Mantine (Japanese: マンタイン Mantain) is a dual-type Water/Flying Pokémon introduced in Generation II.
It evolves from Mantyke when leveled up with a Remoraid in the party.
Biology
Mantine is a large, ray-like Pokémon. Its body is dark blue on the overside, and it has large wing-like fins, with a black ring-shaped mark on the top of either fin, and a jagged outline on the front rim at the bottom. Its head has two long protrusions resembling horns or antennae, and two more black ring-shaped marks on the back. Two pairs of gills are visible on its pinkish gray underside, as well as a pair of beady eyes and a small mouth. Its body has a coarse texture.
Mantine thrives in open seas where it swims freely, often in schools where they race one another. It can breach out of the water and fly 300 feet (100 meters) into the air if it builds up enough speed. In the past, it was often misidentified as a bird Pokémon by observers who saw this behavior. Mantine is sometimes seen with a Remoraid attached to the underside of one of its fins, scavenging for its leftovers and fighting together with it when attacked. Mantine has a docile nature, and does not mind the Remoraid clinging onto its fin.
In Alola, many surfers ride waves and travel between islands on the backs of Mantine. This has made it an icon in the region, being featured on souvenir postcards and posters.
Evolution
Mantine evolves from Mantyke.
(For specifics on this Pokémon's Evolution in the games, refer to Game data→Evolution data.)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Johto #197
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Gold
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As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
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Silver
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Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
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Crystal
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It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
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Stadium 2
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As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers. (Pokémon Red, Silver, or Crystal inserted) Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed. (Pokémon Blue, Gold, or Yellow inserted)
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Generation III
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Hoenn #—
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Kanto #—
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Ruby
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On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
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Sapphire
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Emerald
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On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.
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FireRed
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Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
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LeafGreen
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As it majestically swims, it doesn't care if Remoraid attach to it to scavenge for its leftovers.
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Generation IV
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Sinnoh #141
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Johto #202
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Diamond
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When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
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Pearl
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It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.
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Platinum
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While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
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HeartGold
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As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
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SoulSilver
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Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
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Generation V
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Unova B2 W2 : #234
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Black
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While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
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White
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Black 2
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If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
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White 2
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Generation VI
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Kalos Coastal #140
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Hoenn #—
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X
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If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
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Y
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While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
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Omega Ruby
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On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
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Alpha Sapphire
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Generation VIII
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Galar #355
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Galar Isle of Armor #047
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Sinnoh #141
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Hisui #165
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Sword
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If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
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Shield
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As it majestically swims, it doesn't care if Remoraid attach to it to scavenge for its leftovers.
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Brilliant Diamond
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When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
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Shining Pearl
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It swims elegantly, mindless of Remoraid hitching onto its broad fins. It is naturally docile.
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Legends: Arceus
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This calm and gentle Pokémon swims gracefully through the sea. After building speed, it can leap out of the water. It is often misidentified as a bird Pokémon due to this behavior.
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Game locations
This Pokémon was unavailable prior to Generation II.
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In side games
This Pokémon was unavailable prior to Generation II.
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Generation II
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This Pokémon is unavailable in Generation II side games.
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Mantine will not appear in Pokémon Mystery Dungeon: Blue Rescue Team until a rescue mission involving it has been completed, using a Wonder Mail code such as the following:
- 4 ? ? N 2 2 ... ? ? Q 6 J
- H 3 ? ♂ 8 4 7 0 J N ? W
- Objective: Escort Kirlia to Mantine on floor 3 of Tiny Woods.
In events
Held items
Stats
Base stats
Generation II to VI
Stat
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Range
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At Lv. 50
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At Lv. 100
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65
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125 - 172
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240 - 334
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40
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40 - 101
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76 - 196
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70
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67 - 134
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130 - 262
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80
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76 - 145
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148 - 284
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140
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130 - 211
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256 - 416
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70
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67 - 134
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130 - 262
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Total: 465
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Generation VII onwards
Stat
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Range
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At Lv. 50
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At Lv. 100
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85
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145 - 192
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280 - 374
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40
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40 - 101
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76 - 196
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70
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67 - 134
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130 - 262
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80
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76 - 145
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148 - 284
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140
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130 - 211
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256 - 416
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70
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67 - 134
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130 - 262
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Total: 485
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Mantine is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.
SwShBDSP
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- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- Click on the generation numbers at the top to see level-up moves from other generations
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LA
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- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- Click on the generation numbers at the top to see level-up moves from other generations
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SwSh
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- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- Click on the generation numbers at the top to see TM moves from other generations
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BDSP
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- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- Click on the generation numbers at the top to see TM moves from other generations
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SwSh
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- Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VIII
- Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- Click on the generation numbers at the top to see Egg moves from other generations
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BDSP
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- Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VIII
- Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- Click on the generation numbers at the top to see Egg moves from other generations
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SwShBDSP
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- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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LA
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- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- Click on the generation numbers at the top to see moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Mantine
- Italic indicates a move that gets STAB only when used by an Evolution of Mantine
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Side game data
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Pokémon Ranger
Group:
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Poké Assist:
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Field move:
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None
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Loops: 8
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Min. exp.: N/A
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Max. exp.: N/A
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Browser entry R-116
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Mantine leaps out of the water, then charges with its massive body.
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Pokémon Ranger: Guardian Signs
Group:
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Poké Assist: (present)
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Field move: (present)
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(Cut ×4)
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Not available in the past.
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Browser entry R-063
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It attacks by spitting bubbles that make Pokémon Slowed.
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Pokémon Rumble Rush
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Walking Speed: 1.5 seconds
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Base HP: 56
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Base Attack: 78
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Base Defense: 60
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Base Speed: 60
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New Pokémon Snap
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Photodex entry #102
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When Mantine swim as a school, they often race one another. Sometimes Mantine will build up so much speed, it leaps right out of the water!
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Evolution data
Sprites
This Pokémon was unavailable prior to Generation II.
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This Pokémon is unavailable in Generation IX.
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In the anime
Main series
Major appearances
Mantine (recurring)
A recurring Mantine first appeared in the second episode of the Where Are You Going, Eevee? shorts. It rescued Eevee after it was accidentally knocked off a boat by a passing by Wailord. In the third episode of the segment, they decided to try Mantine Surfing on a nearby wave. Eevee initially kept getting knocked off whenever Mantine did a flip, Eevee eventually learned how to time its jumps with Mantine's flips, allowing it to stay on Mantine's back. Mantine reappeared in the fourth episode of the segment, where, after arriving at Alola, it said its farewells to Eevee and headed back out to sea. It reappeared in a flashback in We Know Where You're Going, Eevee!.
It made its main series debut in Alola, Alola!, where it met up with Sandy again and helped it Mantine Surf with Lana. Later, it and several other Mantine were captured by Team Rocket before being rescued by Ash and his classmates. Afterwards, it and the other Mantine returned to the sea.
Other
A Mantine in the anime, with a
Remoraid attached
Mantine debuted in Spell of the Unown: Entei as one of the illusory Pokémon Molly Hale created in her dream world, thanks to the Unown. It was Molly's second Pokémon during her battle against Misty, where it faced off against Staryu. The outcome of the battle was ultimately left unknown.
Mantine made its main series debut in Mantine Overboard!, where it was seen protecting the Silver Wing.
In Just Add Water, Dorian used a Mantine to attack Team Rocket, defeating them with Bubble Beam. It was later used to battle Misty's Corsola, but it lost.
In A Family That Battles Together Stays Together!, Lola owns a Mantine, which was used in her battle against Brock's Onix. It lost despite having the type advantage. Mantine reappeared in a fantasy in Grating Spaces!.
Multiple Mantine appeared in Pokémon Ranger and the Temple of the Sea. Jack Walker used his Capture Styler on one of the Mantine passing by him, so it could help Jack get away from The Phantom during the beginning of the movie. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.
In Steamboat Willies!, an old man's Mantine helped Ash and Dawn save its Trainer's ship from falling off a waterfall. This Mantine was bigger than usual.
In The Road to Humilau!, Marlon's Mantine battled and defeated Cameron's Ferrothorn during a Gym battle, but it later lost to Cameron's Samurott.
In Alola, Alola!, Ash, his classmates, and Misty used multiple Mantine to travel to Treasure Island. They were later captured by Team Rocket before being freed through the efforts of Ash and the others.
Minor appearances
A Mantine appeared in Snorlax Snowman.
Two Mantine appeared in Pokémon Heroes: Latios & Latias. One escorted Latias over to Ash and his friends' boat with the help of two Chinchou, while the other was under the ownership of a competitor in the Tour de Alto Mare.
A Mantine appeared in the opening sequence of Destiny Deoxys.
A Mantine appeared in The Relicanth Really Can.
A Coordinator's Mantine appeared in May, We Harley Drew'd Ya!, with a Remoraid attached to it.
A Mantine appeared in Following A Maiden's Voyage!.
Multiple Mantine appeared in Giratina and the Sky Warrior.
In a flashback in Bucking the Treasure Trend!, Buck used a Mantine to swim underwater.
A Mantine appeared in the opening sequence of Zoroark: Master of Illusions.
In Going for the Gold!, a Mantine was living in the Ambrette Aquarium.
A Mantine appeared in We Know Where You're Going, Eevee!.
A Mantine appeared in Ride, Lapras, Ride!. It reappeared in a flashback in Ash and Latios.
A Mantine appeared in Song Within the Mist. It reappeared in Lapras's Feelings for its Friends.
A Mantine appeared in Roar of the Black Rayquaza.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP214
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Mantine
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Ash's Pokédex
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Mantine, the Kite Pokémon. Mantine swims about the ocean majestically, and may fly out of the water if it builds up enough speed.
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Pokémon: Twilight Wings
In Early-Evening Waves, two Mantine were living in a lake where Nessa was doing a photoshoot.
In the manga
Pokémon Adventures
In Lively Lugia (Part 2), Gold caught a Mantine and nicknamed him Tibo. It was then used in his attempt to defeat Lugia, wherein it was powered by the Remoraid Gold received for flight transport.
In The Last Battle XIII, a Mantine was sent to participate in the fight in Ilex Forest.
In Stick This in Your Craw, Crawdaunt! I, a Mantine was in Archie's collection.
In Lemme at 'Em, Lapras!, Noland gave Emerald one of his Mantine from the Battle Factory.
Multiple Mantine appeared in Pink Slip.
In Shipwreck and "Oh, What Sharp Teeth You Have, Bruxish!", Professor Burnet used a Poké Ride Mantine.
A Poké Ride Mantine appeared in a fantasy in A Raid and Po Town.
A Poké Ride Mantine appeared in a flashback in Madness!! Mother Lusamine!.
Pokémon Gold & Silver: The Golden Boys
A Mantine appeared in Let's Survive This Sea Battle.
In the TCG
- Main article: Mantine (TCG)
Trivia
- In Generationi III, Mantine is unable to learn Rock Slide from tutors, but it can inherit it through breeding.
- Despite the fact that Mantine evolves from Mantyke in the presence of a Remoraid, Remoraid has not been present in any of Mantine's sprites in the core series games since Generation IV, in which this evolution method was introduced. This may be because the evolution does not "consume" the Remoraid, so the sprites are avoiding a continuity error or creation of a new Remoraid.
Origin
Mantine's appearance and behavior of breaching the water's surface is similar to a manta ray, a species belonging to the Mobula genus (also known as "flying rays"). It also has some kite-like aspects. Since Remoraid, a Pokémon based on a firearm, often attaches itself to the undersides of Mantine's wing-like fins, Mantine may also be based on a fighter plane. The circular patterns on its body and fins resemble roundels, common insignias on warplanes.
Name origin
Mantine and Mantain may be combinations of manta, and marine, brine (salt water), or tine (point on an implement; branch on a horn).
In other languages
Language
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Title
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Meaning
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Japanese
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マンタイン Mantain
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From manta and brine or possibly tine
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French
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Démanta
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From dément, démon, and raie manta
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Spanish
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Mantine
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Same as English name
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German
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Mantax
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From Manta and Taxi
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Italian
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Mantine
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Same as English name
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Korean
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만타인 Mantine
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Transcription of Japanese name
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Mandarin Chinese
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巨翅飛魚 / 巨翅飞鱼 Jùchìfēiyú
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From 巨翅 jù chì and 飛魚 / 飞鱼 fēiyú
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Cantonese Chinese
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巨翅飛魚 Geuihchifēiyùh
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From 巨翅 geuih chi and 飛魚 fēiyùh
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More languages
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Hindi
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मैन्टागर Mantagar
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From manta
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Russian
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Мантин Mantin
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Transcription of English name
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Thai
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แมนไทน์ Maenthai
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Transcription of Japanese name
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Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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