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(→‎Pokémon Sleep: i had four shiny rattata and i was willing to sacrifice one of them for science)
 
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[[Image:ShinyGSStars.png|thumb|right]]
[[File:Pokémon Gallery Encounter with Shining.png|300px|thumb|"Pokémon Gallery: Encounter with Shiny Pokémon" by [[Ken Sugimori]], which depicts {{ga|Ethan}} encountering a Shiny {{p|Charizard}}]]
[[Image:130.png|thumb|left|Regular {{p|Gyarados}}]] [[Image:Spr 4d 130 s.png|thumb|left|Red Gyarados]]
A '''Shiny Pokémon''' (Japanese: '''{{ruby|色違|いろちが}}い''' ''color variation''; '''{{ruby|光|ひか}}る''' ''shining'') is a specific {{OBP|Pokémon|species}} with a different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.
An '''alternate colored''', or ''shiny'', [[Pokémon]] is one that has a color different from the natural one featured in the [[Pokédex]]. For example, a shiny {{p|Zubat}} would be green instead of blue. Shiny Pokémon are rarer than their normally-colored counterparts, and follow no set pattern in their color change per species. However, all shinies of a species have the same coloration. The probability of getting a shiny in any game is 1/8192.


Shiny Pokémon are only in games from [[Generation II]] onwards, though Pokémon originally obtained in a [[Generation I]] game can be shiny if moved elsewhere, if their stats match up.
[[Form]] differences, such as that of {{p|Shellos}} and {{p|Gastrodon}}, are not normal or Shiny variations of one another, but their individual forms can be Shiny.


In the games, when a shiny Pokémon enters a battle, stars flash and surround it. Also, three stars are indicated in a shiny Pokémon's Summary screen.
==Terminology==
{{main|Terminology of Shiny Pokémon}}


In Generation II games, alternate coloration is determined by its [[IVs]], with Speed, Defense, and Special being 10, and Attack being either 2, 3, 6, 7, 10, 11, 14 or 15. In 3rd generation games, shiny Pokémon aren't determined by genes, but by its [[Personality_value#Shininess|Personality value]]
They were originally called '''rare''' (Japanese: '''レア''' ''rare'') in the debug menu from {{game|Gold and Silver|s}}, '''Color Pokémon''' in {{g|Stadium 2}}, and also referred to as '''Alt. Color''' in the [[Generation III]] [[easy chat system]]. The '''{{TCG|Shining Pokémon}}''' from the {{pkmn|Trading Card Game}} were also introduced before the word "Shiny" was officially used in Pokémon games. Some early guidebooks also refer to them as "'''colored Pokémon'''" or "'''specially colored Pokémon'''".


Also in Generation II, there is a shining [[Red Gyarados|Gyarados]] at the [[Lake of Rage]], which will give the player the {{i|Red Scale}} when captured or defeated by the player.
The term "'''Shiny Pokémon'''" was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the {{pkmn|games}}. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny [[event Pokémon]].


In the [[Pokémon Trading Card Game|TCG]], shiny Pokémon are called "shining" or "star" Pokémon.
==In the core series games==
<center>''How Shiny Pokémon have been marked throughout the generations''</center>
{| class="roundy" style="margin:auto; text-align:center; background:#DAA520; border:3px solid #8E6B15"
|- style="color:#000"
! width="80px" style="background:#DDD; {{roundytl|5px}}" | {{gameabbrev2|GSC}}
! width="80px" style="background:#DDD" | {{pkmn|Stadium 2}}
| width="80px" style="background:#DDD" | {{gameabbrev3|FRLG}}
! width="80px" style="background:#DDD" | [[Generation IV|Gen IV]]
! width="80px" style="background:#DDD" | [[Generation V|Gen V]]
! width="80px" style="background:#DDD" | [[Generation VI|Gen VI]]
| width="80px" style="background:#DDD" | {{gameabbrev7|SMUSUM}}
| width="80px" style="background:#DDD" | {{gameabbrev7|SMUSUM}}<br><small>'''[[Pokédex]]'''</small>
| width="80px" style="background:#DDD" | {{gameabbrev7|PE}}
| width="80px" style="background:#DDD" | {{gameabbrev8|SwShBDSP}}
| width="80px" style="background:#DDD" | {{gameabbrev8|LA}}
| width="80px" style="background:#DDD" | {{gameabbrev8|LA}}<br><small>'''[[Pokédex]]'''</small>
! width="80px" style="background:#DDD" | {{pkmn|HOME}}<br><small>Mobile</small>
! width="80px" style="background:#DDD; {{roundytr|5px}}" | [[Generation IX|Gen IX]]
|-
| style="background:#777; {{roundybl|5px}}" | [[File:ShinyIIStars.png|center]]
| style="background:#777" | [[File:ShinyStad2Star.png|center]]
| style="background:#777" | [[File:ShinyFRLGStar.png]]
| style="background:#777" | [[File:ShinyIVStar.png]]
| style="background:#777" | [[File:ShinyVStar.png]]
| style="background:#777" | [[File:ShinyVIStar.png]]
| style="background:#777" | [[File:ShinyVIIStar.png]]
| style="background:#777" | [[File:ShinyVIIStar Pokédex.png]]
| style="background:#777" | [[File:ShinyLGPEStar.png]]
| style="background:#777" | [[File:ShinyVIIIStar.png]]
| style="background:#777" | [[File:ShinyLAStar.png]]
| style="background:#777" | [[File:ShinyLAStar Pokédex.png]]
| style="background:#777" | [[File:ShinyHOMEStar.png]]
| style="background:#777; {{roundybr|5px}}" | [[File:ShinySVStar.png]]
|}{{-}}


In the anime, only seven concrete examples of shining Pokémon have appeared: [[Ash's Noctowl]], the aforementioned red Gyarados, which [[Lance]] caught, [[Vincent]]'s {{p|Magneton}}, and [[Winona]]'s {{p|Swellow}}, a shiny {{p|Kecleon}} in [[EP207]], a wild brown {{p|Donphan}} featured in [[AG114]], and a gold Magikarp.
Shiny Pokémon were introduced in the [[Generation II]] games. When a Shiny Pokémon appears in the wild or from its [[Poké Ball]], [[#Appearance|it is surrounded]] by a flash of stars or light, which is accompanied by a pinging sound effect.


Many [[glitch]] Pokémon encountered in [[Generation III]] or [[Generation IV]] will be shiny upon entering battle. This may be due to their already strange stats.
Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon evolution, a Pokémon retains its Shiny status; for example, a Shiny {{p|Charmander}}, if leveled up, will eventually become a Shiny {{p|Charmeleon}} and then a Shiny {{p|Charizard}}, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.
 
An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, {{game2|Ruby|Sapphire|Emerald}} do not have any icon. In Generation III, the Pokémon's [[Pokédex]] number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.
 
===Design===
[[File:Specially colored Pokémon.png|thumb|right|250px|Early explanation about Shiny Pokémon<br>(''[[Pokémon Gold and Silver: Complete Pokédex]]'', page 9)]]
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as {{p|Glaceon}} or {{p|Pichu}}, have a Shiny coloration only a few shades darker or lighter in color. Conversely, some Pokémon, such as {{p|Caterpie}} or {{p|Smeargle}}, have dramatic differences in color.
 
An [[evolution]]ary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both {{p|Ponyta}} and {{p|Rapidash}} have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in [[Generation II]]). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of {{p|Skitty}} and {{p|Delcatty}}.
 
Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon's Shiny colorations are individually defined in the game data<ref>[https://github.com/pret/pokegold/blob/1521f52e37741a9220a1362443df6d0462e582d3/data/pokemon/palettes.asm Pokémon Gold Disassembly]</ref> and Pokémon with similar palettes have distinct Shiny colorations even in [[Generation II]].<ref>[https://twitter.com/DrLavaYT/status/1235549199543885825 @DrLavaYT] on Twitter</ref> [[James Turner]], who has worked as a Pokémon designer since [[Generation V]], stated that the first time he selected Shiny colorations was in [[Generation VII]], when he selected the Shiny colorations of the [[Ultra Beast]]s he designed.<ref>[https://twitter.com/JamesTurner_42/status/1091889698555875328 @JamesTurner_42] on Twitter</ref>
 
In the [[Game Boy]] mode of {{game|Gold and Silver|s}}, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.
 
In [[Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold, SoulSilver]], {{LGPE|Let's Go, Pikachu!, Let's Go, Eevee!}}, {{pkmn|Legends: Arceus}}, {{pkmn|Scarlet and Violet|Scarlet, and Violet}}, a Pokémon's Shininess is visible in the overworld, though this only applies to the player's Pokémon in HeartGold and SoulSilver, and does not apply to static encounters. Additionally, in Pokémon Legends: Arceus, the party icon of Shiny Pokémon will depict its Shiny coloration.
 
===Determining Shininess===
====Generation II====
In Generation II, being Shiny is determined by a Pokémon's [[DVs]], equivalent to {{IV}}s from Generation III onward. If a Pokémon's Speed, Defense, and Special DVs are all 10, and its Attack DV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a [[Generation I]] game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose DVs meet the requirements for Shininess will also become Shiny when traded to Generation II.
 
Since the HP DV is calculated from the other four DVs, a Shiny Pokémon's HP DV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of DVs, but only slightly.
 
The probability of a Pokémon encountered in the wild or obtained as a [[gift Pokémon|gift]], [[in-game trade]], or {{pkmn2|event}} in Generation II having its DVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).
 
The probability differs for [[Pokémon breeding|bred]] Pokémon, as their DVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its DVs to a child, the child's inherited Defense DV will always be 10, its inherited Special DV will have a 1/2 chance of being 10, its randomly generated Attack DV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed DV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its DVs from a Pokémon that does not have a Defense DV of 10 and a Special DV of 2 or 10, it cannot be Shiny.
 
=====Transferring from Generation I Virtual Console games=====
Pokémon transported to {{g|Bank}} from the [[Virtual Console]] releases of the Generation I games via [[Poké Transporter]] may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense DVs were swapped, meaning that the process did not properly correspond to Generation II.
 
The same {{DL||quirks}} that apply to transferring Pokémon from Generation I to Generation II games also apply.
 
The {{p|Mew}} that were distributed to the Generation I Virtual Console games have DVs of 15 in every stat, meaning they can never be Shiny.
 
====Generation III onwards====
{{main|Personality value#Shininess|Personality value → Shininess}}
From [[Generation III]] onward, whether a Pokémon is Shiny depends on the Pokémon's [[Original Trainer]]'s [[ID number]] and secret ID number, as well as the Pokémon's [[personality value]]. The exact calculation is:
:<code>TrainerID '''xor''' SecretID '''xor''' PersonalityValue<sub>31..16</sub> '''xor''' PersonalityValue<sub>15..0</sub></code>
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.
 
The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny, giving an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. Starting in [[Generation VI]], this threshold was increased to 16 (meaning the result must be ''less than'' 16), effectively doubling the probability from preceding generations. In [[Generation VIII]], if this result equals 0, or if the Pokémon has the [[fateful encounter]] flag set, then the Pokémon has square Shiny sparkles.
 
===Shiny Pokémon rates===
The table below summarizes the rates at which Shiny Pokémon can be found by the methods that will be detailed below. The [[Shiny Charm]] can directly add to the odds for most methods, with [[hidden Pokémon]] being affected uniquely.
{| class="roundy" cellpadding="5px" style="margin: auto; text-align: center; background: #{{gold color light}}; border: 3px solid #{{gold color dark}}"
|-
! style="background: #{{gold color}}; {{roundytl|5px}}" |
! style="background: #{{gold color}}" | [[#Generation II|Gen. II]]
! style="background: #{{gold color}}" | [[#Generation III|Gen. III]]
! style="background: #{{gold color}}" | [[#Generation IV|Gen. IV]]
! style="background: #{{gold color}}" | [[#Generation V|Gen. V]]
! style="background: #{{gold color}}" | [[#Generation VI|Gen. VI]]
! style="background: #{{gold color}}" | [[#Generation VII|Gen. VII]]
! style="background: #{{gold color}}; {{roundytr|5px}}" | [[#Generation VIII|Gen. VIII]]
! style="background: #{{gold color}}; {{roundytr|5px}}" | [[#Generation IX|Gen. IX]]
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[#Determining Shininess|Base rate]]
| colspan="4" | 1/8192 || colspan="4" | 1/4096
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Pokémon breeding|Breeding]] a Shiny Pokémon<br>if the offspring is the opposite gender
| 1/64 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Masuda method]]
| &mdash; || &mdash; || 5/8192 or 1/1638.4 || 6/8192 or 1/1366 || colspan="4" | 6/4096 or 1/682.˙6
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Poké Radar]] chaining (single patch): ≥40
| &mdash; || &mdash; || 41/8192 || &mdash; || 1/100<ref>[https://github.com/wwwwwwzx/3DSRNGTool/blob/e6b269611b6ada8ddc169139333b1347d78d4b6a/3DSRNGTool/Gen6/PokeRadar.cs#L52 PokeRadar RNG wwwwwwzx/3DSRNGTool · GitHub]</ref> || &mdash; || 1/99<ref name="bdsptable">https://twitter.com/Sibuna_Switch/status/1462473371917111303</ref> || &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | Forcing a gender with {{a|Cute Charm}}
| &mdash; || &mdash; || 1/24576<ref group="note">If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.</ref> || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Shiny Charm]]
| &mdash; || &mdash; || &mdash; || +2/8192{{sup/5|B2W2}} or 1/2048 || colspan="4" | +3/4096<ref group="note">Adds 3 extra Shiny rolls in {{g|Legends: Arceus}}.</ref><ref name="platable">https://twitter.com/Sibuna_Switch/status/1486699504732717057</ref><ref group="note">In {{g|Brilliant Diamond and Shining Pearl}}, it only adds extra rolls while breeding.</ref> 1/512
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Friend Safari]]
| &mdash; || &mdash; || &mdash; || &mdash; || 5/4096 or 1/819.2 || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[Fishing#Generation VI|Consecutive fishing]]: ≥20
| &mdash; || &mdash; || &mdash; || &mdash; || 41/4096 or 1/99.902 || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | {{DL|DexNav|Hidden Pokémon}}: Search Level 200 + X
| &mdash; || &mdash; || &mdash; || &mdash; || 0.08% + X*0.0001% || &mdash; || &mdash; || &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}}" | [[SOS Battle]]s: ≥31
| &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || 13/4096 or 1/315 || &mdash; || &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Dynamax Adventure]]
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 13.6/4096 or 1/300<ref group="note">If Shiny Charm, 1/100. Star sparkles variant only.</ref>
| &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Grand Underground]]<br>after "something good happens"
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 2/4096<ref name="bdsptable"/> or 1/2048
| &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Mass outbreak]]
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 26/4096<ref name="platable"/>{{sup/8|LA}} or 1/158.02
| &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Massive mass outbreak]]
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 13/4096<ref name="twitter.com">https://twitter.com/Sibuna_Switch/status/1498056331315625984</ref> or 1/315.54
| &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Pokédex]] research level 10
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 2/4096<ref name="platable"/> or 1/2048.25
| &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | [[Pokédex]] research level max
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 4/4096<ref name="platable"/> or 1/1024
| &mdash;
|- style="background: #fff"
! class="l" style="background: #{{gold color}};" | After knocking out 60+ Pokémon in a [[mass outbreak]]
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| 1/1365<ref name="scaviotable">https://www.reddit.com/r/PokemonScarletViolet/comments/yygwqr/shiny_rates_infographic/</ref>
|- style="background: #fff"
! class="l" style="background: #{{gold color}}; {{roundybl|5px}}" | [[Sandwich#Sparkling Power|Sparkling Power 3]]
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| &mdash;
| style="background: #fff; {{roundybr|5px}};" | 1/1024<ref name="scaviotable"/>
|}
{{-}}
{{Reflist|group=note}}
 
===Shiny first partner Pokémon===
In most core series games, the first partner Pokémon appear in their regular non-Shiny forms before the player chooses one, even if the chosen first partner Pokémon turns out to be Shiny. Therefore, the player is unable to verify if a first partner Pokémon is Shiny before obtaining it.
 
In {{game|HeartGold and SoulSilver|s}}, the player is exceptionally able to check if {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}} are Shiny before choosing one of them as their first partner Pokémon. However, if this first partner Pokémon that appeared as Shiny is obtained by the rival {{ga|Silver}} instead, it will appear as a regular non-Shiny Pokémon for the remainder of the game. The rival's Pokémon teams are predefined in the game data, with no flag to account for a possible Shiny first partner Pokémon.
 
In some games from [[Pokémon X and Y]] onwards, there are some cutscenes and dialogue before the player is able to obtain the first partner Pokémon and verify if it is Shiny.
 
===Transformed Pokémon===
[[File:Pikachu Shiny Mew.png|thumb|right|Shiny {{p|Mew}} transformed into Pikachu in Generation II]]
These are the results of {{m|Transform}} or {{a|Imposter}} used by or on a Shiny Pokémon.
 
* In Generation I and II [[core series]] games (when played in [[Color palette (Generations I–II)|color]]), the transformed Pokémon retains its original color palette. For instance, Shiny {{p|Ditto}} and Shiny {{p|Mew}} are both blue Pokémon, so they will transform into blue versions of the target.
* In {{jpn|Pokémon Stadium|Japanese Pokémon Stadium}} and [[Pokémon Stadium]], the transformed Pokémon has the normal colors of the target.
* In {{g|Stadium 2}} and [[Generation III]] games (including {{g|Colosseum}} and {{Pokémon XD|XD}}), a Shiny Pokémon transforms into the Shiny version of the target Pokémon. Likewise, a non-Shiny Pokémon transforms into the non-Shiny version of the target Pokémon.
*: For instance, if a Shiny Ditto uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a Shiny (golden) Magikarp.
* From [[Generation IV]] onwards (including {{g|Battle Revolution}}), Transform copies the target's coloration; whether or not the transformed Pokémon is Shiny depends on whether the target is, not the user.
*: For instance, if any Ditto (Shiny or not) uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a non-Shiny Magikarp as well. Likewise, if any Ditto uses Transform on a Shiny (golden) Magikarp, Ditto becomes a Shiny Magikarp as well.
 
===Generation II===
[[File:Pokémon Day 2022 Johto Artwork.png|thumb|250px|Artwork of {{ga|Ethan}} encountering the [[Red Gyarados|red]] {{p|Gyarados}} for [[Pokémon Day]] 2022]]
 
====In-game Shiny Pokémon====
In Generation II, any Pokémon can be Shiny, but the game includes a [[red Gyarados]] that the player must encounter at the [[Lake of Rage]] during the course of the story. In {{game|Crystal}}, the [[Odd Egg]] also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. {{fact}}
 
====Quirks====
Pokémon that are transferred from [[Generation I]] games may also be Shiny, depending on their DVs. Due to correlations between [[Pseudorandom number generation|pseudorandom numbers]] in the Generation I games, Pokémon encountered in those games in [[tall grass]], on [[cave tile]]s, or by {{m|Surf}}ing on [[water tile|water]] cannot have a set of DVs that would allow them to be Shiny in Generation II. [[Fishing]] encounters, [[gift Pokémon]] (including from [[Pokémon Stadium]]), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of DVs, so they always have the same 1/8192 chance of having a Shiny DV combination.<ref>[http://wiki.pokemonspeedruns.com/index.php?title=Pokémon_Red/Blue_Wild_DVs Pokémon Red/Blue Wild DVs]</ref>
 
Due to Shininess being determined by DVs, certain oddities arise in other things that are also determined by DVs in Generation II:
* It is impossible to have a Shiny {{cat|Pokémon with a gender ratio of seven males to one female}} that is female in those games, as the highest Attack DV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack DV a Shiny Pokémon can have is 2.
**In v1.2 of [[Poké Transporter]], when transferring Pokémon from [[Generation I]], [[gender]] was determined randomly<ref>https://twitter.com/SciresM/status/824147081698967555</ref> instead of being determined by the Attack DV. As a result, prior to v1.3, it was possible for Transporter to generate "1 ♀ : 7 ♂" [[List of Pokémon by gender ratio#1 ♀ : 7 ♂|gender ratio]] Pokémon as both Female and Shiny.
* Only Unown I and V can be Shiny.
* A Shiny Pokémon's Hidden Power type in Generation II can only be either {{t|Grass}} or {{t|Dragon}}, with a power of either 49 or 69.
* In {{g|Stadium 2}}, Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.
* As Generation II does not allow two Pokémon to breed if they have the same Defense DVs, two Shiny Pokémon can never breed in Generation II.
* Each [[non-player character]] has a certain set of DVs shared by all of their Pokémon. Therefore, it would be technically possible for a NPC to have a team entirely consisting of Shiny Pokémon, but they cannot have a team with some Shiny and some non-Shiny Pokémon.
 
====Shiny Ditto glitch====
{{main|Transform glitches#Shiny Ditto glitch|Shiny Ditto glitch}}
 
In Generations {{gen|I}} and {{gen|II}}, it is possible to use {{DL|Transform glitches|Shiny Ditto glitch|a glitch}} to catch a Shiny {{p|Ditto}}. If a wild Pokémon uses {{m|Transform}} twice (that is, transforms again while already transformed), when caught it will be a Ditto with the same DVs as the penultimate Pokémon it transformed into. This can be used to copy the DVs of a Shiny Pokémon owned by the player.
 
===Generation III===
====In-game Shiny Pokémon====
In [[Generation III]], some Shiny Pokémon appear on NPCs' teams. In {{game|FireRed and LeafGreen|s}}, three Trainers in the [[Trainer Tower]] have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny {{p|Meowth}}, the pair of Trainers on the first floor in the [[Double Battle]] mode have a Shiny {{p|Espeon}}, and the second Trainer on the fourth floor in the Knockout Mode has a Shiny {{p|Seaking}}. Several {{g|Battle e}} Trainers also have Pokémon which are preset as Shiny.
 
====Quirks====
A bug with the way Shininess is handled for Eggs can cause the Shiny status of a Pokémon hatched from an Egg to differ from the Egg hatching animation. This means that a hatched Pokémon may appear to be Shiny during the hatching animation, but actually not be, and vice versa. This happens because an Egg is initially given the [[original Trainer|OT]], [[Trainer ID number|Trainer ID]] and [[secret ID]] of the game in which it is generated, and if it is hatched in a different game, the hatched Pokémon will be given the Trainer details of that game's player; the problem originates in the fact that this update does not occur until after the cutscene of the Egg hatching, so while it may be Shiny for the player who hatched it, it may not be Shiny for the player who obtained the Egg (or vice versa). This also allows Eggs obtained from event distributions (which in Generation III were only [[List of Japanese event Pokémon distributions in Generation III|distributed in Japan]]) to hatch a Shiny Pokémon when they would otherwise be non-Shiny Pokémon. This bug was not fixed until [[Generation VI]].
 
{{p|Unown}} also has an uneven distribution of Shiny probability depending on its form. This is because {{p|Unown}}'s form is also determined by its [[personality value]]. The exact probability for any given form depends on the player's Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.
 
===Generation IV===
[[File:Pikachu-colored Pichu sit.png|thumb|200px|[[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]], a Shiny {{p|Pichu}} available via {{pkmn2|event}}]]
 
====In-game Shiny Pokémon====
In the [[Generation IV]] [[remake]]s of Generation II's {{game|Gold and Silver|s}}, {{game|HeartGold and SoulSilver|s}}, the player once again must encounter a [[red Gyarados]] at the [[Lake of Rage]] during the course of the story.
 
Pokémon encountered via the [[PokéWalker]] are prevented from being Shiny.<ref>https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokewalker RNG Research</ref>
 
====Methods of increasing Shiny rates====
Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.
 
The [[Masuda method]] refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Despite being obtainable in one's native language savefile, foreign language Pokémon obtained via [[in-game trade]]s, such as the {{DL|Foreign Pokédex entries|In Generation IV|Meister}}'s {{p|Magikarp|Foppa}} and [[Lt. Surge]]'s {{p|Pikachu|Volty}}, are treated as being from the [[language of origin]] shown by the language tag,<ref>https://twitter.com/Sibuna_Switch/status/1558955387369439232</ref><ref>https://twitter.com/Atrius97/status/1558988423460925440</ref> so if bred with a parent caught in the same save file,<ref>https://twitter.com/Sibuna_Switch/status/1558956869829492737</ref> the Masuda method will take effect.
 
The [[Poké Radar]] slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.
 
====Quirks====
{{a|Cute Charm}} can make it possible for players with certain [[Trainer ID number]] and [[Secret ID]] combinations to manipulate the chance of Pokémon with specific gender ratios being Shiny to be as high as 21.34% (while making the chance lower for all other players and Pokémon with different gender ratios, while using the Ability). This is due to how Cute Charm forces a wild Pokémon to be a specific gender when it activates, which is accomplished by modifying the Pokémon's [[personality value]] to be one of an extremely limited set of values.
 
The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions (which in Generation IV were only [[List of traded event Pokémon distributions in Generation IV|distributed in Japan]]) and the {{p|Manaphy}} Egg to be Shiny after hatching.
 
===Generation V===
[[File:649Genesect BW anime 5.png|thumb|200px|[[Genesect Army|Red Genesect]], a Shiny {{p|Genesect}} available via {{pkmn2|event}}]]
 
====In-game Shiny Pokémon====
[[Generation V]] introduced a mechanism often referred to by fans as a "{{DL|Appendix:Fan_terminology|Shiny-locked|Shiny lock}}", preventing {{p|Reshiram}}, {{p|Zekrom}}, and {{p|Victini}} from being encountered as Shiny, however Shiny sprites for all three exist in the games' data. All Pokémon obtained in [[Entree Forest]] (i.e., from the {{g|Dream World}}) are also prevented from being Shiny. The {{p|Zorua}} gifted at [[Castelia City]]{{sup/5|BW}}, and the {{p|Zoroark}} encountered in [[Lostlorn Forest]]{{sup/5|BW}} are also prevented from being Shiny.
 
In {{B2W2}}, the player can obtain three specific Shiny Pokémon (however two are mutually exclusive and cannot both be obtained by the same savefile). If the player registers every non-event Pokémon in the [[List of Pokémon by Unova Pokédex number in Pokémon Black 2 and White 2|Unova Pokédex]], they can receive a [[Permit]] that allows them to travel to the [[Nature Preserve]], where they can encounter a Shiny {{p|Haxorus}}. After defeating [[Benga]] in the [[Black Tower]]{{sup/5|B2}} or [[White Treehollow]]{{sup/5|W2}}, Benga will give the player a Shiny {{p|Gible}}{{sup/5|B2}} or Shiny {{p|Dratini}}{{sup/5|W2}}, the player can only choose one. Additionally, all of [[N]]'s Pokémon that can be found in the wild or obtained as a gift are coded to never appear as Shiny.
 
Starting in Generation V, Pokémon in the [[Pokédex]] will appear Shiny if the first specimen of that Pokémon encountered was Shiny.
 
====Methods of increasing Shiny rates====
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.
 
Generation V also introduces the [[Shiny Charm]], a [[Key Item]] that increases the chances of encountering Shiny Pokémon, both in the {{pkmn2|wild}}, (including static encounters, such as {{pkmn2|Legendary|legendaries}}<ref>https://github.com/Admiral-Fish/PokeFinder/issues/17</ref>), and via {{pkmn|breeding}}. This is done by generating two extra [[personality value]]s to attempt to find one that is Shiny, effectively resulting in a tripled chance to find Shiny Pokémon compared to the base chance; from 1/8192 to approximately 3/8192 (roughly 1/2731). This stacks with most other modifiers which increase the Shiny encounter rate, such as the [[Masuda method]]. It has no effect on Pokémon obtained via NPCs from [[in-game trade]]s, {{pkmn2|gift}}s, or from {{pkmn2|Event}} Pokémon obtained via [[Mystery Gift]].
 
====Quirks====
The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions to be Shiny after hatching.
 
===Generation VI===
[[File:376Metagross-Mega-Shiny.png|thumb|200px|Promotional artwork of a Shiny [[Mega Evolution|Mega]] {{p|Metagross}}]]
[[File:094Gengar-Mega-Shiny.png|thumb|175px|Promotional artwork of a Shiny Mega {{p|Gengar}}]]
 
====In-game Shiny Pokémon====
[[Generation VI]] slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of approximately 16/65536, or 1/4096.
 
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|X and Y}}: the [[legendary birds]], the [[Aura trio]], {{p|Mewtwo}}, the {{p|Snorlax}} encountered on [[Kalos Route 7]], the gifted {{p|Lucario}} at the [[Tower of Mastery]], and [[in-game trade]] Pokémon.
 
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in {{g|Omega Ruby and Alpha Sapphire}}:
The [[Super-ancient Pokémon]], {{p|Deoxys}}, the in-game gift [[Cosplay Pikachu]], and [[in-game trade]] Pokémon.
 
====Methods of increasing Shiny rates====
The [[Poké Radar]] returns for {{g|X and Y}}. The exact mechanics of the Poké Radar in these games are not confirmed, but the Poké Radar can still force a Pokémon in a shaking patch to be Shiny.
 
In X and Y, in the [[Friend Safari]], Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm's effect.<ref>[https://github.com/wwwwwwzx/3DSRNGTool/wiki/Friend-Safari-RNG Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub]</ref>
 
[[Fishing#Generation VI|Consecutive fishing]] can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm's effect.<ref>[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]</ref>
 
In {{g|Omega Ruby and Alpha Sapphire}}, {{DL|DexNav|hidden Pokémon}} have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a {{DL|DexNav|Shiny probability|custom algorithm}} to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.<ref>[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]</ref>
 
===Generation VII===
[[File:Shiny Tapu Koko.png|thumb|200px|Promotional artwork of a Shiny {{p|Tapu Koko}} by [[kawayoo]]<ref name=ShinyTapuKokoArt>[https://archive.is/CoPfJ kawayoo confirming he drew the Shiny Tapu Koko event art.]</ref>]]
 
====In-game Shiny Pokémon====
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, after entering the [[Hall of Fame]], {{tc|Sightseer}} Marcus appears at the [[Seafolk Village]] [[Pokémon Center]], battling the player with a Shiny {{p|Exeggcute}}. This marks the only time an NPC Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).
 
The following Pokémon are prevented from being Shiny when encountered as [[wild Pokémon]] in Generation VII games: The [[Guardian deities]], the [[Light trio]], {{p|Zygarde}} in [[Resolution Cave]]{{sup/7|USUM}}, the two {{p|Wishiwashi}} encountered during the [[Trial]] in [[Brooklet Hill#Brooklet Hill proper 3|Brooklet Hill]]{{sup/7|SM}}, {{p|Pinsir}} on [[Exeggutor Island]]{{sup/7|USUM}}, {{p|Bewear}} in the [[Hau'oli City#Shopping District 4|Hau'oli City Shopping District]]{{sup/7|USUM}}, the {{p|Gastly}} and {{p|Drifloon}} at the [[Trainers' School (Alola)|Trainers' School]]{{sup/7|USUM}}, the {{p|Sandygast}} on [[Alola Route 15|Route 15]]{{sup/7|USUM}}, the static encounter female {{p|Frillish}} on [[Alola Route 14|Route 14]]{{sup/7|USUM}}, and the {{p|Electrode}} found in [[Team Rocket's Castle]].
 
The following [[Ultra Beast]] encounters are prevented from being Shiny in Pokémon Sun and Moon, but are not prevented from being Shiny in Ultra Sun and Ultra Moon: {{p|Nihilego}}, {{p|Buzzwole}}, {{p|Pheromosa}}, {{p|Xurkitree}}, {{p|Celesteela}}, {{p|Kartana}}, and {{p|Guzzlord}}.
 
The following [[gift Pokémon]] are also prevented from being Shiny: {{p|Cosmog}}, {{p|Magearna}}, all {{p|Zygarde}} obtained from {{rt|16|Alola}} and the [[Zygarde Cube]], and all [[Totem]]-sized Pokémon obtained on [[Heahea Beach]]{{sup/7|USUM}}.
 
====Methods of increasing Shiny rates====
=====Pokémon Sun and Moon=====
In {{g|Sun and Moon}}, as well as {{g|Ultra Sun and Ultra Moon}}, as Pokémon in [[SOS Battle]]s continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). This effect can stack with the Shiny Charm's effect.<ref>[https://twitter.com/wwwwwwzx/status/947223541925126144 wwwwwwzx on Twitter]</ref>
 
In {{g|Sun and Moon}}, the chain length value is stored as an {{wp|8-bit computing|8-bit integer}}. As a result, the chain length will reset to 0 if the chain length exceeds 255 due to {{wp|integer overflow}}. This issue was fixed in {{g|Ultra Sun and Ultra Moon}}, allowing SOS chains of any length.
 
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | SOS<br>Chain Length
! style="background-color:#{{blue color light}}" | Shiny Rate
! style="background-color:#{{blue color light}}" | <small>{{bag2|Shiny Charm}}</small>
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 0–10
| 1/4096
| 1/1365.67
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 11–20
| 1/819.6
| 1/585.57
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 21–30
| 1/455.56
| 1/372.82
|-
! style="background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}" | {{tt|31+|In Sun and Moon, the maximum chain length is 255. At a chain of 256, the chain length resets to 0.}}
| style="background:#fff" | 1/315.54
| style="background:#fff; {{roundybr|5px}}" | 1/273.53
|}{{-}}
 
=====Pokémon Ultra Sun and Ultra Moon=====
[[File:803Poipole-Shiny.png|thumb|200px|Promotional artwork of a Shiny {{p|Poipole}} by [[Hitoshi Ariga]]<ref name=ShinyPoipoleNaganadel>[https://twitter.com/ariga_megamix/status/968050525705916416 Tweet about the Shiny Poipole and Shiny Naganadel event art] (posted on February 26, 2018)</ref>]]
In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the [[Ultra Warp Ride]] (excluding [[Legendary Pokémon]] and [[Ultra Beast]]s) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the [[Ultra Space Wilds]]. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.<ref>[https://twitter.com/wwwwwwzx/status/946705752265129985 wwwwwwzx on Twitter]</ref>
 
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Distance (ly)
! style="background-color:#{{blue color light}}" | 0 rings
! style="background-color:#{{blue color light}}" | 1 ring
! style="background-color:#{{blue color light}}" | 2 rings
! style="background-color:#{{blue color light}}; {{roundytr|5px}}" | 3 rings
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 0–999
|rowspan=10| 1%
| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}
| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}
|rowspan=4| {{tt|N/A|Wormholes of this rarity do not appear at this distance}}
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 1000–1499
| 2%
| 3%
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 1500–1999
| 3%
| 5%
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 2000–2499
| 4%
| 7%
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 2500–2999
| 5%
| 9%
| 16%
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 3000–3499
| 6%
| 11%
| 20%
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 3500–3999
| 7%
| 13%
| 24%
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 4000–4499
| 8%
| 15%
| 28%
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 4500–4999
| 9%
| 17%
| 32%
|-
! style="background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}" | 5000+
| style="background:#fff" | 10%
| style="background:#fff" | 19%
| style="background:#fff; {{roundybr|5px}}" | 36%
|}{{-}}
 
Note that 3-ring "blooming" wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.
 
=====Pokémon Let's Go, Pikachu! and Let's Go, Eevee!=====
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Shiny Pokémon rates can be increased dramatically with catch combos and lures. However, combos past 31 will have no additional effect on shiny chance.
 
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Catch Combo
! style="background-color:#{{blue color light}}" | Base Shiny Rate
! style="background-color:#{{blue color light}}" | <small>{{bag2|Lure}}</small>
! style="background-color:#{{blue color light}}" | <small>{{bag2|Shiny Charm}}</small>
! style="background-color:#{{blue color light}}; {{roundytr|5px}}" | <small>{{bag2|Lure}}</small> &<br><small>{{bag2|Shiny Charm}}</small>
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 0–10
| 1/4096
| 1/2048.25
| 1/1365.67
| 1/1024.38
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 11–20
| 1/1024.38
| 1/819.6
| 1/683.08
| 1/585.57
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 21–30
| 1/512.44
| 1/455.56
| 1/410.05
| 1/372.82
|-
! style="background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}" | 31+
| style="background:#fff" | 1/341.79
| style="background:#fff" | 1/315.54
| style="background:#fff" | 1/293.04
| style="background:#fff; {{roundybr|5px}}" | 1/273.53
|}{{-}}
 
The [[Catch Combo]] bonus is only applied to the next Pokémon of the chained species to spawn after the prior Pokémon is captured, meaning the player must continue to catch Pokémon regardless of chain length, or the bonus will not apply to any subsequent spawns. The bonus does not apply to any Pokémon that spawn nearby that do not match the currently chained species.<ref>https://twitter.com/Sibuna_Switch/status/1492970750264979456</ref>
 
With a catch combo of 31 or higher, a [[Shiny Charm]], and a [[Lure]], the next Pokémon of the chained species to spawn will have the highest shiny chance of 1/273.53.
 
The above three Shiny-increasing methods have no effect on [[in-game trade]]s or [[Gift Pokémon]].<ref>https://www.reddit.com/r/PokemonLetsGo/comments/a48ruf/shiny_chances_an_update/</ref>
 
===Generation VIII===
[[File:Shiny Zacian Zamazenta JP.jpg|thumb|right|Promotional artwork of a Shiny {{p|Zacian}} and {{p|Zamazenta}} by [[Hitoshi Ariga]]<ref name=ShinyZacianZamaenta>[https://web.archive.org/web/20211022024640/https://twitter.com/ariga_megamix/status/1451379419927355395 Tweet about the Shiny Zacian and Shiny Zamazenta event art] (posted on October 21, 2021)</ref>]]
In {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, [[Symbol encounter|Pokémon that appear in the overworld]] use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered. [[Walking Pokémon]] assigned to follow the player in [[Isle of Armor]], [[Crown Tundra]], and {{g|Brilliant Diamond and Shining Pearl}} outdoor areas will use their correct coloration. In {{g|Legends: Arceus}}, Shiny Pokémon that appear in the overworld will be colored properly, play the Shiny animation and audio cue when spawning, and periodically play the Shiny animation and audio cue while roaming the overworld.
 
====Variants====
In {{g|Sword and Shield}}, there are two different types of Shiny Pokémon, distinguished only by the type of sparkle animation that plays when they enter battle. One type has an animation with star-shaped sparkles (similar to previous generations), while the other uses square-shaped sparkles.
 
{{main|#Appearance|Shiny Pokémon → Appearance}}
 
Like Shininess itself, the type of Shiny sparkle a Pokémon has is determined by its [[personality value]]. Ordinarily, there is a 15/16 chance of a Shiny Pokémon having a personality value that yields star sparkles, and a 1/16 chance of it having a personality value that yields square sparkles. (For Shiny Pokémon obtained in Generation III, IV, or V, due to the different Shiny rate in those games, there is instead a 7/8 chance of a Shiny Pokémon having star sparkles, and a 1/8 chance of it having square sparkles.)
 
However, wild encounters in Pokémon Sword and Shield have drastically different rates for each Shiny sparkle type. Shiny Pokémon encountered in the wild in Pokémon Sword and Shield have a 65521/65536 chance of having square sparkles and a 15/65536 chance of having star sparkles.<ref>https://twitter.com/SciresM/status/1197039032112304128</ref> This does not apply to Pokémon hatched from {{pkmn|Egg}}s, received as {{pkmn2|gift}}s, or encountered in [[Max Raid Battle]]s.
 
Shiny Pokémon obtained from [[Dynamax Adventures]] always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some [[Wild Area News]] events) always have a personality value that yields square sparkles.
 
Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a [[fateful encounter]] or transferred from {{g|GO}} always have square sparkles, regardless of their personality value.<ref>https://twitter.com/SciresM/status/1273492861065912320</ref>
 
In {{g|Brilliant Diamond and Shining Pearl}} and {{g|Legends: Arceus}}, these variants are not distinguishable from each other, as all Shiny Pokémon use the same entry animation with star-shaped sparkles like in previous [[generation]]s.
 
====In-game Shiny Pokémon====
[[File:Legends Arceus Request 19 Ponyta.png|thumb|250px|The Shiny {{p|Ponyta}} from the {{DL|Task|request}} ''A Peculiar Ponyta'' in {{g|Legends: Arceus}}]]
In Pokémon Sword and Shield, the following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the {{rf|Galarian}} {{p|Slowpoke}} at {{DL|Wedgehurst|Wedgehurst Station}},<ref>https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L342</ref> the {{p|Corvisquire}} on [[Galar Route 3]],<ref>https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L101</ref> {{p|Zacian}}, {{p|Zamazenta}}, {{p|Eternatus}}, the Galarian [[legendary birds]], {{p|Keldeo}}, {{p|Glastrier}}, {{p|Spectrier}}, and {{p|Calyrex}}. Additionally, all [[Gift Pokémon#Generation VIII|in-game gift Pokémon]] (except the fossil Pokémon from [[Cara Liss]]) cannot be Shiny.<ref>https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L35-L70</ref>
 
Pokémon that are too high a level for the player to catch with the current [[Badge]]s (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.
 
In Pokémon Brilliant Diamond and Shining Pearl, the following Pokémon are prevented from being Shiny: the [[Gift Pokémon#Generation VIII|Gift Mew and Jirachi]] in [[Floaroma Town]], and all Pokémon available via [[In-game trade]].
 
In Pokémon Legends: Arceus, all {{pkmn2|Legendary}}, {{pkmn2|Mythical}}, and {{pkmn2|Gift}} Pokémon are prevented from being shiny, as well as certain static encounters during [[Task#Missions|Mission]]s and [[Task#Requests|Request]]s, such as the three Alpha Pokémon found in [[Lake Verity]], [[Lake Valor|Valor]], and [[Lake Acuity|Acuity]]'s caves during Missions 14, 15, and 16.
In {{g|Legends: Arceus}} in the {{DL|Task|request}} ''A Peculiar Ponyta'' the player will encounter a guaranteed Shiny {{p|Ponyta}}. Once they've calmed the first Frenzied [[Noble Pokémon]], they will be able to pick up this request in [[Jubilife Village]] from Yota.
 
=====Max Raid Battles=====
In Pokémon Sword and Shield, whether the Pokémon currently occupying an active [[Pokémon Den]] is Shiny or not is determined when the den becomes active, and will not change if the game is reset. For dens activated with a [[Wishing Piece]], the Shiny status of the Pokémon in the den is also predetermined for every subsequent day the den remains active. The chance of encountering a Shiny Pokémon in a [[Max Raid Battle]] is not affected by the [[Shiny Charm]].
 
Although Pokémon encountered in Max Raid Battles can always be caught regardless of how many Badges the player has, if the Pokémon's level is too high for the number of [[Badge]]s the player has, it will be forced not to be Shiny. However, because Shiny status is determined when the Max Raid Battle spawns, if the player earns enough Badges before defeating it, the Pokémon will be Shiny upon capture even if they lacked the required Badges when it spawned.
 
======Wild Area News events======
Pokémon Sword and Shield has had several [[Wild Area News]] events that included Shiny Pokémon. During these events, one of the 5★ [[Max Raid Battle]] encounter slots was guaranteed to be a Shiny Pokémon. As mentioned above, these guaranteed Shiny Pokémon will always have square sparkles.
 
The following is a list of such events in reverse chronological order:
 
{| class="roundy mw-collapsible mw-collapsed" style="margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}"
|- style="color:#fff"
! style="background:#{{blue color light}}; {{roundytl|5px}}" | Start date
! style="background:#{{blue color light}}" | End date
! style="background:#{{blue color light}}" | Focus Shiny Pokémon
! style="background:#{{blue color light}}" | Notes
! style="background:#{{blue color light}}; {{roundytr|5px}}" | Source
|- style="background:#fff;"
| September 9, 2022
| September 19, 2022
! {{MSP/HOME|0872 s|Snom}}
| Released to coincide with a {{wp|Full Moon}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-pyukumuku-pincurchin-and-snom-in-max-raid-battles/]
|- style="background:#fff;"
| August 12, 2022
| August 21, 2022
! {{MSP/HOME|0861 s|Grimmsnarl}}
| Themed around "imp Pokémon", released for {{wp|Bon Festival}}.
| [https://twitter.com/SerebiiNet/status/1557880450709946376]
|- style="background:#fff;"
| July 1, 2022
| July 10, 2022
! {{MSP/HOME|0183 s|Marill}}
| Themed around "Defeating Water-type Pokémon to earn [[Fresh Water]], [[Soda Pop]], and [[Lemonade]]", however, due to an oversight, the event did not reward any of the above.<ref>https://www.serebii.net/swordshield/maxraidbattles/eventden-waterevent.shtml</ref>
| [https://www.pokemon.com/us/pokemon-news/defeat-water-type-pokemon-to-earn-refreshing-beverages-in-max-raid-battles/]
|- style="background:#fff;"
| May 19, 2022
| May 22, 2022
! {{MSP/HOME|0090 s|Shellder}}
|
| [https://www.pokemon.com/us/pokemon-news/catch-shellder-in-max-raid-battles/]
|- style="background:#fff;"
| April 1, 2022
| April 2, 2022
! {{MSP/HOME|0185 s|Sudowoodo}}
| Released for {{wp|April Fool's Day}}.
| [https://www.cnet.com/tech/gaming/shiny-sudowoodo-appearing-in-pokemon-sword-and-shield-for-april-fools-day/]
|- style="background:#fff;"
| March 18, 2022
| March 27, 2022
! {{MSP/HOME|0697 s|Tyrantrum}}
| Themed around Unova/Kalos region "fossil Pokémon".
| [https://www.pokemon.com/us/pokemon-news/catch-fossil-pokemon-and-look-for-shiny-tyrantrum-in-max-raid-battles/]
|- style="background:#fff;"
| February 11, 2022
| February 20, 2022
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0868 s|Milcery}}
| Released for {{wp|Valentine's Day}}, re-run of event from February 11 to 14, 2021. Has the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].
| [https://dotesports.com/pokemon/news/pokemon-sword-and-shields-next-max-raid-battle-event-will-feature-milcery]
|- style="background:#fff;"
| January 1, 2022
| January 9, 2022
! {{MSP/HOME|0129 s|Magikarp}}
| Released for {{wp|New Year}}.
| [https://web.archive.org/web/20220129174348/https://www.cnet.com/tech/gaming/pokemon-sword-and-shield-are-celebrating-the-new-year-with-a-shiny-pokemon-event/]
|- style="background:#fff;"
| December 17, 2021
| December 26, 2021
! {{MSP/HOME|0225 s|Delibird}}
| Released for the {{wp|Holiday season}}.
| [https://www.pokemon.com/us/pokemon-news/starmie-delibird-and-cryogonal-spread-cheer-in-holiday-max-raid-battles/]
|- style="background:#fff;"
| November 19, 2021
| November 28, 2021
! {{MSP/HOME|0133 s|Eevee}}
| Themed around [[Eevee#Evolution|Eevee's evolutionary line]].
| [https://www.pokemon.com/us/pokemon-news/encounter-eevee-and-its-evolutions-in-max-raid-battles/]
|- style="background:#fff;"
| October 29, 2021
| October 31, 2021
! {{MSP/HOME|0571 s|Zoroark}}
| Released for {{wp|Halloween}}.
| [https://www.pokemon.com/us/pokemon-news/halloween-max-raid-battles-bring-sableye-dusknoir-thievul-and-more/]
|- style="background:#fff;"
| September 17, 2021
| September 19, 2021
! {{MSP/HOME|0337 s|Lunatone}}{{MSP/HOME|0338 s|Solrock}}
| Released for the autumnal {{wp|Equinox}}.
| [https://www.pokemon.com/us/pokemon-news/seek-shiny-lunatone-and-shiny-solrock-in-max-raid-battles-across-galar/]
|- style="background:#fff;"
| September 3, 2021
| September 5, 2021
! {{MSP/HOME|0573 s|Cinccino}}
| Themed around "cleaning".
| [https://www.pokemon.com/us/pokemon-news/altaria-mow-rotom-cinccino-and-wimpod-come-to-max-raid-battles/]
|- style="background:#fff;"
| August 20, 2021
| August 22, 2021
! {{MSP/HOME|0609 s|Chandelure}}
| Released for {{wp|Bon Festival}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-gengar-drifblim-chandelure-and-more-in-max-raid-battles/]
|- style="background:#fff;"
| August 6, 2021
| August 8, 2021
! {{MSP/HOME|0584 s|Vanilluxe}}
| Released for {{wp|Summer}}.
| [https://www.pokemon.com/uk/pokemon-news/encounter-pinsir-heracross-ninjask-fan-rotom-and-more-in-max-raid-battles/]
|- style="background:#fff;"
| July 23, 2021
| July 25, 2021
! {{MSP/HOME|0138 s|Omanyte}}
| Themed around Kanto region "fossil Pokémon".
| [https://www.pokemon.com/us/pokemon-news/discover-dynamax-forms-of-omanyte-kabuto-and-aerodactyl-in-max-raid-battles/]
|- style="background:#fff;"
| July 9, 2021
| July 11, 2021
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0879Gi s|Copperajah}}
| Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].
| [https://www.pokemon.com/us/pokemon-news/gigantamax-charizard-gigantamax-copperajah-and-more-in-max-raid-battles/]
|- style="background:#fff;"
| June 25, 2021
| June 27, 2021
! {{MSP/HOME|0853 s|Grapploct}}
| Themed around "tentacled Pokémon".
| [https://www.pokemon.com/us/pokemon-news/encounter-octillery-malamar-and-grapploct-in-max-raid-battles/]
|- style="background:#fff;"
| May 21, 2021
| May 23, 2021
! {{MSP/HOME|0186 s|Politoed}}
| Themed around "frog Pokémon/the rainy season".
| [https://www.pokemon.com/us/pokemon-news/battle-gigantamax-venusaur-and-more-in-max-raid-battles/]
|- style="background:#fff;"
| May 21, 2021
| May 23, 2021
! {{MSP/HOME|0831 s|Wooloo}}
|
| [https://www.pokemon.com/uk/pokemon-news/herd-wooloo-and-dubwool-in-max-raid-battles/]
|- style="background:#fff;"
| April 30, 2021
| May 2, 2021
! {{MSP/HOME|0052G s|Meowth}}
|
| [https://www.pokemon.com/uk/pokemon-news/face-various-meowth-including-shiny-galarian-meowth-in-max-raid-battles/]
|- style="background:#fff;"
| April 23, 2021
| April 25, 2021
! {{MSP/HOME|0875 s|Eiscue}}
| Released for World Penguin Day.
| [https://www.pokemon.com/us/pokemon-news/celebrate-world-penguin-day-with-max-raid-battles-featuring-eiscue/]
|- style="background:#fff;"
| April 2, 2021
| April 4, 2021
! {{MSP/HOME|0184 s|Azumarill}}
| Released for {{wp|Easter}}.
| [https://www.pokemon.com/us/pokemon-news/pokemon-sword-and-pokemon-shield-offers-gigantamax-cinderace-max-raid-battles/]
|- style="background:#fff;"
| March 26, 2021
| March 28, 2021
! {{MSP/HOME|0549 s|Lilligant}}
| Released for the spring {{wp|Equinox}}.
| [https://www.pokemon.com/us/pokemon-news/floral-pokemon-are-blooming-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]
|- style="background:#fff;"
| February 27, 2021
| February 28, 2021
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0025Gi s|Pikachu}}
| Released for [[Pokémon Day]]. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]]. Part of [[List of other event distributions in Generation VIII#Gigantamax Pikachu Max Raid Battle items|1 Million Victories]] challenge.
| [https://twitter.com/Pokemon_cojp/status/1366606719565115394?s=20]
|- style="background:#fff;"
| February 11, 2021
| February 14, 2021
! [[File:Dynamax icon.png|24px|Gigantamax]]<br>{{MSP/HOME|0868 s|Milcery}}
| Released for {{wp|Valentine's Day}}. Have the [[Gigantamax#Gigantamax Factor|Gigantamax Factor]].
| [https://www.pokemon.com/us/pokemon-news/face-milcery-and-earn-sweets-in-max-raid-battles/]
|- style="background:#fff;"
| February 4, 2021
| February 8, 2021
! {{MSP/HOME|0845 s|Cramorant}}
| Released to celebrate Pokémon featured in [[Secrets of the Jungle]]. Part of [[List of other event distributions in Generation VIII#Cramorant Max Raid Battle items|1 Million Victories]] challenge.
| [https://www.pokemon.com/us/pokemon-news/trainers-unite-for-max-raid-battles-cramorant-gifts-and-glory/]
|- style="background:#fff;"
| January 22, 2021
| January 24, 2021
! {{MSP/HOME|0128 s|Tauros}}
| Released for {{wp|Chinese New Year}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-tauros-miltank-and-bouffalant-in-max-raid-battles/]
|- style="background:#fff;"
| January 8, 2021
| January 11, 2021
! {{MSP/HOME|0819 s|Skwovet}}{{MSP/HOME|0820 s|Greedent}}
| Re-run of event from November 20 to 22, 2021
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]
|- style="background:#fff;"
| December 1, 2020
| December 31, 2020
! {{MSP/HOME|0037A s|Vulpix}}
| Released for {{wp|Christmas}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-alolan-vulpix-delibird-and-more-in-max-raid-battles/]
|- style="background:#fff;"
| November 20, 2020
| November 22, 2020
! {{MSP/HOME|0819 s|Skwovet}}
| Received a re-run on January 8 to 11, 2021.
| [https://www.pokemon.com/us/pokemon-news/track-down-shiny-skwovet-and-more-in-max-raid-battles/]
|- style="background:#fff;"
| October 30, 2020
| November 1, 2020
! {{MSP/HOME|0711Sm s|Gourgeist|Small Size}}{{MSP/HOME|0711Su s|Gourgeist|Super Size}}
| Released for {{wp|Halloween}}.
| [https://www.pokemon.com/us/pokemon-news/take-on-trevenant-mimikyu-shiny-gourgeist-and-more-in-max-raid-battles/]
|- style="background:#fff;"
| September 18, 2020
| September 20, 2020
! {{MSP/HOME|0036 s|Clefable}}
| Released for the autumnal {{wp|Equinox}}.
| [https://www.pokemon.com/us/pokemon-news/encounter-musharna-lilligant-shiny-clefable-and-more-in-max-raid-battles/]
|- style="background:#fff;"
| August 6, 2020
| August 9, 2020
! {{MSP/HOME|0025 s|Pikachu}}
|
| [https://www.pokemon.com/us/pokemon-news/discover-pikachu-raichu-and-pichu-in-max-raid-battles-in-pokemon-sword-and-pokemon-shield/]
|- style="background:#fff;"
| July 17, 2020
| July 19, 2020
! {{MSP/HOME|0321 s|Wailord}}
| Released for {{wp|Marine Day}}.
| [https://www.pokemon.com/us/pokemon-news/aquatic-pokemon-including-shiny-wailord-arrive-in-max-raid-battles/]
|- style="background:#fff;"
| June 17, 2020
| June 28, 2020
! {{MSP/HOME|0807 s|Zeraora}}
| Zeraora was uncatchable, part of [[List of game-based Pokémon distributions in Generation VIII#1 Million Victories Shiny Zeraora|1 Million Victories]] challenge.<ref group="note">At the launch of [[The Isle of Armor]], uncatchable {{p|Zeraora}} [[Wild Area News#June 17 to 28, 2020|appeared]] in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and set to a higher difficulty. Players eventually received [[List of game-based Pokémon distributions in Generation VIII#1 Million Victories Shiny Zeraora|Shiny Zeraora]] via {{g|HOME}} as a reward for collectively defeating over 1 million Zeraora in [[Max Raid Battle]]s.</ref><ref>https://twitter.com/Pokemon_cojp/status/1275629411514175488</ref>
| [https://www.pokemon.com/us/pokemon-news/earn-a-shiny-zeraora-and-armorite-ore-in-pokemon-sword-and-pokemon-shield/]
|-
| style="background:#fff; {{roundybl|5px}}" | December 31, 2019
| style="background:#fff; | January 3, 2020
! style="background:#fff; | {{MSP/HOME|0129 s|Magikarp}}
| style="background:#fff; | Released for the {{wp|Japanese New Year}}.
|style="background:#fff; {{roundybr|5px}}" | [https://www.pokemon.com/us/pokemon-news/more-shiny-magikarp-briefly-appearing-in-pokemon-sword-and-pokemon-shield-max-raid-battles/]
|}
{{Reflist|group=note}}
 
=====Traded Eggs=====
Unlike in previous generations, where {{pkmn|Egg}}s keep their original [[personality value]]s when traded and can potentially go from Shiny to non-Shiny or vice-versa if hatched by a player with a different [[Trainer ID number|Trainer ID]] and Secret ID, Eggs traded in [[Generation VIII]] have their personality values altered according to the hatcher's TID/SID, to ensure they retain their original Shiny status when hatched by a player other than the original owner.
 
====Methods of increasing Shiny rates====
 
=====Pokémon Sword and Shield=====
 
In Pokémon Sword and Shield, the number of times that the player has caught or defeated each species of Pokémon increases the chance of Pokémon of that species appearing as a [[Brilliant Pokémon]] in the overworld.<ref>https://twitter.com/Sibuna_Switch/status/1448334955461939210</ref> This number is recorded in the player's Pokédex as "Number Battled". The number recorded increases when opponents are defeated in wild battles, Max Raid Battles, and Trainer battles (except link battles, the {{gal|Battle Tower}}, and [[Restricted Sparring]]).
 
The appearance rate of Brilliant Pokémon is further increased while [[Brilliant Pokémon#Fishing|chain fishing]]; depending on the length of the chain, a bonus between +2% and +25% will be added to the base appearance rate.<ref>https://twitter.com/Sibuna_Switch/status/1448334998474477577</ref>
 
Brilliant Pokémon are more likely to be Shiny depending on the "Number Battled" for that species. When determining a Brilliant Pokémon's personality value, if the Pokémon would not be Shiny the game will regenerate the personality value a number of times depending on the "Number Battled", up to a maximum of 6 times.<ref>https://twitter.com/Sibuna_Switch/status/1448335003834851333</ref> Non-Brilliant Pokémon are not affected and do not have enhanced Shiny rates.
 
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
|- style="color:#fff"
! rowspan="2" style="background-color:#{{blue color light}}; {{roundytl|5px}}" | No. Battled
! rowspan="2" style="background-color:#{{blue color light}}" | Brilliant<br>appearance rate
! rowspan="2" style="background-color:#{{blue color light}}" | Bonus<br>Shiny Rolls
! colspan="2" style="background-color:#{{blue color light}}" | Approximate Shiny rate
|- style="color:#fff"
! style="background-color:#{{blue color light}}" | No Charm
! style="background-color:#{{blue color light}}" | Shiny Charm
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 1
| 1.5%
| 1
| 1/2048.25
| 1/1024.38
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 20
| 2%
| 1
| 1/2048.25
| 1/1024.38
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 50
| 2.5%
| 2
| 1/1365.67
| 1/819.6
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 100
| 3%
| 3
| 1/1024.38
| 1/683.08
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 200
| 3%
| 4
| 1/819.6
| 1/585.57
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | 300
| 3%
| 5
| 1/683.08
| 1/512.44
|-
! style="background-color:#{{blue color light}}; color:#fff; {{roundybl|5px}}" | 500
| style="background:#fff" | 3%
| style="background:#fff" | 6
| style="background:#fff" | 1/585.57
| style="background:#fff" | 1/455.56
|}{{-}}
 
=====Pokémon Brilliant Diamond and Shining Pearl=====
 
In the [[Grand Underground]], the Lightstone bonus<ref>https://twitter.com/Sibuna_Switch/status/1459147114110492676</ref> allows for 1 bonus shiny reroll after all players in an instance of the Grand Underground collect pink sparkles left by Diglett and Dugtrio that occasionally appear at corners and intersections, that give 1 and 3 points respectively.
 
Accumulating 40 of these points displays the message "something good will happen", and a whistle sound will play to all players in the instance. This increases the shiny odds for Pokémon in [[Grand Underground#Pokémon Hideaways|Hideaways]] from 1/4096 to 1/2048.25, for a period of 4 minutes. After the 4 minute period is over, a whistle will sound and the counter resets to 0, allowing Diglett and Dugtrio to appear again.
 
Additionally, [[Poké Radar]] chaining is available, and has [[Poké Radar#Chain Bonuses|Chain Bonuses]] that differ from Pokémon Diamond & Pearl, capping out at a Shiny Rate of 1/99 when the player reaches a chain length of 40+.<ref name="bdsptable"/>
 
=====Pokémon Legends: Arceus=====
 
In Pokémon Legends: Arceus, completing Research Tasks to increase a Pokémon's Pokédex entry grants extra shiny rolls for that species once the entry reaches Level 10, and completing all Research Tasks for a given entry upgrades that entry to "Perfect", granting even more shiny rolls that stack with other bonus rolls.
 
The Shiny Charm in this game also grants 3 additional shiny rolls (instead of 2 in prior games), and is obtainable after all Pokédex entries are at Research 10.
 
Massive Mass Outbreaks grant 12 additional rolls, and Mass Outbreaks grant an additional 25 rolls, both of which will stack with any rolls granted from the Shiny Charm, or the player's Pokédex Research progress for that species.<ref name="twitter.com"/>
{| class="roundy" style="margin:auto; text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Variables
! style="background-color:#{{blue color light}}" | Wild<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Wild<br>Shiny Rolls
! style="background-color:#{{blue color light}}" | Mass Outbreak<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Mass Outbreak<br>Shiny Rolls
! style="background-color:#{{blue color light}}" | Massive<br>Mass Outbreak<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Massive<br>Mass Outbreak<br>Shiny Rolls
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Base Shiny Rate
| 1/4096
| 1
| 1/158.02
| 26
| 1/315.54
| 13
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Species Research Level 10
| 1/2048.25
| 2
| 1/152.19
| 27
| 1/293.04
| 14
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Species Research Perfect
| 1/1024.38
| 4
| 1/141.72
| 29
| 1/256.47
| 16
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Shiny Charm &<br>Species Research Level 10
| 1/819.6
| 5
| 1/137.02
| 30
| 1/241.41
| 17
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Shiny Charm &<br>Species Research Perfect
| 1/585.57
| 7
| 1/128.49
| 32
| 1/216.05
| 19
|}{{-}}
 
===Generation IX===
[[File:SV Shiny Lucario Event.png|thumb|250px|Promotional artwork of a Shiny {{p|Lucario}} with {{ga|Florian}}, drawn by [[Raita Kazama]]<ref name=SVLucario>[https://web.archive.org/web/20231211081957/https://twitter.com/kazamaraita/status/1734094266635550755 Kazama confirming he drew the SV Shiny Lucario Event art.]</ref>]]
In {{g|Scarlet and Violet}}, all {{pkmn2|wild}} Shiny Pokémon will appear as Shiny in the overworld. However, unlike those found in {{g|Legends: Arceus}}, there is no audio or visual effect to alert the player to a nearby Shiny prior to being encountered and beginning a battle. Additionally, while using the {{DL|Let's Go!|Auto Battle}} feature, [[walking Pokémon]] will refuse to attack Shiny Pokémon. However, this will not happen while using the [[Synchro Machine]].
 
The star and square sparkle variants that appeared in {{g|Sword and Shield}} are not present in Scarlet and Violet. Pokémon that previously appeared with square sparkles, if transferred to Scarlet or Violet, will display standard star-shaped sparkles like any other Shiny Pokémon.
 
When multiple players join a co-op session via the [[Union Circle]], each player has a radius where Pokémon will generate around them, and the chance of a Shiny appearing, and their respective bonus Shiny rolls, are determined by the player that "caused" that Pokémon to appear. If multiple players stand near each other, one of the players spawns will take priority. If players stand near the player hosting the Union Circle, it appears to always prioritize the host player's spawns and respective Shiny chances.
 
====In-game Shiny Pokémon====
{{incomplete|section|needs=More specific location info for the fixed symbol encounters that are Shiny-locked post-v1.0.1, encounter tables [https://twitter.com/Sibuna_Switch/status/1601990353564966915? here] for reference.}}
In {{g|Scarlet and Violet}}, [[List of in-game event Pokémon in Pokémon Scarlet and Violet|all static encounters]], NPC {{pkmn2|gift}}s (such as the [[first partner Pokémon]]), and NPC [[in-game trade]]s (with one exception) are coded never to appear as Shiny.<ref>https://twitter.com/Sibuna_Switch/status/1602047739751432192</ref> Static encounters include:
*All Legendary Pokémon, including [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Koraidon|Koraidon]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Miraidon|Miraidon]], all four [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Treasures of ruin|treasures of ruin]], all three of [[List of in-game event Pokémon in Pokémon Scarlet and Violet#The Loyal Three|The Loyal Three]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Ogerpon|Ogerpon]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Terapagos|Terapagos]], and all Legendary Pokémon encountered from speaking to [[Snacksworth]].
*[[Titan Pokémon]]
*All {{p|Gimmighoul}}
*The {{p|Lechonk}} encountered during the catching tutorial on [[Poco Path]].
*[[Artazon Gym]] Test {{p|Sunflora}}
*The interactable {{p|Tatsugiri}} at [[Casseroya Lake]] prior to the "False Dragon" Titan encounter
*[[List of in-game event Pokémon in Pokémon Scarlet and Violet#Bloodmoon Ursaluna|Bloodmoon Ursaluna]]
*[[List of in-game event Pokémon in Pokémon Scarlet and Violet#Gouging Fire|Gouging Fire]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Raging Bolt|Raging Bolt]], [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Iron Boulder|Iron Boulder]] and [[List of in-game event Pokémon in Pokémon Scarlet and Violet#Iron Crown|Iron Crown]]
 
There are also some fixed [[symbol encounter]]s that are only prevented from being Shiny in v1.0.1 onward, but could generate as Shiny in v1.0.0, specifically:
*The two Green Plumage Form {{p|Squawkabilly}} located on the roof of the player's house in [[Cabo Poco]]
*The {{p|Wingull}} and {{p|Fletchling}} that fly away when approached in Cabo Poco, [[Poco Path]] and [[South Province (Area One)]]
*{{p|Tarountula}} in South Province (Area One)
*{{p|Wattrel}} in [[West Province (Area Two)]] and [[East Province (Area Two)]]
*{{p|Wingull}} in [[North Province (Area Three)]].
 
Wild Tera Pokémon have the standard 1/4096 chance to appear as Shiny.<ref>https://twitter.com/Sibuna_Switch/status/1601990024920444928</ref>
 
Due to the [[RNG]] being limited to 32-bit seeds for [[Tera Raid Battle]]s (1,046,775 possible Shiny seeds out of 4,294,967,295 possible seeds), the chance of a Shiny Pokémon appearing in a Tera Raid is 1/4103.05 rather than the typical 1/4096. A shiny Pokémon will appear shiny during the fight, but there is no visual or audio cue such as sparkles.
 
The fixed [[symbol encounter]]s listed above (also known as [[wanderer]]s), wild Tera Pokémon, and Pokémon generated in [[Tera Raid Battle]]s are all unaffected by the [[Shiny Charm]] and Sparkling Power from [[sandwich]]es, and [[Egg]]s only benefit from the Shiny Charm, but not from Sparkling Power.
* All wild Pokémon that appear in the [[Area Zero Underdepths]] are considered fixed symbol/wanderer encounters internally, and are subject to the restrictions above.<ref>https://twitter.com/Sibuna_Switch/status/1753874296772935729</ref>
 
In [[The Teal Mask]], after completing [[Ogre Oustin']] on Hard difficulty for the first time, the receptionist rewards the player with a Shiny {{p|Munchlax}}. This Munchlax has a [[Mark|Crafty Mark]] and is the maximum possible [[Size and weight variation#Generation IX|Scale]].
 
In [[The Indigo Disk]], [[Cyrano]] will trade a Shiny {{p|Blitzle}} to the player after he is invited to the League Club Room as a special coach.
 
====Methods of increasing Shiny rates====
In Pokémon Scarlet and Violet, both [[Mass Outbreak]]s and the "'''Sparkling Power'''" bonus from certain [[Sandwich]]es have an effect on the chances for a Pokémon to appear as Shiny in the wild.
 
Outbreaks can be cleared via {{pkmn2|caught|catching}}, {{pkmn|battle|battling}}, or using the {{DL|Let's Go!|Auto Battle}} feature to forcibly despawn Pokémon, and this progress is retained even if the game is saved and exited, or if the player leaves the area. However, Pokémon that despawn if the player leaves the area, enters a town, or enters a [[Picnic]] will not deplete a Mass Outbreak, allowing for the player to progress to 60 cleared Pokémon, then continue respawning the Mass Outbreak encounters indefinitely.<ref>https://twitter.com/Atrius97/status/1593273003957055488</ref>
 
During multiplayer sessions via the [[Union Circle]], progress in an Outbreak is shared by all players, and the Outbreaks that appear will match the host player's singleplayer session. Any progress in a given Outbreak is retained between singleplayer and multiplayer.
{| style="margin:auto"
|
{| class="roundy" style="text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
! {{color|FFF|Base Shiny Rate}}
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Variables
! style="background-color:#{{blue color light}}" | Wild<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Mass Outbreak<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Shiny Rolls
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Base Shiny Rates
| 1/4096
| 1/4096
| 1
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared
| colspan=1 style="background:#999" |
| 1/2048.25
| 2
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared
| colspan=1 style="background:#999" |
| 1/1365.67
| 3
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 1
| 1/2048.25
| 1/2048.25
| 2
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 1
| colspan=1 style="background:#999" |
| 1/1365.67
| 3
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 1
| colspan=1 style="background:#999" |
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 2
| 1/1365.67
| 1/1365.67
| 3
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 2
| colspan=1 style="background:#999" |
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 2
| colspan=1 style="background:#999" |
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 3
| 1/1024.38
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 3
| colspan=1 style="background:#999" |
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 3
| colspan=1 style="background:#999" |
| 1/683.08
| 6
|}
|
{| style="margin:auto"
|
{| class="roundy" style="text-align:center; background:#{{moon color}}; border: 3px solid #{{blue color light}}" cellpadding="3px"
! {{Bag2|Shiny Charm}}
|- style="color:#fff"
! style="background-color:#{{blue color light}}; {{roundytl|5px}}" | Variables
! style="background-color:#{{blue color light}}" | Wild<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Mass Outbreak<br>Shiny Rate
! style="background-color:#{{blue color light}}" | Shiny Rolls
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Base Shiny Rate & {{Bag|Shiny Charm}}
| 1/1365.67
| 1/1365.67
| 3
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 1 & {{Bag|Shiny Charm}}
| 1/1024.38
| 1/1024.38
| 4
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 1 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 1 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/683.08
| 6
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lvl. 2 & {{Bag|Shiny Charm}}
| 1/819.60
| 1/819.60
| 5
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lvl. 2 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/683.08
| 6
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lvl. 2 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/585.57
| 7
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Sparkling Power Lv. 3 & {{Bag|Shiny Charm}}
| 1/683.08
| 1/683.08
| 6
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 30-59 Cleared<br>Sparkling Power Lv. 3 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/585.57
| 7
|- style="background:#fff"
! style="background-color:#{{blue color light}}; color:#fff" | Outbreak: 60+ Cleared<br>Sparkling Power Lv. 3 & {{Bag|Shiny Charm}}
| colspan=1 style="background:#999" |
| 1/512.44
| 8
|}
|}
|}
 
======Poké Portal News events======
Pokémon Scarlet and Violet has had several [[Poké Portal News]] events that boosted the Shiny rates of certain species of Pokémon in [[Mass outbreak]]s. During these events, the Pokémon that appeared had a flat 0.5% bonus chance of being Shiny.
 
The following is a list of such events in reverse chronological order:
 
{| class="roundy mw-collapsible mw-collapsed" style="margin:auto; background:#{{blue color dark}}; border:3px solid #{{moon color}}"
|- style="color:#fff"
! rowspan=2 style="background:#{{blue color light}}; {{roundytl|5px}}" | Start date
! rowspan=2 style="background:#{{blue color light}}" | End date
! colspan=3 style="background:#{{blue color light}}" | Boosted Shiny Pokémon
! rowspan=2 style="background:#{{blue color light}}" | Notes
|-
! style="background:#{{paldea color}}" | {{color2|000|Paldea}}
! style="background:#{{kitakami color}}" | {{color2|000|Kitakami}}
! style="background:#{{blueberry color}}" | {{color2|fff|Terarium}}
|- style="background:#fff;"
| August 23, 2024
| September 1, 2024
! {{MSP/HOME|0246 s|Larvitar}}{{MSP/HOME|0371 s|Bagon}}
! {{MSP/HOME|0704 s|Goomy}}{{MSP/HOME|0705H s|Sliggoo}}
! {{MSP/HOME|0374 s|Beldum}}
| Released alongside the 7 Star Raid for {{p|Dragonite}}. These mass outbreaks also have an increased chance of having the Charismatic [[Mark]].
|- style="background:#fff;"
| August 9, 2024
| August 22, 2024
! {{MSP/HOME|0940 s|Wattrel}}
! {{MSP/HOME|0447 s|Riolu}}
! {{MSP/HOME|0764 s|Comfey}}
| Released to celebrate the [[2024 World Championships]]. These mass outbreaks also have an increased chance of having the Pumped Up [[Mark]].
|- style="background:#fff;"
| July 26, 2024
| August 8, 2024
! {{MSP/HOME|0978 s|Tatsugiri}}
! {{MSP/HOME|0978D s|Tatsugiri}}
! {{MSP/HOME|0978S s|Tatsugiri}}
| Released alongside the 7 Star Raid for {{p|Dondozo}}.
|- style="background:#fff;"
| July 11, 2024
| July 25, 2024
! {{MSP/HOME|0172 s|Pichu}}
! {{MSP/HOME|0025 s|Pikachu}}{{MSP/HOME|0778 s|Mimikyu}}
! {{MSP/HOME|0026 s|Raichu}}{{MSP/HOME|0026A s|Raichu}}
| Released to celebrate the season.
|- style="background:#fff;"
| April 26, 2024
| May 6, 2024
! {{MSP/HOME|0129 s|Magikarp}}{{MSP/HOME|0965 s|Varoom}}
! {{MSP/HOME|0403 s|Shinx}}
! {{MSP/HOME|0953 s|Rellor}}
| Released to celebrate {{wp|Golden Week (Japan)|Golden Week}}.
|- style="background:#fff;"
| February 23, 2024
| February 27, 2024
! {{MSP/HOME|0100 s|Voltorb}}{{MSP/HOME|0100H s|Voltorb}}{{MSP/HOME|0590 s|Foongus}}
!
!
| Released to celebrate [[Pokémon Day]].
|- style="background:#fff;"
| December 22, 2023
| December 24, 2023
! colspan=3 | {{MSP/HOME|0225 s|Delibird}}
| Released for the {{wp|Holiday season}}.
|- style="background:#fff;"
| December 8, 2023
| December 21, 2023
! {{MSP/HOME|0669 s|Flabébé}}
! {{MSP/HOME|0607 s|Litwick}}
! {{MSP/HOME|0868 s|Milcery}}
| Released to celebrate the release of [[The Indigo Disk]].
|- style="background:#fff;"
|}
{{-}}
 
===Appearance===
{{movegen
|type=gold
|genII=Shiny Sandshrew II
|genIII=Shiny Sandshrew III
|genIV=Shiny Sandshrew IV
|genV=Shiny Sandile V
|genVI=Shiny Pawniard VI
|SMUSUM=Shiny Sneasel VII
}}
{{movegen
|type=gold
|LGPE=Shiny Meltan PE
|SwSh=Shiny Star Wooloo SWSH
|SwSh2=Shiny Square Wooloo SWSH
|BDSP=Shiny Drifloon BDSP
|LA=Shiny Hisuian Zoura LA
|genIX=Shiny Revavroom SV
}}
{{movegen
|type=gold
|Stad2=Shiny Sandshrew Stad 2
|Colo=Shiny Sandshrew Colo
|XD=Shiny Sandshrew XD
|PBR=Shiny Sandshrew PBR
}}
 
===Unobtainable Shiny Pokémon===
{{main|List of unobtainable Shiny Pokémon}}
[[File:HOME0494 s.png|thumb|150px|Shiny {{p|Victini}} is an example of an unobtainable Shiny Pokémon.]]
In all [[generation]]s since Shiny Pokémon debuted, there are a few species that cannot be legitimately obtained as Shiny. These Pokémon are commonly referred to by fans as {{DL|Appendix:Fan_terminology|Shiny-locked|Shiny-locked}}.
 
This can happen if the Pokémon is coded not to appear as Shiny in the wild or via in-game {{pkmn2|gift}}s or [[in-game trade|trades]] and if the Pokémon cannot be [[Breeding|bred]] or has never been distributed as Shiny via [[event]]s.
{{-}}
 
===Non-playable character's Shiny Pokémon===
[[File:ShinyIntroMinccino.png|thumb|A Shiny {{p|Minccino}} in the introduction screen]]
It is possible for all of the following NPC Pokémon to be Shiny:
* The {{p|Rattata}} that the [[dude]] catches in {{game2|Gold|Silver|Crystal}}.
* The {{p|Poochyena}}/{{p|Zigzagoon}} that attacks [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}}.
* The {{p|Zigzagoon}} that [[Wally]] uses in the capture tutorial in {{game2|Ruby|Sapphire|Emerald}}.
* The {{p|Ralts}} that Wally catches in {{game2|Ruby|Sapphire|Emerald}} (but only when he catches it and not in subsequent battles).
* The {{p|Weedle}} that the {{ka|old man}} encounters in {{game|FireRed and LeafGreen|s}}.
* [[Rental Pokémon]] found in the {{gdis|Battle Factory|III}} in {{game|Emerald}}.
* {{gdis|Battle Frontier|III}} Pokémon used by the AI in {{game|Emerald}}.
* [[Wild Pokémon]] that appear in the [[Battle Pike]] and [[Battle Pyramid]] in {{game|Emerald}}.
* The Pokémon that the player uses in [[Battle CD]]s in {{g|XD: Gale of Darkness}}.
* The {{p|Starly}} that attacks the player in {{game|Diamond and Pearl|s}}, as well as in {{game|Brilliant Diamond and Shining Pearl|s}}.
* The {{p|Bidoof}} that {{ga|Lucas}} or {{ga|Dawn}} captures in the capture tutorial in {{game|Brilliant Diamond and Shining Pearl|s}}.
* {{gdis|Battle Frontier|IV}} Pokémon used by the AI in {{game2|HeartGold|SoulSilver|Platinum}}.
* [[Professor Juniper]]'s {{p|Minccino}} that appears in the "world of Pokémon" intro and the one used in the catching tutorial in {{game|Black and White|s}}.
* Professor Juniper's {{p|Cinccino}} that appears in the "world of Pokémon" intro in {{B2W2}}
* The {{p|Purrloin}} that [[Bianca]] catches in {{B2W2}}.
* The {{p|Excadrill}} used by {{tc|Lass}} [[Accumula Town|Diana]] in her first battle in {{B2W2}}, if the player [[trade]]d her a Shiny Excadrill.
* The {{p|Hippowdon}} used by Lass Diana in her second battle in {{B2W2}}, if the player traded her a Shiny Hippowdon.
* The {{p|Fletchling}} that the rival, {{ga|Calem}} or {{ga|Serena}}, uses in the capture tutorial in {{g|X and Y}}.
* The {{p|Bunnelby}} that the rival, Calem or Serena, captures in the tutorial in {{g|X and Y}}.
* [[Arven]]'s Pokémon that he uses in the battles against the [[Titan Pokémon]] in {{g|Scarlet and Violet}}.
 
==In the side series games==
[[File:Alternate Color Pokemon Stad.png|thumb|200px|A {{p|Gloom}} nicknamed FruitSalad and an {{p|Ekans}} nicknamed KANS-E, sporting different colors that are different than their shiny counterparts (red eyes instead of the usual yellow)]]
===Pokémon Stadium series===
In [[Pokémon Stadium]] and {{g|Stadium 2}}, non-Shiny Pokémon with a nickname can be colored slightly differently. The colors a nicknamed Pokémon has are determined by the Pokémon's nickname and the [[Original Trainer]]'s [[Trainer ID number]] and name. Pokémon Eggs change colors in the same way, as the game internally considers "EGG" to be a nickname. Additionally, Smeargle's back and tail markings can be red, green or blue depending on its DVs.<ref>https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing</ref>
 
In Stadium 2, nicknamed Shiny Pokémon do not vary in color. This also applies to Eggs containing Shiny Pokémon, meaning it's possible to determine if a Pokémon is Shiny before it hatches since it will always be the basic Egg color.
 
In the Ekans Hoop Hurl game in the {{g|Stadium series mini-games|Kids Club}}, there are golden Diglett that are worth extra points. In Pokémon Stadium 2 mini-games, when a compatible [[Pokémon Storage System|box]] or [[party]] Pokémon is not available from a [[Transfer Pak]] or it is disconnected, there are {{DL|Pokémon Stadium series mini-games|List of mini-games 2|color variations that it defaults to}}.
 
In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. ''Group Color {{ScPkmn}}''/''Cancel Color {{ScPkmn}}''). This will show Shininess, even if the player is currently viewing a [[Generation I]] cartridge in the Lab.
 
It is possible for [[Challenge Cup]] Pokémon to be Shiny.
 
===Pokémon Colosseum===
[[File:Box Colo 100 s.png|thumb|200px|Shiny {{p|Voltorb}}'s box sprite in Pokémon Colosseum.]]
{{main|List of glitches in Generation III#Shiny Shadow Pokémon bug|List of glitches in Generation III → Shiny Shadow Pokémon bug}}
In {{g|Colosseum}}, non-Shadow Pokémon obtained in the game—such as the player's initial {{p|Espeon}} or {{p|Umbreon}} and [[Duking]]'s {{p|Plusle}}—are prevented from being Shiny.
 
There is roughly a 1/8192 chance of a Shadow Pokémon being Shiny.<!--technically it's slightly higher (unless the player's Trainer ID/Secret ID match the NPC's), because PIDs that could be Shiny for that Trainer are re-rolled--> When a [[Shadow Pokémon]] is first encountered, it is assigned a random [[personality value]], but the game ensures that the personality value does not cause it to be Shiny for its NPC Trainer (using that Trainer's Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. In subsequent encounters, the Shadow Pokémon retains the same personality value it had in the first encounter (meaning that whether it is Shiny for the player or not cannot change); however, because its NPC Trainer's Trainer ID and Secret ID can differ, it can be Shiny for its NPC Trainer in these subsequent encounters.
 
[[Purification]] has no effect on the Shiny status of a Pokémon: Shiny Pokémon remain Shiny, and non-Shiny Pokémon cannot become Shiny.
 
In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games.
{{-}}
===Pokémon XD===
In {{Pokémon XD}}, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon's [[personality value]] if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the initial {{p|Eevee}}, [[in-game trade]]s, [[Mt. Battle]] [[Johto first partner Pokémon]], and [[Poké Spot]] Pokémon) can be Shiny.
 
Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.
 
===My Pokémon Ranch===
[[File:MPR Photography.png|thumb|200px|Shiny {{p|Zigzagoon}}, {{p|Pikachu}}, and {{p|Bibarel}} as seen in My Pokémon Ranch]]
In [[My Pokémon Ranch]], Pokémon's Shininess is visible. [[Hayley's trades|Pokémon traded by Hayley]] cannot be Shiny. (Including {{p|Mew}} and {{p|Phione}}, which despite having variable [[personality value]]s, they both use the {{DL|Pseudorandom number generation|Alternative pseudorandom number generator (ARNG)|antishiny ARNG}} generation method which prevents them from being Shiny, the same way as Type 1 [[Wonder Card]] Pokémon and {{vg|Pokémon Ranger}}'s {{p|Manaphy}} Egg.)
{{-}}
 
===Pokémon Battle Revolution===
{{incomplete|section|needs=Better images, technical documentation. [https://twitter.com/TheAbsol/status/1635763531915116554 Research Thread] [https://twitter.com/Noa_Kyogre/status/1638960527488712705 Additional photos][https://twitter.com/Noa_Kyogre/status/1650521267441897473 Video of shiny lucario outfit]}}
[[File:Pokémon Battle Revolution Shiny Groudon Costume.jpg|300px|thumb|The standard and Shiny versions of the Groudon Gear costume, as shown in the official guidebook]]
In {{g|Battle Revolution}}, Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseum can be Shiny, but have the same chance of being Shiny as wild Pokémon. Similarly to Colosseum, the shiny Pokémon can be drastically different from their handheld counterparts.
 
Costumes worn by the [[Colosseum Leader]]s also have the potential to appear as Shiny, and if the Leader is encountered and defeated for the first time while wearing the Shiny variant of their costume, it will grant the player the ability to wear that gear on their [[Custom Pass]].
{{-}}
 
==In the {{spin-off games}}==
===Pokémon Mystery Dungeon series===
====Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky====
In {{g|Mystery Dungeon: Explorers of Time and Explorers of Darkness}} and {{g|Mystery Dungeon: Explorers of Sky|Explorers of Sky}}, a Shiny {{mdc|Celebi|2}} is part of the story, although Shiny Pokémon are not obtainable normally in the game.
 
====Pokémon Mystery Dungeon WiiWare====
[[File:Shiny Roserade PMD BSL.png|thumb|200px|Shiny Roserade]]
In the [[Mystery Dungeon (WiiWare)|Pokémon Mystery Dungeon games]] for [[WiiWare]], Shiny Pokémon can be found in dungeons. Unlike the [[core series]], only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their {{DL|Stat|Belly}} stat starts at 200 as opposed to the 100 of normal Pokémon. A [[Red Gyarados]] can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.
{{-}}
 
====Pokémon Mystery Dungeon: Gates to Infinity====
[[File:Shiny Ho-Oh PMD GTI.png|thumb|200px|Shiny Ho-Oh]]
In {{g|Mystery Dungeon: Gates to Infinity}}, {{p|Ho-Oh}} can be uniquely encountered as a Shiny Pokémon at [[Eternal Ruins]] through a [[Legend of the Mysterious Ruins]] job request. This Shiny Ho-Oh has a slightly different moveset to the regular Ho-Oh that can be met. It also has a unique animation that plays before the battle begins.
{{-}}
 
====Pokémon Super Mystery Dungeon====
[[File:Shiny Celebi PSMD.png|thumb|200px|Shiny Celebi]]
The Shiny {{mdc|Celebi|2}} from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently [[Connection Orb|connects]] with the player. She has a unique animation that plays when entering a dungeon.
{{-}}
 
====Pokémon Mystery Dungeon: Rescue Team DX====
[[File:Shiny Gyarados PMDDX.png|thumb|200px|Shiny Gyarados]]
27 [[Mystery Dungeon]]s, once completed for the first time, will have "Strong Foe" Pokémon that spawn. These Pokémon have a higher than normal chance of being Shiny compared to the main series. Shiny Pokémon cannot be recruited unless the Player has the [[Friend Bow]] equipped and the Shiny Pokémon's respective Camp purchased. [[Recruitment]] is still not guaranteed if these criteria are met.
 
Additionally, the Shiny Celebi from past Pokémon Mystery Dungeon games also makes a cameo appearance, and can be recruited after clearing [[Purity Forest]] and visiting Mystery Houses—rare rooms that spawn in post-game dungeons—with an invitation.
{{-}}
 
===Super Smash Bros. series===
In the [[Super Smash Bros.]] series, {{SSB|Pikachu}}, {{SSB|Jigglypuff}}, {{SSB|Mewtwo}}, {{p|Squirtle}}, {{p|Ivysaur}}, {{SSB|Charizard}}, {{SSB|Lucario}}, {{SSB|Greninja}}, and {{SSB|Incineroar}} each have several different colorations exclusive to the series. One of {{p|Pikachu}}'s alternate colorations is its Shiny coloration wearing {{ga|Red}}'s hat. One of {{p|Jigglypuff}}'s alternate colorations in [[Super Smash Bros. Brawl]] is its Shiny coloration wearing a straw hat, and one of {{p|Incineroar}}'s alternate colorations greatly resembles its Shiny coloration; {{p|Mewtwo}} also has its Shiny coloration in [[Super Smash Bros. Melee]]. Squirtle and Ivysaur both have their current Shiny colorations, but Charizard has its original Shiny coloration from {{game|Gold and Silver|s|Pokémon Gold/Silver}}/{{v2|Crystal}}. All other playable Pokémon in the series do not have their actual Shiny coloration as an alternate coloration.
 
===Pokémon Rumble series===
====Pokémon Rumble====
[[File:Shiny Mothim PR.png|200px|thumb|Shiny Mothim]]
In {{g|Rumble}}, Shiny Pokémon may rarely appear. They will always tip over when defeated. The chances of their appearance are unconfirmed, although they appear to occur more often than in the core series. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.
 
The Pokémon that appear during the credits can be Shiny, as well.
{{-}}
 
====Pokémon Rumble U====
Shiny Pokémon return to the {{g|Rumble series}} in {{g|Rumble U}} though are only obtainable through the use of passwords or the NFC Rumble U Figures.
 
===Pokémon Conquest===
[[File:Nobunaga and Rayquaza.png|thumb|200px|Art of Nobunaga with his Shiny Rayquaza]]
A Shiny {{p|Rayquaza}} is featured in {{g|Conquest}}, sharing a Perfect Link with [[Nobunaga]], and is his Pokémon of choice during the [[Dragnor#Second battle (Infinite Tower)|final battle]] of the main scenario. {{DL|List of Wi-Fi Japanese event Pokémon distributions in Generation V|Nobunaga's Black Rayquaza}} was distributed over Wi-Fi for Japanese {{2v2|Black|White}} players to commemorate the release of the game.
{{-}}
 
===Pokémon Shuffle===
There are 15 Shiny Pokémon, including [[Mega Evolution|Mega Evolved]] Pokémon, in {{g|Shuffle}}: {{p|Charizard}}, {{p|Gengar}}, {{p|Magikarp}}, {{p|Gyarados}}, {{p|Mewtwo}}, {{p|Tyranitar}}, {{p|Ho-Oh}}, {{p|Gardevoir}}, {{p|Metagross}}, {{p|Rayquaza}}, {{p|Genesect}}, {{p|Hawlucha}}, {{p|Xerneas}}, {{p|Yveltal}}, and {{p|Diancie}}. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its [[List of Pokémon by Pokémon Shuffle list number|Pokémon list number]] but not its {{OBP|Skill|Shuffle}}, experience, level, [[Mega Evolution (Shuffle)|Mega Effect]] (where applicable), and sometimes type.
 
{| class="sortable roundtable" style="margin: auto; text-align:center; border: 2px solid #{{cute color}}; background: #{{cute color light}}"
! rowspan=2 style="background-color: #{{beauty color light}}; {{roundytl|5px}}" | Dex#
! rowspan=2 style="background-color: #{{beauty color light}}" | NDex
! rowspan=2 style="background-color: #{{beauty color light}}" class="unsortable" | Icon
! rowspan=2 style="background-color: #{{beauty color light}}" | Pokémon
! rowspan=2 style="background-color: #{{beauty color light}}" | Type
! colspan=2 style="background-color: #{{beauty color light}}" | Attack Power
! rowspan=2 style="background-color: #{{beauty color light}}" | Max<br>[[File:Raise Max Level.png|20px|Raise Max Level|link=Pokémon Shuffle#Enhancements]] RML
! rowspan=2 style="background-color: #{{beauty color light}}" | Initial<br>{{OBP|Skill|Shuffle}}
! rowspan=2 style="background-color: #{{beauty color light}}; | [[File:Skill Swapper.png|20px|link=]] Alternate<br>{{OBP|Skill|Shuffle|Skill(s)}}
! rowspan=2 style="background-color: #{{beauty color light}}; {{roundytr|5px}}" | [[File:Amelia icon.png|20px|link=]] [[Amelia]]<br>icons
|-
! style="background-color: #{{beauty color light}}" | Lv 1
! style="background-color: #{{beauty color light}}" | Max
{{ShDex|006|006S|Charizard|Flying|60|5|apmax=105|Nosedive|N/A|Shiny|amelia=3}}
{{ShDex|108|701S|Hawlucha|Fighting|50|10|apmax=115|Hammering Streak|N/A|Shiny|amelia=1}}
{{ShDex|114|094S|Gengar|Ghost|70|5|apmax=110|Blindside|N/A|Shiny|amelia=3}}
{{ShDex|156|716S|Xerneas|Fairy|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}
{{ShDex|157|717S|Yveltal|Dark|80|5|apmax=115|Hyper Drain|N/A|Shiny|amelia=3}}
{{ShDex|158|150S|Mewtwo|Psychic|80|5|apmax=115|Mega Boost|N/A|Shiny|amelia=2}}
{{ShDex|162|384S|Rayquaza|Flying|80|5|apmax=115|Dragon Talon|N/A|Shiny|amelia=2}}
{{ShDex|210|248S|Tyranitar|Dark|80|5|apmax=115|Barrier Shot|N/A|Shiny|amelia=3}}
{{ShDex|226|649S|Genesect|Bug|80|5|apmax=115|Last-Ditch Effort|N/A|Shiny|amelia=3}}
{{ShDex|298|282S|Gardevoir|Fairy|70|5|apmax=110|Stabilize++|N/A|Shiny|amelia=3}}
{{ShDex|306|250S|Ho-Oh|Fire|80|5|apmax=115|Cross Attack+|N/A|Shiny|amelia=3}}
{{ShDex|307|719S|Diancie|Fairy|70|15|apmax=130|Block Shot|N/A|Shiny|amelia=3}}
{{ShDex|477|129S|Magikarp|Water|30|10|apmax=100|Cheer|{{DL|Skill (Shuffle)|Dragon Shriek}}|Shiny|amelia=0}}
{{ShDex|478|130S|Gyarados|Water|70|5|apmax=110|L-Boost|N/A|Shiny|amelia=2}}
{{ShDex|641|376S|Metagross|Steel|80|10|apmax=130|Hammering Streak|N/A|Shiny|amelia=3}}
|}
 
===Pokémon GO===
{{main|Shiny Pokémon (GO)}}
In {{g|GO}}, certain Pokémon species have a chance of being Shiny, with each species having its own Shiny rate. For most Pokémon, the Shiny rate is approximately 1 in 512. However, in certain [[List of events in Pokémon GO|in-game events]], the Shiny chance may be increased for certain Pokémon. For example, on [[Community Day]]s, the featured Pokémon will always have increased Shiny odds. Shiny Pokémon may be encountered through any method: randomly in the {{pkmn2|wild}}, from hatching {{pkmn|Egg}}s, by completing [[Field Research]] tasks, by winning {{OBP|Raid Battle|GO}}s, or as [[GO Battle League]] rewards. All Pokémon seen in the overworld appear non-Shiny, but when a player attempts to capture a Pokémon, it may appear as a Shiny Pokémon. Likewise, during a Raid Battle, the Raid Boss always appears non-Shiny during battle, but it may become Shiny during the bonus challenge. Shiny encounters are random for each player, meaning that if two players attempt to catch the same Pokémon, one player may encounter a Shiny Pokémon and the other may not.
 
===Pokémon Duel===
There are several figures that are Shiny Pokémon in [[Pokémon Duel]]. These figures are usually posed identically or near-identically to their regular Pokémon counterparts. A Shiny figure's Data Disk is always identical to the regular version's but a few have different Abilities. A Shiny figure cannot evolve or change form into a non-Shiny figure nor vice-versa. Additionally, a Shiny figure cannot be selected to be made into a {{DL|Tournament (Duel)|Golden and Silver Figures|Golden or Silver Figure}}. The following is a list of Shiny figures.
 
<div style="{{roundy|10px}}; margin:auto; text-align:center; border: 3px solid #{{blue color light}}; background: #{{moon color}}; display: grid; grid-template-columns: repeat(auto-fill, minmax(70px, 1fr)); grid-gap:2px; padding:2px">
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|395|Shiny Rayquaza|EX|ShinyRayquaza}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|397|Shiny Metagross|EX|ShinyMetagross}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|399|Shiny Ho-Oh|EX|ShinyHo-Oh}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|400|Shiny Gyarados|Rare|ShinyGyarados}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|401|Shiny Magikarp|Common|ShinyMagikarp}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|507|Shiny Mega Gengar|UX|ShinyMegaGengar}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|509|Shiny Gengar|EX|ShinyGengar}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|512|Shiny Eevee|Rare|ShinyEevee}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|513|Shiny Vaporeon|Rare|ShinyVaporeon}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|514|Shiny Jolteon|Rare|ShinyJolteon}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|515|Shiny Flareon|Rare|ShinyFlareon}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|516|Shiny Espeon|Rare|ShinyEspeon}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|517|Shiny Umbreon|Rare|ShinyUmbreon}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|518|Shiny Leafeon|Rare|ShinyLeafeon}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|519|Shiny Glaceon|Rare|ShinyGlaceon}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|520|Shiny Sylveon|Rare|ShinySylveon}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|623|Shiny Tapu Koko|EX|ShinyTapuKoko}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|628|Shiny Mimikyu|Rare|ShinyMimikyu}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|629|Shiny Mewtwo|EX|ShinyMewtwo}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|630|Shiny Charizard|EX|ShinyCharizard}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|633|Shiny Genesect|EX|ShinyGenesect}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|638|Shiny Mega Rayquaza|UX|ShinyMegaRayquaza}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|639|Shiny Mega Charizard X|UX|ShinyMegaCharizardX}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|640|Shiny Mega Charizard Y|UX|ShinyMegaCharizardY}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|641|Shiny Mega Mewtwo X|UX|ShinyMegaMewtwoX}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|642|Shiny Mega Mewtwo Y|UX|ShinyMegaMewtwoY}}</div>
<div style="{{roundy|5px}}; background-color:#FFF">{{fig|643|Shiny Greninja|EX|ShinyGreninja}}</div>
</div>
 
===Pokémon: Magikarp Jump===
[[File:Magikarp Jump Pattern 99.png|thumb|Gold Magikarp|100px]]
A Shiny {{p|Magikarp}}, referred to as a Gold Magikarp, is one of the possible Magikarp to fish in [[Pokémon: Magikarp Jump]]. Shiny {{p|Feebas}}, {{p|Luvdisc}} and {{p|Corsola}} may also appear in random encounter events during feeding. If the player breaks the [[Everstone]] that the Shiny {{p|Magikarp}} is holding and evolves it into a {{p|Gyarados}}, the {{p|Gyarados}} will also be Shiny.
{{-}}
 
===Pokémon Quest===
[[File:Shiny Tangela PQ.png|thumb|200px|Shiny Tangela]]
Shiny Pokémon are available in {{g|Quest}}, with their standard alternate color scheme. However, this only applies to the model of the Pokémon. The icon for the Pokémon will use the standard coloration. The "short detail block" for the Pokémon, seen in various menus when selecting the Pokémon (often, just above the [[Power Charm]]), includes a white star in the lower left corner.
 
In the [[Pokédex]], if the player has obtained a Shiny Pokémon of the species, then while viewing the details for that species the same white star will be present to the right of the species name, now enclosed in a yellow box. Tapping the Pokémon displayed will cause it to switch to the Shiny coloration. A second tap reverts the colors to normal These are not saved at any point, moving to a different Pokémon's information or closing the Pokédex resets the displayed color to normal.
<!--This isn't allowed to say Pokédex entry-->
 
The only gameplay related benefit to having a Shiny Pokémon in Pokémon Quest is that obtaining one completes the "Shiny Pokémon" Challenge Quest, which rewards 20 PM Tickets.
 
The exact chance of a Pokémon the player befriends being Shiny is unknown, but is estimated to be between 1/75 and 1/100. It is unknown if wild Pokémon in stages are able to be Shiny.
{{-}}
 
===Pokémon Masters EX===
In {{g|Masters EX}}, some of the {{mas|Egg Pokémon}} have a chance to be Shiny. Other characters would later form sync pairs with Shiny Pokémon. A Shiny {{p|Celebi}} also makes its appearance during the [[special event]]s {{DL|Special event|Double Trouble}} and {{DL|Special event|Blasting Off Again}}.
 
The following is a list of [[sync pair]]s with Shiny Pokémon.
{{PairDex/h|Masters}}
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Rayquaza|trainerimg=Steven Anniversary 2021|sygna=Anniversary 2021|0384 s|Rayquaza|shiny=yes|mega=Key Stone|form=[[Mega Evolution|Mega Rayquaza]]|master=yes|Flying|Ice|Physical Strike|6|Master Fair Sync Pair Scout}}
{{PairDex|144|Sonia|trainerlink=Sonia (Masters)#Tsareena|trainerimg=Sonia Special Costume|sygna=Special Costume|0763 s|Tsareena|gender=female|shiny=yes|Grass|Bug|Physical Strike|6|Costume Sync Pair Scout}}
{{PairDex|099|Morty|trainerlink=Morty (Masters)#Ho-Oh|trainerimg=Morty Sygna|sygna=[[Sygna suit|Sygna Suit]]|0250 s|Ho-Oh|shiny=yes|Fire|Electric|Support|exrole=Field|6|Poké Fair Sync Pair Scout}}
{{PairDex|068|Hilda|trainerlink=Hilda (Masters)#Grapploct|trainerimg=Hilda Summer 2022|sygna=Summer 2022|0853 s|shiny=yes|Grapploct|gender=female|Fighting|Psychic|Support|6|Seasonal Sync Pair Scout}}
{{PairDex|092|Wally|trainerlink=Wally (Masters)#Gardevoir|trainerimg=Wally Sygna|sygna=[[Sygna suit|Sygna Suit]]|0282 s|Gardevoir|shiny=yes|mega=Gardevoirite|buddy=yes|form=[[Mega Evolution|Mega Gardevoir]]|gender=male|Fairy|Ghost|Tech|exrole=Sprint|6|Poké Fair Sync Pair Scout}}
{{PairDex|071|Calem|trainerlink=Calem (Masters)#Greninja (Sync Move: Dark ↔ Water)|trainerimg=Calem Champion|sygna={{pkmn|Champion}}|0658 s|Greninja|shiny=yes|master=yes|buddy=yes|gender=male|Dark|Bug|Support|exrole=Tech|6|Master Fair Sync Pair Scout}}
{{PairDex|107|Lisia|trainerlink=Lisia (Masters)#Rapidash (Galarian Form)|trainerimg=Lisia New Years 2023|sygna=New Year's 2023|0078G s|shiny=yes|Rapidash|gender=male|form=[[Galarian form|Galarian Form]]|Fairy|Ghost|Physical Strike|6|Seasonal Sync Pair Scout}}
{{PairDex|120|Diantha|trainerlink=Diantha (Masters)#Diancie|trainerimg=Diantha Sygna|sygna=[[Sygna suit|Sygna Suit]]|0719 s|Diancie|shiny=yes|buddy=yes|form=[[Mega Evolution|Mega Diancie]]|mega=Diancite|Rock|Steel|Tech|6|Poké Fair Sync Pair Scout}}
{{PairDex|081|Steven|trainerlink=Steven (Masters)#Stoutland|trainerimg=Steven Special Costume|sygna=Special Costume|0508 s|Stoutland|gender=male|shiny=yes|buddy=yes|Normal|Fighting|Tech|6|Costume Sync Pair Scout}}
{{PairDex|168|Eusine|trainerlink=Eusine (Masters)#Suicune|trainerimg=Eusine|0245 s|Suicune|shiny=yes|buddy=yes|Water|Electric|Special Strike|exrole=Tech|6|Poké Fair Sync Pair Scout}}
{{PairDex|109|Nate|trainerlink=Nate (Masters)#Haxorus|trainerimg=Nate Champion|sygna={{pkmn|Champion}}|0612 s|Haxorus|shiny=yes|gender=male|master=yes|buddy=yes|Dragon|Fairy|Physical Strike|exrole=Field|6|Master Fair Sync Pair Scout}}
{{PairDex|091|Silver|trainerlink=Silver (Masters)#Tyranitar|trainerimg=Silver Champion|sygna={{pkmn|Champion}}|0248 s|Tyranitar|form=[[Mega Evolution|Mega Tyranitar]]|mega=Tyranitarite|shiny=yes|master=yes|buddy=yes|gender=male|Rock|Fighting|Physical Strike|exrole=Sprint|6|Master Fair Sync Pair Scout}}
|}
 
===Pokémon Café ReMix===
In {{g|Café Mix}}, there was only Shiny {{p|Celebi}} available as a part of special event from December 23, 2020, to January 31, 2021. There were no new Shiny Pokémon added until the major overhaul.
 
In Pokémon Café ReMix, Shiny Pokémon can now be found randomly when selecting a customer. Similar to {{g|GO}}, new Shiny Pokémon are added over time, the first being Shiny {{p|Minccino}} and {{p|Eevee}}. Shiny variants are treated as separate Pokémon, although they share the same speciality (except for Celebi), skill and alternate outfits with normal variants. From January 12, 2022, the "Shuffle Customers" button now shines if there's a Shiny Pokémon in the customer pool.
 
Sometimes there are events called ''Welcome, Shiny Pokémon!'' that increase Shiny encounter rate for specific Pokémon, or in Shiny {{p|Rowlet}}'s case, are distributed via daily stamp during certain events. The following is a list of such events in reverse chronological order:
 
{| class="roundy" style="margin:auto; background:#{{orange color dark}}; border:3px solid #{{orange color}}"
|- style="color:#fff"
! style="background:#{{orange color light}}; {{roundytl|5px}}" | Start date
! style="background:#{{orange color light}}" | End date
! style="background:#{{orange color light}}" | Focus Shiny Pokémon
! style="background:#{{orange color light}}; {{roundytr|5px}}" | Notes
|- style="background:#fff;"
| September 28, 2022
| October 1, 2022
! [[File:Café ReMix Togepi Shiny.png|x50px]]
|
|- style="background:#fff;"
| August 27, 2022
| September 1, 2022
! [[File:Café ReMix Oshawott Shiny.png|x50px]]
|
|- style="background:#fff;"
| July 29, 2022
| August 3, 2022
! [[File:Café ReMix Audino Shiny.png|x50px]]
|
|- style="background:#fff;"
| July 1, 2022
| July 8, 2022
! [[File:Café ReMix Eevee Shiny.png|x50px]][[File:Café ReMix Buizel Shiny.png|x50px]][[File:Café ReMix Lucario Shiny.png|x50px]]
| Shiny Eevee encounter rate was boosted from July 1 to July 3, 2022,<br>while Shiny Buizel encounter rate was boosted from July 3 to July 5, 2022,<br>and Shiny Lucario was boosted from July 5 to July 8, 2022.
|- style="background:#fff;"
| May 27, 2022
| June 1, 2022
! [[File:Café ReMix Sneasel Shiny.png|x50px]]
|
|- style="background:#fff;"
| April 27, 2022
| May 11, 2022
! [[File:Café ReMix Exeggutor Shiny.png|x50px]]
| Shiny Exeggutor was available on Day 5 of Golden Week's daily stamp.
|- style="background:#fff;"
| April 27, 2021
| May 5, 2022
! [[File:Café ReMix Kirlia Shiny.png|x50px]][[File:Café ReMix Snubbull Shiny.png|x50px]]
| Shiny Kirlia encounter rate was boosted from April 27 to May 1, 2022,<br>while Shiny Snubbull encounter rate was boosted from May 1 to May 5, 2022.
|- style="background:#fff;"
| March 25, 2022
| April 1, 2022
! [[File:Café ReMix Slurpuff Shiny.png|x50px]]
|
|- style="background:#fff;"
| February 27, 2022
| March 2, 2022
! [[File:Café ReMix Piplup Shiny.png|x50px]]
| Released for [[Pokémon Day]].
|- style="background:#fff;"
| February 23, 2022
| February 27, 2022
! [[File:Café Mix Starly Shiny.png|x50px]]
|
|- style="background:#fff;"
| January 28, 2022
| February 1, 2022
! [[File:Café ReMix Munchlax Shiny.png|x50px]]
|
|- style="background:#fff;"
| January 19, 2022
| January 27, 2022
! [[File:Café Mix Rowlet Shiny.png|x50px]]
| Released for the {{g|Legends: Arceus}} release.<br>Shiny Rowlet was available on Day 5 of special event daily stamp.
|- style="background:#fff;"
| style="background:#fff; {{roundybl|5px}}" | December 29, 2021
| style="background:#fff; | January 4, 2022
! style="background:#fff; | [[File:Café ReMix Minccino Shiny.png|x50px]][[File:Café ReMix Eevee Shiny.png|x50px]]
| style="background:#fff; {{roundybr|5px}}" | Released for New Year. Shiny Minccino encounter rate was boosted from December 29, 2021, to January 1, 2022,<br>while Shiny Eevee encounter rate was boosted from January 1 to January 4, 2022.
|}
 
===Pokémon UNITE===
From February 22 to March 12, 2024, Shiny {{p|Rayquaza}} replaced the regular Rayquaza that normally appears as an objective Pokémon on [[Theia Sky Ruins]].
 
===Pokémon Sleep===
In [[Pokémon Sleep]], Pokémon that appear during sleep research have a small chance of being Shiny. Shiny Pokémon will always be hungry during Snack Time, and any {{sleep|biscuit}} given to it will instantly fill its friendship points to the maximum. Some [[list of events (Sleep)|events]] increase the chances of finding certain Shiny Pokémon during sleep research.
 
Shiny Pokémon studied will appear as Shiny in the home screen and in menus. The player can set a Shiny Pokémon as their profile icon if they have befriended a Shiny Pokémon of that species, even if the player has evolved the Shiny Pokémon of that species. Shiny Pokémon appear as such in photos and research shared with the player's research community. However, the Pokémon icon displayed next to unopened research will never appear Shiny, even if the studied Pokémon is Shiny.
 
Shiny Pokémon can be sent to [[Professor Neroli]] just like any other Pokémon, which is equivalent to [[release|releasing]] a Pokémon in the core series games and cannot be undone. Sending a Shiny Pokémon to the professor yields the same amount of {{sleep|candy}} as sending a non-Shiny Pokémon of that species.
 
==In the TCG==
{{main|List of cards featuring Shiny Pokémon}}
 
==In the anime==
===Main series===
{{main|List of alternately colored Pokémon in the animated series}}
[[File:Ash Noctowl sparkling.png|250px|thumb|[[Ash's Noctowl|Ash's Shiny Noctowl]] sparkling as it is sent out from its Poké Ball, similar to how Shiny Pokémon sparkle when sent into battle in the core series games]]
[[File:Jessie Dustox and Shiny Dustox.png|thumb|left|240px|Normal and Shiny Dustox in the {{pkmn|anime}}]]
Although the games had not premiered alternate colored Pokémon until [[Generation II]], several Pokémon seen beforehand were colored differently. One such example is the [[pink Butterfree]], the mate of [[Ash's Butterfree]], which appeared as early as [[EP021|the twenty-first episode]]. This is, however, not the standard alternate coloration for a {{p|Butterfree}}, and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a {{cat|Generation III Pokémon}} in ''[[EP205|The Kecleon Caper]]'' featured a non-standard alternately colored Pokémon, this time a purple {{p|Kecleon}}. Another example would be in ''[[SM058|Fighting Back the Tears!]]'', where a non-standard alternately colored {{p|Mareanie}} (who happens to be [[James's Mareanie]]'s first love) appears, and later evolves into a {{p|Toxapex}}.
 
In the [[Orange Islands]], certain Pokémon have a different coloration because the climate is different than that of the mainland. For example, a Butterfree, instead of the normal white with black markings, would have gold wings with red spots on them. On [[Pinkan Island]] of the Orange Islands, all of the Pokémon are colored pink because the [[Pinkan Berry|Pinkan Berries]] they eat make them that way.
 
The first true Shiny Pokémon that appeared was a {{AP|Noctowl}} in ''[[EP154|Fowl Play!]]''. {{Ash}} eventually {{pkmn2|caught}} it, and, as in the games, sparkles surround it as it comes from its {{i|Poké Ball}}. Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term "Shiny" was first used in ''[[DP185|Working on a Right Move!]]''.
{{-}}
 
[[File:Shiny Hisuian Zorua Hisuian Snow.png|thumb|250px|A Shiny {{rf|Hisuian}} {{p|Zorua}} in [[Pokémon: Hisuian Snow]]]]
===Pokémon Generations===
In [[PG04|''The Lake of Rage'']], the [[Red Gyarados]] appeared at the [[Lake of Rage]].
 
===Pokémon: Hisuian Snow===
A Shiny {{rf|Hisuian}} {{p|Zorua}} debuted in ''[[HIS01|Onto the Icy Blue]]'', which was befriended by [[Alec]]. In ''[[HIS03|Two Hues]]'', it was revealed to have evolved into a {{p|Zoroark}}.
{{-}}
 
==In the manga==
Because most manga series are published in {{wp|black-and-white}}, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of {{5v2|Gold|Silver|Crystal|HeartGold|SoulSilver}}, is the [[red Gyarados]].
 
[[File:Gyara Dragon Rage Silver Gyarados DragonBreath.png|thumb|250px|Gyara, a regular Gyarados (left) and Silver's red Gyarados (right) in [[Pokémon Adventures]]]]
[[File:Blake Colress Genesect.png|thumb|left|250px|A Shiny Genesect (left) and a regular Genesect (right) in [[Pokémon Adventures]]]]
===Pokémon Adventures===
===={{MangaArc|Gold, Silver & Crystal}}====
In ''[[PS112|Raise the Red Gyarados]]'', {{adv|Silver}} caught a [[Silver's Gyarados|Shiny Gyarados]], the raging leader of a group of Gyarados, who had been on a rampage since [[Team Rocket]] took control of the [[Goldenrod Radio Tower]] and sent out their [[evolution]]-inducing radio waves.
 
{{adv|Crystal}} mentioned that she had caught a different-colored {{p|Pineco}} as part of the Pokémon sent to {{adv|Professor Oak}} in ''[[PS121|Off Course with Corsola]]''.
 
===={{MangaArc|Black & White}}====
A Shiny {{p|Genesect}} appeared in ''[[PS515|The Shadow Triad]]'', although it wasn't revealed to be Shiny at this time.
 
===={{MangaArc|Black 2 & White 2}}====
In ''[[PS546|Giant Chasm]]'', the Shiny Genesect was revealed to be owned by [[Colress]], who used it to battle [[Blake's Genesect]].
 
[[File:Lance Gyarados JNM.png|thumb|100px|The red Gyarados in {{ma|Pokémon Journeys: The Series}}]]
===Pokémon Pocket Monsters===
The Red Gyarados made an appearance in ''[[PM099|Stop That Strange Sonic Sound!!]]'', where [[Team Rocket]] plotted on catching it by luring it out of hiding using sonic waves, while at the same time, {{TP|Red|Clefairy}} went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.
 
===Pocket Monsters HGSS Jō's Big Adventure===
In [[Pocket Monsters HGSS Jō's Big Adventure]], [[Jō]] and his {{TP|Jō|Totodile}} befriend the [[red Gyarados]] by calming its rampage and feeding it {{Berries}}. It later appears to help Jō and [[Lance]] battle [[Ariana]] and [[Petrel]].
 
===Movie adaptations===
A [[Genesect Army|Red Genesect]] appeared in ''{{ma|Genesect and the Legend Awakened}}''.
 
A Shiny {{p|Rayquaza}} appeared in ''{{ma|Hoopa and the Clash of Ages}}''. It had the ability to [[Mega Evolution|Mega Evolve]] into a Mega Rayquaza.
 
===Pokémon Journeys: The Series===
{{main|Lance's Gyarados}}
The red Gyarados, owned by {{an|Lance}}, appeared in ''[[JNM04|Flash of the Titans!]]''. It participated in the finals of the [[World Coronation Series]] and was defeated by {{an|Leon}} and his {{TP|Leon|Charizard}}.
 
A Shiny {{p|Larvesta}} appeared in the [[JNM24|final chapter]] of the manga. It evolved into a {{p|Volcarona}}, which [[Goh]] collected scales from to clear his [[Project Mew]] [[Field Research|Trial Mission]].
{{-}}
 
==Trivia==
* In [[Generation III]] through [[Generation VII]] , it is possible for an {{pkmn|Egg}} to hatch Shiny on one game but not another. This is because Shininess is partially determined by the Original [[Trainer ID]] and [[Secret ID]] number. Eggs have the ID and SID of the game they were originally bred on, but change to the ID and SID of the hatcher immediately after hatching. It is this change that affects Shininess.
** Confusingly, this means that if a {{player}} hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher's game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.
** While all (Generation III onward) {{pkmn2|event}} Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This is the only way to obtain a Shiny {{p|Manaphy}}.
* {{B2W2}} have the most in-game event Shiny Pokémon available (excluding [[Wild Area News]]), with two.
* Before [[Generation VIII]], {{p|Castform}}'s {{form|Castform|weather forms}} and {{p|Magearna}}'s {{form|Magearna|default form}} had the same colors regardless of whether they were Shiny or not (although the latter is not legitimately available in its Shiny coloration).
* In {{g|Scarlet and Violet}}, during one of [[Jacq]]'s biology classes, he mentions "the chance of finding a Shiny Pokémon in the wild is 1 in 4000", which is an inaccurate approximation compared to the true standard chance of 1/4096.
 
==In other languages==
{|
|- style="vertical-align:top"
|
''Shiny Pokémon''
{{langtable|color=DAA520|bordercolor=8E6B15
|zh_yue=發光寶可夢 ''{{tt|Faatgwōng Pokémon|Shiny Pokémon}}''
|zh_cmn=發光寶可夢 / 发光宝可梦 ''{{tt|Fāguāng Pokémon|Shiny Pokémon}}''
|cs=Alternativně zbarveného Pokémon
|nl=Schitterende Pokémon
|da=Skinne Pokémon
|fi=Kiilto-Pokémon
|fr=Pokémon chromatique
|de=Schillerndes Pokémon
|id=Pokémon Bersinar
|it=Pokémon cromatico
|ko=빛나는 포켓몬 ''{{tt|Binnaneun Pokémon|Shiny Pokémon}}''
|pl=Lśniący Pokémon
|pt_br=Pokémon Brilhante{{tt|*|Pokémon GO, anime, TCG}}<br>Pokémon shiny{{tt|*|manga}}<br>Shiny Pokémon{{tt|*|Nintendo 3DS themes}}
|pt_eu=Pokémon brilhante
|ru=Шайни покемон ''Shayni Pokémon''
|es=Pokémon variocolor
|sv=Glänsande Pokémon
|tr=Parlak Pokémon<!-- Source: Pokémon GO -->
|vi=Pokémon Sáng Ngời
|no=Skinnende Pokémon}}
|
''Different-colored Pokémon''
{{langtable|color=DAA520|bordercolor=8E6B15
|zh_yue=異色寶可夢 ''{{tt|Yihsīk Pokémon|Different-colored Pokémon}}''
|zh_cmn=異色寶可夢 / 异色宝可梦 ''{{tt|Yìsè Pokémon|Different-colored Pokémon}}''
|fi=Erivärinen Pokémon
|fr=Pokémon de couleur inhabituelle
|de=Unterschiedlich gefärbte Pokémon
|it=Pokémon di colore diverso
|ko=색이 다른 포켓몬 ''{{tt|Saegi Dareun Pokémon|Different-colored Pokémon}}''
|pl=Pokémon o innym kolorze
|pt=Pokémon de cor diferente
|es=Pokémon de color diferente
|th=โปเกมอนสีแตกต่าง ''Pokémon Si Taektang''
|vi=Pokémon khác màu
}}
|}
 
==See also==
* {{cat|Episodes in which an alternately colored Pokémon appears}}
* {{cat|Trainers with Shiny Pokémon}}
 
==References==
<references/>
 
{{forms}}
 
{{-}}
{{Project Games notice|game mechanic}}


[[Category:Pokémon world]]
[[Category:Pokémon world]]
Line 21: Line 1,607:
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Variant Pokémon]]
[[Category:Variant Pokémon]]
[[Category:Shiny Pokémon|*]]
[[de:Schillernde Pokémon]]
[[es:Pokémon variocolor]]
[[fr:Pokémon chromatique]]
[[it:Pokémon cromatico]]
[[ja:色違い]]
[[ja:色違い]]
[[zh:異色寶可夢]]

Latest revision as of 07:10, 13 September 2024

"Pokémon Gallery: Encounter with Shiny Pokémon" by Ken Sugimori, which depicts Ethan encountering a Shiny Charizard

A Shiny Pokémon (Japanese: 色違(いろちが) color variation; (ひか) shining) is a specific Pokémon with a different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.

Form differences, such as that of Shellos and Gastrodon, are not normal or Shiny variations of one another, but their individual forms can be Shiny.

Terminology

Main article: Terminology of Shiny Pokémon

They were originally called rare (Japanese: レア rare) in the debug menu from Pokémon Gold and Silver, Color Pokémon in Pokémon Stadium 2, and also referred to as Alt. Color in the Generation III easy chat system. The Shining Pokémon from the Trading Card Game were also introduced before the word "Shiny" was officially used in Pokémon games. Some early guidebooks also refer to them as "colored Pokémon" or "specially colored Pokémon".

The term "Shiny Pokémon" was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the games. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny event Pokémon.

In the core series games

How Shiny Pokémon have been marked throughout the generations
GSC Stadium 2 FRLG Gen IV Gen V Gen VI SMUSUM SMUSUM
Pokédex
PE SwShBDSP LA LA
Pokédex
HOME
Mobile
Gen IX
ShinyIIStars.png
ShinyStad2Star.png
ShinyFRLGStar.png ShinyIVStar.png ShinyVStar.png ShinyVIStar.png ShinyVIIStar.png ShinyVIIStar Pokédex.png ShinyLGPEStar.png ShinyVIIIStar.png ShinyLAStar.png ShinyLAStar Pokédex.png ShinyHOMEStar.png ShinySVStar.png


Shiny Pokémon were introduced in the Generation II games. When a Shiny Pokémon appears in the wild or from its Poké Ball, it is surrounded by a flash of stars or light, which is accompanied by a pinging sound effect.

Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon evolution, a Pokémon retains its Shiny status; for example, a Shiny Charmander, if leveled up, will eventually become a Shiny Charmeleon and then a Shiny Charizard, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.

An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, Pokémon Ruby, Sapphire, and Emerald do not have any icon. In Generation III, the Pokémon's Pokédex number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.

Design

Early explanation about Shiny Pokémon
(Pokémon Gold and Silver: Complete Pokédex, page 9)

Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as Glaceon or Pichu, have a Shiny coloration only a few shades darker or lighter in color. Conversely, some Pokémon, such as Caterpie or Smeargle, have dramatic differences in color.

An evolutionary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both Ponyta and Rapidash have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in Generation II). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of Skitty and Delcatty.

Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon's Shiny colorations are individually defined in the game data[1] and Pokémon with similar palettes have distinct Shiny colorations even in Generation II.[2] James Turner, who has worked as a Pokémon designer since Generation V, stated that the first time he selected Shiny colorations was in Generation VII, when he selected the Shiny colorations of the Ultra Beasts he designed.[3]

In the Game Boy mode of Pokémon Gold and Silver, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.

In Pokémon HeartGold, SoulSilver, Let's Go, Pikachu!, Let's Go, Eevee!, Legends: Arceus, Scarlet, and Violet, a Pokémon's Shininess is visible in the overworld, though this only applies to the player's Pokémon in HeartGold and SoulSilver, and does not apply to static encounters. Additionally, in Pokémon Legends: Arceus, the party icon of Shiny Pokémon will depict its Shiny coloration.

Determining Shininess

Generation II

In Generation II, being Shiny is determined by a Pokémon's DVs, equivalent to IVs from Generation III onward. If a Pokémon's Speed, Defense, and Special DVs are all 10, and its Attack DV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a Generation I game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose DVs meet the requirements for Shininess will also become Shiny when traded to Generation II.

Since the HP DV is calculated from the other four DVs, a Shiny Pokémon's HP DV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of DVs, but only slightly.

The probability of a Pokémon encountered in the wild or obtained as a gift, in-game trade, or event in Generation II having its DVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).

The probability differs for bred Pokémon, as their DVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its DVs to a child, the child's inherited Defense DV will always be 10, its inherited Special DV will have a 1/2 chance of being 10, its randomly generated Attack DV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed DV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its DVs from a Pokémon that does not have a Defense DV of 10 and a Special DV of 2 or 10, it cannot be Shiny.

Transferring from Generation I Virtual Console games

Pokémon transported to Pokémon Bank from the Virtual Console releases of the Generation I games via Poké Transporter may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense DVs were swapped, meaning that the process did not properly correspond to Generation II.

The same quirks that apply to transferring Pokémon from Generation I to Generation II games also apply.

The Mew that were distributed to the Generation I Virtual Console games have DVs of 15 in every stat, meaning they can never be Shiny.

Generation III onwards

Main article: Personality value → Shininess

From Generation III onward, whether a Pokémon is Shiny depends on the Pokémon's Original Trainer's ID number and secret ID number, as well as the Pokémon's personality value. The exact calculation is:

TrainerID xor SecretID xor PersonalityValue31..16 xor PersonalityValue15..0

where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.

The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny, giving an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. Starting in Generation VI, this threshold was increased to 16 (meaning the result must be less than 16), effectively doubling the probability from preceding generations. In Generation VIII, if this result equals 0, or if the Pokémon has the fateful encounter flag set, then the Pokémon has square Shiny sparkles.

Shiny Pokémon rates

The table below summarizes the rates at which Shiny Pokémon can be found by the methods that will be detailed below. The Shiny Charm can directly add to the odds for most methods, with hidden Pokémon being affected uniquely.

Gen. II Gen. III Gen. IV Gen. V Gen. VI Gen. VII Gen. VIII Gen. IX
Base rate 1/8192 1/4096
Breeding a Shiny Pokémon
if the offspring is the opposite gender
1/64
Masuda method 5/8192 or 1/1638.4 6/8192 or 1/1366 6/4096 or 1/682.˙6
Poké Radar chaining (single patch): ≥40 41/8192 1/100[4] 1/99[5]
Forcing a gender with Cute Charm 1/24576[note 1]
Shiny Charm +2/8192B2W2 or 1/2048 +3/4096[note 2][6][note 3] 1/512
Friend Safari 5/4096 or 1/819.2
Consecutive fishing: ≥20 41/4096 or 1/99.902
Hidden Pokémon: Search Level 200 + X 0.08% + X*0.0001%
SOS Battles: ≥31 13/4096 or 1/315
Dynamax Adventure 13.6/4096 or 1/300[note 4]
Grand Underground
after "something good happens"
2/4096[5] or 1/2048
Mass outbreak 26/4096[6]LA or 1/158.02
Massive mass outbreak 13/4096[7] or 1/315.54
Pokédex research level 10 2/4096[6] or 1/2048.25
Pokédex research level max 4/4096[6] or 1/1024
After knocking out 60+ Pokémon in a mass outbreak 1/1365[8]
Sparkling Power 3 1/1024[8]


  1. If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.
  2. Adds 3 extra Shiny rolls in Pokémon Legends: Arceus.
  3. In Pokémon Brilliant Diamond and Shining Pearl, it only adds extra rolls while breeding.
  4. If Shiny Charm, 1/100. Star sparkles variant only.

Shiny first partner Pokémon

In most core series games, the first partner Pokémon appear in their regular non-Shiny forms before the player chooses one, even if the chosen first partner Pokémon turns out to be Shiny. Therefore, the player is unable to verify if a first partner Pokémon is Shiny before obtaining it.

In Pokémon HeartGold and SoulSilver, the player is exceptionally able to check if Chikorita, Cyndaquil, or Totodile are Shiny before choosing one of them as their first partner Pokémon. However, if this first partner Pokémon that appeared as Shiny is obtained by the rival Silver instead, it will appear as a regular non-Shiny Pokémon for the remainder of the game. The rival's Pokémon teams are predefined in the game data, with no flag to account for a possible Shiny first partner Pokémon.

In some games from Pokémon X and Y onwards, there are some cutscenes and dialogue before the player is able to obtain the first partner Pokémon and verify if it is Shiny.

Transformed Pokémon

Shiny Mew transformed into Pikachu in Generation II

These are the results of Transform or Imposter used by or on a Shiny Pokémon.

  • In Generation I and II core series games (when played in color), the transformed Pokémon retains its original color palette. For instance, Shiny Ditto and Shiny Mew are both blue Pokémon, so they will transform into blue versions of the target.
  • In Japanese Pokémon Stadium and Pokémon Stadium, the transformed Pokémon has the normal colors of the target.
  • In Pokémon Stadium 2 and Generation III games (including Pokémon Colosseum and XD), a Shiny Pokémon transforms into the Shiny version of the target Pokémon. Likewise, a non-Shiny Pokémon transforms into the non-Shiny version of the target Pokémon.
    For instance, if a Shiny Ditto uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a Shiny (golden) Magikarp.
  • From Generation IV onwards (including Pokémon Battle Revolution), Transform copies the target's coloration; whether or not the transformed Pokémon is Shiny depends on whether the target is, not the user.
    For instance, if any Ditto (Shiny or not) uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a non-Shiny Magikarp as well. Likewise, if any Ditto uses Transform on a Shiny (golden) Magikarp, Ditto becomes a Shiny Magikarp as well.

Generation II

Artwork of Ethan encountering the red Gyarados for Pokémon Day 2022

In-game Shiny Pokémon

In Generation II, any Pokémon can be Shiny, but the game includes a red Gyarados that the player must encounter at the Lake of Rage during the course of the story. In Pokémon Crystal, the Odd Egg also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. [citation needed]

Quirks

Pokémon that are transferred from Generation I games may also be Shiny, depending on their DVs. Due to correlations between pseudorandom numbers in the Generation I games, Pokémon encountered in those games in tall grass, on cave tiles, or by Surfing on water cannot have a set of DVs that would allow them to be Shiny in Generation II. Fishing encounters, gift Pokémon (including from Pokémon Stadium), stationary Pokémon (such as Snorlax and Mewtwo), and in-game trades can have any set of DVs, so they always have the same 1/8192 chance of having a Shiny DV combination.[9]

Due to Shininess being determined by DVs, certain oddities arise in other things that are also determined by DVs in Generation II:

  • It is impossible to have a Shiny Pokémon with a gender ratio of seven males to one female that is female in those games, as the highest Attack DV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack DV a Shiny Pokémon can have is 2.
    • In v1.2 of Poké Transporter, when transferring Pokémon from Generation I, gender was determined randomly[10] instead of being determined by the Attack DV. As a result, prior to v1.3, it was possible for Transporter to generate "1 ♀ : 7 ♂" gender ratio Pokémon as both Female and Shiny.
  • Only Unown I and V can be Shiny.
  • A Shiny Pokémon's Hidden Power type in Generation II can only be either Grass or Dragon, with a power of either 49 or 69.
  • In Pokémon Stadium 2, Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.
  • As Generation II does not allow two Pokémon to breed if they have the same Defense DVs, two Shiny Pokémon can never breed in Generation II.
  • Each non-player character has a certain set of DVs shared by all of their Pokémon. Therefore, it would be technically possible for a NPC to have a team entirely consisting of Shiny Pokémon, but they cannot have a team with some Shiny and some non-Shiny Pokémon.

Shiny Ditto glitch

Main article: Shiny Ditto glitch

In Generations I and II, it is possible to use a glitch to catch a Shiny Ditto. If a wild Pokémon uses Transform twice (that is, transforms again while already transformed), when caught it will be a Ditto with the same DVs as the penultimate Pokémon it transformed into. This can be used to copy the DVs of a Shiny Pokémon owned by the player.

Generation III

In-game Shiny Pokémon

In Generation III, some Shiny Pokémon appear on NPCs' teams. In Pokémon FireRed and LeafGreen, three Trainers in the Trainer Tower have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny Meowth, the pair of Trainers on the first floor in the Double Battle mode have a Shiny Espeon, and the second Trainer on the fourth floor in the Knockout Mode has a Shiny Seaking. Several Pokémon Battle e Trainers also have Pokémon which are preset as Shiny.

Quirks

A bug with the way Shininess is handled for Eggs can cause the Shiny status of a Pokémon hatched from an Egg to differ from the Egg hatching animation. This means that a hatched Pokémon may appear to be Shiny during the hatching animation, but actually not be, and vice versa. This happens because an Egg is initially given the OT, Trainer ID and secret ID of the game in which it is generated, and if it is hatched in a different game, the hatched Pokémon will be given the Trainer details of that game's player; the problem originates in the fact that this update does not occur until after the cutscene of the Egg hatching, so while it may be Shiny for the player who hatched it, it may not be Shiny for the player who obtained the Egg (or vice versa). This also allows Eggs obtained from event distributions (which in Generation III were only distributed in Japan) to hatch a Shiny Pokémon when they would otherwise be non-Shiny Pokémon. This bug was not fixed until Generation VI.

Unown also has an uneven distribution of Shiny probability depending on its form. This is because Unown's form is also determined by its personality value. The exact probability for any given form depends on the player's Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.

Generation IV

Pikachu-colored Pichu, a Shiny Pichu available via event

In-game Shiny Pokémon

In the Generation IV remakes of Generation II's Pokémon Gold and Silver, Pokémon HeartGold and SoulSilver, the player once again must encounter a red Gyarados at the Lake of Rage during the course of the story.

Pokémon encountered via the PokéWalker are prevented from being Shiny.[11]

Methods of increasing Shiny rates

Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.

The Masuda method refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Despite being obtainable in one's native language savefile, foreign language Pokémon obtained via in-game trades, such as the Meister's Foppa and Lt. Surge's Volty, are treated as being from the language of origin shown by the language tag,[12][13] so if bred with a parent caught in the same save file,[14] the Masuda method will take effect.

The Poké Radar slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.

Quirks

Cute Charm can make it possible for players with certain Trainer ID number and Secret ID combinations to manipulate the chance of Pokémon with specific gender ratios being Shiny to be as high as 21.34% (while making the chance lower for all other players and Pokémon with different gender ratios, while using the Ability). This is due to how Cute Charm forces a wild Pokémon to be a specific gender when it activates, which is accomplished by modifying the Pokémon's personality value to be one of an extremely limited set of values.

The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions (which in Generation IV were only distributed in Japan) and the Manaphy Egg to be Shiny after hatching.

Generation V

Red Genesect, a Shiny Genesect available via event

In-game Shiny Pokémon

Generation V introduced a mechanism often referred to by fans as a "Shiny lock", preventing Reshiram, Zekrom, and Victini from being encountered as Shiny, however Shiny sprites for all three exist in the games' data. All Pokémon obtained in Entree Forest (i.e., from the Pokémon Dream World) are also prevented from being Shiny. The Zorua gifted at Castelia CityBW, and the Zoroark encountered in Lostlorn ForestBW are also prevented from being Shiny.

In Pokémon Black 2 and White 2, the player can obtain three specific Shiny Pokémon (however two are mutually exclusive and cannot both be obtained by the same savefile). If the player registers every non-event Pokémon in the Unova Pokédex, they can receive a Permit that allows them to travel to the Nature Preserve, where they can encounter a Shiny Haxorus. After defeating Benga in the Black TowerB2 or White TreehollowW2, Benga will give the player a Shiny GibleB2 or Shiny DratiniW2, the player can only choose one. Additionally, all of N's Pokémon that can be found in the wild or obtained as a gift are coded to never appear as Shiny.

Starting in Generation V, Pokémon in the Pokédex will appear Shiny if the first specimen of that Pokémon encountered was Shiny.

Methods of increasing Shiny rates

The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.

Generation V also introduces the Shiny Charm, a Key Item that increases the chances of encountering Shiny Pokémon, both in the wild, (including static encounters, such as legendaries[15]), and via breeding. This is done by generating two extra personality values to attempt to find one that is Shiny, effectively resulting in a tripled chance to find Shiny Pokémon compared to the base chance; from 1/8192 to approximately 3/8192 (roughly 1/2731). This stacks with most other modifiers which increase the Shiny encounter rate, such as the Masuda method. It has no effect on Pokémon obtained via NPCs from in-game trades, gifts, or from Event Pokémon obtained via Mystery Gift.

Quirks

The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions to be Shiny after hatching.

Generation VI

Promotional artwork of a Shiny Mega Metagross
Promotional artwork of a Shiny Mega Gengar

In-game Shiny Pokémon

Generation VI slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of approximately 16/65536, or 1/4096.

The following Pokémon are prevented from being Shiny when encountered as wild Pokémon in Pokémon X and Y: the legendary birds, the Aura trio, Mewtwo, the Snorlax encountered on Kalos Route 7, the gifted Lucario at the Tower of Mastery, and in-game trade Pokémon.

The following Pokémon are prevented from being Shiny when encountered as wild Pokémon in Pokémon Omega Ruby and Alpha Sapphire: The Super-ancient Pokémon, Deoxys, the in-game gift Cosplay Pikachu, and in-game trade Pokémon.

Methods of increasing Shiny rates

The Poké Radar returns for Pokémon X and Y. The exact mechanics of the Poké Radar in these games are not confirmed, but the Poké Radar can still force a Pokémon in a shaking patch to be Shiny.

In X and Y, in the Friend Safari, Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm's effect.[16]

Consecutive fishing can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm's effect.[17]

In Pokémon Omega Ruby and Alpha Sapphire, hidden Pokémon have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a custom algorithm to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.[18]

Generation VII

Promotional artwork of a Shiny Tapu Koko by kawayoo[19]

In-game Shiny Pokémon

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, after entering the Hall of Fame, Sightseer Marcus appears at the Seafolk Village Pokémon Center, battling the player with a Shiny Exeggcute. This marks the only time an NPC Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).

The following Pokémon are prevented from being Shiny when encountered as wild Pokémon in Generation VII games: The Guardian deities, the Light trio, Zygarde in Resolution CaveUSUM, the two Wishiwashi encountered during the Trial in Brooklet HillSM, Pinsir on Exeggutor IslandUSUM, Bewear in the Hau'oli City Shopping DistrictUSUM, the Gastly and Drifloon at the Trainers' SchoolUSUM, the Sandygast on Route 15USUM, the static encounter female Frillish on Route 14USUM, and the Electrode found in Team Rocket's Castle.

The following Ultra Beast encounters are prevented from being Shiny in Pokémon Sun and Moon, but are not prevented from being Shiny in Ultra Sun and Ultra Moon: Nihilego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, and Guzzlord.

The following gift Pokémon are also prevented from being Shiny: Cosmog, Magearna, all Zygarde obtained from Route 16 and the Zygarde Cube, and all Totem-sized Pokémon obtained on Heahea BeachUSUM.

Methods of increasing Shiny rates

Pokémon Sun and Moon

In Pokémon Sun and Moon, as well as Pokémon Ultra Sun and Ultra Moon, as Pokémon in SOS Battles continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). This effect can stack with the Shiny Charm's effect.[20]

In Pokémon Sun and Moon, the chain length value is stored as an 8-bit integer. As a result, the chain length will reset to 0 if the chain length exceeds 255 due to integer overflow. This issue was fixed in Pokémon Ultra Sun and Ultra Moon, allowing SOS chains of any length.

SOS
Chain Length
Shiny Rate Shiny Charm Shiny Charm
0–10 1/4096 1/1365.67
11–20 1/819.6 1/585.57
21–30 1/455.56 1/372.82
31+ 1/315.54 1/273.53


Pokémon Ultra Sun and Ultra Moon
Promotional artwork of a Shiny Poipole by Hitoshi Ariga[21]

In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the Ultra Warp Ride (excluding Legendary Pokémon and Ultra Beasts) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the Ultra Space Wilds. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.[22]

Distance (ly) 0 rings 1 ring 2 rings 3 rings
0–999 1% N/A N/A N/A
1000–1499 2% 3%
1500–1999 3% 5%
2000–2499 4% 7%
2500–2999 5% 9% 16%
3000–3499 6% 11% 20%
3500–3999 7% 13% 24%
4000–4499 8% 15% 28%
4500–4999 9% 17% 32%
5000+ 10% 19% 36%


Note that 3-ring "blooming" wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.

Pokémon Let's Go, Pikachu! and Let's Go, Eevee!

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Shiny Pokémon rates can be increased dramatically with catch combos and lures. However, combos past 31 will have no additional effect on shiny chance.

Catch Combo Base Shiny Rate Lure Lure Shiny Charm Shiny Charm Lure Lure &
Shiny Charm Shiny Charm
0–10 1/4096 1/2048.25 1/1365.67 1/1024.38
11–20 1/1024.38 1/819.6 1/683.08 1/585.57
21–30 1/512.44 1/455.56 1/410.05 1/372.82
31+ 1/341.79 1/315.54 1/293.04 1/273.53


The Catch Combo bonus is only applied to the next Pokémon of the chained species to spawn after the prior Pokémon is captured, meaning the player must continue to catch Pokémon regardless of chain length, or the bonus will not apply to any subsequent spawns. The bonus does not apply to any Pokémon that spawn nearby that do not match the currently chained species.[23]

With a catch combo of 31 or higher, a Shiny Charm, and a Lure, the next Pokémon of the chained species to spawn will have the highest shiny chance of 1/273.53.

The above three Shiny-increasing methods have no effect on in-game trades or Gift Pokémon.[24]

Generation VIII

Promotional artwork of a Shiny Zacian and Zamazenta by Hitoshi Ariga[25]

In Pokémon Sword and Shield and Pokémon Brilliant Diamond and Shining Pearl, Pokémon that appear in the overworld use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered. Walking Pokémon assigned to follow the player in Isle of Armor, Crown Tundra, and Pokémon Brilliant Diamond and Shining Pearl outdoor areas will use their correct coloration. In Pokémon Legends: Arceus, Shiny Pokémon that appear in the overworld will be colored properly, play the Shiny animation and audio cue when spawning, and periodically play the Shiny animation and audio cue while roaming the overworld.

Variants

In Pokémon Sword and Shield, there are two different types of Shiny Pokémon, distinguished only by the type of sparkle animation that plays when they enter battle. One type has an animation with star-shaped sparkles (similar to previous generations), while the other uses square-shaped sparkles.

Main article: Shiny Pokémon → Appearance

Like Shininess itself, the type of Shiny sparkle a Pokémon has is determined by its personality value. Ordinarily, there is a 15/16 chance of a Shiny Pokémon having a personality value that yields star sparkles, and a 1/16 chance of it having a personality value that yields square sparkles. (For Shiny Pokémon obtained in Generation III, IV, or V, due to the different Shiny rate in those games, there is instead a 7/8 chance of a Shiny Pokémon having star sparkles, and a 1/8 chance of it having square sparkles.)

However, wild encounters in Pokémon Sword and Shield have drastically different rates for each Shiny sparkle type. Shiny Pokémon encountered in the wild in Pokémon Sword and Shield have a 65521/65536 chance of having square sparkles and a 15/65536 chance of having star sparkles.[26] This does not apply to Pokémon hatched from Eggs, received as gifts, or encountered in Max Raid Battles.

Shiny Pokémon obtained from Dynamax Adventures always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some Wild Area News events) always have a personality value that yields square sparkles.

Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a fateful encounter or transferred from Pokémon GO always have square sparkles, regardless of their personality value.[27]

In Pokémon Brilliant Diamond and Shining Pearl and Pokémon Legends: Arceus, these variants are not distinguishable from each other, as all Shiny Pokémon use the same entry animation with star-shaped sparkles like in previous generations.

In-game Shiny Pokémon

The Shiny Ponyta from the request A Peculiar Ponyta in Pokémon Legends: Arceus

In Pokémon Sword and Shield, the following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the Galarian Slowpoke at Wedgehurst Station,[28] the Corvisquire on Galar Route 3,[29] Zacian, Zamazenta, Eternatus, the Galarian legendary birds, Keldeo, Glastrier, Spectrier, and Calyrex. Additionally, all in-game gift Pokémon (except the fossil Pokémon from Cara Liss) cannot be Shiny.[30]

Pokémon that are too high a level for the player to catch with the current Badges (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.

In Pokémon Brilliant Diamond and Shining Pearl, the following Pokémon are prevented from being Shiny: the Gift Mew and Jirachi in Floaroma Town, and all Pokémon available via In-game trade.

In Pokémon Legends: Arceus, all Legendary, Mythical, and Gift Pokémon are prevented from being shiny, as well as certain static encounters during Missions and Requests, such as the three Alpha Pokémon found in Lake Verity, Valor, and Acuity's caves during Missions 14, 15, and 16. In Pokémon Legends: Arceus in the request A Peculiar Ponyta the player will encounter a guaranteed Shiny Ponyta. Once they've calmed the first Frenzied Noble Pokémon, they will be able to pick up this request in Jubilife Village from Yota.

Max Raid Battles

In Pokémon Sword and Shield, whether the Pokémon currently occupying an active Pokémon Den is Shiny or not is determined when the den becomes active, and will not change if the game is reset. For dens activated with a Wishing Piece, the Shiny status of the Pokémon in the den is also predetermined for every subsequent day the den remains active. The chance of encountering a Shiny Pokémon in a Max Raid Battle is not affected by the Shiny Charm.

Although Pokémon encountered in Max Raid Battles can always be caught regardless of how many Badges the player has, if the Pokémon's level is too high for the number of Badges the player has, it will be forced not to be Shiny. However, because Shiny status is determined when the Max Raid Battle spawns, if the player earns enough Badges before defeating it, the Pokémon will be Shiny upon capture even if they lacked the required Badges when it spawned.

Wild Area News events

Pokémon Sword and Shield has had several Wild Area News events that included Shiny Pokémon. During these events, one of the 5★ Max Raid Battle encounter slots was guaranteed to be a Shiny Pokémon. As mentioned above, these guaranteed Shiny Pokémon will always have square sparkles.

The following is a list of such events in reverse chronological order:

Start date End date Focus Shiny Pokémon Notes Source
September 9, 2022 September 19, 2022 Snom Released to coincide with a Full Moon. [1]
August 12, 2022 August 21, 2022 Grimmsnarl Themed around "imp Pokémon", released for Bon Festival. [2]
July 1, 2022 July 10, 2022 Marill Themed around "Defeating Water-type Pokémon to earn Fresh Water, Soda Pop, and Lemonade", however, due to an oversight, the event did not reward any of the above.[31] [3]
May 19, 2022 May 22, 2022 Shellder [4]
April 1, 2022 April 2, 2022 Sudowoodo Released for April Fool's Day. [5]
March 18, 2022 March 27, 2022 Tyrantrum Themed around Unova/Kalos region "fossil Pokémon". [6]
February 11, 2022 February 20, 2022 Gigantamax
Milcery
Released for Valentine's Day, re-run of event from February 11 to 14, 2021. Has the Gigantamax Factor. [7]
January 1, 2022 January 9, 2022 Magikarp Released for New Year. [8]
December 17, 2021 December 26, 2021 Delibird Released for the Holiday season. [9]
November 19, 2021 November 28, 2021 Eevee Themed around Eevee's evolutionary line. [10]
October 29, 2021 October 31, 2021 Zoroark Released for Halloween. [11]
September 17, 2021 September 19, 2021 LunatoneSolrock Released for the autumnal Equinox. [12]
September 3, 2021 September 5, 2021 Cinccino Themed around "cleaning". [13]
August 20, 2021 August 22, 2021 Chandelure Released for Bon Festival. [14]
August 6, 2021 August 8, 2021 Vanilluxe Released for Summer. [15]
July 23, 2021 July 25, 2021 Omanyte Themed around Kanto region "fossil Pokémon". [16]
July 9, 2021 July 11, 2021 Gigantamax
Copperajah
Have the Gigantamax Factor. [17]
June 25, 2021 June 27, 2021 Grapploct Themed around "tentacled Pokémon". [18]
May 21, 2021 May 23, 2021 Politoed Themed around "frog Pokémon/the rainy season". [19]
May 21, 2021 May 23, 2021 Wooloo [20]
April 30, 2021 May 2, 2021 Meowth [21]
April 23, 2021 April 25, 2021 Eiscue Released for World Penguin Day. [22]
April 2, 2021 April 4, 2021 Azumarill Released for Easter. [23]
March 26, 2021 March 28, 2021 Lilligant Released for the spring Equinox. [24]
February 27, 2021 February 28, 2021 Gigantamax
Pikachu
Released for Pokémon Day. Have the Gigantamax Factor. Part of 1 Million Victories challenge. [25]
February 11, 2021 February 14, 2021 Gigantamax
Milcery
Released for Valentine's Day. Have the Gigantamax Factor. [26]
February 4, 2021 February 8, 2021 Cramorant Released to celebrate Pokémon featured in Secrets of the Jungle. Part of 1 Million Victories challenge. [27]
January 22, 2021 January 24, 2021 Tauros Released for Chinese New Year. [28]
January 8, 2021 January 11, 2021 SkwovetGreedent Re-run of event from November 20 to 22, 2021 [29]
December 1, 2020 December 31, 2020 Vulpix Released for Christmas. [30]
November 20, 2020 November 22, 2020 Skwovet Received a re-run on January 8 to 11, 2021. [31]
October 30, 2020 November 1, 2020 Gourgeist (Small Size)Gourgeist (Super Size) Released for Halloween. [32]
September 18, 2020 September 20, 2020 Clefable Released for the autumnal Equinox. [33]
August 6, 2020 August 9, 2020 Pikachu [34]
July 17, 2020 July 19, 2020 Wailord Released for Marine Day. [35]
June 17, 2020 June 28, 2020 Zeraora Zeraora was uncatchable, part of 1 Million Victories challenge.[note 1][32] [36]
December 31, 2019 January 3, 2020 Magikarp Released for the Japanese New Year. [37]
  1. At the launch of The Isle of Armor, uncatchable Zeraora appeared in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and set to a higher difficulty. Players eventually received Shiny Zeraora via Pokémon HOME as a reward for collectively defeating over 1 million Zeraora in Max Raid Battles.
Traded Eggs

Unlike in previous generations, where Eggs keep their original personality values when traded and can potentially go from Shiny to non-Shiny or vice-versa if hatched by a player with a different Trainer ID and Secret ID, Eggs traded in Generation VIII have their personality values altered according to the hatcher's TID/SID, to ensure they retain their original Shiny status when hatched by a player other than the original owner.

Methods of increasing Shiny rates

Pokémon Sword and Shield

In Pokémon Sword and Shield, the number of times that the player has caught or defeated each species of Pokémon increases the chance of Pokémon of that species appearing as a Brilliant Pokémon in the overworld.[33] This number is recorded in the player's Pokédex as "Number Battled". The number recorded increases when opponents are defeated in wild battles, Max Raid Battles, and Trainer battles (except link battles, the Battle Tower, and Restricted Sparring).

The appearance rate of Brilliant Pokémon is further increased while chain fishing; depending on the length of the chain, a bonus between +2% and +25% will be added to the base appearance rate.[34]

Brilliant Pokémon are more likely to be Shiny depending on the "Number Battled" for that species. When determining a Brilliant Pokémon's personality value, if the Pokémon would not be Shiny the game will regenerate the personality value a number of times depending on the "Number Battled", up to a maximum of 6 times.[35] Non-Brilliant Pokémon are not affected and do not have enhanced Shiny rates.

No. Battled Brilliant
appearance rate
Bonus
Shiny Rolls
Approximate Shiny rate
No Charm Shiny Charm
1 1.5% 1 1/2048.25 1/1024.38
20 2% 1 1/2048.25 1/1024.38
50 2.5% 2 1/1365.67 1/819.6
100 3% 3 1/1024.38 1/683.08
200 3% 4 1/819.6 1/585.57
300 3% 5 1/683.08 1/512.44
500 3% 6 1/585.57 1/455.56


Pokémon Brilliant Diamond and Shining Pearl

In the Grand Underground, the Lightstone bonus[36] allows for 1 bonus shiny reroll after all players in an instance of the Grand Underground collect pink sparkles left by Diglett and Dugtrio that occasionally appear at corners and intersections, that give 1 and 3 points respectively.

Accumulating 40 of these points displays the message "something good will happen", and a whistle sound will play to all players in the instance. This increases the shiny odds for Pokémon in Hideaways from 1/4096 to 1/2048.25, for a period of 4 minutes. After the 4 minute period is over, a whistle will sound and the counter resets to 0, allowing Diglett and Dugtrio to appear again.

Additionally, Poké Radar chaining is available, and has Chain Bonuses that differ from Pokémon Diamond & Pearl, capping out at a Shiny Rate of 1/99 when the player reaches a chain length of 40+.[5]

Pokémon Legends: Arceus

In Pokémon Legends: Arceus, completing Research Tasks to increase a Pokémon's Pokédex entry grants extra shiny rolls for that species once the entry reaches Level 10, and completing all Research Tasks for a given entry upgrades that entry to "Perfect", granting even more shiny rolls that stack with other bonus rolls.

The Shiny Charm in this game also grants 3 additional shiny rolls (instead of 2 in prior games), and is obtainable after all Pokédex entries are at Research 10.

Massive Mass Outbreaks grant 12 additional rolls, and Mass Outbreaks grant an additional 25 rolls, both of which will stack with any rolls granted from the Shiny Charm, or the player's Pokédex Research progress for that species.[7]

Variables Wild
Shiny Rate
Wild
Shiny Rolls
Mass Outbreak
Shiny Rate
Mass Outbreak
Shiny Rolls
Massive
Mass Outbreak
Shiny Rate
Massive
Mass Outbreak
Shiny Rolls
Base Shiny Rate 1/4096 1 1/158.02 26 1/315.54 13
Species Research Level 10 1/2048.25 2 1/152.19 27 1/293.04 14
Species Research Perfect 1/1024.38 4 1/141.72 29 1/256.47 16
Shiny Charm &
Species Research Level 10
1/819.6 5 1/137.02 30 1/241.41 17
Shiny Charm &
Species Research Perfect
1/585.57 7 1/128.49 32 1/216.05 19


Generation IX

Promotional artwork of a Shiny Lucario with Florian, drawn by Raita Kazama[37]

In Pokémon Scarlet and Violet, all wild Shiny Pokémon will appear as Shiny in the overworld. However, unlike those found in Pokémon Legends: Arceus, there is no audio or visual effect to alert the player to a nearby Shiny prior to being encountered and beginning a battle. Additionally, while using the Auto Battle feature, walking Pokémon will refuse to attack Shiny Pokémon. However, this will not happen while using the Synchro Machine.

The star and square sparkle variants that appeared in Pokémon Sword and Shield are not present in Scarlet and Violet. Pokémon that previously appeared with square sparkles, if transferred to Scarlet or Violet, will display standard star-shaped sparkles like any other Shiny Pokémon.

When multiple players join a co-op session via the Union Circle, each player has a radius where Pokémon will generate around them, and the chance of a Shiny appearing, and their respective bonus Shiny rolls, are determined by the player that "caused" that Pokémon to appear. If multiple players stand near each other, one of the players spawns will take priority. If players stand near the player hosting the Union Circle, it appears to always prioritize the host player's spawns and respective Shiny chances.

In-game Shiny Pokémon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: More specific location info for the fixed symbol encounters that are Shiny-locked post-v1.0.1, encounter tables here for reference.

In Pokémon Scarlet and Violet, all static encounters, NPC gifts (such as the first partner Pokémon), and NPC in-game trades (with one exception) are coded never to appear as Shiny.[38] Static encounters include:

There are also some fixed symbol encounters that are only prevented from being Shiny in v1.0.1 onward, but could generate as Shiny in v1.0.0, specifically:

Wild Tera Pokémon have the standard 1/4096 chance to appear as Shiny.[39]

Due to the RNG being limited to 32-bit seeds for Tera Raid Battles (1,046,775 possible Shiny seeds out of 4,294,967,295 possible seeds), the chance of a Shiny Pokémon appearing in a Tera Raid is 1/4103.05 rather than the typical 1/4096. A shiny Pokémon will appear shiny during the fight, but there is no visual or audio cue such as sparkles.

The fixed symbol encounters listed above (also known as wanderers), wild Tera Pokémon, and Pokémon generated in Tera Raid Battles are all unaffected by the Shiny Charm and Sparkling Power from sandwiches, and Eggs only benefit from the Shiny Charm, but not from Sparkling Power.

  • All wild Pokémon that appear in the Area Zero Underdepths are considered fixed symbol/wanderer encounters internally, and are subject to the restrictions above.[40]

In The Teal Mask, after completing Ogre Oustin' on Hard difficulty for the first time, the receptionist rewards the player with a Shiny Munchlax. This Munchlax has a Crafty Mark and is the maximum possible Scale.

In The Indigo Disk, Cyrano will trade a Shiny Blitzle to the player after he is invited to the League Club Room as a special coach.

Methods of increasing Shiny rates

In Pokémon Scarlet and Violet, both Mass Outbreaks and the "Sparkling Power" bonus from certain Sandwiches have an effect on the chances for a Pokémon to appear as Shiny in the wild.

Outbreaks can be cleared via catching, battling, or using the Auto Battle feature to forcibly despawn Pokémon, and this progress is retained even if the game is saved and exited, or if the player leaves the area. However, Pokémon that despawn if the player leaves the area, enters a town, or enters a Picnic will not deplete a Mass Outbreak, allowing for the player to progress to 60 cleared Pokémon, then continue respawning the Mass Outbreak encounters indefinitely.[41]

During multiplayer sessions via the Union Circle, progress in an Outbreak is shared by all players, and the Outbreaks that appear will match the host player's singleplayer session. Any progress in a given Outbreak is retained between singleplayer and multiplayer.

Base Shiny Rate
Variables Wild
Shiny Rate
Mass Outbreak
Shiny Rate
Shiny Rolls
Base Shiny Rates 1/4096 1/4096 1
Outbreak: 30-59 Cleared 1/2048.25 2
Outbreak: 60+ Cleared 1/1365.67 3
Sparkling Power Lvl. 1 1/2048.25 1/2048.25 2
Outbreak: 30-59 Cleared
Sparkling Power Lvl. 1
1/1365.67 3
Outbreak: 60+ Cleared
Sparkling Power Lvl. 1
1/1024.38 4
Sparkling Power Lvl. 2 1/1365.67 1/1365.67 3
Outbreak: 30-59 Cleared
Sparkling Power Lvl. 2
1/1024.38 4
Outbreak: 60+ Cleared
Sparkling Power Lvl. 2
1/819.60 5
Sparkling Power Lvl. 3 1/1024.38 1/1024.38 4
Outbreak: 30-59 Cleared
Sparkling Power Lvl. 3
1/819.60 5
Outbreak: 60+ Cleared
Sparkling Power Lvl. 3
1/683.08 6
Shiny Charm Shiny Charm
Variables Wild
Shiny Rate
Mass Outbreak
Shiny Rate
Shiny Rolls
Base Shiny Rate & Shiny Charm 1/1365.67 1/1365.67 3
Outbreak: 30-59 Cleared & Shiny Charm 1/1024.38 4
Outbreak: 60+ Cleared & Shiny Charm 1/819.60 5
Sparkling Power Lvl. 1 & Shiny Charm 1/1024.38 1/1024.38 4
Outbreak: 30-59 Cleared
Sparkling Power Lvl. 1 & Shiny Charm
1/819.60 5
Outbreak: 60+ Cleared
Sparkling Power Lvl. 1 & Shiny Charm
1/683.08 6
Sparkling Power Lvl. 2 & Shiny Charm 1/819.60 1/819.60 5
Outbreak: 30-59 Cleared
Sparkling Power Lvl. 2 & Shiny Charm
1/683.08 6
Outbreak: 60+ Cleared
Sparkling Power Lvl. 2 & Shiny Charm
1/585.57 7
Sparkling Power Lv. 3 & Shiny Charm 1/683.08 1/683.08 6
Outbreak: 30-59 Cleared
Sparkling Power Lv. 3 & Shiny Charm
1/585.57 7
Outbreak: 60+ Cleared
Sparkling Power Lv. 3 & Shiny Charm
1/512.44 8
Poké Portal News events

Pokémon Scarlet and Violet has had several Poké Portal News events that boosted the Shiny rates of certain species of Pokémon in Mass outbreaks. During these events, the Pokémon that appeared had a flat 0.5% bonus chance of being Shiny.

The following is a list of such events in reverse chronological order:

Start date End date Boosted Shiny Pokémon Notes
Paldea Kitakami Terarium
August 23, 2024 September 1, 2024 LarvitarBagon GoomySliggoo Beldum Released alongside the 7 Star Raid for Dragonite. These mass outbreaks also have an increased chance of having the Charismatic Mark.
August 9, 2024 August 22, 2024 Wattrel Riolu Comfey Released to celebrate the 2024 World Championships. These mass outbreaks also have an increased chance of having the Pumped Up Mark.
July 26, 2024 August 8, 2024 Tatsugiri Tatsugiri Tatsugiri Released alongside the 7 Star Raid for Dondozo.
July 11, 2024 July 25, 2024 Pichu PikachuMimikyu RaichuRaichu Released to celebrate the season.
April 26, 2024 May 6, 2024 MagikarpVaroom Shinx Rellor Released to celebrate Golden Week.
February 23, 2024 February 27, 2024 VoltorbVoltorbFoongus Released to celebrate Pokémon Day.
December 22, 2023 December 24, 2023 Delibird Released for the Holiday season.
December 8, 2023 December 21, 2023 Flabébé Litwick Milcery Released to celebrate the release of The Indigo Disk.


Appearance

Unobtainable Shiny Pokémon

Main article: List of unobtainable Shiny Pokémon
Shiny Victini is an example of an unobtainable Shiny Pokémon.

In all generations since Shiny Pokémon debuted, there are a few species that cannot be legitimately obtained as Shiny. These Pokémon are commonly referred to by fans as Shiny-locked.

This can happen if the Pokémon is coded not to appear as Shiny in the wild or via in-game gifts or trades and if the Pokémon cannot be bred or has never been distributed as Shiny via events.

Non-playable character's Shiny Pokémon

A Shiny Minccino in the introduction screen

It is possible for all of the following NPC Pokémon to be Shiny:

In the side series games

A Gloom nicknamed FruitSalad and an Ekans nicknamed KANS-E, sporting different colors that are different than their shiny counterparts (red eyes instead of the usual yellow)

Pokémon Stadium series

In Pokémon Stadium and Pokémon Stadium 2, non-Shiny Pokémon with a nickname can be colored slightly differently. The colors a nicknamed Pokémon has are determined by the Pokémon's nickname and the Original Trainer's Trainer ID number and name. Pokémon Eggs change colors in the same way, as the game internally considers "EGG" to be a nickname. Additionally, Smeargle's back and tail markings can be red, green or blue depending on its DVs.[42]

In Stadium 2, nicknamed Shiny Pokémon do not vary in color. This also applies to Eggs containing Shiny Pokémon, meaning it's possible to determine if a Pokémon is Shiny before it hatches since it will always be the basic Egg color.

In the Ekans Hoop Hurl game in the Pokémon Stadium series mini-games, there are golden Diglett that are worth extra points. In Pokémon Stadium 2 mini-games, when a compatible box or party Pokémon is not available from a Transfer Pak or it is disconnected, there are color variations that it defaults to.

In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. Group Color Pokémon/Cancel Color Pokémon). This will show Shininess, even if the player is currently viewing a Generation I cartridge in the Lab.

It is possible for Challenge Cup Pokémon to be Shiny.

Pokémon Colosseum

Shiny Voltorb's box sprite in Pokémon Colosseum.
Main article: List of glitches in Generation III → Shiny Shadow Pokémon bug

In Pokémon Colosseum, non-Shadow Pokémon obtained in the game—such as the player's initial Espeon or Umbreon and Duking's Plusle—are prevented from being Shiny.

There is roughly a 1/8192 chance of a Shadow Pokémon being Shiny. When a Shadow Pokémon is first encountered, it is assigned a random personality value, but the game ensures that the personality value does not cause it to be Shiny for its NPC Trainer (using that Trainer's Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. In subsequent encounters, the Shadow Pokémon retains the same personality value it had in the first encounter (meaning that whether it is Shiny for the player or not cannot change); however, because its NPC Trainer's Trainer ID and Secret ID can differ, it can be Shiny for its NPC Trainer in these subsequent encounters.

Purification has no effect on the Shiny status of a Pokémon: Shiny Pokémon remain Shiny, and non-Shiny Pokémon cannot become Shiny.

In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games.

Pokémon XD

In Pokémon XD, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon's personality value if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the initial Eevee, in-game trades, Mt. Battle Johto first partner Pokémon, and Poké Spot Pokémon) can be Shiny.

Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.

My Pokémon Ranch

Shiny Zigzagoon, Pikachu, and Bibarel as seen in My Pokémon Ranch

In My Pokémon Ranch, Pokémon's Shininess is visible. Pokémon traded by Hayley cannot be Shiny. (Including Mew and Phione, which despite having variable personality values, they both use the antishiny ARNG generation method which prevents them from being Shiny, the same way as Type 1 Wonder Card Pokémon and Pokémon Ranger's Manaphy Egg.)

Pokémon Battle Revolution

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Better images, technical documentation. Research Thread Additional photosVideo of shiny lucario outfit
The standard and Shiny versions of the Groudon Gear costume, as shown in the official guidebook

In Pokémon Battle Revolution, Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseum can be Shiny, but have the same chance of being Shiny as wild Pokémon. Similarly to Colosseum, the shiny Pokémon can be drastically different from their handheld counterparts.

Costumes worn by the Colosseum Leaders also have the potential to appear as Shiny, and if the Leader is encountered and defeated for the first time while wearing the Shiny variant of their costume, it will grant the player the ability to wear that gear on their Custom Pass.

In the spin-off games

Pokémon Mystery Dungeon series

Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky

In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky, a Shiny Celebi is part of the story, although Shiny Pokémon are not obtainable normally in the game.

Pokémon Mystery Dungeon WiiWare

Shiny Roserade

In the Pokémon Mystery Dungeon games for WiiWare, Shiny Pokémon can be found in dungeons. Unlike the core series, only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their Belly stat starts at 200 as opposed to the 100 of normal Pokémon. A Red Gyarados can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.

Pokémon Mystery Dungeon: Gates to Infinity

Shiny Ho-Oh

In Pokémon Mystery Dungeon: Gates to Infinity, Ho-Oh can be uniquely encountered as a Shiny Pokémon at Eternal Ruins through a Legend of the Mysterious Ruins job request. This Shiny Ho-Oh has a slightly different moveset to the regular Ho-Oh that can be met. It also has a unique animation that plays before the battle begins.

Pokémon Super Mystery Dungeon

Shiny Celebi

The Shiny Celebi from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently connects with the player. She has a unique animation that plays when entering a dungeon.

Pokémon Mystery Dungeon: Rescue Team DX

Shiny Gyarados

27 Mystery Dungeons, once completed for the first time, will have "Strong Foe" Pokémon that spawn. These Pokémon have a higher than normal chance of being Shiny compared to the main series. Shiny Pokémon cannot be recruited unless the Player has the Friend Bow equipped and the Shiny Pokémon's respective Camp purchased. Recruitment is still not guaranteed if these criteria are met.

Additionally, the Shiny Celebi from past Pokémon Mystery Dungeon games also makes a cameo appearance, and can be recruited after clearing Purity Forest and visiting Mystery Houses—rare rooms that spawn in post-game dungeons—with an invitation.

Super Smash Bros. series

In the Super Smash Bros. series, Pikachu, Jigglypuff, Mewtwo, Squirtle, Ivysaur, Charizard, Lucario, Greninja, and Incineroar each have several different colorations exclusive to the series. One of Pikachu's alternate colorations is its Shiny coloration wearing Red's hat. One of Jigglypuff's alternate colorations in Super Smash Bros. Brawl is its Shiny coloration wearing a straw hat, and one of Incineroar's alternate colorations greatly resembles its Shiny coloration; Mewtwo also has its Shiny coloration in Super Smash Bros. Melee. Squirtle and Ivysaur both have their current Shiny colorations, but Charizard has its original Shiny coloration from Pokémon Gold/Silver/Crystal. All other playable Pokémon in the series do not have their actual Shiny coloration as an alternate coloration.

Pokémon Rumble series

Pokémon Rumble

Shiny Mothim

In Pokémon Rumble, Shiny Pokémon may rarely appear. They will always tip over when defeated. The chances of their appearance are unconfirmed, although they appear to occur more often than in the core series. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.

The Pokémon that appear during the credits can be Shiny, as well.

Pokémon Rumble U

Shiny Pokémon return to the Pokémon Rumble series in Pokémon Rumble U though are only obtainable through the use of passwords or the NFC Rumble U Figures.

Pokémon Conquest

Art of Nobunaga with his Shiny Rayquaza

A Shiny Rayquaza is featured in Pokémon Conquest, sharing a Perfect Link with Nobunaga, and is his Pokémon of choice during the final battle of the main scenario. Nobunaga's Black Rayquaza was distributed over Wi-Fi for Japanese Black and White players to commemorate the release of the game.

Pokémon Shuffle

There are 15 Shiny Pokémon, including Mega Evolved Pokémon, in Pokémon Shuffle: Charizard, Gengar, Magikarp, Gyarados, Mewtwo, Tyranitar, Ho-Oh, Gardevoir, Metagross, Rayquaza, Genesect, Hawlucha, Xerneas, Yveltal, and Diancie. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its Pokémon list number but not its Skill, experience, level, Mega Effect (where applicable), and sometimes type.

Dex# NDex Icon Pokémon Type Attack Power Max
Raise Max Level RML
Initial
Skill
Skill Swapper.png Alternate
Skill(s)
Amelia icon.png Amelia
icons
Lv 1 Max
#006 #0006 Shuffle006S.png Charizard
Shiny
Flying 60 105 5 Nosedive N/A 3
#108 #0701 Shuffle701S.png Hawlucha
Shiny
Fighting 50 115 10 Hammering Streak N/A 1
#114 #0094 Shuffle094S.png Gengar
Shiny
Ghost 70 110 5 Blindside N/A 3
#156 #0716 Shuffle716S.png Xerneas
Shiny
Fairy 80 115 5 Hyper Drain N/A 3
#157 #0717 Shuffle717S.png Yveltal
Shiny
Dark 80 115 5 Hyper Drain N/A 3
#158 #0150 Shuffle150S.png Mewtwo
Shiny
Psychic 80 115 5 Mega Boost N/A 2
#162 #0384 Shuffle384S.png Rayquaza
Shiny
Flying 80 115 5 Dragon Talon N/A 2
#210 #0248 Shuffle248S.png Tyranitar
Shiny
Dark 80 115 5 Barrier Shot N/A 3
#226 #0649 Shuffle649S.png Genesect
Shiny
Bug 80 115 5 Last-Ditch Effort N/A 3
#298 #0282 Shuffle282S.png Gardevoir
Shiny
Fairy 70 110 5 Stabilize++ N/A 3
#306 #0250 Shuffle250S.png Ho-Oh
Shiny
Fire 80 115 5 Cross Attack+ N/A 3
#307 #0719 Shuffle719S.png Diancie
Shiny
Fairy 70 130 15 Block Shot N/A 3
#477 #0129 Shuffle129S.png Magikarp
Shiny
Water 30 100 10 Cheer Dragon Shriek 0
#478 #0130 Shuffle130S.png Gyarados
Shiny
Water 70 110 5 L-Boost N/A 2
#641 #0376 Shuffle376S.png Metagross
Shiny
Steel 80 130 10 Hammering Streak N/A 3

Pokémon GO

Main article: Shiny Pokémon (GO)

In Pokémon GO, certain Pokémon species have a chance of being Shiny, with each species having its own Shiny rate. For most Pokémon, the Shiny rate is approximately 1 in 512. However, in certain in-game events, the Shiny chance may be increased for certain Pokémon. For example, on Community Days, the featured Pokémon will always have increased Shiny odds. Shiny Pokémon may be encountered through any method: randomly in the wild, from hatching Eggs, by completing Field Research tasks, by winning Raid Battles, or as GO Battle League rewards. All Pokémon seen in the overworld appear non-Shiny, but when a player attempts to capture a Pokémon, it may appear as a Shiny Pokémon. Likewise, during a Raid Battle, the Raid Boss always appears non-Shiny during battle, but it may become Shiny during the bonus challenge. Shiny encounters are random for each player, meaning that if two players attempt to catch the same Pokémon, one player may encounter a Shiny Pokémon and the other may not.

Pokémon Duel

There are several figures that are Shiny Pokémon in Pokémon Duel. These figures are usually posed identically or near-identically to their regular Pokémon counterparts. A Shiny figure's Data Disk is always identical to the regular version's but a few have different Abilities. A Shiny figure cannot evolve or change form into a non-Shiny figure nor vice-versa. Additionally, a Shiny figure cannot be selected to be made into a Golden or Silver Figure. The following is a list of Shiny figures.

Pokémon: Magikarp Jump

Gold Magikarp

A Shiny Magikarp, referred to as a Gold Magikarp, is one of the possible Magikarp to fish in Pokémon: Magikarp Jump. Shiny Feebas, Luvdisc and Corsola may also appear in random encounter events during feeding. If the player breaks the Everstone that the Shiny Magikarp is holding and evolves it into a Gyarados, the Gyarados will also be Shiny.

Pokémon Quest

Shiny Tangela

Shiny Pokémon are available in Pokémon Quest, with their standard alternate color scheme. However, this only applies to the model of the Pokémon. The icon for the Pokémon will use the standard coloration. The "short detail block" for the Pokémon, seen in various menus when selecting the Pokémon (often, just above the Power Charm), includes a white star in the lower left corner.

In the Pokédex, if the player has obtained a Shiny Pokémon of the species, then while viewing the details for that species the same white star will be present to the right of the species name, now enclosed in a yellow box. Tapping the Pokémon displayed will cause it to switch to the Shiny coloration. A second tap reverts the colors to normal These are not saved at any point, moving to a different Pokémon's information or closing the Pokédex resets the displayed color to normal.

The only gameplay related benefit to having a Shiny Pokémon in Pokémon Quest is that obtaining one completes the "Shiny Pokémon" Challenge Quest, which rewards 20 PM Tickets.

The exact chance of a Pokémon the player befriends being Shiny is unknown, but is estimated to be between 1/75 and 1/100. It is unknown if wild Pokémon in stages are able to be Shiny.

Pokémon Masters EX

In Pokémon Masters EX, some of the Egg Pokémon have a chance to be Shiny. Other characters would later form sync pairs with Shiny Pokémon. A Shiny Celebi also makes its appearance during the special events Double Trouble and Blasting Off Again.

The following is a list of sync pairs with Shiny Pokémon.

Dex Trainer NDex Pokémon Type Weakness Role EX role Base potential Availability
#081 VSSteven Anniversary 2021 Masters.png Anniversary 2021
Steven
#0384 MastersIcon0384 s.png RayquazaShiny Master Sync Pair Mark Masters.png
Bag Key Stone Sprite.png Mega Rayquaza
Flying
FlyingIC Masters.png
Ice
IceIC Masters.png
Masters Physical Strike.png ★★★★★☆EX Master Fair Sync Pair Scout
#144 VSSonia Special Costume Masters.png Special Costume
Sonia
#0763 MastersIcon0763 s.png TsareenaShiny
Grass
GrassIC Masters.png
Bug
BugIC Masters.png
Masters Physical Strike.png ★★★★★☆EX Costume Sync Pair Scout
#099 VSMorty Sygna Masters.png Sygna Suit
Morty
#0250 MastersIcon0250 s.png Ho-OhShiny
Fire
FireIC Masters.png
Electric
ElectricIC Masters.png
Masters Support.png Masters Field.png ★★★★★☆EX Poké Fair Sync Pair Scout
#068 VSHilda Summer 2022 Masters.png Summer 2022
Hilda
#0853 MastersIcon0853 s.png GrapploctShiny
Fighting
FightingIC Masters.png
Psychic
PsychicIC Masters.png
Masters Support.png ★★★★★☆EX Seasonal Sync Pair Scout
#092 VSWally Sygna Masters.png Sygna Suit
Wally
#0282 MastersIcon0282 s.png GardevoirShiny Buddy Move Icon Masters.png
Bag Gardevoirite Sprite.png Mega Gardevoir
Fairy
FairyIC Masters.png
Ghost
GhostIC Masters.png
Masters Tech.png Masters Sprint.png ★★★★★☆EX Poké Fair Sync Pair Scout
#071 VSCalem Champion Masters.png Champion
Calem
#0658 MastersIcon0658 s.png GreninjaShiny Master Sync Pair Mark Masters.png Buddy Move Icon Masters.png
Dark
DarkIC Masters.png
Bug
BugIC Masters.png
Masters Support.png Masters Tech.png ★★★★★☆EX Master Fair Sync Pair Scout
#107 VSLisia New Years 2023 Masters.png New Year's 2023
Lisia
#0078 MastersIcon0078G s.png RapidashShiny
Galarian Form
Fairy
FairyIC Masters.png
Ghost
GhostIC Masters.png
Masters Physical Strike.png ★★★★★☆EX Seasonal Sync Pair Scout
#120 VSDiantha Sygna Masters.png Sygna Suit
Diantha
#0719 MastersIcon0719 s.png DiancieShiny Buddy Move Icon Masters.png
Bag Diancite Sprite.png Mega Diancie
Rock
RockIC Masters.png
Steel
SteelIC Masters.png
Masters Tech.png ★★★★★☆EX Poké Fair Sync Pair Scout
#081 VSSteven Special Costume Masters.png Special Costume
Steven
#0508 MastersIcon0508 s.png StoutlandShiny Buddy Move Icon Masters.png
Normal
NormalIC Masters.png
Fighting
FightingIC Masters.png
Masters Tech.png ★★★★★☆EX Costume Sync Pair Scout
#168 VSEusine Masters.png Eusine #0245 MastersIcon0245 s.png SuicuneShiny Buddy Move Icon Masters.png
Water
WaterIC Masters.png
Electric
ElectricIC Masters.png
Masters Special Strike.png Masters Tech.png ★★★★★☆EX Poké Fair Sync Pair Scout
#109 VSNate Champion Masters.png Champion
Nate
#0612 MastersIcon0612 s.png HaxorusShiny Master Sync Pair Mark Masters.png Buddy Move Icon Masters.png
Dragon
DragonIC Masters.png
Fairy
FairyIC Masters.png
Masters Physical Strike.png Masters Field.png ★★★★★☆EX Master Fair Sync Pair Scout
#091 VSSilver Champion Masters.png Champion
Silver
#0248 MastersIcon0248 s.png TyranitarShiny Master Sync Pair Mark Masters.png Buddy Move Icon Masters.png
Bag Tyranitarite Sprite.png Mega Tyranitar
Rock
RockIC Masters.png
Fighting
FightingIC Masters.png
Masters Physical Strike.png Masters Sprint.png ★★★★★☆EX Master Fair Sync Pair Scout

Pokémon Café ReMix

In Pokémon Café Mix, there was only Shiny Celebi available as a part of special event from December 23, 2020, to January 31, 2021. There were no new Shiny Pokémon added until the major overhaul.

In Pokémon Café ReMix, Shiny Pokémon can now be found randomly when selecting a customer. Similar to Pokémon GO, new Shiny Pokémon are added over time, the first being Shiny Minccino and Eevee. Shiny variants are treated as separate Pokémon, although they share the same speciality (except for Celebi), skill and alternate outfits with normal variants. From January 12, 2022, the "Shuffle Customers" button now shines if there's a Shiny Pokémon in the customer pool.

Sometimes there are events called Welcome, Shiny Pokémon! that increase Shiny encounter rate for specific Pokémon, or in Shiny Rowlet's case, are distributed via daily stamp during certain events. The following is a list of such events in reverse chronological order:

Start date End date Focus Shiny Pokémon Notes
September 28, 2022 October 1, 2022 Café ReMix Togepi Shiny.png
August 27, 2022 September 1, 2022 Café ReMix Oshawott Shiny.png
July 29, 2022 August 3, 2022 Café ReMix Audino Shiny.png
July 1, 2022 July 8, 2022 Café ReMix Eevee Shiny.pngCafé ReMix Buizel Shiny.pngCafé ReMix Lucario Shiny.png Shiny Eevee encounter rate was boosted from July 1 to July 3, 2022,
while Shiny Buizel encounter rate was boosted from July 3 to July 5, 2022,
and Shiny Lucario was boosted from July 5 to July 8, 2022.
May 27, 2022 June 1, 2022 Café ReMix Sneasel Shiny.png
April 27, 2022 May 11, 2022 Café ReMix Exeggutor Shiny.png Shiny Exeggutor was available on Day 5 of Golden Week's daily stamp.
April 27, 2021 May 5, 2022 Café ReMix Kirlia Shiny.pngCafé ReMix Snubbull Shiny.png Shiny Kirlia encounter rate was boosted from April 27 to May 1, 2022,
while Shiny Snubbull encounter rate was boosted from May 1 to May 5, 2022.
March 25, 2022 April 1, 2022 Café ReMix Slurpuff Shiny.png
February 27, 2022 March 2, 2022 Café ReMix Piplup Shiny.png Released for Pokémon Day.
February 23, 2022 February 27, 2022 Café Mix Starly Shiny.png
January 28, 2022 February 1, 2022 Café ReMix Munchlax Shiny.png
January 19, 2022 January 27, 2022 Café Mix Rowlet Shiny.png Released for the Pokémon Legends: Arceus release.
Shiny Rowlet was available on Day 5 of special event daily stamp.
December 29, 2021 January 4, 2022 Café ReMix Minccino Shiny.pngCafé ReMix Eevee Shiny.png Released for New Year. Shiny Minccino encounter rate was boosted from December 29, 2021, to January 1, 2022,
while Shiny Eevee encounter rate was boosted from January 1 to January 4, 2022.

Pokémon UNITE

From February 22 to March 12, 2024, Shiny Rayquaza replaced the regular Rayquaza that normally appears as an objective Pokémon on Theia Sky Ruins.

Pokémon Sleep

In Pokémon Sleep, Pokémon that appear during sleep research have a small chance of being Shiny. Shiny Pokémon will always be hungry during Snack Time, and any biscuit given to it will instantly fill its friendship points to the maximum. Some events increase the chances of finding certain Shiny Pokémon during sleep research.

Shiny Pokémon studied will appear as Shiny in the home screen and in menus. The player can set a Shiny Pokémon as their profile icon if they have befriended a Shiny Pokémon of that species, even if the player has evolved the Shiny Pokémon of that species. Shiny Pokémon appear as such in photos and research shared with the player's research community. However, the Pokémon icon displayed next to unopened research will never appear Shiny, even if the studied Pokémon is Shiny.

Shiny Pokémon can be sent to Professor Neroli just like any other Pokémon, which is equivalent to releasing a Pokémon in the core series games and cannot be undone. Sending a Shiny Pokémon to the professor yields the same amount of candy as sending a non-Shiny Pokémon of that species.

In the TCG

Main article: List of cards featuring Shiny Pokémon

In the anime

Main series

Main article: List of alternately colored Pokémon in the animated series
Ash's Shiny Noctowl sparkling as it is sent out from its Poké Ball, similar to how Shiny Pokémon sparkle when sent into battle in the core series games
Normal and Shiny Dustox in the anime

Although the games had not premiered alternate colored Pokémon until Generation II, several Pokémon seen beforehand were colored differently. One such example is the pink Butterfree, the mate of Ash's Butterfree, which appeared as early as the twenty-first episode. This is, however, not the standard alternate coloration for a Butterfree, and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a Generation III Pokémon in The Kecleon Caper featured a non-standard alternately colored Pokémon, this time a purple Kecleon. Another example would be in Fighting Back the Tears!, where a non-standard alternately colored Mareanie (who happens to be James's Mareanie's first love) appears, and later evolves into a Toxapex.

In the Orange Islands, certain Pokémon have a different coloration because the climate is different than that of the mainland. For example, a Butterfree, instead of the normal white with black markings, would have gold wings with red spots on them. On Pinkan Island of the Orange Islands, all of the Pokémon are colored pink because the Pinkan Berries they eat make them that way.

The first true Shiny Pokémon that appeared was a Noctowl in Fowl Play!. Ash eventually caught it, and, as in the games, sparkles surround it as it comes from its Poké Ball. Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term "Shiny" was first used in Working on a Right Move!.

Pokémon Generations

In The Lake of Rage, the Red Gyarados appeared at the Lake of Rage.

Pokémon: Hisuian Snow

A Shiny Hisuian Zorua debuted in Onto the Icy Blue, which was befriended by Alec. In Two Hues, it was revealed to have evolved into a Zoroark.

In the manga

Because most manga series are published in black-and-white, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of Gold, Silver, Crystal, HeartGold, and SoulSilver, is the red Gyarados.

Gyara, a regular Gyarados (left) and Silver's red Gyarados (right) in Pokémon Adventures
A Shiny Genesect (left) and a regular Genesect (right) in Pokémon Adventures

Pokémon Adventures

Gold, Silver & Crystal arc

In Raise the Red Gyarados, Silver caught a Shiny Gyarados, the raging leader of a group of Gyarados, who had been on a rampage since Team Rocket took control of the Goldenrod Radio Tower and sent out their evolution-inducing radio waves.

Crystal mentioned that she had caught a different-colored Pineco as part of the Pokémon sent to Professor Oak in Off Course with Corsola.

Black & White arc

A Shiny Genesect appeared in The Shadow Triad, although it wasn't revealed to be Shiny at this time.

Black 2 & White 2 arc

In Giant Chasm, the Shiny Genesect was revealed to be owned by Colress, who used it to battle Blake's Genesect.

The red Gyarados in Pokémon Journeys: The Series

Pokémon Pocket Monsters

The Red Gyarados made an appearance in Stop That Strange Sonic Sound!!, where Team Rocket plotted on catching it by luring it out of hiding using sonic waves, while at the same time, Clefairy went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.

Pocket Monsters HGSS Jō's Big Adventure

In Pocket Monsters HGSS Jō's Big Adventure, and his Totodile befriend the red Gyarados by calming its rampage and feeding it Berries. It later appears to help Jō and Lance battle Ariana and Petrel.

Movie adaptations

A Red Genesect appeared in Genesect and the Legend Awakened.

A Shiny Rayquaza appeared in Hoopa and the Clash of Ages. It had the ability to Mega Evolve into a Mega Rayquaza.

Pokémon Journeys: The Series

Main article: Lance's Gyarados

The red Gyarados, owned by Lance, appeared in Flash of the Titans!. It participated in the finals of the World Coronation Series and was defeated by Leon and his Charizard.

A Shiny Larvesta appeared in the final chapter of the manga. It evolved into a Volcarona, which Goh collected scales from to clear his Project Mew Trial Mission.

Trivia

  • In Generation III through Generation VII , it is possible for an Egg to hatch Shiny on one game but not another. This is because Shininess is partially determined by the Original Trainer ID and Secret ID number. Eggs have the ID and SID of the game they were originally bred on, but change to the ID and SID of the hatcher immediately after hatching. It is this change that affects Shininess.
    • Confusingly, this means that if a player hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher's game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.
    • While all (Generation III onward) event Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This is the only way to obtain a Shiny Manaphy.
  • Pokémon Black 2 and White 2 have the most in-game event Shiny Pokémon available (excluding Wild Area News), with two.
  • Before Generation VIII, Castform's weather forms and Magearna's default form had the same colors regardless of whether they were Shiny or not (although the latter is not legitimately available in its Shiny coloration).
  • In Pokémon Scarlet and Violet, during one of Jacq's biology classes, he mentions "the chance of finding a Shiny Pokémon in the wild is 1 in 4000", which is an inaccurate approximation compared to the true standard chance of 1/4096.

In other languages

Shiny Pokémon

Language Title
Chinese Cantonese 發光寶可夢 Faatgwōng Pokémon
Mandarin 發光寶可夢 / 发光宝可梦 Fāguāng Pokémon
The Czech Republic Flag.png Czech Alternativně zbarveného Pokémon
Denmark Flag.png Danish Skinne Pokémon
The Netherlands Flag.png Dutch Schitterende Pokémon
Finland Flag.png Finnish Kiilto-Pokémon
France Flag.png French Pokémon chromatique
Germany Flag.png German Schillerndes Pokémon
Indonesia Flag.png Indonesian Pokémon Bersinar
Italy Flag.png Italian Pokémon cromatico
South Korea Flag.png Korean 빛나는 포켓몬 Binnaneun Pokémon
Norway Flag.png Norwegian Skinnende Pokémon
Poland Flag.png Polish Lśniący Pokémon
Portuguese Brazil Flag.png Brazil Pokémon Brilhante*
Pokémon shiny*
Shiny Pokémon*
Portugal Flag.png Portugal Pokémon brilhante
Russia Flag.png Russian Шайни покемон Shayni Pokémon
Spain Flag.png Spanish Pokémon variocolor
Sweden Flag.png Swedish Glänsande Pokémon
Turkey Flag.png Turkish Parlak Pokémon
Vietnam Flag.png Vietnamese Pokémon Sáng Ngời

Different-colored Pokémon

Language Title
Chinese Cantonese 異色寶可夢 Yihsīk Pokémon
Mandarin 異色寶可夢 / 异色宝可梦 Yìsè Pokémon
Finland Flag.png Finnish Erivärinen Pokémon
France Flag.png French Pokémon de couleur inhabituelle
Germany Flag.png German Unterschiedlich gefärbte Pokémon
Italy Flag.png Italian Pokémon di colore diverso
South Korea Flag.png Korean 색이 다른 포켓몬 Saegi Dareun Pokémon
Poland Flag.png Polish Pokémon o innym kolorze
Portugal Flag.png Portuguese Pokémon de cor diferente
Spain Flag.png Spanish Pokémon de color diferente
Thailand Flag.png Thai โปเกมอนสีแตกต่าง Pokémon Si Taektang
Vietnam Flag.png Vietnamese Pokémon khác màu

See also

References

  1. Pokémon Gold Disassembly
  2. @DrLavaYT on Twitter
  3. @JamesTurner_42 on Twitter
  4. PokeRadar RNG wwwwwwzx/3DSRNGTool · GitHub
  5. 5.0 5.1 5.2 https://twitter.com/Sibuna_Switch/status/1462473371917111303
  6. 6.0 6.1 6.2 6.3 https://twitter.com/Sibuna_Switch/status/1486699504732717057
  7. 7.0 7.1 https://twitter.com/Sibuna_Switch/status/1498056331315625984
  8. 8.0 8.1 https://www.reddit.com/r/PokemonScarletViolet/comments/yygwqr/shiny_rates_infographic/
  9. Pokémon Red/Blue Wild DVs
  10. https://twitter.com/SciresM/status/824147081698967555
  11. https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokewalker RNG Research
  12. https://twitter.com/Sibuna_Switch/status/1558955387369439232
  13. https://twitter.com/Atrius97/status/1558988423460925440
  14. https://twitter.com/Sibuna_Switch/status/1558956869829492737
  15. https://github.com/Admiral-Fish/PokeFinder/issues/17
  16. Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub
  17. Pokemon 6G Chain Fishing Probability Analysis
  18. Pokemon ORAS DexNav Shiny Encounter Probability Analysis
  19. kawayoo confirming he drew the Shiny Tapu Koko event art.
  20. wwwwwwzx on Twitter
  21. Tweet about the Shiny Poipole and Shiny Naganadel event art (posted on February 26, 2018)
  22. wwwwwwzx on Twitter
  23. https://twitter.com/Sibuna_Switch/status/1492970750264979456
  24. https://www.reddit.com/r/PokemonLetsGo/comments/a48ruf/shiny_chances_an_update/
  25. Tweet about the Shiny Zacian and Shiny Zamazenta event art (posted on October 21, 2021)
  26. https://twitter.com/SciresM/status/1197039032112304128
  27. https://twitter.com/SciresM/status/1273492861065912320
  28. https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L342
  29. https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L101
  30. https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L35-L70
  31. https://www.serebii.net/swordshield/maxraidbattles/eventden-waterevent.shtml
  32. https://twitter.com/Pokemon_cojp/status/1275629411514175488
  33. https://twitter.com/Sibuna_Switch/status/1448334955461939210
  34. https://twitter.com/Sibuna_Switch/status/1448334998474477577
  35. https://twitter.com/Sibuna_Switch/status/1448335003834851333
  36. https://twitter.com/Sibuna_Switch/status/1459147114110492676
  37. Kazama confirming he drew the SV Shiny Lucario Event art.
  38. https://twitter.com/Sibuna_Switch/status/1602047739751432192
  39. https://twitter.com/Sibuna_Switch/status/1601990024920444928
  40. https://twitter.com/Sibuna_Switch/status/1753874296772935729
  41. https://twitter.com/Atrius97/status/1593273003957055488
  42. https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing
Pokémon forms and variants
Permanent: Shiny Pokémon (GO) • Alternately colored Pokémon (animated series)
Gender differencesForm differences (GO)
Brilliant PokémonAlpha Pokémon
Transformations: Mega Evolution (ShuffleMastersGO) • Primal Reversion (GO) • Bond Phenomenon
Ultra BurstDynamax (GO) • GigantamaxEternamaxTerastal phenomenon
Groups: Totem PokémonNoble PokémonTitan Pokémon
Regional forms: AlolanGalarianHisuianPaldean
Analogous: Paradox PokémonEcologically similar Pokémon
Pikachu variants: Surfing PikachuFlying PikachuCosplay PikachuPikachu in a cap
Miscellaneous: Fusions (GO) • Giant PokémonSpiky-eared PichuPartner Pokémon (LGPE)
Side series original: Shadow PokémonShadow Lugia
Spin-off original: Shadow Pokémon (GO)Primal DialgaToy Pokémon (Rusty Pokémon)
Shadow MewtwoPokéxelIllumina phenomenon
Animated series original: Pink ButterfreeClone PokémonCrystal Onix
Mirage PokémonMeta GroudonGreen-crystal Deoxys
Manga original: Thu-Fi-ZerBlack FogBlack Tyranitar


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.