From Bulbapedia, the community-driven Pokémon encyclopedia.
- This article is about the in-game type. For the TCG type, see Metal (TCG). For the mountain in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, see Mt. Steel.
The Steel type (Japanese: はがねタイプ Steel type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Steel-type moves were physical, but they may now also be special depending on the attack.
The Steel type was introduced in Generation II, along with the Dark type.
Statistical averages
Overall
Fully evolved
Battle properties
Generations II to V
Steel-type Pokémon are immune to damage from the sandstorm weather condition.
In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves. Starting from Generation III, Steel-type Pokémon cannot be poisoned at all.
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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Generation VI onwards
Steel-type Pokémon are immune to damage from the sandstorm weather condition.
Steel-type Pokémon cannot be poisoned, except by a Pokémon with Corrosion.
Offensive
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Defensive
|
Power
|
Types
|
|
Power
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Types
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2×
|
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½×
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½×
|
|
2×
|
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0×
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None
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0×
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Characteristics
Defense
In Generation II, the Steel type was created to balance out the previously overpowered Normal and Psychic types, as both types are resisted by Steel. Although the number of Steel's resistances decreased from 12 to 11 in Generation VI, Steel remains the most resistant type. Steel types also cannot be poisoned (except by Twineedle in Generation II or if poisoned by a Pokémon with Corrosion) or damaged by a sandstorm.
Normal/Steel, Electric/Steel, and Ghost/Steel are tied for the most resistances, having 12 resistances each, although there are currently no Pokémon with the combination Normal/Steel.
Steel-type Pokémon, on average, have the highest physical Defense among all Pokémon and among fully evolved Pokémon.
Offense
While some Pokémon resist Steel-type attacks, many of these Pokémon are weak to Ground, so combinations of Steel and Ground attacks tend to work well.
Contest properties
In Contests, Steel-type moves are typically Cool moves.
Pokémon
As of Generation VIII, there are 64 Steel-type Pokémon or 7.2% of all Pokémon (counting those that are Steel-type in at least one of their forms, including Alolans and Galarians), making it the 6th rarest type.
Pure Steel-type Pokémon
Half Steel-type Pokémon
Primary Steel-type Pokémon
Secondary Steel-type Pokémon
Pokéstar Studios opponents
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
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VII
|
Anchor Shot
|
Physical
|
|
08080
|
100100%
|
2020 (max 32)
|
|
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
|
V
|
Autotomize
|
Status
|
Beautiful
|
000—
|
000—%
|
1515 (max 24)
|
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
VIII
|
Behemoth Bash
|
Physical
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
|
VIII
|
Behemoth Blade
|
Physical
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
|
IV
|
Bullet Punch
|
Physical
|
Tough
|
04040
|
100100%
|
3030 (max 48)
|
|
The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
VII
|
Corkscrew Crash
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
|
VII
|
Corkscrew Crash
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
|
III
|
Doom Desire
|
Special
|
Beautiful
|
140140
|
100100%
|
055 (max 8)
|
|
Two turns after this move is used, a concentrated bundle of light blasts the target.
|
VII
|
Double Iron Bash
|
Physical
|
|
06060
|
100100%
|
055 (max 8)
|
|
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
|
IV
|
Flash Cannon
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
|
V
|
Gear Grind
|
Physical
|
Clever
|
05050
|
08585%
|
1515 (max 24)
|
|
The user attacks by throwing steel gears at its target twice.
|
VII
|
Gear Up
|
Status
|
|
000—
|
000—%
|
2020 (max 32)
|
|
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
|
VIII
|
G-Max Meltdown
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
|
VIII
|
G-Max Meltdown
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Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
|
VIII
|
G-Max Steelsurge
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
|
VIII
|
G-Max Steelsurge
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
|
IV
|
Gyro Ball
|
Physical
|
Cool
|
000—
|
100100%
|
055 (max 8)
|
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
|
V
|
Heavy Slam
|
Physical
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
|
III
|
Iron Defense
|
Status
|
Tough
|
000—
|
000—%
|
1515 (max 24)
|
|
The user hardens its body's surface like iron, sharply raising its Defense stat.
|
IV
|
Iron Head
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slams the target with its steel-hard head. This may also make the target flinch.
|
II
|
Iron Tail
|
Physical
|
Cool
|
100100
|
07575%
|
1515 (max 24)
|
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
|
VI
|
King's Shield
|
Status
|
Cool
|
000—
|
000—%
|
1010 (max 16)
|
|
The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker who makes direct contact.
|
IV
|
Magnet Bomb
|
Physical
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user launches steel bombs that stick to the target. This attack never misses.
|
VIII
|
Max Steelspike
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
|
VIII
|
Max Steelspike
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
|
IV
|
Metal Burst
|
Physical
|
Cool
|
000—
|
100100%
|
1010 (max 16)
|
|
The user retaliates with much greater force against the opponent that last inflicted damage on it.
|
II
|
Metal Claw
|
Physical
|
Cool
|
05050
|
09595%
|
3535 (max 56)
|
|
The target is raked with steel claws. This may also raise the user's Attack stat.
|
III
|
Metal Sound
|
Status
|
Clever
|
000—
|
08585%
|
4040 (max 64)
|
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
|
III
|
Meteor Mash
|
Physical
|
Cool
|
09090
|
09090%
|
1010 (max 16)
|
|
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
|
IV
|
Mirror Shot
|
Special
|
Beautiful
|
06565
|
08585%
|
1010 (max 16)
|
|
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
|
VII
|
Searing Sunraze Smash
|
Physical
|
|
200200
|
000—%
|
011 (max 1)
|
|
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
|
V
|
Shift Gear
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
|
VII
|
Smart Strike
|
Physical
|
|
07070
|
000—%
|
1010 (max 16)
|
|
The user stabs the target with a sharp horn. This attack never misses.
|
VIII
|
Steel Beam
|
Special
|
|
140140
|
09595%
|
055 (max 8)
|
|
The user fires a beam of steel that it collected from its entire body. This also damages the user.
|
VIII
|
Steel Roller
|
Physical
|
|
130130
|
100100%
|
055 (max 8)
|
|
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
|
II
|
Steel Wing
|
Physical
|
Cool
|
07070
|
09090%
|
2525 (max 40)
|
|
The target is hit with wings of steel. This may also raise the user's Defense stat.
|
VII
|
Sunsteel Strike
|
Physical
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Steel type
A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, uses a Steel-type move, is sent out against a Steel-type opponent, is holding a Steel Memory, or is holding an Iron Plate or Steelium Z.
Steel-type Pokémon are also immune to becoming poisoned from the Abilities Poison Point, Poison Touch, Synchronize, or Effect Spore.
Gen
|
Ability
|
Description
|
VII
|
Corrosion
|
Allows Poison-type and Steel-type Pokémon to be poisoned.
|
III
|
Magnet Pull
|
Prevents Steel-type Pokémon from escaping.
|
V
|
Sand Force
|
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
|
VII
|
Steelworker
|
Strengthens Steel moves to 1.5× their power.
|
VIII
|
Steely Spirit
|
Powers up ally Pokémon's Steel-type moves.
|
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Steel-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
V
|
Heavy Metal
|
Doubles the Pokémon's weight.
|
V
|
Iron Barbs
|
Inflicts damage to the attacker on contact.
|
V
|
Light Metal
|
Halves the Pokémon's weight.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.
|
Items
|
Name
|
Description
|
|
Adamant Orb
|
A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held.
|
|
Babiri Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.
|
|
Iron Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.
|
|
Metal Coat
|
An item to be held by a Pokémon. It's a special metallic film that can boost the power of Steel-type moves.
|
|
Steel Gem
|
A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.
|
|
Steel Memory
|
A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
|
Steelium Z
|
It converts Z-Power into crystals that upgrade Steel-type moves to Steel-type Z-Moves.
|
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.
|
Notable Steel-type Trainers
- Main article: Category:Steel-type Trainers
Icons
In the TCG
- Main article: Metal (TCG)
Introduced in the Neo Genesis set, Metal-type Pokémon in the TCG are generally weak to Fire and Fighting with resistances to Grass and Psychic. Metal-type Pokémon can be strong against Water and Fairy, whilst some Water and Lightning Pokémon can resist this type.
Trivia
- Generation V introduced the most Steel-type Pokémon of any generation, with 12, and Generation VI introduced the fewest Steel-type Pokémon since the type was created, with four.
- Generation IV and Generation VIII introduced the most Steel-type moves of any generation, each with seven, and Generation VI introduced the fewest Steel-type moves since the type was created, with one.
- In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
- Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or Ghost-type moves.
- Each of the three regional starter types has a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
- In Generation II, there is a glitch copy of the Steel type, named “l) m) ZM”. The ?????GS (hex form FF) is the only Pokémon with this type. This type has no moves.
- Every generation after Generation I has introduced at least one Steel-type specialist.
- More Pokémon gain the Steel and Flying types upon evolving than any other type, each with a total of eleven.
- Steel is the only type that resists Dragon Type moves.
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