Talk:Cute (condition)

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Updated ORAS table

Gen Move Type Category Appeal Jam Description
V After You Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move later on the next turn.
II Amnesia Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Assist Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
III Astonish Ghost Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
II Attract Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
VI Baby-Doll Eyes Fairy Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
II Barrage Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Baton Pass Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
II Belly Drum Normal Status
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
V Bestow Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
III Block Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
III Bounce Flying Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
II Bubble Water Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Bug Bite Bug Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
IV Captivate Normal Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
VI Celebrate Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
II Charm Fairy Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
IV Chatter Flying Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
VI Confide Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
IV Copycat Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Cotton Guard Grass Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Covet Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
II Defense Curl Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
VI Disarming Voice Fairy Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Dizzy Punch Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
I Double Slap Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
VI Draining Kiss Fairy Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
II Egg Bomb Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Ember Fire Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Encore Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
V Entrainment Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
III Facade Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
III Fake Out Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
III Fake Tears Dark Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
II Flail Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the later it is used in a turn.
IV Fling Dark Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
III Follow Me Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
II Frustration Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
IV Grass Knot Grass Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the later it is used in a turn.
I Growl Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
VI Happy Hour Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
V Heart Stamp Psychic Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
VI Hold Hands Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
V Hone Claws Dark Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
VI Infestation Bug Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV Last Resort Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
II Lick Ghost Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles the last Pokémon to act before the user.
IV Lucky Chant Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Metronome Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Milk Drink Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Mimic Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
II Minimize Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
IV Mud Bomb Ground Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles the last Pokémon to act before the user.
III Mud Sport Ground Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
II Mud-Slap Ground Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
VI Nuzzle Electric Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
VI Play Nice Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
VI Play Rough Fairy Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
IV Pluck Flying Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
II Present Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Protect Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
III Refresh Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
II Rest Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
II Return Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Role Play Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
II Rollout Rock Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
I Sand Attack Ground Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
II Sharpen Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
V Simple Beam Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
I Sing Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
III Slack Off Normal Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
II Sleep Talk Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Snore Normal Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
V Soak Water Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
II Soft-Boiled Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Splash Normal Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
V Struggle Bug Bug Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
II Substitute Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
II Swagger Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
II Sweet Kiss Fairy Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
II Sweet Scent Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
V Tail Slap Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
I Tail Whip Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
III Teeter Dance Normal Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
III Tickle Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
VI Trick-or-Treat Ghost Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
III Uproar Normal Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
IV U-turn Bug Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
I Water Gun Water Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Water Sport Water Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
III Wish Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
II Withdraw Water Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
III Yawn Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
For a detailed description of a move's Contest effect, see its page.

I had to create and test two new templates on my own userspace to make this, so I can only put this on the talk page. TehPerson (talk) 21:47, 12 January 2016 (UTC)