
|
Allows performance of the same move twice in a row.
|
IV
|
Bug Bite
|
Bug
|
Physical
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Steals the Voltage of the Pokémon that just went.
|
I
|
Clamp
|
Water
|
Physical
|
|
|
Temporarily stops the crowd from getting excited.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Comet Punch
|
Normal
|
Physical
|
|
|
Works well if it's the same type as the one before.
|
|
Allows performance of the same move twice in a row.
|
I
|
Constrict
|
Normal
|
Physical
|
|
|
Startles the Pokémon that appealed before the user.
|
|
Earn a higher score the later the Pokémon performs.
|
I
|
Counter
|
Fighting
|
Physical
|
|
|
Can avoid being startled by others once.
|
|
Earns double the score on the final performance.
|
I
|
Crabhammer
|
Water
|
Physical
|
|
|
Affected by how well the appeal in front goes.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
II
|
Crunch
|
Dark
|
Physical
|
|
|
Badly startles the Pokémon in front.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
IV
|
Crush Grip
|
Normal
|
Physical
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Earns double the score on the final performance.
|
II
|
Curse
|
Ghost
|
Status
|
|
|
The next appeal can be made later next turn.
|
|
Earn a higher score the later the Pokémon performs.
|
I
|
Double-Edge
|
Normal
|
Physical
|
|
|
After this move, the user is more easily startled.
|
|
Earn +15 if all the Pokémon choose the same Judge.
|
I
|
DoubleSlap
|
Normal
|
Physical
|
|
|
Startles the Pokémon that has the judge's attention.
|
|
Allows performance of the same move twice in a row.
|
I
|
Earthquake
|
Ground
|
Physical
|
|
|
Badly startles those that have made appeals.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
I
|
Egg Bomb
|
Normal
|
Physical
|
|
|
A highly appealing move.
|
|
A basic performance using a move known by the Pokémon.
|
III
|
Endeavor
|
Normal
|
Physical
|
|
|
The appeal works great if performed last.
|
|
Earns double the score on the final performance.
|
II
|
Endure
|
Normal
|
Status
|
|
|
Can avoid being startled by others once.
|
|
Prevents the Voltage from going up in the same turn.
|
I
|
Fissure
|
Ground
|
Physical
|
|
|
Badly startles all Pokémon that made good appeals.
|
|
Earn +15 if all the Pokémon choose the same Judge.
|
IV
|
Fling
|
Dark
|
Physical
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Earn +3 if the Pokémon gets the lowest score.
|
VI
|
Flying Press
|
Fighting
|
Physical
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
III
|
Focus Punch
|
Fighting
|
Physical
|
|
|
The next appeal can be made later next turn.
|
|
Earn +3 if no other Pokémon has chosen the same Judge.
|
I
|
Fury Swipes
|
Normal
|
Physical
|
|
|
Startles the Pokémon that has the judge's attention.
|
|
Allows performance of the same move twice in a row.
|
I
|
Glare
|
Normal
|
Status
|
|
|
Badly startles those that have made appeals.
|
|
Prevents the Voltage from going down in the same turn.
|
III
|
Grudge
|
Ghost
|
Status
|
|
|
The appeal works better the later it is performed.
|
|
Lowers the Voltage of all Judges by one each.
|
I
|
Harden
|
Normal
|
Status
|
|
|
Can avoid being startled by others once.
|
|
Prevents the Voltage from going up in the same turn.
|
IV
|
Head Smash
|
Rock
|
Physical
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
I
|
Headbutt
|
Normal
|
Physical
|
|
|
Startles the Pokémon that appealed before the user.
|
|
A basic performance using a move known by the Pokémon.
|
III
|
Iron Defense
|
Steel
|
Status
|
|
|
Can avoid being startled by others.
|
|
Prevents the Voltage from going up in the same turn.
|
IV
|
Iron Head
|
Steel
|
Physical
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
I
|
Karate Chop
|
Fighting
|
Physical
|
|
|
Affected by how well the appeal in front goes.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Lick
|
Ghost
|
Physical
|
|
|
Badly startles the Pokémon in front.
|
|
Raises the score if the Voltage is low.
|
I
|
Low Kick
|
Fighting
|
Physical
|
|
|
Badly startles the Pokémon in front.
|
|
A basic performance using a move known by the Pokémon.
|
IV
|
Magma Storm
|
Fire
|
Special
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Allows performance of the same move twice in a row.
|
II
|
Magnitude
|
Ground
|
Physical
|
|
|
The appeal works best the more the crowd is excited.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
I
|
Mega Punch
|
Normal
|
Physical
|
|
|
A highly appealing move.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
III
|
Memento
|
Dark
|
Status
|
|
|
Makes a great appeal, but allows no more to the end.
|
|
Earn +15 if all the Pokémon choose the same Judge.
|
III
|
Mud Shot
|
Ground
|
Special
|
|
|
Badly startles those that have made appeals.
|
|
Enables the user to perform last in the next turn.
|
III
|
Muddy Water
|
Water
|
Special
|
|
|
Startles the Pokémon that has the judge's attention.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
II
|
Octazooka
|
Water
|
Special
|
|
|
Startles the Pokémon that has the judge's attention.
|
|
Earn +2 if the Judge's Voltage goes up.
|
I
|
Pound
|
Normal
|
Physical
|
|
|
A highly appealing move.
|
|
A basic performance using a move known by the Pokémon.
|
II
|
Rain Dance
|
Water
|
Status
|
|
|
The appeal works best the more the crowd is excited.
|
|
Prevents the Voltage from going up in the same turn.
|
III
|
Revenge
|
Fighting
|
Physical
|
|
|
The next appeal can be made later next turn.
|
|
Earns double the score on the final performance.
|
III
|
Rock Blast
|
Rock
|
Physical
|
|
|
Works well if it's the same type as the one before.
|
|
Allows performance of the same move twice in a row.
|
IV
|
Rock Polish
|
Rock
|
Status
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Enables the user to perform first in the next turn.
|
I
|
Rock Slide
|
Rock
|
Physical
|
|
|
Badly startles those that have made appeals.
|
|
A basic performance using a move known by the Pokémon.
|
II
|
Rock Smash
|
Fighting
|
Physical
|
|
|
The appeal works well if the user's condition is good.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
I
|
Rock Throw
|
Rock
|
Physical
|
|
|
Works well if it's the same type as the one before.
|
|
A basic performance using a move known by the Pokémon.
|
IV
|
Rock Wrecker
|
Rock
|
Physical
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
II
|
Rollout
|
Rock
|
Physical
|
|
|
Temporarily stops the crowd from getting excited.
|
|
Allows performance of the same move twice in a row.
|
II
|
Sandstorm
|
Rock
|
Status
|
|
|
Scrambles up the order of appeals on the next turn.
|
|
Prevents the Voltage from going up in the same turn.
|
II
|
Scary Face
|
Normal
|
Status
|
|
|
Startles the Pokémon that has the judge's attention.
|
|
Enables the user to perform last in the next turn.
|
I
|
Scratch
|
Normal
|
Physical
|
|
|
A highly appealing move.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Seismic Toss
|
Fighting
|
Physical
|
|
|
Startles Pokémon that made a same-type appeal.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Skull Bash
|
Normal
|
Physical
|
|
|
Badly startles the Pokémon in front.
|
|
Earn +3 if no other Pokémon has chosen the same Judge.
|
I
|
Slam
|
Normal
|
Physical
|
|
|
Startles Pokémon that made a same-type appeal.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Sludge
|
Poison
|
Special
|
|
|
Badly startles the Pokémon in front.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
II
|
Sludge Bomb
|
Poison
|
Special
|
|
|
Startles the Pokémon that has the judge's attention.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
I
|
Smog
|
Poison
|
Special
|
|
|
Badly startles those that have made appeals.
|
|
A basic performance using a move known by the Pokémon.
|
IV
|
Spacial Rend
|
Dragon
|
Special
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Earn +2 if the Judge's Voltage goes up.
|
III
|
Spit Up
|
Normal
|
Special
|
|
|
A highly appealing move.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
II
|
Spite
|
Ghost
|
Status
|
|
|
The appeal works great if performed last.
|
|
Prevents the Voltage from going down in the same turn.
|
III
|
Stockpile
|
Normal
|
Status
|
|
|
Can avoid being startled by others once.
|
|
Earn double the score in the next turn.
|
I
|
Stomp
|
Normal
|
Physical
|
|
|
Badly startles the Pokémon in front.
|
|
A basic performance using a move known by the Pokémon.
|
IV
|
Stone Edge
|
Rock
|
Physical
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Earn +2 if the Judge's Voltage goes up.
|
I
|
Strength
|
Normal
|
Physical
|
|
|
Startles Pokémon that made a same-type appeal.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Super Fang
|
Normal
|
Physical
|
|
|
Badly startles all Pokémon that made good appeals.
|
|
A basic performance using a move known by the Pokémon.
|
III
|
Superpower
|
Fighting
|
Physical
|
|
|
After this move, the user is more easily startled.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
III
|
Swallow
|
Normal
|
Status
|
|
|
Ups the user's condition. Helps prevent nervousness.
|
|
Increased Voltage is added to the performance score.
|
I
|
Tackle
|
Normal
|
Physical
|
|
|
A highly appealing move.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Take Down
|
Normal
|
Physical
|
|
|
After this move, the user is more easily startled.
|
|
A basic performance using a move known by the Pokémon.
|
II
|
Thief
|
Dark
|
Physical
|
|
|
Makes the appeal as good as those before it.
|
|
Steals the Voltage of the Pokémon that just went.
|
I
|
Thrash
|
Normal
|
Physical
|
|
|
Jams the others, and misses one turn of appeals.
|
|
Allows performance of the same move twice in a row.
|
III
|
Torment
|
Dark
|
Status
|
|
|
Makes all Pokémon after the user nervous.
|
|
Raises the score if the Voltage is low.
|
I
|
Vice Grip
|
Normal
|
Physical
|
|
|
A highly appealing move.
|
|
A basic performance using a move known by the Pokémon.
|
I
|
Waterfall
|
Water
|
Physical
|
|
|
The appeal works great if performed last.
|
|
A basic performance using a move known by the Pokémon.
|
IV
|
Wood Hammer
|
Grass
|
Physical
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
|
|
Did not exist.
|
|
Earn +2 if the Pokémon performs last in the turn.
|
I
|
Wrap
|
Normal
|
Physical
|
|
|
Temporarily stops the crowd from getting excited.
|
|
Earn a higher score the later the Pokémon performs.
|
For a detailed description of a move's Contest effect, see its page.
|