From Bulbapedia, the community-driven Pokémon encyclopedia.
The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Notable Trainers who specialize in the Water type include Misty of Cerulean City, Juan and Wallace of Sootopolis City, Crasher Wake of Pastoria City, Cress former Gym Leader of Striaton City, Marlon of Humilau City, and Siebold of the Kalos Elite Four. Prior to changes in Generation IV, all Water-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
None
|
Generation II onwards
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
None
|
Characteristics
Defense
Defensively, the Water type is very strong when combined with high defensive stats. Most Water types can use Ice-type moves to counter Grass types. As such, Electric types are the only true threat to Water types, as few Pokémon of the Water type can learn strong Ground-type moves. However, Water types that have secondary Grass, Ground or Dragon typing have the advantage of having their Electric weakness nullified. Although these type combinations are neutral to Ice, it is possible to deal 4× times damage with Freeze-Dry, an Ice-type move introduced in Generation VI that ignores the Water type's resistance to Ice.
Water-type Pokémon often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.
Offense
The Water type is also useful offensively. Water-type Pokémon can learn strong Ice-type moves to deal with Dragon and Grass types, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Fire, Ground, and Rock types. Also, double weaknesses to Water are fairly common, while there are only a few Pokémon that have a double resistance to Water.
During rain or heavy rain, the power of Water-type moves is increased by 50%. The power of Water-type moves is decreased by 50% during intense sunlight, while the Water-type moves themselves will fail during extremely intense sunlight.
Contest properties
In Contests, Water-type moves are typically Beautiful moves, but they can be from any other Contest type.
Pokémon
As of Generation VI, there are 124 Water-type Pokémon or 16.8% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the most common of the eighteen types. All other types have been paired up with Water at least once.
Pure Water-type Pokémon
Half Water-type Pokémon
Primary Water-type Pokémon
Secondary Water-type Pokémon
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
IV
|
Aqua Jet
|
Physical
|
Beautiful
|
04040
|
100100%
|
2020 (max 32)
|
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
|
IV
|
Aqua Ring
|
Status
|
Beautiful
|
000—
|
000—%
|
2020 (max 32)
|
|
The user envelops itself in a veil made of water. It regains some HP on every turn.
|
IV
|
Aqua Tail
|
Physical
|
Cute
|
09090
|
09090%
|
1010 (max 16)
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
IV
|
Brine
|
Special
|
Clever
|
06565
|
100100%
|
1010 (max 16)
|
|
If the target's HP is down to about half, this attack will hit with double the power.
|
I
|
Bubble
|
Special
|
Cute
|
04040
|
100100%
|
3030 (max 48)
|
|
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
|
I
|
Bubble Beam
|
Special
|
Beautiful
|
06565
|
100100%
|
2020 (max 32)
|
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
|
I
|
Clamp
|
Physical
|
Tough
|
03535
|
08585%
|
1515 (max 24)
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
I
|
Crabhammer
|
Physical
|
Tough
|
100100
|
09090%
|
1010 (max 16)
|
|
The target is hammered with a large pincer. Critical hits land more easily.
|
III
|
Dive
|
Physical
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
|
III
|
Hydro Cannon
|
Special
|
Beautiful
|
150150
|
09090%
|
055 (max 8)
|
|
The target is hit with a watery blast. The user must rest on the next turn, however.
|
I
|
Hydro Pump
|
Special
|
Beautiful
|
110110
|
08080%
|
055 (max 8)
|
|
The target is blasted by a huge volume of water launched under great pressure.
|
III
|
Muddy Water
|
Special
|
Tough
|
09090
|
08585%
|
1010 (max 16)
|
|
The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
|
II
|
Octazooka
|
Special
|
Tough
|
06565
|
08585%
|
1010 (max 16)
|
|
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
|
VI
|
Origin Pulse
|
Special
|
Beautiful
|
110110
|
08585%
|
1010 (max 16)
|
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
II
|
Rain Dance
|
Status
|
Tough
|
000—
|
000—%
|
055 (max 8)
|
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
|
V
|
Razor Shell
|
Physical
|
Cool
|
07575
|
09595%
|
1010 (max 16)
|
|
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
|
V
|
Scald
|
Special
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user shoots boiling hot water at its target. It may also leave the target with a burn.
|
VI
|
Steam Eruption
|
Special
|
Beautiful
|
110110
|
09595%
|
055 (max 8)
|
|
The user immerses the target in superheated steam. This may also leave the target with a burn.
|
V
|
Soak
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
The user shoots a torrent of water at the target and changes the target's type to Water.
|
I
|
Surf
|
Special
|
Beautiful
|
09090
|
100100%
|
1515 (max 24)
|
|
It swamps the area around the user with a giant wave. It can also be used for crossing water.
|
I
|
Water Gun
|
Special
|
Cute
|
04040
|
100100%
|
2525 (max 40)
|
|
The target is blasted with a forceful shot of water.
|
V
|
Water Pledge
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
|
III
|
Water Pulse
|
Special
|
Beautiful
|
06060
|
100100%
|
2020 (max 32)
|
|
The user attacks the target with a pulsing blast of water. It may also confuse the target.
|
VI
|
Water Shuriken
|
Physical
|
Cool
|
01515
|
100100%
|
2020 (max 32)
|
|
The user hits the target with throwing stars two to five times in a row. This move always goes first.
|
III
|
Water Sport
|
Status
|
Cute
|
000—
|
000—%
|
1515 (max 24)
|
|
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
|
III
|
Water Spout
|
Special
|
Beautiful
|
150150
|
100100%
|
055 (max 8)
|
|
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
|
I
|
Waterfall
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
|
II
|
Whirlpool
|
Special
|
Beautiful
|
03535
|
08585%
|
1515 (max 24)
|
|
Traps foes in a violent swirling whirlpool for four to five turns.
|
I
|
Withdraw
|
Status
|
Cute
|
000—
|
000—%
|
4040 (max 64)
|
|
The user withdraws its body into its hard shell, raising its Defense stat.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Water type
A Pokémon with Color Change, Protean, Imposter, Forecast, or Multitype will become a Water-type Pokémon if (respectively) it is hit with with a Water-type move, uses a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, or if it is holding a Splash Plate.
Gen
|
Ability
|
Description
|
IV
|
Dry Skin
|
Reduces HP if it is hot. Water restores HP.
|
IV
|
Storm Drain
|
The Pokémon draws in all Water-type moves to boost its Sp. Atk stat.
|
III
|
Torrent
|
Powers up Water-type moves when the Pokémon is in trouble.
|
III
|
Water Absorb
|
Restores HP if hit by a Water-type move.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Water-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
III
|
Drizzle
|
The Pokémon makes it rain when it enters a battle.
|
VI
|
Mega Launcher
|
Powers up aura and pulse moves.
|
III
|
Rain Dish
|
The Pokémon gradually recovers HP in rain.
|
III
|
Torrent
|
Powers up Water-type moves when the Pokémon is in trouble.
|
III
|
Water Veil
|
Prevents the Pokémon from getting a burn.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
Trivia
- Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
- Generation I introduced the most Water-type moves of any generation, with nine, and Generation VI and Generation II introduced the fewest Water-type moves, with three each.
- Every generation has introduced at least one Water-type Pokémon whose name begins with "S".
- Water-type moves are tied with the Dragon type for having the most held items that boost their power: Sea Incense, Wave Incense, Splash Plate, Mystic Water, Water Gem, and the Lustrous Orb.
- The Water type has the most Gym Leaders of its type, with a total of six.
In other languages